Cycle 4 opens with the Dragon Knight’s first real ultimatum. It also collects the widest set of delayed routes so far: county continuations, postponed recruits, Chester or Dulahan, death announcements, and the replay-only Serpent Knight can all alter the morning. Grest’s random audience pack is now active, and the Courier can deliver a bundle of three additional quests after the ordinary audience phase.
Spoiler warning: This guide covers all 156 distinct labels in the scheduled, conditional, replay, and new optional scenes; all 266 labels in the complete Cycle 4 random pool; and every outcome for 25 quests newly unlockable during this stage.
Return to the Cycle 3 walkthrough
Recommended Order
- Resolve the Dragon Knight ultimatum first. It is forced before the selectable audience cards. Choose the future requirement set you actually plan to build toward; none of the three answers is flavor text.
- Take the Nomads before spending satisfaction elsewhere. Welcoming them is the kinder route and helps People at the expense of Nobles; refusing reverses that swing.
- Hear Villador and accept Bucolic Diplomacy. Assigning Gwendan produces its exceptional 150-fund, Nobles +2, 9-XP result with no damage.
- Resolve any county continuation. These choices determine the next investigations, which ruler gains ground, and which audience is scheduled for Cycle 5.
- Recruit a returning Knight before the Round Table if you want to use them immediately. Gwendan’s second postponement costs 1 affinity; the other Later choices open another 10-fund callback.
- Take any random audience before locking assignments. Cycle 4 can add one or two random grievances only when the direct list remains small.
- Keep the open quest list at ten or fewer if you want the Courier to appear. His first normal visit is choice-free but adds one random bundle of three quests.
- Repair armor, collect an Intendancy rumor, and play optional conversations before the Round Table. Then assign urgent county and carried deadline quests first.
- Advance through every result and level-up panel until the first Cycle 5 Tower View appears; the transition still has no fixed click count.
Cycle 4 Audience Assembly
The three guaranteed morning scenes are the Dragon Knight ultimatum, the Kutnar Nomads, and Villador. The Dragon Knight still counts when random audiences are added, even though his scene is then removed from the card row and played automatically first.
| Guaranteed and delayed morning scenes | Random audience result |
|---|---|
| 3 | Adds 1 or 2 random grievances. |
| 4 | Adds exactly 1 random grievance. |
| 5 or more | Adds no random grievance. |
The morning list can reach 10: three guaranteed scenes, two county continuations, one Chester route, Gwendan’s callback, Goberto’s death announcement, Angelica’s death announcement, and the replay-only Serpent Knight. The direct Gavault shortcut leaves another Knight free for the separate lethal quest needed to build that route. Dulahan from a Cycle 2 Goberto death is an alternative conditional card rather than part of this maximum example. The additions are not all independent: Goberto’s callback, his death announcement, and Dulahan represent mutually exclusive forward histories; Gwendan’s death announcement is pushed to Cycle 5 because Villador already occupies Gwendolen; and Chester variants share one character slot.
The full random candidate pool contains 81 cards: 49 starting cards, 16 Clovermont cards, and 16 newly active Grest cards. If Cycle 3 drew its one possible random card, that exact card has been removed and Cycle 4 chooses from the remaining 80. If an extra delayed scene suppressed the Cycle 3 draw, all 81 remain. The appendix lists the full superset because any one of the older 65 could have appeared in a different playthrough.
Conditional Card Checklist
| State entering Cycle 4 | Added morning scene |
|---|---|
| One successful normal county route, or a normal-route failure | One county continuation or the opposite county’s fallback opening. |
| Reconciled counties | Zero, one, or two continuations according to the two results. Failed reconciled routes do not add fallback openings. |
| Gwendan or Goberto was postponed and the Map Room request was sent in Cycle 3 | That Knight’s return audience. |
| An older Goose result was carried into Cycle 3, Chester was postponed and called back, or Goose Part Two achieved any Cheese, Paul, or Gwendan special | One Chester result, return, or candidacy scene. Shared-character scheduling prevents them from stacking in Cycle 4. The Paul version actually checks for equipped Equine gear; Paul is the early mount that supplies it. |
| Goberto died in Cycle 2 | Dulahan’s candidacy. A Goberto death in Cycle 3 instead gives Berta’s announcement now and delays Dulahan to Cycle 5. |
| Angelica died in Cycle 3 | Elioth’s death announcement. |
| You rewound from Cycle 3 before meeting Epicrates | The Serpent Knight audience. |
Forced Dragon Knight Ultimatum
| Step | Choice | Outcome |
|---|---|---|
| Replay only: Decision | I shall claim victory with the scholarly circles to defeat you. | Accepts the Dragon Knight ultimatum with the Scholars and mystics strategy. |
| Replay only: Decision | I shall claim victory by rallying the people to my cause. | Accepts the Dragon Knight ultimatum with the People strategy. |
| Replay only: Decision | I shall claim victory by mustering my most noble allies against you. | Accepts the Dragon Knight ultimatum with the Nobles strategy. |
| Replay only: Decision | Stop. I don’t want to play your game, Dragon Knight. | Dialogue only. |
| Replay only: Decision | I know who you are, and I’ll accept your challenge. | Dialogue only. |
| Decision | I shall muster my most noble allies against you. | Accepts the Dragon Knight ultimatum with the Nobles strategy. |
| Decision | I shall use the mystic forces to defeat you. | Accepts the Dragon Knight ultimatum with the Scholars and mystics strategy. |
| Decision | I shall inspire the people and rally them to me. | Accepts the Dragon Knight ultimatum with the People strategy. |
| Replay only: Decision | Indeed. Let’s stop here. Go back to your castle. | Ends the run in a game over. |
| Replay only: Decision | Sorry, I just wanted to keep it short… I’m listening. | Dialogue only. |
The three normal answers select requirements for the eventual Dragon Knight showdown, targeted for Cycle 8:
| Promise | Extra requirements attached to the later showdown quests |
|---|---|
| Muster noble allies | At least 2 rallied counties, Merchants satisfaction 10, Nobles satisfaction 8, and 400 funds. |
| Use mystic forces | At least 2 rallied counties, Scholars satisfaction 12, People satisfaction 10, and 300 funds. |
| Rally the people | At least 2 rallied counties, Merchants satisfaction 8, People satisfaction 14, and 300 funds. |
Omniscient Level 1 adds a shortened replay route. Indeed. Let’s stop here. Go back to your castle. does not bluff or skip the ultimatum: it triggers an immediate game over. The apology returns to the same three strategic sets, while accepting the challenge keeps the normal conversation moving.
Core Selectable Audiences
The Kutnar Nomads
| Step | Choice | Outcome |
|---|---|---|
| Decision | You’re welcome to stay here for as long as you need to. And please stop shaking. | People satisfaction +1. Nobles satisfaction -1. Kind +1. Schedules the Nomads in the Tower follow-up for the next cycle. |
| Decision | No. Let the forest be your host. | People satisfaction -1. Nobles satisfaction +1. Tyrannic +1. Schedules the Nomads in the Cold Forest follow-up for the next cycle. |
Welcoming the Nomads gives People +1, Nobles -1, and Kind +1, then schedules their refuge-in-the-Tower follow-up for Cycle 5 if Gwendan remains alive. Sending them into the forest gives People -1, Nobles +1, and Tyrannic +1, then schedules the cold-forest follow-up if Angelica remains alive. A dead required Knight causes that audience to be rejected or removed before Cycle 5.
Villador’s First Grievance
| Step | Choice | Outcome |
|---|---|---|
| Decision | Do you have a request you wish to grace us with today? | Dialogue only. |
| Replay only: Decision | Do you have a request you wish to grace us with today? | Dialogue only. |
| Replay only: Decision | (Lie) He’s dead. | Nobles satisfaction -1. Audacious +1. Hidden relationship effect: Goberto, Dulahan, and Brunhilda gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Replay only: Decision | Anything else? If not, please feel free to see yourself out. | Tyrannic +1. |
| Decision | They do enjoy a bit of landscaping. | Unlocks Bucolic Diplomacy. |
| Decision | Sounds like a Villador problem. | Nobles satisfaction -1. |
| Replay only: Decision | And here YOU are. Villador’s FAMOUS emissary. | Audacious +1. |
| Replay only: Decision | And here YOU are. Villador’s FAMOUS emissary. | Audacious +1. |
| Replay only: Decision | Indeed. | Dialogue only. |
| Replay only: Decision | Indeed. | Dialogue only. |
Villador reacts to whether Gwendan is alive and known. The remembered and Omniscient openings add roleplay branches, including a Tyrannic +1 dismissal and an Audacious +1 lie that also costs Nobles 1 satisfaction. The final decision is always the same: accept Bucolic Diplomacy, or refuse and lose Nobles 1 satisfaction.
The audience also unlocks Villador’s random pack before your final answer. Cycle 4 filling has already happened, so those cards begin in Cycle 5 regardless of whether you accept Bucolic Diplomacy.
County Continuations
The result from Cycle 3 decides which scene appears. Reconciliation can produce both county continuations, but its failed quests cannot create the opposite-county fallback because those fallback cards require the original confrontation to be unplayed.
Gavault first audience (failure fallback)
| Step | Choice | Outcome |
|---|---|---|
| Decision | We’ll get there. See you soon. | Dialogue only. |
| Decision | If we fail, your lion will get a bite from my counsellor. | Audacious +1. Kind -1. |
| Decision | Truthfully, I know who is instigating this revolt and where they are; I will speak to them personally. | Requires Omniscient Level 1. Schedules the Gavault daughter-side follow-up for the next cycle. |
| Decision | Let’s investigate among the common people. | Requires People satisfaction 5. Unlocks the Gavault People Investigation quest. |
| Decision | We will search among the members of the nobility. | Requires Nobles satisfaction 5. Unlocks the Gavault Nobles Investigation quest. |
| Decision | We’ll go ask around in the local taverns. | Unlocks the Gavault Taverns Investigation quest. |
| Decision | … And how can I help you prove your innocence? | Dialogue only. |
| Decision | … And how can I be certain of your innocence? | Dialogue only. |
| Decision | … No, regarding your visit. | Dialogue only. |
| Decision | Why are you being targeted, exactly? | Dialogue only. |
| Decision | You seem troubled. Why are you being targeted? | Kind +1. |
| Decision | In short, you want to stifle the protest. | Dialogue only. |
| Decision | Why not openly resolve the anger of the people? | Dialogue only. |
| Decision | You say your people are mourning… a nobleman? | Dialogue only. |
| Decision | Hm. Can you give me more details? | Dialogue only. |
| Decision | I certainly won’t hold him back… You were saying about these diplomatic diatribes? | Audacious +1. |
| Decision | By diplomatic diatribes, you mean… political shenanigans? | Audacious +1. |
| Decision | … Do you always bring your pet lion with you? | Audacious +1. |
| Decision | Welcome. I am aware of the political intrigues in which you are involved. | Requires Omniscient Level 1. |
| Decision | Tell me more. | Dialogue only. |
Gavault follow-up: daughter side
| Step | Choice | Outcome |
|---|---|---|
| Decision | … So you are the leader of the revolt in Gavault? | Dialogue only. |
| Decision | Yes, that’s the plan. You’ll never get out of here. | Audacious +1. Brunhilda affinity +1.5. |
| Replay only: Decision | Hello. I already know what you have in mind. | Dialogue only. |
| Decision | … I’ll be with you. | Unlocks Taking Fort Gavault. |
| Decision | I won’t support you in this. | Schedules the Gavault mother-side follow-up for the next cycle. |
| Decision | And you really think your mother is guilty? | Dialogue only. |
| Decision | So defending the people is what drives you? | Dialogue only. |
| Decision | I mostly get the impression that you have issues to resolve with her. | Dialogue only. |
| Decision | … And what’s your plan to succeed? | Records that you learned Brunhilda’s plan. |
| Decision | … And what’s your plan to succeed? | Dialogue only. |
| Decision | … And where is all this going to lead you? | Records that you learned Brunhilda’s plan. |
| Decision | … And where is all this going to lead you? | Dialogue only. |
| Decision | So… it’s just to stand up to your mother? | Dialogue only. |
| Decision | … I’ll be with you. | Unlocks Taking Fort Gavault. |
| Decision | I won’t support you in this. | Schedules the Gavault mother-side follow-up for the next cycle. |
| Decision | You should give up the rebellion. You don’t really want to go that far. | Dialogue only. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited. |
| Decision | I’ve heard enough. You may leave. | Schedules the Gavault mother-side follow-up for the next cycle. |
| Decision | … Okay. So what’s your plan to help the people, then? | Records that you learned Brunhilda’s plan. |
| Decision | … Okay. So what’s your plan to help the people, then? | Dialogue only. |
| Decision | ” Slay ”. Do you have any question? | Recruits Brunhilda. Schedules the final Gavault mother-side audience with Brunhilda alive for the next cycle. Records Brunhilda’s recruitment. |
| Decision | … Welcome to the Round Table, Brunhilda. | Recruits Brunhilda. Schedules the final Gavault mother-side audience with Brunhilda alive for the next cycle. Records Brunhilda’s recruitment. |
| Decision | Now spill the tea… are you the leader of the revolt? | Dialogue only. |
| Decision | But… why? | Dialogue only. |
| Decision | The people seem to be in very good hands… | Dialogue only. |
| Decision | I’m totally serious. | Brunhilda affinity +1.5. |
| Decision | Sorry. I don’t know why I said that. I must be completely unbalanced. | Dialogue only. |
| Decision | Easy: join my Round Table. | Dialogue only. |
Gavault follow-up: mother side
| Step | Choice | Outcome |
|---|---|---|
| Decision | Didn’t you come with the Countess? | Dialogue only. |
| Decision | What do you want? | Dialogue only. |
| Decision | I’ll think about it. | Keeps Tarcus available to call back later. |
| Decision | I’ve seen enough. | Dismisses the candidate or request. |
| Decision | We’ll need a warrior like you. | Recruits Tarcus. |
| Decision | Indeed. | Dialogue only. |
| Decision | I’m just as… surprised as you are. | Dialogue only. |
| Decision | Very well. We’ll help you, but you will have to reconsider the demands of this movement. | Unlocks Defense of the Siege of Gavault. Records that the people’s demands were heard. |
| Decision | No, thanks. Resolve your family feud yourselves. | Dialogue only. |
| Decision | Wouldn’t it have been better to… inform us? | Dialogue only. |
| Decision | … Thanks for giving us all the info we need. | Kind -1. |
| Decision | I’ll stop her. | Unlocks Defense of the Siege of Gavault. |
| Decision | It’s risky. Perhaps the people of Gavault should be allowed to decide their own fate. | Dialogue only. |
| Decision | No, thanks. Resolve your family feud yourselves. | Dialogue only. |
| Decision | I’ll stop her. | Unlocks Defense of the Siege of Gavault. |
| Decision | Very well. We’ll help you, but you will have to consider their demands. | Unlocks Defense of the Siege of Gavault. Records that the people’s demands were heard. |
Groveshire first audience (failure fallback)
| Step | Choice | Outcome |
|---|---|---|
| Decision | Agreed. We’ll dismantle this pack in order to destroy the beast. | Unlocks the Groveshire Defeat the Hord quest. Wise +1. Marks the direct-defeat route as chosen. |
| Decision | Very well. We’ll track it down by following the pack. | Requires Kind Level 1. Unlocks the Groveshire Follow the Hord quest. Wise +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
| Decision | No way. | Wise -1. |
| Decision | Agreed. We’ll dismantle this pack in order to destroy the beast. | Unlocks the Groveshire Defeat the Hord quest. Wise +1. |
| Decision | Very well. We’ll track it down by following the pack. | Requires Kind Level 1. Unlocks the Groveshire Follow the Hord quest. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
| Decision | What do we gain from it? Apart from trauma? | Dialogue only. |
| Decision | It’s too risky… No, thank you. | Dialogue only. |
| Decision | Agreed. We’ll dismantle this pack in order to destroy the beast. | Unlocks the Groveshire Defeat the Hord quest. Wise +1. Marks the direct-defeat route as chosen. |
| Decision | Very well. We’ll track it down by following the pack. | Requires Kind Level 1. Unlocks the Groveshire Follow the Hord quest. Wise +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
| Decision | What kind of creature is it? | Dialogue only. |
| Decision | What are the actions of this… Beast? | Dialogue only. |
| Decision | Great. Can’t wait to sign up. | Audacious +1. |
| Decision | Try to impress me with this challenge. | Audacious +1. |
| Decision | I assume you are here regarding the fearsome beast that is haunting your grounds? | Requires Omniscient Level 1. |
| Decision | A challenging matter? | Dialogue only. |
| Decision | Is Groveshire not famed for its hunters? | Dialogue only. |
| Decision | My knights will be delighted to take on this worthy challenge. | Dialogue only. |
Groveshire follow-up
| Step | Choice | Outcome |
|---|---|---|
| Decision | … We’ll investigate the farms in the Black Forest. | Unlocks Farm Research. |
| Decision | … We’ll search along the river in the Black Forest. | Unlocks River Research. |
| Decision | … We’ll examine the magical traces left by the beast. | Unlocks Mystical Research. |
| Decision | … We’ll explore the Black Forest. | Unlocks Forest Research. |
| Decision | I don’t buy that. You’re on your own now. | Tyrannic +1. |
| Decision | I would be delighted to continue our assistance. | Dialogue only. |
Returns, Chester, and Dulahan
Recruiting during the morning makes that Knight available for Cycle 4 assignments, but marks them as already spoken to and blocks a same-cycle affinity scene. A Later answer opens a callback request that normally costs 10 funds and schedules the next available non-conflicting cycle.
Chester returns
| Step | Choice | Outcome |
|---|---|---|
| Decision | Yes. | Recruits Chester. |
| Decision | … Not yet. | Keeps Chester available to call back later. |
| Decision | No way. | Dismisses the candidate or request. |
Chester’s candidacy
| Step | Choice | Outcome |
|---|---|---|
| Decision | You’re welcome. | Dialogue only. |
| Decision | Was this bird not, in the end, just looking for a little company, like the rest of us? | Kind +1. |
| Decision | You’ll never be alone again, Chester. | Recruits Chester. |
| Decision | That’s a lot to take in. I need time. | Keeps Chester available to call back later. |
| Decision | ? No. | Dismisses the candidate or request. |
Dulahan’s candidacy
| Step | Choice | Outcome |
|---|---|---|
| Decision | Organic, are you sure? | Dialogue only. |
| Decision | Your voice sounds a little hoarse to me… | Dialogue only. |
| Decision | You seem perfectly sincere. Welcome. | Recruits Dulahan. |
| Decision | Not now. | Keeps Dulahan available to call back later. |
| Decision | Nice helmet you have there. It looks familiar. | Dialogue only. |
| Decision | Sorry, no humans at my Round Table. | Dismisses the candidate or request. |
Goberto returns
| Step | Choice | Outcome |
|---|---|---|
| Decision | Yes. | Recruits Goberto. |
| Decision | Let me think about it. | Keeps Goberto available to call back later. |
| Decision | No. | Dialogue only. |
Gwendan returns
| Step | Choice | Outcome |
|---|---|---|
| Decision | Welcome to the Round Table. | Recruits Gwendan. |
| Decision | I thought about recruiting you, but turns out I still need more time. | Keeps Gwendan available to call back later. Gwendan affinity -1. |
| Decision | Actually no. | Dismisses the candidate or request. |
The Clean Keeper Goose: failure
This version of the scene has no choices.
The Clean Keeper Goose: success
| Step | Choice | Outcome |
|---|---|---|
| Decision | Guards? | Dialogue only. |
The Clean Keeper Goose: unexpected
| Step | Choice | Outcome |
|---|---|---|
| Decision | It’s a good thing. Let that mother rest with dignity | Kind +1. |
| Decision | Guards? | Dialogue only. |
| Decision | Guards? | Dialogue only. |
| Decision | This is extremely worrying. I’ll send a knight to assess the situation. | Unlocks The Clean Keeper Goose Part Two. |
| Decision | This is extremely worrying. I’ll send a knight to assess the situation. | Unlocks The Clean Keeper Goose Part Two. |
| Decision | This is extremely worrying. I’ll send a knight to assess the situation. | Unlocks the Cleankeeper Goose Part Two quest. |
All three Goose Part Two special variants schedule Chester. Cheese requires the Cheesy equipment characteristic; the Paul version requires any equipped Equine characteristic; the Gwendan version requires unreformed Gwendan. The three variants otherwise replace the normal result with 0-1 damage and 1 fund before Chester arrives.
Death and Replay Audiences
Angelica’s death announcement
| Step | Choice | Outcome |
|---|---|---|
| Decision | She will be honored. | Kind +1. |
| Decision | … | Kind -1. |
Goberto’s death announcement
| Step | Choice | Outcome |
|---|---|---|
| Decision | Of course. He shall be deeply missed. | Dialogue only. |
| Decision | … | Dialogue only. |
The Serpent Knight
| Step | Choice | Outcome |
|---|---|---|
| Decision | No. But this is the first time I have seen you here. | Tells Epicrates the truth. There is no mechanical difference from lying; completing the conversation records that you met him. |
| Decision | No. But this is the first time I have seen you here. | Tells Epicrates the truth. There is no mechanical difference from lying; completing the conversation records that you met him. |
| Decision | (Lie) It is the first time, though. | Lies to Epicrates. There is no mechanical difference from telling the truth; completing the conversation records that you met him. |
| Decision | (Lie) It is the first time, though. | Lies to Epicrates. There is no mechanical difference from telling the truth; completing the conversation records that you met him. |
| Decision | What can I do for you? | Epicrates questions whether this is really your first time on the throne. This changes only the order of the two conversation topics. |
| Decision | … And what can I do for you? | Moves from the identity exchange to his question about the time loop. No mechanical effect. |
| Decision | Who… are you? | Asks the stranger’s identity before he turns the question back on you. This changes only the order of the two conversation topics. |
| Replay only: Decision | Hello again, Epicrates. | Skips the interrogation without awarding a modifier. Records that you met Epicrates and enables the same later callbacks as the full conversation. |
| Decision | The new ruler and master of this place. | Gives Epicrates the confident answer. There is no mechanical difference from calling yourself a sick traveller. |
| Decision | The new ruler and master of this place. | Gives Epicrates the confident answer. There is no mechanical difference from calling yourself a sick traveller. |
| Decision | A sick traveller who, I-still-don’t-know-how, managed to open the Tower’s door. | Gives Epicrates the humble answer. There is no mechanical difference from calling yourself the new ruler. |
| Decision | A sick traveller who, I-still-don’t-know-how, managed to open the Tower’s door. | Gives Epicrates the humble answer. There is no mechanical difference from calling yourself the new ruler. |
| Decision | Guards?! Get this man out immediately! | Gives Tyrannic +1, records that you met the Serpent Knight, and ends the audience immediately. |
Death announcements use the dead Knight’s next unused announcement and can recur after another timeline kills the same Knight again. Goberto’s death also starts a separate two-cycle Dulahan timer. Epicrates’s early Guards?! Get this man out immediately! answer gives Tyrannic +1 and ends his scene; remembering his identity adds the Omniscient shortcut.
Random Audience Appendix
Cycle 4 draws from the starting, Clovermont, and Grest pools. If the Round Table has more available Knights than open quests, the first random pick is forced from the quest-bearing subset when one is eligible. A second pick, when granted, is weighted normally and cannot reuse the same audience character in that cycle.
Within Grest’s 16 new cards, only Bakery Bats, Harpies Luring Sailors, and Haunted Lighthouse carry the scheduler’s quest-priority flag. Several other Grest grievances can still unlock quests when drawn; they simply are not favored by the shortage check. Every Grest card uses Roland, so a cycle can draw at most one of them.
The Academy Tower card still opens Copy Cats, so card and conversation counts differ. Previously played random cards are removed from the active timeline, but Demon rewinds restore the saved pool and can make a grievance available again.
Clovermont Pool
Clovermont: Bakery Problem
| Step | Choice | Outcome |
|---|---|---|
| Decision | … Long live cheap bread. | People satisfaction +1. Nobles satisfaction -1. |
| Decision | Long live cheap bread. | People satisfaction +1. Nobles satisfaction -1. |
| Decision | … Let’s prioritise quality. | Nobles satisfaction +1. People satisfaction -1. |
| Decision | Let’s prioritise quality. | Nobles satisfaction +1. People satisfaction -1. |
| Decision | … But how have you managed it until now? | Dialogue only. |
| Decision | … So let’s build a second bread oven. | Requires Wise Level 1. Requires 60 funds. Nobles satisfaction +1. People satisfaction +1. Spends 60 funds. Kind +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited. |
| Decision | So let’s build a second bread oven. | Requires Wise Level 1. Requires 60 funds. Nobles satisfaction +1. People satisfaction +1. Spends 60 funds. Kind +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited. |
Clovermont: Emergency
| Step | Choice | Outcome |
|---|---|---|
| Decision | My knights will use their magic to stop the flood. | Unlocks the Clovermont Emergency quest. |
Clovermont: Forced Sheep Feeding
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let them experiment. We might create a new specialty! | People satisfaction -1. Merchants satisfaction +2. Audacious +1. Angelica affinity -1. |
| Decision | Unacceptable. They will be arrested. | People satisfaction +1. Merchants satisfaction -2. Kind +1. |
| Decision | Let’s give them the same treatment… force-feed the merchants! | Requires Audacious Level 2. People satisfaction +2. Merchants satisfaction -2. Audacious +1. Hidden relationship effect: Goberto, Dulahan, and Brunhilda gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Clovermont: Hurdy Gurdy Battle
| Step | Choice | Outcome |
|---|---|---|
| Decision | Please, Elioth, I’m listening. | Dialogue only. |
| Decision | Go ahead Daisy. | Dialogue only. |
| Decision | Let’s put an end to this little war. No more music, period. | People satisfaction -1. Nobles satisfaction +1. Tyrannic +3. |
| Decision | Battle of the hurdy-gurdies it is! | People satisfaction +1. Nobles satisfaction -1. Audacious +1. |
Clovermont: Nobles Gatekeeping
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let’s erect it somewhere else. In place of a noble’s estate, for example. | Requires Kind Level 1. People satisfaction +1. Merchants satisfaction +1. Nobles satisfaction -2. Audacious +1. Kind +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
| Decision | They’ll just have to make a smaller statue. | Requires Wise Level 1. Nobles satisfaction +1. Merchants satisfaction +1. Kind +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited. |
| Decision | Let’s cancel this fantasy. | Nobles satisfaction -2. Merchants satisfaction +2. Kind -1. |
| Decision | This brave Candid deserves a beautiful tribute. | Nobles satisfaction +2. Merchants satisfaction -2. Kind +1. |
Clovermont: Nobles’ Occult Rituals
| Step | Choice | Outcome |
|---|---|---|
| Decision | How do you make the connection between these events? | Dialogue only. |
| Decision | Do you think these goats are still fit to eat? | Audacious +1. |
| Decision | Why not? | Dialogue only. |
| Decision | You should think about it. | Dialogue only. |
| Decision | I’ll send someone to keep an eye on the chapel after dark. | Unlocks the Monitor the Chapel quest. |
| Decision | I’ll send someone to investigate these disappearances. | Unlocks the Mysterious Disappearances quest. |
| Decision | I’ll send someone to investigate these goats. | Unlocks the Mysterious Goats quest. |
Clovermont: Poisoned Flowers
| Step | Choice | Outcome |
|---|---|---|
| Decision | Guards, quarantine this man. | Dialogue only. |
| Decision | Have you checked the risk of contagion? | Dialogue only. |
| Decision | Our best healers are on it. | Requires Wise Level 1. Requires 200 funds. Nobles satisfaction +1. People satisfaction +1. Merchants satisfaction +1. Spends 200 funds. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited. |
| Decision | I don’t have the means to help you. | Nobles satisfaction -2. People satisfaction -2. Merchants satisfaction -2. |
| Decision | The Academy’s scholars will assist with the detoxification process. | Requires Scholars satisfaction 3. Requires 50 funds. Nobles satisfaction +1. People satisfaction +1. Merchants satisfaction +1. Spends 50 funds. |
Clovermont: Snake King
| Step | Choice | Outcome |
|---|---|---|
| Decision | … What do you mean? | Dialogue only. |
| Decision | Can we eat it? | Requires Audacious Level 1. Audacious +1. Hidden relationship effect: Goberto, Dulahan, and Brunhilda gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | Let’s kill this monstrosity. | Unlocks the Snake King quest. |
| Decision | Let’s untangle the knot to avoid disrupting the ecosystem. | Requires Kind Level 1. Unlocks the Snake King quest. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
| Decision | Let’s untangle the knot, then we can eat them with sauce. | Requires Audacious Level 1. Unlocks the Snake King quest. Hidden relationship effect: Goberto, Dulahan, and Brunhilda gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Clovermont: The Festival
| Step | Choice | Outcome |
|---|---|---|
| Decision | You just want to have this festival, don’t you? | Dialogue only. |
| Decision | Why do you need me? | Dialogue only. |
| Decision | Why? | Dialogue only. |
| Decision | Don’t waste the coin. Focus on your day-to-day life instead. | Requires Tyrannic Level 1. Nobles satisfaction +2. Merchants satisfaction -1. Tyrannic +1. Hidden relationship effect: Angelica loses affinity 0.125 if present. |
| Decision | How about organising a large guided tour? | Scholars satisfaction +1. Nobles satisfaction +1. |
| Decision | Clovermont is full of craftsmanship and expertise. Organise a gigantic fair. | People satisfaction +1. Merchants satisfaction +1. |
| Decision | Showcase the village in all its richness through unexpected experiences. | Requires Wise Level 1. Scholars satisfaction +1. People satisfaction +1. Wise +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited. |
Clovermont: The Fire
| Step | Choice | Outcome |
|---|---|---|
| Decision | The people are still inside? | Dialogue only. |
| Decision | Send the fire brigade to save the nobles and scholars inside the manor. | Nobles satisfaction +2. Scholars satisfaction +2. People satisfaction -2. Merchants satisfaction -2. |
| Decision | Send the fire brigade to save the workers and merchants at the mill. | Nobles satisfaction -2. Scholars satisfaction -2. People satisfaction +2. Merchants satisfaction +2. |
Clovermont: The Ghost Barge
| Step | Choice | Outcome |
|---|---|---|
| Decision | … I think it’s a ghost barge, Sir Elioth. | Dialogue only. |
| Decision | I’ll send some knights. | Unlocks the Ghost Barge quest. |
| Decision | My knights will exorcise it. | Unlocks the Ghost Barge quest. |
| Decision | Maybe we could establish communications with the spirit world? | Requires Audacious Level 3. Unlocks the Ghost Barge quest. Audacious +1. Hidden relationship effect: Goberto, Dulahan, and Brunhilda gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Clovermont: The Hairy Beast
| Step | Choice | Outcome |
|---|---|---|
| Decision | … | Dialogue only. |
| Decision | We have to do something before there are casualties. | Dialogue only. |
| Decision | We need to kill the creature before anyone gets hurt. You’ll be the guide. | Unlocks the Velue Kill quest. |
| Decision | We need bait to capture and study it. | Unlocks the Velue Capture quest. |
| Decision | We’ll find a way to appease it. A sacrifice, perhaps? | Unlocks the Velue Sacrifice quest. |
Clovermont: The Vampire
| Step | Choice | Outcome |
|---|---|---|
| Decision | … | Dialogue only. |
| Decision | Give me the place and I’ll send my best hunter. | Unlocks the Clovermont Vampire Kill quest. |
| Decision | You’re still alive, so let’s try to be diplomatic. | Unlocks the Clovermont Vampire Diplomacy quest. |
| Decision | Let’s capture it and study it. | Unlocks the Clovermont Vampire Capture quest. |
| Decision | What was that story about missing people? | Dialogue only. |
| Decision | In your tales and legends you’re fond of, is there ever any mention of creatures that mirrors can’t reflect? | Dialogue only. |
Clovermont: Tunnel Or Bridge
| Step | Choice | Outcome |
|---|---|---|
| Decision | Don’t spoil the beauty of your city. Dig a tunnel! | Nobles satisfaction +2. Merchants satisfaction +2. People satisfaction -2. |
| Decision | The safety of our workers is more important than a pretty bridge. | People satisfaction +2. Merchants satisfaction +2. Nobles satisfaction -2. |
Clovermont: Underwater Sheep
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let the sheep drown. I’ll fine the farmers for negligence. | Requires Tyrannic Level 1. Nobles satisfaction +3. People satisfaction -1. Kind -1. Audacious +1. Gains 150 funds. Hidden relationship effect: Angelica loses affinity 0.125 if present. |
| Decision | I’ll send the army to drain the field. | Requires 75 funds. People satisfaction +2. Kind +1. Wise +1. Spends 75 funds. |
| Decision | I’ll buy your sheep. I need some dinner. | Requires 20 funds. Merchants satisfaction +1. People satisfaction -1. Audacious +1. Kind -1. Spends 20 funds. |
| Decision | Am I responsible for the weather now? | People satisfaction -1. Tyrannic +1. Kind -1. |
Clovermont: Wyvern Hunting
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let’s protect our hams. Knights will fend off the wyverns. | Unlocks the Wyvern Repelling quest. |
| Decision | A knight will help. | Unlocks the Wyvern Hunt quest. |
Grest Pool
Grest: Alcoholism Problem
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let’s raise awareness about this issue. | Spends 30 funds. Unlocks Alcoholism Eradication. Tyrannic -1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
| Decision | Let’s eradicate this problem at its root. | Unlocks Alcoholics Eradication. Tyrannic +2. Hidden relationship effect: Angelica loses affinity 0.125 if present. |
| Decision | Unbearable nobles will be stripped of their privileges. | Merchants satisfaction +3. Nobles satisfaction -2. Audacious +1. Grest taxes -2. |
| Decision | No more drinking in Grest. | Nobles satisfaction +2. Merchants satisfaction -3. Tyrannic +1. Kind -1. |
Grest: Aquarium
| Step | Choice | Outcome |
|---|---|---|
| Decision | Good for culture, educational and profitable? I don’t see the problem. | Scholars satisfaction -1. Merchants satisfaction -1. Grest taxes +3. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited. |
| Decision | Consider the kids whose parents aren’t fishermen. | Scholars satisfaction +1. Merchants satisfaction -2. |
| Decision | I forbid it. Just think of all those soups! | Merchants satisfaction +1. Scholars satisfaction -2. |
Grest: Bakery Bats
| Step | Choice | Outcome |
|---|---|---|
| Decision | This is serious. Let’s off those bats. | Unlocks Pest-Free Bakery. |
| Decision | This is unacceptable. Let’s find the culprit. | Unlocks The Bat Charmer. |
Grest: Drug Abuse
| Step | Choice | Outcome |
|---|---|---|
| Decision | If it’s good for the economy, let’s go for it. | Nobles satisfaction -2. Scholars satisfaction -2. |
| Decision | Let’s strongly reprimand users. | People satisfaction -2. Merchants satisfaction -2. |
| Decision | Let’s strengthen controls on ships arriving from Southbay. | Spends 80 funds. Wise +1. |
Grest: Giant Crabs From Southbay
| Step | Choice | Outcome |
|---|---|---|
| Decision | Can we eat them? | Audacious +1. |
| Decision | A few coins for traps should do the trick. | Spends 40 funds. People satisfaction +1. |
| Decision | Make it a local dish for tourism. Giant Crab Stew. | Merchants satisfaction +1. People satisfaction -2. |
| Decision | Send them back home on the ships. | People satisfaction +1. Merchants satisfaction -2. Hidden relationship effect: Goberto, Dulahan, and Brunhilda gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | A few coins for traps should do the trick. | Spends 40 funds. People satisfaction +1. |
Grest: Harpies Luring Sailors
| Step | Choice | Outcome |
|---|---|---|
| Decision | My knights will drive them out. | Unlocks The Harpies. |
| Decision | I’ll send someone who sings better than them. | Unlocks The Harpies. Audacious +1. |
Grest: Haunted Lighthouse
| Step | Choice | Outcome |
|---|---|---|
| Decision | I must have a knight who likes ghost stories. | Unlocks The Haunted Lighthouse. |
| Decision | A pragmatic knight will accompany you. | Unlocks The Haunted Lighthouse. |
Grest: Name Bowl
| Step | Choice | Outcome |
|---|---|---|
| Decision | Why not bowls with names on them? | Merchants satisfaction +1. Funds +15. Hidden relationship effect: Goberto, Dulahan, and Brunhilda gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | Your cider is delicious. People just have to be careful with the bottles. | People satisfaction +1. |
| Decision | Salted butter caramel. It doesn’t matter if it melts. | Nobles satisfaction +1. |
| Decision | Pâté. But in small tins. | Scholars satisfaction +1. Funds +15. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited. |
Grest: Navy Museum
| Step | Choice | Outcome |
|---|---|---|
| Decision | You can’t change history, and you have to accept the consequences. | Scholars satisfaction +1. People satisfaction +1. Nobles satisfaction -2. |
| Decision | They should open their own museum. | People satisfaction -1. Nobles satisfaction +1. Grest taxes +2. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
| Decision | Let’s leave the past in the past. Remove all references to those stories. | Nobles satisfaction +1. Scholars satisfaction -1. People satisfaction -1. Funds +35. |
Grest: Poisonous Gargoyle Soup
| Step | Choice | Outcome |
|---|---|---|
| Decision | No more soup. Find yourself a new tradition. | Nobles satisfaction +1. Merchants satisfaction -2. Tyrannic +1. |
| Decision | No more nobles! Let’s leave that tradition to the workers. | Merchants satisfaction +3. Nobles satisfaction -2. Grest taxes -2. |
| Decision | Let’s investigate what happened during the process. | Wise +2. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited. |
Grest: Scholars Against Overfishing
| Step | Choice | Outcome |
|---|---|---|
| Decision | ”Someone”? | Dialogue only. |
| Decision | I’ll send a knight to investigate. | Unlocks Naval Technical Sabotage. |
| Decision | … Thanks for this helpful info. | Dialogue only. |
| Decision | I’ll send a knight to investigate. | Unlocks Naval Technical Sabotage. |
| Decision | I’ll send a knight to find the culprit among the scholars. | Unlocks Naval Technical Sabotage. |
| Decision | I’ll send a knight to investigate. | Unlocks Naval Technical Sabotage. |
| Decision | Let’s hear scholars. Fishing will be regulated. | Scholars satisfaction +2. Merchants satisfaction -1. Wise +1. Kind +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
Grest: Scholars Strike
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’ll send a knight to put a stop to the strike. | Unlocks Striking Scholars. Wise +1. Nobles satisfaction +2. |
| Decision | Why are they on strike, exactly? | Dialogue only. |
| Decision | Sounds like it. I’ll send a knight to stop the strike | Unlocks Striking Scholars. Wise +1. Nobles satisfaction +2. |
| Decision | We should let them excavate the site. | Scholars satisfaction +2. Kind +1. Schedules the Grest scholars’ strike follow-up for the next cycle. |
| Decision | Rip their banners and hand them shovels. History digs don’t fill coffers. | Nobles satisfaction +1. Merchants satisfaction +1. Scholars satisfaction -3. Wise -1. Funds +80. Hidden relationship effect: Angelica loses affinity 0.125 if present. |
Grest: Sea Salamander
| Step | Choice | Outcome |
|---|---|---|
| Decision | Fire. | Dialogue only. |
| Decision | Water. | Dialogue only. |
| Decision | It depends, a Brizh salamander or a Basalt Isles salamander? | Dialogue only. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited. |
| Decision | I’ll send some men. Trap it, and roast it. | Spends 60 funds. People satisfaction +1. |
| Decision | A ritual to calm her and send her back into the depths might help. | Merchants satisfaction -1. People satisfaction -1. |
| Decision | Try to tame it? For sea fishing. | People satisfaction +1. Merchants satisfaction +1. Funds -60. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
Grest: Ships Emblems
| Step | Choice | Outcome |
|---|---|---|
| Decision | Sardine. | Merchants satisfaction +1. |
| Decision | Swordfish. | Scholars satisfaction +1. |
| Decision | Dolphin. | People satisfaction +1. Kind +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
| Decision | Shark. | Nobles satisfaction +1. Tyrannic +1. Hidden relationship effect: Angelica loses affinity 0.125 if present. |
Grest: Tug A War
| Step | Choice | Outcome |
|---|---|---|
| Decision | Use the spells, but warn your rivals. They’ll work something out. | Scholars satisfaction +2. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
| Decision | Brute force. | People satisfaction +1. Scholars satisfaction -1. |
| Decision | Build up your strength with the scholars. | Scholars satisfaction +1. People satisfaction -1. |
Grest: Whispers In The Cave
| Step | Choice | Outcome |
|---|---|---|
| Decision | Ah, that explains your… fragrance. Go and buy some incense sticks. Or soap… | Spends 15 funds. Scholars satisfaction +1. People satisfaction -1. |
| Decision | Ghostly voices? My fearless knights are here to help. | Unlocks Voices in a Cave. Kind +1. |
| Decision | If made up voices frighten the people then perhaps they are not fit to walk my roads. | Nobles satisfaction +1. People satisfaction -1. Tyrannic +1. |
Merchants Pool
Merchants: Ceramic Mugs
| Step | Choice | Outcome |
|---|---|---|
| Decision | Production must be stopped and compensation must be paid. | People satisfaction +1. Merchants satisfaction -1. |
| Decision | It would be a shame to leave such work rotting in a tavern. | Merchants satisfaction +1. People satisfaction -1. |
Merchants: Cursed Soils
| Step | Choice | Outcome |
|---|---|---|
| Decision | Cursed? A knight will help. | Unlocks the Cursed Soils quest. |
| Decision | Buy something to purify the soil. | Requires 15 funds. Merchants satisfaction +1. Spends 15 funds. |
| Decision | Just sell the red dirt. Memories of Brizh! | Requires Audacious Level 1. Merchants satisfaction +1. Audacious +1. Hidden relationship effect: Goberto, Dulahan, and Brunhilda gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Merchants: False Bank
| Step | Choice | Outcome |
|---|---|---|
| Decision | They’ve probably left some clues. We’ll investigate. | Unlocks the Merchants False Bank quest. |
| Decision | I’ll put the scholars on the subject, they’ll be able to track it down. | Requires Scholars satisfaction 3. Requires 30 funds. Merchants satisfaction +3. Spends 30 funds. |
| Decision | I’ll send a knight, but the money will be kept. Tell your men to change jobs. | Requires Tyrannic Level 1. Merchants satisfaction -1. Tyrannic +1. Unlocks the Merchants False Bank quest. Hidden relationship effect: Angelica loses affinity 0.125 if present. |
Merchants: Import Policy
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let us reduce your taxes to preserve your profits. | Merchants satisfaction +3. Nobles satisfaction -1. Milkford taxes -1. Rozenn taxes -1. Grest taxes -1. Villador taxes -1. Clovermont taxes -1. Kind +1. |
| Decision | Let’s think about a strategy to optimize our markets. | Requires Wise Level 1. Requires Scholars satisfaction 3. Merchants satisfaction +1. Scholars satisfaction +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited. |
| Decision | Just tighten your belt. | Nobles satisfaction +2. Merchants satisfaction -3. Tyrannic +1. |
Merchants: Industrial Secrets
| Step | Choice | Outcome |
|---|---|---|
| Decision | Perhaps work with scholars to create a system of concept ownership to avoid this in the future? | Merchants satisfaction +1. Nobles satisfaction -1. |
| Decision | Sort it out amongst yourselves. | Nobles satisfaction +1. Merchants satisfaction -1. |
Merchants: Less Taxes
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’ll take care of it. Taxes shall be reduced for the Merchants. | Merchants satisfaction +3. Milkford taxes -1. Rozenn taxes -1. Grest taxes -1. Villador taxes -1. Clovermont taxes -1. |
| Decision | I’m afraid this is not possible. | Merchants satisfaction -3. |
Merchants: Mop Merchants
| Step | Choice | Outcome |
|---|---|---|
| Decision | Any proof? If not, it’s just a creative hobby like any other. | Merchants satisfaction +1. People satisfaction -1. |
| Decision | Arrest him on the spot and launch an investigation! | People satisfaction +1. Merchants satisfaction -1. |
Merchants: Need Funds
| Step | Choice | Outcome |
|---|---|---|
| Decision | Here you go. | Requires 120 funds. Merchants satisfaction +2. Spends 120 funds. |
| Decision | Take this. | Requires 250 funds. Merchants satisfaction +5. Kind +1. Spends 250 funds. |
| Decision | Not possible. | Merchants satisfaction -3. |
Merchants: Piped Dice
| Step | Choice | Outcome |
|---|---|---|
| Decision | Form a partnership and sell them? | Scholars satisfaction +1. Merchants satisfaction +1. Nobles satisfaction -1. People satisfaction -1. |
| Decision | He will be arrested. | Nobles satisfaction +1. People satisfaction +1. Merchants satisfaction -1. Scholars satisfaction -1. |
Merchants: Sweets
| Step | Choice | Outcome |
|---|---|---|
| Decision | Work with farmers and scholars, find an alternative source of sugar. | Requires Scholars satisfaction 3. Requires People satisfaction 3. Merchants satisfaction +2. Gains 50 funds. |
| Decision | The two pastry chefs will be arrested. | Merchants satisfaction +1. |
| Decision | Too bad. If no sugar, then no sugar. | Nobles satisfaction +1. |
Merchants: Thieves in the City
| Step | Choice | Outcome |
|---|---|---|
| Decision | … Perhaps by charging more honest margins…? | People satisfaction +1. Merchants satisfaction -1. |
| Decision | I’m going to ask the scholars if they have a system for locating lost objects. | Requires Scholars satisfaction 3. Merchants satisfaction +1. |
| Decision | I’m going to hire more security guards. | Requires 100 funds. Merchants satisfaction +2. Spends 100 funds. |
Merchants: Vanishing Coins
| Step | Choice | Outcome |
|---|---|---|
| Decision | Soluble counterfeit money? Clever. It’s his victory. | Nobles satisfaction +1. Merchants satisfaction -1. |
| Decision | A scam, plain and simple. Jail him. | Merchants satisfaction +1. Nobles satisfaction -1. |
| Decision | You’ll get some of our artworks as compensation. We’ve got too anyway. | Requires Kind Level 2. Requires 75 funds. Merchants satisfaction +2. Spends 75 funds. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
Nobles Pool
Nobles: Broken Relic
| Step | Choice | Outcome |
|---|---|---|
| Decision | It would be dangerous to restore an unknown relic. | Nobles satisfaction -1. Schedules a follow-up about leaving the broken relic unrestored for the next cycle. |
| Decision | Of course! She’ll take care of it. | Requires 100 funds. Requires the Blacksmith. Nobles satisfaction +2. Gains 100 funds. Schedules a follow-up about restoring the broken relic for the next cycle. |
Nobles: Criminal Executions
| Step | Choice | Outcome |
|---|---|---|
| Decision | Absolutely not. | Kind +1. |
| Decision | Why not? It would save us a lot of money. | Nobles satisfaction +2. Gains 100 funds. Tyrannic +1. |
| Decision | Go away. | Nobles satisfaction -2. |
| Decision | All right, fine. | Nobles satisfaction +1. Kind -1. |
Nobles: Duplicate Colours
| Step | Choice | Outcome |
|---|---|---|
| Decision | The designer will be jailed. And a decree will be published on the uniqueness of fashion. | Nobles satisfaction +2. Merchants satisfaction -1. |
| Decision | Why exactly can’t a dress be reproduced several times? | Merchants satisfaction +1. Nobles satisfaction -2. |
| Decision | Why not mass-market the dress? It seems to be popular. | Requires Wise Level 1. Nobles satisfaction -1. Gains 100 funds. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited. |
Nobles: False Emerald
| Step | Choice | Outcome |
|---|---|---|
| Decision | You mean you don’t check what you buy? | Merchants satisfaction +1. Nobles satisfaction -1. |
| Decision | I shall have all jewellers imprisoned. | Nobles satisfaction +1. Merchants satisfaction -2. |
Nobles: Family Tree
| Step | Choice | Outcome |
|---|---|---|
| Decision | Why not share? One for you, one for them. | Requires Kind Level 2. Scholars satisfaction +1. Nobles satisfaction +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
| Decision | This document belongs to historians. | Scholars satisfaction +1. Nobles satisfaction -2. |
| Decision | That scroll should be returned to the Nobles. Every family will each receive a piece of the parchment. | Nobles satisfaction +1. Scholars satisfaction -2. |
Nobles: Fashion Show
| Step | Choice | Outcome |
|---|---|---|
| Decision | … people can’t even buy a button from one of these creations. | People satisfaction +1. Nobles satisfaction -1. |
| Decision | Let’s show people what they can buy instead of food! | Nobles satisfaction +1. People satisfaction -1. |
Nobles: Scholars Censorship
| Step | Choice | Outcome |
|---|---|---|
| Decision | Sounds like a good read. Grab me a copy! Chop-chop! | Scholars satisfaction +2. Nobles satisfaction -2. Audacious +1. |
| Decision | Indeed. I’ll organize a noble commission to handle this. | Nobles satisfaction +3. Scholars satisfaction -2. Tyrannic +1. |
| Decision | I’ll propose a new topic for them, ‘A Study of Whining Bourgeois’. | Requires Audacious Level 1. Scholars satisfaction +3. Nobles satisfaction -3. Audacious +1. Kind -1. Hidden relationship effect: Goberto, Dulahan, and Brunhilda gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Nobles: Some Revolt
| Step | Choice | Outcome |
|---|---|---|
| Decision | It can’t hurt to learn a little about history. | People satisfaction +3. Nobles satisfaction -3. Kind +1. |
| Decision | This gossip will be punished and Brimwood should stay as is. | Nobles satisfaction +3. People satisfaction -3. Tyrannic -1. |
| Decision | Let’s organise a debate on this political system before fearing it blindly. | Requires Wise Level 1. Wise +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited. |
Nobles: Tea Time
| Step | Choice | Outcome |
|---|---|---|
| Decision | I suppose they have their reasons. | Merchants satisfaction +1. Nobles satisfaction -3. |
| Decision | It’s unacceptable. What am I going to drink during my breaks? | Nobles satisfaction +1. Merchants satisfaction -3. |
| Decision | Fund them, and they might be more generous. | Requires Wise Level 1. Merchants satisfaction +3. Nobles satisfaction -1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited. |
Nobles: The Bloody Hunt
| Step | Choice | Outcome |
|---|---|---|
| Decision | Execute everyone. The stable boy. The noble family. Their fortunes return to the realm. | Requires Tyrannic Level 3. People satisfaction -1. Nobles satisfaction -1. Tyrannic +1. Gains 50 funds. Hidden relationship effect: Angelica loses affinity 0.125 if present. |
| Decision | A crime is a crime. Execute the stableboy. | People satisfaction -2. |
| Decision | Why didn’t you act sooner? Let him be brought to justice, and let the other victims be compensated. | Nobles satisfaction -2. |
| Decision | You could go easy on the stableboy during the investigation, couldn’t you? | Requires Kind Level 2. People satisfaction +1. Nobles satisfaction -1. Kind +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
Nobles: The Casino
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let’s instead build a facility dedicated to treating addiction and debt. | Requires 120 funds. People satisfaction +1. Scholars satisfaction +1. Nobles satisfaction -1. Spends 120 funds. |
| Decision | Sure. This will keep the money from sleeping. | Nobles satisfaction +1. Merchants satisfaction +1. |
Nobles: The Hound
| Step | Choice | Outcome |
|---|---|---|
| Decision | Pull off both. Dogs that hunt at night and dig during the day. | Requires Kind Level 2. Scholars satisfaction +1. Nobles satisfaction +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
| Decision | It’s important to study the past. Find other lands for your hunts. | Scholars satisfaction +2. Nobles satisfaction -1. |
| Decision | You’re not going to stop hunting for a few bones? | Nobles satisfaction +1. Scholars satisfaction -1. |
People Pool
People: Bad Payer
| Step | Choice | Outcome |
|---|---|---|
| Decision | They will pay three times what they owe you. | People satisfaction +2. Nobles satisfaction -3. |
| Decision | They’re probably having financial troubles. I’d lower their taxes. | Nobles satisfaction +2. People satisfaction -1. Milkford taxes -1. Rozenn taxes -1. Grest taxes -1. Villador taxes -1. Clovermont taxes -1. |
| Decision | They’ll be publicly humiliated and forced to sing Brimwoodian songs. | Requires Audacious Level 2. People satisfaction +1. Nobles satisfaction -3. Hidden relationship effect: Goberto, Dulahan, and Brunhilda gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
People: Cut With Water
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let’s set up a specific hour where prices are slashed. | Requires Kind Level 1. People satisfaction +2. Merchants satisfaction +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
| Decision | What if you stopped getting drunk to forget your everyday problems? | Merchants satisfaction +1. People satisfaction -1. |
| Decision | I’ll negotiate with them. | People satisfaction +1. Merchants satisfaction -1. |
| Decision | With higher taxes, you’ll reduce your personal consumption. | Requires Tyrannic Level 1. Merchants satisfaction -1. People satisfaction -2. Milkford taxes +2. Rozenn taxes +2. Grest taxes +2. Villador taxes +2. Clovermont taxes +2. Hidden relationship effect: Angelica loses affinity 0.125 if present. |
People: Face-Shaped Vegetables
| Step | Choice | Outcome |
|---|---|---|
| Decision | Promote them as sacred relics. Let’s open a museum of haunted vegetables | Requires Wise Level 2. Scholars satisfaction +1. Merchants satisfaction +3. People satisfaction -1. Audacious +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited. |
| Decision | I’ll call for this merchant’s arrest. | People satisfaction +1. Merchants satisfaction -1. Tyrannic +1. |
| Decision | Just make soup. No faces in soup. | Merchants satisfaction +1. People satisfaction -1. Audacious +1. |
| Decision | I’ll buy his entire stock and consult the oracles. | Requires Scholars satisfaction 3. Requires 30 funds. Scholars satisfaction +1. People satisfaction -1. Spends 30 funds. Audacious +1. |
People: Flour Breakage
| Step | Choice | Outcome |
|---|---|---|
| Decision | Make your own flour. Try grinding chicken feathers, for example. | Merchants satisfaction +1. Scholars satisfaction +1. People satisfaction -3. Audacious +1. |
| Decision | The merchants involved will be fined. | People satisfaction +2. Merchants satisfaction -3. Gains 65 funds. |
| Decision | These occultists will have to pay a high tax on flour. | People satisfaction +1. Scholars satisfaction -3. Milkford taxes +1. Rozenn taxes +1. Grest taxes +1. Villador taxes +1. Clovermont taxes +1. |
People: More Holidays
| Step | Choice | Outcome |
|---|---|---|
| Decision | One additional annual day off for you. | People satisfaction +1. Nobles satisfaction -1. Kind +1. |
| Decision | Six additional annual days off for you. | People satisfaction +3. Nobles satisfaction -3. Kind +2. |
| Decision | That will not be possible. | Nobles satisfaction +2. People satisfaction -3. Kind -2. |
People: Risk Premium
| Step | Choice | Outcome |
|---|---|---|
| Decision | Well, try to be more careful. | People satisfaction -1. |
| Decision | I’ll negotiate with the nobles to set up compensation for hard labor. | Requires Nobles satisfaction 3. People satisfaction +1. Nobles satisfaction -1. |
| Decision | Scholars could develop an accident safety system. | Requires Wise Level 2. Requires Scholars satisfaction 3. People satisfaction +2. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited. |
People: Strange Oatmeal
| Step | Choice | Outcome |
|---|---|---|
| Decision | Do you have a sample? We could analyze it. | Requires Wise Level 1. Unlocks Gruel (Consumable). Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited. |
| Decision | Our best doctors are on the case. | Requires Scholars satisfaction 1. People satisfaction +2. Wise +1. |
| Decision | Make them stop eating the gruel and let the owner be thrown in jail. | People satisfaction +1. Nobles satisfaction -1. |
| Decision | Probably a cold. | Nobles satisfaction +1. People satisfaction -1. Tyrannic +1. |
People: The Canteen
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let’s open an alternative tavern serving quick but healthy meals. | Requires 50 funds. People satisfaction +1. Spends 50 funds. |
| Decision | Can’t prepare dinner the day before? | People satisfaction -1. |
| Decision | Wage increase for workers, with part of it paid out as meal vouchers. | Requires Kind Level 3. People satisfaction +3. Milkford taxes -2. Rozenn taxes -2. Grest taxes -2. Villador taxes -2. Clovermont taxes -2. Spends 50 funds. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
People: The Drought
| Step | Choice | Outcome |
|---|---|---|
| Decision | Forget farming… start a tanning business here. Long live vitamin D. | Requires Kind Level 1. People satisfaction +1. Nobles satisfaction +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
| Decision | Leave the village. | People satisfaction -1. |
| Decision | Find the source, there must be a curse. | Requires Scholars satisfaction 1. Scholars satisfaction +1. People satisfaction +1. |
| Decision | Burn everything. | Requires Nobles satisfaction 1. Nobles satisfaction +1. People satisfaction -1. |
People: The Lighted Tree
| Step | Choice | Outcome |
|---|---|---|
| Decision | May it be protected and designated as a national symbol. | Requires Kind Level 2. Scholars satisfaction +3. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
| Decision | Involve scholars to study the phenomenon. | People satisfaction +1. Scholars satisfaction +1. |
| Decision | Decorate it and hold a celebration for the light. | People satisfaction +1. Merchants satisfaction +1. |
| Decision | Tourism is booming. Let’s capitalize on that. | Requires Wise Level 2. Gains 75 funds. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited. |
People: Transports
| Step | Choice | Outcome |
|---|---|---|
| Decision | We could do that for the nobles. So they can cruise around in really long carriages. | Requires Nobles satisfaction 2. Nobles satisfaction +1. Scholars satisfaction +1. Merchants satisfaction +1. People satisfaction -3. |
| Decision | Why not a magic transport that follows precise lines? | Requires Scholars satisfaction 3. People satisfaction +1. Scholars satisfaction +1. Gains 50 funds. |
| Decision | I can ask the merchants to reinforce your soles, if you like. | Merchants satisfaction +1. People satisfaction -1. |
| Decision | I’ll ask the scholars and craftmens to set up this system straight away. | Requires Scholars satisfaction 2. Requires Merchants satisfaction 2. People satisfaction +1. Scholars satisfaction +1. Merchants satisfaction +1. |
Scholars Pool
Scholars: A Murder Within the Academy
| Step | Choice | Outcome |
|---|---|---|
| Decision | A public’s court. Let’s listen to the wisdom of the people. | People satisfaction +1. Nobles satisfaction -2. Scholars satisfaction -1. |
| Decision | Why are you hesitating? Kill him. | Requires Tyrannic Level 3. Scholars satisfaction +1. Tyrannic +1. Gains 50 funds. Hidden relationship effect: Angelica loses affinity 0.125 if present. |
| Decision | Let’s hire a private investigator. Then we can conduct a trial. | Requires Nobles satisfaction 1. Scholars satisfaction +2. Wise +1. Unlocks Scholars Nuts (Consumable). |
Scholars: Censorship
| Step | Choice | Outcome |
|---|---|---|
| Decision | Unfortunately, the nobles are keen to retain this right of oversight. | Nobles satisfaction +2. Scholars satisfaction -2. |
| Decision | Agreed, they don’t have to act as censors. | Scholars satisfaction +3. Nobles satisfaction -3. |
| Decision | It is only fair then that the scholars should be able to oversee any actions by the nobles. | Requires Audacious Level 1. Scholars satisfaction +2. Nobles satisfaction -2. Hidden relationship effect: Goberto, Dulahan, and Brunhilda gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Scholars: Confidential Papers
| Step | Choice | Outcome |
|---|---|---|
| Decision | Everyone on this list will be jailed. | Scholars satisfaction +2. Nobles satisfaction -2. Tyrannic +1. Gains 100 funds. |
| Decision | Let’s arrest everyone; everyone will get their day in court. | Requires Wise Level 1. Scholars satisfaction +2. Wise +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited. |
| Decision | They and their families will be executed immediately. | Requires Tyrannic Level 3. Nobles satisfaction -2. Tyrannic +1. Gains 100 funds. Hidden relationship effect: Angelica loses affinity 0.125 if present. |
| Decision | Burn these papers. They never existed. I’ll deal with the relevant families directly. | Nobles satisfaction +2. Scholars satisfaction -2. Gains 50 funds. |
Scholars: Copy Cats
| Step | Choice | Outcome |
|---|---|---|
| Decision | Lock them up and have them rewrite their theses without their notes. | Requires Audacious Level 1. Scholars satisfaction +2. Gains 25 funds. Audacious +1. Hidden relationship effect: Goberto, Dulahan, and Brunhilda gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | Collect their possessions and fire them both. | Scholars satisfaction -1. Tyrannic +1. Gains 50 funds. |
| Decision | Keep a closer eye on them until you find out who did what. | Scholars satisfaction +1. Kind +1. |
Scholars: Creating a Chimera
| Step | Choice | Outcome |
|---|---|---|
| Decision | It’s out of the question. That’s abuse. | Scholars satisfaction +1. Wise +1. |
| Decision | That sounds extremely interesting. I’ll vouch for this, provided the results are shared. | Tyrannic +1. Gains 50 funds. |
| Decision | Do it on microorganisms that don’t feel pain. | Requires Wise Level 2. Scholars satisfaction +2. Wise +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited. |
Scholars: Knowledge For Everyone
| Step | Choice | Outcome |
|---|---|---|
| Decision | No. An educated peasant is a dangerous peasant. | Requires Tyrannic Level 1. Nobles satisfaction +3. Scholars satisfaction -3. People satisfaction -1. Tyrannic +1. Kind -1. Hidden relationship effect: Angelica loses affinity 0.125 if present. |
| Decision | That certainly seems like a priority. | Requires 150 funds. Scholars satisfaction +3. People satisfaction +1. Nobles satisfaction -2. Spends 150 funds. |
| Decision | Our finances won’t allow it. | Nobles satisfaction +1. People satisfaction -1. Scholars satisfaction -2. |
Scholars: More Funds
| Step | Choice | Outcome |
|---|---|---|
| Decision | I take this matter very seriously. For now, take this. | Requires 75 funds. Scholars satisfaction +2. Spends 75 funds. Kind +1. |
| Decision | Unfortunately, the kingdom is broke. | Scholars satisfaction -2. |
Scholars: No More Paper
| Step | Choice | Outcome |
|---|---|---|
| Decision | Find another way to take your notes. You have two hours and a limit of four papers. | Requires Wise Level 1. Scholars satisfaction +1. Gains 50 funds. Audacious +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited. |
| Decision | The tanned skin of annoying scholars would make a good substitute, wouldn’t it? | Requires Tyrannic Level 1. Merchants satisfaction +1. Scholars satisfaction -1. Tyrannic +1. Hidden relationship effect: Angelica loses affinity 0.125 if present. |
| Decision | I’ll try to discuss this with the Merchants’ Guild. | Requires 30 funds. Scholars satisfaction +1. Spends 30 funds. |
| Decision | You could save paper by stopping writing useless hundred-page theses. | Scholars satisfaction -1. Tyrannic +1. |
Scholars: Rejuvenating Cream
| Step | Choice | Outcome |
|---|---|---|
| Decision | Make it a luxury product, and target the nobility. | Scholars satisfaction +1. Nobles satisfaction +1. |
| Decision | Keep it affordable, so that anyone can buy it. | Scholars satisfaction +1. People satisfaction +1. |
Scholars: The Black Drink
| Step | Choice | Outcome |
|---|---|---|
| Decision | Sign a contract with the merchants and sell it in bulk. | Merchants satisfaction +1. Scholars satisfaction -1. |
| Decision | Keep this to yourself, and don’t mention it to anyone outside here. | Scholars satisfaction +1. Merchants satisfaction -1. |
Scholars: The Greenhouse
| Step | Choice | Outcome |
|---|---|---|
| Decision | I love plants. Pretty sure that’ll convince folks to pitch in. | Requires Kind Level 3. People satisfaction +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Dulahan loses 0.125 if already recruited. |
| Decision | That’s enough to hire a few craftsmen. | Requires 60 funds. Scholars satisfaction +2. Spends 60 funds. |
| Decision | You can wait another ten years or so. | Scholars satisfaction -2. |
Scholars: The Lost Scroll
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let’s pick up the scroll and use it. Just out of curiosity. | Requires Audacious Level 1. Unlocks the Thief Harpy quest. Audacious +1. Hidden relationship effect: Goberto, Dulahan, and Brunhilda gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | The parchment will be found and then burned. | Unlocks the Thief Harpy quest. Wise +1. |
| Decision | We’ll find it but it stays securely locked away from any further use. | Unlocks the Thief Harpy quest. |
Scholars: The Thesis Thief
| Step | Choice | Outcome |
|---|---|---|
| Decision | I have some knights who excel at investigation. | Unlocks the Scholar Thief quest. |
| Decision | Let’s take a close look at the Academy’s dorms. | Requires 20 funds. Unlocks the Scholar Thief quest. Spends 20 funds. |
| Decision | I’ll send a knight accompanied by a scholar from outside the Academy. | Requires Scholars satisfaction 2. Unlocks the Scholar Thief quest. |
Courier Intervention
At the end of the ordinary audience phase, the Courier appears if his cooldown has reached zero and you have 10 or fewer open quests. Cycle 4 is his first normal opportunity. The visit has no choices and randomly unlocks one unused bundle:
| Courier bundle | Quests added |
|---|---|
| 1 | The Oracular Cheese, The Knight of the Fountain, and The Killer Rabbit |
| 2 | The Squash Festival, Grest Gargoyle Hunt, and The Stolen “Snake” |
| 3 | Song of the Dryads, Woods Investigation, and The Barrel of Salted Cod |
After a visit, the cooldown resets to three. The Courier is separate from the selectable card list and never changes the random grievance count.
Afternoon and Optional Conversations
- Intendancy: Start one new rumor investigation and hear one queued result per Tower View visit. Learned preferences already affected assignment scores before being revealed.
- Forge: Repair before lethal or high-damage contracts. Repair prices still rise with each use since the last Round Table: 20, 45, 80, 125 funds, and upward.
- Map Room: Send any callback you deliberately postponed. The request spends its displayed cost now and schedules the audience later; it does not recruit the Knight immediately.
- Free time: Up to two affinity or special scenes can be selected, with one eligible shared Knight conversation filling spare capacity. Assignment freezes an involved Knight’s affinity cooldown.
- Demon Power: Rewinding can rebuild the Cycle 4 card list from a different Cycle 3 result and can add Epicrates. Corruption, Omniscient progress, learned secrets, cumulative deaths, and all-time milestones still persist across timelines.
New Cycle 4 Optional Scenes
Angelica reacts to a knight’s death
| Step | Choice | Outcome |
|---|---|---|
| Decision | Are you all right? | Dialogue only. |
| Decision | (Say nothing.) | Angelica affinity -1. |
| Decision | I’m sorry to see you hurting Angelica. | Kind +1. |
| Decision | It’s part of the job, unfortunately, we need to accept it. | Wise +1. |
| Decision | You have to toughen up. | Tyrannic +1. |
Angelica’s second affinity conversation
| Step | Choice | Outcome |
|---|---|---|
| Decision | Looking for someone? | Dialogue only. |
| Decision | … | Dialogue only. |
| Decision | (Lie) Yes. | Dialogue only. |
| Decision | No. | Dialogue only. |
| Decision | No. You’re quite the scaredy-cat. | Angelica affinity -1. Reveals Angelica’s Ghost tag. |
| Decision | I’m sorry I was joking, Lady Angelica. | Angelica affinity +1.5. |
| Decision | What were you looking for? | Dialogue only. |
| Decision | I hope that one day you will speak of me in those terms. | Dialogue only. |
| Decision | … Ahem. What were you looking for here? | Dialogue only. |
| Decision | Sir Arlin did such a thing? | Reveals Angelica’s Ghost tag. |
| Decision | I understand why you might be a bit fearful. | Reveals Angelica’s Ghost tag. |
| Decision | Our nights are always haunted by something, aren’t they? For me, it’s you. | Reveals Angelica’s Ghost tag. |
| Decision | I’m sorry, Lady Angelica. | Angelica affinity +1.5. |
| Decision | Scaredy-cat. | Angelica affinity -1. Reveals Angelica’s Ghost tag. |
| Decision | I’M THE GHOST OF THE TOWER! | Dialogue only. |
| Decision | Mmm… Lady Angelica? | Dialogue only. |
| Decision | Looking for your cat again? | Angelica affinity +1.5. |
Chester’s first affinity conversation
| Step | Choice | Outcome |
|---|---|---|
| Decision | Do you already like it here? | Dialogue only. |
| Decision | Are you intending to lead into another metaphor? | Audacious +1. |
| Decision | You’ve only just got here… | Dialogue only. |
| Decision | Tell me more. | Dialogue only. |
Gwendan’s first affinity conversation
| Step | Choice | Outcome |
|---|---|---|
| Decision | … | Dialogue only. |
| Decision | Isn’t that MY throne, Sir Gwendan? | Dialogue only. |
| Decision | You dared to sit on MY throne? | Tyrannic +1. |
| Decision | Would you like to suggest any improvements, Sir Gwendan? | Wise +1. Gwendan affinity +1.5. |
| Decision | I care little for such frivolities. | Gwendan affinity -1. |
| Decision | Tournaments? I shall think on it. | Wise +1. Kind +1. Reveals Gwendan’s Competition tag. |
| Decision | I’ll pretend I didn’t hear that. What’s so bad about the view from the throne? | Wise +1. Kind +1. Gwendan affinity +1.5. |
| Decision | Enough. | Tyrannic +1. Gwendan affinity -1. |
Skipped earlier scenes can still carry forward when their Knight remains eligible. Their complete choice tables are on the Cycle 1 walkthrough and Cycle 3 walkthrough, so they are not duplicated here.
Round Table and Every New Quest Outcome
The table below covers the 25 quests newly unlockable from Cycle 4’s guaranteed, county, Grest, and Courier content. Quests carried from the old starting and Clovermont random pools keep the same outcomes documented in the Cycle 3 random quest section.
By Cycle 4, Knight levels, chosen stat increases, equipment, meals, armor, deaths, and roster can differ sharply. The quest table therefore gives every requirement, duration, deadline, normal reward, failure consequence, and hidden special trigger first. The result preview at the Round Table reflects your current party after route-dependent modifiers.
| Quest and unlocking choice | Requirements | Assignment shape | Normal success | Failure | Special outcome |
|---|---|---|---|---|---|
| Bucolic Diplomacy They do enjoy a bit of landscaping. | Diplomacy: Strength 3, Charisma 2 Conditions: Help, Woods | 1 Knight; 1 cycle; 0-1 damage; no expiry | +5 funds; Nobles satisfaction +1; Great/Critical multiplies funds by 1.5/2 | No rewards | assign Gwendan: +150 funds; Nobles satisfaction +2; damage becomes 0; XP x1.5 |
| Taking Fort Gavault … I’ll be with you. | Diplomacy: Strength 6, Agility 1, Wits 2 Conditions: Climbing, Crowd, People Involved | 2 Knights; 1 cycle; 3-4 damage; 2-cycle deadline | +40 funds; Consumable: Camembert; People satisfaction +2; Great/Critical multiplies funds by 1.5/2 | marks the Gavault operation as failed | None |
| Defense of the Siege of Gavault I’ll stop her. Very well. We’ll help you, but you will have to reconsider the demands of this movement. Very well. We’ll help you, but you will have to consider their demands. | Diplomacy: Strength 6, Charisma 1, Wits 1 Conditions: Crowd, Help | 2 Knights; 1 cycle; 2-4 damage; 2-cycle deadline | Nobles satisfaction +2; +40 funds; Great/Critical multiplies funds by 1.5/2 | marks the Gavault operation as failed | None |
| Farm Research … We’ll investigate the farms in the Black Forest. | Scouting: Charisma 3, Wits 3 Conditions: Investigation, Crowd | 1 Knight; 1 cycle; 0-2 damage; 2-cycle deadline | +40 funds; identifies the Groveshire beast as a wolf; Great/Critical multiplies funds by 1.5/2 | marks the Groveshire investigation as failed | None |
| River Research … We’ll search along the river in the Black Forest. | Scouting: Agility 3, Wits 3 Conditions: Investigation, Water | 1 Knight; 1 cycle; 0-2 damage; 2-cycle deadline | +40 funds; Relic: Hunter axe; identifies the Groveshire beast as a wolf; Great/Critical multiplies funds by 1.5/2 | marks the Groveshire investigation as failed | None |
| Mystical Research … We’ll examine the magical traces left by the beast. | Scouting: Magic 3, Wits 3 Conditions: Investigation, Magic Involved | 1 Knight; 1 cycle; 0-1 damage; 2-cycle deadline | +25 funds; Scholars satisfaction +2; reveals that the Groveshire beast was once human; Great/Critical multiplies funds by 1.5/2 | marks the Groveshire investigation as failed | None |
| Forest Research … We’ll explore the Black Forest. | Scouting: Agility 2, Wits 3, Luck 2 Conditions: Woods, Investigation, Cave | 1 Knight; 1 cycle; 1-2 damage; 2-cycle deadline | identifies the Groveshire beast as a wolf; +40 funds; Great/Critical multiplies funds by 1.5/2 | marks the Groveshire investigation as failed | None |
| Alcoholism Eradication Let’s raise awareness about this issue. | Diplomacy: Charisma 3, Wits 3, Luck 3 Conditions: Crowd, Help, People Involved | 1 Knight; 1 cycle; 0-2 damage; no expiry | Nobles satisfaction +1; Merchants satisfaction +1; Angelica affinity +1; +35 funds; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| Alcoholics Eradication Let’s eradicate this problem at its root. | Assassination: Strength 6, Luck 2 Conditions: Crowd, Track | 1 Knight; 1 cycle; 2-3 damage; no expiry | Nobles satisfaction +3; People satisfaction -1; Merchants satisfaction -1; Angelica affinity -3; +35 funds; Great/Critical multiplies funds by 1.5/2 | No rewards | assign Angelica: the assigned Knight leaves the Round Table; XP x1.5 |
| Pest-Free Bakery This is serious. Let’s off those bats. | Hunt: Strength 6, Agility 3 Conditions: At Night, Track, Flying Creature | 2 Knights; 1 cycle; 2 damage; no expiry | Merchants satisfaction +1; Scholars satisfaction -1; Consumable: Kouign-Amann; +20 funds; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| The Bat Charmer This is unacceptable. Let’s find the culprit. | Rescue: Charisma 3, Magic 6, Wits 3 Conditions: Magic Involved, Track | 1 Knight; 1 cycle; 1-3 damage; no expiry | Merchants satisfaction +1; Scholars satisfaction +1 | No rewards | assign Ursule: Scholars satisfaction +2; Consumable: Kouign-Amann; Consumable: Kouign-Amann; damage becomes 0; XP x1.5 |
| The Harpies My knights will drive them out. | Hunt: Strength 7, Charisma 3 Conditions: Musical, Water, Flying Creature | 2 Knights; 2 cycles; 2-4 damage; no expiry | Merchants satisfaction +2; Scholars satisfaction -1; Consumable: Harpie cheese; +25 funds; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| The Harpies I’ll send someone who sings better than them. | Hunt: Strength 3, Charisma 3, Agility 3, Wits 2 Conditions: Musical, Water, Flying Creature | 1 Knight; 2 cycles; 0-2 damage; no expiry | Merchants satisfaction +1; Scholars satisfaction +0; Consumable: Harpie cheese; +25 funds; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| The Haunted Lighthouse I must have a knight who likes ghost stories. | Scouting: Strength 3, Agility 2, Wits 3, Magic 2 Conditions: At Night, Water, Ghost | 2 Knights; 2 cycles; 1-2 damage; no expiry | +50 funds; People satisfaction +1; Consumable: Gargoyle soup; Scholars satisfaction +1; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| The Haunted Lighthouse A pragmatic knight will accompany you. | Scouting: Strength 3, Agility 2, Wits 5 Conditions: At Night, Water, Ghost | 2 Knights; 2 cycles; 1-2 damage; no expiry | +50 funds; People satisfaction +2; Consumable: Gargoyle soup; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| Naval Technical Sabotage I’ll send a knight to investigate. | Scouting: Charisma 4, Wits 2, Luck 7 Conditions: Water, Investigation | 1 Knight; 2 cycles; 0-1 damage; no expiry | Merchants satisfaction +2; Scholars satisfaction -1; +25 funds; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| Naval Technical Sabotage I’ll send a knight to find the culprit among the scholars. | Scouting: Charisma 3, Wits 3, Luck 4 Conditions: Water, Investigation | 1 Knight; 1 cycle; 0-1 damage; no expiry | Merchants satisfaction +2; Scholars satisfaction -1; +25 funds; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| Striking Scholars I’ll send a knight to put a stop to the strike. Sounds like it. I’ll send a knight to stop the strike. | Diplomacy: Charisma 3 Conditions: Crowd | 2 Knights; 2 cycles; 1-2 damage; no expiry | +60 funds; Merchants satisfaction +1; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| Voices in a Cave Ghostly voices? My fearless knights are here to help. | Scouting: Agility 5, Magic 3, Wits 3 Conditions: Cave, Ghost, Investigation | 1 Knight; 1 cycle; 1-2 damage; no expiry | +20 funds; People satisfaction +1; Consumable: Homemade Tonic; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| The Oracular Cheese Courier bundle 1 | Diplomacy: Magic 3, Wits 3 Conditions: Magic Involved | 1 Knight; 1 cycle; 1-3 damage; no expiry | Scholars satisfaction +1; Merchants satisfaction +1; Consumable: Murmuring cheese | No rewards | None |
| The Knight of the Fountain Courier bundle 1 | Duel: Strength 3, Agility 4 Conditions: Water | 1 Knight; 1 cycle; 2-4 damage; no expiry | +25 funds; People satisfaction +1; Mount: Ennba; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| The Killer Rabbit Courier bundle 1 | Hunt: Strength 3, Agility 5, Wits 3 Conditions: Cute Creature, Track | 1 Knight; 2 cycles; 1-3 damage; no expiry | +35 funds; Nobles satisfaction +1; People satisfaction +1; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| The Squash Festival Courier bundle 2 | Diplomacy: Strength 3, Charisma 3 Conditions: Crowd, People Involved | 2 Knights; 1 cycle; 0-1 damage; no expiry | People satisfaction +1; Consumable: Food supplies; +20 funds; Great/Critical multiplies funds by 1.5/2 | No rewards | assign The Wolf: People satisfaction +2; Consumable: Food supplies; Consumable: Homemade Tonic; XP x1.5 |
| Grest Gargoyle Hunt Courier bundle 2 | Hunt: Strength 3, Agility 1, Charisma 4, Wits 3 Conditions: At Night, Cave, Flying Creature | 1 Knight; 1 cycle; 1-3 damage; no expiry | +30 funds; Nobles satisfaction +1; Consumable: Gargoyle soup; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| The Stolen “Snake” Courier bundle 2 | Relic Recovery: Strength 3, Wits 3 Conditions: Heavy Lifting, Water | 2 Knights; 2 cycles; 1-4 damage; no expiry | Merchants satisfaction +2; +45 funds; Consumable: Cheese; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| Song of the Dryads Courier bundle 3 | Diplomacy: Charisma 6, Wits 4, Luck 5 Conditions: Cute Creature, Musical | 1 Knight; 1 cycle; 1-2 damage; no expiry | +40 funds; People satisfaction +1; Great/Critical multiplies funds by 1.5/2 | No rewards | assign Gideon: +65 funds; Consumable: Agility Potion; People satisfaction -1; damage becomes 0; XP x1.5 |
| Woods Investigation Courier bundle 3 | Scouting: Wits 7 Conditions: Woods, Investigation | 1 Knight; 2 cycles; 0-2 damage; no expiry | +20 funds; Consumable: Goat cheese; People satisfaction +1; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| The Barrel of Salted Cod Courier bundle 3 | Relic Recovery: Strength 6, Wits 3, Luck 2 Conditions: Cave, Heavy Lifting, Investigation | 1 Knight; 2 cycles; 2-3 damage; no expiry | Merchants satisfaction +1; Consumable: Salted cod | No rewards | None |
Bucolic Diplomacy is the clearest character-specific route: assigning Gwendan triggers 150 funds, Nobles +2, zero damage, and 9 XP instead of its ordinary 5-fund, Nobles +1 success. Courier and random-pool specials are listed in the matrix even when their required Knight, equipment, or statistic cannot yet be reached on a particular timeline.
Alcoholics Eradication is the dangerous exception: assigning Angelica triggers its unexpected outcome before scoring, deals 2-3 damage, gives 16 XP, and makes her leave the Round Table. It replaces all normal rewards. Do not assign her unless that dismissal is intentional.
Solo Baseline Assignment Matrix
This matrix supplies exact comparison points for every Knight who can plausibly join by Cycle 4: Angelica, Goberto, Gwendan, Chester, Dulahan, Brunhilda, and Tarcus. Each row uses that Knight’s base starting statistics, no equipment, no meal, no level-up stat choice, equal People and Nobles satisfaction for Tarcus, and only that one Knight even when the quest asks for more. The missing-party penalty is included. These are baselines, not replacements for the live Round Table preview.
| Quest and version | Solo Knight | Fresh baseline result |
|---|---|---|
| Bucolic Diplomacy They do enjoy a bit of landscaping. | Angelica | Success; score 1.403; 0 damage; 6 XP; assignment affinity +1.33 |
| Bucolic Diplomacy They do enjoy a bit of landscaping. | Goberto | Success; score 3.240; 0 damage; 6 XP; assignment affinity -0.75 |
| Bucolic Diplomacy They do enjoy a bit of landscaping. | Gwendan | Unexpected Outcome; otherwise Great Success at 6.577; 0 damage; 9 XP |
| Bucolic Diplomacy They do enjoy a bit of landscaping. | Chester | 5.86% Failure (1 damage, 3 XP); 28.52% Success (0 damage, 6 XP); 39.84% Great Success (0 damage, 9 XP); 25.78% Critical Success (0 damage, 12 XP); assignment affinity +1 |
| Bucolic Diplomacy They do enjoy a bit of landscaping. | Dulahan | Success; score 0.195; 0 damage; 6 XP; assignment affinity -0.75 |
| Bucolic Diplomacy They do enjoy a bit of landscaping. | Brunhilda | Success; score 4.610; 0 damage; 6 XP; assignment affinity -0.75; 25% trait roll: +1 People satisfaction |
| Bucolic Diplomacy They do enjoy a bit of landscaping. | Tarcus | Success; score 0.452; 0 damage; 6 XP; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from -1.548 to 2.452 |
| Taking Fort Gavault … I’ll be with you. | Angelica | Failure; score -3.746; 4 damage; 6 XP; assignment affinity +1.33 |
| Taking Fort Gavault … I’ll be with you. | Goberto | Major Failure; score -7.939; 3-6 damage; 0 XP; assignment affinity -0.75 |
| Taking Fort Gavault … I’ll be with you. | Gwendan | Failure; score -4.835; 4 damage; 6 XP |
| Taking Fort Gavault … I’ll be with you. | Chester | 0.85% Critical Failure (100 damage, 0 XP); 9.35% Major Failure (1-4 damage, 0 XP); 24.41% Failure (4 damage, 6 XP); 32.57% Success (3 damage, 13 XP); 23.85% Great Success (3 damage, 20 XP); 8.96% Critical Success (0 damage, 27 XP); assignment affinity +1 |
| Taking Fort Gavault … I’ll be with you. | Dulahan | Failure; score -4.212; 4 damage; 6 XP; assignment affinity -0.75 |
| Taking Fort Gavault … I’ll be with you. | Brunhilda | Failure; score -3.291; 4 damage; 6 XP; assignment affinity -0.75 |
| Taking Fort Gavault … I’ll be with you. | Tarcus | Failure; score -1.182; 4 damage; 6 XP; live Nobles-minus-People modifier moves score from -3.182 to 0.818 |
| Defense of the Siege of Gavault I’ll stop her. Very well. We’ll help you, but you will have to reconsider the demands of this movement. Very well. We’ll help you, but you will have to consider their demands. | Angelica | Major Failure; score -6.226; 1-4 damage; 0 XP; assignment affinity +1.33 |
| Defense of the Siege of Gavault I’ll stop her. Very well. We’ll help you, but you will have to reconsider the demands of this movement. Very well. We’ll help you, but you will have to consider their demands. | Goberto | Failure; score -4.901; 5-6 damage; 6 XP; assignment affinity -0.75 |
| Defense of the Siege of Gavault I’ll stop her. Very well. We’ll help you, but you will have to reconsider the demands of this movement. Very well. We’ll help you, but you will have to consider their demands. | Gwendan | Failure; score -0.683; 3-4 damage; 6 XP |
| Defense of the Siege of Gavault I’ll stop her. Very well. We’ll help you, but you will have to reconsider the demands of this movement. Very well. We’ll help you, but you will have to consider their demands. | Chester | 0.49% Critical Failure (100 damage, 0 XP); 7.74% Major Failure (1-4 damage, 0 XP); 22.51% Failure (3-4 damage, 6 XP); 32.86% Success (2-3 damage, 13 XP); 25.63% Great Success (2 damage, 20 XP); 10.77% Critical Success (0 damage, 27 XP); assignment affinity +1 |
| Defense of the Siege of Gavault I’ll stop her. Very well. We’ll help you, but you will have to reconsider the demands of this movement. Very well. We’ll help you, but you will have to consider their demands. | Dulahan | Major Failure; score -7.914; 2-4 damage; 0 XP; assignment affinity -0.75 |
| Defense of the Siege of Gavault I’ll stop her. Very well. We’ll help you, but you will have to reconsider the demands of this movement. Very well. We’ll help you, but you will have to consider their demands. | Brunhilda | Failure; score -0.364; 3-4 damage; 6 XP; assignment affinity -0.75 |
| Defense of the Siege of Gavault I’ll stop her. Very well. We’ll help you, but you will have to reconsider the demands of this movement. Very well. We’ll help you, but you will have to consider their demands. | Tarcus | Failure; score -1.966; 3-4 damage; 6 XP; live Nobles-minus-People modifier moves score from -3.966 to 0.034 |
| Farm Research … We’ll investigate the farms in the Black Forest. | Angelica | Failure; score -0.448; 1-2 damage; 3 XP; assignment affinity +1.33; 50% Fortunate branch: Success, 0-1 damage, 7 XP |
| Farm Research … We’ll investigate the farms in the Black Forest. | Goberto | Failure; score -2.818; 3-4 damage; 3 XP |
| Farm Research … We’ll investigate the farms in the Black Forest. | Gwendan | Success; score 3.784; 0-1 damage; 7 XP; 50% In Debt branch reduces displayed funds from 40 to 34 |
| Farm Research … We’ll investigate the farms in the Black Forest. | Chester | 8.20% Failure (1-2 damage, 3 XP); 30.47% Success (0-1 damage, 7 XP); 39.84% Great Success (0-1 damage, 11 XP); 21.48% Critical Success (0 damage, 15 XP); assignment affinity +1 |
| Farm Research … We’ll investigate the farms in the Black Forest. | Dulahan | Major Failure; score -5.109; 2-3 damage; 0 XP |
| Farm Research … We’ll investigate the farms in the Black Forest. | Brunhilda | Success; score 3.365; 0-1 damage; 7 XP; 25% trait roll: +1 People satisfaction |
| Farm Research … We’ll investigate the farms in the Black Forest. | Tarcus | Success; score 3.597; 0-1 damage; 7 XP; assignment affinity -0.75; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from 1.597 to 5.597 |
| River Research … We’ll search along the river in the Black Forest. | Angelica | Success; score 2.863; 0-1 damage; 7 XP; assignment affinity +1.33 |
| River Research … We’ll search along the river in the Black Forest. | Goberto | Failure; score -4.424; 3-4 damage; 3 XP |
| River Research … We’ll search along the river in the Black Forest. | Gwendan | Success; score 0.946; 0-1 damage; 7 XP; 50% In Debt branch reduces displayed funds from 40 to 34 |
| River Research … We’ll search along the river in the Black Forest. | Chester | 8.20% Failure (1-2 damage, 3 XP); 30.47% Success (0-1 damage, 7 XP); 39.84% Great Success (0-1 damage, 11 XP); 21.48% Critical Success (0 damage, 15 XP); assignment affinity +1 |
| River Research … We’ll search along the river in the Black Forest. | Dulahan | Success; score 0.493; 0 damage; 7 XP |
| River Research … We’ll search along the river in the Black Forest. | Brunhilda | Failure; score -1.448; 2-3 damage; 3 XP |
| River Research … We’ll search along the river in the Black Forest. | Tarcus | Great Success; score 5.203; 0-1 damage; 11 XP; assignment affinity -0.75; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from 3.203 to 7.203 |
| Mystical Research … We’ll examine the magical traces left by the beast. | Angelica | Failure; score -2.739; 1 damage; 3 XP; assignment affinity +1.33 |
| Mystical Research … We’ll examine the magical traces left by the beast. | Goberto | Major Failure; score -5.109; 3 damage; 0 XP |
| Mystical Research … We’ll examine the magical traces left by the beast. | Gwendan | Failure; score -0.448; 1 damage; 3 XP |
| Mystical Research … We’ll examine the magical traces left by the beast. | Chester | 8.20% Failure (1 damage, 3 XP); 30.47% Success (0 damage, 7 XP); 39.84% Great Success (0 damage, 11 XP); 21.48% Critical Success (0 damage, 15 XP); assignment affinity +1 |
| Mystical Research … We’ll examine the magical traces left by the beast. | Dulahan | Success; score 2.203; 0 damage; 7 XP |
| Mystical Research … We’ll examine the magical traces left by the beast. | Brunhilda | Success; score 3.075; 0 damage; 7 XP; 25% trait roll: +1 People satisfaction |
| Mystical Research … We’ll examine the magical traces left by the beast. | Tarcus | Success; score 2.912; 0 damage; 7 XP; assignment affinity -0.75; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from 0.912 to 4.912 |
| Forest Research … We’ll explore the Black Forest. | Angelica | Great Success; score 6.938; 1 damage; 11 XP; assignment affinity +1.33 |
| Forest Research … We’ll explore the Black Forest. | Goberto | Major Failure; score -5.084; 3-4 damage; 0 XP |
| Forest Research … We’ll explore the Black Forest. | Gwendan | Failure; score -0.054; 2 damage; 3 XP |
| Forest Research … We’ll explore the Black Forest. | Chester | 2.05% Failure (2 damage, 3 XP); 13.55% Success (1 damage, 7 XP); 29.32% Great Success (1 damage, 11 XP); 55.08% Critical Success (0 damage, 15 XP); assignment affinity +1 |
| Forest Research … We’ll explore the Black Forest. | Dulahan | Failure; score -0.249; 3 damage; 3 XP |
| Forest Research … We’ll explore the Black Forest. | Brunhilda | Failure; score -1.885; 2 damage; 3 XP |
| Forest Research … We’ll explore the Black Forest. | Tarcus | Great Success; score 7.739; 1 damage; 11 XP; assignment affinity -0.75; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from 5.739 to 9.739 |
| Alcoholism Eradication Let’s raise awareness about this issue. | Angelica | Success; score 2.390; 0-1 damage; 6 XP; assignment affinity +1.33 |
| Alcoholism Eradication Let’s raise awareness about this issue. | Goberto | Failure; score -3.872; 3-4 damage; 3 XP; assignment affinity -0.75 |
| Alcoholism Eradication Let’s raise awareness about this issue. | Gwendan | Success; score 3.414; 0-1 damage; 6 XP; 50% In Debt branch reduces displayed funds from 35 to 30 |
| Alcoholism Eradication Let’s raise awareness about this issue. | Chester | 0.10% Major Failure (1-2 damage, 0 XP); 3.93% Failure (1-2 damage, 3 XP); 16.77% Success (0-1 damage, 6 XP); 32.50% Great Success (0-1 damage, 9 XP); 46.70% Critical Success (0 damage, 12 XP); assignment affinity +1 |
| Alcoholism Eradication Let’s raise awareness about this issue. | Dulahan | Major Failure; score -7.163; 2-3 damage; 0 XP; assignment affinity -0.75 |
| Alcoholism Eradication Let’s raise awareness about this issue. | Brunhilda | Success; score 1.311; 0-1 damage; 6 XP; assignment affinity -0.75; 25% trait roll: +1 People satisfaction |
| Alcoholism Eradication Let’s raise awareness about this issue. | Tarcus | Success; score 4.016; 0-1 damage; 6 XP; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from 2.016 to 6.016 |
| Alcoholics Eradication Let’s eradicate this problem at its root. | Angelica | Unexpected Outcome; otherwise Failure at -0.954; 2-3 damage; 16 XP; assignment affinity -0.75 |
| Alcoholics Eradication Let’s eradicate this problem at its root. | Goberto | Success; score 0.165; 2 damage; 11 XP |
| Alcoholics Eradication Let’s eradicate this problem at its root. | Gwendan | Failure; score -0.386; 3 damage; 5 XP; assignment affinity -0.75 |
| Alcoholics Eradication Let’s eradicate this problem at its root. | Chester | 0.39% Major Failure (1-3 damage, 0 XP); 16.02% Failure (3 damage, 5 XP); 33.59% Success (2 damage, 11 XP); 33.98% Great Success (2 damage, 16 XP); 16.02% Critical Success (0 damage, 22 XP); assignment affinity +1 |
| Alcoholics Eradication Let’s eradicate this problem at its root. | Dulahan | Success; score 0.165; 1 damage; 11 XP |
| Alcoholics Eradication Let’s eradicate this problem at its root. | Brunhilda | Success; score 0.406; 2 damage; 11 XP; 25% trait roll: +1 People satisfaction |
| Alcoholics Eradication Let’s eradicate this problem at its root. | Tarcus | Success; score 3.332; 2 damage; 11 XP; assignment affinity +1.33; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from 1.332 to 5.332 |
| Pest-Free Bakery This is serious. Let’s off those bats. | Angelica | Major Failure; score -6.290; 0-2 damage; 0 XP |
| Pest-Free Bakery This is serious. Let’s off those bats. | Goberto | Major Failure; score -7.295; 2-4 damage; 0 XP; assignment affinity +1.33 |
| Pest-Free Bakery This is serious. Let’s off those bats. | Gwendan | Major Failure; score -7.183; 0-2 damage; 0 XP |
| Pest-Free Bakery This is serious. Let’s off those bats. | Chester | 3.91% Critical Failure (100 damage, 0 XP); 24.22% Major Failure (0-2 damage, 0 XP); 37.89% Failure (2 damage, 5 XP); 25.78% Success (2 damage, 11 XP); 8.20% Great Success (2 damage, 16 XP); assignment affinity +1 |
| Pest-Free Bakery This is serious. Let’s off those bats. | Dulahan | Failure; score -2.403; 3 damage; 5 XP |
| Pest-Free Bakery This is serious. Let’s off those bats. | Brunhilda | Major Failure; score -6.117; 0-2 damage; 0 XP; assignment affinity +1.33 |
| Pest-Free Bakery This is serious. Let’s off those bats. | Tarcus | Major Failure; score -6.394; 0-2 damage; 0 XP; assignment affinity +1.33; live Nobles-minus-People modifier moves score from -8.394 to -4.394 |
| The Bat Charmer This is unacceptable. Let’s find the culprit. | Angelica | Failure; score -4.705; 2-3 damage; 5 XP |
| The Bat Charmer This is unacceptable. Let’s find the culprit. | Goberto | Major Failure; score -6.075; 3-5 damage; 0 XP |
| The Bat Charmer This is unacceptable. Let’s find the culprit. | Gwendan | Success; score 0.946; 1-2 damage; 11 XP |
| The Bat Charmer This is unacceptable. Let’s find the culprit. | Chester | 0.85% Major Failure (1-3 damage, 0 XP); 8.25% Failure (2-3 damage, 5 XP); 24.15% Success (1-2 damage, 11 XP); 32.01% Great Success (1 damage, 16 XP); 34.74% Critical Success (0 damage, 22 XP); assignment affinity +1 |
| The Bat Charmer This is unacceptable. Let’s find the culprit. | Dulahan | Failure; score -0.832; 3 damage; 5 XP |
| The Bat Charmer This is unacceptable. Let’s find the culprit. | Brunhilda | Success; score 3.124; 1-2 damage; 11 XP; 25% trait roll: +1 People satisfaction |
| The Bat Charmer This is unacceptable. Let’s find the culprit. | Tarcus | Failure; score -0.660; 2-3 damage; 5 XP; live Nobles-minus-People modifier moves score from -2.660 to 1.340 |
| The Harpies My knights will drive them out. | Angelica | Critical Failure; score -10.556; 100 damage; 0 XP; 50% Fortunate branch: Major Failure, 1-4 damage, 0 XP |
| The Harpies My knights will drive them out. | Goberto | Major Failure; score -6.426; 3-6 damage; 0 XP; assignment affinity +1.33 |
| The Harpies My knights will drive them out. | Gwendan | Failure; score -4.315; 3-4 damage; 5 XP |
| The Harpies My knights will drive them out. | Chester | 6.25% Critical Failure (100 damage, 0 XP); 27.34% Major Failure (1-4 damage, 0 XP); 37.50% Failure (3-4 damage, 5 XP); 23.05% Success (2-3 damage, 11 XP); 5.86% Great Success (2 damage, 16 XP); assignment affinity +1 |
| The Harpies My knights will drive them out. | Dulahan | Major Failure; score -8.480; 2-4 damage; 0 XP |
| The Harpies My knights will drive them out. | Brunhilda | Failure; score -4.299; 4-5 damage; 5 XP; assignment affinity +1.33 |
| The Harpies My knights will drive them out. | Tarcus | Major Failure; score -8.490; 1-4 damage; 0 XP; assignment affinity +1.33; live Nobles-minus-People modifier moves score from -10.490 to -6.490 |
| The Harpies I’ll send someone who sings better than them. | Angelica | Major Failure; score -5.287; 1-2 damage; 0 XP; 50% Fortunate branch: Failure, 1-2 damage, 5 XP |
| The Harpies I’ll send someone who sings better than them. | Goberto | Major Failure; score -7.931; 3-4 damage; 0 XP; assignment affinity +1.33 |
| The Harpies I’ll send someone who sings better than them. | Gwendan | Failure; score -0.985; 1-2 damage; 5 XP |
| The Harpies I’ll send someone who sings better than them. | Chester | 0.50% Critical Failure (100 damage, 0 XP); 4.16% Major Failure (1-2 damage, 0 XP); 14.80% Failure (1-2 damage, 5 XP); 27.05% Success (0-1 damage, 11 XP); 28.32% Great Success (0-1 damage, 16 XP); 25.16% Critical Success (0 damage, 22 XP); assignment affinity +1 |
| The Harpies I’ll send someone who sings better than them. | Dulahan | Major Failure; score -5.093; 2-3 damage; 0 XP |
| The Harpies I’ll send someone who sings better than them. | Brunhilda | Failure; score -2.591; 2-3 damage; 5 XP; assignment affinity +1.33 |
| The Harpies I’ll send someone who sings better than them. | Tarcus | Failure; score -1.469; 1-2 damage; 5 XP; assignment affinity +1.33; live Nobles-minus-People modifier moves score from -3.469 to 0.531 |
| The Haunted Lighthouse I must have a knight who likes ghost stories. | Angelica | Failure; score -3.697; 2 damage; 3 XP; assignment affinity +1.33 |
| The Haunted Lighthouse I must have a knight who likes ghost stories. | Goberto | Major Failure; score -8.284; 3-4 damage; 0 XP |
| The Haunted Lighthouse I must have a knight who likes ghost stories. | Gwendan | Major Failure; score -5.959; 1-2 damage; 0 XP |
| The Haunted Lighthouse I must have a knight who likes ghost stories. | Chester | 0.32% Critical Failure (100 damage, 0 XP); 3.31% Major Failure (1-2 damage, 0 XP); 13.43% Failure (2 damage, 3 XP); 25.80% Success (1 damage, 6 XP); 28.76% Great Success (1 damage, 9 XP); 28.39% Critical Success (0 damage, 12 XP); assignment affinity +1 |
| The Haunted Lighthouse I must have a knight who likes ghost stories. | Dulahan | Success; score 2.722; 0 damage; 6 XP |
| The Haunted Lighthouse I must have a knight who likes ghost stories. | Brunhilda | Failure; score -2.461; 3 damage; 3 XP |
| The Haunted Lighthouse I must have a knight who likes ghost stories. | Tarcus | Failure; score -1.123; 2 damage; 3 XP; assignment affinity -0.75; live Nobles-minus-People modifier moves score from -3.123 to 0.877 |
| The Haunted Lighthouse A pragmatic knight will accompany you. | Angelica | Failure; score -3.103; 2 damage; 3 XP; assignment affinity +1.33 |
| The Haunted Lighthouse A pragmatic knight will accompany you. | Goberto | Major Failure; score -7.723; 3-4 damage; 0 XP |
| The Haunted Lighthouse A pragmatic knight will accompany you. | Gwendan | Major Failure; score -6.701; 1-2 damage; 0 XP |
| The Haunted Lighthouse A pragmatic knight will accompany you. | Chester | 1.37% Critical Failure (100 damage, 0 XP); 10.38% Major Failure (1-2 damage, 0 XP); 26.39% Failure (2 damage, 3 XP); 32.25% Success (1 damage, 6 XP); 21.97% Great Success (1 damage, 9 XP); 7.64% Critical Success (0 damage, 12 XP); assignment affinity +1 |
| The Haunted Lighthouse A pragmatic knight will accompany you. | Dulahan | Failure; score -2.905; 3 damage; 3 XP |
| The Haunted Lighthouse A pragmatic knight will accompany you. | Brunhilda | Major Failure; score -6.652; 2-3 damage; 0 XP |
| The Haunted Lighthouse A pragmatic knight will accompany you. | Tarcus | Failure; score -0.380; 2 damage; 3 XP; assignment affinity -0.75; live Nobles-minus-People modifier moves score from -2.380 to 1.620 |
| Naval Technical Sabotage I’ll send a knight to investigate. | Angelica | Failure; score -0.203; 1 damage; 5 XP; assignment affinity +1.33; 50% Fortunate branch: Success, 0 damage, 11 XP |
| Naval Technical Sabotage I’ll send a knight to investigate. | Goberto | Major Failure; score -8.070; 3 damage; 0 XP |
| Naval Technical Sabotage I’ll send a knight to investigate. | Gwendan | Failure; score -0.710; 1 damage; 5 XP |
| Naval Technical Sabotage I’ll send a knight to investigate. | Chester | 1.46% Major Failure (1 damage, 0 XP); 10.77% Failure (1 damage, 5 XP); 25.61% Success (0 damage, 11 XP); 31.86% Great Success (0 damage, 16 XP); 30.30% Critical Success (0 damage, 22 XP); assignment affinity +1 |
| Naval Technical Sabotage I’ll send a knight to investigate. | Dulahan | Critical Failure; score -10.149; 52 damage; 0 XP |
| Naval Technical Sabotage I’ll send a knight to investigate. | Brunhilda | Failure; score -3.879; 2 damage; 5 XP |
| Naval Technical Sabotage I’ll send a knight to investigate. | Tarcus | Success; score 2.030; 0 damage; 11 XP; assignment affinity -0.75; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from 0.029 to 4.029 |
| Naval Technical Sabotage I’ll send a knight to find the culprit among the scholars. | Angelica | Success; score 1.730; 0 damage; 11 XP; assignment affinity +1.33 |
| Naval Technical Sabotage I’ll send a knight to find the culprit among the scholars. | Goberto | Major Failure; score -5.590; 3 damage; 0 XP |
| Naval Technical Sabotage I’ll send a knight to find the culprit among the scholars. | Gwendan | Success; score 1.705; 0 damage; 11 XP; 50% In Debt branch reduces displayed funds from 25 to 22 |
| Naval Technical Sabotage I’ll send a knight to find the culprit among the scholars. | Chester | 0.24% Major Failure (1 damage, 0 XP); 5.13% Failure (1 damage, 5 XP); 18.80% Success (0 damage, 11 XP); 32.37% Great Success (0 damage, 16 XP); 43.46% Critical Success (0 damage, 22 XP); assignment affinity +1 |
| Naval Technical Sabotage I’ll send a knight to find the culprit among the scholars. | Dulahan | Major Failure; score -7.880; 2 damage; 0 XP |
| Naval Technical Sabotage I’ll send a knight to find the culprit among the scholars. | Brunhilda | Failure; score -1.407; 2 damage; 5 XP |
| Naval Technical Sabotage I’ll send a knight to find the culprit among the scholars. | Tarcus | Success; score 4.323; 0 damage; 11 XP; assignment affinity -0.75; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from 2.323 to 6.323 |
| Striking Scholars I’ll send a knight to put a stop to the strike. Sounds like it. I’ll send a knight to stop the strike. | Angelica | Major Failure; score -6.685; 1-2 damage; 0 XP; assignment affinity +1.33 |
| Striking Scholars I’ll send a knight to put a stop to the strike. Sounds like it. I’ll send a knight to stop the strike. | Goberto | Major Failure; score -5.685; 3-4 damage; 0 XP; assignment affinity -0.75 |
| Striking Scholars I’ll send a knight to put a stop to the strike. Sounds like it. I’ll send a knight to stop the strike. | Gwendan | Failure; score -2.162; 2 damage; 3 XP |
| Striking Scholars I’ll send a knight to put a stop to the strike. Sounds like it. I’ll send a knight to stop the strike. | Chester | 25.00% Major Failure (1-2 damage, 0 XP); 50.00% Failure (2 damage, 3 XP); 25.00% Success (1 damage, 6 XP); assignment affinity +1 |
| Striking Scholars I’ll send a knight to put a stop to the strike. Sounds like it. I’ll send a knight to stop the strike. | Dulahan | Major Failure; score -8.739; 2-3 damage; 0 XP; assignment affinity -0.75 |
| Striking Scholars I’ll send a knight to put a stop to the strike. Sounds like it. I’ll send a knight to stop the strike. | Brunhilda | Failure; score -2.581; 2 damage; 3 XP; assignment affinity -0.75 |
| Striking Scholars I’ll send a knight to put a stop to the strike. Sounds like it. I’ll send a knight to stop the strike. | Tarcus | Major Failure; score -8.054; 1-2 damage; 0 XP; live Nobles-minus-People modifier moves score from -10.054 to -6.054 |
| Voices in a Cave Ghostly voices? My fearless knights are here to help. | Angelica | Success; score 0.488; 1 damage; 6 XP; assignment affinity +1.33 |
| Voices in a Cave Ghostly voices? My fearless knights are here to help. | Goberto | Major Failure; score -7.913; 3-4 damage; 0 XP |
| Voices in a Cave Ghostly voices? My fearless knights are here to help. | Gwendan | Failure; score -2.150; 2 damage; 3 XP |
| Voices in a Cave Ghostly voices? My fearless knights are here to help. | Chester | 0.49% Major Failure (1-2 damage, 0 XP); 6.49% Failure (2 damage, 3 XP); 21.56% Success (1 damage, 6 XP); 32.32% Great Success (1 damage, 9 XP); 39.14% Critical Success (0 damage, 12 XP); assignment affinity +1 |
| Voices in a Cave Ghostly voices? My fearless knights are here to help. | Dulahan | Success; score 3.430; 0 damage; 6 XP |
| Voices in a Cave Ghostly voices? My fearless knights are here to help. | Brunhilda | Success; score 0.971; 1 damage; 6 XP; 25% trait roll: +1 People satisfaction |
| Voices in a Cave Ghostly voices? My fearless knights are here to help. | Tarcus | Success; score 1.510; 1 damage; 6 XP; assignment affinity -0.75; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from -0.490 to 3.510 |
| The Oracular Cheese Courier bundle 1 | Angelica | Failure; score -3.739; 2-3 damage; 3 XP; assignment affinity +1.33 |
| The Oracular Cheese Courier bundle 1 | Goberto | Failure; score -4.109; 4-5 damage; 3 XP; assignment affinity -0.75 |
| The Oracular Cheese Courier bundle 1 | Gwendan | Failure; score -0.448; 2-3 damage; 3 XP |
| The Oracular Cheese Courier bundle 1 | Chester | 8.20% Failure (2-3 damage, 3 XP); 30.47% Success (1-2 damage, 6 XP); 39.84% Great Success (1 damage, 9 XP); 21.48% Critical Success (0 damage, 12 XP); assignment affinity +1 |
| The Oracular Cheese Courier bundle 1 | Dulahan | Success; score 1.203; 0-1 damage; 6 XP; assignment affinity -0.75 |
| The Oracular Cheese Courier bundle 1 | Brunhilda | Success; score 3.075; 1-2 damage; 6 XP; assignment affinity -0.75; 25% trait roll: +1 People satisfaction |
| The Oracular Cheese Courier bundle 1 | Tarcus | Success; score 1.912; 1-2 damage; 6 XP; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from -0.088 to 3.912 |
| The Knight of the Fountain Courier bundle 1 | Angelica | Success; score 3.614; 2-3 damage; 6 XP |
| The Knight of the Fountain Courier bundle 1 | Goberto | Success; score 1.468; 2-3 damage; 6 XP; assignment affinity +1.33 |
| The Knight of the Fountain Courier bundle 1 | Gwendan | Success; score 1.661; 2-3 damage; 6 XP; 50% In Debt branch reduces displayed funds from 25 to 22 |
| The Knight of the Fountain Courier bundle 1 | Chester | 10.94% Failure (3-4 damage, 3 XP); 31.64% Success (2-3 damage, 6 XP); 37.11% Great Success (2 damage, 9 XP); 20.31% Critical Success (0 damage, 12 XP); assignment affinity +1 |
| The Knight of the Fountain Courier bundle 1 | Dulahan | Great Success; score 6.452; 1 damage; 9 XP |
| The Knight of the Fountain Courier bundle 1 | Brunhilda | Success; score 0.452; 3-4 damage; 6 XP; 25% trait roll: +1 People satisfaction |
| The Knight of the Fountain Courier bundle 1 | Tarcus | Success; score 2.436; 2-3 damage; 6 XP; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from 0.435 to 4.436 |
| The Killer Rabbit Courier bundle 1 | Angelica | Success; score 1.252; 1-2 damage; 6 XP; assignment affinity -0.75 |
| The Killer Rabbit Courier bundle 1 | Goberto | Failure; score -2.312; 4-5 damage; 3 XP; assignment affinity +1.33 |
| The Killer Rabbit Courier bundle 1 | Gwendan | Success; score 1.954; 1-2 damage; 6 XP; 50% In Debt branch reduces displayed funds from 35 to 30 |
| The Killer Rabbit Courier bundle 1 | Chester | 0.49% Major Failure (1-3 damage, 0 XP); 6.49% Failure (2-3 damage, 3 XP); 21.56% Success (1-2 damage, 6 XP); 32.32% Great Success (1 damage, 9 XP); 39.14% Critical Success (0 damage, 12 XP); assignment affinity +1 |
| The Killer Rabbit Courier bundle 1 | Dulahan | Success; score 2.721; 0-1 damage; 6 XP; assignment affinity +1.33 |
| The Killer Rabbit Courier bundle 1 | Brunhilda | Success; score 0.971; 1-2 damage; 6 XP; assignment affinity +2.66; 25% trait roll: +1 People satisfaction |
| The Killer Rabbit Courier bundle 1 | Tarcus | Great Success; score 5.692; 1 damage; 9 XP; assignment affinity +0.58; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from 3.692 to 7.692 |
| The Squash Festival Courier bundle 2 | Angelica | Major Failure; score -5.448; 1 damage; 0 XP; assignment affinity +1.33; 50% Fortunate branch: Failure, 1 damage, 3 XP |
| The Squash Festival Courier bundle 2 | Goberto | Failure; score -2.847; 3 damage; 3 XP; assignment affinity -0.75 |
| The Squash Festival Courier bundle 2 | Gwendan | Failure; score -1.452; 1 damage; 3 XP |
| The Squash Festival Courier bundle 2 | Chester | 0.39% Critical Failure (100 damage, 0 XP); 13.67% Major Failure (1 damage, 0 XP); 35.94% Failure (1 damage, 3 XP); 35.94% Success (0 damage, 6 XP); 13.67% Great Success (0 damage, 9 XP); 0.39% Critical Success (0 damage, 12 XP); assignment affinity +1 |
| The Squash Festival Courier bundle 2 | Dulahan | Major Failure; score -5.901; 2 damage; 0 XP; assignment affinity -0.75 |
| The Squash Festival Courier bundle 2 | Brunhilda | Failure; score -0.453; 1 damage; 3 XP; assignment affinity -0.75 |
| The Squash Festival Courier bundle 2 | Tarcus | Major Failure; score -6.635; 1 damage; 0 XP; live Nobles-minus-People modifier moves score from -8.635 to -4.635 |
| Grest Gargoyle Hunt Courier bundle 2 | Angelica | Success; score 2.067; 1-2 damage; 6 XP |
| Grest Gargoyle Hunt Courier bundle 2 | Goberto | Success; score 0.026; 1-2 damage; 6 XP; assignment affinity +1.33 |
| Grest Gargoyle Hunt Courier bundle 2 | Gwendan | Great Success; score 6.589; 1 damage; 9 XP; 50% In Debt branch reduces displayed funds from 45 to 39 |
| Grest Gargoyle Hunt Courier bundle 2 | Chester | 0.05% Major Failure (1-3 damage, 0 XP); 1.57% Failure (2-3 damage, 3 XP); 8.40% Success (1-2 damage, 6 XP); 20.67% Great Success (1 damage, 9 XP); 69.30% Critical Success (0 damage, 12 XP); assignment affinity +1 |
| Grest Gargoyle Hunt Courier bundle 2 | Dulahan | Success; score 2.457; 0-1 damage; 6 XP |
| Grest Gargoyle Hunt Courier bundle 2 | Brunhilda | Great Success; score 5.203; 1 damage; 9 XP; assignment affinity +1.33; 25% trait roll: +1 People satisfaction |
| Grest Gargoyle Hunt Courier bundle 2 | Tarcus | Great Success; score 6.369; 1 damage; 9 XP; assignment affinity +1.33; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from 4.369 to 8.369 |
| The Stolen “Snake” Courier bundle 2 | Angelica | Major Failure; score -6.133; 2-4 damage; 0 XP |
| The Stolen “Snake” Courier bundle 2 | Goberto | Failure; score -4.901; 4-6 damage; 3 XP; assignment affinity +1.33 |
| The Stolen “Snake” Courier bundle 2 | Gwendan | Failure; score -4.975; 2-4 damage; 3 XP; assignment affinity -0.75 |
| The Stolen “Snake” Courier bundle 2 | Chester | 0.39% Critical Failure (100 damage, 0 XP); 13.67% Major Failure (2-4 damage, 0 XP); 35.94% Failure (2-4 damage, 3 XP); 35.94% Success (1-3 damage, 6 XP); 13.67% Great Success (1 damage, 9 XP); 0.39% Critical Success (0 damage, 12 XP); assignment affinity +1 |
| The Stolen “Snake” Courier bundle 2 | Dulahan | Failure; score -4.901; 3-4 damage; 3 XP |
| The Stolen “Snake” Courier bundle 2 | Brunhilda | Failure; score -4.556; 3-5 damage; 3 XP |
| The Stolen “Snake” Courier bundle 2 | Tarcus | Success; score 0.676; 1-3 damage; 6 XP; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from -1.324 to 2.676 |
| Song of the Dryads Courier bundle 3 | Angelica | Failure; score -1.030; 2 damage; 5 XP; assignment affinity +0.58 |
| Song of the Dryads Courier bundle 3 | Goberto | Major Failure; score -8.407; 3-4 damage; 0 XP; assignment affinity -0.75 |
| Song of the Dryads Courier bundle 3 | Gwendan | Failure; score -1.980; 2 damage; 5 XP |
| Song of the Dryads Courier bundle 3 | Chester | 0.02% Critical Failure (100 damage, 0 XP); 2.91% Major Failure (1-2 damage, 0 XP); 13.67% Failure (2 damage, 5 XP); 28.69% Success (1 damage, 11 XP); 31.05% Great Success (1 damage, 16 XP); 23.66% Critical Success (0 damage, 22 XP); assignment affinity +1 |
| Song of the Dryads Courier bundle 3 | Dulahan | Critical Failure; score -11.535; 52 damage; 0 XP; assignment affinity +0.58 |
| Song of the Dryads Courier bundle 3 | Brunhilda | Failure; score -2.946; 2 damage; 5 XP; assignment affinity +0.58 |
| Song of the Dryads Courier bundle 3 | Tarcus | Success; score 0.056; 1 damage; 11 XP; assignment affinity -0.75; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from -1.944 to 2.056 |
| Woods Investigation Courier bundle 3 | Angelica | Failure; score -2.589; 1-2 damage; 5 XP; assignment affinity +1.33 |
| Woods Investigation Courier bundle 3 | Goberto | Major Failure; score -6.024; 3-4 damage; 0 XP |
| Woods Investigation Courier bundle 3 | Gwendan | Failure; score -2.871; 1-2 damage; 5 XP |
| Woods Investigation Courier bundle 3 | Chester | 6.25% Major Failure (1-2 damage, 0 XP); 37.50% Failure (1-2 damage, 5 XP); 43.75% Success (0-1 damage, 11 XP); 12.50% Great Success (0-1 damage, 16 XP); assignment affinity +1 |
| Woods Investigation Courier bundle 3 | Dulahan | Major Failure; score -6.024; 2-3 damage; 0 XP |
| Woods Investigation Courier bundle 3 | Brunhilda | Failure; score -3.871; 1-2 damage; 5 XP |
| Woods Investigation Courier bundle 3 | Tarcus | Success; score 2.326; 0-1 damage; 11 XP; assignment affinity -0.75; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from 0.327 to 4.327 |
| The Barrel of Salted Cod Courier bundle 3 | Angelica | Success; score 1.361; 2 damage; 11 XP |
| The Barrel of Salted Cod Courier bundle 3 | Goberto | Failure; score -2.889; 5 damage; 5 XP; assignment affinity +1.33 |
| The Barrel of Salted Cod Courier bundle 3 | Gwendan | Failure; score -2.150; 3 damage; 5 XP; assignment affinity -0.75 |
| The Barrel of Salted Cod Courier bundle 3 | Chester | 0.49% Major Failure (1-3 damage, 0 XP); 7.28% Failure (3 damage, 5 XP); 21.80% Success (2 damage, 11 XP); 31.93% Great Success (2 damage, 16 XP); 38.50% Critical Success (0 damage, 22 XP); assignment affinity +1 |
| The Barrel of Salted Cod Courier bundle 3 | Dulahan | Failure; score -2.889; 3 damage; 5 XP |
| The Barrel of Salted Cod Courier bundle 3 | Brunhilda | Failure; score -0.357; 3 damage; 5 XP |
| The Barrel of Salted Cod Courier bundle 3 | Tarcus | Great Success; score 7.298; 2 damage; 16 XP; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from 5.298 to 9.299 |
Chester does not have fixed quest statistics: each required stat independently rolls from 0 through 15, so his rows show the exact distribution of all combinations. Angelica’s Fortunate tier change, Gwendan’s In Debt funds reduction, Brunhilda’s Idol reward, and Tarcus’s satisfaction-sensitive Nobility Primes and Nobles Defender rolls are all shown rather than averaged away.
Cycle 4 End State
Cycle 4 ends at the first Cycle 5 Tower View. The Nomad choice normally schedules one of two Cycle 5 follow-ups, but the Tower route needs living Gwendan and the forest route needs living Angelica. County decisions, quest outcomes, callbacks, deaths, and any Chester or Dulahan postponement can add more. A Goberto death during Cycle 4 schedules Berta for Cycle 5 and Dulahan no earlier than Cycle 6.
For the safest forward route, accept the Nomads and Villador quest, recruit any returning Knight you intend to keep, use Gwendan for Bucolic Diplomacy, and do not overload the open quest list before the Courier check. Treat the Dragon Knight promise as a four-cycle plan rather than an immediate reward: the satisfaction and funds thresholds are the first long-term build target the game asks you to choose explicitly.