This reference covers 11 active creatures and spell entities plus 11 shaman spells in Goblin Camp.
How to Read the Tables
- Core Stats lists only stats attached directly to that creature. A missing value is shown as unlisted rather than assumed to be zero.
- Movement, work, and swimming values are multipliers. 1x is the standard rate.
- Drop percentages are the listed chance for that item. Drops without a percentage use the default guaranteed chance.
- Encounter or Role identifies the system or event family that uses the creature; it is not a fixed calendar or guaranteed spawn count.
Creatures and Enemies
Camp Residents
| Creature | Encounter or Role | Core Stats | Movement and Work | Melee Attack | Drops | Description |
|---|
| Goblin | Camp arrivals | HP 5; Constitution 30; Willpower 50; Fighting 30; Shooting 30; Agility 50 | Movement 0.75x; Work 1x; Swimming 0.25x | 5 Crushing | Goblin Corpse | No separate gameplay description is listed. |
Wildlife
| Creature | Encounter or Role | Core Stats | Movement and Work | Melee Attack | Drops | Description |
|---|
| Crane | Seasonal migrations | HP 3; Constitution 40; Willpower 50; Fighting 40; Agility 60 | Movement 0.8x | 8 Slashing | Offal; Dwarven Trinket (50%); Crane Corpse (90%) | A large migratory bird. |
| Wolf | Event encounters | HP 7; Constitution 50; Willpower 50; Fighting 50; Agility 40 | Movement 1x | 12 Slashing | Wolf Corpse (95%); Offal | A wolf. |
| Raven | Raven visits | No core stats listed | Movement 1x | No melee attack listed | None listed | A raven, an unusually intelligent bird. |
Supernatural and Humanoid Threats
| Creature | Encounter or Role | Core Stats | Movement and Work | Melee Attack | Drops | Description |
|---|
| Death-folk | Event encounters | HP 5; Constitution 50; Willpower 30; Fighting 30; Agility 10 | Movement 0.5x | 10 Crushing | None listed | The spirits of the dead normally travel peacefully to the land of the dead, but sometimes they stay behind and cause mischief. |
| Shambling Grave-folk | Event encounters | HP 5; Constitution 30; Willpower 30; Fighting 30; Shooting 0; Agility 5 | Movement 0.125x | 10 Crushing | Rotten Meat; Bones; Dwarven Trinket (20%) | A mindless dead body, raised from its grave by magic. |
| Human Vandal | Event encounters | HP 7; Constitution 30; Willpower 30; Fighting 50; Shooting 20; Agility 30 | Movement 0.7x | 7 Crushing | Human Corpse; Offal; Dwarven Trinket (50%) | A human with a grudge. |
Spirits and Spell Entities
| Creature | Encounter or Role | Core Stats | Movement and Work | Melee Attack | Drops | Description |
|---|
| Departing Spirit | Spirit system | No core stats listed | Movement 0.2x; Work 1.5x | No melee attack listed | None listed | A spirit on their way to the land of the dead. |
| Worker Spirit | Conscript Spirits | No core stats listed | Movement 0.5x; Work 1.5x | No melee attack listed | None listed | A spirit on their way to the land of the dead. |
| Wind-head | Summon Wind-head | No core stats listed | Movement 0.5x | No melee attack listed | None listed | No separate gameplay description is listed. |
| Fire-head | Fire whirlwind state | No core stats listed | Movement 0.5x | No melee attack listed | None listed | No separate gameplay description is listed. |
Shaman Spells
Spell descriptions below summarize the in-game effect text. Väki is the resource spent to cast a spell.
Starting Shaman Spells
| Spell | Väki Cost | Spirit Limit | Required Technology | Effect |
|---|
| Summon Sacrificial Tree | 2 | Not applicable | Shamanism | The shaman summons and blesses a sacrificial tree for the camp. The sacrificial tree is the ceremonial center of a goblin camp, and of goblin culture. It generates research points and väki. As goblins make sacrifices to the spirits, the tree levels up and the bonuses it grants to the camp increase. |
| Summon Goblins | 10 | Not applicable | Shamanism | The shaman calls to the underworld, summoning more goblins to join the camp. |
Spirit Spells
| Spell | Väki Cost | Spirit Limit | Required Technology | Effect |
|---|
| Conscript Spirits 1 | 3 | 10 | Songs of the Dead | The shaman compels up to ten spirits to haul and carry items in the camp. The spirits will work for a month. |
| Conscript Spirits 2 | 6 | 20 | Songs of the Dead | The shaman compels up to twenty spirits to haul and carry items in the camp. The spirits will work for a month. |
Wind Spells
| Spell | Väki Cost | Spirit Limit | Required Technology | Effect |
|---|
| Change Wind | 1 | Not applicable | Songs of the Wind | The shaman calls on the spirits to change the direction the wind is blowing. |
| Summon Wind-head | 5 | Not applicable | Songs of the Wind | The shaman summons a whirlwind. The whirlwind will be cast at a target tile or enemy, and will seek out other enemies in the vicinity. It will then travel with the wind until dissipating. |
Earth Spells
| Spell | Väki Cost | Spirit Limit | Required Technology | Effect |
|---|
| Lower Earth | 3 | Not applicable | Shamanism | The shaman calls on the powers of the underworld and lowers the surface of the ground. |
| Raise Earth | 3 | Not applicable | Shamanism | The shaman calls on the powers of the underworld and raises the earth. |
| Level Earth | 3 | Not applicable | Shamanism | The shaman calls on the powers of the underworld and levels the surface of the ground. |
Water Spells
| Spell | Väki Cost | Spirit Limit | Required Technology | Effect |
|---|
| Summon Water | 2 | Not applicable | Shamanism | The shaman summons a burst of water over the target tile. Very handy for putting out fires! |
Fire Spells
| Spell | Väki Cost | Spirit Limit | Required Technology | Effect |
|---|
| Start Fire | 1 | Not applicable | Shamanism | The shaman starts a fire around the target tile. |