This reference covers 11 active creatures and spell entities plus 11 shaman spells in Goblin Camp.

How to Read the Tables

  • Core Stats lists only stats attached directly to that creature. A missing value is shown as unlisted rather than assumed to be zero.
  • Movement, work, and swimming values are multipliers. 1x is the standard rate.
  • Drop percentages are the listed chance for that item. Drops without a percentage use the default guaranteed chance.
  • Encounter or Role identifies the system or event family that uses the creature; it is not a fixed calendar or guaranteed spawn count.

Creatures and Enemies

Camp Residents

CreatureEncounter or RoleCore StatsMovement and WorkMelee AttackDropsDescription
GoblinCamp arrivalsHP 5; Constitution 30; Willpower 50; Fighting 30; Shooting 30; Agility 50Movement 0.75x; Work 1x; Swimming 0.25x5 CrushingGoblin CorpseNo separate gameplay description is listed.

Wildlife

CreatureEncounter or RoleCore StatsMovement and WorkMelee AttackDropsDescription
CraneSeasonal migrationsHP 3; Constitution 40; Willpower 50; Fighting 40; Agility 60Movement 0.8x8 SlashingOffal; Dwarven Trinket (50%); Crane Corpse (90%)A large migratory bird.
WolfEvent encountersHP 7; Constitution 50; Willpower 50; Fighting 50; Agility 40Movement 1x12 SlashingWolf Corpse (95%); OffalA wolf.
RavenRaven visitsNo core stats listedMovement 1xNo melee attack listedNone listedA raven, an unusually intelligent bird.

Supernatural and Humanoid Threats

CreatureEncounter or RoleCore StatsMovement and WorkMelee AttackDropsDescription
Death-folkEvent encountersHP 5; Constitution 50; Willpower 30; Fighting 30; Agility 10Movement 0.5x10 CrushingNone listedThe spirits of the dead normally travel peacefully to the land of the dead, but sometimes they stay behind and cause mischief.
Shambling Grave-folkEvent encountersHP 5; Constitution 30; Willpower 30; Fighting 30; Shooting 0; Agility 5Movement 0.125x10 CrushingRotten Meat; Bones; Dwarven Trinket (20%)A mindless dead body, raised from its grave by magic.
Human VandalEvent encountersHP 7; Constitution 30; Willpower 30; Fighting 50; Shooting 20; Agility 30Movement 0.7x7 CrushingHuman Corpse; Offal; Dwarven Trinket (50%)A human with a grudge.

Spirits and Spell Entities

CreatureEncounter or RoleCore StatsMovement and WorkMelee AttackDropsDescription
Departing SpiritSpirit systemNo core stats listedMovement 0.2x; Work 1.5xNo melee attack listedNone listedA spirit on their way to the land of the dead.
Worker SpiritConscript SpiritsNo core stats listedMovement 0.5x; Work 1.5xNo melee attack listedNone listedA spirit on their way to the land of the dead.
Wind-headSummon Wind-headNo core stats listedMovement 0.5xNo melee attack listedNone listedNo separate gameplay description is listed.
Fire-headFire whirlwind stateNo core stats listedMovement 0.5xNo melee attack listedNone listedNo separate gameplay description is listed.

Shaman Spells

Spell descriptions below summarize the in-game effect text. Väki is the resource spent to cast a spell.

Starting Shaman Spells

SpellVäki CostSpirit LimitRequired TechnologyEffect
Summon Sacrificial Tree2Not applicableShamanismThe shaman summons and blesses a sacrificial tree for the camp. The sacrificial tree is the ceremonial center of a goblin camp, and of goblin culture. It generates research points and väki. As goblins make sacrifices to the spirits, the tree levels up and the bonuses it grants to the camp increase.
Summon Goblins10Not applicableShamanismThe shaman calls to the underworld, summoning more goblins to join the camp.

Spirit Spells

SpellVäki CostSpirit LimitRequired TechnologyEffect
Conscript Spirits 1310Songs of the DeadThe shaman compels up to ten spirits to haul and carry items in the camp. The spirits will work for a month.
Conscript Spirits 2620Songs of the DeadThe shaman compels up to twenty spirits to haul and carry items in the camp. The spirits will work for a month.

Wind Spells

SpellVäki CostSpirit LimitRequired TechnologyEffect
Change Wind1Not applicableSongs of the WindThe shaman calls on the spirits to change the direction the wind is blowing.
Summon Wind-head5Not applicableSongs of the WindThe shaman summons a whirlwind. The whirlwind will be cast at a target tile or enemy, and will seek out other enemies in the vicinity. It will then travel with the wind until dissipating.

Earth Spells

SpellVäki CostSpirit LimitRequired TechnologyEffect
Lower Earth3Not applicableShamanismThe shaman calls on the powers of the underworld and lowers the surface of the ground.
Raise Earth3Not applicableShamanismThe shaman calls on the powers of the underworld and raises the earth.
Level Earth3Not applicableShamanismThe shaman calls on the powers of the underworld and levels the surface of the ground.

Water Spells

SpellVäki CostSpirit LimitRequired TechnologyEffect
Summon Water2Not applicableShamanismThe shaman summons a burst of water over the target tile. Very handy for putting out fires!

Fire Spells

SpellVäki CostSpirit LimitRequired TechnologyEffect
Start Fire1Not applicableShamanismThe shaman starts a fire around the target tile.