Cycle 5 introduces Ursule and Rozenn while normally paying off the choice you made for the Kutnar Nomads. County investigations, delayed recruitments, death announcements, carried Goose quests, and a replay-only Serpent Knight can all join them. Villador’s 17 random grievances are now active, and a Courier visit missed in Cycle 4 can retry here.
Spoiler warning: This guide covers all 225 distinct labels in scheduled, delayed, replay, intervention, and optional scenes; all 332 labels in the complete random pool; and every result for the 17 quests newly unlockable during Cycle 5.
Return to the Cycle 4 walkthrough
Recommended Order
- Hear Ursule first and recruit her if you want another Knight for this Round Table. She likes Audacious-gated answers and dislikes Wise-gated answers, so recruiting her early also enables those hidden relationship reactions during later Cycle 5 audiences.
- Resolve the Kutnar Nomad follow-up when it survives scheduling. The scene is fixed by the refuge or forest choice from Cycle 4, and both versions contain a severe authority response alongside a calmer answer.
- Hear Rozenn before choosing assignments. Both investigations advance the county, but they test different statistics and lead to different Cycle 6 follow-ups.
- Resolve every county result and delayed recruitment card. Shared-character scheduling can move a second callback or county representative farther forward, so the visible order is not proof that a route disappeared.
- Take any random grievance before locking the Round Table. Villador has joined the old starting, Clovermont, and Grest pools; Rozenn’s own pool unlocks during this cycle but cannot be drawn until Cycle 6.
- If the Courier was blocked in Cycle 4 by more than ten open quests, reduce the list before the audience phase ends. His cooldown remains ready and the same three Act 1 bundles can retry.
- Use the afternoon for repairs, one Intendancy investigation and result, Map Room callbacks, and eligible affinity scenes. A newly recruited Knight is normally available for quests but not a same-cycle free-time scene; Angelica is the code exception.
- Assign deadline quests before ordinary contracts, then advance through every result and level-up panel until the first Cycle 6 Tower View appears.
Cycle 5 Audience Assembly
The two native Cycle 5 cards are Ursule’s candidacy and Rozenn’s first grievance. Cycle 4 also schedules one of two Nomad follow-ups, but the follow-up is rejected or removed if its Knight participant has died: the Tower route uses Gwendan and the forest route uses Angelica. Most forward routes therefore start with three direct scenes, while a compatible death route can start with two.
| Guaranteed and delayed morning scenes | Random audience result |
|---|---|
| 2 | Adds exactly 2 random grievances. |
| 3 | Adds 1 or 2 random grievances. |
| 4 | Adds exactly 1 random grievance. |
| 5 or more | Adds no random grievance. |
The direct list can range from 2 to 12 resources. After random filling and removal of the forced Dragon Knight major audience, the morning presents 3-11 selectable cards. A compatible 12-resource route combines the two native scenes, one surviving Nomad route, both reconciled county results, one held blacksmith result, Gwendan’s and Goberto’s death announcements, one Chester route, one Gavault recruit callback, the Dragon Knight request, and the replay-only Serpent Knight. These are tightly constrained: Angelica/Gwendan scenes share two character slots, Goberto and Dulahan share one forward route, Chester routes cannot stack, and Brunhilda and Tarcus are mutually exclusive.
The random-definition superset now contains 98 cards: 49 starting cards, 16 Clovermont cards, 16 Grest cards, and 17 Villador cards. Depending on the two previous cycles, zero through three cards have already been consumed, so the strict live pool contains 95-98 cards before the Cycle 5 draw. The appendix shows the complete superset because each earlier grievance can survive on a different route or return after a rewind restores an earlier pool snapshot.
Conditional Card Checklist
| Earlier state | Possible Cycle 5 addition |
|---|---|
| The welcomed Nomads still have living Gwendan, or the rejected Nomads still have living Angelica | The corresponding Tower-refuge or cold-forest consequence. A dead required Knight removes it. |
| A Cycle 3 county quest was assigned late, or a Cycle 4 county continuation finished | The corresponding next county scene. Reconciled failures still cannot create the opposite-county fallback. |
| Angelica, Gwendan, Goberto, Chester, Dulahan, Brunhilda, or Tarcus was postponed or dismissed and the available callback request was sent during Cycle 4 | That Knight’s next return, unless a shared-character conflict pushes it farther forward. |
| A carried Goose quest or Goose Part Two finished during Cycle 4 | One Chester result or candidacy scene. Chester-character routes cannot stack in the same cycle. |
| A carried Broken Relic or shortened Striking Scholars quest resolves | Its choice-free or choice-bearing result audience, when its character slot remains available. |
| Goberto died in Cycle 3 | Dulahan’s candidacy arrives after its two-cycle delay. A Cycle 4 Goberto death instead gives Berta now and delays Dulahan to Cycle 6. |
| Gwendan died in Cycle 3 or Cycle 4 | Gwendolen’s announcement can finally occupy Cycle 5 because Villador no longer holds her native slot. |
| Angelica died in Cycle 4 | Elioth brings her death announcement. |
| Angelica lost enough affinity from other Knight deaths | Her low-affinity departure audience can appear; Gwendan and Goberto cannot reach the same threshold this early. |
| The Dragon Knight’s Map Room request was sent after the Cycle 4 ultimatum | His major follow-up counts during random filling, then is removed from the card row and played automatically. |
| You rewound from Cycle 4 before meeting Epicrates | The replay-only Serpent Knight audience is scheduled here. |
Ursule’s Candidacy
| Step | Choice | Outcome |
|---|---|---|
| Decision | … | Dialogue only. |
| Decision | …? | Dialogue only. |
| Decision | If it’s a staring contest, I’m winning. | Audacious +1. |
| Decision | … What can I do for you? | Dialogue only. |
| Decision | We do have a lot of absurd requests. Welcome aboard. | Recruits Ursule. |
| Decision | Might have some in a week. | Keeps Ursula available to call back later. |
| Decision | Nothing that would interest you. | Dialogue only. |
Recruitment adds Ursule to this cycle’s Round Table immediately. Might have some in a week. unlocks her Map Room callback; dismissing her ends the forward recruitment route. Her fresh statistics are Strength 3, Agility 4, Charisma 2, Magic 7, Wits 7, and Luck 0. She likes Relic Recovery, dislikes Diplomacy, likes Audacious Sovereign answers, and dislikes Wise ones.
Ursule’s unusual death-and-corruption mechanics do not alter this first conversation. They begin to matter after she has joined and died in later quest results; the assignment matrix preserves any Cycle 5 special that can already trigger.
Kutnar Nomad Consequence
Welcoming the Nomads in Cycle 4 schedules the Tower-refuge scene. Sending them away schedules the cold-forest scene. They are mutually exclusive in one timeline, and the chosen scene disappears if its required Knight has died before Cycle 5 filling.
| Step | Choice | Outcome |
|---|---|---|
| Decision | Calm down. They’re leaving today, and I’ll make them pay for the inconvenience. | People satisfaction -1. Kind -1. Gains 50 funds. |
| Decision | Silence. I am your Sovereign and you will show me respect. | Gwendan affinity -1. Tyrannic +2. |
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’m sorry. It would have involved placing too much trust in them. | Kind +1. |
| Decision | I don’t have time for this. I’m your Sovereign and you will not question my decisions. | Nobles satisfaction +1. Angelica affinity -1. Tyrannic +2. |
The harsher replies give Tyrannic +2 and directly reduce the affinity of the Knight who challenges you. The calmer Tower answer gains 50 funds but costs People satisfaction and Kind progress; the calmer forest apology gives Kind +1.
Rozenn’s First Grievance
| Step | Choice | Outcome |
|---|---|---|
| Decision | I will investigate the occultists. | Unlocks Ask the Mystics. |
| Decision | I will investigate the nobles. | Unlocks Ask the Nobles. |
| Decision | You… you know each other? | Records the first meeting with Rozenn’s emissary. |
| Decision | I’m feeling dizzy. Anything else? | Records the first meeting with Rozenn’s emissary. |
| Replay only: Decision | You wanted to talk to me about the stolen manuscript, didn’t you? | Dialogue only. |
| Replay only: Decision | Hello. You look stunning. | Dialogue only. |
The opening answer is conversational. The real branch is the final investigation: Ask the Mystics or Ask the Nobles. Only one is unlocked in a timeline. Rozenn’s random pack and Arlin’s kitchen conversation are enabled before that choice, but filling has already happened; Rozenn grievances begin in Cycle 6.
County Consequences
These scenes can be one stage apart between playthroughs. A county quest assigned immediately in Cycle 4 reaches its next audience now; a Cycle 3 investigation carried and assigned during Cycle 4 instead produces the earlier continuation now.
Gavault’s first audience
| Step | Choice | Outcome |
|---|---|---|
| Decision | We’ll get there. See you soon. | Dialogue only. |
| Decision | If we fail, your lion will get a bite from my counsellor. | Audacious +1. Kind -1. |
| Replay only: Decision | Truthfully, I know who is instigating this revolt and where they are; I will speak to them personally. | Requires Omniscient Level 1. Schedules the Gavault daughter-side follow-up for the next cycle. |
| Decision | Let’s investigate among the common people. | Requires People satisfaction 5. Unlocks the Gavault People Investigation quest. |
| Decision | We will search among the members of the nobility. | Requires Nobles satisfaction 5. Unlocks the Gavault Nobles Investigation quest. |
| Decision | We’ll go ask around in the local taverns. | Unlocks the Gavault Taverns Investigation quest. |
| Decision | … And how can I help you prove your innocence? | Dialogue only. |
| Decision | … And how can I be certain of your innocence? | Dialogue only. |
| Decision | … No, regarding your visit. | Dialogue only. |
| Decision | Why are you being targeted, exactly? | Dialogue only. |
| Decision | You seem troubled. Why are you being targeted? | Kind +1. |
| Decision | In short, you want to stifle the protest. | Dialogue only. Marks Countess Mathilda as met, enabling her remembered replay opening. |
| Decision | Why not openly resolve the anger of the people? | Dialogue only. Marks Countess Mathilda as met, enabling her remembered replay opening. |
| Decision | You say your people are mourning… a nobleman? | Dialogue only. |
| Decision | Hm. Can you give me more details? | Dialogue only. |
| Decision | I certainly won’t hold him back… You were saying about these diplomatic diatribes? | Audacious +1. |
| Decision | By diplomatic diatribes, you mean… political shenanigans? | Audacious +1. |
| Decision | … Do you always bring your pet lion with you? | Audacious +1. |
| Replay only: Decision | Welcome. I am aware of the political intrigues in which you are involved. | Requires Omniscient Level 1. |
| Decision | Tell me more. | Dialogue only. |
Gavault: Brunhilda’s side
| Step | Choice | Outcome |
|---|---|---|
| Decision | … So you are the leader of the revolt in Gavault? | Dialogue only. |
| Decision | Yes, that’s the plan. You’ll never get out of here. | Audacious +1. Brunhilda affinity +1.5. |
| Replay only: Decision | Hello. I already know what you have in mind. | Dialogue only. |
| Decision | … I’ll be with you. | Unlocks Taking Fort Gavault. |
| Decision | I won’t support you in this. | Schedules the Gavault mother-side follow-up for the next cycle. |
| Decision | And you really think your mother is guilty? | Dialogue only. |
| Decision | So defending the people is what drives you? | Dialogue only. |
| Decision | I mostly get the impression that you have issues to resolve with her. | Dialogue only. |
| Decision | … And what’s your plan to succeed? | Dialogue only. |
| Decision | … And where is all this going to lead you? | Dialogue only. |
| Decision | So… it’s just to stand up to your mother? | Dialogue only. |
| Decision | … I’ll be with you. | Unlocks Taking Fort Gavault. |
| Decision | I won’t support you in this. | Schedules the Gavault mother-side follow-up for the next cycle. |
| Decision | You should give up the rebellion. You don’t really want to go that far. | Dialogue only. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
| Decision | I’ve heard enough. You may leave. | Schedules the Gavault mother-side follow-up for the next cycle. |
| Decision | … Okay. So what’s your plan to help the people, then? | Dialogue only. |
| Decision | ” Slay ”. Do you have any question? | Recruits Brunhilda. Schedules the final Gavault mother-side audience with Brunhilda alive for the next cycle. Records Brunhilda’s recruitment. |
| Decision | … Welcome to the Round Table, Brunhilda. | Recruits Brunhilda. Schedules the final Gavault mother-side audience with Brunhilda alive for the next cycle. Records Brunhilda’s recruitment. |
| Decision | Now spill the tea… are you the leader of the revolt? | Dialogue only. |
| Decision | But… why? | Dialogue only. |
| Decision | The people seem to be in very good hands… | Dialogue only. |
| Decision | I’m totally serious. | Brunhilda affinity +1.5. |
| Decision | Sorry. I don’t know why I said that. I must be completely unbalanced. | Dialogue only. |
| Decision | Easy: join my Round Table. | Dialogue only. |
Gavault: Mathilda’s side
| Step | Choice | Outcome |
|---|---|---|
| Decision | Didn’t you come with the Countess? | Dialogue only. |
| Decision | What do you want? | Dialogue only. |
| Decision | I’ll think about it. | Keeps Tarcus available to call back later. |
| Decision | I’ve seen enough. | Dismisses the candidate or request. |
| Decision | We’ll need a warrior like you. | Recruits Tarcus. |
| Decision | Indeed. | Dialogue only. |
| Decision | I’m just as… surprised as you are. | Dialogue only. |
| Decision | Very well. We’ll help you, but you will have to reconsider the demands of this movement. | Unlocks Defense of the Siege of Gavault. Records that the people’s demands were heard. |
| Decision | No, thanks. Resolve your family feud yourselves. | Dialogue only. |
| Decision | Wouldn’t it have been better to… inform us? | Dialogue only. |
| Decision | … Thanks for giving us all the info we need. | Kind -1. |
| Decision | I’ll stop her. | Unlocks Defense of the Siege of Gavault. |
| Decision | It’s risky. Perhaps the people of Gavault should be allowed to decide their own fate. | Dialogue only. |
| Decision | No, thanks. Resolve your family feud yourselves. | Dialogue only. |
| Decision | I’ll stop her. | Unlocks Defense of the Siege of Gavault. |
| Decision | Very well. We’ll help you, but you will have to consider their demands. | Unlocks Defense of the Siege of Gavault. Records that the people’s demands were heard. |
Gavault: mother and daughter
Automatic outcome: Unlocks a new conversation with Intendant. Rallies Gavault. Unlocks a new conversation with Blacksmith. Schedules Gavault’s county introduction for a later cycle. Unlocks Gavault Axe.
Gavault: the fort result
| Step | Choice | Outcome |
|---|---|---|
| Decision | I agree with you on that point. | Audacious +1. Brunhilda affinity +1.5. |
| Decision | Hello to you too. | Dialogue only. |
| Decision | What’s going on? | Dialogue only. |
| Decision | … If it means the end of the revolt, I will help you. | Unlocks Arrest of the Countess. |
| Decision | You want excitement… how about joining my Round Table instead? | Dialogue only. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | Figure it out yourself. | Dialogue only. |
| Decision | So you want me to arrest your mother. | Dialogue only. |
| Decision | I’d rather avoid having to go that far. | Dialogue only. |
| Decision | « Slay ». Do you have any question? | Recruits Brunhilda. Schedules Gavault’s final mother-and-daughter audience for a later cycle. |
| Decision | … Welcome to the Round Table, Brunhilda. | Recruits Brunhilda. Schedules Gavault’s final mother-and-daughter audience for a later cycle. |
| Decision | … If it means the end of the revolt, I will help you. | Unlocks Arrest of the Countess. |
| Decision | And what if I asked you to join my Round Table, HUH? | Dialogue only. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | Your rebellion is cooked, really. Give it up. | Brunhilda affinity +1.5. |
| Decision | I don’t know what came over me. Let’s set the county on fire instead. | Unlocks Arrest of the Countess. |
Gavault: the siege result
| Step | Choice | Outcome |
|---|---|---|
| Decision | You’re welcome. | Dialogue only. |
| Decision | Was that enough to calm the people’s fervor? | Dialogue only. |
| Decision | It was as easy as pie. | Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | I will send someone to negotiate with her. | Wise +1. Unlocks Princely negotiations. |
| Decision | I’ll send someone to knock some sense into her. | Tyrannic +1. Unlocks Arrest of the princess. |
| Decision | You want me to arrest your daughter. | Dialogue only. |
| Decision | I’ve helped you enough. Now you’re on your own. | Dialogue only. |
| Decision | We will honour our contract. But don’t ask for anything else afterwards. | Tyrannic +1. |
| Decision | Now is indeed the ideal time to strike. | Dialogue only. |
Groveshire’s first audience
| Step | Choice | Outcome |
|---|---|---|
| Decision | Agreed. We’ll dismantle this pack in order to destroy the beast. | Unlocks the Groveshire Defeat the Hord quest. Wise +1. Marks the direct-defeat route as chosen. |
| Decision | Very well. We’ll track it down by following the pack. | Requires Kind Level 1. Unlocks the Groveshire Follow the Hord quest. Wise +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
| Decision | No way. | Wise -1. |
| Decision | Agreed. We’ll dismantle this pack in order to destroy the beast. | Unlocks the Groveshire Defeat the Hord quest. Wise +1. |
| Decision | Very well. We’ll track it down by following the pack. | Requires Kind Level 1. Unlocks the Groveshire Follow the Hord quest. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
| Decision | What do we gain from it? Apart from trauma? | Dialogue only. |
| Decision | It’s too risky… No, thank you. | Dialogue only. |
| Decision | Agreed. We’ll dismantle this pack in order to destroy the beast. | Unlocks the Groveshire Defeat the Hord quest. Wise +1. Marks the direct-defeat route as chosen. |
| Decision | Very well. We’ll track it down by following the pack. | Requires Kind Level 1. Unlocks the Groveshire Follow the Hord quest. Wise +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
| Decision | What kind of creature is it? | Dialogue only. |
| Decision | What are the actions of this… Beast? | Dialogue only. |
| Decision | Great. Can’t wait to sign up. | Audacious +1. |
| Decision | Try to impress me with this challenge. | Audacious +1. Marks Count Guilhelm as met, enabling his remembered replay opening. |
| Replay only: Decision | I assume you are here regarding the fearsome beast that is haunting your grounds? | Requires Omniscient Level 1. |
| Decision | A challenging matter? | Dialogue only. Marks Count Guilhelm as met, enabling his remembered replay opening. |
| Decision | Is Groveshire not famed for its hunters? | Dialogue only. |
| Decision | My knights will be delighted to take on this worthy challenge. | Dialogue only. |
Groveshire’s research result
| Step | Choice | Outcome |
|---|---|---|
| Decision | You’re going to ask me to kill this Beast now, aren’t you? | Audacious +1. |
| Decision | Shouldn’t you be glad about this? | Tyrannic +1. |
| Decision | Your hunters are unavailable to do this instead? | Dialogue only. |
| Decision | So it’s up to us to do the dirty work? | Dialogue only. |
| Replay only: Decision | Why didn’t they finish off the Beast? | Dialogue only. |
| Replay only: Decision | Your hunter didn’t want to get their hands dirty? | Audacious +1. |
| Decision | … All right, we’ll kill this Beast once and for all. | Unlocks Kill the Beast. |
| Decision | … All right, we’ll kill this Beast once and for all. | Unlocks Kill the Beast. |
| Decision | … Okay. But if it’s a werewolf, we’ll exorcise it. | Unlocks Curse Removal. |
Groveshire’s second audience
| Step | Choice | Outcome |
|---|---|---|
| Decision | … I already know it’s a werewolf, we found the location of it’s lair. | Schedules Groveshire’s third audience for a later cycle. Records the Omniscient Groveshire deduction. |
| Decision | … We’ll investigate the farms in the Black Forest. | Unlocks Farm Research. |
| Decision | … We’ll search along the river in the Black Forest. | Unlocks River Research. |
| Decision | … We’ll examine the magical traces left by the beast. | Unlocks Mystical Research. |
| Decision | … We’ll explore the Black Forest. | Unlocks Forest Research. |
| Decision | … I already know it’s a wolf, we found the location of it’s lair. | Schedules Groveshire’s third audience for a later cycle. Records the Omniscient Groveshire deduction. |
| Decision | I don’t buy that. You’re on your own now. | Tyrannic +1. |
| Decision | I would be delighted to continue our assistance. | Dialogue only. |
Returns, Departures, Chester, and Dulahan
Recruiting a returning Knight makes them available for the current Round Table but marks them as already spoken to. A Later answer normally unlocks another paid Map Room callback, while dismissal closes that forward route.
Angelica comes back
| Step | Choice | Outcome |
|---|---|---|
| Decision | I want to reinstate you to the Round Table. | Recruits Angelica. |
| Decision | Indeed. But not today. | Keeps Angelica available to call back later. |
| Decision | You no longer belong here. Farewell. | Dialogue only. |
Angelica leaves the Round Table
Automatic outcome: Angelica leaves the Round Table.
Brunhilda comes back
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’d like to reinstate you to the Round Table. | Recruits Brunhilda. |
| Decision | Nothing for now. | Brunhilda affinity -1. Keeps Brunhilda available to call back later. |
| Decision | I no longer wish to see you here. | Dialogue only. |
Chester comes back
| Step | Choice | Outcome |
|---|---|---|
| Decision | Yes. | Recruits Chester. |
| Decision | … Not yet. | Keeps Chester available to call back later. |
| Decision | No way. | Dismisses the candidate or request. |
Chester’s candidacy
| Step | Choice | Outcome |
|---|---|---|
| Decision | You’re welcome. | Dialogue only. |
| Decision | Was this bird not, in the end, just looking for a little company, like the rest of us? | Kind +1. |
| Decision | You’ll never be alone again, Chester. | Recruits Chester. |
| Decision | That’s a lot to take in. I need time. | Keeps Chester available to call back later. |
| Decision | ? No. | Dismisses the candidate or request. |
Clean Keeper Goose failure
Automatic outcome: Dialogue only.
Clean Keeper Goose success
| Step | Choice | Outcome |
|---|---|---|
| Decision | Guards? | Dialogue only. |
Clean Keeper Goose unexpected result
| Step | Choice | Outcome |
|---|---|---|
| Decision | It’s a good thing. Let that mother rest with dignity | Kind +1. |
| Decision | Guards? | Dialogue only. |
| Decision | Guards? | Dialogue only. |
| Decision | This is extremely worrying. I’ll send a knight to assess the situation. | Unlocks The Clean Keeper Goose Part Two. |
| Decision | This is extremely worrying. I’ll send a knight to assess the situation. | Unlocks The Clean Keeper Goose Part Two. |
| Decision | This is extremely worrying. I’ll send a knight to assess the situation. | Unlocks The Clean Keeper Goose Part Two. |
Dulahan comes back
| Step | Choice | Outcome |
|---|---|---|
| Replay only: Decision | Yes. | Recruits Dulahan. |
| Replay only: Decision | … Not yet. | Keeps Dulahan available to call back later. |
| Replay only: Decision | No, sorry. | Dialogue only. |
| Decision | Yes. | Recruits Dulahan. |
| Decision | … Not yet. | Keeps Dulahan available to call back later. |
| Decision | No, sorry. You’re a bit too human for my taste. | Dialogue only. |
| Replay only: Decision | Yes. | Recruits Dulahan. |
| Replay only: Decision | … Not yet. | Keeps Dulahan available to call back later. |
| Replay only: Decision | No, sorry. You’re a bit too human for my taste. | Dialogue only. |
Dulahan’s candidacy
| Step | Choice | Outcome |
|---|---|---|
| Decision | Organic, are you sure? | Dialogue only. |
| Decision | Your voice sounds a little hoarse to me… | Dialogue only. |
| Decision | You seem perfectly sincere. Welcome. | Recruits Dulahan. |
| Decision | Not now. | Keeps Dulahan available to call back later. |
| Decision | Nice helmet you have there. It looks familiar. | Dialogue only. |
| Decision | Sorry, no humans at my Round Table. | Dismisses the candidate or request. |
Goberto comes back
| Step | Choice | Outcome |
|---|---|---|
| Decision | Yes. | Recruits Goberto. |
| Decision | Let me think about it. | Keeps Goberto available to call back later. |
| Decision | No. | Dialogue only. |
Gwendan comes back
| Step | Choice | Outcome |
|---|---|---|
| Decision | Welcome to the Round Table. | Recruits Gwendan. |
| Decision | I thought about recruiting you, but turns out I still need more time. | Keeps Gwendan available to call back later. Gwendan affinity -1. |
| Decision | Actually no. | Dismisses the candidate or request. |
Tarcus comes back
| Step | Choice | Outcome |
|---|---|---|
| Decision | Yes. | Unlocks a new conversation with Arlin. Recruits Tarcus. |
| Decision | I still need to think about it. | Keeps Tarcus available to call back later. |
| Decision | No. | Dialogue only. |
Death and Replay Audiences
Angelica’s death announcement
| Step | Choice | Outcome |
|---|---|---|
| Decision | She will be honored. | Kind +1. |
| Decision | … | Kind -1. |
| Replay only: Decision | I’m sorry. | Kind +1. |
| Replay only: Decision | … | Kind -1. |
Goberto’s death announcement
| Step | Choice | Outcome |
|---|---|---|
| Decision | Of course. He shall be deeply missed. | Dialogue only. |
| Decision | … | Dialogue only. |
Gwendan’s death announcement
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’m sorry for your loss. | Kind +1. |
| Decision | … | Dialogue only. |
The Serpent Knight after a rewind
| Step | Choice | Outcome |
|---|---|---|
| Replay only: Decision | No. But this is the first time I have seen you here. | Tells Epicrates the truth. There is no mechanical difference from lying; completing the conversation records that you met him. |
| Replay only: Decision | (Lie) It is the first time, though. | Lies to Epicrates. There is no mechanical difference from telling the truth; completing the conversation records that you met him. |
| Replay only: Decision | What can I do for you? | Epicrates questions whether this is really your first time on the throne. This changes only the order of the two conversation topics. |
| Replay only: Decision | … And what can I do for you? | Moves from the identity exchange to his question about the time loop. No mechanical effect. |
| Replay only: Decision | Who… are you? | Asks the stranger’s identity before he turns the question back on you. This changes only the order of the two conversation topics. |
| Replay only: Decision | Hello again, Epicrates. | Skips the interrogation without awarding a modifier. Records that you met Epicrates and enables the same later callbacks as the full conversation. |
| Replay only: Decision | The new ruler and master of this place. | Gives Epicrates the confident answer. There is no mechanical difference from calling yourself a sick traveller. |
| Replay only: Decision | A sick traveller who, I-still-don’t-know-how, managed to open the Tower’s door. | Gives Epicrates the humble answer. There is no mechanical difference from calling yourself the new ruler. |
| Replay only: Decision | Guards?! Get this man out immediately! | Gives Tyrannic +1, records that you met the Serpent Knight, and ends the audience immediately. |
Knight deaths remain part of the all-time record across rewinds. The Serpent Knight still grants Tyrannic +1 for the early Guards?! dismissal and uses the remembered Epicrates shortcut when Omniscient Level 1 is available.
Special Interventions
Courier bundle one
Automatic outcome: Unlocks The Oracular Cheese. Unlocks The Knight of the Fountain. Unlocks The Killer Rabbit.
Courier bundle three
Automatic outcome: Unlocks Song of the Dryads. Unlocks Woods Investigation. Unlocks The Barrel of Salted Cod.
Courier bundle two
Automatic outcome: Unlocks The Squash Festival. Unlocks Grest Gargoyle Hunt. Unlocks The Stolen “Snake”.
The Dragon Knight answers the summons
| Step | Choice | Outcome |
|---|---|---|
| Decision | You wanted to challenge me. My noble allies and I will respond. | Selects the noble-allies ultimatum requirements: one allied county, Merchants satisfaction 10, Nobles satisfaction 8, and 400 funds. |
| Decision | You wanted to challenge me. I will respond with the help of my knowledgeable allies. | Selects the knowledgeable-allies ultimatum requirements: one allied county, Scholars satisfaction 12, People satisfaction 10, and 300 funds. |
| Decision | You wanted to challenge me. My people and I will become one. | Selects the united-people ultimatum requirements: one allied county, Merchants satisfaction 8, People satisfaction 14, and 300 funds. |
| Decision | Don’t worry. My knights will be knocking on your door soon. | Unlocks Facing the Dragon Knight. |
| Decision | Would tomorrow suit you? | Unlocks Facing the Dragon Knight. |
The Courier is not guaranteed to return immediately after a successful Cycle 4 visit: that visit reset his cooldown. If Cycle 4 skipped him because you held more than ten quests, however, the cooldown was not reset and Cycle 5 can retry the same three choice-free bundles.
The Dragon Knight request is different: sending it from the Map Room after his Cycle 4 ultimatum creates a forced major audience here. It counts when random grievances are selected, then leaves the card row and plays automatically. Its resulting ultimatum quest must be completed immediately; leaving it unassigned counts as failure when Cycle 6 begins.
Other Conditional Scenes
These routes do not occur on every timeline, but each can still occupy Cycle 5 when its earlier trigger and character slot are available.
The Scholars Strike Back
| Step | Choice | Outcome |
|---|---|---|
| Decision | Sell the place to the Merchants’ Guild. Let them meet the spider. | Merchants satisfaction +1. People satisfaction -1. Scholars satisfaction -1. Gains 120 funds. |
| Decision | A monstrous spider? Seal the mine. Burn it. Destroy it. | Tyrannic +1. |
| Decision | We shall claim the treasure from this spider! | Audacious +1. Unlocks A Spider in a Cave. |
The broken relic, not restored
Automatic outcome: Unlocks Ginger Chocolate.
The broken relic, restored
Automatic outcome: Nobles satisfaction +2. Gains 50 funds.
Random Audience Appendix
Cycle 5 draws from the starting, Clovermont, Grest, and Villador pools. When available Knights outnumber open quests, one eligible quest-priority grievance is selected first. Remaining picks use corruption-weighted random selection, cannot reuse the same audience character, and are removed from the active pool after being drawn.
All 17 Villador cards use Gwendolen, so at most one can be selected in a cycle. Rozenn’s 13-card pool unlocks during Grelin’s audience and begins in Cycle 6, not here.
Clovermont Pool
Clovermont: Bakery Problem
| Step | Choice | Outcome |
|---|---|---|
| Decision | … Long live cheap bread. | People satisfaction +1. Nobles satisfaction -1. |
| Decision | Long live cheap bread. | People satisfaction +1. Nobles satisfaction -1. |
| Decision | … Let’s prioritise quality. | Nobles satisfaction +1. People satisfaction -1. |
| Decision | Let’s prioritise quality. | Nobles satisfaction +1. People satisfaction -1. |
| Decision | … But how have you managed it until now? | Dialogue only. |
| Decision | … So let’s build a second bread oven. | Requires Wise Level 1. Requires 60 funds. Nobles satisfaction +1. People satisfaction +1. Spends 60 funds. Kind +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
| Decision | So let’s build a second bread oven. | Requires Wise Level 1. Requires 60 funds. Nobles satisfaction +1. People satisfaction +1. Spends 60 funds. Kind +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Clovermont: Emergency
| Step | Choice | Outcome |
|---|---|---|
| Decision | My knights will use their magic to stop the flood. | Unlocks the Clovermont Emergency quest. |
Clovermont: Forced Sheep Feeding
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let them experiment. We might create a new specialty! | People satisfaction -1. Merchants satisfaction +2. Audacious +1. Angelica affinity -1. |
| Decision | Unacceptable. They will be arrested. | People satisfaction +1. Merchants satisfaction -2. Kind +1. |
| Decision | Let’s give them the same treatment… force-feed the merchants! | Requires Audacious Level 2. People satisfaction +2. Merchants satisfaction -2. Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Clovermont: Hurdy Gurdy Battle
| Step | Choice | Outcome |
|---|---|---|
| Decision | Please, Elioth, I’m listening. | Dialogue only. |
| Decision | Go ahead Daisy. | Dialogue only. |
| Decision | Let’s put an end to this little war. No more music, period. | People satisfaction -1. Nobles satisfaction +1. Tyrannic +3. |
| Decision | Battle of the hurdy-gurdies it is! | People satisfaction +1. Nobles satisfaction -1. Audacious +1. |
Clovermont: Nobles Gatekeeping
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let’s erect it somewhere else. In place of a noble’s estate, for example. | Requires Kind Level 1. People satisfaction +1. Merchants satisfaction +1. Nobles satisfaction -2. Audacious +1. Kind +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
| Decision | They’ll just have to make a smaller statue. | Requires Wise Level 1. Nobles satisfaction +1. Merchants satisfaction +1. Kind +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
| Decision | Let’s cancel this fantasy. | Nobles satisfaction -2. Merchants satisfaction +2. Kind -1. |
| Decision | This brave Candid deserves a beautiful tribute. | Nobles satisfaction +2. Merchants satisfaction -2. Kind +1. |
Clovermont: Nobles’ Occult Rituals
| Step | Choice | Outcome |
|---|---|---|
| Decision | How do you make the connection between these events? | Dialogue only. |
| Decision | Do you think these goats are still fit to eat? | Audacious +1. |
| Decision | Why not? | Dialogue only. |
| Decision | You should think about it. | Dialogue only. |
| Decision | I’ll send someone to keep an eye on the chapel after dark. | Unlocks the Monitor the Chapel quest. |
| Decision | I’ll send someone to investigate these disappearances. | Unlocks the Mysterious Disappearances quest. |
| Decision | I’ll send someone to investigate these goats. | Unlocks the Mysterious Goats quest. |
Clovermont: Poisoned Flowers
| Step | Choice | Outcome |
|---|---|---|
| Decision | Guards, quarantine this man. | Dialogue only. |
| Decision | Have you checked the risk of contagion? | Dialogue only. |
| Decision | Our best healers are on it. | Requires Wise Level 1. Requires 200 funds. Nobles satisfaction +1. People satisfaction +1. Merchants satisfaction +1. Spends 200 funds. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
| Decision | I don’t have the means to help you. | Nobles satisfaction -2. People satisfaction -2. Merchants satisfaction -2. |
| Decision | The Academy’s scholars will assist with the detoxification process. | Requires Scholars satisfaction 3. Requires 50 funds. Nobles satisfaction +1. People satisfaction +1. Merchants satisfaction +1. Spends 50 funds. |
Clovermont: Snake King
| Step | Choice | Outcome |
|---|---|---|
| Decision | … What do you mean? | Dialogue only. |
| Decision | Can we eat it? | Requires Audacious Level 1. Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | Let’s kill this monstrosity. | Unlocks the Snake King quest. |
| Decision | Let’s untangle the knot to avoid disrupting the ecosystem. | Requires Kind Level 1. Unlocks the Snake King quest. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
| Decision | Let’s untangle the knot, then we can eat them with sauce. | Requires Audacious Level 1. Unlocks the Snake King quest. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Clovermont: The Festival
| Step | Choice | Outcome |
|---|---|---|
| Decision | You just want to have this festival, don’t you? | Dialogue only. |
| Decision | Why do you need me? | Dialogue only. |
| Decision | Why? | Dialogue only. |
| Decision | Don’t waste the coin. Focus on your day-to-day life instead. | Requires Tyrannic Level 1. Nobles satisfaction +2. Merchants satisfaction -1. Tyrannic +1. Hidden relationship effect: Angelica loses affinity 0.125 if present. |
| Decision | How about organising a large guided tour? | Scholars satisfaction +1. Nobles satisfaction +1. |
| Decision | Clovermont is full of craftsmanship and expertise. Organise a gigantic fair. | People satisfaction +1. Merchants satisfaction +1. |
| Decision | Showcase the village in all its richness through unexpected experiences. | Requires Wise Level 1. Scholars satisfaction +1. People satisfaction +1. Wise +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Clovermont: The Fire
| Step | Choice | Outcome |
|---|---|---|
| Decision | The people are still inside? | Dialogue only. |
| Decision | Send the fire brigade to save the nobles and scholars inside the manor. | Nobles satisfaction +2. Scholars satisfaction +2. People satisfaction -2. Merchants satisfaction -2. |
| Decision | Send the fire brigade to save the workers and merchants at the mill. | Nobles satisfaction -2. Scholars satisfaction -2. People satisfaction +2. Merchants satisfaction +2. |
Clovermont: The Ghost Barge
| Step | Choice | Outcome |
|---|---|---|
| Decision | … I think it’s a ghost barge, Sir Elioth. | Dialogue only. |
| Decision | I’ll send some knights. | Unlocks the Ghost Barge quest. |
| Decision | My knights will exorcise it. | Unlocks the Ghost Barge quest. |
| Decision | Maybe we could establish communications with the spirit world? | Requires Audacious Level 3. Unlocks the Ghost Barge quest. Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Clovermont: The Hairy Beast
| Step | Choice | Outcome |
|---|---|---|
| Decision | … | Dialogue only. |
| Decision | We have to do something before there are casualties. | Dialogue only. |
| Decision | We need to kill the creature before anyone gets hurt. You’ll be the guide. | Unlocks the Velue Kill quest. |
| Decision | We need bait to capture and study it. | Unlocks the Velue Capture quest. |
| Decision | We’ll find a way to appease it. A sacrifice, perhaps? | Unlocks the Velue Sacrifice quest. |
Clovermont: The Vampire
| Step | Choice | Outcome |
|---|---|---|
| Decision | … | Dialogue only. |
| Decision | Give me the place and I’ll send my best hunter. | Unlocks the Clovermont Vampire Kill quest. |
| Decision | You’re still alive, so let’s try to be diplomatic. | Unlocks the Clovermont Vampire Diplomacy quest. |
| Decision | Let’s capture it and study it. | Unlocks the Clovermont Vampire Capture quest. |
| Decision | What was that story about missing people? | Dialogue only. |
| Decision | In your tales and legends you’re fond of, is there ever any mention of creatures that mirrors can’t reflect? | Dialogue only. |
Clovermont: Tunnel Or Bridge
| Step | Choice | Outcome |
|---|---|---|
| Decision | Don’t spoil the beauty of your city. Dig a tunnel! | Nobles satisfaction +2. Merchants satisfaction +2. People satisfaction -2. |
| Decision | The safety of our workers is more important than a pretty bridge. | People satisfaction +2. Merchants satisfaction +2. Nobles satisfaction -2. |
Clovermont: Underwater Sheep
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let the sheep drown. I’ll fine the farmers for negligence. | Requires Tyrannic Level 1. Nobles satisfaction +3. People satisfaction -1. Kind -1. Audacious +1. Gains 150 funds. Hidden relationship effect: Angelica loses affinity 0.125 if present. |
| Decision | I’ll send the army to drain the field. | Requires 75 funds. People satisfaction +2. Kind +1. Wise +1. Spends 75 funds. |
| Decision | I’ll buy your sheep. I need some dinner. | Requires 20 funds. Merchants satisfaction +1. People satisfaction -1. Audacious +1. Kind -1. Spends 20 funds. |
| Decision | Am I responsible for the weather now? | People satisfaction -1. Tyrannic +1. Kind -1. |
Clovermont: Wyvern Hunting
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let’s protect our hams. Knights will fend off the wyverns. | Unlocks the Wyvern Repelling quest. |
| Decision | A knight will help. | Unlocks the Wyvern Hunt quest. |
Grest Pool
Grest: Alcoholism Problem
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let’s raise awareness about this issue. | Spends 30 funds. Unlocks Alcoholism Eradication. Tyrannic -1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
| Decision | Let’s eradicate this problem at its root. | Unlocks Alcoholics Eradication. Tyrannic +2. Hidden relationship effect: Angelica loses affinity 0.125 if present. |
| Decision | Unbearable nobles will be stripped of their privileges. | Merchants satisfaction +3. Nobles satisfaction -2. Audacious +1. Grest taxes -2. |
| Decision | No more drinking in Grest. | Nobles satisfaction +2. Merchants satisfaction -3. Tyrannic +1. Kind -1. |
Grest: Aquarium
| Step | Choice | Outcome |
|---|---|---|
| Decision | Good for culture, educational and profitable? I don’t see the problem. | Scholars satisfaction -1. Merchants satisfaction -1. Grest taxes +3. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
| Decision | Consider the kids whose parents aren’t fishermen. | Scholars satisfaction +1. Merchants satisfaction -2. |
| Decision | I forbid it. Just think of all those soups! | Merchants satisfaction +1. Scholars satisfaction -2. |
Grest: Bakery Bats
| Step | Choice | Outcome |
|---|---|---|
| Decision | This is serious. Let’s off those bats. | Unlocks Pest-Free Bakery. |
| Decision | This is unacceptable. Let’s find the culprit. | Unlocks The Bat Charmer. |
Grest: Drug Abuse
| Step | Choice | Outcome |
|---|---|---|
| Decision | If it’s good for the economy, let’s go for it. | Nobles satisfaction -2. Scholars satisfaction -2. |
| Decision | Let’s strongly reprimand users. | People satisfaction -2. Merchants satisfaction -2. |
| Decision | Let’s strengthen controls on ships arriving from Southbay. | Spends 80 funds. Wise +1. |
Grest: Giant Crabs From Southbay
| Step | Choice | Outcome |
|---|---|---|
| Decision | Can we eat them? | Audacious +1. |
| Decision | A few coins for traps should do the trick. | Spends 40 funds. People satisfaction +1. |
| Decision | Make it a local dish for tourism. Giant Crab Stew. | Merchants satisfaction +1. People satisfaction -2. |
| Decision | Send them back home on the ships. | People satisfaction +1. Merchants satisfaction -2. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | A few coins for traps should do the trick. | Spends 40 funds. People satisfaction +1. |
Grest: Harpies Luring Sailors
| Step | Choice | Outcome |
|---|---|---|
| Decision | My knights will drive them out. | Unlocks The Harpies. |
| Decision | I’ll send someone who sings better than them. | Unlocks The Harpies. Audacious +1. |
Grest: Haunted Lighthouse
| Step | Choice | Outcome |
|---|---|---|
| Decision | I must have a knight who likes ghost stories. | Unlocks The Haunted Lighthouse. |
| Decision | A pragmatic knight will accompany you. | Unlocks The Haunted Lighthouse. |
Grest: Name Bowl
| Step | Choice | Outcome |
|---|---|---|
| Decision | Why not bowls with names on them? | Merchants satisfaction +1. Funds +15. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | Your cider is delicious. People just have to be careful with the bottles. | People satisfaction +1. |
| Decision | Salted butter caramel. It doesn’t matter if it melts. | Nobles satisfaction +1. |
| Decision | Pâté. But in small tins. | Scholars satisfaction +1. Funds +15. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Grest: Navy Museum
| Step | Choice | Outcome |
|---|---|---|
| Decision | You can’t change history, and you have to accept the consequences. | Scholars satisfaction +1. People satisfaction +1. Nobles satisfaction -2. |
| Decision | They should open their own museum. | People satisfaction -1. Nobles satisfaction +1. Grest taxes +2. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
| Decision | Let’s leave the past in the past. Remove all references to those stories. | Nobles satisfaction +1. Scholars satisfaction -1. People satisfaction -1. Funds +35. |
Grest: Poisonous Gargoyle Soup
| Step | Choice | Outcome |
|---|---|---|
| Decision | No more soup. Find yourself a new tradition. | Nobles satisfaction +1. Merchants satisfaction -2. Tyrannic +1. |
| Decision | No more nobles! Let’s leave that tradition to the workers. | Merchants satisfaction +3. Nobles satisfaction -2. Grest taxes -2. |
| Decision | Let’s investigate what happened during the process. | Wise +2. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Grest: Scholars Against Overfishing
| Step | Choice | Outcome |
|---|---|---|
| Decision | ”Someone”? | Dialogue only. |
| Decision | I’ll send a knight to investigate. | Unlocks Naval Technical Sabotage. |
| Decision | … Thanks for this helpful info. | Dialogue only. |
| Decision | I’ll send a knight to investigate. | Unlocks Naval Technical Sabotage. |
| Decision | I’ll send a knight to find the culprit among the scholars. | Unlocks Naval Technical Sabotage. |
| Decision | I’ll send a knight to investigate. | Unlocks Naval Technical Sabotage. |
| Decision | Let’s hear scholars. Fishing will be regulated. | Scholars satisfaction +2. Merchants satisfaction -1. Wise +1. Kind +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
Grest: Scholars Strike
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’ll send a knight to put a stop to the strike. | Unlocks Striking Scholars. Wise +1. Nobles satisfaction +2. |
| Decision | Why are they on strike, exactly? | Dialogue only. |
| Decision | Sounds like it. I’ll send a knight to stop the strike | Unlocks Striking Scholars. Wise +1. Nobles satisfaction +2. |
| Decision | We should let them excavate the site. | Scholars satisfaction +2. Kind +1. Schedules the Grest scholars’ strike follow-up for the next cycle. |
| Decision | Rip their banners and hand them shovels. History digs don’t fill coffers. | Nobles satisfaction +1. Merchants satisfaction +1. Scholars satisfaction -3. Wise -1. Funds +80. Hidden relationship effect: Angelica loses affinity 0.125 if present. |
Grest: Sea Salamander
| Step | Choice | Outcome |
|---|---|---|
| Decision | Fire. | Dialogue only. |
| Decision | Water. | Dialogue only. |
| Decision | It depends, a Brizh salamander or a Basalt Isles salamander? | Dialogue only. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
| Decision | I’ll send some men. Trap it, and roast it. | Spends 60 funds. People satisfaction +1. |
| Decision | A ritual to calm her and send her back into the depths might help. | Merchants satisfaction -1. People satisfaction -1. |
| Decision | Try to tame it? For sea fishing. | People satisfaction +1. Merchants satisfaction +1. Funds -60. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
Grest: Ships Emblems
| Step | Choice | Outcome |
|---|---|---|
| Decision | Sardine. | Merchants satisfaction +1. |
| Decision | Swordfish. | Scholars satisfaction +1. |
| Decision | Dolphin. | People satisfaction +1. Kind +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
| Decision | Shark. | Nobles satisfaction +1. Tyrannic +1. Hidden relationship effect: Angelica loses affinity 0.125 if present. |
Grest: Tug A War
| Step | Choice | Outcome |
|---|---|---|
| Decision | Use the spells, but warn your rivals. They’ll work something out. | Scholars satisfaction +2. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
| Decision | Brute force. | People satisfaction +1. Scholars satisfaction -1. |
| Decision | Build up your strength with the scholars. | Scholars satisfaction +1. People satisfaction -1. |
Grest: Whispers In The Cave
| Step | Choice | Outcome |
|---|---|---|
| Decision | Ah, that explains your… fragrance. Go and buy some incense sticks. Or soap… | Spends 15 funds. Scholars satisfaction +1. People satisfaction -1. |
| Decision | Ghostly voices? My fearless knights are here to help. | Unlocks Voices in a Cave. Kind +1. |
| Decision | If made up voices frighten the people then perhaps they are not fit to walk my roads. | Nobles satisfaction +1. People satisfaction -1. Tyrannic +1. |
Merchants Pool
Merchants: Ceramic Mugs
| Step | Choice | Outcome |
|---|---|---|
| Decision | Production must be stopped and compensation must be paid. | People satisfaction +1. Merchants satisfaction -1. |
| Decision | It would be a shame to leave such work rotting in a tavern. | Merchants satisfaction +1. People satisfaction -1. |
Merchants: Cursed Soils
| Step | Choice | Outcome |
|---|---|---|
| Decision | Cursed? A knight will help. | Unlocks the Cursed Soils quest. |
| Decision | Buy something to purify the soil. | Requires 15 funds. Merchants satisfaction +1. Spends 15 funds. |
| Decision | Just sell the red dirt. Memories of Brizh! | Requires Audacious Level 1. Merchants satisfaction +1. Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Merchants: False Bank
| Step | Choice | Outcome |
|---|---|---|
| Decision | They’ve probably left some clues. We’ll investigate. | Unlocks the Merchants False Bank quest. |
| Decision | I’ll put the scholars on the subject, they’ll be able to track it down. | Requires Scholars satisfaction 3. Requires 30 funds. Merchants satisfaction +3. Spends 30 funds. |
| Decision | I’ll send a knight, but the money will be kept. Tell your men to change jobs. | Requires Tyrannic Level 1. Merchants satisfaction -1. Tyrannic +1. Unlocks the Merchants False Bank quest. Hidden relationship effect: Angelica loses affinity 0.125 if present. |
Merchants: Import Policy
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let us reduce your taxes to preserve your profits. | Merchants satisfaction +3. Nobles satisfaction -1. Milkford taxes -1. Rozenn taxes -1. Grest taxes -1. Villador taxes -1. Clovermont taxes -1. Kind +1. |
| Decision | Let’s think about a strategy to optimize our markets. | Requires Wise Level 1. Requires Scholars satisfaction 3. Merchants satisfaction +1. Scholars satisfaction +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
| Decision | Just tighten your belt. | Nobles satisfaction +2. Merchants satisfaction -3. Tyrannic +1. |
Merchants: Industrial Secrets
| Step | Choice | Outcome |
|---|---|---|
| Decision | Perhaps work with scholars to create a system of concept ownership to avoid this in the future? | Merchants satisfaction +1. Nobles satisfaction -1. |
| Decision | Sort it out amongst yourselves. | Nobles satisfaction +1. Merchants satisfaction -1. |
Merchants: Less Taxes
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’ll take care of it. Taxes shall be reduced for the Merchants. | Merchants satisfaction +3. Milkford taxes -1. Rozenn taxes -1. Grest taxes -1. Villador taxes -1. Clovermont taxes -1. |
| Decision | I’m afraid this is not possible. | Merchants satisfaction -3. |
Merchants: Mop Merchants
| Step | Choice | Outcome |
|---|---|---|
| Decision | Any proof? If not, it’s just a creative hobby like any other. | Merchants satisfaction +1. People satisfaction -1. |
| Decision | Arrest him on the spot and launch an investigation! | People satisfaction +1. Merchants satisfaction -1. |
Merchants: Need Funds
| Step | Choice | Outcome |
|---|---|---|
| Decision | Here you go. | Requires 120 funds. Merchants satisfaction +2. Spends 120 funds. |
| Decision | Take this. | Requires 250 funds. Merchants satisfaction +5. Kind +1. Spends 250 funds. |
| Decision | Not possible. | Merchants satisfaction -3. |
Merchants: Piped Dice
| Step | Choice | Outcome |
|---|---|---|
| Decision | Form a partnership and sell them? | Scholars satisfaction +1. Merchants satisfaction +1. Nobles satisfaction -1. People satisfaction -1. |
| Decision | He will be arrested. | Nobles satisfaction +1. People satisfaction +1. Merchants satisfaction -1. Scholars satisfaction -1. |
Merchants: Sweets
| Step | Choice | Outcome |
|---|---|---|
| Decision | Work with farmers and scholars, find an alternative source of sugar. | Requires Scholars satisfaction 3. Requires People satisfaction 3. Merchants satisfaction +2. Gains 50 funds. |
| Decision | The two pastry chefs will be arrested. | Merchants satisfaction +1. |
| Decision | Too bad. If no sugar, then no sugar. | Nobles satisfaction +1. |
Merchants: Thieves in the City
| Step | Choice | Outcome |
|---|---|---|
| Decision | … Perhaps by charging more honest margins…? | People satisfaction +1. Merchants satisfaction -1. |
| Decision | I’m going to ask the scholars if they have a system for locating lost objects. | Requires Scholars satisfaction 3. Merchants satisfaction +1. |
| Decision | I’m going to hire more security guards. | Requires 100 funds. Merchants satisfaction +2. Spends 100 funds. |
Merchants: Vanishing Coins
| Step | Choice | Outcome |
|---|---|---|
| Decision | Soluble counterfeit money? Clever. It’s his victory. | Nobles satisfaction +1. Merchants satisfaction -1. |
| Decision | A scam, plain and simple. Jail him. | Merchants satisfaction +1. Nobles satisfaction -1. |
| Decision | You’ll get some of our artworks as compensation. We’ve got too anyway. | Requires Kind Level 2. Requires 75 funds. Merchants satisfaction +2. Spends 75 funds. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
Nobles Pool
Nobles: Broken Relic
| Step | Choice | Outcome |
|---|---|---|
| Decision | It would be dangerous to restore an unknown relic. | Nobles satisfaction -1. Schedules a follow-up about leaving the broken relic unrestored for the next cycle. |
| Decision | Of course! She’ll take care of it. | Requires 100 funds. Requires the Blacksmith. Nobles satisfaction +2. Gains 100 funds. Schedules a follow-up about restoring the broken relic for the next cycle. |
Nobles: Criminal Executions
| Step | Choice | Outcome |
|---|---|---|
| Decision | Absolutely not. | Kind +1. |
| Decision | Why not? It would save us a lot of money. | Nobles satisfaction +2. Gains 100 funds. Tyrannic +1. |
| Decision | Go away. | Nobles satisfaction -2. |
| Decision | All right, fine. | Nobles satisfaction +1. Kind -1. |
Nobles: Duplicate Colours
| Step | Choice | Outcome |
|---|---|---|
| Decision | The designer will be jailed. And a decree will be published on the uniqueness of fashion. | Nobles satisfaction +2. Merchants satisfaction -1. |
| Decision | Why exactly can’t a dress be reproduced several times? | Merchants satisfaction +1. Nobles satisfaction -2. |
| Decision | Why not mass-market the dress? It seems to be popular. | Requires Wise Level 1. Nobles satisfaction -1. Gains 100 funds. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Nobles: False Emerald
| Step | Choice | Outcome |
|---|---|---|
| Decision | You mean you don’t check what you buy? | Merchants satisfaction +1. Nobles satisfaction -1. |
| Decision | I shall have all jewellers imprisoned. | Nobles satisfaction +1. Merchants satisfaction -2. |
Nobles: Family Tree
| Step | Choice | Outcome |
|---|---|---|
| Decision | Why not share? One for you, one for them. | Requires Kind Level 2. Scholars satisfaction +1. Nobles satisfaction +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
| Decision | This document belongs to historians. | Scholars satisfaction +1. Nobles satisfaction -2. |
| Decision | That scroll should be returned to the Nobles. Every family will each receive a piece of the parchment. | Nobles satisfaction +1. Scholars satisfaction -2. |
Nobles: Fashion Show
| Step | Choice | Outcome |
|---|---|---|
| Decision | … people can’t even buy a button from one of these creations. | People satisfaction +1. Nobles satisfaction -1. |
| Decision | Let’s show people what they can buy instead of food! | Nobles satisfaction +1. People satisfaction -1. |
Nobles: Scholars Censorship
| Step | Choice | Outcome |
|---|---|---|
| Decision | Sounds like a good read. Grab me a copy! Chop-chop! | Scholars satisfaction +2. Nobles satisfaction -2. Audacious +1. |
| Decision | Indeed. I’ll organize a noble commission to handle this. | Nobles satisfaction +3. Scholars satisfaction -2. Tyrannic +1. |
| Decision | I’ll propose a new topic for them, ‘A Study of Whining Bourgeois’. | Requires Audacious Level 1. Scholars satisfaction +3. Nobles satisfaction -3. Audacious +1. Kind -1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Nobles: Some Revolt
| Step | Choice | Outcome |
|---|---|---|
| Decision | It can’t hurt to learn a little about history. | People satisfaction +3. Nobles satisfaction -3. Kind +1. |
| Decision | This gossip will be punished and Brimwood should stay as is. | Nobles satisfaction +3. People satisfaction -3. Tyrannic -1. |
| Decision | Let’s organise a debate on this political system before fearing it blindly. | Requires Wise Level 1. Wise +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Nobles: Tea Time
| Step | Choice | Outcome |
|---|---|---|
| Decision | I suppose they have their reasons. | Merchants satisfaction +1. Nobles satisfaction -3. |
| Decision | It’s unacceptable. What am I going to drink during my breaks? | Nobles satisfaction +1. Merchants satisfaction -3. |
| Decision | Fund them, and they might be more generous. | Requires Wise Level 1. Merchants satisfaction +3. Nobles satisfaction -1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Nobles: The Bloody Hunt
| Step | Choice | Outcome |
|---|---|---|
| Decision | Execute everyone. The stable boy. The noble family. Their fortunes return to the realm. | Requires Tyrannic Level 3. People satisfaction -1. Nobles satisfaction -1. Tyrannic +1. Gains 50 funds. Hidden relationship effect: Angelica loses affinity 0.125 if present. |
| Decision | A crime is a crime. Execute the stableboy. | People satisfaction -2. |
| Decision | Why didn’t you act sooner? Let him be brought to justice, and let the other victims be compensated. | Nobles satisfaction -2. |
| Decision | You could go easy on the stableboy during the investigation, couldn’t you? | Requires Kind Level 2. People satisfaction +1. Nobles satisfaction -1. Kind +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
Nobles: The Casino
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let’s instead build a facility dedicated to treating addiction and debt. | Requires 120 funds. People satisfaction +1. Scholars satisfaction +1. Nobles satisfaction -1. Spends 120 funds. |
| Decision | Sure. This will keep the money from sleeping. | Nobles satisfaction +1. Merchants satisfaction +1. |
Nobles: The Hound
| Step | Choice | Outcome |
|---|---|---|
| Decision | Pull off both. Dogs that hunt at night and dig during the day. | Requires Kind Level 2. Scholars satisfaction +1. Nobles satisfaction +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
| Decision | It’s important to study the past. Find other lands for your hunts. | Scholars satisfaction +2. Nobles satisfaction -1. |
| Decision | You’re not going to stop hunting for a few bones? | Nobles satisfaction +1. Scholars satisfaction -1. |
People Pool
People: Bad Payer
| Step | Choice | Outcome |
|---|---|---|
| Decision | They will pay three times what they owe you. | People satisfaction +2. Nobles satisfaction -3. |
| Decision | They’re probably having financial troubles. I’d lower their taxes. | Nobles satisfaction +2. People satisfaction -1. Milkford taxes -1. Rozenn taxes -1. Grest taxes -1. Villador taxes -1. Clovermont taxes -1. |
| Decision | They’ll be publicly humiliated and forced to sing Brimwoodian songs. | Requires Audacious Level 2. People satisfaction +1. Nobles satisfaction -3. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
People: Cut With Water
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let’s set up a specific hour where prices are slashed. | Requires Kind Level 1. People satisfaction +2. Merchants satisfaction +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
| Decision | What if you stopped getting drunk to forget your everyday problems? | Merchants satisfaction +1. People satisfaction -1. |
| Decision | I’ll negotiate with them. | People satisfaction +1. Merchants satisfaction -1. |
| Decision | With higher taxes, you’ll reduce your personal consumption. | Requires Tyrannic Level 1. Merchants satisfaction -1. People satisfaction -2. Milkford taxes +2. Rozenn taxes +2. Grest taxes +2. Villador taxes +2. Clovermont taxes +2. Hidden relationship effect: Angelica loses affinity 0.125 if present. |
People: Face-Shaped Vegetables
| Step | Choice | Outcome |
|---|---|---|
| Decision | Promote them as sacred relics. Let’s open a museum of haunted vegetables | Requires Wise Level 2. Scholars satisfaction +1. Merchants satisfaction +3. People satisfaction -1. Audacious +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
| Decision | I’ll call for this merchant’s arrest. | People satisfaction +1. Merchants satisfaction -1. Tyrannic +1. |
| Decision | Just make soup. No faces in soup. | Merchants satisfaction +1. People satisfaction -1. Audacious +1. |
| Decision | I’ll buy his entire stock and consult the oracles. | Requires Scholars satisfaction 3. Requires 30 funds. Scholars satisfaction +1. People satisfaction -1. Spends 30 funds. Audacious +1. |
People: Flour Breakage
| Step | Choice | Outcome |
|---|---|---|
| Decision | Make your own flour. Try grinding chicken feathers, for example. | Merchants satisfaction +1. Scholars satisfaction +1. People satisfaction -3. Audacious +1. |
| Decision | The merchants involved will be fined. | People satisfaction +2. Merchants satisfaction -3. Gains 65 funds. |
| Decision | These occultists will have to pay a high tax on flour. | People satisfaction +1. Scholars satisfaction -3. Milkford taxes +1. Rozenn taxes +1. Grest taxes +1. Villador taxes +1. Clovermont taxes +1. |
People: More Holidays
| Step | Choice | Outcome |
|---|---|---|
| Decision | One additional annual day off for you. | People satisfaction +1. Nobles satisfaction -1. Kind +1. |
| Decision | Six additional annual days off for you. | People satisfaction +3. Nobles satisfaction -3. Kind +2. |
| Decision | That will not be possible. | Nobles satisfaction +2. People satisfaction -3. Kind -2. |
People: Risk Premium
| Step | Choice | Outcome |
|---|---|---|
| Decision | Well, try to be more careful. | People satisfaction -1. |
| Decision | I’ll negotiate with the nobles to set up compensation for hard labor. | Requires Nobles satisfaction 3. People satisfaction +1. Nobles satisfaction -1. |
| Decision | Scholars could develop an accident safety system. | Requires Wise Level 2. Requires Scholars satisfaction 3. People satisfaction +2. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
People: Strange Oatmeal
| Step | Choice | Outcome |
|---|---|---|
| Decision | Do you have a sample? We could analyze it. | Requires Wise Level 1. Unlocks Gruel (Consumable). Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
| Decision | Our best doctors are on the case. | Requires Scholars satisfaction 1. People satisfaction +2. Wise +1. |
| Decision | Make them stop eating the gruel and let the owner be thrown in jail. | People satisfaction +1. Nobles satisfaction -1. |
| Decision | Probably a cold. | Nobles satisfaction +1. People satisfaction -1. Tyrannic +1. |
People: The Canteen
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let’s open an alternative tavern serving quick but healthy meals. | Requires 50 funds. People satisfaction +1. Spends 50 funds. |
| Decision | Can’t prepare dinner the day before? | People satisfaction -1. |
| Decision | Wage increase for workers, with part of it paid out as meal vouchers. | Requires Kind Level 3. People satisfaction +3. Milkford taxes -2. Rozenn taxes -2. Grest taxes -2. Villador taxes -2. Clovermont taxes -2. Spends 50 funds. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
People: The Drought
| Step | Choice | Outcome |
|---|---|---|
| Decision | Forget farming… start a tanning business here. Long live vitamin D. | Requires Kind Level 1. People satisfaction +1. Nobles satisfaction +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
| Decision | Leave the village. | People satisfaction -1. |
| Decision | Find the source, there must be a curse. | Requires Scholars satisfaction 1. Scholars satisfaction +1. People satisfaction +1. |
| Decision | Burn everything. | Requires Nobles satisfaction 1. Nobles satisfaction +1. People satisfaction -1. |
People: The Lighted Tree
| Step | Choice | Outcome |
|---|---|---|
| Decision | May it be protected and designated as a national symbol. | Requires Kind Level 2. Scholars satisfaction +3. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
| Decision | Involve scholars to study the phenomenon. | People satisfaction +1. Scholars satisfaction +1. |
| Decision | Decorate it and hold a celebration for the light. | People satisfaction +1. Merchants satisfaction +1. |
| Decision | Tourism is booming. Let’s capitalize on that. | Requires Wise Level 2. Gains 75 funds. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
People: Transports
| Step | Choice | Outcome |
|---|---|---|
| Decision | We could do that for the nobles. So they can cruise around in really long carriages. | Requires Nobles satisfaction 2. Nobles satisfaction +1. Scholars satisfaction +1. Merchants satisfaction +1. People satisfaction -3. |
| Decision | Why not a magic transport that follows precise lines? | Requires Scholars satisfaction 3. People satisfaction +1. Scholars satisfaction +1. Gains 50 funds. |
| Decision | I can ask the merchants to reinforce your soles, if you like. | Merchants satisfaction +1. People satisfaction -1. |
| Decision | I’ll ask the scholars and craftmens to set up this system straight away. | Requires Scholars satisfaction 2. Requires Merchants satisfaction 2. People satisfaction +1. Scholars satisfaction +1. Merchants satisfaction +1. |
Scholars Pool
Scholars: A Murder Within the Academy
| Step | Choice | Outcome |
|---|---|---|
| Decision | A public’s court. Let’s listen to the wisdom of the people. | People satisfaction +1. Nobles satisfaction -2. Scholars satisfaction -1. |
| Decision | Why are you hesitating? Kill him. | Requires Tyrannic Level 3. Scholars satisfaction +1. Tyrannic +1. Gains 50 funds. Hidden relationship effect: Angelica loses affinity 0.125 if present. |
| Decision | Let’s hire a private investigator. Then we can conduct a trial. | Requires Nobles satisfaction 1. Scholars satisfaction +2. Wise +1. Unlocks Scholars Nuts (Consumable). |
Scholars: Censorship
| Step | Choice | Outcome |
|---|---|---|
| Decision | Unfortunately, the nobles are keen to retain this right of oversight. | Nobles satisfaction +2. Scholars satisfaction -2. |
| Decision | Agreed, they don’t have to act as censors. | Scholars satisfaction +3. Nobles satisfaction -3. |
| Decision | It is only fair then that the scholars should be able to oversee any actions by the nobles. | Requires Audacious Level 1. Scholars satisfaction +2. Nobles satisfaction -2. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Scholars: Confidential Papers
| Step | Choice | Outcome |
|---|---|---|
| Decision | Everyone on this list will be jailed. | Scholars satisfaction +2. Nobles satisfaction -2. Tyrannic +1. Gains 100 funds. |
| Decision | Let’s arrest everyone; everyone will get their day in court. | Requires Wise Level 1. Scholars satisfaction +2. Wise +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
| Decision | They and their families will be executed immediately. | Requires Tyrannic Level 3. Nobles satisfaction -2. Tyrannic +1. Gains 100 funds. Hidden relationship effect: Angelica loses affinity 0.125 if present. |
| Decision | Burn these papers. They never existed. I’ll deal with the relevant families directly. | Nobles satisfaction +2. Scholars satisfaction -2. Gains 50 funds. |
Scholars: Copy Cats
| Step | Choice | Outcome |
|---|---|---|
| Decision | Lock them up and have them rewrite their theses without their notes. | Requires Audacious Level 1. Scholars satisfaction +2. Gains 25 funds. Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | Collect their possessions and fire them both. | Scholars satisfaction -1. Tyrannic +1. Gains 50 funds. |
| Decision | Keep a closer eye on them until you find out who did what. | Scholars satisfaction +1. Kind +1. |
Scholars: Creating a Chimera
| Step | Choice | Outcome |
|---|---|---|
| Decision | It’s out of the question. That’s abuse. | Scholars satisfaction +1. Wise +1. |
| Decision | That sounds extremely interesting. I’ll vouch for this, provided the results are shared. | Tyrannic +1. Gains 50 funds. |
| Decision | Do it on microorganisms that don’t feel pain. | Requires Wise Level 2. Scholars satisfaction +2. Wise +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Scholars: Knowledge For Everyone
| Step | Choice | Outcome |
|---|---|---|
| Decision | No. An educated peasant is a dangerous peasant. | Requires Tyrannic Level 1. Nobles satisfaction +3. Scholars satisfaction -3. People satisfaction -1. Tyrannic +1. Kind -1. Hidden relationship effect: Angelica loses affinity 0.125 if present. |
| Decision | That certainly seems like a priority. | Requires 150 funds. Scholars satisfaction +3. People satisfaction +1. Nobles satisfaction -2. Spends 150 funds. |
| Decision | Our finances won’t allow it. | Nobles satisfaction +1. People satisfaction -1. Scholars satisfaction -2. |
Scholars: More Funds
| Step | Choice | Outcome |
|---|---|---|
| Decision | I take this matter very seriously. For now, take this. | Requires 75 funds. Scholars satisfaction +2. Spends 75 funds. Kind +1. |
| Decision | Unfortunately, the kingdom is broke. | Scholars satisfaction -2. |
Scholars: No More Paper
| Step | Choice | Outcome |
|---|---|---|
| Decision | Find another way to take your notes. You have two hours and a limit of four papers. | Requires Wise Level 1. Scholars satisfaction +1. Gains 50 funds. Audacious +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
| Decision | The tanned skin of annoying scholars would make a good substitute, wouldn’t it? | Requires Tyrannic Level 1. Merchants satisfaction +1. Scholars satisfaction -1. Tyrannic +1. Hidden relationship effect: Angelica loses affinity 0.125 if present. |
| Decision | I’ll try to discuss this with the Merchants’ Guild. | Requires 30 funds. Scholars satisfaction +1. Spends 30 funds. |
| Decision | You could save paper by stopping writing useless hundred-page theses. | Scholars satisfaction -1. Tyrannic +1. |
Scholars: Rejuvenating Cream
| Step | Choice | Outcome |
|---|---|---|
| Decision | Make it a luxury product, and target the nobility. | Scholars satisfaction +1. Nobles satisfaction +1. |
| Decision | Keep it affordable, so that anyone can buy it. | Scholars satisfaction +1. People satisfaction +1. |
Scholars: The Black Drink
| Step | Choice | Outcome |
|---|---|---|
| Decision | Sign a contract with the merchants and sell it in bulk. | Merchants satisfaction +1. Scholars satisfaction -1. |
| Decision | Keep this to yourself, and don’t mention it to anyone outside here. | Scholars satisfaction +1. Merchants satisfaction -1. |
Scholars: The Greenhouse
| Step | Choice | Outcome |
|---|---|---|
| Decision | I love plants. Pretty sure that’ll convince folks to pitch in. | Requires Kind Level 3. People satisfaction +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
| Decision | That’s enough to hire a few craftsmen. | Requires 60 funds. Scholars satisfaction +2. Spends 60 funds. |
| Decision | You can wait another ten years or so. | Scholars satisfaction -2. |
Scholars: The Lost Scroll
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let’s pick up the scroll and use it. Just out of curiosity. | Requires Audacious Level 1. Unlocks the Thief Harpy quest. Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | The parchment will be found and then burned. | Unlocks the Thief Harpy quest. Wise +1. |
| Decision | We’ll find it but it stays securely locked away from any further use. | Unlocks the Thief Harpy quest. |
Scholars: The Thesis Thief
| Step | Choice | Outcome |
|---|---|---|
| Decision | I have some knights who excel at investigation. | Unlocks the Scholar Thief quest. |
| Decision | Let’s take a close look at the Academy’s dorms. | Requires 20 funds. Unlocks the Scholar Thief quest. Spends 20 funds. |
| Decision | I’ll send a knight accompanied by a scholar from outside the Academy. | Requires Scholars satisfaction 2. Unlocks the Scholar Thief quest. |
Villador Pool
Villador: Cursed Amulets
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’ll have them arrested. | Unlocks Black Trade’s End. |
| Decision | I’ll have them executed. | Tyrannic +1. Unlocks Black Trade’s End. Hidden relationship effect: Angelica loses affinity 0.125 if present. |
| Decision | Sounds cool. One of my knights will fetch these little wonders. | Audacious +1. Unlocks The Cursed Amulets. |
Villador: Dogs
| Step | Choice | Outcome |
|---|---|---|
| Decision | … She certainly did not meet the other criteria? | Dialogue only. |
| Decision | This is unacceptable! The Barony of Villadargent is one of the most prominent families in the area. | Dialogue only. |
| Decision | I’ll ask the jury to review its verdict. | Nobles satisfaction +1. Scholars satisfaction -1. |
| Decision | I don’t care about your animal competition stories. | Scholars satisfaction +1. Nobles satisfaction -1. |
| Decision | … Who is Pandora? | Dialogue only. |
| Decision | How arrogant! | Dialogue only. |
| Decision | … Who is Pandora? | Dialogue only. |
| Decision | … Who is Pandora? | Dialogue only. |
| Decision | Her… what? | Dialogue only. |
Villador: Emergency
| Step | Choice | Outcome |
|---|---|---|
| Decision | Certain individuals? | Dialogue only. |
| Decision | Just another Monday, then. But go on. | Audacious +1. |
| Decision | I’ll send a knight to reverse the invocation. | Unlocks Demonic Invocation. |
| Decision | I’ll send knights to seal the rifts. | Unlocks Demonic Invocation. |
| Decision | Let’s fight fire with fire. I’ll unleash an even greater demon. | Unlocks Demonic Invocation. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Villador: False Coin
| Step | Choice | Outcome |
|---|---|---|
| Decision | He will be caught, and I’ll keep an amount of the money. | Unlocks Virtual Currency. |
| Decision | He will be caught, but I’ll keep the money. | Unlocks Virtual Currency. |
| Decision | He will be caught, and the money recovered. | Unlocks Virtual Currency. |
Villador: Festivities Request
| Step | Choice | Outcome |
|---|---|---|
| Decision | Tell me more. | Dialogue only. |
| Decision | I’m dying to know. | Audacious +1. |
| Decision | No way. Do it without money. | Nobles satisfaction -1. People satisfaction -1. |
| Decision | Take this money and dazzle me. | Spends 115 funds. |
Villador: Flower Arrangement
| Step | Choice | Outcome |
|---|---|---|
| Decision | What’s the issue? | Dialogue only. |
| Decision | Chrysanthemums can represent positivity, and narcissus the love you have for Villador, you know? | Merchants satisfaction +1. Nobles satisfaction +1. Wise +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
| Decision | Very well. They’re your artisans, after all. | Nobles satisfaction +2. Merchants satisfaction -2. Tyrannic +1. |
| Decision | No one mocks a noble family. They’ll be hanged. | Nobles satisfaction +1. Merchants satisfaction -3. Gains 50 funds. Tyrannic +1. Hidden relationship effect: Angelica loses affinity 0.125 if present. |
| Decision | Simply consider Villador’s economy. | Merchants satisfaction +1. Nobles satisfaction -2. Wise +1. |
Villador: Ice Rink
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’ll have ice brought down from the highest mountains. | Nobles satisfaction +4. Scholars satisfaction -3. Spends 150 funds. |
| Decision | Why not a synchronized swimming competition instead? | Nobles satisfaction -2. Scholars satisfaction +1. |
Villador: Lost Necklace
| Step | Choice | Outcome |
|---|---|---|
| Decision | Requisition all products sold by this merchant. Now. | Scholars satisfaction +1. Nobles satisfaction -1. |
| Decision | Look, look… just try to… sell them again? | Nobles satisfaction -2. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
| Decision | No doubt they’re fakes! Enjoy yourself, Lady Gwendolen. | Nobles satisfaction +1. Scholars satisfaction -1. |
Villador: Magic Well
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’ll send some scholars to investigate the truth of the well. | Scholars satisfaction +2. People satisfaction -1. Audacious +1. |
| Decision | My knights will handle the crowds. | Wise +1. Unlocks The Mystic Well. |
| Decision | Why not make the most of the situation? I would want to stop by also to make a wish! | Scholars satisfaction +1. People satisfaction -1. Audacious +1. Gains 25 funds. |
Villador: Marriage
| Step | Choice | Outcome |
|---|---|---|
| Decision | She’ll just have to pretend with her husband and keep her lover on the side. | People satisfaction +1. Nobles satisfaction +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
| Decision | Love triumphs! Let’s celebrate the union with her common clod. | People satisfaction +2. Nobles satisfaction -3. Kind +1. |
| Decision | She will obey. Arrange the marriage now. | Nobles satisfaction +2. People satisfaction -3. Tyrannic +1. |
| Decision | What if we married the common clod to the duke instead? | People satisfaction +1. Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Villador: Royal Cushion
| Step | Choice | Outcome |
|---|---|---|
| Decision | Both together, in perfect harmony. | Scholars satisfaction +2. People satisfaction -1. Nobles satisfaction -1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
| Decision | Ox. | Nobles satisfaction +1. People satisfaction -1. Kind -1. Tyrannic +1. |
| Decision | Turtle. | People satisfaction +1. Nobles satisfaction -1. Kind +1. Tyrannic -1. |
| Decision | Make an ox devoured by a turtle. | People satisfaction +2. Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Villador: Rozenn Craftsmen Partnership
| Step | Choice | Outcome |
|---|---|---|
| Decision | One of my knights will go to negotiate with them. | Unlocks Brizh Internal Diplomacy. |
| Decision | They’re right, your artisans are clearly not up to par. | Merchants satisfaction -2. Tyrannic +1. |
| Decision | I shall personally endeavour to speak with the head of the artisans’ guild. | Merchants satisfaction +1. Wise +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Villador: Shadow Codex
| Step | Choice | Outcome |
|---|---|---|
| Decision | Knowledge should be mine. Grimoire to me, chop chop. | Scholars satisfaction -2. Nobles satisfaction -2. Tyrannic +1. Audacious +1. Unlocks Shadow Codex. |
| Decision | Not a crumb for them. Let this knowledge stay in your hands. | Nobles satisfaction +1. Scholars satisfaction -2. |
| Decision | Knowledge shouldn’t be hoarded. Hand them the grimoire. | Scholars satisfaction +1. Nobles satisfaction -2. Kind +1. Wise +1. |
Villador: Silver Feathers
| Step | Choice | Outcome |
|---|---|---|
| Decision | Why? | Dialogue only. |
| Decision | Say no more. A knight is already on their way. | Unlocks The Silver Feathers. |
| Decision | I don’t know… | Dialogue only. |
| Decision | Okay. | Unlocks The Silver Feathers. |
| Decision | That seems beep-boop-busted. | Dialogue only. |
| Decision | All right, fine. | Unlocks The Silver Feathers. |
| Decision | Okay, but I’ll go to Clovermont instead. | Unlocks The Silver Feathers. |
| Decision | All right, fine. | Unlocks The Silver Feathers. |
| Decision | I’m not sure I appreciate your motives. | Dialogue only. |
| Decision | Of course. How could I refuse such a request? Very important. | Unlocks The Silver Feathers. |
Villador: Thermal Baths
| Step | Choice | Outcome |
|---|---|---|
| Decision | I know a few scholars who should be able to find a solution. | People satisfaction +1. Nobles satisfaction +1. Scholars satisfaction +1. |
| Decision | Instead, make saunas and ice baths. It’s good for the health. | Nobles satisfaction +1. Merchants satisfaction +1. Audacious +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
| Decision | No geothermal energy, no hot springs. | Scholars satisfaction +1. People satisfaction +1. Nobles satisfaction -1. Merchants satisfaction -1. |
| Decision | Get them to work. | Merchants satisfaction +1. Nobles satisfaction +1. Scholars satisfaction -1. People satisfaction -1. |
Villador: Tower Of Illusion
| Step | Choice | Outcome |
|---|---|---|
| Decision | Strip him of his title and seize his possessions at once. | Nobles satisfaction -1. Kind -1. Gains 120 funds. Hidden relationship effect: Angelica loses affinity 0.125 if present. |
| Decision | A knight shall attempt to reason with him. | Wise +1. Unlocks Tower of Illusion. |
| Decision | I’ll acquire crows of our own to parlay with his. | Merchants satisfaction +1. Audacious +1. Kind +1. |
Villador: Z Taxe
| Step | Choice | Outcome |
|---|---|---|
| Decision | It would destroy the economy! | Nobles satisfaction +1. People satisfaction -2. Gains 50 funds. |
| Decision | Let’s find some middle ground. One per cent. | Nobles satisfaction -1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
| Decision | But that’s the standard tax rate… why are you paying less than the rest of Villador? | People satisfaction +1. Nobles satisfaction -2. |
Afternoon and Optional Conversations
- Intendancy: Start one unknown-rumor investigation and hear one queued result per Tower View visit.
- Forge: Repair before county or high-damage contracts. The repair price still rises with repeated uses since the last Round Table.
- Map Room: Send callbacks for any Knight you intentionally postponed. Paying schedules a later audience; it does not recruit immediately.
- Free time: Special affinity scenes are added first and are not capped by the ordinary two-scene limit. Ordinary affinity scenes fill the remaining allowance; at most one eligible shared-Knight conversation can then use spare capacity.
- Demon Power: Rewinding directly to the saved Cycle 5 morning restores that exact audience and filler state; it does not reroll Cycle 5. A rewind that lands in Cycle 4 can rebuild the upcoming Cycle 5 list and add Epicrates. Corruption, Omniscient progression, cumulative deaths, and other all-time milestones still persist.
New Cycle 5 Optional Scenes
Angelica and Brunhilda
Automatic outcome: Dialogue only.
Angelica reacts to a Knight’s death
| Step | Choice | Outcome |
|---|---|---|
| Decision | Are you all right? | Dialogue only. |
| Decision | (Say nothing.) | Angelica affinity -1. |
| Decision | I’m sorry to see you hurting Angelica. | Kind +1. |
| Decision | It’s part of the job, unfortunately, we need to accept it. | Wise +1. |
| Decision | You have to toughen up. | Tyrannic +1. |
Arlin in the kitchen
Automatic outcome: Unlocks the kitchen destination for this afternoon.
Arlin reacts to Tarcus’s recruitment
| Step | Choice | Outcome |
|---|---|---|
| Decision | You are questioning my decision. | Tyrannic +1. |
| Decision | We need seasoned warriors. | Dialogue only. |
| Decision | I’m not that impressionable. | Dialogue only. |
| Decision | Why demonize him like that? Give him a chance. | Dialogue only. |
| Decision | I take note. | Dialogue only. |
Brunhilda and Chester
Automatic outcome: Dialogue only.
Brunhilda’s first affinity scene
| Step | Choice | Outcome |
|---|---|---|
| Decision | Unfortunately, there’s no consensus… | Dialogue only. |
| Decision | You could be quieter. | Dialogue only. |
| Decision | You’ve never eaten with your family? | Dialogue only. |
| Decision | How were the vibes? | Reveals Brunhilda’s Crowd trait. |
| Decision | Did your family…ostracize you that much? | Dialogue only. |
| Decision | I understand you a bit better now. | Brunhilda affinity +1.5. |
| Decision | I think you’re very brave. | Brunhilda affinity +1.5. |
| Decision | … Fortunately, you managed to break free. | Reveals Brunhilda’s Crowd trait. |
Dulahan’s first affinity scene
| Step | Choice | Outcome |
|---|---|---|
| Decision | … Is everything okay? | Dialogue only. |
| Decision | Now, that’s a finely hydrated paunch! | Audacious +1. |
| Decision | I’ll see what I can do. | Dulahan affinity +1.5. |
| Decision | I think you’re fine just the way you are. | Dialogue only. |
| Decision | An armour fairy? | Dialogue only. |
| Decision | Could you be the ghost of Sir Goberto, come back to haunt me? | Dialogue only. |
| Decision | Some kind of demon? | Dialogue only. |
| Decision | What do you mean? | Unlocks a new conversation with Demon. Reveals Dulahan’s Demon trait. |
| Decision | … You’re not really human, are you? | Dialogue only. |
| Decision | … | Dialogue only. |
Goberto and Chester
Automatic outcome: Dialogue only.
Goberto’s second affinity scene
| Step | Choice | Outcome |
|---|---|---|
| Replay only: Decision | Ah, so it’s a story that takes place during the Great Tournament of Almor? | Dialogue only. |
| Decision | This “Great Tournament” is a special event in Almor? | Dialogue only. |
| Decision | Indeed… It truly stirs something within when recounting tales of the Almor . | Goberto affinity +1.5. |
| Decision | Yes. we very lucky to have you. I don’t know what we’d do without you. | Goberto affinity +1.5. |
| Decision | Would you like to take part in Great Tournament? | Goberto affinity +1.5. |
| Decision | (Lie) You’ll get there, no doubt about it. | Goberto affinity +1.5. |
| Decision | What were you reading? | Dialogue only. |
| Decision | You’re an avid reader? | Dialogue only. |
Tarcus’s first affinity scene
| Step | Choice | Outcome |
|---|---|---|
| Decision | We haven’t had time to decorate yet… | Dialogue only. |
| Decision | That’s all pointless. | Tarcus affinity -1. |
| Decision | I agree with you. | Tarcus affinity +1.5. |
| Decision | What do you think is most important? | Dialogue only. |
| Decision | Which ruler should I be closer to? | Records the lore about Herod. |
| Decision | Silence, I’ve heard enough. | Tarcus affinity -3. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
| Replay only: Decision | I intend to make good use of Herod’s wisdom. | Tarcus affinity +1.5. |
| Decision | No. | Dialogue only. |
The Demon discusses the Dragon Knight
| Step | Choice | Outcome |
|---|---|---|
| Decision | Does seeing me threatened make you happy? | Dialogue only. |
| Decision | No big deal. | Dialogue only. |
The Demon reacts to Dulahan
Automatic outcome: Dialogue only.
The Intendant discusses the Dragon Knight
| Step | Choice | Outcome |
|---|---|---|
| Decision | Do you think my attitude offended him? | Dialogue only. |
| Decision | I don’t fear him. | Dialogue only. |
| Decision | So am I not special…? | Dialogue only. |
| Decision | I see. A standard skills test. | Dialogue only. |
The Lady discusses the Dragon Knight
| Step | Choice | Outcome |
|---|---|---|
| Decision | You were able to “sense” his presence? | Dialogue only. |
| Decision | Are your beautiful eyes everywhere? | Dialogue only. |
| Decision | What was he like back then? | Dialogue only. |
| Decision | Tell me about Ermen’s reign. | Dialogue only. |
Ursule cannot play her first affinity scene on the same cycle she is recruited. Earlier affinity scenes remain available when their Knight survives, is not assigned, meets the room and affinity requirements, and has cleared the conversation cooldown.
Round Table and Every New Quest Outcome
The table below covers the 17 quests newly unlocked by Cycle 5 native and random content. Older county, Goose, Grest, Courier, starting-pool, and Clovermont quests retain the outcomes documented in the Cycle 3 and Cycle 4 walkthroughs. Their result audiences are still included above when they can land in Cycle 5.
| Quest and unlocking choice | Requirements | Assignment shape | Normal success | Failure | Special outcome |
|---|---|---|---|---|---|
| Ask the Mystics I will investigate the occultists. | Research: Charisma 3, Magic 1, Wits 3 Conditions: Crowd, Investigation | 1 Knight; 1 cycle; 0-2 damage; no expiry | Nobles satisfaction +1; +25 funds; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| Ask the Nobles I will investigate the nobles. | Research: Charisma 4, Wits 1 Conditions: Crowd, Investigation | 1 Knight; 1 cycle; 0-1 damage; no expiry | Merchants satisfaction +1; Consumable: Wit Potion | No rewards | None |
| A Spider in a Cave We shall claim the treasure from this spider! | Hunt: Strength 3, Agility 6 Conditions: Big Creature, Cave | 2 Knights; 1 cycle; 2-5 damage; no expiry | Scholars satisfaction +1; Merchants satisfaction +1; +110 funds; Great/Critical multiplies funds by 1.5/2 | No rewards | assign Gwendan: Scholars satisfaction +1; Merchants satisfaction +1; +45 funds; XP x1.5 |
| Arrest of the Countess … If it means the end of the revolt, I will help you. I don’t know what came over me. Let’s set the county on fire instead. | Duel: Strength 6, Agility 1, Wits 1 Conditions: None | 2 Knights; 1 cycle; 1-3 damage; 2-cycle deadline | People satisfaction +2; +50 funds; Consumable: Blue Cheese; Great/Critical multiplies funds by 1.5/2 | marks the Gavault operation as failed | None |
| Arrest of the princess I’ll send someone to knock some sense into her. | Duel: Strength 6, Agility 1, Wits 1 Conditions: None | 2 Knights; 1 cycle; 2-4 damage; 2-cycle deadline | Nobles satisfaction +2; +50 funds; Great/Critical multiplies funds by 1.5/2 | marks the Gavault operation as failed | assign Ursule: No rewards; XP x1.5 |
| Princely Negotiations I will send someone to negotiate with her. | Diplomacy: Charisma 6, Wits 2 Conditions: None | 2 Knights; 1 cycle; 1-2 damage; 2-cycle deadline | +60 funds; People satisfaction +1; Nobles satisfaction -1; Great/Critical multiplies funds by 1.5/2 | marks the Gavault operation as failed | assign Tarcus: No rewards; XP x1.5 |
| Kill the Beast Ordinary Beast route: kill it | Hunt: Strength 6, Agility 2, Wits 1 Conditions: Big Creature, Cave, Water | 2 Knights; 1 cycle; 2-5 damage; 2-cycle deadline | People satisfaction +2; Nobles satisfaction +2; Scholars satisfaction +2; +120 funds; reveals that the Groveshire beast was once human; marks the Groveshire beast as dead; Great/Critical multiplies funds by 1.5/2 | marks the Groveshire investigation as failed | assign Angelica: Merchants satisfaction +2; Nobles satisfaction -1; marks the Groveshire beast as dead; damage becomes 0; XP x1.5 |
| Kill the Beast Human Beast route: kill it anyway | Hunt: Strength 5, Agility 1, Wits 0 Conditions: Big Creature, Cave, Water | 2 Knights; 1 cycle; 0-3 damage; 2-cycle deadline | People satisfaction +2; Nobles satisfaction +2; Scholars satisfaction +2; +120 funds; reveals that the Groveshire beast was once human; marks the Groveshire beast as dead; Great/Critical multiplies funds by 1.5/2 | marks the Groveshire investigation as failed | assign Angelica: Merchants satisfaction +2; Nobles satisfaction -1; marks the Groveshire beast as dead; damage becomes 0; XP x1.5 |
| Curse Removal … Okay. But if it’s a werewolf, we’ll exorcise it. | Hunt: Strength 1, Agility 2, Magic 6 Conditions: Cave, Big Creature, Magic Involved, Water | 2 Knights; 1 cycle; 1-5 damage; 2-cycle deadline | People satisfaction +2; Nobles satisfaction +2; Merchants satisfaction +2; +120 funds; marks the Groveshire beast as dead; Great/Critical multiplies funds by 1.5/2 | marks the Groveshire investigation as failed | None |
| Black Trade’s End I’ll have them arrested. | Scouting: Strength 3, Magic 3, Wits 3, Luck 3 Conditions: Magic Involved, Track, Unethical | 1 Knight; 2 cycles; 1-2 damage; no expiry | +35 funds; Scholars satisfaction +2; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| Black Trade’s End I’ll have them executed. | Scouting: Strength 6, Magic 3, Wits 3, Luck 3, Agility 1 Conditions: Magic Involved, Track, Unethical | 2 Knights; 1 cycle; 3-4 damage; no expiry | +50 funds; Scholars satisfaction +1; Nobles satisfaction +2; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| The Cursed Amulets Sounds cool. One of my knights will fetch these little wonders. | Relic Recovery: Strength 6, Magic 2, Luck 3 Conditions: Heavy Lifting, Magic Involved, Track | 2 Knights; 2 cycles; 1-2 damage; no expiry | Relic: Cursed Amulet; Scholars satisfaction +2; +25 funds; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| Brizh Internal Diplomacy One of my knights will go to negotiate with them. | Diplomacy: Charisma 7, Wits 6 Conditions: Investigation | 2 Knights; 2 cycles; 0 damage; no expiry | Scholars satisfaction +3; +25 funds; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| The Mystic Well My knights will handle the crowds. | Diplomacy: Charisma 3, Magic 2 Conditions: Crowd, Magic Involved | 2 Knights; 1 cycle; 0-2 damage; no expiry | +20 funds; People satisfaction +1; Scholars satisfaction +1; Consumable: Food Supplies; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| The Silver Feathers All right, fine. Okay. Of course. How could I refuse such a request? Very important. Say no more. A knight is already on their way. | Hunt: Agility 5, Luck 3 Conditions: Flying Creature, Woods, Climbing | 1 Knight; 2 cycles; 1-2 damage; no expiry | Nobles satisfaction +1; +35 funds; Great/Critical multiplies funds by 1.5/2 | No rewards | Not yet reachable in Cycle 5: requires assign Silgur. |
| The Silver Feathers Okay, but I’ll go to Clovermont instead. | Hunt: Agility 5, Luck 3 Conditions: Flying Creature, Woods, Climbing | 1 Knight; 1 cycle; 1-2 damage; no expiry | Nobles satisfaction +1; +35 funds; Great/Critical multiplies funds by 1.5/2 | No rewards | Not yet reachable in Cycle 5: requires assign Silgur. |
| Tower of Illusion A knight shall attempt to reason with him. | Diplomacy: Charisma 5, Wits 6 Conditions: Help, Climbing | 2 Knights; 1 cycle; 1-3 damage; no expiry | Villador tax +2; Nobles satisfaction +2 | No rewards | Not yet reachable in Cycle 5: requires assign Rufus. |
| Virtual Currency He will be caught, and the money recovered. | Research: Agility 3, Wits 6, Luck 3 Conditions: Track, Intimidation | 1 Knight; 1 cycle; 1-2 damage; no expiry | Nobles satisfaction +1; +35 funds; Great/Critical multiplies funds by 1.5/2 | No rewards | assign Gwendan: Nobles satisfaction +1; +30 funds; XP x1.5 Unavailable: an earlier special with the same Gwendan condition always resolves first. |
| Virtual Currency He will be caught, and I’ll keep an amount of the money. | Research: Agility 3, Wits 6, Luck 3 Conditions: Track, Intimidation | 1 Knight; 1 cycle; 1-2 damage; no expiry | Nobles satisfaction -1; +85 funds; Great/Critical multiplies funds by 1.5/2 | No rewards | assign Gwendan: Nobles satisfaction +1; +30 funds; XP x1.5 Unavailable: an earlier special with the same Gwendan condition always resolves first. |
| Virtual Currency He will be caught, but I’ll keep the money. | Research: Agility 3, Wits 6, Luck 3 Conditions: Track, Intimidation | 1 Knight; 1 cycle; 1-2 damage; no expiry | Nobles satisfaction -2; +135 funds; People satisfaction -2; Great/Critical multiplies funds by 1.5/2 | No rewards | assign Gwendan: Nobles satisfaction +1; +30 funds; XP x1.5 Unavailable: an earlier special with the same Gwendan condition always resolves first. |
| Demonic Invocation I’ll send a knight to reverse the invocation. | Confrontation: Strength 4, Magic 7, Wits 3 Conditions: Magic Involved | 3 Knights; 2 cycles; 2-4 damage; 2-cycle deadline | Nobles satisfaction +2; People satisfaction +1; Scholars satisfaction +1; Merchants satisfaction +1; +100 funds; Great/Critical multiplies funds by 1.5/2 | Villador is destroyed | None |
| Demonic Invocation I’ll send knights to seal the rifts. | Confrontation: Strength 6, Magic 5, Wits 1 Conditions: Magic Involved | 4 Knights; 2 cycles; 0-2 damage; 2-cycle deadline | Nobles satisfaction +2; People satisfaction +1; Scholars satisfaction +1; Merchants satisfaction +1; +100 funds; Great/Critical multiplies funds by 1.5/2 | Villador is destroyed | None |
| Demonic Invocation Let’s fight fire with fire. I’ll unleash an even greater demon. | Confrontation: Strength 1, Magic 12, Wits 4 Conditions: Magic Involved | 3 Knights; 2 cycles; 3-5 damage; 2-cycle deadline | Nobles satisfaction +2; People satisfaction +1; Scholars satisfaction +1; Merchants satisfaction +1; +100 funds; Great/Critical multiplies funds by 1.5/2 | Villador is destroyed | None |
| Facing the Dragon Knight Noble allies | Confrontation: Strength 8, Agility 8, Magic 7, Wits 4 Conditions: None Live checks: 1 additional rallied county, Merchants satisfaction 10, Nobles satisfaction 8, 400 funds | 4 Knights; 1 cycle; 2-4 damage; 1-cycle deadline | No rewards | No rewards | None |
| Facing the Dragon Knight Knowledgeable allies | Confrontation: Strength 8, Agility 8, Magic 7, Wits 4 Conditions: None Live checks: 1 additional rallied county, Scholars satisfaction 12, People satisfaction 10, 300 funds | 4 Knights; 1 cycle; 2-4 damage; 1-cycle deadline | No rewards | No rewards | None |
| Facing the Dragon Knight People united | Confrontation: Strength 8, Agility 8, Magic 7, Wits 4 Conditions: None Live checks: 1 additional rallied county, Merchants satisfaction 8, People satisfaction 14, 300 funds | 4 Knights; 1 cycle; 2-4 damage; 1-cycle deadline | No rewards | No rewards | None |
Silver Feathers caution: its alternate version does not define a usable party-size or damage change. The tables treat those missing changes as zero, matching the quest system’s normal defaults; check the live preview before committing if this version appears.
Solo Baseline Assignment Matrix
This comparison uses each reachable Knight’s fresh starting statistics, no equipment, no meal, no level-up increase, and only the named Knight even when the quest requests a larger party. It includes the missing-party penalty, known and hidden traits, assignment affinity, stochastic trait branches, and special outcomes. Use the live Round Table preview for a developed roster.
| Quest and version | Solo Knight | Fresh baseline result |
|---|---|---|
| Ask the Mystics I will investigate the occultists. | Angelica | Failure; score -1.117; 1-2 damage; 3 XP |
| Ask the Mystics I will investigate the occultists. | Goberto | Failure; score -3.486; 3-4 damage; 3 XP |
| Ask the Mystics I will investigate the occultists. | Gwendan | Great Success; score 5.460; 0-1 damage; 9 XP; 50% In Debt branch reduces displayed funds from 37 to 33 |
| Ask the Mystics I will investigate the occultists. | Chester | 2.27% Failure (1-2 damage, 3 XP); 13.26% Success (0-1 damage, 6 XP); 29.32% Great Success (0-1 damage, 9 XP); 55.15% Critical Success (0 damage, 12 XP); assignment affinity +1 |
| Ask the Mystics I will investigate the occultists. | Dulahan | Success; score 0.303; 0 damage; 6 XP |
| Ask the Mystics I will investigate the occultists. | Brunhilda | Great Success; score 7.424; 0-1 damage; 9 XP; 25% trait roll: +1 People satisfaction |
| Ask the Mystics I will investigate the occultists. | Tarcus | Success; score 2.929; 0-1 damage; 6 XP; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from 0.929 to 4.929 |
| Ask the Mystics I will investigate the occultists. | Ursule | Great Success; score 7.212; 0-1 damage; 9 XP |
| Ask the Nobles I will investigate the nobles. | Angelica | Failure; score -0.017; 1 damage; 3 XP; 50% Fortunate branch: Success, 0 damage, 6 XP |
| Ask the Nobles I will investigate the nobles. | Goberto | Failure; score -2.361; 3 damage; 3 XP |
| Ask the Nobles I will investigate the nobles. | Gwendan | Success; score 4.257; 0 damage; 6 XP |
| Ask the Nobles I will investigate the nobles. | Chester | 7.42% Failure (1 damage, 3 XP); 26.95% Success (0 damage, 6 XP); 39.45% Great Success (0 damage, 9 XP); 26.17% Critical Success (0 damage, 12 XP); assignment affinity +1 |
| Ask the Nobles I will investigate the nobles. | Dulahan | Failure; score -4.440; 2 damage; 3 XP |
| Ask the Nobles I will investigate the nobles. | Brunhilda | Success; score 3.805; 0 damage; 6 XP; 25% trait roll: +1 People satisfaction |
| Ask the Nobles I will investigate the nobles. | Tarcus | Success; score 4.010; 0 damage; 6 XP; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from 2.010 to 6.010 |
| Ask the Nobles I will investigate the nobles. | Ursule | Success; score 3.673; 0 damage; 6 XP |
| A Spider in a Cave We shall claim the treasure from this spider! | Angelica | Major Failure; score -6.005; 2-5 damage; 0 XP; lethal at fresh 5 armor on damage 5: permanent death |
| A Spider in a Cave We shall claim the treasure from this spider! | Goberto | Major Failure; score -7.419; 4-7 damage; 0 XP; lethal at fresh 7 armor on damage 7: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; assignment affinity +1.33 |
| A Spider in a Cave We shall claim the treasure from this spider! | Gwendan | Unexpected Outcome; otherwise Major Failure at -7.419; 2-5 damage; 16 XP |
| A Spider in a Cave We shall claim the treasure from this spider! | Chester | 3.91% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 24.61% Major Failure (2-5 damage, 0 XP); 37.50% Failure (3-5 damage, 5 XP); 25.78% Success (2-4 damage, 11 XP); 8.20% Great Success (2 damage, 16 XP); assignment affinity +1 |
| A Spider in a Cave We shall claim the treasure from this spider! | Dulahan | Failure; score -2.403; 3-4 damage; 5 XP |
| A Spider in a Cave We shall claim the treasure from this spider! | Brunhilda | Major Failure; score -6.419; 2-5 damage; 0 XP; assignment affinity +1.33 |
| A Spider in a Cave We shall claim the treasure from this spider! | Tarcus | Major Failure; score -6.419; 2-5 damage; 0 XP; assignment affinity +1.33; live Nobles-minus-People modifier moves score from -8.419 to -4.419 |
| A Spider in a Cave We shall claim the treasure from this spider! | Ursule | Major Failure; score -6.813; 2-5 damage; 0 XP; lethal at fresh 5 armor on damage 5: Ursule survives, leaves the Round Table, and follows her return route |
| Arrest of the Countess … If it means the end of the revolt, I will help you. I don’t know what came over me. Let’s set the county on fire instead. | Angelica | Failure; score -2.844; 2-3 damage; 6 XP |
| Arrest of the Countess … If it means the end of the revolt, I will help you. I don’t know what came over me. Let’s set the county on fire instead. | Goberto | Major Failure; score -6.246; 3-5 damage; 0 XP; assignment affinity +1.33 |
| Arrest of the Countess … If it means the end of the revolt, I will help you. I don’t know what came over me. Let’s set the county on fire instead. | Gwendan | Failure; score -4.389; 2-3 damage; 6 XP |
| Arrest of the Countess … If it means the end of the revolt, I will help you. I don’t know what came over me. Let’s set the county on fire instead. | Chester | 0.49% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 7.74% Major Failure (1-3 damage, 0 XP); 22.51% Failure (2-3 damage, 6 XP); 32.86% Success (1-2 damage, 13 XP); 25.63% Great Success (1 damage, 20 XP); 10.77% Critical Success (0 damage, 27 XP); assignment affinity +1 |
| Arrest of the Countess … If it means the end of the revolt, I will help you. I don’t know what came over me. Let’s set the county on fire instead. | Dulahan | Failure; score -1.518; 3 damage; 6 XP |
| Arrest of the Countess … If it means the end of the revolt, I will help you. I don’t know what came over me. Let’s set the county on fire instead. | Brunhilda | Failure; score -3.845; 2-3 damage; 6 XP |
| Arrest of the Countess … If it means the end of the revolt, I will help you. I don’t know what came over me. Let’s set the county on fire instead. | Tarcus | Success; score 1.379; 1-2 damage; 13 XP; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from -0.621 to 3.379 |
| Arrest of the Countess … If it means the end of the revolt, I will help you. I don’t know what came over me. Let’s set the county on fire instead. | Ursule | Failure; score -2.103; 2-3 damage; 6 XP |
| Arrest of the princess I’ll send someone to knock some sense into her. | Angelica | Failure; score -3.844; 3-4 damage; 6 XP |
| Arrest of the princess I’ll send someone to knock some sense into her. | Goberto | Major Failure; score -6.246; 3-6 damage; 0 XP; assignment affinity +1.33 |
| Arrest of the princess I’ll send someone to knock some sense into her. | Gwendan | Failure; score -3.389; 3-4 damage; 6 XP |
| Arrest of the princess I’ll send someone to knock some sense into her. | Chester | 0.49% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 7.74% Major Failure (1-4 damage, 0 XP); 22.51% Failure (3-4 damage, 6 XP); 32.86% Success (2-3 damage, 13 XP); 25.63% Great Success (2 damage, 20 XP); 10.77% Critical Success (0 damage, 27 XP); assignment affinity +1 |
| Arrest of the princess I’ll send someone to knock some sense into her. | Dulahan | Failure; score -1.518; 3-4 damage; 6 XP |
| Arrest of the princess I’ll send someone to knock some sense into her. | Brunhilda | Failure; score -3.845; 3-4 damage; 6 XP |
| Arrest of the princess I’ll send someone to knock some sense into her. | Tarcus | Success; score 1.379; 2-3 damage; 13 XP; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from -0.621 to 3.379 |
| Arrest of the princess I’ll send someone to knock some sense into her. | Ursule | Unexpected Outcome; otherwise Failure at -2.103; 2-4 damage; 20 XP |
| Princely Negotiations I will send someone to negotiate with her. | Angelica | Major Failure; score -8.514; 1-2 damage; 0 XP; assignment affinity +1.33 |
| Princely Negotiations I will send someone to negotiate with her. | Goberto | Major Failure; score -9.867; 3-4 damage; 0 XP; assignment affinity -0.75 |
| Princely Negotiations I will send someone to negotiate with her. | Gwendan | Major Failure; score -5.010; 1-2 damage; 0 XP |
| Princely Negotiations I will send someone to negotiate with her. | Chester | 2.34% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 21.88% Major Failure (1-2 damage, 0 XP); 37.50% Failure (2 damage, 6 XP); 28.52% Success (1 damage, 13 XP); 9.77% Great Success (1 damage, 20 XP); assignment affinity +1 |
| Princely Negotiations I will send someone to negotiate with her. | Dulahan | Critical Failure; score -12.996; 52 damage; 0 XP; lethal at fresh 7 armor on damage 52: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; assignment affinity -0.75 |
| Princely Negotiations I will send someone to negotiate with her. | Brunhilda | Major Failure; score -5.479; 1-2 damage; 0 XP; assignment affinity -0.75 |
| Princely Negotiations I will send someone to negotiate with her. | Tarcus | Unexpected Outcome; otherwise Major Failure at -5.406; 1-2 damage; 20 XP |
| Princely Negotiations I will send someone to negotiate with her. | Ursule | Failure; score -4.776; 2 damage; 6 XP; assignment affinity -0.75 |
| Kill the Beast Ordinary Beast route: kill it | Angelica | Unexpected Outcome; otherwise Failure at -4.438; 0 damage; 20 XP |
| Kill the Beast Ordinary Beast route: kill it | Goberto | Major Failure; score -7.931; 4-7 damage; 0 XP; lethal at fresh 7 armor on damage 7: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; assignment affinity +1.33 |
| Kill the Beast Ordinary Beast route: kill it | Gwendan | Major Failure; score -5.050; 2-5 damage; 0 XP |
| Kill the Beast Ordinary Beast route: kill it | Chester | 0.85% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 9.33% Major Failure (2-5 damage, 0 XP); 24.44% Failure (3-5 damage, 6 XP); 32.57% Success (2-4 damage, 13 XP); 23.85% Great Success (2 damage, 20 XP); 8.96% Critical Success (0 damage, 27 XP); assignment affinity +1 |
| Kill the Beast Ordinary Beast route: kill it | Dulahan | Failure; score -3.112; 3-4 damage; 6 XP |
| Kill the Beast Ordinary Beast route: kill it | Brunhilda | Major Failure; score -5.747; 3-6 damage; 0 XP; lethal at fresh 6 armor on damage 6: permanent death; Records Brunhilda’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; assignment affinity +1.33 |
| Kill the Beast Ordinary Beast route: kill it | Tarcus | Failure; score -0.067; 3-5 damage; 6 XP; assignment affinity +1.33; live Nobles-minus-People modifier moves score from -2.067 to 1.933 |
| Kill the Beast Ordinary Beast route: kill it | Ursule | Failure; score -2.763; 3-5 damage; 6 XP; lethal at fresh 5 armor on damage 5: Ursule survives, leaves the Round Table, and follows her return route |
| Kill the Beast Human Beast route: kill it anyway | Angelica | Unexpected Outcome; otherwise Failure at -2.683; 0 damage; 20 XP |
| Kill the Beast Human Beast route: kill it anyway | Goberto | Major Failure; score -5.843; 4-5 damage; 0 XP; assignment affinity +1.33 |
| Kill the Beast Human Beast route: kill it anyway | Gwendan | Failure; score -3.028; 1-3 damage; 6 XP |
| Kill the Beast Human Beast route: kill it anyway | Chester | 0.10% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 4.76% Major Failure (2-3 damage, 0 XP); 17.99% Failure (1-3 damage, 6 XP); 32.76% Success (0-2 damage, 13 XP); 29.05% Great Success (0-1 damage, 20 XP); 15.33% Critical Success (0 damage, 27 XP); assignment affinity +1 |
| Kill the Beast Human Beast route: kill it anyway | Dulahan | Failure; score -1.116; 2-3 damage; 6 XP |
| Kill the Beast Human Beast route: kill it anyway | Brunhilda | Failure; score -3.712; 2-4 damage; 6 XP; assignment affinity +1.33 |
| Kill the Beast Human Beast route: kill it anyway | Tarcus | Success; score 1.864; 0-2 damage; 13 XP; assignment affinity +1.33; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from -0.136 to 3.864 |
| Kill the Beast Human Beast route: kill it anyway | Ursule | Failure; score -0.791; 1-3 damage; 6 XP |
| Curse Removal … Okay. But if it’s a werewolf, we’ll exorcise it. | Angelica | Major Failure; score -6.149; 2-5 damage; 0 XP; lethal at fresh 5 armor on damage 5: permanent death |
| Curse Removal … Okay. But if it’s a werewolf, we’ll exorcise it. | Goberto | Major Failure; score -8.261; 4-7 damage; 0 XP; lethal at fresh 7 armor on damage 7: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; assignment affinity +1.33 |
| Curse Removal … Okay. But if it’s a werewolf, we’ll exorcise it. | Gwendan | Major Failure; score -5.825; 2-5 damage; 0 XP |
| Curse Removal … Okay. But if it’s a werewolf, we’ll exorcise it. | Chester | 0.85% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 9.33% Major Failure (2-5 damage, 0 XP); 24.44% Failure (2-5 damage, 6 XP); 32.57% Success (1-4 damage, 13 XP); 23.85% Great Success (1-2 damage, 20 XP); 8.96% Critical Success (0 damage, 27 XP); assignment affinity +1 |
| Curse Removal … Okay. But if it’s a werewolf, we’ll exorcise it. | Dulahan | Success; score 4.042; 0-2 damage; 13 XP |
| Curse Removal … Okay. But if it’s a werewolf, we’ll exorcise it. | Brunhilda | Failure; score -3.041; 3-6 damage; 6 XP; lethal at fresh 6 armor on damage 6: permanent death; Records Brunhilda’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; assignment affinity +1.33 |
| Curse Removal … Okay. But if it’s a werewolf, we’ll exorcise it. | Tarcus | Major Failure; score -7.029; 2-5 damage; 0 XP; assignment affinity +1.33; live Nobles-minus-People modifier moves score from -9.030 to -5.029 |
| Curse Removal … Okay. But if it’s a werewolf, we’ll exorcise it. | Ursule | Failure; score -2.377; 2-5 damage; 6 XP; lethal at fresh 5 armor on damage 5: Ursule survives, leaves the Round Table, and follows her return route |
| Black Trade’s End I’ll have them arrested. | Angelica | Failure; score -0.192; 2 damage; 3 XP; assignment affinity +1.33; 50% Fortunate branch: Success, 1 damage, 6 XP |
| Black Trade’s End I’ll have them arrested. | Goberto | Failure; score -2.615; 4 damage; 3 XP |
| Black Trade’s End I’ll have them arrested. | Gwendan | Failure; score -0.399; 2 damage; 3 XP |
| Black Trade’s End I’ll have them arrested. | Chester | 0.11% Major Failure (1-2 damage, 0 XP); 1.97% Failure (2 damage, 3 XP); 9.15% Success (1 damage, 6 XP); 22.29% Great Success (1 damage, 9 XP); 66.48% Critical Success (0 damage, 12 XP); assignment affinity +1 |
| Black Trade’s End I’ll have them arrested. | Dulahan | Success; score 4.696; 0 damage; 6 XP |
| Black Trade’s End I’ll have them arrested. | Brunhilda | Success; score 4.858; 1 damage; 6 XP; 25% trait roll: +1 People satisfaction |
| Black Trade’s End I’ll have them arrested. | Tarcus | Great Success; score 6.460; 1 damage; 9 XP; assignment affinity -0.75; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from 4.460 to 8.460 |
| Black Trade’s End I’ll have them arrested. | Ursule | Success; score 3.858; 1 damage; 6 XP |
| Black Trade’s End I’ll have them executed. | Angelica | Success; score 2.416; 3 damage; 6 XP; assignment affinity +1.33 |
| Black Trade’s End I’ll have them executed. | Goberto | Failure; score -4.419; 6 damage; 3 XP |
| Black Trade’s End I’ll have them executed. | Gwendan | Failure; score -0.498; 4 damage; 3 XP |
| Black Trade’s End I’ll have them executed. | Chester | 0.00% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 0.12% Major Failure (1-4 damage, 0 XP); 1.46% Failure (4 damage, 3 XP); 6.53% Success (3 damage, 6 XP); 15.98% Great Success (3 damage, 9 XP); 75.91% Critical Success (0 damage, 12 XP); assignment affinity +1 |
| Black Trade’s End I’ll have them executed. | Dulahan | Great Success; score 7.402; 1 damage; 9 XP |
| Black Trade’s End I’ll have them executed. | Brunhilda | Success; score 3.456; 3 damage; 6 XP; 25% trait roll: +1 People satisfaction |
| Black Trade’s End I’ll have them executed. | Tarcus | Great Success; score 5.937; 3 damage; 9 XP; assignment affinity -0.75; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from 3.937 to 7.937 |
| Black Trade’s End I’ll have them executed. | Ursule | Success; score 3.523; 3 damage; 6 XP |
| The Cursed Amulets Sounds cool. One of my knights will fetch these little wonders. | Angelica | Major Failure; score -7.029; 1-2 damage; 0 XP |
| The Cursed Amulets Sounds cool. One of my knights will fetch these little wonders. | Goberto | Major Failure; score -9.009; 3-4 damage; 0 XP; assignment affinity +1.33 |
| The Cursed Amulets Sounds cool. One of my knights will fetch these little wonders. | Gwendan | Major Failure; score -9.150; 1-2 damage; 0 XP; assignment affinity -0.75 |
| The Cursed Amulets Sounds cool. One of my knights will fetch these little wonders. | Chester | 2.05% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 12.77% Major Failure (1-2 damage, 0 XP); 28.05% Failure (2 damage, 5 XP); 31.42% Success (1 damage, 11 XP); 19.53% Great Success (1 damage, 16 XP); 6.18% Critical Success (0 damage, 22 XP); assignment affinity +1 |
| The Cursed Amulets Sounds cool. One of my knights will fetch these little wonders. | Dulahan | Failure; score -1.822; 3 damage; 5 XP |
| The Cursed Amulets Sounds cool. One of my knights will fetch these little wonders. | Brunhilda | Failure; score -4.714; 2 damage; 5 XP |
| The Cursed Amulets Sounds cool. One of my knights will fetch these little wonders. | Tarcus | Major Failure; score -7.029; 1-2 damage; 0 XP; live Nobles-minus-People modifier moves score from -9.030 to -5.029 |
| The Cursed Amulets Sounds cool. One of my knights will fetch these little wonders. | Ursule | Major Failure; score -7.805; 1-2 damage; 0 XP; assignment affinity +1.33 |
| Brizh Internal Diplomacy One of my knights will go to negotiate with them. | Angelica | Critical Failure; score -13.136; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: permanent death; assignment affinity +1.33 |
| Brizh Internal Diplomacy One of my knights will go to negotiate with them. | Goberto | Critical Failure; score -14.555; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; assignment affinity -0.75 |
| Brizh Internal Diplomacy One of my knights will go to negotiate with them. | Gwendan | Major Failure; score -7.580; 0 damage; 0 XP |
| Brizh Internal Diplomacy One of my knights will go to negotiate with them. | Chester | 14.84% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 32.03% Major Failure (0 damage, 0 XP); 35.55% Failure (0 damage, 5 XP); 16.41% Success (0 damage, 11 XP); 1.17% Great Success (0 damage, 16 XP); assignment affinity +1 |
| Brizh Internal Diplomacy One of my knights will go to negotiate with them. | Dulahan | Critical Failure; score -17.709; 52 damage; 0 XP; lethal at fresh 7 armor on damage 52: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; assignment affinity -0.75 |
| Brizh Internal Diplomacy One of my knights will go to negotiate with them. | Brunhilda | Major Failure; score -9.274; 0 damage; 0 XP; assignment affinity -0.75 |
| Brizh Internal Diplomacy One of my knights will go to negotiate with them. | Tarcus | Major Failure; score -8.747; 0 damage; 0 XP; live Nobles-minus-People modifier moves score from -10.747 to -6.747 |
| Brizh Internal Diplomacy One of my knights will go to negotiate with them. | Ursule | Major Failure; score -8.053; 0 damage; 0 XP; assignment affinity -0.75 |
| The Mystic Well My knights will handle the crowds. | Angelica | Major Failure; score -7.714; 1-2 damage; 0 XP; assignment affinity +1.33 |
| The Mystic Well My knights will handle the crowds. | Goberto | Major Failure; score -7.714; 3-4 damage; 0 XP; assignment affinity -0.75 |
| The Mystic Well My knights will handle the crowds. | Gwendan | Failure; score -2.838; 1-2 damage; 3 XP |
| The Mystic Well My knights will handle the crowds. | Chester | 10.94% Major Failure (1-2 damage, 0 XP); 34.38% Failure (1-2 damage, 3 XP); 37.11% Success (0-1 damage, 6 XP); 16.41% Great Success (0-1 damage, 9 XP); 1.17% Critical Success (0 damage, 12 XP); assignment affinity +1 |
| The Mystic Well My knights will handle the crowds. | Dulahan | Failure; score -4.581; 2-3 damage; 3 XP; assignment affinity -0.75 |
| The Mystic Well My knights will handle the crowds. | Brunhilda | Success; score 0.191; 0-1 damage; 6 XP; assignment affinity -0.75; 25% trait roll: +1 People satisfaction |
| The Mystic Well My knights will handle the crowds. | Tarcus | Critical Failure; score -10.084; 100 damage; 0 XP; lethal at fresh 8 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; live Nobles-minus-People modifier moves score from -12.084 to -8.084 |
| The Mystic Well My knights will handle the crowds. | Ursule | Failure; score -2.598; 1-2 damage; 3 XP; assignment affinity -0.75 |
| The Silver Feathers All right, fine. Okay. Of course. How could I refuse such a request? Very important. Say no more. A knight is already on their way. | Angelica | Success; score 3.066; 1 damage; 6 XP |
| The Silver Feathers All right, fine. Okay. Of course. How could I refuse such a request? Very important. Say no more. A knight is already on their way. | Goberto | Major Failure; score -6.859; 3-4 damage; 0 XP; assignment affinity +1.33 |
| The Silver Feathers All right, fine. Okay. Of course. How could I refuse such a request? Very important. Say no more. A knight is already on their way. | Gwendan | Failure; score -1.071; 2 damage; 3 XP |
| The Silver Feathers All right, fine. Okay. Of course. How could I refuse such a request? Very important. Say no more. A knight is already on their way. | Chester | 0.39% Major Failure (1-2 damage, 0 XP); 13.67% Failure (2 damage, 3 XP); 34.77% Success (1 damage, 6 XP); 33.98% Great Success (1 damage, 9 XP); 17.19% Critical Success (0 damage, 12 XP); assignment affinity +1 |
| The Silver Feathers All right, fine. Okay. Of course. How could I refuse such a request? Very important. Say no more. A knight is already on their way. | Dulahan | Failure; score -1.827; 3 damage; 3 XP |
| The Silver Feathers All right, fine. Okay. Of course. How could I refuse such a request? Very important. Say no more. A knight is already on their way. | Brunhilda | Major Failure; score -5.158; 1-2 damage; 0 XP; assignment affinity +1.33 |
| The Silver Feathers All right, fine. Okay. Of course. How could I refuse such a request? Very important. Say no more. A knight is already on their way. | Tarcus | Success; score 0.017; 1 damage; 6 XP; assignment affinity +1.33; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from -1.984 to 2.017 |
| The Silver Feathers All right, fine. Okay. Of course. How could I refuse such a request? Very important. Say no more. A knight is already on their way. | Ursule | Failure; score -1.756; 2 damage; 3 XP |
| The Silver Feathers Okay, but I’ll go to Clovermont instead. | Angelica | Success; score 3.066; 1 damage; 6 XP |
| The Silver Feathers Okay, but I’ll go to Clovermont instead. | Goberto | Major Failure; score -6.859; 3-4 damage; 0 XP; assignment affinity +1.33 |
| The Silver Feathers Okay, but I’ll go to Clovermont instead. | Gwendan | Failure; score -1.071; 2 damage; 3 XP |
| The Silver Feathers Okay, but I’ll go to Clovermont instead. | Chester | 0.39% Major Failure (1-2 damage, 0 XP); 13.67% Failure (2 damage, 3 XP); 34.77% Success (1 damage, 6 XP); 33.98% Great Success (1 damage, 9 XP); 17.19% Critical Success (0 damage, 12 XP); assignment affinity +1 |
| The Silver Feathers Okay, but I’ll go to Clovermont instead. | Dulahan | Failure; score -1.827; 3 damage; 3 XP |
| The Silver Feathers Okay, but I’ll go to Clovermont instead. | Brunhilda | Major Failure; score -5.158; 1-2 damage; 0 XP; assignment affinity +1.33 |
| The Silver Feathers Okay, but I’ll go to Clovermont instead. | Tarcus | Success; score 0.017; 1 damage; 6 XP; assignment affinity +1.33; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from -1.984 to 2.017 |
| The Silver Feathers Okay, but I’ll go to Clovermont instead. | Ursule | Failure; score -1.756; 2 damage; 3 XP |
| Tower of Illusion A knight shall attempt to reason with him. | Angelica | Critical Failure; score -10.651; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: permanent death; assignment affinity +1.33; 50% Fortunate branch: Major Failure, 1-3 damage, 0 XP |
| Tower of Illusion A knight shall attempt to reason with him. | Goberto | Critical Failure; score -13.070; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; assignment affinity -0.75 |
| Tower of Illusion A knight shall attempt to reason with him. | Gwendan | Major Failure; score -5.353; 1-3 damage; 0 XP |
| Tower of Illusion A knight shall attempt to reason with him. | Chester | 8.20% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 27.34% Major Failure (1-3 damage, 0 XP); 38.67% Failure (2-3 damage, 5 XP); 21.88% Success (1-2 damage, 11 XP); 3.91% Great Success (1 damage, 16 XP); assignment affinity +1 |
| Tower of Illusion A knight shall attempt to reason with him. | Dulahan | Critical Failure; score -16.174; 52 damage; 0 XP; lethal at fresh 7 armor on damage 52: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; assignment affinity -0.75 |
| Tower of Illusion A knight shall attempt to reason with him. | Brunhilda | Major Failure; score -7.590; 1-3 damage; 0 XP; assignment affinity -0.75 |
| Tower of Illusion A knight shall attempt to reason with him. | Tarcus | Major Failure; score -7.229; 1-3 damage; 0 XP; live Nobles-minus-People modifier moves score from -9.229 to -5.229 |
| Tower of Illusion A knight shall attempt to reason with him. | Ursule | Major Failure; score -6.552; 1-3 damage; 0 XP; assignment affinity -0.75 |
| Virtual Currency He will be caught, and the money recovered. | Angelica | Success; score 1.548; 1 damage; 11 XP |
| Virtual Currency He will be caught, and the money recovered. | Goberto | Major Failure; score -7.681; 3-4 damage; 0 XP |
| Virtual Currency He will be caught, and the money recovered. | Gwendan | Unexpected Outcome; otherwise Failure at -1.788; 1-2 damage; 16 XP |
| Virtual Currency He will be caught, and the money recovered. | Chester | 0.85% Major Failure (1-2 damage, 0 XP); 8.33% Failure (2 damage, 5 XP); 24.07% Success (1 damage, 11 XP); 32.01% Great Success (1 damage, 16 XP); 34.74% Critical Success (0 damage, 22 XP); assignment affinity +1 |
| Virtual Currency He will be caught, and the money recovered. | Dulahan | Failure; score -1.764; 3 damage; 5 XP |
| Virtual Currency He will be caught, and the money recovered. | Brunhilda | Failure; score -4.867; 2 damage; 5 XP |
| Virtual Currency He will be caught, and the money recovered. | Tarcus | Success; score 4.691; 1 damage; 11 XP; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from 2.692 to 6.691 |
| Virtual Currency He will be caught, and the money recovered. | Ursule | Failure; score -0.586; 2 damage; 5 XP |
| Virtual Currency He will be caught, and I’ll keep an amount of the money. | Angelica | Success; score 1.548; 1 damage; 11 XP |
| Virtual Currency He will be caught, and I’ll keep an amount of the money. | Goberto | Major Failure; score -7.681; 3-4 damage; 0 XP |
| Virtual Currency He will be caught, and I’ll keep an amount of the money. | Gwendan | Unexpected Outcome; otherwise Failure at -1.788; 1-2 damage; 16 XP |
| Virtual Currency He will be caught, and I’ll keep an amount of the money. | Chester | 0.85% Major Failure (1-2 damage, 0 XP); 8.33% Failure (2 damage, 5 XP); 24.07% Success (1 damage, 11 XP); 32.01% Great Success (1 damage, 16 XP); 34.74% Critical Success (0 damage, 22 XP); assignment affinity +1 |
| Virtual Currency He will be caught, and I’ll keep an amount of the money. | Dulahan | Failure; score -1.764; 3 damage; 5 XP |
| Virtual Currency He will be caught, and I’ll keep an amount of the money. | Brunhilda | Failure; score -4.867; 2 damage; 5 XP |
| Virtual Currency He will be caught, and I’ll keep an amount of the money. | Tarcus | Success; score 4.691; 1 damage; 11 XP; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from 2.692 to 6.691 |
| Virtual Currency He will be caught, and I’ll keep an amount of the money. | Ursule | Failure; score -0.586; 2 damage; 5 XP |
| Virtual Currency He will be caught, but I’ll keep the money. | Angelica | Success; score 1.548; 1 damage; 11 XP |
| Virtual Currency He will be caught, but I’ll keep the money. | Goberto | Major Failure; score -7.681; 3-4 damage; 0 XP |
| Virtual Currency He will be caught, but I’ll keep the money. | Gwendan | Unexpected Outcome; otherwise Failure at -1.788; 1-2 damage; 16 XP |
| Virtual Currency He will be caught, but I’ll keep the money. | Chester | 0.85% Major Failure (1-2 damage, 0 XP); 8.33% Failure (2 damage, 5 XP); 24.07% Success (1 damage, 11 XP); 32.01% Great Success (1 damage, 16 XP); 34.74% Critical Success (0 damage, 22 XP); assignment affinity +1 |
| Virtual Currency He will be caught, but I’ll keep the money. | Dulahan | Failure; score -1.764; 3 damage; 5 XP |
| Virtual Currency He will be caught, but I’ll keep the money. | Brunhilda | Failure; score -4.867; 2 damage; 5 XP |
| Virtual Currency He will be caught, but I’ll keep the money. | Tarcus | Success; score 4.691; 1 damage; 11 XP; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from 2.692 to 6.691 |
| Virtual Currency He will be caught, but I’ll keep the money. | Ursule | Failure; score -0.586; 2 damage; 5 XP |
| Demonic Invocation I’ll send a knight to reverse the invocation. | Angelica | Critical Failure; score -15.567; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: permanent death |
| Demonic Invocation I’ll send a knight to reverse the invocation. | Goberto | Critical Failure; score -15.098; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Demonic Invocation I’ll send a knight to reverse the invocation. | Gwendan | Critical Failure; score -12.753; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Demonic Invocation I’ll send a knight to reverse the invocation. | Chester | 19.09% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 29.32% Major Failure (1-4 damage, 0 XP); 30.10% Failure (3-4 damage, 5 XP); 16.70% Success (2-3 damage, 11 XP); 4.54% Great Success (2 damage, 16 XP); 0.24% Critical Success (0 damage, 22 XP); assignment affinity +1 |
| Demonic Invocation I’ll send a knight to reverse the invocation. | Dulahan | Major Failure; score -7.380; 2-4 damage; 0 XP |
| Demonic Invocation I’ll send a knight to reverse the invocation. | Brunhilda | Major Failure; score -8.746; 1-4 damage; 0 XP |
| Demonic Invocation I’ll send a knight to reverse the invocation. | Tarcus | Major Failure; score -9.337; 1-4 damage; 0 XP; live Nobles-minus-People modifier moves score from -11.337 to -7.337 |
| Demonic Invocation I’ll send a knight to reverse the invocation. | Ursule | Major Failure; score -7.762; 1-4 damage; 0 XP |
| Demonic Invocation I’ll send knights to seal the rifts. | Angelica | Critical Failure; score -14.082; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: permanent death |
| Demonic Invocation I’ll send knights to seal the rifts. | Goberto | Critical Failure; score -13.327; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Demonic Invocation I’ll send knights to seal the rifts. | Gwendan | Critical Failure; score -11.076; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Demonic Invocation I’ll send knights to seal the rifts. | Chester | 12.84% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 26.64% Major Failure (1-2 damage, 0 XP); 32.18% Failure (1-2 damage, 5 XP); 21.12% Success (0-1 damage, 11 XP); 6.74% Great Success (0-1 damage, 16 XP); 0.49% Critical Success (0 damage, 22 XP); assignment affinity +1 |
| Demonic Invocation I’ll send knights to seal the rifts. | Dulahan | Major Failure; score -5.933; 2-3 damage; 0 XP |
| Demonic Invocation I’ll send knights to seal the rifts. | Brunhilda | Major Failure; score -6.903; 1-2 damage; 0 XP |
| Demonic Invocation I’ll send knights to seal the rifts. | Tarcus | Major Failure; score -8.259; 1-2 damage; 0 XP; live Nobles-minus-People modifier moves score from -10.259 to -6.259 |
| Demonic Invocation I’ll send knights to seal the rifts. | Ursule | Major Failure; score -6.261; 1-2 damage; 0 XP |
| Demonic Invocation Let’s fight fire with fire. I’ll unleash an even greater demon. | Angelica | Critical Failure; score -18.388; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: permanent death |
| Demonic Invocation Let’s fight fire with fire. I’ll unleash an even greater demon. | Goberto | Critical Failure; score -18.068; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Demonic Invocation Let’s fight fire with fire. I’ll unleash an even greater demon. | Gwendan | Critical Failure; score -15.501; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Demonic Invocation Let’s fight fire with fire. I’ll unleash an even greater demon. | Chester | 33.23% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 32.13% Major Failure (1-5 damage, 0 XP); 24.17% Failure (4-5 damage, 5 XP); 9.16% Success (3-4 damage, 11 XP); 1.32% Great Success (3 damage, 16 XP); assignment affinity +1 |
| Demonic Invocation Let’s fight fire with fire. I’ll unleash an even greater demon. | Dulahan | Critical Failure; score -10.237; 52 damage; 0 XP; lethal at fresh 7 armor on damage 52: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Demonic Invocation Let’s fight fire with fire. I’ll unleash an even greater demon. | Brunhilda | Critical Failure; score -11.353; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Records Brunhilda’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed. |
| Demonic Invocation Let’s fight fire with fire. I’ll unleash an even greater demon. | Tarcus | Critical Failure; score -12.359; 100 damage; 0 XP; lethal at fresh 8 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; live Nobles-minus-People modifier moves score from -14.359 to -10.359 |
| Demonic Invocation Let’s fight fire with fire. I’ll unleash an even greater demon. | Ursule | Critical Failure; score -10.028; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: Ursule survives, leaves the Round Table, and follows her return route |
| Facing the Dragon Knight Noble allies | Angelica | Critical Failure; score -25.402; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: permanent death; baseline shown here assumes zero of the four live ultimatum conditions met. |
| Facing the Dragon Knight Noble allies | Goberto | Critical Failure; score -28.966; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; baseline shown here assumes zero of the four live ultimatum conditions met. |
| Facing the Dragon Knight Noble allies | Gwendan | Critical Failure; score -25.452; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; baseline shown here assumes zero of the four live ultimatum conditions met. |
| Facing the Dragon Knight Noble allies | Chester | 97.94% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 1.95% Success (2-3 damage, 13 XP); 0.11% Great Success (2 damage, 20 XP); assignment affinity +1; baseline shown here assumes zero of the four live ultimatum conditions met. |
| Facing the Dragon Knight Noble allies | Dulahan | Critical Failure; score -17.425; 52 damage; 0 XP; lethal at fresh 7 armor on damage 52: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; baseline shown here assumes zero of the four live ultimatum conditions met. |
| Facing the Dragon Knight Noble allies | Brunhilda | Critical Failure; score -21.863; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Records Brunhilda’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; baseline shown here assumes zero of the four live ultimatum conditions met. |
| Facing the Dragon Knight Noble allies | Tarcus | Critical Failure; score -21.938; 100 damage; 0 XP; lethal at fresh 8 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; live Nobles-minus-People modifier moves score from -23.938 to -19.938; baseline shown here assumes zero of the four live ultimatum conditions met. |
| Facing the Dragon Knight Noble allies | Ursule | Critical Failure; score -19.301; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: Ursule survives, leaves the Round Table, and follows her return route; baseline shown here assumes zero of the four live ultimatum conditions met. |
| Facing the Dragon Knight Knowledgeable allies | Angelica | Critical Failure; score -25.402; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: permanent death; baseline shown here assumes zero of the four live ultimatum conditions met. |
| Facing the Dragon Knight Knowledgeable allies | Goberto | Critical Failure; score -28.966; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; baseline shown here assumes zero of the four live ultimatum conditions met. |
| Facing the Dragon Knight Knowledgeable allies | Gwendan | Critical Failure; score -25.452; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; baseline shown here assumes zero of the four live ultimatum conditions met. |
| Facing the Dragon Knight Knowledgeable allies | Chester | 97.94% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 1.95% Success (2-3 damage, 13 XP); 0.11% Great Success (2 damage, 20 XP); assignment affinity +1; baseline shown here assumes zero of the four live ultimatum conditions met. |
| Facing the Dragon Knight Knowledgeable allies | Dulahan | Critical Failure; score -17.425; 52 damage; 0 XP; lethal at fresh 7 armor on damage 52: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; baseline shown here assumes zero of the four live ultimatum conditions met. |
| Facing the Dragon Knight Knowledgeable allies | Brunhilda | Critical Failure; score -21.863; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Records Brunhilda’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; baseline shown here assumes zero of the four live ultimatum conditions met. |
| Facing the Dragon Knight Knowledgeable allies | Tarcus | Critical Failure; score -21.938; 100 damage; 0 XP; lethal at fresh 8 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; live Nobles-minus-People modifier moves score from -23.938 to -19.938; baseline shown here assumes zero of the four live ultimatum conditions met. |
| Facing the Dragon Knight Knowledgeable allies | Ursule | Critical Failure; score -19.301; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: Ursule survives, leaves the Round Table, and follows her return route; baseline shown here assumes zero of the four live ultimatum conditions met. |
| Facing the Dragon Knight People united | Angelica | Critical Failure; score -25.402; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: permanent death; baseline shown here assumes zero of the four live ultimatum conditions met. |
| Facing the Dragon Knight People united | Goberto | Critical Failure; score -28.966; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; baseline shown here assumes zero of the four live ultimatum conditions met. |
| Facing the Dragon Knight People united | Gwendan | Critical Failure; score -25.452; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; baseline shown here assumes zero of the four live ultimatum conditions met. |
| Facing the Dragon Knight People united | Chester | 97.94% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 1.95% Success (2-3 damage, 13 XP); 0.11% Great Success (2 damage, 20 XP); assignment affinity +1; baseline shown here assumes zero of the four live ultimatum conditions met. |
| Facing the Dragon Knight People united | Dulahan | Critical Failure; score -17.425; 52 damage; 0 XP; lethal at fresh 7 armor on damage 52: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; baseline shown here assumes zero of the four live ultimatum conditions met. |
| Facing the Dragon Knight People united | Brunhilda | Critical Failure; score -21.863; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Records Brunhilda’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; baseline shown here assumes zero of the four live ultimatum conditions met. |
| Facing the Dragon Knight People united | Tarcus | Critical Failure; score -21.938; 100 damage; 0 XP; lethal at fresh 8 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; live Nobles-minus-People modifier moves score from -23.938 to -19.938; baseline shown here assumes zero of the four live ultimatum conditions met. |
| Facing the Dragon Knight People united | Ursule | Critical Failure; score -19.301; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: Ursule survives, leaves the Round Table, and follows her return route; baseline shown here assumes zero of the four live ultimatum conditions met. |
Ursule’s extremely low Luck and strong Magic/Wits make her results especially uneven. Chester continues to reroll every requested statistic from 0 through 15. Gwendan’s In Debt funds loss, Angelica’s Fortunate tier shift, Brunhilda’s Idol reward, and Tarcus’s satisfaction-dependent traits remain route-dependent branches rather than guaranteed values.
Dragon Knight Live-Condition Matrix
The promise selected when you answer the summoned Dragon Knight installs one of three different four-condition packages. Each condition actually met when the quest resolves adds +2 score. Because this ultimatum uses live extra conditions, any final score at or below zero becomes a Critical Failure with lethal damage rather than an ordinary failure tier. The solo baseline table above shows zero conditions met; this table gives every 0-4 condition result, including Chester’s exact 65,536-roll distribution for each promise.
| Ultimatum promise | Solo Knight | Conditions met | Exact result |
|---|---|---|---|
| Noble allies | Angelica | 0 / 4 | Critical Failure; score -25.402; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: permanent death |
| Noble allies | Angelica | 1 / 4 | Critical Failure; score -23.402; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: permanent death |
| Noble allies | Angelica | 2 / 4 | Critical Failure; score -21.402; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: permanent death |
| Noble allies | Angelica | 3 / 4 | Critical Failure; score -19.402; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: permanent death |
| Noble allies | Angelica | 4 / 4 | Critical Failure; score -17.402; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: permanent death |
| Noble allies | Goberto | 0 / 4 | Critical Failure; score -28.966; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Noble allies | Goberto | 1 / 4 | Critical Failure; score -26.966; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Noble allies | Goberto | 2 / 4 | Critical Failure; score -24.966; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Noble allies | Goberto | 3 / 4 | Critical Failure; score -22.966; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Noble allies | Goberto | 4 / 4 | Critical Failure; score -20.966; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Noble allies | Gwendan | 0 / 4 | Critical Failure; score -25.452; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Noble allies | Gwendan | 1 / 4 | Critical Failure; score -23.452; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Noble allies | Gwendan | 2 / 4 | Critical Failure; score -21.452; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Noble allies | Gwendan | 3 / 4 | Critical Failure; score -19.452; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Noble allies | Gwendan | 4 / 4 | Critical Failure; score -17.452; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Noble allies | Chester | 0 / 4 | 97.940% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 1.953% Success (2-3 damage, 13 XP); 0.107% Great Success (2 damage, 20 XP) |
| Noble allies | Chester | 1 / 4 | 95.932% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 3.566% Success (2-3 damage, 13 XP); 0.500% Great Success (2 damage, 20 XP); 0.002% Critical Success (0 damage, 27 XP) |
| Noble allies | Chester | 2 / 4 | 92.430% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 6.346% Success (2-3 damage, 13 XP); 1.170% Great Success (2 damage, 20 XP); 0.053% Critical Success (0 damage, 27 XP) |
| Noble allies | Chester | 3 / 4 | 86.682% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 10.478% Success (2-3 damage, 13 XP); 2.605% Great Success (2 damage, 20 XP); 0.235% Critical Success (0 damage, 27 XP) |
| Noble allies | Chester | 4 / 4 | 79.419% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 14.700% Success (2-3 damage, 13 XP); 5.119% Great Success (2 damage, 20 XP); 0.761% Critical Success (0 damage, 27 XP) |
| Noble allies | Dulahan | 0 / 4 | Critical Failure; score -17.425; 52 damage; 0 XP; lethal at fresh 7 armor on damage 52: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Noble allies | Dulahan | 1 / 4 | Critical Failure; score -15.425; 52 damage; 0 XP; lethal at fresh 7 armor on damage 52: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Noble allies | Dulahan | 2 / 4 | Critical Failure; score -13.425; 52 damage; 0 XP; lethal at fresh 7 armor on damage 52: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Noble allies | Dulahan | 3 / 4 | Critical Failure; score -11.425; 52 damage; 0 XP; lethal at fresh 7 armor on damage 52: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Noble allies | Dulahan | 4 / 4 | Critical Failure; score -9.425; 52 damage; 0 XP; lethal at fresh 7 armor on damage 52: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Noble allies | Brunhilda | 0 / 4 | Critical Failure; score -21.863; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Records Brunhilda’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed. |
| Noble allies | Brunhilda | 1 / 4 | Critical Failure; score -19.863; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Records Brunhilda’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed. |
| Noble allies | Brunhilda | 2 / 4 | Critical Failure; score -17.863; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Records Brunhilda’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed. |
| Noble allies | Brunhilda | 3 / 4 | Critical Failure; score -15.863; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Records Brunhilda’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed. |
| Noble allies | Brunhilda | 4 / 4 | Critical Failure; score -13.863; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Records Brunhilda’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed. |
| Noble allies | Tarcus | 0 / 4 | Critical Failure; score -21.938; 100 damage; 0 XP; lethal at fresh 8 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Noble allies | Tarcus | 1 / 4 | Critical Failure; score -19.938; 100 damage; 0 XP; lethal at fresh 8 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Noble allies | Tarcus | 2 / 4 | Critical Failure; score -17.938; 100 damage; 0 XP; lethal at fresh 8 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Noble allies | Tarcus | 3 / 4 | Critical Failure; score -15.938; 100 damage; 0 XP; lethal at fresh 8 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Noble allies | Tarcus | 4 / 4 | Critical Failure; score -13.938; 100 damage; 0 XP; lethal at fresh 8 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Noble allies | Ursule | 0 / 4 | Critical Failure; score -19.301; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: Ursule survives, leaves the Round Table, and follows her return route |
| Noble allies | Ursule | 1 / 4 | Critical Failure; score -17.301; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: Ursule survives, leaves the Round Table, and follows her return route |
| Noble allies | Ursule | 2 / 4 | Critical Failure; score -15.301; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: Ursule survives, leaves the Round Table, and follows her return route |
| Noble allies | Ursule | 3 / 4 | Critical Failure; score -13.301; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: Ursule survives, leaves the Round Table, and follows her return route |
| Noble allies | Ursule | 4 / 4 | Critical Failure; score -11.301; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: Ursule survives, leaves the Round Table, and follows her return route |
| Knowledgeable allies | Angelica | 0 / 4 | Critical Failure; score -25.402; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: permanent death |
| Knowledgeable allies | Angelica | 1 / 4 | Critical Failure; score -23.402; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: permanent death |
| Knowledgeable allies | Angelica | 2 / 4 | Critical Failure; score -21.402; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: permanent death |
| Knowledgeable allies | Angelica | 3 / 4 | Critical Failure; score -19.402; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: permanent death |
| Knowledgeable allies | Angelica | 4 / 4 | Critical Failure; score -17.402; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: permanent death |
| Knowledgeable allies | Goberto | 0 / 4 | Critical Failure; score -28.966; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Knowledgeable allies | Goberto | 1 / 4 | Critical Failure; score -26.966; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Knowledgeable allies | Goberto | 2 / 4 | Critical Failure; score -24.966; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Knowledgeable allies | Goberto | 3 / 4 | Critical Failure; score -22.966; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Knowledgeable allies | Goberto | 4 / 4 | Critical Failure; score -20.966; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Knowledgeable allies | Gwendan | 0 / 4 | Critical Failure; score -25.452; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Knowledgeable allies | Gwendan | 1 / 4 | Critical Failure; score -23.452; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Knowledgeable allies | Gwendan | 2 / 4 | Critical Failure; score -21.452; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Knowledgeable allies | Gwendan | 3 / 4 | Critical Failure; score -19.452; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Knowledgeable allies | Gwendan | 4 / 4 | Critical Failure; score -17.452; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Knowledgeable allies | Chester | 0 / 4 | 97.940% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 1.953% Success (2-3 damage, 13 XP); 0.107% Great Success (2 damage, 20 XP) |
| Knowledgeable allies | Chester | 1 / 4 | 95.932% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 3.566% Success (2-3 damage, 13 XP); 0.500% Great Success (2 damage, 20 XP); 0.002% Critical Success (0 damage, 27 XP) |
| Knowledgeable allies | Chester | 2 / 4 | 92.430% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 6.346% Success (2-3 damage, 13 XP); 1.170% Great Success (2 damage, 20 XP); 0.053% Critical Success (0 damage, 27 XP) |
| Knowledgeable allies | Chester | 3 / 4 | 86.682% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 10.478% Success (2-3 damage, 13 XP); 2.605% Great Success (2 damage, 20 XP); 0.235% Critical Success (0 damage, 27 XP) |
| Knowledgeable allies | Chester | 4 / 4 | 79.419% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 14.700% Success (2-3 damage, 13 XP); 5.119% Great Success (2 damage, 20 XP); 0.761% Critical Success (0 damage, 27 XP) |
| Knowledgeable allies | Dulahan | 0 / 4 | Critical Failure; score -17.425; 52 damage; 0 XP; lethal at fresh 7 armor on damage 52: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Knowledgeable allies | Dulahan | 1 / 4 | Critical Failure; score -15.425; 52 damage; 0 XP; lethal at fresh 7 armor on damage 52: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Knowledgeable allies | Dulahan | 2 / 4 | Critical Failure; score -13.425; 52 damage; 0 XP; lethal at fresh 7 armor on damage 52: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Knowledgeable allies | Dulahan | 3 / 4 | Critical Failure; score -11.425; 52 damage; 0 XP; lethal at fresh 7 armor on damage 52: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Knowledgeable allies | Dulahan | 4 / 4 | Critical Failure; score -9.425; 52 damage; 0 XP; lethal at fresh 7 armor on damage 52: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Knowledgeable allies | Brunhilda | 0 / 4 | Critical Failure; score -21.863; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Records Brunhilda’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed. |
| Knowledgeable allies | Brunhilda | 1 / 4 | Critical Failure; score -19.863; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Records Brunhilda’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed. |
| Knowledgeable allies | Brunhilda | 2 / 4 | Critical Failure; score -17.863; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Records Brunhilda’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed. |
| Knowledgeable allies | Brunhilda | 3 / 4 | Critical Failure; score -15.863; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Records Brunhilda’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed. |
| Knowledgeable allies | Brunhilda | 4 / 4 | Critical Failure; score -13.863; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Records Brunhilda’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed. |
| Knowledgeable allies | Tarcus | 0 / 4 | Critical Failure; score -21.938; 100 damage; 0 XP; lethal at fresh 8 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Knowledgeable allies | Tarcus | 1 / 4 | Critical Failure; score -19.938; 100 damage; 0 XP; lethal at fresh 8 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Knowledgeable allies | Tarcus | 2 / 4 | Critical Failure; score -17.938; 100 damage; 0 XP; lethal at fresh 8 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Knowledgeable allies | Tarcus | 3 / 4 | Critical Failure; score -15.938; 100 damage; 0 XP; lethal at fresh 8 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Knowledgeable allies | Tarcus | 4 / 4 | Critical Failure; score -13.938; 100 damage; 0 XP; lethal at fresh 8 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Knowledgeable allies | Ursule | 0 / 4 | Critical Failure; score -19.301; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: Ursule survives, leaves the Round Table, and follows her return route |
| Knowledgeable allies | Ursule | 1 / 4 | Critical Failure; score -17.301; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: Ursule survives, leaves the Round Table, and follows her return route |
| Knowledgeable allies | Ursule | 2 / 4 | Critical Failure; score -15.301; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: Ursule survives, leaves the Round Table, and follows her return route |
| Knowledgeable allies | Ursule | 3 / 4 | Critical Failure; score -13.301; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: Ursule survives, leaves the Round Table, and follows her return route |
| Knowledgeable allies | Ursule | 4 / 4 | Critical Failure; score -11.301; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: Ursule survives, leaves the Round Table, and follows her return route |
| People united | Angelica | 0 / 4 | Critical Failure; score -25.402; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: permanent death |
| People united | Angelica | 1 / 4 | Critical Failure; score -23.402; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: permanent death |
| People united | Angelica | 2 / 4 | Critical Failure; score -21.402; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: permanent death |
| People united | Angelica | 3 / 4 | Critical Failure; score -19.402; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: permanent death |
| People united | Angelica | 4 / 4 | Critical Failure; score -17.402; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: permanent death |
| People united | Goberto | 0 / 4 | Critical Failure; score -28.966; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| People united | Goberto | 1 / 4 | Critical Failure; score -26.966; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| People united | Goberto | 2 / 4 | Critical Failure; score -24.966; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| People united | Goberto | 3 / 4 | Critical Failure; score -22.966; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| People united | Goberto | 4 / 4 | Critical Failure; score -20.966; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| People united | Gwendan | 0 / 4 | Critical Failure; score -25.452; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| People united | Gwendan | 1 / 4 | Critical Failure; score -23.452; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| People united | Gwendan | 2 / 4 | Critical Failure; score -21.452; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| People united | Gwendan | 3 / 4 | Critical Failure; score -19.452; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| People united | Gwendan | 4 / 4 | Critical Failure; score -17.452; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| People united | Chester | 0 / 4 | 97.940% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 1.953% Success (2-3 damage, 13 XP); 0.107% Great Success (2 damage, 20 XP) |
| People united | Chester | 1 / 4 | 95.932% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 3.566% Success (2-3 damage, 13 XP); 0.500% Great Success (2 damage, 20 XP); 0.002% Critical Success (0 damage, 27 XP) |
| People united | Chester | 2 / 4 | 92.430% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 6.346% Success (2-3 damage, 13 XP); 1.170% Great Success (2 damage, 20 XP); 0.053% Critical Success (0 damage, 27 XP) |
| People united | Chester | 3 / 4 | 86.682% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 10.478% Success (2-3 damage, 13 XP); 2.605% Great Success (2 damage, 20 XP); 0.235% Critical Success (0 damage, 27 XP) |
| People united | Chester | 4 / 4 | 79.419% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 14.700% Success (2-3 damage, 13 XP); 5.119% Great Success (2 damage, 20 XP); 0.761% Critical Success (0 damage, 27 XP) |
| People united | Dulahan | 0 / 4 | Critical Failure; score -17.425; 52 damage; 0 XP; lethal at fresh 7 armor on damage 52: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| People united | Dulahan | 1 / 4 | Critical Failure; score -15.425; 52 damage; 0 XP; lethal at fresh 7 armor on damage 52: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| People united | Dulahan | 2 / 4 | Critical Failure; score -13.425; 52 damage; 0 XP; lethal at fresh 7 armor on damage 52: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| People united | Dulahan | 3 / 4 | Critical Failure; score -11.425; 52 damage; 0 XP; lethal at fresh 7 armor on damage 52: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| People united | Dulahan | 4 / 4 | Critical Failure; score -9.425; 52 damage; 0 XP; lethal at fresh 7 armor on damage 52: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| People united | Brunhilda | 0 / 4 | Critical Failure; score -21.863; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Records Brunhilda’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed. |
| People united | Brunhilda | 1 / 4 | Critical Failure; score -19.863; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Records Brunhilda’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed. |
| People united | Brunhilda | 2 / 4 | Critical Failure; score -17.863; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Records Brunhilda’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed. |
| People united | Brunhilda | 3 / 4 | Critical Failure; score -15.863; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Records Brunhilda’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed. |
| People united | Brunhilda | 4 / 4 | Critical Failure; score -13.863; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Records Brunhilda’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed. |
| People united | Tarcus | 0 / 4 | Critical Failure; score -21.938; 100 damage; 0 XP; lethal at fresh 8 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| People united | Tarcus | 1 / 4 | Critical Failure; score -19.938; 100 damage; 0 XP; lethal at fresh 8 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| People united | Tarcus | 2 / 4 | Critical Failure; score -17.938; 100 damage; 0 XP; lethal at fresh 8 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| People united | Tarcus | 3 / 4 | Critical Failure; score -15.938; 100 damage; 0 XP; lethal at fresh 8 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| People united | Tarcus | 4 / 4 | Critical Failure; score -13.938; 100 damage; 0 XP; lethal at fresh 8 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| People united | Ursule | 0 / 4 | Critical Failure; score -19.301; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: Ursule survives, leaves the Round Table, and follows her return route |
| People united | Ursule | 1 / 4 | Critical Failure; score -17.301; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: Ursule survives, leaves the Round Table, and follows her return route |
| People united | Ursule | 2 / 4 | Critical Failure; score -15.301; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: Ursule survives, leaves the Round Table, and follows her return route |
| People united | Ursule | 3 / 4 | Critical Failure; score -13.301; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: Ursule survives, leaves the Round Table, and follows her return route |
| People united | Ursule | 4 / 4 | Critical Failure; score -11.301; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: Ursule survives, leaves the Round Table, and follows her return route |
Ursule’s First Death Routes
Only Ursule’s None / 0 deaths state can exist during a legitimate Cycle 5 route. Rewinding does not overwrite that cycle’s pre-recruitment morning snapshot, so her Mid and High states belong to later cycles rather than alternate Cycle 5 assignments. Her first death is not permanent: it advances her hidden death counter to 1, removes her from the Round Table, cancels an already scheduled callback, and queues her Low-corruption return for Cycle 6. Only these fresh Cycle 5 solo assignments can kill her at baseline:
| Quest and version | Ursule state | Statistics and armor | Solo result | Death consequence |
|---|---|---|---|---|
| A Spider in a Cave We shall claim the treasure from this spider! | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Major Failure; score -6.813; 2-5 damage; 0 XP | Lethal on damage 5; death count becomes 1. She leaves until the Low corruption return audience. |
| Kill the Beast Ordinary Beast route: kill it | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Failure; score -2.763; 3-5 damage; 6 XP | Lethal on damage 5; death count becomes 1. She leaves until the Low corruption return audience. |
| Curse Removal … Okay. But if it’s a werewolf, we’ll exorcise it. | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Failure; score -2.377; 2-5 damage; 6 XP | Lethal on damage 5; death count becomes 1. She leaves until the Low corruption return audience. |
| Demonic Invocation Let’s fight fire with fire. I’ll unleash an even greater demon. | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Critical Failure; score -10.028; 100 damage; 0 XP | Lethal on damage 100; death count becomes 1. She leaves until the Low corruption return audience. |
| Facing the Dragon Knight Noble allies | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Critical Failure; score -19.301; 100 damage; 0 XP | Lethal on damage 100; death count becomes 1. She leaves until the Low corruption return audience. |
| Facing the Dragon Knight Knowledgeable allies | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Critical Failure; score -19.301; 100 damage; 0 XP | Lethal on damage 100; death count becomes 1. She leaves until the Low corruption return audience. |
| Facing the Dragon Knight People united | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Critical Failure; score -19.301; 100 damage; 0 XP | Lethal on damage 100; death count becomes 1. She leaves until the Low corruption return audience. |
Cycle 6 Quest Consequences
A one-cycle assignment made now resolves during the transition into Cycle 6. A two-cycle assignment normally remains in progress for another round unless equipment or another duration reduction shortens it. Deadline-two quests can sit unassigned through this transition, but will automatically fail one transition later if you still ignore them.
| Quest and version | Cycle 6 or later consequence |
|---|---|
| Ask the Mystics I will investigate the occultists. | At baseline, a Cycle 5 assignment resolves when Cycle 6 begins. On a normal success, Rozenn returns with a choice that unlocks one of two manuscript quests; a normal failure has no follow-up audience. |
| Ask the Nobles I will investigate the nobles. | At baseline, a Cycle 5 assignment resolves when Cycle 6 begins. Neither the normal success nor failure schedules a follow-up audience; success awards a Wit Potion and improves Merchants satisfaction. |
| A Spider in a Cave We shall claim the treasure from this spider! | At baseline, a Cycle 5 assignment resolves when Cycle 6 begins. The normal result has no follow-up audience. Gwendan’s reachable special result instead queues a dialogue-only callback and replaces the normal money reward with 45 funds. |
| Arrest of the Countess … If it means the end of the revolt, I will help you. I don’t know what came over me. Let’s set the county on fire instead. | At baseline, a Cycle 5 assignment resolves when Cycle 6 begins. If it is left unassigned, the two-cycle deadline drops to one when Cycle 6 begins and the quest automatically fails only when Cycle 7 begins. A normal success ends the daughter-side revolt, rallies Gavault, unlocks the Gavault Lion mount and an allied blacksmith conversation, and schedules Gavault’s introduction for the following cycle. Failure ends the Gavault route; its opposite-county fallback is normally filtered out because the shared confrontation has already happened. |
| Arrest of the princess I’ll send someone to knock some sense into her. | At baseline, a Cycle 5 assignment resolves when Cycle 6 begins. If it is left unassigned, the two-cycle deadline drops to one when Cycle 6 begins and the quest automatically fails only when Cycle 7 begins. A normal success leads to the daughter-dead finale; Ursule’s reachable special instead leads to the daughter-alive finale. Either finale rallies Gavault, unlocks an allied blacksmith conversation, and schedules Gavault’s introduction for the following cycle; only the daughter-alive finale unlocks the Gavault Axe. Failure ends the Gavault route, and its opposite-county fallback is normally filtered out. |
| Princely Negotiations I will send someone to negotiate with her. | At baseline, a Cycle 5 assignment resolves when Cycle 6 begins. If it is left unassigned, the two-cycle deadline drops to one when Cycle 6 begins and the quest automatically fails only when Cycle 7 begins. A normal success leads to the daughter-alive finale and unlocks the Gavault Axe; Tarcus’s reachable special instead leads to the daughter-dead finale. Either finale rallies Gavault, unlocks an allied blacksmith conversation, and schedules Gavault’s introduction for the following cycle. Failure ends the Gavault route, and its opposite-county fallback is normally filtered out. |
| Kill the Beast Ordinary Beast route: kill it | At baseline, a Cycle 5 assignment resolves when Cycle 6 begins. If it is left unassigned, the two-cycle deadline drops to one when Cycle 6 begins and the quest automatically fails only when Cycle 7 begins. A normal success rallies Groveshire, unlocks Wolf Skin, and schedules Silgur’s candidacy plus the Beaconsbury and Belthorn introduction for the following cycle. Angelica’s reachable special keeps the Beast alive and offers the Wolf for immediate recruitment at the result, but skips Wolf Skin and Silgur’s candidacy. Failure ends the Groveshire route, and its opposite-county fallback is normally filtered out. |
| Kill the Beast Human Beast route: kill it anyway | At baseline, a Cycle 5 assignment resolves when Cycle 6 begins. If it is left unassigned, the two-cycle deadline drops to one when Cycle 6 begins and the quest automatically fails only when Cycle 7 begins. A normal success rallies Groveshire, unlocks Wolf Skin, and schedules Silgur’s candidacy plus the Beaconsbury and Belthorn introduction for the following cycle. Angelica’s reachable special keeps the Beast alive and offers the Wolf for immediate recruitment at the result, but skips Wolf Skin and Silgur’s candidacy. Failure ends the Groveshire route, and its opposite-county fallback is normally filtered out. |
| Curse Removal … Okay. But if it’s a werewolf, we’ll exorcise it. | At baseline, a Cycle 5 assignment resolves when Cycle 6 begins. If it is left unassigned, the two-cycle deadline drops to one when Cycle 6 begins and the quest automatically fails only when Cycle 7 begins. A normal success rallies Groveshire, schedules the Beaconsbury and Belthorn introduction for the following cycle, and immediately offers Rufus for recruitment, callback, or dismissal. Failure ends the Groveshire route, and its opposite-county fallback is normally filtered out because the shared confrontation has already happened. |
| Black Trade’s End I’ll have them arrested. | At baseline, a Cycle 5 assignment is still in progress during Cycle 6 and resolves when Cycle 7 begins; duration-reducing equipment can move the result earlier. Neither the normal success nor failure schedules a follow-up audience. |
| Black Trade’s End I’ll have them executed. | At baseline, a Cycle 5 assignment resolves when Cycle 6 begins. Neither the normal success nor failure schedules a follow-up audience. |
| The Cursed Amulets Sounds cool. One of my knights will fetch these little wonders. | At baseline, a Cycle 5 assignment is still in progress during Cycle 6 and resolves when Cycle 7 begins; duration-reducing equipment can move the result earlier. Neither the normal success nor failure schedules a follow-up audience; success awards the Cursed Amulet relic. |
| Brizh Internal Diplomacy One of my knights will go to negotiate with them. | At baseline, a Cycle 5 assignment is still in progress during Cycle 6 and resolves when Cycle 7 begins; duration-reducing equipment can move the result earlier. Neither the normal success nor failure schedules a follow-up audience. |
| The Mystic Well My knights will handle the crowds. | At baseline, a Cycle 5 assignment resolves when Cycle 6 begins. Neither the normal success nor failure schedules a follow-up audience; success awards Food Supplies. |
| The Silver Feathers All right, fine. Okay. Of course. How could I refuse such a request? Very important. Say no more. A knight is already on their way. | At baseline, a Cycle 5 assignment is still in progress during Cycle 6 and resolves when Cycle 7 begins; duration-reducing equipment can move the result earlier. Neither the normal success nor failure schedules a follow-up audience. Silgur’s special reward route is not reachable by the Cycle 5 Round Table. |
| The Silver Feathers Okay, but I’ll go to Clovermont instead. | At baseline, a Cycle 5 assignment resolves when Cycle 6 begins. Neither the normal success nor failure schedules a follow-up audience. Silgur’s special reward route is not reachable by the Cycle 5 Round Table. |
| Tower of Illusion A knight shall attempt to reason with him. | At baseline, a Cycle 5 assignment resolves when Cycle 6 begins. Neither the normal success nor failure schedules a follow-up audience. Rufus’s special reward route is not reachable by the Cycle 5 Round Table. |
| Virtual Currency He will be caught, and the money recovered. | At baseline, a Cycle 5 assignment resolves when Cycle 6 begins. Neither the normal success nor failure schedules a follow-up audience. Assigning Gwendan triggers the first special reward; the second Gwendan special is shadowed and cannot be selected. |
| Virtual Currency He will be caught, and I’ll keep an amount of the money. | At baseline, a Cycle 5 assignment resolves when Cycle 6 begins. Neither the normal success nor failure schedules a follow-up audience. Assigning Gwendan triggers the first special reward; the second Gwendan special is shadowed and cannot be selected. |
| Virtual Currency He will be caught, but I’ll keep the money. | At baseline, a Cycle 5 assignment resolves when Cycle 6 begins. Neither the normal success nor failure schedules a follow-up audience. Assigning Gwendan triggers the first special reward; the second Gwendan special is shadowed and cannot be selected. |
| Demonic Invocation I’ll send a knight to reverse the invocation. | At baseline, a Cycle 5 assignment is still in progress during Cycle 6 and resolves when Cycle 7 begins; duration-reducing equipment can move the result earlier. If it is left unassigned, the two-cycle deadline drops to one when Cycle 6 begins and the quest automatically fails only when Cycle 7 begins. Success schedules no follow-up audience. Failure, including automatic deadline failure, destroys Villador and schedules no follow-up audience. |
| Demonic Invocation I’ll send knights to seal the rifts. | At baseline, a Cycle 5 assignment is still in progress during Cycle 6 and resolves when Cycle 7 begins; duration-reducing equipment can move the result earlier. If it is left unassigned, the two-cycle deadline drops to one when Cycle 6 begins and the quest automatically fails only when Cycle 7 begins. Success schedules no follow-up audience. Failure, including automatic deadline failure, destroys Villador and schedules no follow-up audience. |
| Demonic Invocation Let’s fight fire with fire. I’ll unleash an even greater demon. | At baseline, a Cycle 5 assignment is still in progress during Cycle 6 and resolves when Cycle 7 begins; duration-reducing equipment can move the result earlier. If it is left unassigned, the two-cycle deadline drops to one when Cycle 6 begins and the quest automatically fails only when Cycle 7 begins. Success schedules no follow-up audience. Failure, including automatic deadline failure, destroys Villador and schedules no follow-up audience. |
| Facing the Dragon Knight Noble allies | A Cycle 5 assignment resolves when Cycle 6 begins. The one-cycle Ultimatum deadline also expires at that boundary, so leaving the quest unassigned immediately causes Critical Failure. Any successful result rallies Drakovic, clears the Ultimatum, unlocks the Dragon Sword, and offers Arron for recruitment, callback, or dismissal. Any failure, including deadline failure, triggers the Dragon Knight defeat scene and ends the run. |
| Facing the Dragon Knight Knowledgeable allies | A Cycle 5 assignment resolves when Cycle 6 begins. The one-cycle Ultimatum deadline also expires at that boundary, so leaving the quest unassigned immediately causes Critical Failure. Any successful result rallies Drakovic, clears the Ultimatum, unlocks the Dragon Sword, and offers Arron for recruitment, callback, or dismissal. Any failure, including deadline failure, triggers the Dragon Knight defeat scene and ends the run. |
| Facing the Dragon Knight People united | A Cycle 5 assignment resolves when Cycle 6 begins. The one-cycle Ultimatum deadline also expires at that boundary, so leaving the quest unassigned immediately causes Critical Failure. Any successful result rallies Drakovic, clears the Ultimatum, unlocks the Dragon Sword, and offers Arron for recruitment, callback, or dismissal. Any failure, including deadline failure, triggers the Dragon Knight defeat scene and ends the run. |
Cycle 5 End State
Cycle 5 ends only when the first Cycle 6 Tower View loads. Cycle 6 natively begins with Hildegard’s singing grievance, Grest’s emergency, and Milkford’s first grievance. Rozenn’s random pack is then active, while Cycle 5 quest results, county decisions, callbacks, deaths, and shared-character displacement can add further scenes.
What Can Join Cycle 6
- Rozenn: Ask the Mystics produces a Cycle 6 follow-up only on normal success, offering one of two manuscript quests. Ask the Nobles and a failed Mystics investigation schedule no immediate audience.
- Ursule: Sending her callback request after choosing Later schedules her return. If recruited Ursule dies on a Cycle 5 quest, her death removes that callback and instead schedules the Low-corruption return. Mid and High threshold returns begin only after later-cycle deaths.
- Dragon Knight: His optional Cycle 5 request unlocks a one-cycle, one-cycle-deadline ultimatum quest. Victory, failure, or leaving it unassigned produces the corresponding forced major scene in Cycle 6; it is removed from the selectable card row and played automatically.
- Counties: One-cycle Gavault and Groveshire investigations can add their next ruler, county ending, Silgur, or Wolf route. A final mother-and-daughter Gavault card played directly in Cycle 5 queues the Gavault location introduction for Cycle 6; if that final card is only created by a Cycle 5 quest result, it plays in Cycle 6 and the location introduction waits until Cycle 7. Unassigned deadline-two investigations merely tick down to one now and do not create a Cycle 6 card.
- Grest and the Broken Relic: Gwendan’s special Scholars result can add its dialogue callback. Drawing the Grest Scholars grievance itself tries to schedule another Roland scene, but native Grest already owns Roland’s Cycle 6 slot and pushes it to Cycle 7. A newly drawn Broken Relic grievance schedules exactly one restored or unrestored result.
- Chester and the Goose: If a delayed unexpected Goose Part One result is played now, its one-cycle Goose Part Two quest can still resolve before Cycle 6. Any matching Cheese, Equine, or unreformed-Gwendan special queues Chester’s candidacy; normal success or failure does not.
- Callbacks and deaths: A newly opened Angelica, Goberto, Gwendan, Chester, Dulahan, Brunhilda, Tarcus, or Ursule callback can target Cycle 6. Angelica, Goberto, and Gwendan deaths add their normal announcements; Goberto also schedules Dulahan two slots later. Any death removes future audiences containing that Knight.
- Other Villador and Courier quests: Their normal results do not schedule audience cards. Two-cycle Villador contracts remain in progress at baseline unless duration reduction shortens them.
When two additions use the same audience character, the later one moves to the first future cycle with a free slot. Native Roland therefore wins over Grest’s delayed Scholars scene, and an Ursule death return wins over her already scheduled callback.
For a stable forward route, recruit Ursule, choose the Rozenn investigation that best fits your healthy roster, finish expiring county work before optional contracts, and avoid carrying more than ten open quests if the Courier still owes you his first bundle. The most important planning decision is not a single dialogue answer: it is which deadline and follow-up chains you allow to compete for your available Knights.