Goblin Camp plans a twelve-month year from 71 active event entries: 4 scheduled events, 45 random encounters, 12 quiet outcomes, and 10 sacrifice-triggered spirit events.

How Annual Planning Works

Fixed events use an exact month and year. Annual events roll their listed chance every year; an annual event tied to a season chooses one of that season’s three months, while an event with an exact month stays fixed.

After scheduled events are placed, the game fills otherwise empty months from the eligible random pool for that season. Year, season, and camp-tier limits are inclusive. Random entries do not carry separate percentage weights: every eligible entry is one candidate, including quiet outcomes.

The current release uses one event pool and filters it through the new-game event settings. Disabling a setting removes matching encounters rather than swapping to a separate calendar.

Scheduled Events

EventWhenAnnual ChanceResultSettingSignal
Underworld RefugeesAutumn, Year 2100%2-4 Goblin; from gatewayAlways eligibleSome more refugees from the underworld have joined your camp!
Spring FloodSpring each year, Year 1+95%Flood for 1 monthFloodsA distant rumble of water is heard in the camp.
Autumn Crane MigrationOne random Autumn month each year, Year 3+80%4-8 Crane; statuses: Migratory; from north edgeAlways eligibleNo message listed
Spring Crane MigrationOne random Spring month each year, Year 2+80%3-5 Crane; statuses: Migratory; Ravenous; Enemy; from south edgeAggressive AnimalsNo message listed

Both crane migrations remain annual after their starting year.

Random Encounters and Invasions

These entries compete only when their season, year, camp tier, and event-setting requirements match. A blank season means the encounter can be considered in any season.

Visitors and Migrations

EventSeasonYearsCamp TierEncounterSettingSignal
Death-folk MigrationAny seasonYear 2+Any tier1-5 Death-folk; statuses: Migratory; from south fog boundaryDeath-folkA chill wind blows from the south.
Raven FlightAny seasonAny yearAny tier2-5 Raven; from any map edgeAlways eligibleNo message listed

Wolf Encounters

EventSeasonYearsCamp TierEncounterSettingSignal
Scrawny Wolves (Autumn)AutumnYear 2+Through Tier 11-3 Wolf; statuses: Scrawny; Slavering; Wild; Enemy; from any fog boundaryInvadersA distant howling is heard in the camp.
Scrawny Wolves (Winter)WinterYear 2+Through Tier 11-3 Wolf; statuses: Scrawny; Slavering; Wild; Enemy; from any fog boundaryInvadersA distant howling is heard in the camp.
Scrawny Wolves (Spring)SpringYear 2+Tier 12-4 Wolf; statuses: Scrawny; Slavering; Wild; Enemy; from any fog boundaryInvadersA distant howling is heard in the camp.
Scrawny Wolf Pack (Winter)WinterAny yearTier 23-5 Wolf; statuses: Scrawny; Slavering; Wild; Enemy; from any fog boundaryInvadersA distant howling is heard in the camp.
Scrawny Wolf Pack (Spring)SpringAny yearTier 24-6 Wolf; statuses: Scrawny; Slavering; Wild; Enemy; from any fog boundaryInvadersA distant howling is heard in the camp.
Twin Scrawny Wolf Packs (Winter)WinterAny yearTier 33-5 Wolf; statuses: Scrawny; Slavering; Wild; Enemy; from any fog boundary
3-5 Wolf; statuses: Scrawny; Slavering; Wild; Enemy; from any fog boundary
InvadersA distant howling is heard in the camp.
Lean Wolves (Autumn)AutumnAny yearTier 31-3 Wolf; statuses: Lean; Slavering; Wild; Enemy; from any fog boundaryInvadersA threatening howling is heard in the camp.
Lean Wolves (Winter)WinterAny yearTier 31-3 Wolf; statuses: Lean; Slavering; Wild; Enemy; from any fog boundaryInvadersA threatening howling is heard in the camp.
Lean Wolves (Spring)SpringAny yearTier 32-4 Wolf; statuses: Lean; Slavering; Wild; Enemy; from any fog boundaryInvadersA threatening howling is heard in the camp.
Lean Wolf Pack (Winter)WinterAny yearTier 43-5 Wolf; statuses: Lean; Slavering; Wild; Enemy; from any fog boundaryInvadersA threatening howling is heard in the camp.
Twin Lean Wolf Packs (Winter)WinterAny yearTier 43-5 Wolf; statuses: Lean; Slavering; Wild; Enemy; from any fog boundary
3-5 Wolf; statuses: Lean; Slavering; Wild; Enemy; from any fog boundary
InvadersA threatening howling is heard in the camp.
Lean Wolf Pack (Spring)SpringAny yearTier 44-6 Wolf; statuses: Lean; Slavering; Wild; Enemy; from any fog boundaryInvadersA threatening howling is heard in the camp.
Slavering Wolves (Autumn)AutumnAny yearTier 52-4 Wolf; statuses: Slavering; Wild; Enemy; from any fog boundaryInvadersA menacing howling is heard in the camp.
Slavering Wolves (Winter)WinterAny yearTier 52 Wolf; statuses: Slavering; Wild; Enemy; from any fog boundaryInvadersA menacing howling is heard in the camp.
Slavering Wolves (Spring)SpringAny yearTier 53-5 Wolf; statuses: Slavering; Wild; Enemy; from any fog boundaryInvadersA menacing howling is heard in the camp.
Slavering Wolf Pack (Winter)WinterAny yearTier 64-7 Wolf; statuses: Slavering; Wild; Enemy; from any fog boundaryInvadersA menacing howling is heard in the camp.
Twin Slavering Wolf Packs (Winter)WinterAny yearTier 63-5 Wolf; statuses: Slavering; Wild; Enemy; from any fog boundary
3-5 Wolf; statuses: Slavering; Wild; Enemy; from any fog boundary
InvadersA menacing howling is heard in the camp.
Slavering Wolf Pack (Spring)SpringAny yearTier 65-8 Wolf; statuses: Slavering; Wild; Enemy; from any fog boundaryInvadersA menacing howling is heard in the camp.

Grave-folk Invasions

EventSeasonYearsCamp TierEncounterSettingSignal
Rotting Grave-folkAny seasonAny yearTiers 1-23-6 Shambling Grave-folk; statuses: Wrecker; Rotting; Enemy; from any fog boundaryInvadersA stench of decay wafts into the camp.
Rotting Grave-folk SquadAny seasonAny yearTiers 2-35-8 Shambling Grave-folk; statuses: Wrecker; Rotting; Enemy; from any fog boundaryInvadersA stench of decay wafts into the camp.
Twin Rotting Grave-folk SquadsAny seasonAny yearTiers 3-45-8 Shambling Grave-folk; statuses: Wrecker; Rotting; Enemy; from any fog boundary
5-8 Shambling Grave-folk; statuses: Wrecker; Rotting; Enemy; from any fog boundary
InvadersA stench of decay wafts into the camp.
Rotting Grave-folk SwarmAny seasonAny yearTiers 3-48-12 Shambling Grave-folk; statuses: Wrecker; Rotting; Enemy; from any fog boundaryInvadersA stench of decay wafts into the camp.
Rotting Grave-folk MassAny seasonAny yearTiers 4-512-20 Shambling Grave-folk; statuses: Wrecker; Rotting; Enemy; from any fog boundaryInvadersA stench of decay wafts into the camp.
Twin Rotting Grave-folk MassesAny seasonAny yearTiers 5-612-20 Shambling Grave-folk; statuses: Wrecker; Rotting; Enemy; from any fog boundary
12-20 Shambling Grave-folk; statuses: Wrecker; Rotting; Enemy; from any fog boundary
InvadersA stench of decay wafts into the camp.
Rotting Grave-folk HordeAny seasonAny yearTier 6+20-30 Shambling Grave-folk; statuses: Wrecker; Rotting; Enemy; from any fog boundaryInvadersA strong stench of decay wafts into the camp.
Grave-folk MassAny seasonAny yearTier 6+12-20 Shambling Grave-folk; statuses: Wrecker; Enemy; from any fog boundaryInvadersA stench of decay wafts into the camp.
Twin Grave-folk MassesAny seasonAny yearTier 6+12-20 Shambling Grave-folk; statuses: Wrecker; Enemy; from any fog boundary
12-20 Shambling Grave-folk; statuses: Wrecker; Enemy; from any fog boundary
InvadersA stench of decay wafts into the camp.
Triple Grave-folk MassesAny seasonAny yearTier 6+12-20 Shambling Grave-folk; statuses: Wrecker; Enemy; from any fog boundary
12-20 Shambling Grave-folk; statuses: Wrecker; Enemy; from any fog boundary
12-20 Shambling Grave-folk; statuses: Wrecker; Enemy; from any fog boundary
InvadersA stench of decay wafts into the camp.

Human Vandal Invasions

EventSeasonYearsCamp TierEncounterSettingSignal
Human Vandal Posse (Spring)SpringAny yearTier 33-5 Human Vandal; statuses: Vandal; Enemy; Scrawny; equipment: Pitchfork; from any fog boundaryInvadersSome angry creatures are approaching!
Human Vandal Posse (Summer)SummerAny yearTier 33-5 Human Vandal; statuses: Vandal; Enemy; Scrawny; equipment: Pitchfork; from any fog boundaryInvadersSome angry creatures are approaching!
Human Vandal Posse (Autumn)AutumnAny yearTier 33-5 Human Vandal; statuses: Vandal; Enemy; Scrawny; equipment: Pitchfork; from any fog boundaryInvadersSome angry creatures are approaching!
Human Vandal Squad (Spring)SpringAny yearTier 44-8 Human Vandal; statuses: Vandal; Enemy; Scrawny; equipment: Pitchfork; from any fog boundary
1-2 Human Vandal; statuses: Vandal; Enemy; Scrawny; equipment: Iron Axe; from the previous group’s location
InvadersSome angry creatures are approaching!
Human Vandal Squad (Summer)SummerAny yearTier 44-8 Human Vandal; statuses: Vandal; Enemy; Scrawny; equipment: Pitchfork; from any fog boundary
1-2 Human Vandal; statuses: Vandal; Enemy; Scrawny; equipment: Iron Axe; from the previous group’s location
InvadersSome angry creatures are approaching!
Human Vandal Squad (Autumn)AutumnAny yearTier 44-8 Human Vandal; statuses: Vandal; Enemy; Scrawny; equipment: Pitchfork; from any fog boundary
1-2 Human Vandal; statuses: Vandal; Enemy; Scrawny; equipment: Iron Axe; from the previous group’s location
InvadersSome angry creatures are approaching!
Human Vandal Pack (Spring)SpringAny yearTier 56-10 Human Vandal; statuses: Vandal; Enemy; Lean; equipment: Wooden Spear; from any fog boundary
2-4 Human Vandal; statuses: Vandal; Enemy; Lean; equipment: Iron Axe; from the previous group’s location
InvadersSome angry creatures are approaching!
Human Vandal Pack (Summer)SummerAny yearTier 56-10 Human Vandal; statuses: Vandal; Enemy; Lean; equipment: Wooden Spear; from any fog boundary
2-4 Human Vandal; statuses: Vandal; Enemy; Lean; equipment: Iron Axe; from the previous group’s location
InvadersSome angry creatures are approaching!
Human Vandal Pack (Autumn)AutumnAny yearTier 56-10 Human Vandal; statuses: Vandal; Enemy; Lean; equipment: Wooden Spear; from any fog boundary
2-4 Human Vandal; statuses: Vandal; Enemy; Lean; equipment: Iron Axe; from the previous group’s location
InvadersSome angry creatures are approaching!
Human Vandal Mass (Spring)SpringAny yearTier 5+8-12 Human Vandal; statuses: Vandal; Enemy; Lean; equipment: Wooden Spear; from any fog boundary
3-6 Human Vandal; statuses: Vandal; Enemy; Lean; equipment: Iron Axe; from the previous group’s location
InvadersSome angry creatures are approaching!
Human Vandal Mass (Summer)SummerAny yearTier 5+8-12 Human Vandal; statuses: Vandal; Enemy; Lean; equipment: Wooden Spear; from any fog boundary
3-6 Human Vandal; statuses: Vandal; Enemy; Lean; equipment: Iron Axe; from the previous group’s location
InvadersSome angry creatures are approaching!
Human Vandal Mass (Autumn)AutumnAny yearTier 5+8-12 Human Vandal; statuses: Vandal; Enemy; Lean; equipment: Wooden Spear; from any fog boundary
3-6 Human Vandal; statuses: Vandal; Enemy; Lean; equipment: Iron Axe; from the previous group’s location
InvadersSome angry creatures are approaching!
Human Vandal Gang (Spring)SpringAny yearTier 6+3-6 Human Vandal; statuses: Vandal; Enemy; equipment: Wooden Spear; Wooden Shield; from any fog boundary
2-4 Human Vandal; statuses: Vandal; Enemy; equipment: Iron Axe; from the previous group’s location
8-14 Human Vandal; statuses: Vandal; Enemy; equipment: Wooden Spear; from the previous group’s location
InvadersSome angry creatures are approaching!
Human Vandal Gang (Summer)SummerAny yearTier 6+3-6 Human Vandal; statuses: Vandal; Enemy; equipment: Wooden Spear; Wooden Shield; from any fog boundary
2-4 Human Vandal; statuses: Vandal; Enemy; equipment: Iron Axe; from the previous group’s location
8-14 Human Vandal; statuses: Vandal; Enemy; equipment: Wooden Spear; from the previous group’s location
InvadersSome angry creatures are approaching!
Human Vandal Gang (Autumn)AutumnAny yearTier 6+3-6 Human Vandal; statuses: Vandal; Enemy; equipment: Wooden Spear; Wooden Shield; from any fog boundary
2-4 Human Vandal; statuses: Vandal; Enemy; equipment: Iron Axe; from the previous group’s location
8-14 Human Vandal; statuses: Vandal; Enemy; equipment: Wooden Spear; from the previous group’s location
InvadersSome angry creatures are approaching!

Quiet Outcomes

Quiet entries occupy a random-event slot without spawning an encounter. Because each entry is an equal candidate, the extra quiet entries unlocked in later years increase the weight of an uneventful month.

Available FromNew Quiet EntriesTotal Eligible Quiet Entries
Year 155
Year 316
Year 5511
Year 10112

Spirit Disposition Events

Forest- and water-spirit disposition events are chosen from sacrifice results rather than the annual random calendar. Their modifiers last for the listed duration and stack into the active global event effect.

EventResult TypeDurationActive EffectSignal
Forest Spirits PleasedFavorable12 monthsStructure ignition chance -5 percentage pointsThe Keepers of the Woods are pleased.
Forest Spirits HappyFavorable12 monthsStructure ignition chance -10 percentage pointsThe Keepers of the Woods are happy.
Water Spirits PleasedFavorable12 monthsFishing failure chance -5 percentage pointsThe Keepers of the Waters are pleased.
Water Spirits HappyFavorable12 monthsFishing failure chance -10 percentage pointsThe Keepers of the Waters are happy.
Forest Spirits DisappointedWrath12 monthsNo numeric modifierThe Keepers of the Woods are disappointed.
Forest Spirits DispleasedWrath12 monthsStockpile ignition chance +5 percentage points; Structure ignition chance +5 percentage pointsThe Keepers of the Woods are displeased.
Forest Spirits AngryWrath12 monthsStockpile ignition chance +10 percentage points; Structure ignition chance +10 percentage pointsThe Keepers of the Woods are angry.
Water Spirits DisappointedWrath12 monthsNo numeric modifierThe Keepers of the Waters are disappointed.
Water Spirits DispleasedWrath12 monthsFishing failure chance +5 percentage points; Spear-fishing tool toughness -5The Keepers of the Waters are displeased.
Water Spirits AngryWrath12 monthsFishing failure chance +10 percentage points; Spear-fishing tool toughness -10The Keepers of the Waters are angry.

Event Setting Filters

SettingWhat It Removes When Disabled
Aggressive AnimalsSpawn events whose bird creature is marked as an enemy, including the hostile spring crane migration.
InvadersEnemy spawn events using non-bird creatures, including wolves, Grave-folk, and human vandals.
Death-folkEvents that spawn Death-folk.
FloodsFlood events.