Cycle 6 brings Hildegard’s song, a pirate emergency in Grest, and Milkford’s goat dispute. It can also resolve the Dragon Knight ultimatum quest, Rozenn’s Mystic investigation, several county endings, Ursule’s first corruption return, delayed recruits, and deaths. Rozenn’s random grievance pack is now active, while replay history can add Epicrates and other remembered dialogue routes.
Spoiler warning: This guide covers all 177 distinct labels in Cycle 6’s new scheduled, delayed, replay, intervention, and optional scenes; all 387 labels in the complete random-audience superset; 106 distinct labels in eight older county scenes that can drift here; and every result for the 10 quests newly unlockable during Cycle 6.
Return to the Cycle 5 walkthrough
Recommended Order
- Resolve the forced Dragon Knight result first if you attempted his one-cycle ultimatum quest. Failure, including leaving the deadline quest unassigned, ends the run; victory can alter the Knight routes that remain available.
- Hear Hildegard and choose the five-point personality answer you actually want. Each song answer gives a much larger personality gain than an ordinary dialogue response.
- Accept Grest’s pirate emergency. It has a one-cycle deadline, so either assign it now or expect its failure consequence when Cycle 7 begins.
- Resolve Milkford before spending funds elsewhere. Its generous answer costs 30 funds, while the refusal routes trade personality and People satisfaction instead.
- Take the successful Rozenn Mystic result and choose whether to find or seize the manuscript. The two answers unlock different quests and personality consequences.
- Resolve county endings, corruption returns, and delayed recruitment cards before the Round Table. A newly recruited Knight can work immediately but is normally blocked from a same-cycle free-time scene.
- Take any random grievance before assignments. The 13 Rozenn cards are eligible for the first time, unless another Grelin scene already occupies that character slot.
- Use the afternoon for repairs, one Intendancy rumor, callbacks, and the new affinity scenes. Then assign one-cycle deadlines before the longer contracts.
- Advance through every completed quest and level-up panel until the first Cycle 7 Tower View appears. The transition still has no fixed click count.
Cycle 6 Audience Assembly
The three native Cycle 6 resources are Hildegard’s singing grievance, Grest’s emergency, and Milkford’s first grievance. A resolved Dragon Knight quest adds a major scene that counts during random filling, then leaves the card row and plays automatically. Every other result, callback, death, county ending, and replay insertion is additive only when its audience characters remain alive and do not collide with an earlier scene.
| Guaranteed and delayed morning scenes | Random audience result |
|---|---|
| 3 | Adds 1 or 2 random grievances. |
| 4 | Adds exactly 1 random grievance. |
| 5 or more | Adds no random grievance. |
The strict direct list ranges from 3 to 14 resources. On a surviving route, the morning likewise presents 4-14 selectable cards after filler selection and removal of any forced Dragon major scene. A compatible 14-card route uses the three natives; Angelica, Goberto, and Gwendan’s announcements; one Chester Goose result; Ursule’s callback; Tarcus’s callback; Epicrates; one Groveshire stage card; the Mystic result; a held blacksmith result; and the Broken Relic result. A Dragon result must replace one of those constrained additions rather than raising the ceiling.
The full definition pool contains 111 cards: the prior 98 plus 13 Rozenn grievances. Strict timelines have 106-111 left before the Cycle 6 draw because Cycles 3, 4, and 5 can consume at most five in a compatible history. Previously drawn cards are absent from the live timeline, and a direct rewind to a saved morning restores that saved pool instead of rerolling it. The appendix deliberately shows the full route superset so no possible grievance or choice disappears from the guide.
Conditional Card Checklist
| State entering Cycle 6 | Possible Cycle 6 addition |
|---|---|
| The Cycle 5 Dragon ultimatum quest succeeded, failed, or expired unassigned | Its forced victory or game-over result. The major scene plays before selectable cards. |
| Ask the Mystics succeeded | Rozenn offers the Find or Get manuscript choice. Ask the Nobles and a failed Mystic investigation add no immediate result audience. |
| Ursule was postponed and called back, or died on a Cycle 5 quest | One Ursule callback or corruption-return route. Death removes a scheduled callback for the same Knight. |
| A Cycle 5 county card or one-cycle county investigation advanced | The matching Gavault or Groveshire continuation, ending, recruit route, or Gavault location introduction. Opposite-county fallbacks still require the original confrontation to be unplayed. |
| A newly recruited or dismissed Knight opened a callback and it was sent | That Knight’s return, unless a same-character scene pushes it to the next free cycle. |
| Angelica, Goberto, or Gwendan died during Cycle 5 | The matching announcement when its speaker slot is free. Goberto separately starts Dulahan’s two-cycle candidacy timer. |
| Goose Part Two achieved its Cheese, Equine, or unreformed-Gwendan special | Chester’s candidacy, subject to the shared Chester slot. |
| A Broken Relic, Scholars Strike, or similar carried quest scheduled a result | Its restored/unrestored or special follow-up when the required character slot is free. Native Roland pushes the older Grest Scholars scene to Cycle 7. |
| You rewound from Cycle 5 before meeting Epicrates | The Serpent Knight audience can be inserted into Cycle 6. Rewinding directly to a saved Cycle 6 instead restores the saved list and targets him later. |
Forced Dragon Knight Result
Dragon Knight Defeat
Automatic outcome: Ends the run.
Dragon Knight Victory
| Step | Choice | Outcome |
|---|---|---|
| Decision | Just how old are you? | Audacious +1. Rallies Drakovic. Unlocks Dragon Sword. |
| Decision | Why? | Dialogue only. |
| Decision | Calm yourself. Welcome to our Round Table. | Recruits Arron. |
| Decision | I’ll think about it. | Unlocks Arron’s return request. |
| Decision | … | Dialogue only. |
| Decision | No, this will not work out. | Dialogue only. |
| Decision | …On second thoughts, I’ve changed my mind. | Recruits Arron. |
| Decision | Yes. | Dialogue only. |
| Decision | I don’t think you have what it takes. | Tyrannic +1. |
| Decision | My knights are my pride. | Rallies Drakovic. Unlocks Dragon Sword. |
| Decision | Never underestimate me again. | Tyrannic +1. Rallies Drakovic. Unlocks Dragon Sword. |
| Decision | … | Dialogue only. |
| Decision | My apologies. | Kind +1. Tyrannic -1. Rallies Drakovic. |
| Decision | So what? What do you want? | Rallies Drakovic. |
| Decision | Who are you? | Dialogue only. |
| Decision | A regrettable decision I did not make easily. | Records this route choice. |
| Decision | Victory must be assured at any cost. | Audacious +1. |
A failed or unassigned one-cycle ultimatum quest reaches the Dragon Knight’s failure result and ends the run. A victory preserves the route selected by the result scene. Because the Dragon Knight is a major audience, this scene counted before random filling but is not one of the selectable figures left on the morning row.
Core Audiences
Hildegard’s Singing Grievance
| Step | Choice | Outcome |
|---|---|---|
| Decision | Mercy. An open heart, protecting the weakest. | Kind +5. |
| Decision | … But I cannot leave this Tower. | Unlocks a new conversation with Arlin. |
| Decision | Thank you, Lady Hildy. | Unlocks a new conversation with Arlin. |
| Decision | Derision. For nothing in this world is truly serious. | Audacious +5. |
| Decision | Reason. A cold balance and an unfailing measure. | Wise +5. |
| Decision | Discipline. An order of steel that bows to nothing. | Tyrannic +5. |
| Replay only: Decision | Looking for some inspiration for your next song, are you? | Requires Omniscient Level 1. |
| Replay only: Decision | (Stay silent.) | Dialogue only. |
The four song answers award Kind, Audacious, Wise, or Tyrannic +5. Both endings mark the song as heard and unlock Arlin’s reaction for the afternoon; they do not unlock a Round Table quest.
Grest Emergency
| Step | Choice | Outcome |
|---|---|---|
| Decision | My best knights are yours. | Unlocks The Pirates Threat. |
The sole response accepts The Pirates Threat. It resolves at the next transition when assigned and also expires at that transition if ignored, making it Cycle 6’s most urgent new contract.
Milkford’s First Grievance
| Step | Choice | Outcome |
|---|---|---|
| Decision | Of course. Anything else? | Records this route choice. |
| Decision | Sorry for your loss. Take this money. | People satisfaction +1. Kind +1. |
| Decision | I can’t afford any coin. | People satisfaction -2. Kind -1. |
| Decision | No goats inside the Tower. | Tyrannic +1. Kind -1. |
| Replay only: Decision | Are you here to talk to me about the barn that collapsed in Milkford? | Requires Omniscient Level 1. |
Paying 30 funds gives Kind +1 and People satisfaction +1. Refusing because you cannot afford it costs Kind 1 and People satisfaction 2. Banning goats gives Tyrannic +1 and costs Kind 1. The opening goat question changes the conversation state but does not spend funds by itself.
Rozenn Investigation Result
Only a successful Ask the Mystics investigation creates this Cycle 6 audience. Finding the manuscript gives Wise +1 and unlocks Find the Manuscript; seizing it gives Audacious +1, costs Nobles satisfaction 1, and unlocks Get the Manuscript.
Rozenn: Ask the Mystics Result
| Step | Choice | Outcome |
|---|---|---|
| Decision | One of my knights will set out to find it. | Unlocks Find the Manuscript. Wise +1. |
| Decision | Agreed, but I’ll keep the manuscript safe elsewhere. In my hands, for instance. | Nobles satisfaction -1. Audacious +1. Unlocks Get the Manuscript. |
County Consequences
County scenes can be delayed by when you first accepted and assigned their investigations. The first tables cover Cycle 6’s final Gavault and Groveshire results plus the Gavault location introduction. A Groveshire final result played now schedules its own location introduction, and Silgur on the standard route, for Cycle 7 rather than adding either to this morning. The linked continuation tables afterward cover late first-stage fallbacks plus second- and third-stage scenes that can drift here. Tarcus’s live candidacy branch is embedded in Mathilda’s county audience rather than a separate morning card.
Chavignol and Mavignac Introduction
| Step | Choice | Outcome |
|---|---|---|
| Decision | SAME here. | Dialogue only. |
| Decision | With pleasure. | Merchants satisfaction +1. Nobles satisfaction -2. Unlocks Cheese. |
| Decision | (Lie) No thanks, I’m not very hungry. | Nobles satisfaction +1. Wise +1. |
| Decision | And who’s with you? | Dialogue only. |
Gavault Finale: Brunhilda Dead
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’m sorry it ended this way. | Kind +1. Tyrannic -1. Rallies Gavault. Unlocks a new conversation with Blacksmith. Schedules Gavault Grievance Introduction for a later cycle. |
| Decision | She got what she deserved. We had no choice. | Tyrannic +1. Kind -3. Rallies Gavault. Unlocks a new conversation with Blacksmith. Schedules Gavault Grievance Introduction for a later cycle. |
| Decision | … | Rallies Gavault. Unlocks a new conversation with Blacksmith. Schedules Gavault Grievance Introduction for a later cycle. |
Gavault Finale: Brunhilda’s Victory
| Step | Choice | Outcome |
|---|---|---|
| Decision | … What great news. | Rallies Gavault. Unlocks a new conversation with Blacksmith. Schedules Gavault Grievance Introduction for a later cycle. Unlocks Gavault Lion. |
| Decision | This slaps like crazy, slay. | Audacious +1. Rallies Gavault. Unlocks a new conversation with Blacksmith. Schedules Gavault Grievance Introduction for a later cycle. Unlocks Gavault Lion. |
Gavault Finale: Mother and Daughter Alive
Automatic outcome: Unlocks a new conversation with Intendant. Rallies Gavault. Unlocks a new conversation with Blacksmith. Schedules Gavault Grievance Introduction for a later cycle. Unlocks Gavault Axe.
Groveshire Finale: Beast Defeated
| Step | Choice | Outcome |
|---|---|---|
| Decision | You had doubts? | Audacious +1. |
| Decision | A… human? | Schedules Silgur Candidacy for a later cycle. Unlocks Wolf Skin. Rallies Groveshire. Schedules the Belthorn and Beaconsbury introduction for a later cycle. |
| Decision | Are you implying that it was some kind of werewolf? | Schedules Silgur Candidacy for a later cycle. Unlocks Wolf Skin. Rallies Groveshire. Schedules the Belthorn and Beaconsbury introduction for a later cycle. |
| Decision | All credit to my knights. | Kind +1. |
Groveshire Finale: Rufus
| Step | Choice | Outcome |
|---|---|---|
| Decision | Your diet seems rather… unique, to say the least. | Audacious +1. |
| Decision | What can you bring to the Round Table? | Wise +1. |
| Decision | I suppose you might be useful. | Recruits Rufus. |
| Decision | I’ll think about it… far from your puppy-dog eyes. | Unlocks Call Back Rufus’s return request. |
| Decision | I don’t need anyone licking my boots. | Dialogue only. |
| Decision | Not sure I actually need you. | Tyrannic +1. |
| Decision | Who are you, anyway? Is this… flirting? | Dialogue only. |
Groveshire Finale: The Wolf
| Step | Choice | Outcome |
|---|---|---|
| Decision | …? | Dialogue only. |
| Decision | He wants… to be a knight? | Dialogue only. |
| Decision | Forge him some mighty puppy armour. Make sure we leave a hole for his tail. | Dialogue only. |
| Decision | ”Sparky” | Recruits The Wolf. |
| Decision | ”The Wolf” | Recruits The Wolf. |
| Decision | ”Archbishop of Evil and Darkness” | Recruits The Wolf. |
| Decision | Let him know that we’ll be coming back to him. | Unlocks Call Back Wolf’s return request. |
| Decision | Out. No dogs at the table. | Dialogue only. |
| Decision | I’m worried he’ll scare off the servants… | Kind +1. |
| Decision | Is that… a wolf? | Dialogue only. |
Late County Continuations
Gavault’s first audience
| Step | Choice | Outcome |
|---|---|---|
| Decision | We’ll get there. See you soon. | Dialogue only. |
| Decision | If we fail, your lion will get a bite from my counsellor. | Audacious +1. Kind -1. |
| Replay only: Decision | Truthfully, I know who is instigating this revolt and where they are; I will speak to them personally. | Requires Omniscient Level 1. Schedules the Gavault daughter-side follow-up for the next cycle. |
| Decision | Let’s investigate among the common people. | Requires People satisfaction 5. Unlocks the Gavault People Investigation quest. |
| Decision | We will search among the members of the nobility. | Requires Nobles satisfaction 5. Unlocks the Gavault Nobles Investigation quest. |
| Decision | We’ll go ask around in the local taverns. | Unlocks the Gavault Taverns Investigation quest. |
| Decision | … And how can I help you prove your innocence? | Dialogue only. |
| Decision | … And how can I be certain of your innocence? | Dialogue only. |
| Decision | … No, regarding your visit. | Dialogue only. |
| Decision | Why are you being targeted, exactly? | Dialogue only. |
| Decision | You seem troubled. Why are you being targeted? | Kind +1. |
| Decision | In short, you want to stifle the protest. | Dialogue only. Marks Countess Mathilda as met, enabling her remembered replay opening. |
| Decision | Why not openly resolve the anger of the people? | Dialogue only. Marks Countess Mathilda as met, enabling her remembered replay opening. |
| Decision | You say your people are mourning… a nobleman? | Dialogue only. |
| Decision | Hm. Can you give me more details? | Dialogue only. |
| Decision | I certainly won’t hold him back… You were saying about these diplomatic diatribes? | Audacious +1. |
| Decision | By diplomatic diatribes, you mean… political shenanigans? | Audacious +1. |
| Decision | … Do you always bring your pet lion with you? | Audacious +1. |
| Replay only: Decision | Welcome. I am aware of the political intrigues in which you are involved. | Requires Omniscient Level 1. |
| Decision | Tell me more. | Dialogue only. |
Gavault: Brunhilda’s side
| Step | Choice | Outcome |
|---|---|---|
| Decision | … So you are the leader of the revolt in Gavault? | Dialogue only. |
| Decision | Yes, that’s the plan. You’ll never get out of here. | Audacious +1. Brunhilda affinity +1.5. |
| Replay only: Decision | Hello. I already know what you have in mind. | Dialogue only. |
| Decision | … I’ll be with you. | Unlocks Taking Fort Gavault. |
| Decision | I won’t support you in this. | Schedules the Gavault mother-side follow-up for the next cycle. |
| Decision | And you really think your mother is guilty? | Dialogue only. |
| Decision | So defending the people is what drives you? | Dialogue only. |
| Decision | I mostly get the impression that you have issues to resolve with her. | Dialogue only. |
| Decision | … And what’s your plan to succeed? | Dialogue only. |
| Decision | … And where is all this going to lead you? | Dialogue only. |
| Decision | So… it’s just to stand up to your mother? | Dialogue only. |
| Decision | … I’ll be with you. | Unlocks Taking Fort Gavault. |
| Decision | I won’t support you in this. | Schedules the Gavault mother-side follow-up for the next cycle. |
| Decision | You should give up the rebellion. You don’t really want to go that far. | Dialogue only. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
| Decision | I’ve heard enough. You may leave. | Schedules the Gavault mother-side follow-up for the next cycle. |
| Decision | … Okay. So what’s your plan to help the people, then? | Dialogue only. |
| Decision | ” Slay ”. Do you have any question? | Recruits Brunhilda. Schedules the final Gavault mother-side audience with Brunhilda alive for the next cycle. Records Brunhilda’s recruitment. |
| Decision | … Welcome to the Round Table, Brunhilda. | Recruits Brunhilda. Schedules the final Gavault mother-side audience with Brunhilda alive for the next cycle. Records Brunhilda’s recruitment. |
| Decision | Now spill the tea… are you the leader of the revolt? | Dialogue only. |
| Decision | But… why? | Dialogue only. |
| Decision | The people seem to be in very good hands… | Dialogue only. |
| Decision | I’m totally serious. | Brunhilda affinity +1.5. |
| Decision | Sorry. I don’t know why I said that. I must be completely unbalanced. | Dialogue only. |
| Decision | Easy: join my Round Table. | Dialogue only. |
Gavault: Mathilda’s side
| Step | Choice | Outcome |
|---|---|---|
| Decision | Didn’t you come with the Countess? | Dialogue only. |
| Decision | What do you want? | Dialogue only. |
| Decision | I’ll think about it. | Keeps Tarcus available to call back later. |
| Decision | I’ve seen enough. | Dismisses the candidate or request. |
| Decision | We’ll need a warrior like you. | Recruits Tarcus. |
| Decision | Indeed. | Dialogue only. |
| Decision | I’m just as… surprised as you are. | Dialogue only. |
| Decision | Very well. We’ll help you, but you will have to reconsider the demands of this movement. | Unlocks Defense of the Siege of Gavault. Records that the people’s demands were heard. |
| Decision | No, thanks. Resolve your family feud yourselves. | Dialogue only. |
| Decision | Wouldn’t it have been better to… inform us? | Dialogue only. |
| Decision | … Thanks for giving us all the info we need. | Kind -1. |
| Decision | I’ll stop her. | Unlocks Defense of the Siege of Gavault. |
| Decision | It’s risky. Perhaps the people of Gavault should be allowed to decide their own fate. | Dialogue only. |
| Decision | No, thanks. Resolve your family feud yourselves. | Dialogue only. |
| Decision | I’ll stop her. | Unlocks Defense of the Siege of Gavault. |
| Decision | Very well. We’ll help you, but you will have to consider their demands. | Unlocks Defense of the Siege of Gavault. Records that the people’s demands were heard. |
Gavault: the fort result
| Step | Choice | Outcome |
|---|---|---|
| Decision | I agree with you on that point. | Audacious +1. Brunhilda affinity +1.5. |
| Decision | Hello to you too. | Dialogue only. |
| Decision | What’s going on? | Dialogue only. |
| Decision | … If it means the end of the revolt, I will help you. | Unlocks Arrest of the Countess. |
| Decision | You want excitement… how about joining my Round Table instead? | Dialogue only. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | Figure it out yourself. | Dialogue only. |
| Decision | So you want me to arrest your mother. | Dialogue only. |
| Decision | I’d rather avoid having to go that far. | Dialogue only. |
| Decision | « Slay ». Do you have any question? | Recruits Brunhilda. Schedules Gavault’s final mother-and-daughter audience for a later cycle. |
| Decision | … Welcome to the Round Table, Brunhilda. | Recruits Brunhilda. Schedules Gavault’s final mother-and-daughter audience for a later cycle. |
| Decision | … If it means the end of the revolt, I will help you. | Unlocks Arrest of the Countess. |
| Decision | And what if I asked you to join my Round Table, HUH? | Dialogue only. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | Your rebellion is cooked, really. Give it up. | Brunhilda affinity +1.5. |
| Decision | I don’t know what came over me. Let’s set the county on fire instead. | Unlocks Arrest of the Countess. |
Gavault: the siege result
| Step | Choice | Outcome |
|---|---|---|
| Decision | You’re welcome. | Dialogue only. |
| Decision | Was that enough to calm the people’s fervor? | Dialogue only. |
| Decision | It was as easy as pie. | Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | I will send someone to negotiate with her. | Wise +1. Unlocks Princely negotiations. |
| Decision | I’ll send someone to knock some sense into her. | Tyrannic +1. Unlocks Arrest of the princess. |
| Decision | You want me to arrest your daughter. | Dialogue only. |
| Decision | I’ve helped you enough. Now you’re on your own. | Dialogue only. |
| Decision | We will honour our contract. But don’t ask for anything else afterwards. | Tyrannic +1. |
| Decision | Now is indeed the ideal time to strike. | Dialogue only. |
Groveshire’s first audience
| Step | Choice | Outcome |
|---|---|---|
| Decision | Agreed. We’ll dismantle this pack in order to destroy the beast. | Unlocks the Groveshire Defeat the Hord quest. Wise +1. Marks the direct-defeat route as chosen. |
| Decision | Very well. We’ll track it down by following the pack. | Requires Kind Level 1. Unlocks the Groveshire Follow the Hord quest. Wise +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
| Decision | No way. | Wise -1. |
| Decision | Agreed. We’ll dismantle this pack in order to destroy the beast. | Unlocks the Groveshire Defeat the Hord quest. Wise +1. |
| Decision | Very well. We’ll track it down by following the pack. | Requires Kind Level 1. Unlocks the Groveshire Follow the Hord quest. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
| Decision | What do we gain from it? Apart from trauma? | Dialogue only. |
| Decision | It’s too risky… No, thank you. | Dialogue only. |
| Decision | Agreed. We’ll dismantle this pack in order to destroy the beast. | Unlocks the Groveshire Defeat the Hord quest. Wise +1. Marks the direct-defeat route as chosen. |
| Decision | Very well. We’ll track it down by following the pack. | Requires Kind Level 1. Unlocks the Groveshire Follow the Hord quest. Wise +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
| Decision | What kind of creature is it? | Dialogue only. |
| Decision | What are the actions of this… Beast? | Dialogue only. |
| Decision | Great. Can’t wait to sign up. | Audacious +1. |
| Decision | Try to impress me with this challenge. | Audacious +1. Marks Count Guilhelm as met, enabling his remembered replay opening. |
| Replay only: Decision | I assume you are here regarding the fearsome beast that is haunting your grounds? | Requires Omniscient Level 1. |
| Decision | A challenging matter? | Dialogue only. Marks Count Guilhelm as met, enabling his remembered replay opening. |
| Decision | Is Groveshire not famed for its hunters? | Dialogue only. |
| Decision | My knights will be delighted to take on this worthy challenge. | Dialogue only. |
Groveshire’s research result
| Step | Choice | Outcome |
|---|---|---|
| Decision | You’re going to ask me to kill this Beast now, aren’t you? | Audacious +1. |
| Decision | Shouldn’t you be glad about this? | Tyrannic +1. |
| Decision | Your hunters are unavailable to do this instead? | Dialogue only. |
| Decision | So it’s up to us to do the dirty work? | Dialogue only. |
| Replay only: Decision | Why didn’t they finish off the Beast? | Dialogue only. |
| Replay only: Decision | Your hunter didn’t want to get their hands dirty? | Audacious +1. |
| Decision | … All right, we’ll kill this Beast once and for all. | Unlocks Kill the Beast. |
| Decision | … All right, we’ll kill this Beast once and for all. | Unlocks Kill the Beast. |
| Decision | … Okay. But if it’s a werewolf, we’ll exorcise it. | Unlocks Curse Removal. |
Groveshire’s second audience
| Step | Choice | Outcome |
|---|---|---|
| Decision | … I already know it’s a werewolf, we found the location of it’s lair. | Schedules Groveshire’s third audience for a later cycle. Records the Omniscient Groveshire deduction. |
| Decision | … We’ll investigate the farms in the Black Forest. | Unlocks Farm Research. |
| Decision | … We’ll search along the river in the Black Forest. | Unlocks River Research. |
| Decision | … We’ll examine the magical traces left by the beast. | Unlocks Mystical Research. |
| Decision | … We’ll explore the Black Forest. | Unlocks Forest Research. |
| Decision | … I already know it’s a wolf, we found the location of it’s lair. | Schedules Groveshire’s third audience for a later cycle. Records the Omniscient Groveshire deduction. |
| Decision | I don’t buy that. You’re on your own now. | Tyrannic +1. |
| Decision | I would be delighted to continue our assistance. | Dialogue only. |
Returns, Deaths, and Departures
Recruiting from a morning return makes that Knight available for Cycle 6 assignments and marks them as already spoken to. Choosing Later normally opens another paid Map Room request. Death removes every future audience that contains the dead Knight, so a corruption return, callback, candidacy, and announcement are not freely stackable.
Angelica Leaves the Round Table
Automatic outcome: Angelica leaves the Round Table.
Angelica’s Death Announcement
| Step | Choice | Outcome |
|---|---|---|
| Decision | She will be honored. | Kind +1. |
| Decision | … | Kind -1. |
| Replay only: Decision | I’m sorry. | Kind +1. |
| Replay only: Decision | … | Kind -1. |
Angelica’s Return
| Step | Choice | Outcome |
|---|---|---|
| Decision | I want to reinstate you to the Round Table. | Recruits Angelica. |
| Decision | Indeed. But not today. | Unlocks Call Back Angelica’s return request. |
| Decision | You no longer belong here. Farewell. | Dialogue only. |
Brunhilda’s Return
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’d like to reinstate you to the Round Table. | Recruits Brunhilda. |
| Decision | Nothing for now. | Brunhilda affinity -1. Unlocks Call Back Brunhilda’s return request. |
| Decision | I no longer wish to see you here. | Dialogue only. |
Chester’s Candidacy
| Step | Choice | Outcome |
|---|---|---|
| Decision | You’re welcome. | Dialogue only. |
| Decision | Was this bird not, in the end, just looking for a little company, like the rest of us? | Kind +1. |
| Decision | You’ll never be alone again, Chester. | Recruits Chester. |
| Decision | That’s a lot to take in. I need time. | Unlocks Call Back Chester’s return request. |
| Decision | ? No. | Dialogue only. |
Chester’s Return
| Step | Choice | Outcome |
|---|---|---|
| Decision | Yes. | Recruits Chester. |
| Decision | … Not yet. | Unlocks Call Back Chester’s return request. |
| Decision | No way. | Dialogue only. |
Dulahan’s Candidacy
| Step | Choice | Outcome |
|---|---|---|
| Decision | Nice helmet you have there. It looks familiar. | Dialogue only. |
| Decision | Organic, are you sure? | Dialogue only. |
| Decision | Your voice sounds a little hoarse to me… | Dialogue only. |
| Decision | You seem perfectly sincere. Welcome. | Recruits Dulahan. |
| Decision | Not now. | Unlocks Call Back Dulahan’s return request. |
| Decision | Sorry, no humans at my Round Table. | Dialogue only. |
Dulahan’s Return
| Step | Choice | Outcome |
|---|---|---|
| Decision | Yes. | Recruits Dulahan. |
| Decision | … Not yet. | Unlocks Call Back Dulahan’s return request. |
| Decision | No, sorry. You’re a bit too human for my taste. | Dialogue only. |
| Replay only: Decision | Yes. | Recruits Dulahan. |
| Replay only: Decision | … Not yet. | Unlocks Call Back Dulahan’s return request. |
| Replay only: Decision | No, sorry. | Dialogue only. |
| Replay only: Decision | Yes. | Recruits Dulahan. |
| Replay only: Decision | … Not yet. | Unlocks Call Back Dulahan’s return request. |
| Replay only: Decision | No, sorry. You’re a bit too human for my taste. | Dialogue only. |
Goberto’s Death Announcement
| Step | Choice | Outcome |
|---|---|---|
| Decision | Of course. He shall be deeply missed. | Dialogue only. |
| Decision | … | Dialogue only. |
Goberto’s Return
| Step | Choice | Outcome |
|---|---|---|
| Decision | Yes. | Recruits Goberto. |
| Decision | Let me think about it. | Unlocks Call Back Goberto’s return request. |
| Decision | No. | Dialogue only. |
Gwendan’s Death Announcement
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’m sorry for your loss. | Kind +1. |
| Decision | … | Dialogue only. |
Gwendan’s Return
| Step | Choice | Outcome |
|---|---|---|
| Decision | Welcome to the Round Table. | Recruits Gwendan. |
| Decision | I thought about recruiting you, but turns out I still need more time. | Unlocks Call Back Gwendan’s return request. Gwendan affinity -1. |
| Decision | Actually no. | Dialogue only. |
Tarcus’s Return
| Step | Choice | Outcome |
|---|---|---|
| Decision | Yes. | Unlocks a new conversation with Arlin. Recruits Tarcus. |
| Decision | I still need to think about it. | Unlocks Call Back Tarcus’s return request. |
| Decision | No. | Dialogue only. |
Ursule’s Return
| Step | Choice | Outcome |
|---|---|---|
| Decision | We have lots of quests that might interest you. Welcome. | Recruits Ursule. |
| Decision | Not entirely. | Unlocks Ursule’s return request. |
| Decision | I don’t want to work with you anymore. | Dialogue only. |
| Replay only: Decision | … | Recruits Ursule. |
| Replay only: Decision | … | Unlocks Ursule’s return request. |
| Replay only: Decision | … | Dialogue only. |
Ursule’s Low-Corruption Return
| Step | Choice | Outcome |
|---|---|---|
| Decision | Hadn’t been you reported… dead? | Dialogue only. |
| Decision | … | Records this route choice. |
| Decision | … Where did you get such skill? | Dialogue only. |
| Decision | Welcome back, I suppose? | Recruits Ursule. Unlocks a new conversation with Witch Belladonna. |
| Decision | Might have some in a week. | Unlocks Ursule’s return request. Unlocks a new conversation with Witch Belladonna. |
Replay and Special Interventions
Broken Relic: Not Restored
Automatic outcome: Unlocks Ginger Chocolate.
Broken Relic: Restored
Automatic outcome: Dialogue only.
Clean Keeper Goose: Failure
Automatic outcome: Dialogue only.
Clean Keeper Goose: Success
| Step | Choice | Outcome |
|---|---|---|
| Decision | Guards? | Dialogue only. |
Clean Keeper Goose: Unexpected Result
| Step | Choice | Outcome |
|---|---|---|
| Decision | It’s a good thing. Let that mother rest with dignity | Kind +1. |
| Decision | This is extremely worrying. I’ll send a knight to assess the situation. | Unlocks Cleankeeper Goose Part Two. |
| Decision | Guards? | Dialogue only. |
| Decision | Guards? | Dialogue only. |
| Decision | This is extremely worrying. I’ll send a knight to assess the situation. | Unlocks Cleankeeper Goose Part Two. |
| Decision | This is extremely worrying. I’ll send a knight to assess the situation. | Unlocks Cleankeeper Goose Part Two. |
Courier Intervention 1
Automatic outcome: Unlocks Oracular Cheese. Unlocks Knight Of Fountain. Unlocks The Killer Rabbit.
Courier Intervention 2
Automatic outcome: Unlocks The Squash Festival. Unlocks Grest Gargoyle Hunt. Unlocks The Stolen Snake.
Courier Intervention 3
Automatic outcome: Unlocks Song Of The Dryads. Unlocks Woods Investigation. Unlocks Barrel Of Salted Cod.
Dragon Knight Request
| Step | Choice | Outcome |
|---|---|---|
| Decision | You wanted to challenge me. My noble allies and I will respond. | Dialogue only. |
| Decision | Don’t worry. My knights will be knocking on your door soon. | Unlocks Ultimatum Dragonknight Default. |
| Decision | Would tomorrow suit you? | Unlocks Ultimatum Dragonknight Default. |
| Decision | You wanted to challenge me. I will respond with the help of my knowledgeable allies. | Dialogue only. |
| Decision | You wanted to challenge me. My people and I will become one. | Dialogue only. |
Gwendan and the Scholars’ Result
| Step | Choice | Outcome |
|---|---|---|
| Decision | Is your armour… even shinier than before…? | Dialogue only. |
The Serpent Knight Across Time
| Step | Choice | Outcome |
|---|---|---|
| Decision | What can I do for you? | Dialogue only. |
| Decision | No. But this is the first time I have seen you here. | Records this route choice. |
| Decision | Who… are you? | Dialogue only. |
| Decision | The new ruler and master of this place. | Records this route choice. |
| Decision | A sick traveller who, I-still-don’t-know-how, managed to open the Tower’s door. | Records this route choice. |
| Decision | Guards?! Get this man out immediately! | Tyrannic +1. |
| Decision | (Lie) It is the first time, though. | Records this route choice. |
| Decision | … And what can I do for you? | Dialogue only. |
| Replay only: Decision | Hello again, Epicrates. | Requires Omniscient Level 1. |
The Serpent Knight keeps the same early Tyrannic dismissal and remembered-identity shortcut. A Courier visit remains conditional on a ready cooldown, an unused Act 1 bundle, and at most ten open quests. The Dragon Knight request can also be delayed into this cycle; when sent, its one-cycle ultimatum quest resolves at the Cycle 7 boundary.
Random Audience Appendix
Cycle 6 draws from the starting, Clovermont, Grest, Villador, and newly active Rozenn pools. When available Knights outnumber open quests, an eligible quest-priority grievance is selected first. Later picks use corruption-weighted selection, cannot reuse an audience character already present, and are removed from the live pool after being drawn.
Every Rozenn card uses Grelin. A direct successful Mystic-result audience also uses Grelin, so that morning cannot draw any of the 13 new Rozenn grievances. The same-character rule also limits each all-Roland Grest pack and all-Gwendolen Villador pack to one card in a cycle.
Clovermont Pool
Clovermont: Bakery Problem
| Step | Choice | Outcome |
|---|---|---|
| Decision | … But how have you managed it until now? | Dialogue only. |
| Decision | … Long live cheap bread. | People satisfaction +1. Nobles satisfaction -1. |
| Decision | … Let’s prioritise quality. | Nobles satisfaction +1. People satisfaction -1. |
| Decision | … So let’s build a second bread oven. | Requires Wise Level 1. Nobles satisfaction +1. People satisfaction +1. Kind +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
| Decision | Long live cheap bread. | People satisfaction +1. Nobles satisfaction -1. |
| Decision | Let’s prioritise quality. | Nobles satisfaction +1. People satisfaction -1. |
| Decision | So let’s build a second bread oven. | Requires Wise Level 1. Nobles satisfaction +1. People satisfaction +1. Kind +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Clovermont: Emergency
| Step | Choice | Outcome |
|---|---|---|
| Decision | My knights will use their magic to stop the flood. | Unlocks Clovermont Emergency. |
Clovermont: Forced Sheep Feeding
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let them experiment. We might create a new specialty! | People satisfaction -1. Merchants satisfaction +2. Audacious +1. Angelica affinity -1. |
| Decision | Unacceptable. They will be arrested. | People satisfaction +1. Merchants satisfaction -2. Kind +1. |
| Decision | Let’s give them the same treatment… force-feed the merchants! | Requires Audacious Level 2. People satisfaction +2. Merchants satisfaction -2. Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Clovermont: Hurdy Gurdy Battle
| Step | Choice | Outcome |
|---|---|---|
| Decision | Please, Elioth, I’m listening. | Dialogue only. |
| Decision | Let’s put an end to this little war. No more music, period. | People satisfaction -1. Nobles satisfaction +1. Tyrannic +3. |
| Decision | Battle of the hurdy-gurdies it is! | People satisfaction +1. Nobles satisfaction -1. Audacious +1. |
| Decision | Go ahead Daisy. | Dialogue only. |
Clovermont: Nobles Gatekeeping
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let’s cancel this fantasy. | Nobles satisfaction -2. Merchants satisfaction +2. Kind -1. |
| Decision | This brave Candid deserves a beautiful tribute. | Nobles satisfaction +2. Merchants satisfaction -2. Kind +1. |
| Decision | Let’s erect it somewhere else. In place of a noble’s estate, for example. | People satisfaction +1. Merchants satisfaction +1. Nobles satisfaction -2. Requires Kind Level 1. Audacious +1. Kind +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
| Decision | They’ll just have to make a smaller statue. | Nobles satisfaction +1. Merchants satisfaction +1. Requires Wise Level 1. Kind +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Clovermont: Nobles’ Occult Rituals
| Step | Choice | Outcome |
|---|---|---|
| Decision | How do you make the connection between these events? | Dialogue only. |
| Decision | I’ll send someone to keep an eye on the chapel after dark. | Unlocks Monitor The Chapel. |
| Decision | I’ll send someone to investigate these disappearances. | Unlocks Mysterious Disappearances. |
| Decision | I’ll send someone to investigate these goats. | Unlocks Mysterious Goats. |
| Decision | Do you think these goats are still fit to eat? | Audacious +1. |
| Decision | Why not? | Dialogue only. |
| Decision | You should think about it. | Dialogue only. |
Clovermont: Poisoned Flowers
| Step | Choice | Outcome |
|---|---|---|
| Decision | Guards, quarantine this man. | Dialogue only. |
| Decision | I don’t have the means to help you. | Nobles satisfaction -2. People satisfaction -2. Merchants satisfaction -2. |
| Decision | The Academy’s scholars will assist with the detoxification process. | Nobles satisfaction +1. People satisfaction +1. Merchants satisfaction +1. |
| Decision | Our best healers are on it. | Requires Wise Level 1. Nobles satisfaction +1. People satisfaction +1. Merchants satisfaction +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
| Decision | Have you checked the risk of contagion? | Dialogue only. |
Clovermont: Snake King
| Step | Choice | Outcome |
|---|---|---|
| Decision | … What do you mean? | Dialogue only. |
| Decision | Let’s kill this monstrosity. | Unlocks Snake King. |
| Decision | Let’s untangle the knot to avoid disrupting the ecosystem. | Requires Kind Level 1. Unlocks Snake King. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
| Decision | Can we eat it? | Requires Audacious Level 1. Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | Let’s untangle the knot, then we can eat them with sauce. | Requires Audacious Level 1. Unlocks Snake King. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Clovermont: The Festival
| Step | Choice | Outcome |
|---|---|---|
| Decision | You just want to have this festival, don’t you? | Dialogue only. |
| Decision | Why? | Dialogue only. |
| Decision | How about organising a large guided tour? | Scholars satisfaction +1. Nobles satisfaction +1. |
| Decision | Clovermont is full of craftsmanship and expertise. Organise a gigantic fair. | People satisfaction +1. Merchants satisfaction +1. |
| Decision | Showcase the village in all its richness through unexpected experiences. | Requires Wise Level 1. Scholars satisfaction +1. People satisfaction +1. Wise +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
| Decision | Don’t waste the coin. Focus on your day-to-day life instead. | Requires Tyrannic Level 1. Nobles satisfaction +2. Merchants satisfaction -1. Tyrannic +1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
| Decision | Why do you need me? | Dialogue only. |
Clovermont: The Fire
| Step | Choice | Outcome |
|---|---|---|
| Decision | The people are still inside? | Dialogue only. |
| Decision | Send the fire brigade to save the nobles and scholars inside the manor. | Nobles satisfaction +2. Scholars satisfaction +2. People satisfaction -2. Merchants satisfaction -2. |
| Decision | Send the fire brigade to save the workers and merchants at the mill. | Nobles satisfaction -2. Scholars satisfaction -2. People satisfaction +2. Merchants satisfaction +2. |
Clovermont: The Ghost Barge
| Step | Choice | Outcome |
|---|---|---|
| Decision | … I think it’s a ghost barge, Sir Elioth. | Dialogue only. |
| Decision | I’ll send some knights. | Unlocks Ghost Barge. |
| Decision | My knights will exorcise it. | Unlocks Ghost Barge. |
| Decision | Maybe we could establish communications with the spirit world? | Requires Audacious Level 3. Unlocks Ghost Barge. Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Clovermont: The Hairy Beast
| Step | Choice | Outcome |
|---|---|---|
| Decision | … | Dialogue only. |
| Decision | We need to kill the creature before anyone gets hurt. You’ll be the guide. | Unlocks The Velue Kill. |
| Decision | We need bait to capture and study it. | Unlocks The Velue Capture. |
| Decision | We’ll find a way to appease it. A sacrifice, perhaps? | Unlocks The Velue Sacrifice. |
| Decision | We have to do something before there are casualties. | Dialogue only. |
Clovermont: The Vampire
| Step | Choice | Outcome |
|---|---|---|
| Decision | … | Dialogue only. |
| Decision | What was that story about missing people? | Dialogue only. |
| Decision | Give me the place and I’ll send my best hunter. | Unlocks Clovermont Vampire Kill. |
| Decision | You’re still alive, so let’s try to be diplomatic. | Unlocks Clovermont Vampire Diplomacy. |
| Decision | Let’s capture it and study it. | Unlocks Clovermont Vampire Capture. |
| Decision | In your tales and legends you’re fond of, is there ever any mention of creatures that mirrors can’t reflect? | Dialogue only. |
Clovermont: Tunnel Or Bridge
| Step | Choice | Outcome |
|---|---|---|
| Decision | Don’t spoil the beauty of your city. Dig a tunnel! | Nobles satisfaction +2. Merchants satisfaction +2. People satisfaction -2. |
| Decision | The safety of our workers is more important than a pretty bridge. | People satisfaction +2. Merchants satisfaction +2. Nobles satisfaction -2. |
Clovermont: Underwater Sheep
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’ll send the army to drain the field. | People satisfaction +2. Kind +1. Wise +1. |
| Decision | I’ll buy your sheep. I need some dinner. | Merchants satisfaction +1. People satisfaction -1. Audacious +1. Kind -1. |
| Decision | Am I responsible for the weather now? | People satisfaction -1. Tyrannic +1. Kind -1. |
| Decision | Let the sheep drown. I’ll fine the farmers for negligence. | Requires Tyrannic Level 1. Nobles satisfaction +3. People satisfaction -1. Kind -1. Audacious +1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
Clovermont: Wyvern Hunting
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let’s protect our hams. Knights will fend off the wyverns. | Unlocks Wyvern Repelling. |
| Decision | A knight will help. | Unlocks Wyvern Hunt. |
Grest Pool
Grest: Alcoholism Problem
| Step | Choice | Outcome |
|---|---|---|
| Decision | Unbearable nobles will be stripped of their privileges. | Merchants satisfaction +3. Nobles satisfaction -2. Audacious +1. |
| Decision | No more drinking in Grest. | Nobles satisfaction +2. Merchants satisfaction -3. Tyrannic +1. Kind -1. |
| Decision | Let’s raise awareness about this issue. | Requires Kind Level 1. Tyrannic -1. Unlocks Alcoholism Eradication Plan. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
| Decision | Let’s eradicate this problem at its root. | Requires Tyrannic Level 3. Tyrannic +2. Unlocks Alcoholics Eradication Plan. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
Grest: Aquarium
| Step | Choice | Outcome |
|---|---|---|
| Decision | Consider the kids whose parents aren’t fishermen. | Scholars satisfaction +1. Merchants satisfaction -2. |
| Decision | I forbid it. Just think of all those soups! | Merchants satisfaction +1. Scholars satisfaction -2. |
| Decision | Good for culture, educational and profitable? I don’t see the problem. | Requires Wise Level 2. Scholars satisfaction -1. Merchants satisfaction -1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Grest: Bakery Bats
| Step | Choice | Outcome |
|---|---|---|
| Decision | This is serious. Let’s off those bats. | Unlocks Pest Free Bakery. |
| Decision | This is unacceptable. Let’s find the culprit. | Unlocks The Bat Charmer. |
Grest: Drug Abuse
| Step | Choice | Outcome |
|---|---|---|
| Decision | If it’s good for the economy, let’s go for it. | Nobles satisfaction -2. Scholars satisfaction -2. |
| Decision | Let’s strongly reprimand users. | People satisfaction -2. Merchants satisfaction -2. |
| Decision | Let’s strengthen controls on ships arriving from Southbay. | Wise +1. |
Grest: Giant Crabs From Southbay
| Step | Choice | Outcome |
|---|---|---|
| Decision | Can we eat them? | Audacious +1. |
| Decision | Make it a local dish for tourism. Giant Crab Stew. | Merchants satisfaction +1. People satisfaction -2. |
| Decision | Send them back home on the ships. | Requires Audacious Level 1. People satisfaction +1. Merchants satisfaction -2. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | A few coins for traps should do the trick. | People satisfaction +1. |
| Decision | A few coins for traps should do the trick. | People satisfaction +1. |
Grest: Harpies Luring Sailors
| Step | Choice | Outcome |
|---|---|---|
| Decision | My knights will drive them out. | Unlocks Grest Harpies. |
| Decision | I’ll send someone who sings better than them. | Audacious +1. Unlocks Grest Harpies. |
Grest: Haunted Lighthouse
| Step | Choice | Outcome |
|---|---|---|
| Decision | I must have a knight who likes ghost stories. | Unlocks Grest Haunted Light House. |
| Decision | A pragmatic knight will accompany you. | Unlocks Grest Haunted Light House. |
Grest: Name Bowl
| Step | Choice | Outcome |
|---|---|---|
| Decision | Your cider is delicious. People just have to be careful with the bottles. | People satisfaction +1. |
| Decision | Salted butter caramel. It doesn’t matter if it melts. | Nobles satisfaction +1. |
| Decision | Pâté. But in small tins. | Requires Wise Level 1. Scholars satisfaction +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
| Decision | Why not bowls with names on them? | Requires Audacious Level 1. Merchants satisfaction +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Grest: Navy Museum
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let’s leave the past in the past. Remove all references to those stories. | Nobles satisfaction +1. Scholars satisfaction -1. People satisfaction -1. |
| Decision | You can’t change history, and you have to accept the consequences. | Scholars satisfaction +1. People satisfaction +1. Nobles satisfaction -2. |
| Decision | They should open their own museum. | Requires Kind Level 1. People satisfaction -1. Nobles satisfaction +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
Grest: Poisonous Gargoyle Soup
| Step | Choice | Outcome |
|---|---|---|
| Decision | No more soup. Find yourself a new tradition. | Nobles satisfaction +1. Merchants satisfaction -2. Tyrannic +1. |
| Decision | No more nobles! Let’s leave that tradition to the workers. | Merchants satisfaction +3. Nobles satisfaction -2. |
| Decision | Let’s investigate what happened during the process. | Requires Wise Level 1. Wise +2. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Grest: Scholars Against Overfishing
| Step | Choice | Outcome |
|---|---|---|
| Decision | ”Someone”? | Dialogue only. |
| Decision | … Thanks for this helpful info. | Dialogue only. |
| Decision | I’ll send a knight to find the culprit among the scholars. | Unlocks Naval Technical Sabotage. |
| Decision | I’ll send a knight to investigate. | Unlocks Naval Technical Sabotage. |
| Decision | Let’s hear scholars. Fishing will be regulated. | Requires Kind Level 2. Scholars satisfaction +2. Merchants satisfaction -1. Wise +1. Kind +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
| Decision | I’ll send a knight to investigate. | Unlocks Naval Technical Sabotage. |
| Decision | I’ll send a knight to investigate. | Unlocks Naval Technical Sabotage. |
Grest: Scholars Strike
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’ll send a knight to put a stop to the strike. | Wise +1. Unlocks Scholars Strike. |
| Decision | Why are they on strike, exactly? | Dialogue only. |
| Decision | Sounds like it. I’ll send a knight to stop the strike | Wise +1. Unlocks Scholars Strike. |
| Decision | We should let them excavate the site. | Scholars satisfaction +2. Kind +1. Schedules Grest Grievance Follow Up The Scholars Strike Back for a later cycle. |
| Decision | Rip their banners and hand them shovels. History digs don’t fill coffers. | Nobles satisfaction +1. Merchants satisfaction +1. Scholars satisfaction -3. Requires Tyrannic Level 1. Wise -1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
Grest: Sea Salamander
| Step | Choice | Outcome |
|---|---|---|
| Decision | Fire. | Dialogue only. |
| Decision | I’ll send some men. Trap it, and roast it. | People satisfaction +1. |
| Decision | A ritual to calm her and send her back into the depths might help. | Merchants satisfaction -1. People satisfaction -1. |
| Decision | Try to tame it? For sea fishing. | Requires Kind Level 1. People satisfaction +1. Merchants satisfaction +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
| Decision | Water. | Dialogue only. |
| Decision | It depends, a Brizh salamander or a Basalt Isles salamander? | Requires Wise Level 2. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Grest: Ships Emblems
| Step | Choice | Outcome |
|---|---|---|
| Decision | Sardine. | Merchants satisfaction +1. |
| Decision | Swordfish. | Scholars satisfaction +1. |
| Decision | Dolphin. | People satisfaction +1. Requires Kind Level 1. Kind +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
| Decision | Shark. | Nobles satisfaction +1. Requires Tyrannic Level 1. Tyrannic +1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
Grest: Tug A War
| Step | Choice | Outcome |
|---|---|---|
| Decision | Brute force. | People satisfaction +1. Scholars satisfaction -1. |
| Decision | Build up your strength with the scholars. | Scholars satisfaction +1. People satisfaction -1. |
| Decision | Use the spells, but warn your rivals. They’ll work something out. | Requires Kind Level 3. Scholars satisfaction +2. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
Grest: Whispers In The Cave
| Step | Choice | Outcome |
|---|---|---|
| Decision | Ah, that explains your… fragrance. Go and buy some incense sticks. Or soap… | Scholars satisfaction +1. People satisfaction -1. |
| Decision | Ghostly voices? My fearless knights are here to help. | Unlocks Voices In A Cave. Kind +1. |
| Decision | If made up voices frighten the people then perhaps they are not fit to walk my roads. | Nobles satisfaction +1. People satisfaction -1. Tyrannic +1. |
Merchants Pool
Merchants: Ceramic Mugs
| Step | Choice | Outcome |
|---|---|---|
| Decision | Production must be stopped and compensation must be paid. | People satisfaction +1. Merchants satisfaction -1. |
| Decision | It would be a shame to leave such work rotting in a tavern. | Merchants satisfaction +1. People satisfaction -1. |
Merchants: Cursed Soils
| Step | Choice | Outcome |
|---|---|---|
| Decision | Cursed? A knight will help. | Unlocks The Cursed Soils. |
| Decision | Buy something to purify the soil. | Merchants satisfaction +1. |
| Decision | Just sell the red dirt. Memories of Brizh! | Requires Audacious Level 1. Merchants satisfaction +1. Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Merchants: False Bank
| Step | Choice | Outcome |
|---|---|---|
| Decision | They’ve probably left some clues. We’ll investigate. | Unlocks Merchants False Bank. |
| Decision | I’ll put the scholars on the subject, they’ll be able to track it down. | Merchants satisfaction +3. |
| Decision | I’ll send a knight, but the money will be kept. Tell your men to change jobs. | Requires Tyrannic Level 1. Merchants satisfaction -1. Tyrannic +1. Unlocks Merchants False Bank. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
Merchants: Import Policy
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let us reduce your taxes to preserve your profits. | Merchants satisfaction +3. Nobles satisfaction -1. Kind +1. |
| Decision | Let’s think about a strategy to optimize our markets. | Requires Wise Level 1. Merchants satisfaction +1. Scholars satisfaction +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
| Decision | Just tighten your belt. | Nobles satisfaction +2. Merchants satisfaction -3. Tyrannic +1. |
Merchants: Industrial Secrets
| Step | Choice | Outcome |
|---|---|---|
| Decision | Perhaps work with scholars to create a system of concept ownership to avoid this in the future? | Merchants satisfaction +1. Nobles satisfaction -1. |
| Decision | Sort it out amongst yourselves. | Nobles satisfaction +1. Merchants satisfaction -1. |
Merchants: Less Taxes
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’ll take care of it. Taxes shall be reduced for the Merchants. | Merchants satisfaction +3. |
| Decision | I’m afraid this is not possible. | Merchants satisfaction -3. |
Merchants: Mop Merchants
| Step | Choice | Outcome |
|---|---|---|
| Decision | Any proof? If not, it’s just a creative hobby like any other. | Merchants satisfaction +1. People satisfaction -1. |
| Decision | Arrest him on the spot and launch an investigation! | People satisfaction +1. Merchants satisfaction -1. |
Merchants: Need Funds
| Step | Choice | Outcome |
|---|---|---|
| Decision | Here you go. | Merchants satisfaction +2. |
| Decision | Take this. | Merchants satisfaction +5. Kind +1. |
| Decision | Not possible. | Merchants satisfaction -3. |
Merchants: Piped Dice
| Step | Choice | Outcome |
|---|---|---|
| Decision | Form a partnership and sell them? | Scholars satisfaction +1. Merchants satisfaction +1. Nobles satisfaction -1. People satisfaction -1. |
| Decision | He will be arrested. | Nobles satisfaction +1. People satisfaction +1. Merchants satisfaction -1. Scholars satisfaction -1. |
Merchants: Sweets
| Step | Choice | Outcome |
|---|---|---|
| Decision | Work with farmers and scholars, find an alternative source of sugar. | Merchants satisfaction +2. |
| Decision | The two pastry chefs will be arrested. | Merchants satisfaction +1. |
| Decision | Too bad. If no sugar, then no sugar. | Nobles satisfaction +1. |
Merchants: Thieves in the City
| Step | Choice | Outcome |
|---|---|---|
| Decision | … Perhaps by charging more honest margins…? | People satisfaction +1. Merchants satisfaction -1. |
| Decision | I’m going to ask the scholars if they have a system for locating lost objects. | Merchants satisfaction +1. |
| Decision | I’m going to hire more security guards. | Merchants satisfaction +2. |
Merchants: Vanishing Coins
| Step | Choice | Outcome |
|---|---|---|
| Decision | Soluble counterfeit money? Clever. It’s his victory. | Nobles satisfaction +1. Merchants satisfaction -1. |
| Decision | A scam, plain and simple. Jail him. | Merchants satisfaction +1. Nobles satisfaction -1. |
| Decision | You’ll get some of our artworks as compensation. We’ve got too anyway. | Requires Kind Level 2. Merchants satisfaction +2. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
Nobles Pool
Nobles: Broken Relic
| Step | Choice | Outcome |
|---|---|---|
| Decision | It would be dangerous to restore an unknown relic. | Nobles satisfaction -1. Schedules Follow Up Brizh Nobles Grievance Broken Relic Not Restored for a later cycle. |
| Decision | Of course! She’ll take care of it. | Nobles satisfaction +2. Schedules Follow Up Brizh Nobles Grievance Broken Relic Restored for a later cycle. |
Nobles: Criminal Executions
| Step | Choice | Outcome |
|---|---|---|
| Decision | Absolutely not. | Kind +1. |
| Decision | Go away. | Nobles satisfaction -2. |
| Decision | All right, fine. | Nobles satisfaction +1. Kind -1. |
| Decision | Why not? It would save us a lot of money. | Nobles satisfaction +2. Tyrannic +1. |
Nobles: Duplicate Colours
| Step | Choice | Outcome |
|---|---|---|
| Decision | The designer will be jailed. And a decree will be published on the uniqueness of fashion. | Nobles satisfaction +2. Merchants satisfaction -1. |
| Decision | Why exactly can’t a dress be reproduced several times? | Merchants satisfaction +1. Nobles satisfaction -2. |
| Decision | Why not mass-market the dress? It seems to be popular. | Requires Wise Level 1. Nobles satisfaction -1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Nobles: False Emerald
| Step | Choice | Outcome |
|---|---|---|
| Decision | You mean you don’t check what you buy? | Merchants satisfaction +1. Nobles satisfaction -1. |
| Decision | I shall have all jewellers imprisoned. | Nobles satisfaction +1. Merchants satisfaction -2. |
Nobles: Family Tree
| Step | Choice | Outcome |
|---|---|---|
| Decision | This document belongs to historians. | Scholars satisfaction +1. Nobles satisfaction -2. |
| Decision | That scroll should be returned to the Nobles. Every family will each receive a piece of the parchment. | Nobles satisfaction +1. Scholars satisfaction -2. |
| Decision | Why not share? One for you, one for them. | Requires Kind Level 2. Scholars satisfaction +1. Nobles satisfaction +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
Nobles: Fashion Show
| Step | Choice | Outcome |
|---|---|---|
| Decision | … people can’t even buy a button from one of these creations. | People satisfaction +1. Nobles satisfaction -1. |
| Decision | Let’s show people what they can buy instead of food! | Nobles satisfaction +1. People satisfaction -1. |
Nobles: Scholars Censorship
| Step | Choice | Outcome |
|---|---|---|
| Decision | Sounds like a good read. Grab me a copy! Chop-chop! | Scholars satisfaction +2. Nobles satisfaction -2. Audacious +1. |
| Decision | Indeed. I’ll organize a noble commission to handle this. | Nobles satisfaction +3. Scholars satisfaction -2. Tyrannic +1. |
| Decision | I’ll propose a new topic for them, ‘A Study of Whining Bourgeois’. | Requires Audacious Level 1. Scholars satisfaction +3. Nobles satisfaction -3. Audacious +1. Kind -1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Nobles: Some Revolt
| Step | Choice | Outcome |
|---|---|---|
| Decision | It can’t hurt to learn a little about history. | People satisfaction +3. Nobles satisfaction -3. Kind +1. |
| Decision | This gossip will be punished and Brimwood should stay as is. | Nobles satisfaction +3. People satisfaction -3. Tyrannic -1. |
| Decision | Let’s organise a debate on this political system before fearing it blindly. | Requires Wise Level 1. Wise +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Nobles: Tea Time
| Step | Choice | Outcome |
|---|---|---|
| Decision | I suppose they have their reasons. | Merchants satisfaction +1. Nobles satisfaction -3. |
| Decision | It’s unacceptable. What am I going to drink during my breaks? | Nobles satisfaction +1. Merchants satisfaction -3. |
| Decision | Fund them, and they might be more generous. | Requires Wise Level 1. Merchants satisfaction +3. Nobles satisfaction -1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Nobles: The Bloody Hunt
| Step | Choice | Outcome |
|---|---|---|
| Decision | A crime is a crime. Execute the stableboy. | People satisfaction -2. |
| Decision | Why didn’t you act sooner? Let him be brought to justice, and let the other victims be compensated. | Nobles satisfaction -2. |
| Decision | You could go easy on the stableboy during the investigation, couldn’t you? | Requires Kind Level 2. People satisfaction +1. Nobles satisfaction -1. Kind +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
| Decision | Execute everyone. The stable boy. The noble family. Their fortunes return to the realm. | Requires Tyrannic Level 3. People satisfaction -1. Nobles satisfaction -1. Tyrannic +1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
Nobles: The Casino
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let’s instead build a facility dedicated to treating addiction and debt. | People satisfaction +1. Scholars satisfaction +1. Nobles satisfaction -1. |
| Decision | Sure. This will keep the money from sleeping. | Nobles satisfaction +1. Merchants satisfaction +1. |
Nobles: The Hound
| Step | Choice | Outcome |
|---|---|---|
| Decision | It’s important to study the past. Find other lands for your hunts. | Scholars satisfaction +2. Nobles satisfaction -1. |
| Decision | You’re not going to stop hunting for a few bones? | Nobles satisfaction +1. Scholars satisfaction -1. |
| Decision | Pull off both. Dogs that hunt at night and dig during the day. | Requires Kind Level 2. Scholars satisfaction +1. Nobles satisfaction +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
People Pool
People: Bad Payer
| Step | Choice | Outcome |
|---|---|---|
| Decision | They will pay three times what they owe you. | People satisfaction +2. Nobles satisfaction -3. |
| Decision | They’re probably having financial troubles. I’d lower their taxes. | Nobles satisfaction +2. People satisfaction -1. |
| Decision | They’ll be publicly humiliated and forced to sing Brimwoodian songs. | Requires Audacious Level 2. People satisfaction +1. Nobles satisfaction -3. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
People: Cut With Water
| Step | Choice | Outcome |
|---|---|---|
| Decision | What if you stopped getting drunk to forget your everyday problems? | Merchants satisfaction +1. People satisfaction -1. |
| Decision | I’ll negotiate with them. | People satisfaction +1. Merchants satisfaction -1. |
| Decision | With higher taxes, you’ll reduce your personal consumption. | Requires Tyrannic Level 1. Merchants satisfaction -1. People satisfaction -2. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
| Decision | Let’s set up a specific hour where prices are slashed. | Requires Kind Level 1. People satisfaction +2. Merchants satisfaction +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
People: Face-Shaped Vegetables
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’ll call for this merchant’s arrest. | People satisfaction +1. Merchants satisfaction -1. Tyrannic +1. |
| Decision | Just make soup. No faces in soup. | Merchants satisfaction +1. People satisfaction -1. Audacious +1. |
| Decision | I’ll buy his entire stock and consult the oracles. | Scholars satisfaction +1. People satisfaction -1. Audacious +1. |
| Decision | Promote them as sacred relics. Let’s open a museum of haunted vegetables | Requires Wise Level 2. Scholars satisfaction +1. Merchants satisfaction +3. People satisfaction -1. Audacious +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
People: Flour Breakage
| Step | Choice | Outcome |
|---|---|---|
| Decision | The merchants involved will be fined. | People satisfaction +2. Merchants satisfaction -3. |
| Decision | These occultists will have to pay a high tax on flour. | People satisfaction +1. Scholars satisfaction -3. |
| Decision | Make your own flour. Try grinding chicken feathers, for example. | Merchants satisfaction +1. Scholars satisfaction +1. People satisfaction -3. Audacious +1. |
People: More Holidays
| Step | Choice | Outcome |
|---|---|---|
| Decision | One additional annual day off for you. | People satisfaction +1. Nobles satisfaction -1. Kind +1. |
| Decision | Six additional annual days off for you. | People satisfaction +3. Nobles satisfaction -3. Kind +2. |
| Decision | That will not be possible. | Nobles satisfaction +2. People satisfaction -3. Kind -2. |
People: Risk Premium
| Step | Choice | Outcome |
|---|---|---|
| Decision | Well, try to be more careful. | People satisfaction -1. |
| Decision | I’ll negotiate with the nobles to set up compensation for hard labor. | People satisfaction +1. Nobles satisfaction -1. |
| Decision | Scholars could develop an accident safety system. | Requires Wise Level 2. People satisfaction +2. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
People: Strange Oatmeal
| Step | Choice | Outcome |
|---|---|---|
| Decision | Our best doctors are on the case. | People satisfaction +2. Wise +1. |
| Decision | Make them stop eating the gruel and let the owner be thrown in jail. | People satisfaction +1. Nobles satisfaction -1. |
| Decision | Probably a cold. | Nobles satisfaction +1. People satisfaction -1. Tyrannic +1. |
| Decision | Do you have a sample? We could analyze it. | Requires Wise Level 1. Unlocks Gruel. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
People: The Canteen
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let’s open an alternative tavern serving quick but healthy meals. | People satisfaction +1. |
| Decision | Can’t prepare dinner the day before? | People satisfaction -1. |
| Decision | Wage increase for workers, with part of it paid out as meal vouchers. | Requires Kind Level 3. People satisfaction +3. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
People: The Drought
| Step | Choice | Outcome |
|---|---|---|
| Decision | Leave the village. | People satisfaction -1. |
| Decision | Find the source, there must be a curse. | Scholars satisfaction +1. People satisfaction +1. |
| Decision | Burn everything. | Nobles satisfaction +1. People satisfaction -1. |
| Decision | Forget farming… start a tanning business here. Long live vitamin D. | Requires Kind Level 1. People satisfaction +1. Nobles satisfaction +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
People: The Lighted Tree
| Step | Choice | Outcome |
|---|---|---|
| Decision | Involve scholars to study the phenomenon. | People satisfaction +1. Scholars satisfaction +1. |
| Decision | Decorate it and hold a celebration for the light. | People satisfaction +1. Merchants satisfaction +1. |
| Decision | Tourism is booming. Let’s capitalize on that. | Requires Wise Level 2. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
| Decision | May it be protected and designated as a national symbol. | Requires Kind Level 2. Scholars satisfaction +3. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
People: Transports
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’ll ask the scholars and craftmens to set up this system straight away. | People satisfaction +1. Scholars satisfaction +1. Merchants satisfaction +1. |
| Decision | We could do that for the nobles. So they can cruise around in really long carriages. | Nobles satisfaction +1. Scholars satisfaction +1. Merchants satisfaction +1. People satisfaction -3. |
| Decision | Why not a magic transport that follows precise lines? | People satisfaction +1. Scholars satisfaction +1. |
| Decision | I can ask the merchants to reinforce your soles, if you like. | Merchants satisfaction +1. People satisfaction -1. |
Rozenn Pool
Rozenn: Bird Mail
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let’s stick with tradition… pigeons. | Merchants satisfaction +1. |
| Decision | Let’s be avant-garde… crows. | Scholars satisfaction +1. |
| Decision | Not interested in your scholarly papers. Take me off your mailing list. | Nobles satisfaction +1. Scholars satisfaction -1. Tyrannic +1. |
Rozenn: Cheeky Manuscript
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let’s ban this manuscript. | Scholars satisfaction +2. People satisfaction -2. |
| Decision | Let it circulate; I wish to study it myself… in detail. | People satisfaction +2. Nobles satisfaction +1. Scholars satisfaction -2. Audacious +1. |
| Decision | Burn all copies, imprison the author, and confiscate their profits. | Requires Tyrannic Level 2. Nobles satisfaction +1. People satisfaction -2. Tyrannic +1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
| Decision | Republish a fictionalized, censored version for public display. | Requires Wise Level 1. Scholars satisfaction +1. People satisfaction -1. Wise +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
| Decision | Reward it for the amusement it brings the people. | Requires Kind Level 1. People satisfaction +3. Scholars satisfaction -2. Kind +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
Rozenn: Emergency
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’ll send knights immediately. | Unlocks Rozenn Emergency. |
Rozenn: Giant Cockroaches Invasion
| Step | Choice | Outcome |
|---|---|---|
| Decision | A problem with… what? | Dialogue only. |
| Decision | …? | Dialogue only. |
| Decision | I’ll send a squad to eliminate them on sight. | Unlocks Giant Cockroaches Invasion. |
| Decision | I’ll send a knight to destroy their nests. | Unlocks Giant Cockroaches Invasion. |
| Decision | I’ll send a knight to miniaturize them. | Unlocks Giant Cockroaches Invasion. |
| Decision | Ah, you mean… a problem with GIANT COCKROACHES? | Requires Audacious Level 1. Kind -1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | You mean… a problem with GIANT COCKROACHES? | Requires Audacious Level 1. Kind -1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Rozenn: Great Library Fire
| Step | Choice | Outcome |
|---|---|---|
| Decision | I fear we must sacrifice knowledge. | Scholars satisfaction -2. |
| Decision | Let’s summon the scholars from the surrounding city to restore it. | Scholars satisfaction +2. Wise +1. |
| Decision | Raze the remains and build kitchens on these ashes instead. | Requires Audacious Level 1. Merchants satisfaction +2. Scholars satisfaction -2. Wise -1. Kind -1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Rozenn: Local Custom
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’ll go myself. | Dialogue only. |
| Decision | … Fine. I’ll send a knight in my stead… | Unlocks Rozenn Local Custom. |
| Decision | May we invite Rozenn’s spirit of tradition here? Incense and ceremonial drums included. | People satisfaction +1. Nobles satisfaction +1. Scholars satisfaction +1. Merchants satisfaction +1. Requires Wise Level 1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
| Decision | To hell with traditions. | People satisfaction -1. Nobles satisfaction -1. Scholars satisfaction -1. Merchants satisfaction -1. Audacious +1. |
| Decision | To hell with traditions. | People satisfaction -1. Nobles satisfaction -1. Scholars satisfaction -1. Merchants satisfaction -1. Audacious +1. |
Rozenn: Nobles Nostalgia
| Step | Choice | Outcome |
|---|---|---|
| Decision | What do you mean? | Dialogue only. |
| Decision | Let’s allow these rebels to express themselves. | Nobles satisfaction +1. Wise +1. Schedules Brizh Nobles Grievance Follow Up Aristo Complaint for a later cycle. |
| Decision | Let the leader of this movement come forward. | Nobles satisfaction +1. Requires Wise Level 1. Schedules Rozenn Grievance Follow Up Noble Conspirators for a later cycle. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
| Decision | Let our detractors be imprisoned. | Audacious +1. Kind -1. Tyrannic +1. |
| Decision | Big deal. | Audacious +1. Kind -1. |
Rozenn: Possessed Reverend
| Step | Choice | Outcome |
|---|---|---|
| Decision | My name isn’t ‘Sovereign’… | Audacious +1. |
| Decision | … I’ll send a knight for a fair duel. | Unlocks The Possessed Reverend. |
| Decision | Let the scholars observe him. There’s knowledge in madness. | Scholars satisfaction +2. People satisfaction -2. Kind -1. |
| Decision | Let’s seal the chapel. And the reverend. In it. | Requires Tyrannic Level 1. Nobles satisfaction +2. Scholars satisfaction -1. Kind -1. Audacious +1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
| Decision | Let’s support his… vision. Make him launch a line of artisanal stained glass. Personalized. Chewed on. | Requires Audacious Level 1. Merchants satisfaction +2. Scholars satisfaction -1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Rozenn: Prophetic Oracle
| Step | Choice | Outcome |
|---|---|---|
| Decision | You become a spitting image of your father at each passing day. | Dialogue only. |
| Decision | They’re just the ramblings of a mad man. | People satisfaction -1. |
| Decision | … | Dialogue only. |
| Decision | I-I-I don’t c-c-care. | Requires Tyrannic Level 1. Tyrannic +1. Kind -1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
| Decision | Lock him up to prevent further fearmongering. | People satisfaction +1. Scholars satisfaction -3. Tyrannic +1. |
| Decision | Let him be executed. | Nobles satisfaction +2. Requires Tyrannic Level 2. Tyrannic +2. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
| Decision | Let us use the wisdom of local scholars to calm the crowds. | People satisfaction +1. Scholars satisfaction +1. Wise +1. |
| Decision | Calm yourself. | Kind +1. |
Rozenn: Royal Curtains
| Step | Choice | Outcome |
|---|---|---|
| Decision | Green. | People satisfaction +1. Nobles satisfaction -2. |
| Decision | Silk. | Merchants satisfaction +1. Scholars satisfaction -2. |
| Decision | Velvet. | Scholars satisfaction +1. Merchants satisfaction -2. |
| Decision | Red. | Nobles satisfaction +1. People satisfaction -2. |
Rozenn: Scholars Escort
| Step | Choice | Outcome |
|---|---|---|
| Decision | In short, a four-eyed brawl. Sounds very cool. | Audacious +1. Kind -1. |
| Decision | Of course, I’ll send a royal escort. | Unlocks Scholars Escort. |
| Decision | No time, but I’ll reinforce your ranks with some of our other scholars. | Wise +1. |
| Decision | Don’t the Rozenn scholars have anything better to do? Your participation is revoked. | Requires Tyrannic Level 1. Scholars satisfaction -2. Kind -1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
| Decision | What is your request? | Dialogue only. |
Rozenn: Silver Cat
| Step | Choice | Outcome |
|---|---|---|
| Decision | I will send my best hunter. If possible, with catnip. | Unlocks The Silver Cat. |
| Decision | I’ll deal with the sorcerer directly. | Unlocks The Silver Cat Sorcerer. |
| Decision | Let’s leave this little creature alone. | Requires Kind Level 1. Merchants satisfaction -1. Kind +2. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
Rozenn: Sports Tournament
| Step | Choice | Outcome |
|---|---|---|
| Decision | Chess. | Scholars satisfaction +1. People satisfaction -1. |
| Decision | Croquet. | People satisfaction +1. Scholars satisfaction -1. |
| Decision | Isn’t there a real sport you could suggest? | Nobles satisfaction +2. People satisfaction -1. Scholars satisfaction -1. Tyrannic +1. |
Scholars Pool
Scholars: A Murder Within the Academy
| Step | Choice | Outcome |
|---|---|---|
| Decision | A public’s court. Let’s listen to the wisdom of the people. | People satisfaction +1. Nobles satisfaction -2. Scholars satisfaction -1. |
| Decision | Why are you hesitating? Kill him. | Requires Tyrannic Level 3. Scholars satisfaction +1. Tyrannic +1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
| Decision | Let’s hire a private investigator. Then we can conduct a trial. | Scholars satisfaction +2. Wise +1. Unlocks Scholars Nuts. |
Scholars: Censorship
| Step | Choice | Outcome |
|---|---|---|
| Decision | Unfortunately, the nobles are keen to retain this right of oversight. | Nobles satisfaction +2. Scholars satisfaction -2. |
| Decision | Agreed, they don’t have to act as censors. | Scholars satisfaction +3. Nobles satisfaction -3. |
| Decision | It is only fair then that the scholars should be able to oversee any actions by the nobles. | Requires Audacious Level 1. Scholars satisfaction +2. Nobles satisfaction -2. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Scholars: Confidential Papers
| Step | Choice | Outcome |
|---|---|---|
| Decision | They and their families will be executed immediately. | Requires Tyrannic Level 3. Nobles satisfaction -2. Tyrannic +1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
| Decision | Burn these papers. They never existed. I’ll deal with the relevant families directly. | Nobles satisfaction +2. Scholars satisfaction -2. |
| Decision | Everyone on this list will be jailed. | Scholars satisfaction +2. Nobles satisfaction -2. Tyrannic +1. |
| Decision | Let’s arrest everyone; everyone will get their day in court. | Requires Wise Level 1. Scholars satisfaction +2. Wise +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Scholars: Copy Cats
| Step | Choice | Outcome |
|---|---|---|
| Decision | Collect their possessions and fire them both. | Scholars satisfaction -1. Tyrannic +1. |
| Decision | Keep a closer eye on them until you find out who did what. | Scholars satisfaction +1. Kind +1. |
| Decision | Lock them up and have them rewrite their theses without their notes. | Requires Audacious Level 1. Scholars satisfaction +2. Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Scholars: Creating a Chimera
| Step | Choice | Outcome |
|---|---|---|
| Decision | It’s out of the question. That’s abuse. | Scholars satisfaction +1. Wise +1. |
| Decision | That sounds extremely interesting. I’ll vouch for this, provided the results are shared. | Tyrannic +1. |
| Decision | Do it on microorganisms that don’t feel pain. | Requires Wise Level 2. Scholars satisfaction +2. Wise +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Scholars: Knowledge For Everyone
| Step | Choice | Outcome |
|---|---|---|
| Decision | That certainly seems like a priority. | Scholars satisfaction +3. People satisfaction +1. Nobles satisfaction -2. |
| Decision | Our finances won’t allow it. | Nobles satisfaction +1. People satisfaction -1. Scholars satisfaction -2. |
| Decision | No. An educated peasant is a dangerous peasant. | Requires Tyrannic Level 1. Nobles satisfaction +3. Scholars satisfaction -3. People satisfaction -1. Tyrannic +1. Kind -1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
Scholars: More Funds
| Step | Choice | Outcome |
|---|---|---|
| Decision | I take this matter very seriously. For now, take this. | Scholars satisfaction +2. Kind +1. |
| Decision | Unfortunately, the kingdom is broke. | Scholars satisfaction -2. |
Scholars: No More Paper
| Step | Choice | Outcome |
|---|---|---|
| Decision | The tanned skin of annoying scholars would make a good substitute, wouldn’t it? | Requires Tyrannic Level 1. Merchants satisfaction +1. Scholars satisfaction -1. Tyrannic +1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
| Decision | I’ll try to discuss this with the Merchants’ Guild. | Scholars satisfaction +1. |
| Decision | You could save paper by stopping writing useless hundred-page theses. | Scholars satisfaction -1. Tyrannic +1. |
| Decision | Find another way to take your notes. You have two hours and a limit of four papers. | Requires Wise Level 1. Scholars satisfaction +1. Audacious +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Scholars: Rejuvenating Cream
| Step | Choice | Outcome |
|---|---|---|
| Decision | Make it a luxury product, and target the nobility. | Scholars satisfaction +1. Nobles satisfaction +1. |
| Decision | Keep it affordable, so that anyone can buy it. | Scholars satisfaction +1. People satisfaction +1. |
Scholars: The Black Drink
| Step | Choice | Outcome |
|---|---|---|
| Decision | Sign a contract with the merchants and sell it in bulk. | Merchants satisfaction +1. Scholars satisfaction -1. |
| Decision | Keep this to yourself, and don’t mention it to anyone outside here. | Scholars satisfaction +1. Merchants satisfaction -1. |
Scholars: The Greenhouse
| Step | Choice | Outcome |
|---|---|---|
| Decision | That’s enough to hire a few craftsmen. | Scholars satisfaction +2. |
| Decision | You can wait another ten years or so. | Scholars satisfaction -2. |
| Decision | I love plants. Pretty sure that’ll convince folks to pitch in. | Requires Kind Level 3. People satisfaction +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
Scholars: The Lost Scroll
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let’s pick up the scroll and use it. Just out of curiosity. | Requires Audacious Level 1. Unlocks The Thief Harpy. Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | The parchment will be found and then burned. | Unlocks The Thief Harpy. Wise +1. |
| Decision | We’ll find it but it stays securely locked away from any further use. | Unlocks The Thief Harpy. |
Scholars: The Thesis Thief
| Step | Choice | Outcome |
|---|---|---|
| Decision | I have some knights who excel at investigation. | Unlocks Scholar Thief. |
| Decision | Let’s take a close look at the Academy’s dorms. | Unlocks Scholar Thief. |
| Decision | I’ll send a knight accompanied by a scholar from outside the Academy. | Unlocks Scholar Thief. |
Villador Pool
Villador: Cursed Amulets
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’ll have them arrested. | Unlocks Black Trades End. |
| Decision | I’ll have them executed. | Requires Tyrannic Level 2. Tyrannic +1. Unlocks Black Trades End. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
| Decision | Sounds cool. One of my knights will fetch these little wonders. | Audacious +1. Unlocks Find The Cursed Amulets. |
Villador: Dogs
| Step | Choice | Outcome |
|---|---|---|
| Decision | … She certainly did not meet the other criteria? | Dialogue only. |
| Decision | … Who is Pandora? | Dialogue only. |
| Decision | I’ll ask the jury to review its verdict. | Nobles satisfaction +1. Scholars satisfaction -1. |
| Decision | I don’t care about your animal competition stories. | Scholars satisfaction +1. Nobles satisfaction -1. |
| Decision | How arrogant! | Dialogue only. |
| Decision | … Who is Pandora? | Dialogue only. |
| Decision | Her… what? | Dialogue only. |
| Decision | … Who is Pandora? | Dialogue only. |
| Decision | This is unacceptable! The Barony of Villadargent is one of the most prominent families in the area. | Dialogue only. |
Villador: Emergency
| Step | Choice | Outcome |
|---|---|---|
| Decision | Certain individuals? | Dialogue only. |
| Decision | I’ll send a knight to reverse the invocation. | Unlocks Villador Emergency. |
| Decision | I’ll send knights to seal the rifts. | Unlocks Villador Emergency. |
| Decision | Let’s fight fire with fire. I’ll unleash an even greater demon. | Requires Audacious Level 3. Unlocks Villador Emergency. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | Just another Monday, then. But go on. | Audacious +1. |
Villador: False Coin
| Step | Choice | Outcome |
|---|---|---|
| Decision | He will be caught, and the money recovered. | Unlocks Villador False Coin. |
| Decision | He will be caught, and I’ll keep an amount of the money. | Unlocks Villador False Coin. |
| Decision | He will be caught, but I’ll keep the money. | Unlocks Villador False Coin. |
Villador: Festivities Request
| Step | Choice | Outcome |
|---|---|---|
| Decision | Tell me more. | Dialogue only. |
| Decision | No way. Do it without money. | Nobles satisfaction -1. People satisfaction -1. |
| Decision | Take this money and dazzle me. | Dialogue only. |
| Decision | I’m dying to know. | Audacious +1. |
Villador: Flower Arrangement
| Step | Choice | Outcome |
|---|---|---|
| Decision | What’s the issue? | Dialogue only. |
| Decision | Very well. They’re your artisans, after all. | Nobles satisfaction +2. Merchants satisfaction -2. Tyrannic +1. |
| Decision | No one mocks a noble family. They’ll be hanged. | Requires Tyrannic Level 2. Nobles satisfaction +1. Merchants satisfaction -3. Tyrannic +1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
| Decision | Simply consider Villador’s economy. | Merchants satisfaction +1. Nobles satisfaction -2. Wise +1. |
| Decision | Chrysanthemums can represent positivity, and narcissus the love you have for Villador, you know? | Requires Wise Level 2. Merchants satisfaction +1. Nobles satisfaction +1. Wise +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Villador: Ice Rink
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’ll have ice brought down from the highest mountains. | Nobles satisfaction +4. Scholars satisfaction -3. |
| Decision | Why not a synchronized swimming competition instead? | Nobles satisfaction -2. Scholars satisfaction +1. |
Villador: Lost Necklace
| Step | Choice | Outcome |
|---|---|---|
| Decision | No doubt they’re fakes! Enjoy yourself, Lady Gwendolen. | Nobles satisfaction +1. Scholars satisfaction -1. |
| Decision | Requisition all products sold by this merchant. Now. | Scholars satisfaction +1. Nobles satisfaction -1. |
| Decision | Look, look… just try to… sell them again? | Requires Kind Level 2. Nobles satisfaction -2. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
Villador: Magic Well
| Step | Choice | Outcome |
|---|---|---|
| Decision | My knights will handle the crowds. | Wise +1. Unlocks Mystic Well. |
| Decision | Why not make the most of the situation? I would want to stop by also to make a wish! | Scholars satisfaction +1. People satisfaction -1. Audacious +1. |
| Decision | I’ll send some scholars to investigate the truth of the well. | Scholars satisfaction +2. People satisfaction -1. Audacious +1. |
Villador: Marriage
| Step | Choice | Outcome |
|---|---|---|
| Decision | Love triumphs! Let’s celebrate the union with her common clod. | People satisfaction +2. Nobles satisfaction -3. Kind +1. |
| Decision | She will obey. Arrange the marriage now. | Nobles satisfaction +2. People satisfaction -3. Tyrannic +1. |
| Decision | What if we married the common clod to the duke instead? | Requires Audacious Level 2. People satisfaction +1. Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | She’ll just have to pretend with her husband and keep her lover on the side. | Requires Wise Level 1. People satisfaction +1. Nobles satisfaction +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Villador: Royal Cushion
| Step | Choice | Outcome |
|---|---|---|
| Decision | Ox. | Nobles satisfaction +1. People satisfaction -1. Kind -1. Tyrannic +1. |
| Decision | Turtle. | People satisfaction +1. Nobles satisfaction -1. Kind +1. Tyrannic -1. |
| Decision | Make an ox devoured by a turtle. | Requires Audacious Level 1. People satisfaction +2. Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | Both together, in perfect harmony. | Requires Kind Level 1. Scholars satisfaction +2. People satisfaction -1. Nobles satisfaction -1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
Villador: Rozenn Craftsmen Partnership
| Step | Choice | Outcome |
|---|---|---|
| Decision | One of my knights will go to negotiate with them. | Unlocks Brizh Internal Diplomacy. |
| Decision | They’re right, your artisans are clearly not up to par. | Merchants satisfaction -2. Tyrannic +1. |
| Decision | I shall personally endeavour to speak with the head of the artisans’ guild. | Merchants satisfaction +1. Requires Wise Level 1. Wise +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Villador: Shadow Codex
| Step | Choice | Outcome |
|---|---|---|
| Decision | Not a crumb for them. Let this knowledge stay in your hands. | Nobles satisfaction +1. Scholars satisfaction -2. |
| Decision | Knowledge shouldn’t be hoarded. Hand them the grimoire. | Scholars satisfaction +1. Nobles satisfaction -2. Kind +1. Wise +1. |
| Decision | Knowledge should be mine. Grimoire to me, chop chop. | Scholars satisfaction -2. Nobles satisfaction -2. Tyrannic +1. Audacious +1. Unlocks Shadow Codex. |
Villador: Silver Feathers
| Step | Choice | Outcome |
|---|---|---|
| Decision | Why? | Dialogue only. |
| Decision | I’m not sure I appreciate your motives. | Dialogue only. |
| Decision | I don’t know… | Dialogue only. |
| Decision | That seems beep-boop-busted. | Dialogue only. |
| Decision | Okay, but I’ll go to Clovermont instead. | Unlocks The Silver Feathers. |
| Decision | All right, fine. | Unlocks The Silver Feathers. |
| Decision | All right, fine. | Unlocks The Silver Feathers. |
| Decision | Okay. | Unlocks The Silver Feathers. |
| Decision | Of course. How could I refuse such a request? Very important. | Unlocks The Silver Feathers. |
| Decision | Say no more. A knight is already on their way. | Unlocks The Silver Feathers. |
Villador: Thermal Baths
| Step | Choice | Outcome |
|---|---|---|
| Decision | No geothermal energy, no hot springs. | Scholars satisfaction +1. People satisfaction +1. Nobles satisfaction -1. Merchants satisfaction -1. |
| Decision | Get them to work. | Merchants satisfaction +1. Nobles satisfaction +1. Scholars satisfaction -1. People satisfaction -1. |
| Decision | I know a few scholars who should be able to find a solution. | People satisfaction +1. Nobles satisfaction +1. Scholars satisfaction +1. |
| Decision | Instead, make saunas and ice baths. It’s good for the health. | Requires Kind Level 1. Nobles satisfaction +1. Merchants satisfaction +1. Audacious +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
Villador: Tower Of Illusion
| Step | Choice | Outcome |
|---|---|---|
| Decision | A knight shall attempt to reason with him. | Wise +1. Unlocks Tower Of Illusion. |
| Decision | I’ll acquire crows of our own to parlay with his. | Merchants satisfaction +1. Audacious +1. Kind +1. |
| Decision | Strip him of his title and seize his possessions at once. | Requires Tyrannic Level 1. Nobles satisfaction -1. Kind -1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
Villador: Z Taxe
| Step | Choice | Outcome |
|---|---|---|
| Decision | But that’s the standard tax rate… why are you paying less than the rest of Villador? | People satisfaction +1. Nobles satisfaction -2. |
| Decision | It would destroy the economy! | Nobles satisfaction +1. People satisfaction -2. |
| Decision | Let’s find some middle ground. One per cent. | Requires Wise Level 1. Nobles satisfaction -1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Afternoon and Optional Conversations
- Intendancy: Start one unknown-rumor investigation and hear one queued result per Tower View visit. County endings can unlock new Intendant reactions.
- Forge: Repair before high-damage or one-cycle deadline quests. Permanent deaths can cancel later callbacks and audience routes.
- Map Room: Send a callback only when you are willing to reserve that Knight’s next free audience slot. A later death removes the scheduled return.
- Free time: Special scenes are added before ordinary affinity scenes. Ordinary scenes use the two-scene allowance, and one eligible shared-Knight conversation can use spare capacity.
- Demon Power: A rewind landing in Cycle 5 can rebuild the upcoming Cycle 6 list and add Epicrates. A rewind directly to the saved Cycle 6 morning restores its exact audience and filler state; cumulative death and corruption history still matters to Ursule.
New Cycle 6 Optional Scenes
Angelica Affinity Scene 3
| Step | Choice | Outcome |
|---|---|---|
| Decision | Yes, and you? | Angelica affinity +1. |
| Decision | Who is your role model? | Records this route choice. |
| Decision | Don’t apologize, it’s touching. | Angelica affinity +1. |
| Decision | Are you genuinely impressed, or is it just because they’re family? | Angelica affinity +1. |
| Decision | Is making their sovereign’s heart beat one of Clovermont’s secret techniques? | Advances Angelica’s romance route. |
| Decision | … Thank you, Angelica. | Dialogue only. |
| Decision | Indeed, don’t get overexcited. There’s still a long way to go. | Angelica affinity -1. |
| Decision | Not really. | Dialogue only. |
| Decision | No idea. | Dialogue only. |
| Decision | I guess it’s because my name is Sovereign. | Dialogue only. |
| Decision | Let’s talk about you instead. What are your reasons? | Dialogue only. |
Arlin on Hildegard’s Song
| Step | Choice | Outcome |
|---|---|---|
| Decision | I don’t know if I’m comfortable with all these expectations. | Dialogue only. |
| Decision | How was Brizh organized before that? | Dialogue only. |
| Decision | What would you have done if I hadn’t arrived? | Dialogue only. |
| Decision | Great. I’ll be the new icon of divine right. | Dialogue only. |
Belladonna on Ursule’s Return
| Step | Choice | Outcome |
|---|---|---|
| Decision | Your sister? | Records this route choice. |
| Decision | Did you know that Ursula possessed this… strange ability? | Dialogue only. |
Carina on the Gavault Alliance
Automatic outcome: Dialogue only.
Chester Affinity Scene 2
| Step | Choice | Outcome |
|---|---|---|
| Decision | … You’ve already told me this. | Dialogue only. |
| Decision | Who are you talking about? | Dialogue only. |
| Decision | But we don’t have a blacksmith here… | Dialogue only. |
| Decision | NO. NO THANK YOU. | Dialogue only. |
| Decision | Yes? | Dialogue only. |
| Decision | Leave me alone. | Dialogue only. |
| Decision | Me too, Chester. But… I feel like I can’t express my love to you. | Dialogue only. |
| Decision | I’m also pleased with this recruitment. | Dialogue only. |
| Decision | But I’ve never hired a groom… | Dialogue only. |
| Decision | It’s true that someone here is unpopular with the ladies. | Dialogue only. |
| Decision | But there is no instructor here… | Dialogue only. |
| Decision | I can’t deny that there’s an abyss… | Dialogue only. |
| Decision | Who are you talking about? | Dialogue only. |
| Decision | He certainly knows how to make a sale. | Dialogue only. |
| Decision | But no witches work here… | Dialogue only. |
| Decision | I’m also pleased with this recruitment. | Dialogue only. |
Conversation: Ursule Angelica
Automatic outcome: Dialogue only.
Conversation: Ursule Brunhilda
Automatic outcome: Dialogue only.
Conversation: Ursule Gwendan
Automatic outcome: Dialogue only.
Gwendan Affinity Scene 2
| Step | Choice | Outcome |
|---|---|---|
| Decision | You’re right, it’s intolerable. | Gwendan affinity +1. |
| Decision | Certainly. | Gwendan affinity -1. |
| Decision | He was poisoned? | Dialogue only. |
| Decision | Murder is rampant nowadays. It must displease you. | Schedules Grievance Gwendan Debt Reveal for a later cycle. |
| Decision | And you survived such horror? You are very courageous. | Advances Gwendan’s romance route. Gwendan affinity +1. |
| Decision | (Lie) No. | Dialogue only. |
| Decision | Nobody’s forcing you to eat it. | Dialogue only. |
| Decision | Anything else the spoilt little prince wishes to cry about? | Gwendan affinity -1. |
Intendant on Gavault’s Resolution
| Step | Choice | Outcome |
|---|---|---|
| Decision | This isn’t Gavault’s first attempt at insurrection, is it? | Dialogue only. |
| Decision | We had no other choices. | Tyrannic +1. |
| Decision | What else could I have done? | Dialogue only. |
| Decision | But the people made their choice. | Dialogue only. |
| Decision | I regret the turn of events. Let’s hope that the young princess is under wise counsel. | Dialogue only. |
| Decision | This death was accidental. I did not wish for it to happen. | Dialogue only. |
| Decision | We had no other choices. | Tyrannic +1. |
| Replay only: Decision | After all, their current reign was achieved through revolt. | Dialogue only. |
Ursule Affinity Scene 1
| Step | Choice | Outcome |
|---|---|---|
| Decision | Really? | Dialogue only. |
| Decision | … | Dialogue only. |
| Decision | … | Dialogue only. |
| Decision | What on earth is…that? | Dialogue only. |
| Decision | So you’re from Brimwood. | Dialogue only. |
| Decision | Why? | Dialogue only. |
| Decision | ’Dragging your carcass’… Looking for something? Or running away? | Dialogue only. |
| Decision | No, thank you. | Dialogue only. |
| Decision | Why not? | Audacious +1. Ursule affinity +1. |
| Decision | This is unworthy of a Sovereign, and of a knight in my service as well. | Tyrannic +1. |
| Decision | Yes, I can relate. | Ursule affinity +1. |
| Decision | Feeling nostalgic? Why did you leave? | Dialogue only. |
| Decision | A bizarre local culture… | Ursule affinity -1. |
| Decision | (Lie) That looks delicious. | Dialogue only. |
| Decision | Me too. | Dialogue only. |
| Replay only: Decision | And twice over. | Ursule affinity +2. |
| Replay only: Decision | No, thank you. | Dialogue only. |
| Replay only: Decision | Oh, you’re making Firetwig. | Requires Omniscient Level 1. Ursule affinity +1. |
The new ordinary affinity scenes are Angelica’s third, Gwendan’s second, Chester’s second, and Ursule’s first. Gwendan’s second scene can only schedule his debt reveal for Cycle 7; it cannot reform him early enough to unlock his humble Ursule conversation in the same afternoon. Forward Ursule pair scenes are available with Angelica, Brunhilda, and unreformed Gwendan. Rufus, the Wolf, and Arron are marked spoken when recruited during this cycle and cannot immediately take an ordinary affinity or pair scene.
Earlier optional scenes remain available if they were skipped and their Knight still meets the room, affinity, and cooldown requirements. Their unchanged tables are retained on the Cycle 1 walkthrough, Cycle 3 walkthrough, Cycle 4 walkthrough, and Cycle 5 walkthrough, rather than repeating 23 older scenes here.
Round Table and Every New Quest Outcome
The table below covers the 10 quests newly unlockable from Cycle 6’s native, Rozenn, carried Mystic, and random content. Older county, Goose, Courier, and inherited-pool quests keep the full outcomes documented on the Cycle 3 through Cycle 5 pages.
| Quest and unlocking choice | Requirements | Assignment shape | Normal success | Failure | Special outcome |
|---|---|---|---|---|---|
| The Pirates Threat Base route | Confrontation: Strength 6, Agility 3, Wits 3 Conditions: None | 2 Knights; 1 cycle; 2-5 damage; 1-cycle deadline | People satisfaction +2; +80 funds; Great/Critical multiplies funds by 1.5/2 | Grest is destroyed | None |
| The Rat Tide Base route | Hunt: Strength 7, Agility 4, Wits 3 Conditions: Help, Cave, Crowd | 3 Knights; 2 cycles; 1-3 damage; 2-cycle deadline | Nobles satisfaction +2; People satisfaction +1; +90 funds; Great/Critical multiplies funds by 1.5/2 | Rozenn is destroyed | None |
| Giant Cockroach Invasion Eliminate them on sight | Hunt: Strength 8 Conditions: Flying Creature, Big Creature, Track | 2 Knights; 1 cycle; 1-3 damage; no expiry | +35 funds; Nobles satisfaction +1; People satisfaction +1; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| Giant Cockroach Invasion Destroy the nests | Hunt: Strength 5, Agility 3 Conditions: Flying Creature, Big Creature, Track | 1 Knight; 1 cycle; 0-2 damage; no expiry | +35 funds; Nobles satisfaction +1; People satisfaction +1; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| Giant Cockroach Invasion Miniaturize them | Hunt: Strength 4, Magic 3 Conditions: Flying Creature, Big Creature, Track | 1 Knight; 1 cycle; 2-4 damage; no expiry | +35 funds; Nobles satisfaction +1; People satisfaction +1; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| Rozenn Local Custom Base route | Diplomacy: Charisma 6, Magic 3, Wits 3 Conditions: Crowd, Magic Involved, People Involved | 1 Knight; 2 cycles; 1-3 damage; no expiry | People satisfaction +1; Scholars satisfaction +2; +10 funds; Great/Critical multiplies funds by 1.5/2 | No rewards | Not yet reachable in Cycle 6: requires assign Gideon. assign Rufus: People satisfaction -1; Scholars satisfaction +1; Nobles satisfaction -1; XP x1.5 |
| The Possessed Reverend Base route | Duel: Strength 3, Agility 3, Magic 3 Conditions: Magic Involved | 1 Knight; 1 cycle; 1-3 damage; no expiry | +35 funds; Scholars satisfaction +1; Consumable: Homemade Tonic; Great/Critical multiplies funds by 1.5/2 | No rewards | special requirement met: Sovereign Value; +90 funds; Scholars satisfaction +2; XP x1.5 |
| Four-Eyes Escort Base route | Diplomacy: Charisma 7, Wits 3, Luck 2 Conditions: Crowd | 3 Knights; 3 cycles; 1-3 damage; 3-cycle deadline | Scholars satisfaction +2; +15 funds; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| The Silver Cat Hunt the cat with catnip | Hunt: Agility 7, Magic 8, Strength 0 Conditions: Cute Creature, Magic Involved, Track, At Night | 1 Knight; 2 cycles; 0-2 damage; no expiry | Merchants satisfaction +1; Scholars satisfaction -2; +30 funds; Relic: Silver Cat Skin; Great/Critical multiplies funds by 1.5/2 | No rewards | assign Angelica: Scholars satisfaction +1; Merchants satisfaction +1; Angelica affinity +1; XP x1.5 |
| The Silver Cat Confront the sorcerer | Duel: Strength 5, Agility 3, Magic 8, Wits 3 Conditions: Magic Involved, At Night | 1 Knight; 1 cycle; 1-5 damage; no expiry | Merchants satisfaction +1; Scholars satisfaction +2; +25 funds; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| Find the Manuscript Base route | Diplomacy: Charisma 4, Wits 6, Luck 4 Conditions: Investigation | 1 Knight; 2 cycles; 0-1 damage; no expiry | Sovereign Value; +30 funds; Nobles satisfaction +2; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| Get the Manuscript Base route | Relic Recovery: Strength 3, Luck 4 Conditions: Investigation, Heavy Lifting | 1 Knight; 2 cycles; 0-1 damage; no expiry | Sovereign Value; Relic: Ecclesiastical Manuscript | No rewards | None |
The three Giant Cockroach Invasion plans converge on different requirements and damage, but the two one-Knight versions still use the original two-Knight count for the hidden missing-party penalty. The Silver Cat can reach only the catnip-modified hunt, while The Silver Cat sorcerer confrontation can reach only its ordinary version.
Solo Baseline Assignment Matrix
This matrix uses fresh starting statistics, no equipment, no meal, no chosen level-up statistic, and only the named Knight. It covers the eleven-Knight route union: Angelica, Goberto, Gwendan, Chester, Dulahan, Brunhilda, Tarcus, Ursule, the Wolf, Rufus, and Arron. Those Knights are not all compatible in one timeline. The table includes hidden traits, assignment affinity, missing-party penalties, exact random distributions, lethal fresh-armor rolls, and every reachable special outcome.
| Quest and version | Solo Knight | Fresh baseline result |
|---|---|---|
| The Pirates Threat Base route | Angelica | Failure; score -4.660; 3-5 damage; 5 XP; lethal at fresh 5 armor on damage 5: permanent death |
| The Pirates Threat Base route | Goberto | Major Failure; score -9.034; 4-7 damage; 0 XP; lethal at fresh 7 armor on damage 7: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| The Pirates Threat Base route | Gwendan | Major Failure; score -6.867; 2-5 damage; 0 XP |
| The Pirates Threat Base route | Chester | 2.93% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 14.14% Major Failure (2-5 damage, 0 XP); 29.93% Failure (3-5 damage, 5 XP); 30.52% Success (2-4 damage, 11 XP); 17.31% Great Success (2 damage, 16 XP); 5.18% Critical Success (0 damage, 22 XP); assignment affinity +1 |
| The Pirates Threat Base route | Dulahan | Failure; score -4.142; 3-4 damage; 5 XP |
| The Pirates Threat Base route | Brunhilda | Major Failure; score -6.801; 2-5 damage; 0 XP |
| The Pirates Threat Base route | Tarcus | Failure; score -2.137; 3-5 damage; 5 XP; live Nobles-minus-People modifier moves score from -4.137 to -0.137 |
| The Pirates Threat Base route | Ursule | Failure; score -4.473; 3-5 damage; 5 XP; lethal at fresh 5 armor on damage 5: Ursule survives, leaves the Round Table, and follows her return route |
| The Pirates Threat Base route | The Wolf | Failure; score -3.581; 3-5 damage; 5 XP; lethal at fresh 5 armor on damage 5: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| The Pirates Threat Base route | Rufus | Failure; score -2.162; 3-5 damage; 5 XP |
| The Pirates Threat Base route | Arron | Major Failure; score -8.789; 1-4 damage; 0 XP |
| The Rat Tide Base route | Angelica | Critical Failure; score -10.858; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: permanent death; 50% Fortunate branch: Major Failure, 1-3 damage, 0 XP |
| The Rat Tide Base route | Goberto | Critical Failure; score -15.273; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; assignment affinity +1.33 |
| The Rat Tide Base route | Gwendan | Critical Failure; score -12.293; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| The Rat Tide Base route | Chester | 19.09% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 29.32% Major Failure (1-3 damage, 0 XP); 30.10% Failure (2-3 damage, 5 XP); 16.70% Success (1-2 damage, 11 XP); 4.54% Great Success (1 damage, 16 XP); 0.24% Critical Success (0 damage, 22 XP); assignment affinity +1 |
| The Rat Tide Base route | Dulahan | Critical Failure; score -10.356; 52 damage; 0 XP; lethal at fresh 7 armor on damage 52: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| The Rat Tide Base route | Brunhilda | Critical Failure; score -11.244; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Records Brunhilda’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; assignment affinity +1.33 |
| The Rat Tide Base route | Tarcus | Major Failure; score -7.351; 1-3 damage; 0 XP; assignment affinity +1.33; live Nobles-minus-People modifier moves score from -9.351 to -5.351 |
| The Rat Tide Base route | Ursule | Major Failure; score -9.940; 1-3 damage; 0 XP |
| The Rat Tide Base route | The Wolf | Major Failure; score -7.828; 1-3 damage; 0 XP; assignment affinity +1.33; resolves in 1 cycle through Exclusive Wolf mount (+2 reduction) |
| The Rat Tide Base route | Rufus | Major Failure; score -6.159; 1-3 damage; 0 XP; assignment affinity +1.33; resolves in 1 cycle through Hidden Wolf Habits (+1 reduction) |
| The Rat Tide Base route | Arron | Critical Failure; score -15.044; 99 damage; 0 XP; lethal at fresh 7 armor on damage 99: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Giant Cockroach Invasion Eliminate them on sight | Angelica | Major Failure; score -9.630; 1-3 damage; 0 XP |
| Giant Cockroach Invasion Eliminate them on sight | Goberto | Major Failure; score -6.726; 3-5 damage; 0 XP; assignment affinity +1.33 |
| Giant Cockroach Invasion Eliminate them on sight | Gwendan | Major Failure; score -6.904; 1-3 damage; 0 XP |
| Giant Cockroach Invasion Eliminate them on sight | Chester | 18.75% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 37.50% Major Failure (1-3 damage, 0 XP); 43.75% Failure (2-3 damage, 5 XP); assignment affinity +1 |
| Giant Cockroach Invasion Eliminate them on sight | Dulahan | Major Failure; score -6.726; 2-3 damage; 0 XP |
| Giant Cockroach Invasion Eliminate them on sight | Brunhilda | Major Failure; score -6.452; 1-3 damage; 0 XP; assignment affinity +1.33 |
| Giant Cockroach Invasion Eliminate them on sight | Tarcus | Major Failure; score -7.178; 1-3 damage; 0 XP; assignment affinity +1.33; live Nobles-minus-People modifier moves score from -9.178 to -5.178 |
| Giant Cockroach Invasion Eliminate them on sight | Ursule | Major Failure; score -9.356; 1-3 damage; 0 XP |
| Giant Cockroach Invasion Eliminate them on sight | The Wolf | Major Failure; score -8.356; 1-3 damage; 0 XP; assignment affinity +1.33 |
| Giant Cockroach Invasion Eliminate them on sight | Rufus | Major Failure; score -6.178; 1-3 damage; 0 XP; assignment affinity +1.33 |
| Giant Cockroach Invasion Eliminate them on sight | Arron | Critical Failure; score -11.082; 99 damage; 0 XP; lethal at fresh 7 armor on damage 99: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Giant Cockroach Invasion Destroy the nests | Angelica | Failure; score -4.564; 1-2 damage; 5 XP |
| Giant Cockroach Invasion Destroy the nests | Goberto | Major Failure; score -6.569; 3-4 damage; 0 XP; assignment affinity +1.33 |
| Giant Cockroach Invasion Destroy the nests | Gwendan | Failure; score -4.465; 1-2 damage; 5 XP |
| Giant Cockroach Invasion Destroy the nests | Chester | 2.34% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 19.14% Major Failure (1-2 damage, 0 XP); 39.45% Failure (1-2 damage, 5 XP); 28.12% Success (0-1 damage, 11 XP); 10.94% Great Success (0-1 damage, 16 XP); assignment affinity +1 |
| Giant Cockroach Invasion Destroy the nests | Dulahan | Failure; score -1.677; 2-3 damage; 5 XP |
| Giant Cockroach Invasion Destroy the nests | Brunhilda | Major Failure; score -5.627; 1-2 damage; 0 XP; assignment affinity +1.33 |
| Giant Cockroach Invasion Destroy the nests | Tarcus | Major Failure; score -5.437; 1-2 damage; 0 XP; assignment affinity +1.33; live Nobles-minus-People modifier moves score from -7.437 to -3.437 |
| Giant Cockroach Invasion Destroy the nests | Ursule | Major Failure; score -6.867; 1-2 damage; 0 XP |
| Giant Cockroach Invasion Destroy the nests | The Wolf | Failure; score -3.975; 1-2 damage; 5 XP; assignment affinity +1.33 |
| Giant Cockroach Invasion Destroy the nests | Rufus | Failure; score -2.333; 1-2 damage; 5 XP; assignment affinity +1.33 |
| Giant Cockroach Invasion Destroy the nests | Arron | Critical Failure; score -10.175; 99 damage; 0 XP; lethal at fresh 7 armor on damage 99: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Giant Cockroach Invasion Miniaturize them | Angelica | Major Failure; score -9.432; 1-4 damage; 0 XP |
| Giant Cockroach Invasion Miniaturize them | Goberto | Major Failure; score -6.561; 3-6 damage; 0 XP; assignment affinity +1.33 |
| Giant Cockroach Invasion Miniaturize them | Gwendan | Major Failure; score -5.128; 1-4 damage; 0 XP |
| Giant Cockroach Invasion Miniaturize them | Chester | 1.17% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 16.41% Major Failure (1-4 damage, 0 XP); 37.11% Failure (3-4 damage, 5 XP); 32.03% Success (2-3 damage, 11 XP); 12.89% Great Success (2 damage, 16 XP); 0.39% Critical Success (0 damage, 22 XP); assignment affinity +1 |
| Giant Cockroach Invasion Miniaturize them | Dulahan | Failure; score -0.275; 3-4 damage; 5 XP |
| Giant Cockroach Invasion Miniaturize them | Brunhilda | Failure; score -1.419; 3-4 damage; 5 XP; assignment affinity +1.33 |
| Giant Cockroach Invasion Miniaturize them | Tarcus | Major Failure; score -7.013; 1-4 damage; 0 XP; assignment affinity +1.33; live Nobles-minus-People modifier moves score from -9.013 to -5.013 |
| Giant Cockroach Invasion Miniaturize them | Ursule | Failure; score -4.258; 3-4 damage; 5 XP |
| Giant Cockroach Invasion Miniaturize them | The Wolf | Major Failure; score -6.071; 1-4 damage; 0 XP; assignment affinity +1.33 |
| Giant Cockroach Invasion Miniaturize them | Rufus | Failure; score -3.959; 3-4 damage; 5 XP; assignment affinity +1.33 |
| Giant Cockroach Invasion Miniaturize them | Arron | Major Failure; score -6.660; 0-3 damage; 0 XP |
| Rozenn Local Custom Base route | Angelica | Failure; score -4.867; 2-3 damage; 5 XP; assignment affinity +1.33 |
| Rozenn Local Custom Base route | Goberto | Major Failure; score -6.237; 3-5 damage; 0 XP; assignment affinity -0.75 |
| Rozenn Local Custom Base route | Gwendan | Success; score 1.070; 1-2 damage; 11 XP; 50% In Debt branch reduces displayed funds from 10 to 9 |
| Rozenn Local Custom Base route | Chester | 0.85% Major Failure (1-3 damage, 0 XP); 8.37% Failure (2-3 damage, 5 XP); 24.02% Success (1-2 damage, 11 XP); 32.01% Great Success (1 damage, 16 XP); 34.74% Critical Success (0 damage, 22 XP); assignment affinity +1 |
| Rozenn Local Custom Base route | Dulahan | Failure; score -3.054; 3 damage; 5 XP; assignment affinity -0.75 |
| Rozenn Local Custom Base route | Brunhilda | Success; score 4.327; 1-2 damage; 11 XP; assignment affinity -0.75; 25% trait roll: +1 People satisfaction |
| Rozenn Local Custom Base route | Tarcus | Failure; score -1.635; 2-3 damage; 5 XP; live Nobles-minus-People modifier moves score from -3.635 to 0.365 |
| Rozenn Local Custom Base route | Ursule | Success; score 3.838; 1-2 damage; 11 XP; assignment affinity -0.75 |
| Rozenn Local Custom Base route | The Wolf | Success; score 1.946; 1-2 damage; 11 XP; resolves in 1 cycle through Exclusive Wolf mount (+2 reduction) |
| Rozenn Local Custom Base route | Rufus | Unexpected Outcome; otherwise Failure at -0.473; 1-3 damage; 16 XP; resolves in 1 cycle through Hidden Wolf Habits (+1 reduction) |
| Rozenn Local Custom Base route | Arron | Success; score 0.838; 0-1 damage; 11 XP; assignment affinity -0.75 |
| The Possessed Reverend Base route | Angelica | Success; score 1.203; 1-2 damage; 6 XP |
| The Possessed Reverend Base route | Goberto | Success; score 0.124; 1-2 damage; 6 XP; assignment affinity +1.33 |
| The Possessed Reverend Base route | Gwendan | Success; score 1.444; 1-2 damage; 6 XP; 50% In Debt branch reduces displayed funds from 35 to 30 |
| The Possessed Reverend Base route | Chester | 56.25% Unexpected Outcome (1-3 damage, 9 XP); 0.04% Major Failure (1-3 damage, 0 XP); 1.72% Failure (2-3 damage, 3 XP); 7.34% Success (1-2 damage, 6 XP); 14.22% Great Success (1 damage, 9 XP); 20.43% Critical Success (0 damage, 12 XP); assignment affinity +1 |
| The Possessed Reverend Base route | Dulahan | Unexpected Outcome; otherwise Critical Success at 12.352; 0-1 damage; 9 XP |
| The Possessed Reverend Base route | Brunhilda | Unexpected Outcome; otherwise Success at 4.991; 1-3 damage; 9 XP |
| The Possessed Reverend Base route | Tarcus | Success; score 1.311; 1-2 damage; 6 XP; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from -0.689 to 3.311 |
| The Possessed Reverend Base route | Ursule | Unexpected Outcome; otherwise Success at 4.784; 1-3 damage; 9 XP |
| The Possessed Reverend Base route | The Wolf | Success; score 3.311; 1-2 damage; 6 XP |
| The Possessed Reverend Base route | Rufus | Great Success; score 5.494; 1 damage; 9 XP |
| The Possessed Reverend Base route | Arron | Failure; score -0.241; 1-2 damage; 3 XP |
| Four-Eyes Escort Base route | Angelica | Critical Failure; score -11.948; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: permanent death; assignment affinity +1.33 |
| Four-Eyes Escort Base route | Goberto | Critical Failure; score -17.103; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; assignment affinity -0.75 |
| Four-Eyes Escort Base route | Gwendan | Critical Failure; score -10.783; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Four-Eyes Escort Base route | Chester | 13.09% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 26.61% Major Failure (1-3 damage, 0 XP); 31.81% Failure (2-3 damage, 5 XP); 21.34% Success (1-2 damage, 11 XP); 6.67% Great Success (1 damage, 16 XP); 0.49% Critical Success (0 damage, 22 XP); assignment affinity +1 |
| Four-Eyes Escort Base route | Dulahan | Critical Failure; score -20.256; 52 damage; 0 XP; lethal at fresh 7 armor on damage 52: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; assignment affinity -0.75 |
| Four-Eyes Escort Base route | Brunhilda | Critical Failure; score -11.895; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Records Brunhilda’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; assignment affinity -0.75 |
| Four-Eyes Escort Base route | Tarcus | Major Failure; score -9.168; 1-3 damage; 0 XP; live Nobles-minus-People modifier moves score from -11.168 to -7.168 |
| Four-Eyes Escort Base route | Ursule | Critical Failure; score -11.978; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: Ursule survives, leaves the Round Table, and follows her return route; assignment affinity -0.75 |
| Four-Eyes Escort Base route | The Wolf | Critical Failure; score -10.584; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; resolves in 1 cycle through Exclusive Wolf mount (+2 reduction) |
| Four-Eyes Escort Base route | Rufus | Critical Failure; score -13.019; 100 damage; 0 XP; lethal at fresh 7 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; resolves in 2 cycles through Hidden Wolf Habits (+1 reduction) |
| Four-Eyes Escort Base route | Arron | Major Failure; score -8.782; 0-2 damage; 0 XP; assignment affinity -0.75 |
| The Silver Cat Hunt the cat with catnip | Angelica | Unexpected Outcome; otherwise Failure at -4.393; 0-2 damage; 16 XP; assignment affinity -0.75 |
| The Silver Cat Hunt the cat with catnip | Goberto | Major Failure; score -5.835; 3-4 damage; 0 XP; assignment affinity +1.33 |
| The Silver Cat Hunt the cat with catnip | Gwendan | Failure; score -4.209; 1-2 damage; 5 XP |
| The Silver Cat Hunt the cat with catnip | Chester | 0.05% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 3.74% Major Failure (1-2 damage, 0 XP); 15.36% Failure (1-2 damage, 5 XP); 29.47% Success (0-1 damage, 11 XP); 30.08% Great Success (0-1 damage, 16 XP); 21.31% Critical Success (0 damage, 22 XP); assignment affinity +1 |
| The Silver Cat Hunt the cat with catnip | Dulahan | Great Success; score 6.848; 0 damage; 16 XP; assignment affinity +1.33 |
| The Silver Cat Hunt the cat with catnip | Brunhilda | Success; score 0.305; 0-1 damage; 11 XP; assignment affinity +2.66; 25% trait roll: +1 People satisfaction |
| The Silver Cat Hunt the cat with catnip | Tarcus | Failure; score -4.719; 1-2 damage; 5 XP; assignment affinity +0.58; live Nobles-minus-People modifier moves score from -6.719 to -2.719 |
| The Silver Cat Hunt the cat with catnip | Ursule | Failure; score -0.899; 1-2 damage; 5 XP; assignment affinity -0.75 |
| The Silver Cat Hunt the cat with catnip | The Wolf | Failure; score -0.392; 1-2 damage; 5 XP; assignment affinity +0.58 |
| The Silver Cat Hunt the cat with catnip | Rufus | Success; score 0.612; 0-1 damage; 11 XP; assignment affinity +0.58 |
| The Silver Cat Hunt the cat with catnip | Arron | Failure; score -4.721; 0-1 damage; 5 XP; assignment affinity -0.75 |
| The Silver Cat Confront the sorcerer | Angelica | Failure; score -4.646; 2-5 damage; 5 XP; lethal at fresh 5 armor on damage 5: permanent death |
| The Silver Cat Confront the sorcerer | Goberto | Major Failure; score -7.004; 4-7 damage; 0 XP; lethal at fresh 7 armor on damage 7: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; assignment affinity +1.33 |
| The Silver Cat Confront the sorcerer | Gwendan | Failure; score -4.162; 2-5 damage; 5 XP |
| The Silver Cat Confront the sorcerer | Chester | 0.11% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 2.11% Major Failure (2-5 damage, 0 XP); 9.45% Failure (2-5 damage, 5 XP); 21.06% Success (1-4 damage, 11 XP); 28.02% Great Success (1-2 damage, 16 XP); 39.25% Critical Success (0 damage, 22 XP); assignment affinity +1 |
| The Silver Cat Confront the sorcerer | Dulahan | Great Success; score 5.513; 0-1 damage; 16 XP |
| The Silver Cat Confront the sorcerer | Brunhilda | Success; score 0.311; 1-4 damage; 11 XP; 25% trait roll: +1 People satisfaction |
| The Silver Cat Confront the sorcerer | Tarcus | Success; score 1.137; 1-4 damage; 11 XP; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from -0.863 to 3.138 |
| The Silver Cat Confront the sorcerer | Ursule | Success; score 2.419; 1-4 damage; 11 XP |
| The Silver Cat Confront the sorcerer | The Wolf | Success; score 0.643; 1-4 damage; 11 XP |
| The Silver Cat Confront the sorcerer | Rufus | Success; score 3.079; 1-4 damage; 11 XP |
| The Silver Cat Confront the sorcerer | Arron | Failure; score -2.402; 1-4 damage; 5 XP |
| Find the Manuscript Base route | Angelica | Failure; score -2.353; 1 damage; 5 XP; assignment affinity +1.33 |
| Find the Manuscript Base route | Goberto | Major Failure; score -8.722; 3 damage; 0 XP; assignment affinity -0.75 |
| Find the Manuscript Base route | Gwendan | Failure; score -0.303; 1 damage; 5 XP |
| Find the Manuscript Base route | Chester | 2.05% Major Failure (1 damage, 0 XP); 11.62% Failure (1 damage, 5 XP); 26.98% Success (0 damage, 11 XP); 31.81% Great Success (0 damage, 16 XP); 27.54% Critical Success (0 damage, 22 XP); assignment affinity +1 |
| Find the Manuscript Base route | Dulahan | Critical Failure; score -11.801; 52 damage; 0 XP; lethal at fresh 7 armor on damage 52: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; assignment affinity -0.75 |
| Find the Manuscript Base route | Brunhilda | Failure; score -3.449; 1 damage; 5 XP; assignment affinity -0.75 |
| Find the Manuscript Base route | Tarcus | Success; score 0.683; 0 damage; 11 XP; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from -1.317 to 2.683 |
| Find the Manuscript Base route | Ursule | Failure; score -2.399; 1 damage; 5 XP; assignment affinity -0.75 |
| Find the Manuscript Base route | The Wolf | Failure; score -1.013; 1 damage; 5 XP; resolves in 1 cycle through Exclusive Wolf mount (+2 reduction) |
| Find the Manuscript Base route | Rufus | Failure; score -3.399; 1 damage; 5 XP; resolves in 1 cycle through Hidden Wolf Habits (+1 reduction) |
| Find the Manuscript Base route | Arron | Success; score 0.970; 0 damage; 11 XP; assignment affinity -0.75 |
| Get the Manuscript Base route | Angelica | Success; score 2.888; 0 damage; 6 XP |
| Get the Manuscript Base route | Goberto | Failure; score -0.225; 3 damage; 3 XP; assignment affinity +1.33 |
| Get the Manuscript Base route | Gwendan | Failure; score -0.660; 1 damage; 3 XP; assignment affinity -0.75 |
| Get the Manuscript Base route | Chester | 10.94% Failure (1 damage, 3 XP); 31.64% Success (0 damage, 6 XP); 37.11% Great Success (0 damage, 9 XP); 20.31% Critical Success (0 damage, 12 XP); assignment affinity +1 |
| Get the Manuscript Base route | Dulahan | Failure; score -0.225; 2 damage; 3 XP |
| Get the Manuscript Base route | Brunhilda | Success; score 0.066; 0 damage; 6 XP; 25% trait roll: +1 People satisfaction |
| Get the Manuscript Base route | Tarcus | Success; score 2.854; 0 damage; 6 XP; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from 0.855 to 4.854 |
| Get the Manuscript Base route | Ursule | Failure; score -1.536; 1 damage; 3 XP; assignment affinity +1.33 |
| Get the Manuscript Base route | The Wolf | Failure; score -1.843; 1 damage; 3 XP; assignment affinity +1.33; resolves in 1 cycle through Exclusive Wolf mount (+2 reduction) |
| Get the Manuscript Base route | Rufus | Success; score 0.050; 0 damage; 6 XP; assignment affinity +1.33; resolves in 1 cycle through Hidden Wolf Habits (+1 reduction) |
| Get the Manuscript Base route | Arron | Success; score 1.219; 0 damage; 6 XP; assignment affinity +1.33 |
The Wolf’s mount shortens a quest by two cycles and Rufus’s hidden Wolf Habits shortens it by one. A party uses its slowest member’s reduction. Positive modifier duration is added afterward, so the catnip Silver Cat route still takes two cycles for either of them. The Possessed Reverend tests live Magic before scoring; Chester has an exact 9 in 16 chance to trigger that special, and a failed probe rerolls Magic again for the normal result.
Ursule Corruption Routes
A legitimate Cycle 6 assignment can use only Ursule’s zero-death state or her Low return after one Cycle 5 death. Rewinding to the saved Cycle 5 morning restores her saved death count, so repeated Cycle 5 replays cannot manufacture Mid or High versions before this Round Table. Lethal damage never removes her permanently: it advances the death count, removes her for the moment, and schedules the next corruption-return audience.
| Quest and version | Ursule state | Statistics and armor | Solo result | Death consequence |
|---|---|---|---|---|
| The Pirates Threat Base route | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Failure; score -4.473; 3-5 damage; 5 XP | Lethal on damage 5; death count becomes 1. She leaves until the Low corruption return audience. |
| The Pirates Threat Base route | Low (1 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Failure; score -4.473; 3-5 damage; 5 XP | Lethal on damage 3, 4, 5; death count becomes 2. She leaves until the Mid corruption return audience. |
| The Rat Tide Base route | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Major Failure; score -9.940; 1-3 damage; 0 XP | No lethal damage roll at this state’s fresh armor. |
| The Rat Tide Base route | Low (1 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Major Failure; score -9.940; 1-3 damage; 0 XP | Lethal on damage 3; death count becomes 2. She leaves until the Mid corruption return audience. |
| Giant Cockroach Invasion Eliminate them on sight | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Major Failure; score -9.356; 1-3 damage; 0 XP | No lethal damage roll at this state’s fresh armor. |
| Giant Cockroach Invasion Eliminate them on sight | Low (1 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Major Failure; score -9.356; 1-3 damage; 0 XP | Lethal on damage 3; death count becomes 2. She leaves until the Mid corruption return audience. |
| Giant Cockroach Invasion Destroy the nests | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Major Failure; score -6.867; 1-2 damage; 0 XP | No lethal damage roll at this state’s fresh armor. |
| Giant Cockroach Invasion Destroy the nests | Low (1 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Major Failure; score -6.867; 1-2 damage; 0 XP | No lethal damage roll at this state’s fresh armor. |
| Giant Cockroach Invasion Miniaturize them | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Failure; score -4.258; 3-4 damage; 5 XP | No lethal damage roll at this state’s fresh armor. |
| Giant Cockroach Invasion Miniaturize them | Low (1 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Failure; score -4.258; 3-4 damage; 5 XP | Lethal on damage 3, 4; death count becomes 2. She leaves until the Mid corruption return audience. |
| Rozenn Local Custom Base route | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Success; score 3.838; 1-2 damage; 11 XP | No lethal damage roll at this state’s fresh armor. |
| Rozenn Local Custom Base route | Low (1 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Success; score 3.838; 1-2 damage; 11 XP | No lethal damage roll at this state’s fresh armor. |
| The Possessed Reverend Base route | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Unexpected Outcome; 1-3 damage; 9 XP; special outcome replaces normal scoring | No lethal damage roll at this state’s fresh armor. |
| The Possessed Reverend Base route | Low (1 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Unexpected Outcome; 1-3 damage; 9 XP; special outcome replaces normal scoring | Lethal on damage 3; death count becomes 2. She leaves until the Mid corruption return audience. |
| Four-Eyes Escort Base route | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Critical Failure; score -11.978; 100 damage; 0 XP | Lethal on damage 100; death count becomes 1. She leaves until the Low corruption return audience. |
| Four-Eyes Escort Base route | Low (1 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Critical Failure; score -11.978; 100 damage; 0 XP | Lethal on damage 100; death count becomes 2. She leaves until the Mid corruption return audience. |
| The Silver Cat Hunt the cat with catnip | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Failure; score -0.899; 1-2 damage; 5 XP | No lethal damage roll at this state’s fresh armor. |
| The Silver Cat Hunt the cat with catnip | Low (1 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Failure; score -0.899; 1-2 damage; 5 XP | No lethal damage roll at this state’s fresh armor. |
| The Silver Cat Confront the sorcerer | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Success; score 2.419; 1-4 damage; 11 XP | No lethal damage roll at this state’s fresh armor. |
| The Silver Cat Confront the sorcerer | Low (1 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Success; score 2.419; 1-4 damage; 11 XP | Lethal on damage 3, 4; death count becomes 2. She leaves until the Mid corruption return audience. |
| Find the Manuscript Base route | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Failure; score -2.399; 1 damage; 5 XP | No lethal damage roll at this state’s fresh armor. |
| Find the Manuscript Base route | Low (1 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Failure; score -2.399; 1 damage; 5 XP | No lethal damage roll at this state’s fresh armor. |
| Get the Manuscript Base route | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Failure; score -1.536; 1 damage; 3 XP | No lethal damage roll at this state’s fresh armor. |
| Get the Manuscript Base route | Low (1 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Failure; score -1.536; 1 damage; 3 XP | No lethal damage roll at this state’s fresh armor. |
Cycle 7 Quest Consequences
One-cycle assignments made now resolve before the Cycle 7 Tower View. Longer contracts remain active unless the Wolf or Rufus shortens them, and an unassigned deadline-two quest normally drops to one remaining cycle instead of failing immediately.
| Quest and version | Cycle 7 or later consequence |
|---|---|
| The Pirates Threat Base route | A Cycle 6 assignment resolves when Cycle 7 begins. Success grants 2 People satisfaction and 80 funds before Great or Critical funds multipliers. Failure destroys Grest and produces no visible follow-up audience. Leaving this one-cycle deadline unassigned also produces that Critical Failure as Cycle 7 begins. In the fresh solo baseline, Angelica, Goberto, Ursule, and The Wolf can be killed by the top end of their predicted result damage. |
| The Rat Tide Base route | Most fresh solo assignments remain in progress through Cycle 7 and resolve in Cycle 8. The Wolf’s built-in mount and Rufus’s hidden Wolf Habits shorten a solo assignment to one cycle, so their results can appear as Cycle 7 begins. Success grants 2 Nobles satisfaction, 1 People satisfaction, and 90 funds before tier multipliers; failure destroys Rozenn. If left unassigned, the deadline drops from two cycles to one in Cycle 7 rather than failing immediately. |
| Giant Cockroach Invasion Eliminate them on sight | The elimination route asks for two Knights, requires 8 Strength, and deals 1 to 3 base damage. A Cycle 6 assignment resolves as Cycle 7 begins. Normal success grants 35 funds, 1 Nobles satisfaction, and 1 People satisfaction; neither normal result schedules a follow-up. |
| Giant Cockroach Invasion Destroy the nests | Destroying the nests lowers the damage to 0 to 2, changes the requirements to 5 Strength and 3 Agility, and displays one requested Knight. The hidden score still uses the base two-Knight count, so a solo Knight keeps the missing-Knight penalty. A Cycle 6 assignment resolves as Cycle 7 begins; normal success grants 35 funds plus 1 Nobles and 1 People satisfaction. |
| Giant Cockroach Invasion Miniaturize them | Miniaturizing the cockroaches raises the damage to 2 to 4, changes the requirements to 4 Strength and 3 Magic, and displays one requested Knight. The hidden score still uses the base two-Knight count, so a solo Knight keeps the missing-Knight penalty. A Cycle 6 assignment resolves as Cycle 7 begins; normal success grants 35 funds plus 1 Nobles and 1 People satisfaction. |
| Rozenn Local Custom Base route | Most solo assignments remain in progress through Cycle 7 and resolve in Cycle 8. The Wolf or Rufus finishes a solo assignment as Cycle 7 begins because of their built-in duration reductions. Normal success grants 1 People satisfaction, 2 Scholars satisfaction, and 10 funds. Rufus instead triggers a reachable special result worth 1 Scholars satisfaction but minus 1 People and 1 Nobles satisfaction; Gideon’s separate special is not reachable in Cycle 6. |
| The Possessed Reverend Base route | A Cycle 6 assignment resolves as Cycle 7 begins. Any assigned Knight whose live Magic check reaches 7 triggers the special result before scoring: 2 Kind, 2 Scholars satisfaction, and 90 funds. At fresh values this is guaranteed for Dulahan, Brunhilda, and Ursule, while Chester has an exact 9-in-16 threshold chance. Otherwise normal success grants 35 funds, 1 Scholars satisfaction, and a Homemade Tonic. Neither result queues a follow-up. |
| Four-Eyes Escort Base route | A normal fresh solo assignment lasts three cycles and resolves in Cycle 9. Rufus reduces that to two cycles and resolves in Cycle 8; The Wolf’s built-in mount reduces it to one cycle, so his result can appear as Cycle 7 begins. Success grants 2 Scholars satisfaction and 15 funds; failure queues an escort-failure audience. Leaving it unassigned enters Cycle 7 with two deadline cycles remaining. |
| The Silver Cat Hunt the cat with catnip | The only reachable route is the catnip modifier: 7 Agility and 8 Magic, 0 to 2 damage, and a two-cycle completion time. Its extra tick is added after duration reduction, so even The Wolf and Rufus remain in progress through Cycle 7 and resolve in Cycle 8. Normal success grants 30 funds, 1 Merchants satisfaction, minus 2 Scholars satisfaction, and the Silver Cat Skin. Angelica’s special replaces all of that with 1 Scholars, 1 Merchants, and 1 Angelica affinity. |
| The Silver Cat Confront the sorcerer | Only the base sorcerer route is reachable. A Cycle 6 assignment resolves as Cycle 7 begins; normal success grants 1 Merchants satisfaction, 2 Scholars satisfaction, and 25 funds before tier multipliers, with no follow-up. In the fresh solo baseline, Angelica and Goberto can be killed by the top end of their predicted result damage. |
| Find the Manuscript Base route | Most fresh solo assignments remain in progress through Cycle 7 and resolve in Cycle 8. The Wolf or Rufus shortens a solo assignment to one cycle, so their result can appear as Cycle 7 begins. Normal success grants 2 Wise, 30 funds, and 2 Nobles satisfaction; neither result schedules a follow-up. |
| Get the Manuscript Base route | Most fresh solo assignments remain in progress through Cycle 7 and resolve in Cycle 8. The Wolf or Rufus shortens a solo assignment to one cycle, so their result can appear as Cycle 7 begins. Normal success costs 2 Wise and grants the Ecclesiastical Manuscript; neither result schedules a follow-up. |
Cycle 6 End State
Cycle 6 ends at the first Cycle 7 Tower View. Cycle 7’s native morning begins with the assassination attempt. Compatible Cycle 6 quest results, callbacks, deaths, county location introductions, Gwendan’s debt reveal, the delayed Grest Scholars scene, and another Dragon Knight result can all join it when their character slots remain free.
What Can Join Cycle 7
- Pirates: Success gives People satisfaction and funds. Failure or leaving the one-cycle deadline unassigned destroys Grest, and no visible failure audience follows.
- Gwendan: Completing his second affinity scene schedules the debt reveal for the next cycle; his reformed state and the later Rupin chain are therefore Cycle 7-or-later routes rather than same-afternoon Cycle 6 content.
- Counties: Cycle 6 confrontations and one-cycle investigations can schedule the next ending, recruit route, or county-location introduction. A location introduction created by a Cycle 6 result belongs to Cycle 7.
- New random pools: Milkford’s first grievance unlocks its filler pack for Cycle 7. A county-location introduction played in Cycle 6 can likewise make that location’s pack eligible only after the current fill has already finished.
- Grest Scholars: The older Roland follow-up displaced by native Grest now finds its first free Roland slot in Cycle 7.
- Callbacks, departures, and deaths: Freshly opened callbacks and low-affinity departure checks target the next free compatible cycle. Angelica, Goberto, and Gwendan can add announcements; Ursule instead follows her corruption-return rules. A Goberto death in Cycle 6 starts Dulahan’s two-cycle timer for Cycle 8, not Cycle 7. The Wolf, Rufus, and Arron have no standard announcement card.
- Dragon Knight: A delayed request played now unlocks the same one-cycle ultimatum quest, so its victory or failure becomes a forced Cycle 7 major scene.
- Random quests: The Rat Tide, Rozenn Local Custom, Find the Manuscript, and Get the Manuscript normally continue into Cycle 8, but the Wolf or Rufus can shorten them. Four-Eyes Escort is longer; the Silver Cat modifier’s added tick cannot be erased by either built-in reduction.
For a stable route, clear The Pirates Threat, protect any Knight whose future callback matters, and use the live preview before assigning the high-damage Silver Cat or pirate contracts. Cycle 6 is less about one universal best answer than preventing short deadlines, lethal rolls, and shared-character scheduling from closing the branch you intend to follow.