Cycle 7 centers on the assassination attempt, but the morning can be far larger than its single native scene. Gwendan’s debt, delayed Grest and Rozenn results, county endings, Silgur, Dragon Knight business, callbacks, deaths, corruption returns, and replay history can all join it. Milkford’s random pack is now active, and a Gavault location introduction played in Cycle 6 can add both Mavignac and Chavignol before this cycle is filled.
Spoiler warning: This page covers all 136 distinct labels in Cycle 7’s new scheduled, delayed, replay, intervention, and optional scenes; all 484 labels in the complete 141-card random-audience route superset; 344 labels in older scenes that can drift here; and every result for the 19 quests newly unlockable during Cycle 7.
Return to the Cycle 6 walkthrough
Recommended Order
- Resolve a forced Dragon Knight result first if a delayed request created his one-cycle quest in Cycle 6. Failure or expiration ends the run before the selectable morning.
- Play any Ursule return you need before the assassination attempt. The custody branch can schedule its extra Cycle 8 prisoner scene only when Ursule is already on the Round Table as the special instruction fires.
- Resolve the assassination attempt. Releasing the attacker and imprisoning them lead to different Cycle 8 follow-ups, even when the immediate personality answer looks similar.
- Hear Gwendan’s debt reveal if it is present. Its afternoon reaction is optional: skipping it preserves In Debt, paying 350 removes that penalty, and reform dismisses Gwendan immediately.
- Resolve county endings and recruit returns before choosing optional scenes. Morning recruits are usable at the Round Table but are normally marked as already spoken to for free time.
- Take the delayed Grest Scholars and Rozenn Escort scenes when present, then clear every random grievance. The exact filler pool depends on whether the Gavault location pack was unlocked before this morning.
- In the afternoon, repair armor, hear an Intendancy rumor, send only the callbacks you actually want in Cycle 8, and decide whether to resolve Gwendan’s debt.
- Assign one-cycle deadlines first. Technical Sabotage also expires at the Cycle 8 transition if ignored, even though its quest card does not spell out the one-cycle timer.
- Advance through all results until the first Cycle 8 Tower View appears. There is no fixed number of transition clicks.
Cycle 7 Audience Assembly
Cycle 7 begins with only the assassination attempt. Direct results and callbacks are added before random filling, and same-character scheduling treats a delay as the earliest possible target rather than a guaranteed exact cycle.
| Direct resources before filling | Random grievances added |
|---|---|
| 1 | 2 or 3 |
| 2 | Exactly 2 |
| 3 | 1 or 2 |
| 4 | Exactly 1 |
| 5 or more | None |
The strict direct range is 1-16 resources. After filler selection and removal of any forced Dragon major scene, a surviving morning shows 3-16 selectable cards. The 16-card ceiling combines the assassination; Gwendan, Roland, Grelin, and Carina results; three county/location slots; Arron’s callback; Angelica, Goberto, and Gwendan announcements; Chester and Tarcus callbacks; an Ursule return; and the replay Serpent. A tempting seventeenth Aristocrat result cannot coexist with the precursor cards needed to preserve all of those slots.
The random card pool has two strict sizes. Without a pre-Cycle-7 Gavault location introduction it contains 129 cards, of which 122-129 can remain after earlier draws. With that introduction it contains 141 cards, of which 135-141 can remain. Counts from 130 through 134 cannot occur. The appendix shows the complete 141-card route superset. Belthorn and Beaconsbury unlock their 12-card Groveshire pack only when their Cycle 7 introduction is played, after filling, so that pack begins in Cycle 8.
Conditional Card Checklist
| State entering Cycle 7 | Possible Cycle 7 addition |
|---|---|
| Gwendan’s second affinity scene was completed in Cycle 6 | His debt reveal, using Rupin as the visitor. |
| Grest’s Scholars scene was displaced by native Roland in Cycle 6 | The delayed Roland follow-up finds its first free slot here. |
| The Rozenn Scholars Escort failed | Its Grelin failure scene, when Grelin has no earlier collision. |
| A Groveshire final or Gavault route advanced in Cycle 6 | The matching ending, location introduction, or Silgur route. |
| A Cycle 6 Dragon request quest resolved or expired | A forced victory or game-over result before the selectable row. |
| A callback was sent, or Angelica, Goberto, or Gwendan died | The compatible return or announcement. Death removes that Knight’s future callbacks. |
| Ursule died in Cycle 6 | Her Low- or Mid-corruption return according to her saved death count. |
| You rewound from Cycle 6 before meeting the Serpent Knight | His replay audience can be inserted. It reveals him but does not recruit him. |
| Only Angelica crossed the early -7 affinity threshold before the prior transition | Her choice-free departure can appear. Other early demission cards are not strict Cycle 7 routes. |
Forced Dragon Knight Result
Dragon Knight Defeat
Automatic outcome: Ends the run.
Dragon Knight Victory
| Step | Choice | Outcome |
|---|---|---|
| Decision | Just how old are you? | Audacious +1. Rallies Drakovic. Unlocks Dragon Sword. |
| Decision | Why? | Dialogue only. |
| Decision | Calm yourself. Welcome to our Round Table. | Recruits Arron. |
| Decision | I’ll think about it. | Unlocks Arron’s return request. |
| Decision | … | Dialogue only. |
| Decision | No, this will not work out. | Dialogue only. |
| Decision | …On second thoughts, I’ve changed my mind. | Recruits Arron. |
| Decision | Yes. | Dialogue only. |
| Decision | I don’t think you have what it takes. | Tyrannic +1. |
| Decision | My knights are my pride. | Rallies Drakovic. Unlocks Dragon Sword. |
| Decision | Never underestimate me again. | Tyrannic +1. Rallies Drakovic. Unlocks Dragon Sword. |
| Decision | … | Dialogue only. |
| Decision | My apologies. | Kind +1. Tyrannic -1. Rallies Drakovic. |
| Decision | So what? What do you want? | Rallies Drakovic. |
| Decision | Who are you? | Dialogue only. |
| Decision | A regrettable decision I did not make easily. | Records this route choice. |
| Decision | Victory must be assured at any cost. | Audacious +1. |
A Dragon failure or an expired unassigned deadline ends the run. Victory follows its traced route. As a major audience, the Dragon counted while random grievances were selected, then left the row and played automatically.
The Assassination Attempt
| Step | Choice | Outcome |
|---|---|---|
| Decision | What is this? | Dialogue only; no recorded mechanical change. |
| Decision | Who sent you? | Dialogue only; no recorded mechanical change. |
| Decision | Send him to the cells and loosen his tongue. | Tyrannic +1. Schedules Ursule’s prison follow-up for the next cycle if she is recruited. Records hooded peasant met. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
| Decision | Whatever his intentions may be, I intend to make this world a better place. Let’s set him free! | Kind +1. Records that the attacker was released. Records hooded peasant met. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
| Decision | Your sentence will be reduced if you cooperate. | Wise +1. Schedules Ursule’s prison follow-up for the next cycle if she is recruited. Records hooded peasant met. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
| Decision | Let’s release him. (Have him followed). | Audacious +1. Records that the attacker was released. Records hooded peasant met. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | Take him to the cells. | Schedules Ursule’s prison follow-up for the next cycle if she is recruited. Records hooded peasant met. |
| Decision | Who are you? | Dialogue only; no recorded mechanical change. |
| Decision | You were saying? | Audacious +1. |
| Replay only: Decision | I know what you conceal in your hand. Leave or suffer the consequences. | Records hooded peasant chased with omniscience. |
| Replay only: Decision | Ah… I wonder what brings you here. | Audacious +1. |
Every route schedules Rupin’s apology for Cycle 8 while he remains unrecruited. Tyrannic, Wise, and neutral custody routes also call the conditional guard-and-prisoner follow-up; it is scheduled only if Ursule is already recruited when the assassination scene runs. Kind and Audacious release routes free the attacker and do not schedule that prisoner scene. Arlin and the Lady of the Tower gain immediate optional reactions; Rupin’s reaction is not a normal forward Cycle 7 scene.
Cycle 6 Delayed Results
Gwendan’s Debt Revealed
| Step | Choice | Outcome |
|---|---|---|
| Decision | Ah… Gwendan. I’ll clear this up with him. | Unlocks a new conversation with Gwendan. Unlocks Rupin Request in the Map Room. Records Arlin’s account of Rupin. |
| Decision | (Lie) That rings absolutely no bells. | Unlocks a new conversation with Gwendan. Unlocks Rupin Request in the Map Room. Records Arlin’s account of Rupin. |
The Scholars Strike Back
| Step | Choice | Outcome |
|---|---|---|
| Decision | A monstrous spider? Seal the mine. Burn it. Destroy it. | Tyrannic +1. |
| Decision | We shall claim the treasure from this spider! | Audacious +1. Unlocks A Spider in a Cave. |
| Decision | Sell the place to the Merchants’ Guild. Let them meet the spider. | Merchants satisfaction +1. People satisfaction -1. Scholars satisfaction -1. Gains 120 funds. |
Scholars Escort Failure
Automatic outcome: Scholars satisfaction -4. Records expatriates scholars.
Gwendan’s debt reveal unlocks its free-time resolution rather than forcing it. You may go straight to the Round Table and keep him Unchanged/In Debt, or play the reaction and pay 350 to keep him Repaid. Choosing reform dismisses him, so that version cannot be assigned this cycle. A failed Pirates quest can still destroy Grest and kill Knights, but it produces no visible follow-up audience.
County Locations and Silgur
The owned tables cover final results, the two location introductions, and Silgur’s live candidacy. Eight older first-, second-, and third-stage county scenes can also drift into Cycle 7 after late assignment or a valid opposite-county fallback, so their already validated tables are linked below rather than copied into a new contract.
Silgur’s Candidacy
| Step | Choice | Outcome |
|---|---|---|
| Decision | What do you mean? | Dialogue only; no recorded mechanical change. |
| Decision | Thanks. | Dialogue only; no recorded mechanical change. |
| Decision | … Would you like to join my Round Table? | Recruits Silgur. |
| Decision | … If you want to come back later, there might be a place for you here. | Unlocks Silgur’s later callback in the Map Room. |
| Decision | I’m glad to have helped with your personal development. | Dialogue only; no recorded mechanical change. |
| Decision | My knights deserve these words. | Dialogue only; no recorded mechanical change. |
| Decision | Skill issue. | Dialogue only; no recorded mechanical change. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | No thanks, I’ve already got it all. | Dialogue only; no recorded mechanical change. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Belthorne and Beaconsbury
| Step | Choice | Outcome |
|---|---|---|
| Decision | And you are? | Dialogue only; no recorded mechanical change. |
| Decision | How’s Beaconsbury? | Dialogue only; no recorded mechanical change. |
| Decision | A “friendly” hunt it is. | Unlocks Beaconsbury’s Hunt. |
| Decision | Are you questioning the orders of the Count? | Dialogue only; no recorded mechanical change. |
| Decision | Something the matter? | Dialogue only; no recorded mechanical change. |
| Decision | I do feel a resonating resentment. | Dialogue only; no recorded mechanical change. |
Late County Continuations
Chavignol and Mavignac Introduction
| Step | Choice | Outcome |
|---|---|---|
| Decision | SAME here. | Dialogue only. |
| Decision | With pleasure. | Merchants satisfaction +1. Nobles satisfaction -2. Unlocks Cheese. |
| Decision | (Lie) No thanks, I’m not very hungry. | Nobles satisfaction +1. Wise +1. |
| Decision | And who’s with you? | Dialogue only. |
Gavault Finale: Brunhilda Dead
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’m sorry it ended this way. | Kind +1. Tyrannic -1. Rallies Gavault. Unlocks a new conversation with Blacksmith. Schedules Gavault Grievance Introduction for a later cycle. |
| Decision | She got what she deserved. We had no choice. | Tyrannic +1. Kind -3. Rallies Gavault. Unlocks a new conversation with Blacksmith. Schedules Gavault Grievance Introduction for a later cycle. |
| Decision | … | Rallies Gavault. Unlocks a new conversation with Blacksmith. Schedules Gavault Grievance Introduction for a later cycle. |
Gavault Finale: Brunhilda’s Victory
| Step | Choice | Outcome |
|---|---|---|
| Decision | … What great news. | Rallies Gavault. Unlocks a new conversation with Blacksmith. Schedules Gavault Grievance Introduction for a later cycle. Unlocks Gavault Lion. |
| Decision | This slaps like crazy, slay. | Audacious +1. Rallies Gavault. Unlocks a new conversation with Blacksmith. Schedules Gavault Grievance Introduction for a later cycle. Unlocks Gavault Lion. |
Gavault Finale: Mother and Daughter Alive
Automatic outcome: Unlocks a new conversation with Intendant. Rallies Gavault. Unlocks a new conversation with Blacksmith. Schedules Gavault Grievance Introduction for a later cycle. Unlocks Gavault Axe.
Gavault’s first audience
| Step | Choice | Outcome |
|---|---|---|
| Decision | We’ll get there. See you soon. | Dialogue only. |
| Decision | If we fail, your lion will get a bite from my counsellor. | Audacious +1. Kind -1. |
| Replay only: Decision | Truthfully, I know who is instigating this revolt and where they are; I will speak to them personally. | Requires Omniscient Level 1. Schedules the Gavault daughter-side follow-up for the next cycle. |
| Decision | Let’s investigate among the common people. | Requires People satisfaction 5. Unlocks the Gavault People Investigation quest. |
| Decision | We will search among the members of the nobility. | Requires Nobles satisfaction 5. Unlocks the Gavault Nobles Investigation quest. |
| Decision | We’ll go ask around in the local taverns. | Unlocks the Gavault Taverns Investigation quest. |
| Decision | … And how can I help you prove your innocence? | Dialogue only. |
| Decision | … And how can I be certain of your innocence? | Dialogue only. |
| Decision | … No, regarding your visit. | Dialogue only. |
| Decision | Why are you being targeted, exactly? | Dialogue only. |
| Decision | You seem troubled. Why are you being targeted? | Kind +1. |
| Decision | In short, you want to stifle the protest. | Dialogue only. Marks Countess Mathilda as met, enabling her remembered replay opening. |
| Decision | Why not openly resolve the anger of the people? | Dialogue only. Marks Countess Mathilda as met, enabling her remembered replay opening. |
| Decision | You say your people are mourning… a nobleman? | Dialogue only. |
| Decision | Hm. Can you give me more details? | Dialogue only. |
| Decision | I certainly won’t hold him back… You were saying about these diplomatic diatribes? | Audacious +1. |
| Decision | By diplomatic diatribes, you mean… political shenanigans? | Audacious +1. |
| Decision | … Do you always bring your pet lion with you? | Audacious +1. |
| Replay only: Decision | Welcome. I am aware of the political intrigues in which you are involved. | Requires Omniscient Level 1. |
| Decision | Tell me more. | Dialogue only. |
Gavault: Brunhilda’s side
| Step | Choice | Outcome |
|---|---|---|
| Decision | … So you are the leader of the revolt in Gavault? | Dialogue only. |
| Decision | Yes, that’s the plan. You’ll never get out of here. | Audacious +1. Brunhilda affinity +1.5. |
| Replay only: Decision | Hello. I already know what you have in mind. | Dialogue only. |
| Decision | … I’ll be with you. | Unlocks Taking Fort Gavault. |
| Decision | I won’t support you in this. | Schedules the Gavault mother-side follow-up for the next cycle. |
| Decision | And you really think your mother is guilty? | Dialogue only. |
| Decision | So defending the people is what drives you? | Dialogue only. |
| Decision | I mostly get the impression that you have issues to resolve with her. | Dialogue only. |
| Decision | … And what’s your plan to succeed? | Dialogue only. |
| Decision | … And where is all this going to lead you? | Dialogue only. |
| Decision | So… it’s just to stand up to your mother? | Dialogue only. |
| Decision | … I’ll be with you. | Unlocks Taking Fort Gavault. |
| Decision | I won’t support you in this. | Schedules the Gavault mother-side follow-up for the next cycle. |
| Decision | You should give up the rebellion. You don’t really want to go that far. | Dialogue only. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
| Decision | I’ve heard enough. You may leave. | Schedules the Gavault mother-side follow-up for the next cycle. |
| Decision | … Okay. So what’s your plan to help the people, then? | Dialogue only. |
| Decision | ” Slay ”. Do you have any question? | Recruits Brunhilda. Schedules the final Gavault mother-side audience with Brunhilda alive for the next cycle. Records Brunhilda’s recruitment. |
| Decision | … Welcome to the Round Table, Brunhilda. | Recruits Brunhilda. Schedules the final Gavault mother-side audience with Brunhilda alive for the next cycle. Records Brunhilda’s recruitment. |
| Decision | Now spill the tea… are you the leader of the revolt? | Dialogue only. |
| Decision | But… why? | Dialogue only. |
| Decision | The people seem to be in very good hands… | Dialogue only. |
| Decision | I’m totally serious. | Brunhilda affinity +1.5. |
| Decision | Sorry. I don’t know why I said that. I must be completely unbalanced. | Dialogue only. |
| Decision | Easy: join my Round Table. | Dialogue only. |
Gavault: Mathilda’s side
| Step | Choice | Outcome |
|---|---|---|
| Decision | Didn’t you come with the Countess? | Dialogue only. |
| Decision | What do you want? | Dialogue only. |
| Decision | I’ll think about it. | Keeps Tarcus available to call back later. |
| Decision | I’ve seen enough. | Dismisses the candidate or request. |
| Decision | We’ll need a warrior like you. | Recruits Tarcus. |
| Decision | Indeed. | Dialogue only. |
| Decision | I’m just as… surprised as you are. | Dialogue only. |
| Decision | Very well. We’ll help you, but you will have to reconsider the demands of this movement. | Unlocks Defense of the Siege of Gavault. Records that the people’s demands were heard. |
| Decision | No, thanks. Resolve your family feud yourselves. | Dialogue only. |
| Decision | Wouldn’t it have been better to… inform us? | Dialogue only. |
| Decision | … Thanks for giving us all the info we need. | Kind -1. |
| Decision | I’ll stop her. | Unlocks Defense of the Siege of Gavault. |
| Decision | It’s risky. Perhaps the people of Gavault should be allowed to decide their own fate. | Dialogue only. |
| Decision | No, thanks. Resolve your family feud yourselves. | Dialogue only. |
| Decision | I’ll stop her. | Unlocks Defense of the Siege of Gavault. |
| Decision | Very well. We’ll help you, but you will have to consider their demands. | Unlocks Defense of the Siege of Gavault. Records that the people’s demands were heard. |
Gavault: the fort result
| Step | Choice | Outcome |
|---|---|---|
| Decision | I agree with you on that point. | Audacious +1. Brunhilda affinity +1.5. |
| Decision | Hello to you too. | Dialogue only. |
| Decision | What’s going on? | Dialogue only. |
| Decision | … If it means the end of the revolt, I will help you. | Unlocks Arrest of the Countess. |
| Decision | You want excitement… how about joining my Round Table instead? | Dialogue only. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | Figure it out yourself. | Dialogue only. |
| Decision | So you want me to arrest your mother. | Dialogue only. |
| Decision | I’d rather avoid having to go that far. | Dialogue only. |
| Decision | « Slay ». Do you have any question? | Recruits Brunhilda. Schedules Gavault’s final mother-and-daughter audience for a later cycle. |
| Decision | … Welcome to the Round Table, Brunhilda. | Recruits Brunhilda. Schedules Gavault’s final mother-and-daughter audience for a later cycle. |
| Decision | … If it means the end of the revolt, I will help you. | Unlocks Arrest of the Countess. |
| Decision | And what if I asked you to join my Round Table, HUH? | Dialogue only. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | Your rebellion is cooked, really. Give it up. | Brunhilda affinity +1.5. |
| Decision | I don’t know what came over me. Let’s set the county on fire instead. | Unlocks Arrest of the Countess. |
Gavault: the siege result
| Step | Choice | Outcome |
|---|---|---|
| Decision | You’re welcome. | Dialogue only. |
| Decision | Was that enough to calm the people’s fervor? | Dialogue only. |
| Decision | It was as easy as pie. | Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | I will send someone to negotiate with her. | Wise +1. Unlocks Princely negotiations. |
| Decision | I’ll send someone to knock some sense into her. | Tyrannic +1. Unlocks Arrest of the princess. |
| Decision | You want me to arrest your daughter. | Dialogue only. |
| Decision | I’ve helped you enough. Now you’re on your own. | Dialogue only. |
| Decision | We will honour our contract. But don’t ask for anything else afterwards. | Tyrannic +1. |
| Decision | Now is indeed the ideal time to strike. | Dialogue only. |
Groveshire Finale: Beast Defeated
| Step | Choice | Outcome |
|---|---|---|
| Decision | You had doubts? | Audacious +1. |
| Decision | A… human? | Schedules Silgur Candidacy for a later cycle. Unlocks Wolf Skin. Rallies Groveshire. Schedules the Belthorn and Beaconsbury introduction for a later cycle. |
| Decision | Are you implying that it was some kind of werewolf? | Schedules Silgur Candidacy for a later cycle. Unlocks Wolf Skin. Rallies Groveshire. Schedules the Belthorn and Beaconsbury introduction for a later cycle. |
| Decision | All credit to my knights. | Kind +1. |
Groveshire Finale: Rufus
| Step | Choice | Outcome |
|---|---|---|
| Decision | Your diet seems rather… unique, to say the least. | Audacious +1. |
| Decision | What can you bring to the Round Table? | Wise +1. |
| Decision | I suppose you might be useful. | Recruits Rufus. |
| Decision | I’ll think about it… far from your puppy-dog eyes. | Unlocks Call Back Rufus’s return request. |
| Decision | I don’t need anyone licking my boots. | Dialogue only. |
| Decision | Not sure I actually need you. | Tyrannic +1. |
| Decision | Who are you, anyway? Is this… flirting? | Dialogue only. |
Groveshire Finale: The Wolf
| Step | Choice | Outcome |
|---|---|---|
| Decision | …? | Dialogue only. |
| Decision | He wants… to be a knight? | Dialogue only. |
| Decision | Forge him some mighty puppy armour. Make sure we leave a hole for his tail. | Dialogue only. |
| Decision | ”Sparky” | Recruits The Wolf. |
| Decision | ”The Wolf” | Recruits The Wolf. |
| Decision | ”Archbishop of Evil and Darkness” | Recruits The Wolf. |
| Decision | Let him know that we’ll be coming back to him. | Unlocks Call Back Wolf’s return request. |
| Decision | Out. No dogs at the table. | Dialogue only. |
| Decision | I’m worried he’ll scare off the servants… | Kind +1. |
| Decision | Is that… a wolf? | Dialogue only. |
Groveshire’s first audience
| Step | Choice | Outcome |
|---|---|---|
| Decision | Agreed. We’ll dismantle this pack in order to destroy the beast. | Unlocks the Groveshire Defeat the Hord quest. Wise +1. Marks the direct-defeat route as chosen. |
| Decision | Very well. We’ll track it down by following the pack. | Requires Kind Level 1. Unlocks the Groveshire Follow the Hord quest. Wise +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
| Decision | No way. | Wise -1. |
| Decision | Agreed. We’ll dismantle this pack in order to destroy the beast. | Unlocks the Groveshire Defeat the Hord quest. Wise +1. |
| Decision | Very well. We’ll track it down by following the pack. | Requires Kind Level 1. Unlocks the Groveshire Follow the Hord quest. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
| Decision | What do we gain from it? Apart from trauma? | Dialogue only. |
| Decision | It’s too risky… No, thank you. | Dialogue only. |
| Decision | Agreed. We’ll dismantle this pack in order to destroy the beast. | Unlocks the Groveshire Defeat the Hord quest. Wise +1. Marks the direct-defeat route as chosen. |
| Decision | Very well. We’ll track it down by following the pack. | Requires Kind Level 1. Unlocks the Groveshire Follow the Hord quest. Wise +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
| Decision | What kind of creature is it? | Dialogue only. |
| Decision | What are the actions of this… Beast? | Dialogue only. |
| Decision | Great. Can’t wait to sign up. | Audacious +1. |
| Decision | Try to impress me with this challenge. | Audacious +1. Marks Count Guilhelm as met, enabling his remembered replay opening. |
| Replay only: Decision | I assume you are here regarding the fearsome beast that is haunting your grounds? | Requires Omniscient Level 1. |
| Decision | A challenging matter? | Dialogue only. Marks Count Guilhelm as met, enabling his remembered replay opening. |
| Decision | Is Groveshire not famed for its hunters? | Dialogue only. |
| Decision | My knights will be delighted to take on this worthy challenge. | Dialogue only. |
Groveshire’s research result
| Step | Choice | Outcome |
|---|---|---|
| Decision | You’re going to ask me to kill this Beast now, aren’t you? | Audacious +1. |
| Decision | Shouldn’t you be glad about this? | Tyrannic +1. |
| Decision | Your hunters are unavailable to do this instead? | Dialogue only. |
| Decision | So it’s up to us to do the dirty work? | Dialogue only. |
| Replay only: Decision | Why didn’t they finish off the Beast? | Dialogue only. |
| Replay only: Decision | Your hunter didn’t want to get their hands dirty? | Audacious +1. |
| Decision | … All right, we’ll kill this Beast once and for all. | Unlocks Kill the Beast. |
| Decision | … All right, we’ll kill this Beast once and for all. | Unlocks Kill the Beast. |
| Decision | … Okay. But if it’s a werewolf, we’ll exorcise it. | Unlocks Curse Removal. |
Groveshire’s second audience
| Step | Choice | Outcome |
|---|---|---|
| Decision | … I already know it’s a werewolf, we found the location of it’s lair. | Schedules Groveshire’s third audience for a later cycle. Records the Omniscient Groveshire deduction. |
| Decision | … We’ll investigate the farms in the Black Forest. | Unlocks Farm Research. |
| Decision | … We’ll search along the river in the Black Forest. | Unlocks River Research. |
| Decision | … We’ll examine the magical traces left by the beast. | Unlocks Mystical Research. |
| Decision | … We’ll explore the Black Forest. | Unlocks Forest Research. |
| Decision | … I already know it’s a wolf, we found the location of it’s lair. | Schedules Groveshire’s third audience for a later cycle. Records the Omniscient Groveshire deduction. |
| Decision | I don’t buy that. You’re on your own now. | Tyrannic +1. |
| Decision | I would be delighted to continue our assistance. | Dialogue only. |
Returns, Deaths, and Departures
Callbacks, candidacies, announcements, and Ursule returns compete by audience character. A death removes scheduled cards containing that Knight. Recruiting from a return makes the Knight available for assignments but normally blocks a same-cycle ordinary affinity or pair scene.
Ursule’s Mid-Corruption Return
| Step | Choice | Outcome |
|---|---|---|
| Decision | … How do you feel? | Dialogue only; no recorded mechanical change. |
| Decision | Welcome back, I suppose? | Recruits Ursule. |
| Decision | Might have some in a week. | Unlocks Ursule’s later callback in the Map Room. |
Arron Come Back Later
| Step | Choice | Outcome |
|---|---|---|
| Decision | I want you at my Round Table. | Recruits Arron. |
| Decision | I wanted to recruit you, but… it’s not possible yet. | Unlocks Arron’s later callback in the Map Room. |
| Decision | No. I never want to see you again. | Dialogue only; no recorded mechanical change. |
Wolf Come Back Later
| Step | Choice | Outcome |
|---|---|---|
| Decision | Welcome to the Round Table. | Dialogue only; no recorded mechanical change. |
| Decision | ”Sparky” | Recruits The Wolf. |
| Decision | ”The Wolf” | Recruits The Wolf. |
| Decision | ”Archbishop of Evil and Darkness” | Recruits The Wolf. |
| Decision | I thought about recruiting you, but I’m not so sure anymore. | Unlocks Wolf’s later callback in the Map Room. |
| Decision | I don’t want to see you here anymore, you filthy mutt. | Tyrannic +1. |
Rufus Come Back Later
| Step | Choice | Outcome |
|---|---|---|
| Decision | Yes. | Recruits Rufus. |
| Decision | I’m not quite sure yet. | Unlocks Rufus’s later callback in the Map Room. |
| Decision | No, I do not think it would be wise. | Dialogue only; no recorded mechanical change. |
Angelica Leaves the Round Table
Automatic outcome: Angelica leaves the Round Table.
Angelica’s Death Announcement
| Step | Choice | Outcome |
|---|---|---|
| Decision | She will be honored. | Kind +1. |
| Decision | … | Kind -1. |
| Replay only: Decision | I’m sorry. | Kind +1. |
| Replay only: Decision | … | Kind -1. |
Angelica’s Return
| Step | Choice | Outcome |
|---|---|---|
| Decision | I want to reinstate you to the Round Table. | Recruits Angelica. |
| Decision | Indeed. But not today. | Unlocks Call Back Angelica’s return request. |
| Decision | You no longer belong here. Farewell. | Dialogue only. |
Brunhilda’s Return
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’d like to reinstate you to the Round Table. | Recruits Brunhilda. |
| Decision | Nothing for now. | Brunhilda affinity -1. Unlocks Call Back Brunhilda’s return request. |
| Decision | I no longer wish to see you here. | Dialogue only. |
Chester’s Return
| Step | Choice | Outcome |
|---|---|---|
| Decision | Yes. | Recruits Chester. |
| Decision | … Not yet. | Unlocks Call Back Chester’s return request. |
| Decision | No way. | Dialogue only. |
Chester’s candidacy
| Step | Choice | Outcome |
|---|---|---|
| Decision | You’re welcome. | Dialogue only. |
| Decision | Was this bird not, in the end, just looking for a little company, like the rest of us? | Kind +1. |
| Decision | You’ll never be alone again, Chester. | Recruits Chester. |
| Decision | That’s a lot to take in. I need time. | Keeps Chester available to call back later. |
| Decision | ? No. | Dismisses the candidate or request. |
Dulahan’s Return
| Step | Choice | Outcome |
|---|---|---|
| Decision | Yes. | Recruits Dulahan. |
| Decision | … Not yet. | Unlocks Call Back Dulahan’s return request. |
| Decision | No, sorry. You’re a bit too human for my taste. | Dialogue only. |
| Replay only: Decision | Yes. | Recruits Dulahan. |
| Replay only: Decision | … Not yet. | Unlocks Call Back Dulahan’s return request. |
| Replay only: Decision | No, sorry. | Dialogue only. |
| Replay only: Decision | Yes. | Recruits Dulahan. |
| Replay only: Decision | … Not yet. | Unlocks Call Back Dulahan’s return request. |
| Replay only: Decision | No, sorry. You’re a bit too human for my taste. | Dialogue only. |
Dulahan’s candidacy
| Step | Choice | Outcome |
|---|---|---|
| Decision | Organic, are you sure? | Dialogue only. |
| Decision | Your voice sounds a little hoarse to me… | Dialogue only. |
| Decision | You seem perfectly sincere. Welcome. | Recruits Dulahan. |
| Decision | Not now. | Keeps Dulahan available to call back later. |
| Decision | Nice helmet you have there. It looks familiar. | Dialogue only. |
| Decision | Sorry, no humans at my Round Table. | Dismisses the candidate or request. |
Goberto’s Death Announcement
| Step | Choice | Outcome |
|---|---|---|
| Decision | Of course. He shall be deeply missed. | Dialogue only. |
| Decision | … | Dialogue only. |
Goberto’s Return
| Step | Choice | Outcome |
|---|---|---|
| Decision | Yes. | Recruits Goberto. |
| Decision | Let me think about it. | Unlocks Call Back Goberto’s return request. |
| Decision | No. | Dialogue only. |
Gwendan’s Death Announcement
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’m sorry for your loss. | Kind +1. |
| Decision | … | Dialogue only. |
Gwendan’s Return
| Step | Choice | Outcome |
|---|---|---|
| Decision | Welcome to the Round Table. | Recruits Gwendan. |
| Decision | I thought about recruiting you, but turns out I still need more time. | Unlocks Call Back Gwendan’s return request. Gwendan affinity -1. |
| Decision | Actually no. | Dialogue only. |
Tarcus’s Return
| Step | Choice | Outcome |
|---|---|---|
| Decision | Yes. | Unlocks a new conversation with Arlin. Recruits Tarcus. |
| Decision | I still need to think about it. | Unlocks Call Back Tarcus’s return request. |
| Decision | No. | Dialogue only. |
Ursule’s Return
| Step | Choice | Outcome |
|---|---|---|
| Decision | We have lots of quests that might interest you. Welcome. | Recruits Ursule. |
| Decision | Not entirely. | Unlocks Ursule’s return request. |
| Decision | I don’t want to work with you anymore. | Dialogue only. |
| Replay only: Decision | … | Recruits Ursule. |
| Replay only: Decision | … | Unlocks Ursule’s return request. |
| Replay only: Decision | … | Dialogue only. |
Ursule’s Low-Corruption Return
| Step | Choice | Outcome |
|---|---|---|
| Decision | Hadn’t been you reported… dead? | Dialogue only. |
| Decision | … | Records this route choice. |
| Decision | … Where did you get such skill? | Dialogue only. |
| Decision | Welcome back, I suppose? | Recruits Ursule. Unlocks a new conversation with Witch Belladonna. |
| Decision | Might have some in a week. | Unlocks Ursule’s return request. Unlocks a new conversation with Witch Belladonna. |
Replay and Special Interventions
Courier Intervention 1
Automatic outcome: Unlocks Oracular Cheese. Unlocks Knight Of Fountain. Unlocks The Killer Rabbit.
Courier Intervention 2
Automatic outcome: Unlocks The Squash Festival. Unlocks Grest Gargoyle Hunt. Unlocks The Stolen Snake.
Courier Intervention 3
Automatic outcome: Unlocks Song Of The Dryads. Unlocks Woods Investigation. Unlocks Barrel Of Salted Cod.
Dragon Knight Request
| Step | Choice | Outcome |
|---|---|---|
| Decision | You wanted to challenge me. My noble allies and I will respond. | Dialogue only. |
| Decision | Don’t worry. My knights will be knocking on your door soon. | Unlocks Ultimatum Dragonknight Default. |
| Decision | Would tomorrow suit you? | Unlocks Ultimatum Dragonknight Default. |
| Decision | You wanted to challenge me. I will respond with the help of my knowledgeable allies. | Dialogue only. |
| Decision | You wanted to challenge me. My people and I will become one. | Dialogue only. |
The Serpent Knight Across Time
| Step | Choice | Outcome |
|---|---|---|
| Decision | What can I do for you? | Dialogue only. |
| Decision | No. But this is the first time I have seen you here. | Records this route choice. |
| Decision | Who… are you? | Dialogue only. |
| Decision | The new ruler and master of this place. | Records this route choice. |
| Decision | A sick traveller who, I-still-don’t-know-how, managed to open the Tower’s door. | Records this route choice. |
| Decision | Guards?! Get this man out immediately! | Tyrannic +1. |
| Decision | (Lie) It is the first time, though. | Records this route choice. |
| Decision | … And what can I do for you? | Dialogue only. |
| Replay only: Decision | Hello again, Epicrates. | Requires Omniscient Level 1. |
The Serpent Knight replay audience reveals Epicrates but contains no recruitment command, so it does not unlock an Epicrates affinity scene or pair conversation. A Courier intervention still requires a ready cooldown, one unused Act 1 bundle, and no more than ten open quests.
Other Conditional Scenes
These scenes come from delayed results, requests, or character slots not covered by the main route groups. Their tables are included because they can still drift into Cycle 7 on a strict timeline.
The Blacksmith’s Success
Automatic outcome: Unlocks the Forge construction. Records blacksmith hammer place found.
Rozenn: Ask the Mystics Result
| Step | Choice | Outcome |
|---|---|---|
| Decision | One of my knights will set out to find it. | Unlocks Find the Manuscript. Wise +1. |
| Decision | Agreed, but I’ll keep the manuscript safe elsewhere. In my hands, for instance. | Nobles satisfaction -1. Audacious +1. Unlocks Get the Manuscript. |
The broken relic, not restored
Automatic outcome: Unlocks Ginger Chocolate.
The broken relic, restored
Automatic outcome: Nobles satisfaction +2. Gains 50 funds.
Random Audience Appendix
Cycle 7’s complete route superset combines the starting, Clovermont, Grest, Villador, Rozenn, Milkford, Mavignac, and Chavignol pools. Previously drawn cards are removed from the live pool. Same-character exclusion means a morning result using a pool’s speaker can suppress that entire pool for the current draw.
The Belthorn and Beaconsbury introduction does not make its own Groveshire pack available soon enough for this appendix’s Cycle 7 draw. Those 12 cards first belong to Cycle 8.
Chavignol Pool
Chavignol Grievance Courier To Basalt
| Step | Choice | Outcome |
|---|---|---|
| Decision | A knight will deliver the package by boat from Grest. | Unlocks Urgent Delivery (Smelling Parcel). |
| Decision | A knight will deliver the parcel by road to Basalt. | Unlocks Urgent Delivery (Smelling Parcel). |
Chavignol Grievance Diplomatic Chicken
| Step | Choice | Outcome |
|---|---|---|
| Decision | … A terrible war of succession. I’ll send someone to conduct negotiations. | Unlocks Negotiate the Eggs. |
| Decision | I’ll send someone to check which side the egg leans towards the most. | Unlocks Checking the Egg. |
Chavignol Grievance Emergency
| Step | Choice | Outcome |
|---|---|---|
| Decision | … Meaning? | Dialogue only; no recorded mechanical change. |
| Decision | I’ll take care of it. | Unlocks Sheepfold Fire. |
| Decision | … Is that a code name for ‘cheese shortage’? | Dialogue only; no recorded mechanical change. |
Chavignol Grievance Moldy Cheese
| Step | Choice | Outcome |
|---|---|---|
| Decision | … Isn’t cheese, at its core, just mouldy milk? | Wise +1. |
| Decision | I’ll send someone. | Unlocks Cursed Mouldy Cellar. |
| Decision | We’ll just build you brand new, clean cellars instead. | Merchants satisfaction +3. Costs 75 funds. |
| Decision | I’m certain there’s an audience for ash-flavored cheese. Go market it. | Merchants satisfaction +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | That’s unacceptable. I’m furious. | Dialogue only; no recorded mechanical change. |
Chavignol Grievance Rat Problem
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’ll send an exterminator. | Wise +1. Unlocks Rat Extermination. |
| Decision | Let’s launch an awareness campaign to encourage people to accept their rodent neighbours. | Kind +1. Unlocks Rat Awareness. |
Chavignol Grievance Sheep Milking
| Step | Choice | Outcome |
|---|---|---|
| Decision | Sorry about your goats. A knight will relieve them. | Unlocks Milking Goats. |
| Decision | I’m going to recruit scholars for a magical milk extraction. | Merchants satisfaction +3. |
| Decision | I’ll buy your goats. May they find relief in my stomach. | Merchants satisfaction +2. Tyrannic +1. Kind -1. Costs 25 funds. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Clovermont Pool
Clovermont: Bakery Problem
| Step | Choice | Outcome |
|---|---|---|
| Decision | … But how have you managed it until now? | Dialogue only. |
| Decision | … Long live cheap bread. | People satisfaction +1. Nobles satisfaction -1. |
| Decision | … Let’s prioritise quality. | Nobles satisfaction +1. People satisfaction -1. |
| Decision | … So let’s build a second bread oven. | Requires Wise Level 1. Nobles satisfaction +1. People satisfaction +1. Kind +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
| Decision | Long live cheap bread. | People satisfaction +1. Nobles satisfaction -1. |
| Decision | Let’s prioritise quality. | Nobles satisfaction +1. People satisfaction -1. |
| Decision | So let’s build a second bread oven. | Requires Wise Level 1. Nobles satisfaction +1. People satisfaction +1. Kind +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Clovermont: Emergency
| Step | Choice | Outcome |
|---|---|---|
| Decision | My knights will use their magic to stop the flood. | Unlocks Clovermont Emergency. |
Clovermont: Forced Sheep Feeding
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let them experiment. We might create a new specialty! | People satisfaction -1. Merchants satisfaction +2. Audacious +1. Angelica affinity -1. |
| Decision | Unacceptable. They will be arrested. | People satisfaction +1. Merchants satisfaction -2. Kind +1. |
| Decision | Let’s give them the same treatment… force-feed the merchants! | Requires Audacious Level 2. People satisfaction +2. Merchants satisfaction -2. Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Clovermont: Hurdy Gurdy Battle
| Step | Choice | Outcome |
|---|---|---|
| Decision | Please, Elioth, I’m listening. | Dialogue only. |
| Decision | Let’s put an end to this little war. No more music, period. | People satisfaction -1. Nobles satisfaction +1. Tyrannic +3. |
| Decision | Battle of the hurdy-gurdies it is! | People satisfaction +1. Nobles satisfaction -1. Audacious +1. |
| Decision | Go ahead Daisy. | Dialogue only. |
Clovermont: Nobles Gatekeeping
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let’s cancel this fantasy. | Nobles satisfaction -2. Merchants satisfaction +2. Kind -1. |
| Decision | This brave Candid deserves a beautiful tribute. | Nobles satisfaction +2. Merchants satisfaction -2. Kind +1. |
| Decision | Let’s erect it somewhere else. In place of a noble’s estate, for example. | People satisfaction +1. Merchants satisfaction +1. Nobles satisfaction -2. Requires Kind Level 1. Audacious +1. Kind +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
| Decision | They’ll just have to make a smaller statue. | Nobles satisfaction +1. Merchants satisfaction +1. Requires Wise Level 1. Kind +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Clovermont: Nobles’ Occult Rituals
| Step | Choice | Outcome |
|---|---|---|
| Decision | How do you make the connection between these events? | Dialogue only. |
| Decision | I’ll send someone to keep an eye on the chapel after dark. | Unlocks Monitor The Chapel. |
| Decision | I’ll send someone to investigate these disappearances. | Unlocks Mysterious Disappearances. |
| Decision | I’ll send someone to investigate these goats. | Unlocks Mysterious Goats. |
| Decision | Do you think these goats are still fit to eat? | Audacious +1. |
| Decision | Why not? | Dialogue only. |
| Decision | You should think about it. | Dialogue only. |
Clovermont: Poisoned Flowers
| Step | Choice | Outcome |
|---|---|---|
| Decision | Guards, quarantine this man. | Dialogue only. |
| Decision | I don’t have the means to help you. | Nobles satisfaction -2. People satisfaction -2. Merchants satisfaction -2. |
| Decision | The Academy’s scholars will assist with the detoxification process. | Nobles satisfaction +1. People satisfaction +1. Merchants satisfaction +1. |
| Decision | Our best healers are on it. | Requires Wise Level 1. Nobles satisfaction +1. People satisfaction +1. Merchants satisfaction +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
| Decision | Have you checked the risk of contagion? | Dialogue only. |
Clovermont: Snake King
| Step | Choice | Outcome |
|---|---|---|
| Decision | … What do you mean? | Dialogue only. |
| Decision | Let’s kill this monstrosity. | Unlocks Snake King. |
| Decision | Let’s untangle the knot to avoid disrupting the ecosystem. | Requires Kind Level 1. Unlocks Snake King. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
| Decision | Can we eat it? | Requires Audacious Level 1. Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | Let’s untangle the knot, then we can eat them with sauce. | Requires Audacious Level 1. Unlocks Snake King. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Clovermont: The Festival
| Step | Choice | Outcome |
|---|---|---|
| Decision | You just want to have this festival, don’t you? | Dialogue only. |
| Decision | Why? | Dialogue only. |
| Decision | How about organising a large guided tour? | Scholars satisfaction +1. Nobles satisfaction +1. |
| Decision | Clovermont is full of craftsmanship and expertise. Organise a gigantic fair. | People satisfaction +1. Merchants satisfaction +1. |
| Decision | Showcase the village in all its richness through unexpected experiences. | Requires Wise Level 1. Scholars satisfaction +1. People satisfaction +1. Wise +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
| Decision | Don’t waste the coin. Focus on your day-to-day life instead. | Requires Tyrannic Level 1. Nobles satisfaction +2. Merchants satisfaction -1. Tyrannic +1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
| Decision | Why do you need me? | Dialogue only. |
Clovermont: The Fire
| Step | Choice | Outcome |
|---|---|---|
| Decision | The people are still inside? | Dialogue only. |
| Decision | Send the fire brigade to save the nobles and scholars inside the manor. | Nobles satisfaction +2. Scholars satisfaction +2. People satisfaction -2. Merchants satisfaction -2. |
| Decision | Send the fire brigade to save the workers and merchants at the mill. | Nobles satisfaction -2. Scholars satisfaction -2. People satisfaction +2. Merchants satisfaction +2. |
Clovermont: The Ghost Barge
| Step | Choice | Outcome |
|---|---|---|
| Decision | … I think it’s a ghost barge, Sir Elioth. | Dialogue only. |
| Decision | I’ll send some knights. | Unlocks Ghost Barge. |
| Decision | My knights will exorcise it. | Unlocks Ghost Barge. |
| Decision | Maybe we could establish communications with the spirit world? | Requires Audacious Level 3. Unlocks Ghost Barge. Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Clovermont: The Hairy Beast
| Step | Choice | Outcome |
|---|---|---|
| Decision | … | Dialogue only. |
| Decision | We need to kill the creature before anyone gets hurt. You’ll be the guide. | Unlocks The Velue Kill. |
| Decision | We need bait to capture and study it. | Unlocks The Velue Capture. |
| Decision | We’ll find a way to appease it. A sacrifice, perhaps? | Unlocks The Velue Sacrifice. |
| Decision | We have to do something before there are casualties. | Dialogue only. |
Clovermont: The Vampire
| Step | Choice | Outcome |
|---|---|---|
| Decision | … | Dialogue only. |
| Decision | What was that story about missing people? | Dialogue only. |
| Decision | Give me the place and I’ll send my best hunter. | Unlocks Clovermont Vampire Kill. |
| Decision | You’re still alive, so let’s try to be diplomatic. | Unlocks Clovermont Vampire Diplomacy. |
| Decision | Let’s capture it and study it. | Unlocks Clovermont Vampire Capture. |
| Decision | In your tales and legends you’re fond of, is there ever any mention of creatures that mirrors can’t reflect? | Dialogue only. |
Clovermont: Tunnel Or Bridge
| Step | Choice | Outcome |
|---|---|---|
| Decision | Don’t spoil the beauty of your city. Dig a tunnel! | Nobles satisfaction +2. Merchants satisfaction +2. People satisfaction -2. |
| Decision | The safety of our workers is more important than a pretty bridge. | People satisfaction +2. Merchants satisfaction +2. Nobles satisfaction -2. |
Clovermont: Underwater Sheep
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’ll send the army to drain the field. | People satisfaction +2. Kind +1. Wise +1. |
| Decision | I’ll buy your sheep. I need some dinner. | Merchants satisfaction +1. People satisfaction -1. Audacious +1. Kind -1. |
| Decision | Am I responsible for the weather now? | People satisfaction -1. Tyrannic +1. Kind -1. |
| Decision | Let the sheep drown. I’ll fine the farmers for negligence. | Requires Tyrannic Level 1. Nobles satisfaction +3. People satisfaction -1. Kind -1. Audacious +1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
Clovermont: Wyvern Hunting
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let’s protect our hams. Knights will fend off the wyverns. | Unlocks Wyvern Repelling. |
| Decision | A knight will help. | Unlocks Wyvern Hunt. |
Grest Pool
Grest: Alcoholism Problem
| Step | Choice | Outcome |
|---|---|---|
| Decision | Unbearable nobles will be stripped of their privileges. | Merchants satisfaction +3. Nobles satisfaction -2. Audacious +1. |
| Decision | No more drinking in Grest. | Nobles satisfaction +2. Merchants satisfaction -3. Tyrannic +1. Kind -1. |
| Decision | Let’s raise awareness about this issue. | Requires Kind Level 1. Tyrannic -1. Unlocks Alcoholism Eradication Plan. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
| Decision | Let’s eradicate this problem at its root. | Requires Tyrannic Level 3. Tyrannic +2. Unlocks Alcoholics Eradication Plan. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
Grest: Aquarium
| Step | Choice | Outcome |
|---|---|---|
| Decision | Consider the kids whose parents aren’t fishermen. | Scholars satisfaction +1. Merchants satisfaction -2. |
| Decision | I forbid it. Just think of all those soups! | Merchants satisfaction +1. Scholars satisfaction -2. |
| Decision | Good for culture, educational and profitable? I don’t see the problem. | Requires Wise Level 2. Scholars satisfaction -1. Merchants satisfaction -1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Grest: Bakery Bats
| Step | Choice | Outcome |
|---|---|---|
| Decision | This is serious. Let’s off those bats. | Unlocks Pest Free Bakery. |
| Decision | This is unacceptable. Let’s find the culprit. | Unlocks The Bat Charmer. |
Grest: Drug Abuse
| Step | Choice | Outcome |
|---|---|---|
| Decision | If it’s good for the economy, let’s go for it. | Nobles satisfaction -2. Scholars satisfaction -2. |
| Decision | Let’s strongly reprimand users. | People satisfaction -2. Merchants satisfaction -2. |
| Decision | Let’s strengthen controls on ships arriving from Southbay. | Wise +1. |
Grest: Giant Crabs From Southbay
| Step | Choice | Outcome |
|---|---|---|
| Decision | Can we eat them? | Audacious +1. |
| Decision | Make it a local dish for tourism. Giant Crab Stew. | Merchants satisfaction +1. People satisfaction -2. |
| Decision | Send them back home on the ships. | Requires Audacious Level 1. People satisfaction +1. Merchants satisfaction -2. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | A few coins for traps should do the trick. | People satisfaction +1. |
| Decision | A few coins for traps should do the trick. | People satisfaction +1. |
Grest: Harpies Luring Sailors
| Step | Choice | Outcome |
|---|---|---|
| Decision | My knights will drive them out. | Unlocks Grest Harpies. |
| Decision | I’ll send someone who sings better than them. | Audacious +1. Unlocks Grest Harpies. |
Grest: Haunted Lighthouse
| Step | Choice | Outcome |
|---|---|---|
| Decision | I must have a knight who likes ghost stories. | Unlocks Grest Haunted Light House. |
| Decision | A pragmatic knight will accompany you. | Unlocks Grest Haunted Light House. |
Grest: Name Bowl
| Step | Choice | Outcome |
|---|---|---|
| Decision | Your cider is delicious. People just have to be careful with the bottles. | People satisfaction +1. |
| Decision | Salted butter caramel. It doesn’t matter if it melts. | Nobles satisfaction +1. |
| Decision | Pâté. But in small tins. | Requires Wise Level 1. Scholars satisfaction +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
| Decision | Why not bowls with names on them? | Requires Audacious Level 1. Merchants satisfaction +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Grest: Navy Museum
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let’s leave the past in the past. Remove all references to those stories. | Nobles satisfaction +1. Scholars satisfaction -1. People satisfaction -1. |
| Decision | You can’t change history, and you have to accept the consequences. | Scholars satisfaction +1. People satisfaction +1. Nobles satisfaction -2. |
| Decision | They should open their own museum. | Requires Kind Level 1. People satisfaction -1. Nobles satisfaction +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
Grest: Poisonous Gargoyle Soup
| Step | Choice | Outcome |
|---|---|---|
| Decision | No more soup. Find yourself a new tradition. | Nobles satisfaction +1. Merchants satisfaction -2. Tyrannic +1. |
| Decision | No more nobles! Let’s leave that tradition to the workers. | Merchants satisfaction +3. Nobles satisfaction -2. |
| Decision | Let’s investigate what happened during the process. | Requires Wise Level 1. Wise +2. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Grest: Scholars Against Overfishing
| Step | Choice | Outcome |
|---|---|---|
| Decision | ”Someone”? | Dialogue only. |
| Decision | … Thanks for this helpful info. | Dialogue only. |
| Decision | I’ll send a knight to find the culprit among the scholars. | Unlocks Naval Technical Sabotage. |
| Decision | I’ll send a knight to investigate. | Unlocks Naval Technical Sabotage. |
| Decision | Let’s hear scholars. Fishing will be regulated. | Requires Kind Level 2. Scholars satisfaction +2. Merchants satisfaction -1. Wise +1. Kind +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
| Decision | I’ll send a knight to investigate. | Unlocks Naval Technical Sabotage. |
| Decision | I’ll send a knight to investigate. | Unlocks Naval Technical Sabotage. |
Grest: Scholars Strike
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’ll send a knight to put a stop to the strike. | Wise +1. Unlocks Scholars Strike. |
| Decision | Why are they on strike, exactly? | Dialogue only. |
| Decision | Sounds like it. I’ll send a knight to stop the strike | Wise +1. Unlocks Scholars Strike. |
| Decision | We should let them excavate the site. | Scholars satisfaction +2. Kind +1. Schedules Grest Grievance Follow Up The Scholars Strike Back for a later cycle. |
| Decision | Rip their banners and hand them shovels. History digs don’t fill coffers. | Nobles satisfaction +1. Merchants satisfaction +1. Scholars satisfaction -3. Requires Tyrannic Level 1. Wise -1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
Grest: Sea Salamander
| Step | Choice | Outcome |
|---|---|---|
| Decision | Fire. | Dialogue only. |
| Decision | I’ll send some men. Trap it, and roast it. | People satisfaction +1. |
| Decision | A ritual to calm her and send her back into the depths might help. | Merchants satisfaction -1. People satisfaction -1. |
| Decision | Try to tame it? For sea fishing. | Requires Kind Level 1. People satisfaction +1. Merchants satisfaction +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
| Decision | Water. | Dialogue only. |
| Decision | It depends, a Brizh salamander or a Basalt Isles salamander? | Requires Wise Level 2. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Grest: Ships Emblems
| Step | Choice | Outcome |
|---|---|---|
| Decision | Sardine. | Merchants satisfaction +1. |
| Decision | Swordfish. | Scholars satisfaction +1. |
| Decision | Dolphin. | People satisfaction +1. Requires Kind Level 1. Kind +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
| Decision | Shark. | Nobles satisfaction +1. Requires Tyrannic Level 1. Tyrannic +1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
Grest: Tug A War
| Step | Choice | Outcome |
|---|---|---|
| Decision | Brute force. | People satisfaction +1. Scholars satisfaction -1. |
| Decision | Build up your strength with the scholars. | Scholars satisfaction +1. People satisfaction -1. |
| Decision | Use the spells, but warn your rivals. They’ll work something out. | Requires Kind Level 3. Scholars satisfaction +2. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
Grest: Whispers In The Cave
| Step | Choice | Outcome |
|---|---|---|
| Decision | Ah, that explains your… fragrance. Go and buy some incense sticks. Or soap… | Scholars satisfaction +1. People satisfaction -1. |
| Decision | Ghostly voices? My fearless knights are here to help. | Unlocks Voices In A Cave. Kind +1. |
| Decision | If made up voices frighten the people then perhaps they are not fit to walk my roads. | Nobles satisfaction +1. People satisfaction -1. Tyrannic +1. |
Mavignac Pool
Mavignac Grievance Democracy Popular Or Representative
| Step | Choice | Outcome |
|---|---|---|
| Decision | Popular democracy. | Scholars satisfaction -2. People satisfaction +2. |
| Decision | Representative democracy. | Scholars satisfaction +2. People satisfaction -2. |
| Decision | Neither one nor the other. Just this good old monarchy. | Nobles satisfaction +2. Scholars satisfaction -1. People satisfaction -1. |
| Decision | Something new, built together. | People satisfaction +4. Nobles satisfaction -2. Epicrate affinity +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
Mavignac Grievance Emergency
| Step | Choice | Outcome |
|---|---|---|
| Decision | Just another ordinary day in Mavignac, I see. | Dialogue only; no recorded mechanical change. |
| Decision | … My knights are not certified in oven repair, but we’ll try. | Unlocks Technical Sabotage. |
| Decision | What’s going on? | Dialogue only; no recorded mechanical change. |
Mavignac Grievance Raised Fist Or Religious Cross
| Step | Choice | Outcome |
|---|---|---|
| Decision | The raised fist. | Nobles satisfaction -2. People satisfaction +1. |
| Decision | The heraldic cross | Nobles satisfaction +1. People satisfaction -2. |
| Decision | A heraldic fist, so no one gets offended. | Kind +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
| Decision | A cross, raised very, very high. Threatening, if possible. | Nobles satisfaction +2. People satisfaction -3. Tyrannic +1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
Mavignac Grievance Tarascus Museum Or Not
| Step | Choice | Outcome |
|---|---|---|
| Decision | If the past is hidden, its mistakes will repeat. Yes to the museum. | Scholars satisfaction +1. Wise +1. |
| Decision | Such a figure left his mark on history and deserves not to be forgotten. Yes to the museum. | Nobles satisfaction +1. Tyrannic +1. |
| Decision | Such a figure does not deserve to be honored. No to the museum. | People satisfaction +1. Kind +1. |
| Decision | I’m against museums. No to the museums. | Merchants satisfaction +1. Audacious +1. |
Mavignac Grievance Wheat Bread Or Wheatley Bun
| Step | Choice | Outcome |
|---|---|---|
| Decision | Wheat bread. | Merchants satisfaction -1. People satisfaction +2. |
| Decision | Wheatty-bun. | Merchants satisfaction +2. People satisfaction -1. |
| Decision | Neither. ‘Bunny-bready-wheatty’. | Scholars satisfaction +1. Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Mavignac Grievance White Wine Or Red Wine
| Step | Choice | Outcome |
|---|---|---|
| Decision | White. | Merchants satisfaction -1. People satisfaction +1. |
| Decision | Red. | Merchants satisfaction +1. People satisfaction -1. |
| Decision | … How about a non-alcoholic drink? | Scholars satisfaction +2. People satisfaction -1. Merchants satisfaction -1. Wise +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Merchants Pool
Merchants: Ceramic Mugs
| Step | Choice | Outcome |
|---|---|---|
| Decision | Production must be stopped and compensation must be paid. | People satisfaction +1. Merchants satisfaction -1. |
| Decision | It would be a shame to leave such work rotting in a tavern. | Merchants satisfaction +1. People satisfaction -1. |
Merchants: Cursed Soils
| Step | Choice | Outcome |
|---|---|---|
| Decision | Cursed? A knight will help. | Unlocks The Cursed Soils. |
| Decision | Buy something to purify the soil. | Merchants satisfaction +1. |
| Decision | Just sell the red dirt. Memories of Brizh! | Requires Audacious Level 1. Merchants satisfaction +1. Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Merchants: False Bank
| Step | Choice | Outcome |
|---|---|---|
| Decision | They’ve probably left some clues. We’ll investigate. | Unlocks Merchants False Bank. |
| Decision | I’ll put the scholars on the subject, they’ll be able to track it down. | Merchants satisfaction +3. |
| Decision | I’ll send a knight, but the money will be kept. Tell your men to change jobs. | Requires Tyrannic Level 1. Merchants satisfaction -1. Tyrannic +1. Unlocks Merchants False Bank. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
Merchants: Import Policy
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let us reduce your taxes to preserve your profits. | Merchants satisfaction +3. Nobles satisfaction -1. Kind +1. |
| Decision | Let’s think about a strategy to optimize our markets. | Requires Wise Level 1. Merchants satisfaction +1. Scholars satisfaction +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
| Decision | Just tighten your belt. | Nobles satisfaction +2. Merchants satisfaction -3. Tyrannic +1. |
Merchants: Industrial Secrets
| Step | Choice | Outcome |
|---|---|---|
| Decision | Perhaps work with scholars to create a system of concept ownership to avoid this in the future? | Merchants satisfaction +1. Nobles satisfaction -1. |
| Decision | Sort it out amongst yourselves. | Nobles satisfaction +1. Merchants satisfaction -1. |
Merchants: Less Taxes
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’ll take care of it. Taxes shall be reduced for the Merchants. | Merchants satisfaction +3. |
| Decision | I’m afraid this is not possible. | Merchants satisfaction -3. |
Merchants: Mop Merchants
| Step | Choice | Outcome |
|---|---|---|
| Decision | Any proof? If not, it’s just a creative hobby like any other. | Merchants satisfaction +1. People satisfaction -1. |
| Decision | Arrest him on the spot and launch an investigation! | People satisfaction +1. Merchants satisfaction -1. |
Merchants: Need Funds
| Step | Choice | Outcome |
|---|---|---|
| Decision | Here you go. | Merchants satisfaction +2. |
| Decision | Take this. | Merchants satisfaction +5. Kind +1. |
| Decision | Not possible. | Merchants satisfaction -3. |
Merchants: Piped Dice
| Step | Choice | Outcome |
|---|---|---|
| Decision | Form a partnership and sell them? | Scholars satisfaction +1. Merchants satisfaction +1. Nobles satisfaction -1. People satisfaction -1. |
| Decision | He will be arrested. | Nobles satisfaction +1. People satisfaction +1. Merchants satisfaction -1. Scholars satisfaction -1. |
Merchants: Sweets
| Step | Choice | Outcome |
|---|---|---|
| Decision | Work with farmers and scholars, find an alternative source of sugar. | Merchants satisfaction +2. |
| Decision | The two pastry chefs will be arrested. | Merchants satisfaction +1. |
| Decision | Too bad. If no sugar, then no sugar. | Nobles satisfaction +1. |
Merchants: Thieves in the City
| Step | Choice | Outcome |
|---|---|---|
| Decision | … Perhaps by charging more honest margins…? | People satisfaction +1. Merchants satisfaction -1. |
| Decision | I’m going to ask the scholars if they have a system for locating lost objects. | Merchants satisfaction +1. |
| Decision | I’m going to hire more security guards. | Merchants satisfaction +2. |
Merchants: Vanishing Coins
| Step | Choice | Outcome |
|---|---|---|
| Decision | Soluble counterfeit money? Clever. It’s his victory. | Nobles satisfaction +1. Merchants satisfaction -1. |
| Decision | A scam, plain and simple. Jail him. | Merchants satisfaction +1. Nobles satisfaction -1. |
| Decision | You’ll get some of our artworks as compensation. We’ve got too anyway. | Requires Kind Level 2. Merchants satisfaction +2. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
Milkford Pool
Milkford Grievance Apple Pie Recipe
| Step | Choice | Outcome |
|---|---|---|
| Decision | (Lie) … I take note. | Dialogue only; no recorded mechanical change. |
| Decision | A knight will supervise the market. | Unlocks Apple Pie Riots. |
| Decision | Knights will arrest the culprits. | Unlocks Apple Pie Riots. |
| Decision | A craftsmen’s tournament will be organised. May the best pie win! | Unlocks Apple Pie Riots. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | … and so you want, um… money… to buy the pies…? | Kind +1. Costs 5 funds. |
Milkford Grievance Biggest Aligot
| Step | Choice | Outcome |
|---|---|---|
| Decision | New edition of the competition, under royal supervision. | Audacious +1. Unlocks Biggest Aligot Contest. |
| Decision | I’ll send scholars to squeak this cheese. | People satisfaction +1. Scholars satisfaction +1. Unlocks Magic Aligot. |
| Decision | May the cheater be drowned in melted cheese. | People satisfaction -1. Audacious +1. Kind -1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
Milkford Grievance Chestnut Trees
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let them do their job. | Merchants satisfaction +1. People satisfaction -1. |
| Decision | Nothing beats chestnut purée charlottes. They’re going to have to leave here. | People satisfaction +1. Merchants satisfaction -1. |
| Decision | Give them some of your snacks, and I’m sure they’ll change their minds. | Merchants satisfaction +3. People satisfaction -1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
Milkford Grievance Cow Private Pool
| Step | Choice | Outcome |
|---|---|---|
| Decision | … There’s a cow in the pond isn’t there? | Unlocks The Cow’s Swimming Pool. |
| Decision | … All in marble? Why not demolish that pond and audit the Mayor’s accounts? | People satisfaction +2. Nobles satisfaction -1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | Ask the mayor to take responsibility. | Nobles satisfaction +1. People satisfaction +1. |
Milkford Grievance Crabs From Southbay
| Step | Choice | Outcome |
|---|---|---|
| Decision | Protect them at all cost. | Scholars satisfaction +1. Merchants satisfaction -2. Kind +1. |
| Decision | Better toss them back in cream instead. | Merchants satisfaction +1. Scholars satisfaction -2. Audacious +1. |
| Decision | Use this money to organise a convoy to return them to their natural habitat. | Merchants satisfaction +1. Scholars satisfaction +1. Costs 70 funds. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Milkford Grievance Duel With Chavignol
| Step | Choice | Outcome |
|---|---|---|
| Decision | That’s all for my generous contribution. | People satisfaction +1. Kind -1. Costs 80 funds. |
| Decision | Take all my money. Show them. | People satisfaction +3. Kind +1. Costs 200 funds. |
| Decision | No way. | People satisfaction -1. Tyrannic +1. People -2. |
| Decision | Sorry… But their cheeses are actually better. | People satisfaction -1. Scholars satisfaction +1. Kind -1. People -2. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Milkford Grievance Emergency
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’m going to assemble a rescue team. | Unlocks Kidnapping of the Real Mastermind. |
Milkford Grievance Green Laughing Cow
| Step | Choice | Outcome |
|---|---|---|
| Decision | Green? | Dialogue only; no recorded mechanical change. |
| Decision | Let the scholars study this creature… or perhaps examine your eyes. | Scholars satisfaction +2. |
| Decision | Imagine her as the new face to market the cheese you make! | Merchants satisfaction +2. |
| Decision | Behold our new mascot of Milkford.This glorious creature. | People satisfaction +2. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
Milkford Grievance Lost Majestina
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’ll ask the guards to look for her. | Kind +1. Costs 60 funds. Schedules Lost Majestina Follow Up Guards for the next cycle. |
| Decision | We can’t waste our time on a goat. | Tyrannic +1. Schedules Lost Majestina Follow Up Nope for the next cycle. |
| Decision | I cannot spare any guards nor can I join search myself. I’m sorry, Lady Daisy. | Wise +1. Schedules Lost Majestina Follow Up Sorry for the next cycle. |
Milkford Grievance Mad Ivy
| Step | Choice | Outcome |
|---|---|---|
| Decision | You are the gardening experts. | People satisfaction -1. |
| Decision | Burn everything. | People satisfaction +1. Costs 50 funds. |
| Decision | Scholars undoubtedly have a powerful pesticide on hand. | People satisfaction +1. |
| Decision | Try to tame this ivy so it can help you in the fields? | People satisfaction +1. Merchants satisfaction +1. Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Milkford Grievance Occult Invention
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let’s ban this invention. | People satisfaction -1. Merchants satisfaction -1. |
| Decision | Forget the craftsmanship. The important thing is that you save time. | Scholars satisfaction -1. Nobles satisfaction -1. |
Milkford Grievance Pigeons Nest
| Step | Choice | Outcome |
|---|---|---|
| Decision | I know a good taxidermist. | Scholars satisfaction +1. People satisfaction +1. |
| Decision | Kill the pigeons and the bat will get the message. | Nobles satisfaction +1. People satisfaction -1. Tyrannic +1. |
| Decision | I’m going to send people to take care of it. | People satisfaction +1. |
| Decision | So welcome it with the same enthusiasm as the pigeons. | People satisfaction -1. Audacious +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
Milkford Grievance Sleepy Sheep
| Step | Choice | Outcome |
|---|---|---|
| Decision | A knight will break the spell. | Unlocks The Sheep of Drowsiness. |
| Decision | A knight will slay the beast. | Unlocks The Sheep of Drowsiness. |
| Decision | Let’s escort him here. Just in case. | People satisfaction +1. Costs 40 funds. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Milkford Grievance Strange Cheese Odour
| Step | Choice | Outcome |
|---|---|---|
| Decision | Perhaps the druid of the forest can provide us with some guidance? | People satisfaction +1. Merchants satisfaction -1. |
| Decision | Destroy the cellar and quarantine everyone. | Nobles satisfaction +1. Merchants satisfaction -1. Tyrannic +1. |
| Decision | I can ask the scholars to help you. | Scholars satisfaction +1. Merchants satisfaction +1. |
| Decision | Move the cheeses one by one to another cellar until you find the guilty cheese. | People satisfaction +1. Merchants satisfaction +1. Wise +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Milkford Grievance The Cleankeeper Hen
| Step | Choice | Outcome |
|---|---|---|
| Decision | Doesn’t ring a bell. | Dialogue only; no recorded mechanical change. |
| Decision | A knight will come and rescue the bourgeoisie. | Unlocks The Clean Keeper Hen. |
| Decision | I’ll send a knight to lift the curse. | Unlocks Curse of the Baths. |
| Decision | (Lie) Never seen him. | Dialogue only; no recorded mechanical change. |
| Decision | … Are you here to complain about the smell? | Dialogue only; no recorded mechanical change. |
Milkford Grievance Whispering Rats
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let’s shut the chapel down for now. | Nobles satisfaction +1. Scholars satisfaction -1. Tyrannic +1. |
| Decision | Go get the strongest rat poison you can find. | People satisfaction +2. Wise +1. Costs 15 funds. |
| Decision | Let’s start a new cult. The rats shall be the people’s opium. | People satisfaction +2. Scholars satisfaction -1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Milkford Grievance Wild Herd
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’ll send a knight with insomnia. | Unlocks The Wild Herd. |
| Decision | If we find the herd, we’ll keep the beasts. | Unlocks The Wild Herd. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
| Decision | I’ll send a knight to help you recruit some shepherds. | Unlocks The Wild Herd. Costs 30 funds. |
Milkford Grievance Winter Feast
| Step | Choice | Outcome |
|---|---|---|
| Decision | Rabbit stew. | Merchants satisfaction +1. |
| Decision | Chop with vegetables. | People satisfaction +1. |
| Decision | Only vegetables. | Scholars satisfaction +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
Nobles Pool
Nobles: Broken Relic
| Step | Choice | Outcome |
|---|---|---|
| Decision | It would be dangerous to restore an unknown relic. | Nobles satisfaction -1. Schedules Follow Up Brizh Nobles Grievance Broken Relic Not Restored for a later cycle. |
| Decision | Of course! She’ll take care of it. | Nobles satisfaction +2. Schedules Follow Up Brizh Nobles Grievance Broken Relic Restored for a later cycle. |
Nobles: Criminal Executions
| Step | Choice | Outcome |
|---|---|---|
| Decision | Absolutely not. | Kind +1. |
| Decision | Go away. | Nobles satisfaction -2. |
| Decision | All right, fine. | Nobles satisfaction +1. Kind -1. |
| Decision | Why not? It would save us a lot of money. | Nobles satisfaction +2. Tyrannic +1. |
Nobles: Duplicate Colours
| Step | Choice | Outcome |
|---|---|---|
| Decision | The designer will be jailed. And a decree will be published on the uniqueness of fashion. | Nobles satisfaction +2. Merchants satisfaction -1. |
| Decision | Why exactly can’t a dress be reproduced several times? | Merchants satisfaction +1. Nobles satisfaction -2. |
| Decision | Why not mass-market the dress? It seems to be popular. | Requires Wise Level 1. Nobles satisfaction -1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Nobles: False Emerald
| Step | Choice | Outcome |
|---|---|---|
| Decision | You mean you don’t check what you buy? | Merchants satisfaction +1. Nobles satisfaction -1. |
| Decision | I shall have all jewellers imprisoned. | Nobles satisfaction +1. Merchants satisfaction -2. |
Nobles: Family Tree
| Step | Choice | Outcome |
|---|---|---|
| Decision | This document belongs to historians. | Scholars satisfaction +1. Nobles satisfaction -2. |
| Decision | That scroll should be returned to the Nobles. Every family will each receive a piece of the parchment. | Nobles satisfaction +1. Scholars satisfaction -2. |
| Decision | Why not share? One for you, one for them. | Requires Kind Level 2. Scholars satisfaction +1. Nobles satisfaction +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
Nobles: Fashion Show
| Step | Choice | Outcome |
|---|---|---|
| Decision | … people can’t even buy a button from one of these creations. | People satisfaction +1. Nobles satisfaction -1. |
| Decision | Let’s show people what they can buy instead of food! | Nobles satisfaction +1. People satisfaction -1. |
Nobles: Scholars Censorship
| Step | Choice | Outcome |
|---|---|---|
| Decision | Sounds like a good read. Grab me a copy! Chop-chop! | Scholars satisfaction +2. Nobles satisfaction -2. Audacious +1. |
| Decision | Indeed. I’ll organize a noble commission to handle this. | Nobles satisfaction +3. Scholars satisfaction -2. Tyrannic +1. |
| Decision | I’ll propose a new topic for them, ‘A Study of Whining Bourgeois’. | Requires Audacious Level 1. Scholars satisfaction +3. Nobles satisfaction -3. Audacious +1. Kind -1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Nobles: Some Revolt
| Step | Choice | Outcome |
|---|---|---|
| Decision | It can’t hurt to learn a little about history. | People satisfaction +3. Nobles satisfaction -3. Kind +1. |
| Decision | This gossip will be punished and Brimwood should stay as is. | Nobles satisfaction +3. People satisfaction -3. Tyrannic -1. |
| Decision | Let’s organise a debate on this political system before fearing it blindly. | Requires Wise Level 1. Wise +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Nobles: Tea Time
| Step | Choice | Outcome |
|---|---|---|
| Decision | I suppose they have their reasons. | Merchants satisfaction +1. Nobles satisfaction -3. |
| Decision | It’s unacceptable. What am I going to drink during my breaks? | Nobles satisfaction +1. Merchants satisfaction -3. |
| Decision | Fund them, and they might be more generous. | Requires Wise Level 1. Merchants satisfaction +3. Nobles satisfaction -1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Nobles: The Bloody Hunt
| Step | Choice | Outcome |
|---|---|---|
| Decision | A crime is a crime. Execute the stableboy. | People satisfaction -2. |
| Decision | Why didn’t you act sooner? Let him be brought to justice, and let the other victims be compensated. | Nobles satisfaction -2. |
| Decision | You could go easy on the stableboy during the investigation, couldn’t you? | Requires Kind Level 2. People satisfaction +1. Nobles satisfaction -1. Kind +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
| Decision | Execute everyone. The stable boy. The noble family. Their fortunes return to the realm. | Requires Tyrannic Level 3. People satisfaction -1. Nobles satisfaction -1. Tyrannic +1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
Nobles: The Casino
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let’s instead build a facility dedicated to treating addiction and debt. | People satisfaction +1. Scholars satisfaction +1. Nobles satisfaction -1. |
| Decision | Sure. This will keep the money from sleeping. | Nobles satisfaction +1. Merchants satisfaction +1. |
Nobles: The Hound
| Step | Choice | Outcome |
|---|---|---|
| Decision | It’s important to study the past. Find other lands for your hunts. | Scholars satisfaction +2. Nobles satisfaction -1. |
| Decision | You’re not going to stop hunting for a few bones? | Nobles satisfaction +1. Scholars satisfaction -1. |
| Decision | Pull off both. Dogs that hunt at night and dig during the day. | Requires Kind Level 2. Scholars satisfaction +1. Nobles satisfaction +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
People Pool
People: Bad Payer
| Step | Choice | Outcome |
|---|---|---|
| Decision | They will pay three times what they owe you. | People satisfaction +2. Nobles satisfaction -3. |
| Decision | They’re probably having financial troubles. I’d lower their taxes. | Nobles satisfaction +2. People satisfaction -1. |
| Decision | They’ll be publicly humiliated and forced to sing Brimwoodian songs. | Requires Audacious Level 2. People satisfaction +1. Nobles satisfaction -3. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
People: Cut With Water
| Step | Choice | Outcome |
|---|---|---|
| Decision | What if you stopped getting drunk to forget your everyday problems? | Merchants satisfaction +1. People satisfaction -1. |
| Decision | I’ll negotiate with them. | People satisfaction +1. Merchants satisfaction -1. |
| Decision | With higher taxes, you’ll reduce your personal consumption. | Requires Tyrannic Level 1. Merchants satisfaction -1. People satisfaction -2. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
| Decision | Let’s set up a specific hour where prices are slashed. | Requires Kind Level 1. People satisfaction +2. Merchants satisfaction +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
People: Face-Shaped Vegetables
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’ll call for this merchant’s arrest. | People satisfaction +1. Merchants satisfaction -1. Tyrannic +1. |
| Decision | Just make soup. No faces in soup. | Merchants satisfaction +1. People satisfaction -1. Audacious +1. |
| Decision | I’ll buy his entire stock and consult the oracles. | Scholars satisfaction +1. People satisfaction -1. Audacious +1. |
| Decision | Promote them as sacred relics. Let’s open a museum of haunted vegetables | Requires Wise Level 2. Scholars satisfaction +1. Merchants satisfaction +3. People satisfaction -1. Audacious +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
People: Flour Breakage
| Step | Choice | Outcome |
|---|---|---|
| Decision | The merchants involved will be fined. | People satisfaction +2. Merchants satisfaction -3. |
| Decision | These occultists will have to pay a high tax on flour. | People satisfaction +1. Scholars satisfaction -3. |
| Decision | Make your own flour. Try grinding chicken feathers, for example. | Merchants satisfaction +1. Scholars satisfaction +1. People satisfaction -3. Audacious +1. |
People: More Holidays
| Step | Choice | Outcome |
|---|---|---|
| Decision | One additional annual day off for you. | People satisfaction +1. Nobles satisfaction -1. Kind +1. |
| Decision | Six additional annual days off for you. | People satisfaction +3. Nobles satisfaction -3. Kind +2. |
| Decision | That will not be possible. | Nobles satisfaction +2. People satisfaction -3. Kind -2. |
People: Risk Premium
| Step | Choice | Outcome |
|---|---|---|
| Decision | Well, try to be more careful. | People satisfaction -1. |
| Decision | I’ll negotiate with the nobles to set up compensation for hard labor. | People satisfaction +1. Nobles satisfaction -1. |
| Decision | Scholars could develop an accident safety system. | Requires Wise Level 2. People satisfaction +2. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
People: Strange Oatmeal
| Step | Choice | Outcome |
|---|---|---|
| Decision | Our best doctors are on the case. | People satisfaction +2. Wise +1. |
| Decision | Make them stop eating the gruel and let the owner be thrown in jail. | People satisfaction +1. Nobles satisfaction -1. |
| Decision | Probably a cold. | Nobles satisfaction +1. People satisfaction -1. Tyrannic +1. |
| Decision | Do you have a sample? We could analyze it. | Requires Wise Level 1. Unlocks Gruel. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
People: The Canteen
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let’s open an alternative tavern serving quick but healthy meals. | People satisfaction +1. |
| Decision | Can’t prepare dinner the day before? | People satisfaction -1. |
| Decision | Wage increase for workers, with part of it paid out as meal vouchers. | Requires Kind Level 3. People satisfaction +3. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
People: The Drought
| Step | Choice | Outcome |
|---|---|---|
| Decision | Leave the village. | People satisfaction -1. |
| Decision | Find the source, there must be a curse. | Scholars satisfaction +1. People satisfaction +1. |
| Decision | Burn everything. | Nobles satisfaction +1. People satisfaction -1. |
| Decision | Forget farming… start a tanning business here. Long live vitamin D. | Requires Kind Level 1. People satisfaction +1. Nobles satisfaction +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
People: The Lighted Tree
| Step | Choice | Outcome |
|---|---|---|
| Decision | Involve scholars to study the phenomenon. | People satisfaction +1. Scholars satisfaction +1. |
| Decision | Decorate it and hold a celebration for the light. | People satisfaction +1. Merchants satisfaction +1. |
| Decision | Tourism is booming. Let’s capitalize on that. | Requires Wise Level 2. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
| Decision | May it be protected and designated as a national symbol. | Requires Kind Level 2. Scholars satisfaction +3. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
People: Transports
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’ll ask the scholars and craftmens to set up this system straight away. | People satisfaction +1. Scholars satisfaction +1. Merchants satisfaction +1. |
| Decision | We could do that for the nobles. So they can cruise around in really long carriages. | Nobles satisfaction +1. Scholars satisfaction +1. Merchants satisfaction +1. People satisfaction -3. |
| Decision | Why not a magic transport that follows precise lines? | People satisfaction +1. Scholars satisfaction +1. |
| Decision | I can ask the merchants to reinforce your soles, if you like. | Merchants satisfaction +1. People satisfaction -1. |
Rozenn Pool
Rozenn: Bird Mail
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let’s stick with tradition… pigeons. | Merchants satisfaction +1. |
| Decision | Let’s be avant-garde… crows. | Scholars satisfaction +1. |
| Decision | Not interested in your scholarly papers. Take me off your mailing list. | Nobles satisfaction +1. Scholars satisfaction -1. Tyrannic +1. |
Rozenn: Cheeky Manuscript
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let’s ban this manuscript. | Scholars satisfaction +2. People satisfaction -2. |
| Decision | Let it circulate; I wish to study it myself… in detail. | People satisfaction +2. Nobles satisfaction +1. Scholars satisfaction -2. Audacious +1. |
| Decision | Burn all copies, imprison the author, and confiscate their profits. | Requires Tyrannic Level 2. Nobles satisfaction +1. People satisfaction -2. Tyrannic +1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
| Decision | Republish a fictionalized, censored version for public display. | Requires Wise Level 1. Scholars satisfaction +1. People satisfaction -1. Wise +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
| Decision | Reward it for the amusement it brings the people. | Requires Kind Level 1. People satisfaction +3. Scholars satisfaction -2. Kind +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
Rozenn: Emergency
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’ll send knights immediately. | Unlocks Rozenn Emergency. |
Rozenn: Giant Cockroaches Invasion
| Step | Choice | Outcome |
|---|---|---|
| Decision | A problem with… what? | Dialogue only. |
| Decision | …? | Dialogue only. |
| Decision | I’ll send a squad to eliminate them on sight. | Unlocks Giant Cockroaches Invasion. |
| Decision | I’ll send a knight to destroy their nests. | Unlocks Giant Cockroaches Invasion. |
| Decision | I’ll send a knight to miniaturize them. | Unlocks Giant Cockroaches Invasion. |
| Decision | Ah, you mean… a problem with GIANT COCKROACHES? | Requires Audacious Level 1. Kind -1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | You mean… a problem with GIANT COCKROACHES? | Requires Audacious Level 1. Kind -1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Rozenn: Great Library Fire
| Step | Choice | Outcome |
|---|---|---|
| Decision | I fear we must sacrifice knowledge. | Scholars satisfaction -2. |
| Decision | Let’s summon the scholars from the surrounding city to restore it. | Scholars satisfaction +2. Wise +1. |
| Decision | Raze the remains and build kitchens on these ashes instead. | Requires Audacious Level 1. Merchants satisfaction +2. Scholars satisfaction -2. Wise -1. Kind -1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Rozenn: Local Custom
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’ll go myself. | Dialogue only. |
| Decision | … Fine. I’ll send a knight in my stead… | Unlocks Rozenn Local Custom. |
| Decision | May we invite Rozenn’s spirit of tradition here? Incense and ceremonial drums included. | People satisfaction +1. Nobles satisfaction +1. Scholars satisfaction +1. Merchants satisfaction +1. Requires Wise Level 1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
| Decision | To hell with traditions. | People satisfaction -1. Nobles satisfaction -1. Scholars satisfaction -1. Merchants satisfaction -1. Audacious +1. |
| Decision | To hell with traditions. | People satisfaction -1. Nobles satisfaction -1. Scholars satisfaction -1. Merchants satisfaction -1. Audacious +1. |
Rozenn: Nobles Nostalgia
| Step | Choice | Outcome |
|---|---|---|
| Decision | What do you mean? | Dialogue only. |
| Decision | Let’s allow these rebels to express themselves. | Nobles satisfaction +1. Wise +1. Schedules Brizh Nobles Grievance Follow Up Aristo Complaint for a later cycle. |
| Decision | Let the leader of this movement come forward. | Nobles satisfaction +1. Requires Wise Level 1. Schedules Rozenn Grievance Follow Up Noble Conspirators for a later cycle. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
| Decision | Let our detractors be imprisoned. | Audacious +1. Kind -1. Tyrannic +1. |
| Decision | Big deal. | Audacious +1. Kind -1. |
Rozenn: Possessed Reverend
| Step | Choice | Outcome |
|---|---|---|
| Decision | My name isn’t ‘Sovereign’… | Audacious +1. |
| Decision | … I’ll send a knight for a fair duel. | Unlocks The Possessed Reverend. |
| Decision | Let the scholars observe him. There’s knowledge in madness. | Scholars satisfaction +2. People satisfaction -2. Kind -1. |
| Decision | Let’s seal the chapel. And the reverend. In it. | Requires Tyrannic Level 1. Nobles satisfaction +2. Scholars satisfaction -1. Kind -1. Audacious +1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
| Decision | Let’s support his… vision. Make him launch a line of artisanal stained glass. Personalized. Chewed on. | Requires Audacious Level 1. Merchants satisfaction +2. Scholars satisfaction -1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Rozenn: Prophetic Oracle
| Step | Choice | Outcome |
|---|---|---|
| Decision | You become a spitting image of your father at each passing day. | Dialogue only. |
| Decision | They’re just the ramblings of a mad man. | People satisfaction -1. |
| Decision | … | Dialogue only. |
| Decision | I-I-I don’t c-c-care. | Requires Tyrannic Level 1. Tyrannic +1. Kind -1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
| Decision | Lock him up to prevent further fearmongering. | People satisfaction +1. Scholars satisfaction -3. Tyrannic +1. |
| Decision | Let him be executed. | Nobles satisfaction +2. Requires Tyrannic Level 2. Tyrannic +2. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
| Decision | Let us use the wisdom of local scholars to calm the crowds. | People satisfaction +1. Scholars satisfaction +1. Wise +1. |
| Decision | Calm yourself. | Kind +1. |
Rozenn: Royal Curtains
| Step | Choice | Outcome |
|---|---|---|
| Decision | Green. | People satisfaction +1. Nobles satisfaction -2. |
| Decision | Silk. | Merchants satisfaction +1. Scholars satisfaction -2. |
| Decision | Velvet. | Scholars satisfaction +1. Merchants satisfaction -2. |
| Decision | Red. | Nobles satisfaction +1. People satisfaction -2. |
Rozenn: Scholars Escort
| Step | Choice | Outcome |
|---|---|---|
| Decision | In short, a four-eyed brawl. Sounds very cool. | Audacious +1. Kind -1. |
| Decision | Of course, I’ll send a royal escort. | Unlocks Scholars Escort. |
| Decision | No time, but I’ll reinforce your ranks with some of our other scholars. | Wise +1. |
| Decision | Don’t the Rozenn scholars have anything better to do? Your participation is revoked. | Requires Tyrannic Level 1. Scholars satisfaction -2. Kind -1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
| Decision | What is your request? | Dialogue only. |
Rozenn: Silver Cat
| Step | Choice | Outcome |
|---|---|---|
| Decision | I will send my best hunter. If possible, with catnip. | Unlocks The Silver Cat. |
| Decision | I’ll deal with the sorcerer directly. | Unlocks The Silver Cat Sorcerer. |
| Decision | Let’s leave this little creature alone. | Requires Kind Level 1. Merchants satisfaction -1. Kind +2. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
Rozenn: Sports Tournament
| Step | Choice | Outcome |
|---|---|---|
| Decision | Chess. | Scholars satisfaction +1. People satisfaction -1. |
| Decision | Croquet. | People satisfaction +1. Scholars satisfaction -1. |
| Decision | Isn’t there a real sport you could suggest? | Nobles satisfaction +2. People satisfaction -1. Scholars satisfaction -1. Tyrannic +1. |
Scholars Pool
Scholars: A Murder Within the Academy
| Step | Choice | Outcome |
|---|---|---|
| Decision | A public’s court. Let’s listen to the wisdom of the people. | People satisfaction +1. Nobles satisfaction -2. Scholars satisfaction -1. |
| Decision | Why are you hesitating? Kill him. | Requires Tyrannic Level 3. Scholars satisfaction +1. Tyrannic +1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
| Decision | Let’s hire a private investigator. Then we can conduct a trial. | Scholars satisfaction +2. Wise +1. Unlocks Scholars Nuts. |
Scholars: Censorship
| Step | Choice | Outcome |
|---|---|---|
| Decision | Unfortunately, the nobles are keen to retain this right of oversight. | Nobles satisfaction +2. Scholars satisfaction -2. |
| Decision | Agreed, they don’t have to act as censors. | Scholars satisfaction +3. Nobles satisfaction -3. |
| Decision | It is only fair then that the scholars should be able to oversee any actions by the nobles. | Requires Audacious Level 1. Scholars satisfaction +2. Nobles satisfaction -2. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Scholars: Confidential Papers
| Step | Choice | Outcome |
|---|---|---|
| Decision | They and their families will be executed immediately. | Requires Tyrannic Level 3. Nobles satisfaction -2. Tyrannic +1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
| Decision | Burn these papers. They never existed. I’ll deal with the relevant families directly. | Nobles satisfaction +2. Scholars satisfaction -2. |
| Decision | Everyone on this list will be jailed. | Scholars satisfaction +2. Nobles satisfaction -2. Tyrannic +1. |
| Decision | Let’s arrest everyone; everyone will get their day in court. | Requires Wise Level 1. Scholars satisfaction +2. Wise +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Scholars: Copy Cats
| Step | Choice | Outcome |
|---|---|---|
| Decision | Collect their possessions and fire them both. | Scholars satisfaction -1. Tyrannic +1. |
| Decision | Keep a closer eye on them until you find out who did what. | Scholars satisfaction +1. Kind +1. |
| Decision | Lock them up and have them rewrite their theses without their notes. | Requires Audacious Level 1. Scholars satisfaction +2. Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
Scholars: Creating a Chimera
| Step | Choice | Outcome |
|---|---|---|
| Decision | It’s out of the question. That’s abuse. | Scholars satisfaction +1. Wise +1. |
| Decision | That sounds extremely interesting. I’ll vouch for this, provided the results are shared. | Tyrannic +1. |
| Decision | Do it on microorganisms that don’t feel pain. | Requires Wise Level 2. Scholars satisfaction +2. Wise +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Scholars: Knowledge For Everyone
| Step | Choice | Outcome |
|---|---|---|
| Decision | That certainly seems like a priority. | Scholars satisfaction +3. People satisfaction +1. Nobles satisfaction -2. |
| Decision | Our finances won’t allow it. | Nobles satisfaction +1. People satisfaction -1. Scholars satisfaction -2. |
| Decision | No. An educated peasant is a dangerous peasant. | Requires Tyrannic Level 1. Nobles satisfaction +3. Scholars satisfaction -3. People satisfaction -1. Tyrannic +1. Kind -1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
Scholars: More Funds
| Step | Choice | Outcome |
|---|---|---|
| Decision | I take this matter very seriously. For now, take this. | Scholars satisfaction +2. Kind +1. |
| Decision | Unfortunately, the kingdom is broke. | Scholars satisfaction -2. |
Scholars: No More Paper
| Step | Choice | Outcome |
|---|---|---|
| Decision | The tanned skin of annoying scholars would make a good substitute, wouldn’t it? | Requires Tyrannic Level 1. Merchants satisfaction +1. Scholars satisfaction -1. Tyrannic +1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
| Decision | I’ll try to discuss this with the Merchants’ Guild. | Scholars satisfaction +1. |
| Decision | You could save paper by stopping writing useless hundred-page theses. | Scholars satisfaction -1. Tyrannic +1. |
| Decision | Find another way to take your notes. You have two hours and a limit of four papers. | Requires Wise Level 1. Scholars satisfaction +1. Audacious +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Scholars: Rejuvenating Cream
| Step | Choice | Outcome |
|---|---|---|
| Decision | Make it a luxury product, and target the nobility. | Scholars satisfaction +1. Nobles satisfaction +1. |
| Decision | Keep it affordable, so that anyone can buy it. | Scholars satisfaction +1. People satisfaction +1. |
Scholars: The Black Drink
| Step | Choice | Outcome |
|---|---|---|
| Decision | Sign a contract with the merchants and sell it in bulk. | Merchants satisfaction +1. Scholars satisfaction -1. |
| Decision | Keep this to yourself, and don’t mention it to anyone outside here. | Scholars satisfaction +1. Merchants satisfaction -1. |
Scholars: The Greenhouse
| Step | Choice | Outcome |
|---|---|---|
| Decision | That’s enough to hire a few craftsmen. | Scholars satisfaction +2. |
| Decision | You can wait another ten years or so. | Scholars satisfaction -2. |
| Decision | I love plants. Pretty sure that’ll convince folks to pitch in. | Requires Kind Level 3. People satisfaction +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
Scholars: The Lost Scroll
| Step | Choice | Outcome |
|---|---|---|
| Decision | Let’s pick up the scroll and use it. Just out of curiosity. | Requires Audacious Level 1. Unlocks The Thief Harpy. Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | The parchment will be found and then burned. | Unlocks The Thief Harpy. Wise +1. |
| Decision | We’ll find it but it stays securely locked away from any further use. | Unlocks The Thief Harpy. |
Scholars: The Thesis Thief
| Step | Choice | Outcome |
|---|---|---|
| Decision | I have some knights who excel at investigation. | Unlocks Scholar Thief. |
| Decision | Let’s take a close look at the Academy’s dorms. | Unlocks Scholar Thief. |
| Decision | I’ll send a knight accompanied by a scholar from outside the Academy. | Unlocks Scholar Thief. |
Villador Pool
Villador: Cursed Amulets
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’ll have them arrested. | Unlocks Black Trades End. |
| Decision | I’ll have them executed. | Requires Tyrannic Level 2. Tyrannic +1. Unlocks Black Trades End. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
| Decision | Sounds cool. One of my knights will fetch these little wonders. | Audacious +1. Unlocks Find The Cursed Amulets. |
Villador: Dogs
| Step | Choice | Outcome |
|---|---|---|
| Decision | … She certainly did not meet the other criteria? | Dialogue only. |
| Decision | … Who is Pandora? | Dialogue only. |
| Decision | I’ll ask the jury to review its verdict. | Nobles satisfaction +1. Scholars satisfaction -1. |
| Decision | I don’t care about your animal competition stories. | Scholars satisfaction +1. Nobles satisfaction -1. |
| Decision | How arrogant! | Dialogue only. |
| Decision | … Who is Pandora? | Dialogue only. |
| Decision | Her… what? | Dialogue only. |
| Decision | … Who is Pandora? | Dialogue only. |
| Decision | This is unacceptable! The Barony of Villadargent is one of the most prominent families in the area. | Dialogue only. |
Villador: Emergency
| Step | Choice | Outcome |
|---|---|---|
| Decision | Certain individuals? | Dialogue only. |
| Decision | I’ll send a knight to reverse the invocation. | Unlocks Villador Emergency. |
| Decision | I’ll send knights to seal the rifts. | Unlocks Villador Emergency. |
| Decision | Let’s fight fire with fire. I’ll unleash an even greater demon. | Requires Audacious Level 3. Unlocks Villador Emergency. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | Just another Monday, then. But go on. | Audacious +1. |
Villador: False Coin
| Step | Choice | Outcome |
|---|---|---|
| Decision | He will be caught, and the money recovered. | Unlocks Villador False Coin. |
| Decision | He will be caught, and I’ll keep an amount of the money. | Unlocks Villador False Coin. |
| Decision | He will be caught, but I’ll keep the money. | Unlocks Villador False Coin. |
Villador: Festivities Request
| Step | Choice | Outcome |
|---|---|---|
| Decision | Tell me more. | Dialogue only. |
| Decision | No way. Do it without money. | Nobles satisfaction -1. People satisfaction -1. |
| Decision | Take this money and dazzle me. | Dialogue only. |
| Decision | I’m dying to know. | Audacious +1. |
Villador: Flower Arrangement
| Step | Choice | Outcome |
|---|---|---|
| Decision | What’s the issue? | Dialogue only. |
| Decision | Very well. They’re your artisans, after all. | Nobles satisfaction +2. Merchants satisfaction -2. Tyrannic +1. |
| Decision | No one mocks a noble family. They’ll be hanged. | Requires Tyrannic Level 2. Nobles satisfaction +1. Merchants satisfaction -3. Tyrannic +1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
| Decision | Simply consider Villador’s economy. | Merchants satisfaction +1. Nobles satisfaction -2. Wise +1. |
| Decision | Chrysanthemums can represent positivity, and narcissus the love you have for Villador, you know? | Requires Wise Level 2. Merchants satisfaction +1. Nobles satisfaction +1. Wise +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Villador: Ice Rink
| Step | Choice | Outcome |
|---|---|---|
| Decision | I’ll have ice brought down from the highest mountains. | Nobles satisfaction +4. Scholars satisfaction -3. |
| Decision | Why not a synchronized swimming competition instead? | Nobles satisfaction -2. Scholars satisfaction +1. |
Villador: Lost Necklace
| Step | Choice | Outcome |
|---|---|---|
| Decision | No doubt they’re fakes! Enjoy yourself, Lady Gwendolen. | Nobles satisfaction +1. Scholars satisfaction -1. |
| Decision | Requisition all products sold by this merchant. Now. | Scholars satisfaction +1. Nobles satisfaction -1. |
| Decision | Look, look… just try to… sell them again? | Requires Kind Level 2. Nobles satisfaction -2. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
Villador: Magic Well
| Step | Choice | Outcome |
|---|---|---|
| Decision | My knights will handle the crowds. | Wise +1. Unlocks Mystic Well. |
| Decision | Why not make the most of the situation? I would want to stop by also to make a wish! | Scholars satisfaction +1. People satisfaction -1. Audacious +1. |
| Decision | I’ll send some scholars to investigate the truth of the well. | Scholars satisfaction +2. People satisfaction -1. Audacious +1. |
Villador: Marriage
| Step | Choice | Outcome |
|---|---|---|
| Decision | Love triumphs! Let’s celebrate the union with her common clod. | People satisfaction +2. Nobles satisfaction -3. Kind +1. |
| Decision | She will obey. Arrange the marriage now. | Nobles satisfaction +2. People satisfaction -3. Tyrannic +1. |
| Decision | What if we married the common clod to the duke instead? | Requires Audacious Level 2. People satisfaction +1. Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | She’ll just have to pretend with her husband and keep her lover on the side. | Requires Wise Level 1. People satisfaction +1. Nobles satisfaction +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Villador: Royal Cushion
| Step | Choice | Outcome |
|---|---|---|
| Decision | Ox. | Nobles satisfaction +1. People satisfaction -1. Kind -1. Tyrannic +1. |
| Decision | Turtle. | People satisfaction +1. Nobles satisfaction -1. Kind +1. Tyrannic -1. |
| Decision | Make an ox devoured by a turtle. | Requires Audacious Level 1. People satisfaction +2. Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited. |
| Decision | Both together, in perfect harmony. | Requires Kind Level 1. Scholars satisfaction +2. People satisfaction -1. Nobles satisfaction -1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
Villador: Rozenn Craftsmen Partnership
| Step | Choice | Outcome |
|---|---|---|
| Decision | One of my knights will go to negotiate with them. | Unlocks Brizh Internal Diplomacy. |
| Decision | They’re right, your artisans are clearly not up to par. | Merchants satisfaction -2. Tyrannic +1. |
| Decision | I shall personally endeavour to speak with the head of the artisans’ guild. | Merchants satisfaction +1. Requires Wise Level 1. Wise +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Villador: Shadow Codex
| Step | Choice | Outcome |
|---|---|---|
| Decision | Not a crumb for them. Let this knowledge stay in your hands. | Nobles satisfaction +1. Scholars satisfaction -2. |
| Decision | Knowledge shouldn’t be hoarded. Hand them the grimoire. | Scholars satisfaction +1. Nobles satisfaction -2. Kind +1. Wise +1. |
| Decision | Knowledge should be mine. Grimoire to me, chop chop. | Scholars satisfaction -2. Nobles satisfaction -2. Tyrannic +1. Audacious +1. Unlocks Shadow Codex. |
Villador: Silver Feathers
| Step | Choice | Outcome |
|---|---|---|
| Decision | Why? | Dialogue only. |
| Decision | I’m not sure I appreciate your motives. | Dialogue only. |
| Decision | I don’t know… | Dialogue only. |
| Decision | That seems beep-boop-busted. | Dialogue only. |
| Decision | Okay, but I’ll go to Clovermont instead. | Unlocks The Silver Feathers. |
| Decision | All right, fine. | Unlocks The Silver Feathers. |
| Decision | All right, fine. | Unlocks The Silver Feathers. |
| Decision | Okay. | Unlocks The Silver Feathers. |
| Decision | Of course. How could I refuse such a request? Very important. | Unlocks The Silver Feathers. |
| Decision | Say no more. A knight is already on their way. | Unlocks The Silver Feathers. |
Villador: Thermal Baths
| Step | Choice | Outcome |
|---|---|---|
| Decision | No geothermal energy, no hot springs. | Scholars satisfaction +1. People satisfaction +1. Nobles satisfaction -1. Merchants satisfaction -1. |
| Decision | Get them to work. | Merchants satisfaction +1. Nobles satisfaction +1. Scholars satisfaction -1. People satisfaction -1. |
| Decision | I know a few scholars who should be able to find a solution. | People satisfaction +1. Nobles satisfaction +1. Scholars satisfaction +1. |
| Decision | Instead, make saunas and ice baths. It’s good for the health. | Requires Kind Level 1. Nobles satisfaction +1. Merchants satisfaction +1. Audacious +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
Villador: Tower Of Illusion
| Step | Choice | Outcome |
|---|---|---|
| Decision | A knight shall attempt to reason with him. | Wise +1. Unlocks Tower Of Illusion. |
| Decision | I’ll acquire crows of our own to parlay with his. | Merchants satisfaction +1. Audacious +1. Kind +1. |
| Decision | Strip him of his title and seize his possessions at once. | Requires Tyrannic Level 1. Nobles satisfaction -1. Kind -1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
Villador: Z Taxe
| Step | Choice | Outcome |
|---|---|---|
| Decision | But that’s the standard tax rate… why are you paying less than the rest of Villador? | People satisfaction +1. Nobles satisfaction -2. |
| Decision | It would destroy the economy! | Nobles satisfaction +1. People satisfaction -2. |
| Decision | Let’s find some middle ground. One per cent. | Requires Wise Level 1. Nobles satisfaction -1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited. |
Afternoon and Optional Conversations
- Gwendan’s debt: Skip the reaction to keep the In Debt assignment state, pay 350 to remove it, or reform him and lose him immediately. The later humble candidacy has a five-cycle delay, so it is not a Cycle 8 return.
- Map Room: Requests unlocked by a morning candidacy or debt scene can be sent for the next free compatible cycle. A later death cancels a scheduled Knight return.
- Free time: Special reactions are available before ordinary affinity scenes. Ordinary scenes use the two-scene allowance, and one eligible pair conversation can use spare capacity.
- Demon Power: Rewinding a saved Cycle 7 morning restores that morning’s audience and filler state. It does not turn the Serpent reveal into Epicrates recruitment.
New Cycle 7 Optional Scenes
Angelica Arron
Automatic outcome: Dialogue only; no recorded mechanical change.
Angelica Wolf
Automatic outcome: Dialogue only; no recorded mechanical change.
Angelica’s Knight-Death Reaction
| Step | Choice | Outcome |
|---|---|---|
| Decision | Are you all right? | Dialogue only; no recorded mechanical change. |
| Decision | I’m sorry to see you hurting Angelica. | Kind +1. |
| Decision | It’s part of the job, unfortunately, we need to accept it. | Wise +1. |
| Decision | You have to toughen up. | Tyrannic +1. |
| Decision | (Say nothing.) | Angelica affinity -1. |
Arlin’s Assassination Reaction
| Step | Choice | Outcome |
|---|---|---|
| Decision | Am I nothing but a tool of dark power in people’s eyes? | Dialogue only; no recorded mechanical change. |
| Decision | This one felt a bit personal. | Dialogue only; no recorded mechanical change. |
Arron Affinity 1 (Standard)
| Step | Choice | Outcome |
|---|---|---|
| Decision | You’re a knight, speak with confidence. | Dialogue only; no recorded mechanical change. |
| Decision | Anyone can be a hero. | Arron affinity +1. |
| Decision | History is what makes heroes. | Arron affinity +1. |
| Decision | Not all heroes wear capes like your forefather. | Arron affinity +1. |
| Decision | Of course, I’m listening. | Arron affinity +1. |
Arron Goberto
Automatic outcome: Dialogue only; no recorded mechanical change.
Arron Gwendan
Automatic outcome: Dialogue only; no recorded mechanical change.
Arron Rufus
Automatic outcome: Dialogue only; no recorded mechanical change.
Arron Tarcus
Automatic outcome: Dialogue only; no recorded mechanical change.
Arron Wolf
Automatic outcome: Dialogue only; no recorded mechanical change.
Brunhilda Affinity 2
| Step | Choice | Outcome |
|---|---|---|
| Decision | What are you reading? | Dialogue only; no recorded mechanical change. |
| Decision | Yes, I’m trying to make conversation… Help me out a little. | Kind +1. |
| Decision | Wish I had more time to read. | Dialogue only; no recorded mechanical change. |
| Decision | What were the Candid songs? | Brunhilda affinity +1. Records candids rhymes known. |
| Decision | So you like to read? | Dialogue only; no recorded mechanical change. |
| Decision | I have never read a book in my life. | Wise -1. |
| Decision | I prefer fiction and novels. | Brunhilda affinity +1. |
| Decision | Mostly scholarly essays and research papers. | Wise +1. Brunhilda romance +2. |
| Decision | Similar things to you I think. | Brunhilda romance -1. |
| Decision | So you like to read? | Dialogue only; no recorded mechanical change. |
| Decision | Are you interested in mythology? | Dialogue only; no recorded mechanical change. |
| Decision | Wish I had more time to read. | Dialogue only; no recorded mechanical change. |
| Decision | Did you have a large library in Gavault? | Dialogue only; no recorded mechanical change. |
| Decision | I don’t recall giving you permission to use the library. | Tyrannic +1. |
| Decision | My apologies. I’m frustrated because I don’t have enough time to read. | Dialogue only; no recorded mechanical change. |
| Decision | Stop immediately. | Tyrannic +1. Kind -1. |
| Decision | I’m not trying at all. Don’t you have anything better to do? | Brunhilda affinity -1. |
| Decision | Stop immediately. | Tyrannic +1. Kind -1. |
| Decision | … I apologize. Do you like reading? | Dialogue only; no recorded mechanical change. |
| Decision | Where did this book come from? | Dialogue only; no recorded mechanical change. |
Dulahan Affinity 2
| Step | Choice | Outcome |
|---|---|---|
| Decision | Can you tell me more about them, then? | Dialogue only; no recorded mechanical change. |
| Decision | Do demons come from Hell? | Dialogue only; no recorded mechanical change. |
| Decision | Can you possess anything? | Dialogue only; no recorded mechanical change. |
| Decision | Are you born of despair? | Records demon lore known. |
| Decision | Thank you for the details. | Dialogue only; no recorded mechanical change. |
| Decision | I loved hearing you speak, Dulahan. Let’s do it again whenever you want… | Dialogue only; no recorded mechanical change. |
| Decision | One last question, how do you kill a demon? | Dialogue only; no recorded mechanical change. |
| Decision | You will answer me or leave this place. | Dialogue only; no recorded mechanical change. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited. |
| Decision | Are demons a human creation? | Records demon lore known. |
| Decision | And you’re sure that fairies have nothing to do with your existence? | Records demon lore known. |
| Decision | Are you selective about your vessel or do you take whatever comes to hand? | Dialogue only; no recorded mechanical change. |
| Decision | Any improvements with this vessel? | Dialogue only; no recorded mechanical change. |
| Decision | Do you breed in dark, damp places? Like cellars, for example? | Dialogue only; no recorded mechanical change. |
| Decision | Are you sure you’re not just fairies? | Dialogue only; no recorded mechanical change. |
| Decision | (Lie) I already know everything there is to know. | Dialogue only; no recorded mechanical change. |
Gwendan’s Debt Reaction
| Step | Choice | Outcome |
|---|---|---|
| Decision | You have an outstanding debt with Brimwood…is that true? | Wise +1. |
| Decision | … Why didn’t you tell me about this beforehand? | Dialogue only; no recorded mechanical change. |
| Decision | Probably not. | Dialogue only; no recorded mechanical change. |
| Decision | And you used that money for…? | Dialogue only; no recorded mechanical change. |
| Decision | You mean this armour is magical? | Dialogue only; no recorded mechanical change. |
| Decision | … | Dialogue only; no recorded mechanical change. |
| Decision | … Let’s avoid any trouble. I’ll pay your debt and it would be best that you stay here. | Costs 350 funds. Gwendan affinity +5. |
| Decision | … You’ll have to leave this Round Table. Come back when you have paid your debt. | Gwendan affinity -1. Dismisses Gwendan from the Round Table. |
| Decision | I would have accepted you as you are, Gwendan - with your flaws and your… debts. | Kind +1. Gwendan romance +1. |
| Decision | And you used that money to…? | Dialogue only; no recorded mechanical change. |
| Decision | So your skipping out on your debts? | Kind -1. |
Lady Tower’s Assassination Reaction
| Step | Choice | Outcome |
|---|---|---|
| Decision | Yes, please see to it. | Tyrannic +1. |
| Decision | No need to punish this poor man any further. | Wise +1. |
| Decision | You are only allowed to haunt my nights. | Lady Tower romance +1. |
| Decision | This magical “anti-royal assassination” system seems quite effective. | Dialogue only; no recorded mechanical change. |
| Decision | Knowing that I am under your protection, I have little to fear. | Lady Tower romance +1. |
Rufus Affinity 1
| Step | Choice | Outcome |
|---|---|---|
| Decision | It’s nothing. Your old instincts can’t fade away so quickly. | Dialogue only; no recorded mechanical change. |
| Decision | In case there is any confusion, I’m not a chicken. | Dialogue only; no recorded mechanical change. |
| Decision | Does anything else still persist? | Dialogue only; no recorded mechanical change. |
| Decision | Meaning? | Dialogue only; no recorded mechanical change. |
| Decision | Which do you prefer? The instinct of the wild beast…or that of the little puppy? | Rufus affinity +1. |
| Decision | Beast or puppy. It’s all the same now that you belong to me. | Rufus affinity +1. Rufus romance +1. |
| Decision | It’s nothing. I was hot. | Dialogue only; no recorded mechanical change. |
| Decision | You will take better care. | Tyrannic +1. Rufus affinity +1. |
Rufus Angelica
Automatic outcome: Dialogue only; no recorded mechanical change.
Tarcus Affinity 2
| Step | Choice | Outcome |
|---|---|---|
| Decision | Ahem. | Dialogue only; no recorded mechanical change. |
| Decision | The Tarascus conflict? | Dialogue only; no recorded mechanical change. |
| Decision | You declared war on your own father? | Dialogue only; no recorded mechanical change. |
| Decision | You seem to regret it. | Records tarascus war lore heard. |
| Decision | Groveshire and Gavault were allies? | Records tarascus war lore heard. |
| Decision | What were these methods Alwena referred to? | Records tarascus war lore heard. |
| Decision | I see. | Records tarascus war lore heard. |
| Decision | What are you talking about? | Dialogue only; no recorded mechanical change. |
The Wolf Affinity 1
| Step | Choice | Outcome |
|---|---|---|
| Decision | What are you doing here again, mutt? | The Wolf affinity -1. |
| Decision | You’re plotting something, aren’t you? Don’t think I don’t know. | Tyrannic +1. |
| Decision | Maybe I should have you watched. | Tyrannic +1. |
| Decision | Perhaps I can trust you a bit more. | Kind +1. |
| Decision | Thank you for listening. | The Wolf affinity +1. Kind +1. |
| Decision | Don’t look at me like that. You’re just a dog. | The Wolf affinity -1. Tyrannic +1. |
| Decision | At least with you, I know where I stand. | Wise +1. |
| Decision | Sometimes I wonder… am I feared more than I’m heard? | Audacious +1. |
| Decision | Well you’re probably more loyal than half of this court. | Audacious +1. |
| Decision | You’d let me know if something was going on, right? | Wise +1. |
| Decision | Sometimes, I envy your freedom. The world seems lighter on you. | Kind +1. |
| Decision | You think they respect me? Or do they just fear me? | Tyrannic +1. |
| Decision | Hey there. Still following me around, huh? | The Wolf affinity +1. |
| Decision | You seem to watch a little “too” closely. Perhaps you see too much. | Dialogue only; no recorded mechanical change. |
| Decision | You’re not like the others. You listen. | Kind +1. |
The new strict ordinary affinity scenes are Dulahan’s second, Brunhilda’s second, Tarcus’s second, the Wolf’s first, Rufus’s first, and standard Arron’s first. New strict pair scenes use Arron, the Wolf, or Rufus with compatible earlier Knights. Wolf and Rufus are mutually exclusive routes, and a Knight recruited from a Cycle 7 callback is already marked as spoken to. Epicrates scenes, Silgur’s first affinity scene, Angelica’s fourth, Gwendan’s third, and Ursule’s second are not strict Cycle 7 options.
Older Optional Scenes Still Available
Angelica Affinity Scene 3
| Step | Choice | Outcome |
|---|---|---|
| Decision | Yes, and you? | Angelica affinity +1. |
| Decision | Who is your role model? | Records this route choice. |
| Decision | Don’t apologize, it’s touching. | Angelica affinity +1. |
| Decision | Are you genuinely impressed, or is it just because they’re family? | Angelica affinity +1. |
| Decision | Is making their sovereign’s heart beat one of Clovermont’s secret techniques? | Advances Angelica’s romance route. |
| Decision | … Thank you, Angelica. | Dialogue only. |
| Decision | Indeed, don’t get overexcited. There’s still a long way to go. | Angelica affinity -1. |
| Decision | Not really. | Dialogue only. |
| Decision | No idea. | Dialogue only. |
| Decision | I guess it’s because my name is Sovereign. | Dialogue only. |
| Decision | Let’s talk about you instead. What are your reasons? | Dialogue only. |
Angelica and Brunhilda
Automatic outcome: Dialogue only.
Angelica’s second affinity conversation
| Step | Choice | Outcome |
|---|---|---|
| Decision | Looking for someone? | Dialogue only. |
| Decision | … | Dialogue only. |
| Decision | (Lie) Yes. | Dialogue only. |
| Decision | No. | Dialogue only. |
| Decision | No. You’re quite the scaredy-cat. | Angelica affinity -1. Reveals Angelica’s Ghost tag. |
| Decision | I’m sorry I was joking, Lady Angelica. | Angelica affinity +1.5. |
| Decision | What were you looking for? | Dialogue only. |
| Decision | I hope that one day you will speak of me in those terms. | Dialogue only. |
| Decision | … Ahem. What were you looking for here? | Dialogue only. |
| Decision | Sir Arlin did such a thing? | Reveals Angelica’s Ghost tag. |
| Decision | I understand why you might be a bit fearful. | Reveals Angelica’s Ghost tag. |
| Decision | Our nights are always haunted by something, aren’t they? For me, it’s you. | Reveals Angelica’s Ghost tag. |
| Decision | I’m sorry, Lady Angelica. | Angelica affinity +1.5. |
| Decision | Scaredy-cat. | Angelica affinity -1. Reveals Angelica’s Ghost tag. |
| Decision | I’M THE GHOST OF THE TOWER! | Dialogue only. |
| Decision | Mmm… Lady Angelica? | Dialogue only. |
| Decision | Looking for your cat again? | Angelica affinity +1.5. |
Arlin in the kitchen
Automatic outcome: Unlocks the kitchen destination for this afternoon.
Arlin on Hildegard’s Song
| Step | Choice | Outcome |
|---|---|---|
| Decision | I don’t know if I’m comfortable with all these expectations. | Dialogue only. |
| Decision | How was Brizh organized before that? | Dialogue only. |
| Decision | What would you have done if I hadn’t arrived? | Dialogue only. |
| Decision | Great. I’ll be the new icon of divine right. | Dialogue only. |
Arlin reacts to Tarcus’s recruitment
| Step | Choice | Outcome |
|---|---|---|
| Decision | You are questioning my decision. | Tyrannic +1. |
| Decision | We need seasoned warriors. | Dialogue only. |
| Decision | I’m not that impressionable. | Dialogue only. |
| Decision | Why demonize him like that? Give him a chance. | Dialogue only. |
| Decision | I take note. | Dialogue only. |
Belladonna on Ursule’s Return
| Step | Choice | Outcome |
|---|---|---|
| Decision | Your sister? | Records this route choice. |
| Decision | Did you know that Ursula possessed this… strange ability? | Dialogue only. |
Brunhilda and Chester
Automatic outcome: Dialogue only.
Brunhilda’s first affinity scene
| Step | Choice | Outcome |
|---|---|---|
| Decision | Unfortunately, there’s no consensus… | Dialogue only. |
| Decision | You could be quieter. | Dialogue only. |
| Decision | You’ve never eaten with your family? | Dialogue only. |
| Decision | How were the vibes? | Reveals Brunhilda’s Crowd trait. |
| Decision | Did your family…ostracize you that much? | Dialogue only. |
| Decision | I understand you a bit better now. | Brunhilda affinity +1.5. |
| Decision | I think you’re very brave. | Brunhilda affinity +1.5. |
| Decision | … Fortunately, you managed to break free. | Reveals Brunhilda’s Crowd trait. |
Carina on the Gavault Alliance
Automatic outcome: Dialogue only.
Chester Affinity Scene 2
| Step | Choice | Outcome |
|---|---|---|
| Decision | … You’ve already told me this. | Dialogue only. |
| Decision | Who are you talking about? | Dialogue only. |
| Decision | But we don’t have a blacksmith here… | Dialogue only. |
| Decision | NO. NO THANK YOU. | Dialogue only. |
| Decision | Yes? | Dialogue only. |
| Decision | Leave me alone. | Dialogue only. |
| Decision | Me too, Chester. But… I feel like I can’t express my love to you. | Dialogue only. |
| Decision | I’m also pleased with this recruitment. | Dialogue only. |
| Decision | But I’ve never hired a groom… | Dialogue only. |
| Decision | It’s true that someone here is unpopular with the ladies. | Dialogue only. |
| Decision | But there is no instructor here… | Dialogue only. |
| Decision | I can’t deny that there’s an abyss… | Dialogue only. |
| Decision | Who are you talking about? | Dialogue only. |
| Decision | He certainly knows how to make a sale. | Dialogue only. |
| Decision | But no witches work here… | Dialogue only. |
| Decision | I’m also pleased with this recruitment. | Dialogue only. |
Chester’s first affinity conversation
| Step | Choice | Outcome |
|---|---|---|
| Decision | Do you already like it here? | Dialogue only. |
| Decision | Are you intending to lead into another metaphor? | Audacious +1. |
| Decision | You’ve only just got here… | Dialogue only. |
| Decision | Tell me more. | Dialogue only. |
Conversation: Ursule Angelica
Automatic outcome: Dialogue only.
Conversation: Ursule Brunhilda
Automatic outcome: Dialogue only.
Conversation: Ursule Gwendan
Automatic outcome: Dialogue only.
Dulahan’s first affinity scene
| Step | Choice | Outcome |
|---|---|---|
| Decision | … Is everything okay? | Dialogue only. |
| Decision | Now, that’s a finely hydrated paunch! | Audacious +1. |
| Decision | I’ll see what I can do. | Dulahan affinity +1.5. |
| Decision | I think you’re fine just the way you are. | Dialogue only. |
| Decision | An armour fairy? | Dialogue only. |
| Decision | Could you be the ghost of Sir Goberto, come back to haunt me? | Dialogue only. |
| Decision | Some kind of demon? | Dialogue only. |
| Decision | What do you mean? | Unlocks a new conversation with Demon. Reveals Dulahan’s Demon trait. |
| Decision | … You’re not really human, are you? | Dialogue only. |
| Decision | … | Dialogue only. |
Goberto and Chester
Automatic outcome: Dialogue only.
Goberto’s first affinity conversation
| Step | Choice | Outcome |
|---|---|---|
| Decision | No one expects any letters from me. | Dialogue only. |
| Decision | Who are you writing to? | Wise +1. |
| Family reply | So what are you telling her? | Dialogue only. |
| Family reply | I’ll be waiting. | Dialogue only. |
| Follow-up | Sounds riveting. | Dialogue only. |
| Follow-up | It changes a man, doesn’t it? | Goberto affinity +1.5. |
| No-letter reply | I suppose that’s a plot convenience. | Goberto affinity +1.5. |
| No-letter reply | Sometimes it’s better to be on your own… | Dialogue only. |
| Question | … Who were you writing to? | Dialogue only. |
| Question | … What were you writing about? | Dialogue only. |
Goberto’s second affinity scene
| Step | Choice | Outcome |
|---|---|---|
| Replay only: Decision | Ah, so it’s a story that takes place during the Great Tournament of Almor? | Dialogue only. |
| Decision | This “Great Tournament” is a special event in Almor? | Dialogue only. |
| Decision | Indeed… It truly stirs something within when recounting tales of the Almor . | Goberto affinity +1.5. |
| Decision | Yes. we very lucky to have you. I don’t know what we’d do without you. | Goberto affinity +1.5. |
| Decision | Would you like to take part in Great Tournament? | Goberto affinity +1.5. |
| Decision | (Lie) You’ll get there, no doubt about it. | Goberto affinity +1.5. |
| Decision | What were you reading? | Dialogue only. |
| Decision | You’re an avid reader? | Dialogue only. |
Gwendan Affinity Scene 2
| Step | Choice | Outcome |
|---|---|---|
| Decision | You’re right, it’s intolerable. | Gwendan affinity +1. |
| Decision | Certainly. | Gwendan affinity -1. |
| Decision | He was poisoned? | Dialogue only. |
| Decision | Murder is rampant nowadays. It must displease you. | Schedules Grievance Gwendan Debt Reveal for a later cycle. |
| Decision | And you survived such horror? You are very courageous. | Advances Gwendan’s romance route. Gwendan affinity +1. |
| Decision | (Lie) No. | Dialogue only. |
| Decision | Nobody’s forcing you to eat it. | Dialogue only. |
| Decision | Anything else the spoilt little prince wishes to cry about? | Gwendan affinity -1. |
Gwendan’s first affinity conversation
| Step | Choice | Outcome |
|---|---|---|
| Decision | … | Dialogue only. |
| Decision | Isn’t that MY throne, Sir Gwendan? | Dialogue only. |
| Decision | You dared to sit on MY throne? | Tyrannic +1. |
| Decision | Would you like to suggest any improvements, Sir Gwendan? | Wise +1. Gwendan affinity +1.5. |
| Decision | I care little for such frivolities. | Gwendan affinity -1. |
| Decision | Tournaments? I shall think on it. | Wise +1. Kind +1. Reveals Gwendan’s Competition tag. |
| Decision | I’ll pretend I didn’t hear that. What’s so bad about the view from the throne? | Wise +1. Kind +1. Gwendan affinity +1.5. |
| Decision | Enough. | Tyrannic +1. Gwendan affinity -1. |
Intendant on Gavault’s Resolution
| Step | Choice | Outcome |
|---|---|---|
| Decision | This isn’t Gavault’s first attempt at insurrection, is it? | Dialogue only. |
| Decision | We had no other choices. | Tyrannic +1. |
| Decision | What else could I have done? | Dialogue only. |
| Decision | But the people made their choice. | Dialogue only. |
| Decision | I regret the turn of events. Let’s hope that the young princess is under wise counsel. | Dialogue only. |
| Decision | This death was accidental. I did not wish for it to happen. | Dialogue only. |
| Decision | We had no other choices. | Tyrannic +1. |
| Replay only: Decision | After all, their current reign was achieved through revolt. | Dialogue only. |
Tarcus’s first affinity scene
| Step | Choice | Outcome |
|---|---|---|
| Decision | We haven’t had time to decorate yet… | Dialogue only. |
| Decision | That’s all pointless. | Tarcus affinity -1. |
| Decision | I agree with you. | Tarcus affinity +1.5. |
| Decision | What do you think is most important? | Dialogue only. |
| Decision | Which ruler should I be closer to? | Records the lore about Herod. |
| Decision | Silence, I’ve heard enough. | Tarcus affinity -3. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited. |
| Replay only: Decision | I intend to make good use of Herod’s wisdom. | Tarcus affinity +1.5. |
| Decision | No. | Dialogue only. |
The Demon discusses the Dragon Knight
| Step | Choice | Outcome |
|---|---|---|
| Decision | Does seeing me threatened make you happy? | Dialogue only. |
| Decision | No big deal. | Dialogue only. |
The Demon reacts to Dulahan
Automatic outcome: Dialogue only.
The Intendant discusses the Dragon Knight
| Step | Choice | Outcome |
|---|---|---|
| Decision | Do you think my attitude offended him? | Dialogue only. |
| Decision | I don’t fear him. | Dialogue only. |
| Decision | So am I not special…? | Dialogue only. |
| Decision | I see. A standard skills test. | Dialogue only. |
The Lady discusses the Dragon Knight
| Step | Choice | Outcome |
|---|---|---|
| Decision | You were able to “sense” his presence? | Dialogue only. |
| Decision | Are your beautiful eyes everywhere? | Dialogue only. |
| Decision | What was he like back then? | Dialogue only. |
| Decision | Tell me about Ermen’s reign. | Dialogue only. |
Ursule Affinity Scene 1
| Step | Choice | Outcome |
|---|---|---|
| Decision | Really? | Dialogue only. |
| Decision | … | Dialogue only. |
| Decision | … | Dialogue only. |
| Decision | What on earth is…that? | Dialogue only. |
| Decision | So you’re from Brimwood. | Dialogue only. |
| Decision | Why? | Dialogue only. |
| Decision | ’Dragging your carcass’… Looking for something? Or running away? | Dialogue only. |
| Decision | No, thank you. | Dialogue only. |
| Decision | Why not? | Audacious +1. Ursule affinity +1. |
| Decision | This is unworthy of a Sovereign, and of a knight in my service as well. | Tyrannic +1. |
| Decision | Yes, I can relate. | Ursule affinity +1. |
| Decision | Feeling nostalgic? Why did you leave? | Dialogue only. |
| Decision | A bizarre local culture… | Ursule affinity -1. |
| Decision | (Lie) That looks delicious. | Dialogue only. |
| Decision | Me too. | Dialogue only. |
| Replay only: Decision | And twice over. | Ursule affinity +2. |
| Replay only: Decision | No, thank you. | Dialogue only. |
| Replay only: Decision | Oh, you’re making Firetwig. | Requires Omniscient Level 1. Ursule affinity +1. |
Angelica’s first affinity scene remains fully covered on the Cycle 1 walkthrough. Four older choice-free pair scenes involving Angelica, Goberto, Gwendan, and Carina remain available when their participants qualify; they have no mechanical outcome and are described on the Cycle 4 walkthrough.
Round Table and Every New Quest Outcome
The table below covers the 19 quests newly unlockable from Milkford, the active county packs, the Belthorn and Beaconsbury introduction, and delayed Scholars content. Older carried contracts keep the full results documented on the Cycle 3 through Cycle 6 pages.
| Quest and unlocking choice | Requirements | Assignment shape | Normal success | Failure | Special outcome |
|---|---|---|---|---|---|
| Apple Pie Riots Supervise the market | Diplomacy: Charisma 4, Wits 1 Conditions: Crowd, Help, People Involved | 1 Knight; 2 cycles; 0-2 damage; no expiry | +20 funds; People satisfaction +1; Merchants satisfaction +1; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| Apple Pie Riots Arrest the culprits | Diplomacy: Charisma 5, Wits 1, Strength 2 Conditions: Crowd, Help, People Involved | 2 Knights; 2 cycles; 0-2 damage; no expiry | +20 funds; People satisfaction +1; Merchants satisfaction +1; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| Apple Pie Riots Hold a craftsmen’s tournament | Diplomacy: Charisma 3, Wits 4 Conditions: Crowd, Help, People Involved | 1 Knight; 2 cycles; 0 damage; no expiry | +20 funds; People satisfaction +1; Merchants satisfaction +1; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| Biggest Aligot Contest Base route | Competition: Strength 2, Charisma 6, Wits 2 Conditions: Crowd, People Involved | 1 Knight; 2 cycles; 0-2 damage; no expiry | Merchants satisfaction +1; People satisfaction +1; +25 funds; Consumable: Magic Aligot; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| The Cow’s Swimming Pool Base route | Rescue: Magic 0, Wits 5 Conditions: Water, Help | 1 Knight; 1 cycle; 0-1 damage; no expiry | People satisfaction +1; Nobles satisfaction +1; Consumable: Comte | No rewards | None |
| Kidnapping of the Real Mastermind Base route | Scouting: Wits 7, Luck 4 Conditions: Help, Cute Creature, Track | 2 Knights; 1 cycle; 1-3 damage; 2-cycle deadline | Merchants satisfaction +1; People satisfaction +1; +50 funds; Great/Critical multiplies funds by 1.5/2 | Milkford is destroyed | None |
| The Sheep of Drowsiness Break the spell | Research: Strength 3, Magic 7 Conditions: Magic Involved, Cute Creature | 1 Knight; 2 cycles; 0-2 damage; no expiry | Scholars satisfaction +1; +35 funds; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| The Sheep of Drowsiness Slay the beast | Research: Strength 7, Magic 7 Conditions: Magic Involved, Cute Creature | 1 Knight; 2 cycles; 2-4 damage; no expiry | Scholars satisfaction +0; +35 funds; Merchants satisfaction +1; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| The Clean Keeper Hen Base route | Hunt: Strength 8, Agility 6, Magic 7 Conditions: Flying Creature, Water | 1 Knight; 1 cycle; 2-4 damage; no expiry | Nobles satisfaction +2; +20 funds; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| Curse of the Baths Base route | Research: Magic 5, Wits 3 Conditions: Magic Involved, Flying Creature, Water | 1 Knight; 2 cycles; 2-3 damage; no expiry | +25 funds; Nobles satisfaction +1; Scholars satisfaction +1; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| The Wild Herd Send an insomniac Knight | Scouting: Magic 2, Wits 3, Luck 3 Conditions: Cute Creature, Track | 2 Knights; 1 cycle; 1 damage; no expiry | +25 funds; Consumable: Goat Cheese; People satisfaction +1; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| The Wild Herd Keep the herd | Scouting: Magic 2, Wits 3, Luck 3 Conditions: Cute Creature, Track | 2 Knights; 1 cycle; 1 damage; no expiry | +75 funds; Consumable: Goat Cheese; Merchants satisfaction +1; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| The Wild Herd Recruit shepherds | Scouting: Magic 2, Wits 5, Luck 3 Conditions: Cute Creature, Track | 2 Knights; 1 cycle; 1 damage; no expiry | +25 funds; Consumable: Goat Cheese; People satisfaction +2; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| Urgent Delivery (Smelling Parcel) Deliver by boat from Grest | Diplomacy: Agility 4, Charisma 4 Conditions: Help | 1 Knight; 4 cycles; 0-2 damage; no expiry | Consumable: Camembert; Merchants satisfaction +1 | No rewards | None |
| Urgent Delivery (Smelling Parcel) Deliver by road | Diplomacy: Agility 6, Charisma 4 Conditions: Help | 1 Knight; 3 cycles; 1-3 damage; no expiry | Consumable: Camembert; Merchants satisfaction +1 | No rewards | None |
| Negotiate the Eggs Base route | Diplomacy: Charisma 4, Wits 3 Conditions: Crowd | 1 Knight; 2 cycles; 0-1 damage; no expiry | Consumable: Blue Cheese; Nobles satisfaction +1; People satisfaction -1; +25 funds; Great/Critical multiplies funds by 1.5/2 | No rewards | assign Goberto: Consumable: Goat Cheese; Consumable: Murmuring Cheese; Consumable: Grilled Cheese; damage becomes 0; XP x1.5 assign Gwendan: +75 funds; Nobles satisfaction +2; XP x1.5 |
| Checking the Egg Base route | Diplomacy: Wits 7 Conditions: Investigation | 1 Knight; 2 cycles; 0 damage; no expiry | Consumable: Camembert; Nobles satisfaction -1; People satisfaction +1; +20 funds; Great/Critical multiplies funds by 1.5/2 | No rewards | assign Goberto: Consumable: Goat Cheese; Consumable: Murmuring Cheese; Consumable: Grilled Cheese; damage becomes 0; XP x1.5 assign Gwendan: +75 funds; Nobles satisfaction +2; XP x1.5 |
| Sheepfold Fire Base route | Rescue: Strength 6, Agility 6, Wits 2 Conditions: Help | 2 Knights; 2 cycles; 2-3 damage; 2-cycle deadline | People satisfaction +1 | Chavignol is destroyed | None |
| Cursed Mouldy Cellar Base route | Diplomacy: Magic 4, Luck 3 Conditions: Magic Involved, At Night | 1 Knight; 1 cycle; 1-2 damage; no expiry | Consumable: Blue Cheese; +20 funds; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| Rat Extermination Base route | Hunt: Strength 3, Agility 7, Magic 1 Conditions: Cute Creature, Track | 1 Knight; 2 cycles; 1-2 damage; no expiry | Merchants satisfaction +1; Consumable: Cheese; +25 funds; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| Rat Awareness Base route | Diplomacy: Charisma 6, Wits 3 Conditions: Cute Creature, Crowd, People Involved | 2 Knights; 1 cycle; 0-1 damage; no expiry | People satisfaction +2; Consumable: Cheese | No rewards | None |
| Milking Goats Base route | Diplomacy: Wits 7 Conditions: Cute Creature | 1 Knight; 2 cycles; 0-1 damage; no expiry | Consumable: Goat Cheese; Merchants satisfaction +1; +20 funds; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| Technical Sabotage Base route | Diplomacy: Strength 3, Magic 5, Wits 6, Luck 3 Conditions: Help, Magic Involved, People Involved | 2 Knights; 2 cycles; 1-3 damage; 1-cycle deadline | People satisfaction +2 | Mavignac is destroyed | None |
| Beaconsbury’s Hunt Base route | Hunt: Strength 4, Agility 6, Wits 2 Conditions: Woods, Track | 1 Knight; 2 cycles; 1-3 damage; no expiry | +40 funds; Consumable: Provisions; Great/Critical multiplies funds by 1.5/2 | No rewards | None |
| A Spider in a Cave Base route | Hunt: Strength 3, Agility 6 Conditions: Big Creature, Cave | 2 Knights; 1 cycle; 2-5 damage; no expiry | Merchants satisfaction +1; Scholars satisfaction +1; +110 funds; Great/Critical multiplies funds by 1.5/2 | No rewards | assign Gwendan: Merchants satisfaction +1; Scholars satisfaction +1; +45 funds; XP x1.5 |
Apple Pie Riots has three response-selected versions, The Sheep of Drowsiness has two, and The Wild Herd has three; the route label above each row changes the real assignment. The Clean Keeper Hen can use several remembered-animal states, and Technical Sabotage has a one-cycle deadline even though the quest card does not show the timer. Comte, Provisions, and Murmuring Cheese cost 20 funds when no special price is shown.
Solo Baseline Assignment Matrix
This matrix uses fresh starting statistics, fresh armor, no equipment, no meal, and no chosen level-up gains. It covers the twelve-Knight route union: Angelica, Goberto, Gwendan, Chester, Dulahan, Brunhilda, Tarcus, Ursule, the Wolf, Rufus, Arron, and Silgur. Those Knights are not all compatible in one timeline. The table preserves hidden traits, exact random branches, missing-party penalties, assignment affinity, lethal damage, and special outcomes.
| Quest and version | Solo Knight | Fresh baseline result |
|---|---|---|
| Apple Pie Riots Supervise the market | Angelica | Failure; score -0.017; 1-2 damage; 3 XP; assignment affinity +1.33; 50% Fortunate branch: Success, 0-1 damage, 6 XP |
| Apple Pie Riots Supervise the market | Goberto | Failure; score -1.361; 3-4 damage; 3 XP; assignment affinity -0.75 |
| Apple Pie Riots Supervise the market | Gwendan | Success; score 4.257; 0-1 damage; 6 XP; 50% In Debt branch reduces displayed funds from 20 to 17 |
| Apple Pie Riots Supervise the market | Chester | 7.42% Failure (1-2 damage, 3 XP); 26.95% Success (0-1 damage, 6 XP); 39.45% Great Success (0-1 damage, 9 XP); 26.17% Critical Success (0 damage, 12 XP); assignment affinity +1 |
| Apple Pie Riots Supervise the market | Dulahan | Failure; score -4.440; 2-3 damage; 3 XP; assignment affinity -0.75 |
| Apple Pie Riots Supervise the market | Brunhilda | Success; score 3.805; 0-1 damage; 6 XP; assignment affinity -0.75; 25% trait roll: +1 People satisfaction |
| Apple Pie Riots Supervise the market | Tarcus | Success; score 3.010; 0-1 damage; 6 XP; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from 1.010 to 5.010 |
| Apple Pie Riots Supervise the market | Ursule | Success; score 3.673; 0-1 damage; 6 XP; assignment affinity -0.75 |
| Apple Pie Riots Supervise the market | The Wolf | Success; score 4.366; 0-1 damage; 6 XP; resolves in 1 cycle through Wolf mount |
| Apple Pie Riots Supervise the market | Rufus | Success; score 1.980; 0-1 damage; 6 XP; resolves in 1 cycle through hidden Wolf Habits characteristic |
| Apple Pie Riots Supervise the market | Arron | Success; score 1.366; 0 damage; 6 XP; assignment affinity -0.75 |
| Apple Pie Riots Supervise the market | Silgur | Great Success; score 5.043; 0-1 damage; 9 XP; 25% trait roll: +1 Merchants satisfaction |
| Apple Pie Riots Arrest the culprits | Angelica | Success; score 0.660; 0-1 damage; 6 XP; assignment affinity +1.33 |
| Apple Pie Riots Arrest the culprits | Goberto | Success; score 2.087; 0-1 damage; 6 XP; assignment affinity -0.75 |
| Apple Pie Riots Arrest the culprits | Gwendan | Great Success; score 5.660; 0-1 damage; 9 XP; 50% In Debt branch reduces displayed funds from 30 to 25 |
| Apple Pie Riots Arrest the culprits | Chester | 0.02% Major Failure (1-2 damage, 0 XP); 3.47% Failure (1-2 damage, 3 XP); 15.31% Success (0-1 damage, 6 XP); 30.27% Great Success (0-1 damage, 9 XP); 50.93% Critical Success (0 damage, 12 XP); assignment affinity +1 |
| Apple Pie Riots Arrest the culprits | Dulahan | Failure; score -1.016; 2-3 damage; 3 XP; assignment affinity -0.75 |
| Apple Pie Riots Arrest the culprits | Brunhilda | Great Success; score 6.561; 0-1 damage; 9 XP; assignment affinity -0.75; 25% trait roll: +1 People satisfaction |
| Apple Pie Riots Arrest the culprits | Tarcus | Great Success; score 5.056; 0-1 damage; 9 XP; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from 3.055 to 7.056 |
| Apple Pie Riots Arrest the culprits | Ursule | Success; score 3.648; 0-1 damage; 6 XP; assignment affinity -0.75 |
| Apple Pie Riots Arrest the culprits | The Wolf | Success; score 4.349; 0-1 damage; 6 XP; resolves in 1 cycle through Wolf mount |
| Apple Pie Riots Arrest the culprits | Rufus | Success; score 4.026; 0-1 damage; 6 XP; resolves in 1 cycle through hidden Wolf Habits characteristic |
| Apple Pie Riots Arrest the culprits | Arron | Success; score 0.887; 0 damage; 6 XP; assignment affinity -0.75 |
| Apple Pie Riots Arrest the culprits | Silgur | Great Success; score 5.026; 0-1 damage; 9 XP; 25% trait roll: +1 Merchants satisfaction |
| Apple Pie Riots Hold a craftsmen’s tournament | Angelica | Failure; score -1.149; 0 damage; 3 XP; assignment affinity +1.33 |
| Apple Pie Riots Hold a craftsmen’s tournament | Goberto | Failure; score -2.535; 2 damage; 3 XP; assignment affinity -0.75 |
| Apple Pie Riots Hold a craftsmen’s tournament | Gwendan | Success; score 2.854; 0 damage; 6 XP; 50% In Debt branch reduces displayed funds from 20 to 17 |
| Apple Pie Riots Hold a craftsmen’s tournament | Chester | 10.94% Failure (0 damage, 3 XP); 31.64% Success (0 damage, 6 XP); 37.11% Great Success (0 damage, 9 XP); 20.31% Critical Success (0 damage, 12 XP); assignment affinity +1 |
| Apple Pie Riots Hold a craftsmen’s tournament | Dulahan | Major Failure; score -5.826; 2 damage; 0 XP; assignment affinity -0.75 |
| Apple Pie Riots Hold a craftsmen’s tournament | Brunhilda | Success; score 2.436; 0 damage; 6 XP; assignment affinity -0.75; 25% trait roll: +1 People satisfaction |
| Apple Pie Riots Hold a craftsmen’s tournament | Tarcus | Success; score 1.986; 0 damage; 6 XP; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from -0.013 to 3.986 |
| Apple Pie Riots Hold a craftsmen’s tournament | Ursule | Success; score 2.493; 0 damage; 6 XP; assignment affinity -0.75 |
| Apple Pie Riots Hold a craftsmen’s tournament | The Wolf | Success; score 3.414; 0 damage; 6 XP; resolves in 1 cycle through Wolf mount |
| Apple Pie Riots Hold a craftsmen’s tournament | Rufus | Success; score 0.808; 0 damage; 6 XP; resolves in 1 cycle through hidden Wolf Habits characteristic |
| Apple Pie Riots Hold a craftsmen’s tournament | Arron | Success; score 0.414; 0 damage; 6 XP; assignment affinity -0.75 |
| Apple Pie Riots Hold a craftsmen’s tournament | Silgur | Success; score 4.141; 0 damage; 6 XP; 25% trait roll: +1 Merchants satisfaction |
| Biggest Aligot Contest Base route | Angelica | Success; score 0.488; 0-1 damage; 11 XP |
| Biggest Aligot Contest Base route | Goberto | Success; score 0.676; 0-1 damage; 11 XP |
| Biggest Aligot Contest Base route | Gwendan | Success; score 3.290; 0-1 damage; 11 XP; assignment affinity +1.33; 50% In Debt branch reduces displayed funds from 25 to 22 |
| Biggest Aligot Contest Base route | Chester | 0.24% Major Failure (1-2 damage, 0 XP); 6.03% Failure (1-2 damage, 5 XP); 19.58% Success (0-1 damage, 11 XP); 31.86% Great Success (0-1 damage, 16 XP); 42.29% Critical Success (0 damage, 22 XP); assignment affinity +1 |
| Biggest Aligot Contest Base route | Dulahan | Failure; score -1.452; 2-3 damage; 5 XP |
| Biggest Aligot Contest Base route | Brunhilda | Great Success; score 5.411; 0-1 damage; 16 XP; 25% trait roll: +1 People satisfaction |
| Biggest Aligot Contest Base route | Tarcus | Success; score 4.769; 0-1 damage; 11 XP; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from 2.768 to 6.769 |
| Biggest Aligot Contest Base route | Ursule | Success; score 2.320; 0-1 damage; 11 XP |
| Biggest Aligot Contest Base route | The Wolf | Success; score 2.030; 0-1 damage; 11 XP; resolves in 1 cycle through Wolf mount |
| Biggest Aligot Contest Base route | Rufus | Success; score 2.689; 0-1 damage; 11 XP; resolves in 1 cycle through hidden Wolf Habits characteristic |
| Biggest Aligot Contest Base route | Arron | Failure; score -0.432; 0-1 damage; 5 XP |
| Biggest Aligot Contest Base route | Silgur | Success; score 3.723; 0-1 damage; 11 XP; 25% trait roll: +1 Merchants satisfaction |
| The Cow’s Swimming Pool Base route | Angelica | Success; score 0.116; 0 damage; 6 XP |
| The Cow’s Swimming Pool Base route | Goberto | Failure; score -3.286; 3 damage; 3 XP |
| The Cow’s Swimming Pool Base route | Gwendan | Success; score 0.917; 0 damage; 6 XP |
| The Cow’s Swimming Pool Base route | Chester | 7.81% Failure (1 damage, 3 XP); 26.56% Success (0 damage, 6 XP); 39.84% Great Success (0 damage, 9 XP); 25.78% Critical Success (0 damage, 12 XP); assignment affinity +1 |
| The Cow’s Swimming Pool Base route | Dulahan | Success; score 2.434; 0 damage; 6 XP |
| The Cow’s Swimming Pool Base route | Brunhilda | Success; score 2.217; 1 damage; 6 XP; 25% trait roll: +1 People satisfaction |
| The Cow’s Swimming Pool Base route | Tarcus | Success; score 3.933; 0 damage; 6 XP; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from 1.933 to 5.933 |
| The Cow’s Swimming Pool Base route | Ursule | Great Success; score 7.105; 0 damage; 9 XP |
| The Cow’s Swimming Pool Base route | The Wolf | Success; score 3.465; 0 damage; 6 XP |
| The Cow’s Swimming Pool Base route | Rufus | Success; score 3.465; 0 damage; 6 XP |
| The Cow’s Swimming Pool Base route | Arron | Success; score 4.445; 0 damage; 6 XP |
| The Cow’s Swimming Pool Base route | Silgur | Success; score 3.447; 0 damage; 6 XP; 25% trait roll: +1 Merchants satisfaction |
| Kidnapping of the Real Mastermind Base route | Angelica | Failure; score -4.854; 2-3 damage; 5 XP; assignment affinity +0.58 |
| Kidnapping of the Real Mastermind Base route | Goberto | Critical Failure; score -14.207; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Kidnapping of the Real Mastermind Base route | Gwendan | Critical Failure; score -11.361; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Kidnapping of the Real Mastermind Base route | Chester | 8.59% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 26.95% Major Failure (1-3 damage, 0 XP); 38.67% Failure (2-3 damage, 5 XP); 21.88% Success (1-2 damage, 11 XP); 3.91% Great Success (1 damage, 16 XP); assignment affinity +1 |
| Kidnapping of the Real Mastermind Base route | Dulahan | Critical Failure; score -14.207; 52 damage; 0 XP; lethal at fresh 7 armor on damage 52: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; assignment affinity +1.33 |
| Kidnapping of the Real Mastermind Base route | Brunhilda | Critical Failure; score -12.054; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Records Brunhilda’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; assignment affinity +1.33 |
| Kidnapping of the Real Mastermind Base route | Tarcus | Failure; score -3.207; 2-3 damage; 5 XP; assignment affinity -1.5; live Nobles-minus-People modifier moves score from -5.207 to -1.207 |
| Kidnapping of the Real Mastermind Base route | Ursule | Major Failure; score -9.183; 1-3 damage; 0 XP; assignment affinity -0.75 |
| Kidnapping of the Real Mastermind Base route | The Wolf | Major Failure; score -8.490; 1-3 damage; 0 XP; assignment affinity -0.75 |
| Kidnapping of the Real Mastermind Base route | Rufus | Major Failure; score -8.490; 1-3 damage; 0 XP; assignment affinity -0.75 |
| Kidnapping of the Real Mastermind Base route | Arron | Failure; score -4.540; 1-2 damage; 5 XP; assignment affinity +0.58 |
| Kidnapping of the Real Mastermind Base route | Silgur | Major Failure; score -6.513; 1-3 damage; 0 XP; assignment affinity +1.33 |
| The Sheep of Drowsiness Break the spell | Angelica | Failure; score -3.315; 1-2 damage; 5 XP; assignment affinity -0.75 |
| The Sheep of Drowsiness Break the spell | Goberto | Failure; score -1.477; 3-4 damage; 5 XP |
| The Sheep of Drowsiness Break the spell | Gwendan | Failure; score -2.170; 1-2 damage; 5 XP |
| The Sheep of Drowsiness Break the spell | Chester | 2.34% Major Failure (1-2 damage, 0 XP); 21.88% Failure (1-2 damage, 5 XP); 36.72% Success (0-1 damage, 11 XP); 28.12% Great Success (0-1 damage, 16 XP); 10.94% Critical Success (0 damage, 22 XP); assignment affinity +1 |
| The Sheep of Drowsiness Break the spell | Dulahan | Great Success; score 6.098; 0 damage; 16 XP; assignment affinity +1.33 |
| The Sheep of Drowsiness Break the spell | Brunhilda | Success; score 3.096; 0-1 damage; 11 XP; assignment affinity +1.33; 25% trait roll: +1 People satisfaction |
| The Sheep of Drowsiness Break the spell | Tarcus | Failure; score -2.896; 1-2 damage; 5 XP; assignment affinity -0.75; live Nobles-minus-People modifier moves score from -4.896 to -0.896 |
| The Sheep of Drowsiness Break the spell | Ursule | Success; score 1.495; 0-1 damage; 11 XP; assignment affinity -0.75 |
| The Sheep of Drowsiness Break the spell | The Wolf | Failure; score -2.635; 1-2 damage; 5 XP; assignment affinity -0.75; resolves in 1 cycle through Wolf mount |
| The Sheep of Drowsiness Break the spell | Rufus | Failure; score -0.743; 1-2 damage; 5 XP; assignment affinity -0.75; resolves in 1 cycle through hidden Wolf Habits characteristic |
| The Sheep of Drowsiness Break the spell | Arron | Failure; score -2.402; 0-1 damage; 5 XP; assignment affinity -0.75 |
| The Sheep of Drowsiness Break the spell | Silgur | Failure; score -3.788; 1-2 damage; 5 XP |
| The Sheep of Drowsiness Slay the beast | Angelica | Major Failure; score -6.178; 1-4 damage; 0 XP; assignment affinity -0.75 |
| The Sheep of Drowsiness Slay the beast | Goberto | Failure; score -4.249; 5-6 damage; 5 XP |
| The Sheep of Drowsiness Slay the beast | Gwendan | Major Failure; score -5.024; 1-4 damage; 0 XP |
| The Sheep of Drowsiness Slay the beast | Chester | 0.39% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 12.89% Major Failure (1-4 damage, 0 XP); 27.73% Failure (3-4 damage, 5 XP); 37.50% Success (2-3 damage, 11 XP); 17.58% Great Success (2 damage, 16 XP); 3.91% Critical Success (0 damage, 22 XP); assignment affinity +1 |
| The Sheep of Drowsiness Slay the beast | Dulahan | Success; score 3.326; 1 damage; 11 XP; assignment affinity +1.33 |
| The Sheep of Drowsiness Slay the beast | Brunhilda | Success; score 0.517; 2-3 damage; 11 XP; assignment affinity +1.33; 25% trait roll: +1 People satisfaction |
| The Sheep of Drowsiness Slay the beast | Tarcus | Major Failure; score -5.742; 1-4 damage; 0 XP; assignment affinity -0.75; live Nobles-minus-People modifier moves score from -7.742 to -3.742 |
| The Sheep of Drowsiness Slay the beast | Ursule | Failure; score -1.613; 3-4 damage; 5 XP; assignment affinity -0.75 |
| The Sheep of Drowsiness Slay the beast | The Wolf | Major Failure; score -5.742; 1-4 damage; 0 XP; assignment affinity -0.75; resolves in 1 cycle through Wolf mount |
| The Sheep of Drowsiness Slay the beast | Rufus | Failure; score -3.589; 3-4 damage; 5 XP; assignment affinity -0.75; resolves in 1 cycle through hidden Wolf Habits characteristic |
| The Sheep of Drowsiness Slay the beast | Arron | Major Failure; score -5.306; 0-3 damage; 0 XP; assignment affinity -0.75 |
| The Sheep of Drowsiness Slay the beast | Silgur | Major Failure; score -6.895; 1-4 damage; 0 XP |
| The Clean Keeper Hen Base route | Angelica | Major Failure; score -8.410; 1-4 damage; 0 XP |
| The Clean Keeper Hen Base route | Goberto | Major Failure; score -9.308; 3-6 damage; 0 XP; assignment affinity +1.33 |
| The Clean Keeper Hen Base route | Gwendan | Major Failure; score -6.186; 1-4 damage; 0 XP |
| The Clean Keeper Hen Base route | Chester | 2.86% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 11.30% Major Failure (1-4 damage, 0 XP); 26.51% Failure (3-4 damage, 5 XP); 31.25% Success (2-3 damage, 11 XP); 19.46% Great Success (2 damage, 16 XP); 8.62% Critical Success (0 damage, 22 XP); assignment affinity +1 |
| The Clean Keeper Hen Base route | Dulahan | Success; score 2.333; 1 damage; 11 XP |
| The Clean Keeper Hen Base route | Brunhilda | Failure; score -4.306; 4-5 damage; 5 XP; assignment affinity +1.33 |
| The Clean Keeper Hen Base route | Tarcus | Major Failure; score -8.605; 1-4 damage; 0 XP; assignment affinity +1.33; live Nobles-minus-People modifier moves score from -10.605 to -6.605 |
| The Clean Keeper Hen Base route | Ursule | Failure; score -3.791; 3-4 damage; 5 XP |
| The Clean Keeper Hen Base route | The Wolf | Failure; score -4.742; 3-4 damage; 5 XP; assignment affinity +1.33 |
| The Clean Keeper Hen Base route | Rufus | Failure; score -3.070; 3-4 damage; 5 XP; assignment affinity +1.33 |
| The Clean Keeper Hen Base route | Arron | Major Failure; score -8.912; 0-3 damage; 0 XP |
| The Clean Keeper Hen Base route | Silgur | Major Failure; score -5.136; 1-4 damage; 0 XP; assignment affinity +1.33 |
| Curse of the Baths Base route | Angelica | Failure; score -3.191; 3 damage; 3 XP |
| Curse of the Baths Base route | Goberto | Major Failure; score -5.561; 3-5 damage; 0 XP |
| Curse of the Baths Base route | Gwendan | Failure; score -0.867; 3 damage; 3 XP |
| Curse of the Baths Base route | Chester | 0.39% Major Failure (1-3 damage, 0 XP); 13.67% Failure (3 damage, 3 XP); 34.77% Success (2 damage, 6 XP); 33.98% Great Success (2 damage, 9 XP); 17.19% Critical Success (0 damage, 12 XP); assignment affinity +1 |
| Curse of the Baths Base route | Dulahan | Success; score 1.916; 1 damage; 6 XP |
| Curse of the Baths Base route | Brunhilda | Success; score 0.722; 3 damage; 6 XP; 25% trait roll: +1 People satisfaction |
| Curse of the Baths Base route | Tarcus | Success; score 1.460; 2 damage; 6 XP; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from -0.540 to 3.460 |
| Curse of the Baths Base route | Ursule | Great Success; score 5.323; 2 damage; 9 XP |
| Curse of the Baths Base route | The Wolf | Success; score 1.435; 2 damage; 6 XP; resolves in 1 cycle through Wolf mount |
| Curse of the Baths Base route | Rufus | Success; score 1.435; 2 damage; 6 XP; resolves in 1 cycle through hidden Wolf Habits characteristic |
| Curse of the Baths Base route | Arron | Success; score 2.580; 1 damage; 6 XP |
| Curse of the Baths Base route | Silgur | Success; score 1.041; 2 damage; 6 XP; 25% trait roll: +1 Merchants satisfaction |
| The Wild Herd Send an insomniac Knight | Angelica | Failure; score -4.271; 1 damage; 3 XP; assignment affinity +0.58; 50% Fortunate branch: Failure, 1 damage, 3 XP |
| The Wild Herd Send an insomniac Knight | Goberto | Critical Failure; score -12.508; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| The Wild Herd Send an insomniac Knight | Gwendan | Major Failure; score -8.415; 0-1 damage; 0 XP |
| The Wild Herd Send an insomniac Knight | Chester | 0.49% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 6.49% Major Failure (0-1 damage, 0 XP); 22.75% Failure (1 damage, 3 XP); 33.37% Success (1 damage, 6 XP); 25.73% Great Success (1 damage, 9 XP); 11.16% Critical Success (0 damage, 12 XP); assignment affinity +1 |
| The Wild Herd Send an insomniac Knight | Dulahan | Major Failure; score -6.320; 2 damage; 0 XP; assignment affinity +1.33 |
| The Wild Herd Send an insomniac Knight | Brunhilda | Major Failure; score -5.652; 0-1 damage; 0 XP; assignment affinity +1.33 |
| The Wild Herd Send an insomniac Knight | Tarcus | Failure; score -2.063; 1 damage; 3 XP; assignment affinity -1.5; live Nobles-minus-People modifier moves score from -4.063 to -0.063 |
| The Wild Herd Send an insomniac Knight | Ursule | Failure; score -2.838; 1 damage; 3 XP; assignment affinity -0.75 |
| The Wild Herd Send an insomniac Knight | The Wolf | Failure; score -4.695; 1 damage; 3 XP; assignment affinity -0.75 |
| The Wild Herd Send an insomniac Knight | Rufus | Failure; score -4.695; 1 damage; 3 XP; assignment affinity -0.75 |
| The Wild Herd Send an insomniac Knight | Arron | Success; score 1.046; 0 damage; 6 XP; assignment affinity +0.58 |
| The Wild Herd Send an insomniac Knight | Silgur | Major Failure; score -6.246; 0-1 damage; 0 XP; assignment affinity +1.33 |
| The Wild Herd Keep the herd | Angelica | Major Failure; score -5.271; 0-1 damage; 0 XP; assignment affinity +0.58; 50% Fortunate branch: Failure, 1 damage, 3 XP |
| The Wild Herd Keep the herd | Goberto | Critical Failure; score -12.508; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| The Wild Herd Keep the herd | Gwendan | Major Failure; score -8.415; 0-1 damage; 0 XP |
| The Wild Herd Keep the herd | Chester | 0.49% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 6.49% Major Failure (0-1 damage, 0 XP); 22.75% Failure (1 damage, 3 XP); 33.37% Success (1 damage, 6 XP); 25.73% Great Success (1 damage, 9 XP); 11.16% Critical Success (0 damage, 12 XP); assignment affinity +1 |
| The Wild Herd Keep the herd | Dulahan | Major Failure; score -6.320; 2 damage; 0 XP; assignment affinity +1.33 |
| The Wild Herd Keep the herd | Brunhilda | Major Failure; score -5.652; 0-1 damage; 0 XP; assignment affinity +1.33 |
| The Wild Herd Keep the herd | Tarcus | Failure; score -2.063; 1 damage; 3 XP; assignment affinity -1.5; live Nobles-minus-People modifier moves score from -4.063 to -0.063 |
| The Wild Herd Keep the herd | Ursule | Failure; score -2.838; 1 damage; 3 XP; assignment affinity -0.75 |
| The Wild Herd Keep the herd | The Wolf | Failure; score -4.695; 1 damage; 3 XP; assignment affinity -0.75 |
| The Wild Herd Keep the herd | Rufus | Failure; score -4.695; 1 damage; 3 XP; assignment affinity -0.75 |
| The Wild Herd Keep the herd | Arron | Success; score 1.046; 0 damage; 6 XP; assignment affinity +0.58 |
| The Wild Herd Keep the herd | Silgur | Major Failure; score -6.246; 0-1 damage; 0 XP; assignment affinity +1.33 |
| The Wild Herd Recruit shepherds | Angelica | Major Failure; score -5.706; 0-1 damage; 0 XP; assignment affinity +0.58 |
| The Wild Herd Recruit shepherds | Goberto | Critical Failure; score -13.976; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| The Wild Herd Recruit shepherds | Gwendan | Major Failure; score -9.835; 0-1 damage; 0 XP |
| The Wild Herd Recruit shepherds | Chester | 1.37% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 10.35% Major Failure (0-1 damage, 0 XP); 26.42% Failure (1 damage, 3 XP); 32.25% Success (1 damage, 6 XP); 21.97% Great Success (1 damage, 9 XP); 7.64% Critical Success (0 damage, 12 XP); assignment affinity +1 |
| The Wild Herd Recruit shepherds | Dulahan | Major Failure; score -7.788; 2 damage; 0 XP; assignment affinity +1.33 |
| The Wild Herd Recruit shepherds | Brunhilda | Major Failure; score -7.071; 0-1 damage; 0 XP; assignment affinity +1.33 |
| The Wild Herd Recruit shepherds | Tarcus | Failure; score -3.350; 1 damage; 3 XP; assignment affinity -1.5; live Nobles-minus-People modifier moves score from -5.350 to -1.350 |
| The Wild Herd Recruit shepherds | Ursule | Failure; score -4.224; 1 damage; 3 XP; assignment affinity -0.75 |
| The Wild Herd Recruit shepherds | The Wolf | Major Failure; score -6.081; 0-1 damage; 0 XP; assignment affinity -0.75 |
| The Wild Herd Recruit shepherds | Rufus | Major Failure; score -6.081; 0-1 damage; 0 XP; assignment affinity -0.75 |
| The Wild Herd Recruit shepherds | Arron | Failure; score -0.341; 0 damage; 3 XP; assignment affinity +0.58 |
| The Wild Herd Recruit shepherds | Silgur | Major Failure; score -7.599; 0-1 damage; 0 XP; assignment affinity +1.33 |
| Urgent Delivery (Smelling Parcel) Deliver by boat from Grest | Angelica | Success; score 2.211; 0-1 damage; 6 XP; assignment affinity +1.33 |
| Urgent Delivery (Smelling Parcel) Deliver by boat from Grest | Goberto | Failure; score -2.772; 3-4 damage; 3 XP; assignment affinity -0.75 |
| Urgent Delivery (Smelling Parcel) Deliver by boat from Grest | Gwendan | Success; score 3.146; 0-1 damage; 6 XP |
| Urgent Delivery (Smelling Parcel) Deliver by boat from Grest | Chester | 0.39% Major Failure (1-2 damage, 0 XP); 13.67% Failure (1-2 damage, 3 XP); 32.81% Success (0-1 damage, 6 XP); 35.55% Great Success (0-1 damage, 9 XP); 17.58% Critical Success (0 damage, 12 XP); assignment affinity +1 |
| Urgent Delivery (Smelling Parcel) Deliver by boat from Grest | Dulahan | Failure; score -0.868; 2-3 damage; 3 XP; assignment affinity -0.75 |
| Urgent Delivery (Smelling Parcel) Deliver by boat from Grest | Brunhilda | Success; score 0.066; 0-1 damage; 6 XP; assignment affinity -0.75; 25% trait roll: +1 People satisfaction |
| Urgent Delivery (Smelling Parcel) Deliver by boat from Grest | Tarcus | Failure; score -3.772; 1-2 damage; 3 XP; live Nobles-minus-People modifier moves score from -5.772 to -1.772 |
| Urgent Delivery (Smelling Parcel) Deliver by boat from Grest | Ursule | Failure; score -0.144; 1-2 damage; 3 XP; assignment affinity -0.75 |
| Urgent Delivery (Smelling Parcel) Deliver by boat from Grest | The Wolf | Success; score 2.485; 0-1 damage; 6 XP; resolves in 2 cycles through Wolf mount |
| Urgent Delivery (Smelling Parcel) Deliver by boat from Grest | Rufus | Failure; score -0.627; 1-2 damage; 3 XP; resolves in 3 cycles through hidden Wolf Habits characteristic |
| Urgent Delivery (Smelling Parcel) Deliver by boat from Grest | Arron | Failure; score -4.079; 0-1 damage; 3 XP; assignment affinity -0.75 |
| Urgent Delivery (Smelling Parcel) Deliver by boat from Grest | Silgur | Success; score 3.211; 0-1 damage; 6 XP; 25% trait roll: +1 Merchants satisfaction |
| Urgent Delivery (Smelling Parcel) Deliver by road | Angelica | Success; score 0.825; 1-2 damage; 6 XP; assignment affinity +1.33 |
| Urgent Delivery (Smelling Parcel) Deliver by road | Goberto | Failure; score -4.240; 4-5 damage; 3 XP; assignment affinity -0.75 |
| Urgent Delivery (Smelling Parcel) Deliver by road | Gwendan | Success; score 1.485; 1-2 damage; 6 XP |
| Urgent Delivery (Smelling Parcel) Deliver by road | Chester | 2.34% Major Failure (1-3 damage, 0 XP); 19.14% Failure (2-3 damage, 3 XP); 37.50% Success (1-2 damage, 6 XP); 30.08% Great Success (1 damage, 9 XP); 10.94% Critical Success (0 damage, 12 XP); assignment affinity +1 |
| Urgent Delivery (Smelling Parcel) Deliver by road | Dulahan | Failure; score -2.254; 3 damage; 3 XP; assignment affinity -0.75 |
| Urgent Delivery (Smelling Parcel) Deliver by road | Brunhilda | Failure; score -1.386; 2-3 damage; 3 XP; assignment affinity -0.75 |
| Urgent Delivery (Smelling Parcel) Deliver by road | Tarcus | Major Failure; score -5.207; 1-3 damage; 0 XP; live Nobles-minus-People modifier moves score from -7.207 to -3.208 |
| Urgent Delivery (Smelling Parcel) Deliver by road | Ursule | Failure; score -1.805; 2-3 damage; 3 XP; assignment affinity -0.75 |
| Urgent Delivery (Smelling Parcel) Deliver by road | The Wolf | Success; score 1.066; 1-2 damage; 6 XP; resolves in 1 cycle through Wolf mount |
| Urgent Delivery (Smelling Parcel) Deliver by road | Rufus | Failure; score -1.826; 2-3 damage; 3 XP; resolves in 2 cycles through hidden Wolf Habits characteristic |
| Urgent Delivery (Smelling Parcel) Deliver by road | Arron | Major Failure; score -5.531; 0-2 damage; 0 XP; assignment affinity -0.75 |
| Urgent Delivery (Smelling Parcel) Deliver by road | Silgur | Success; score 1.825; 1-2 damage; 6 XP; 25% trait roll: +1 Merchants satisfaction |
| Negotiate the Eggs Base route | Angelica | Failure; score -3.378; 1 damage; 3 XP; assignment affinity +1.33 |
| Negotiate the Eggs Base route | Goberto | Unexpected Outcome; otherwise Failure at -2.747; 0 damage; 9 XP; assignment affinity -0.75 |
| Negotiate the Eggs Base route | Gwendan | Unexpected Outcome; otherwise Success at 4.141; 0-1 damage; 9 XP |
| Negotiate the Eggs Base route | Chester | 10.94% Failure (1 damage, 3 XP); 31.64% Success (0 damage, 6 XP); 37.11% Great Success (0 damage, 9 XP); 20.31% Critical Success (0 damage, 12 XP); assignment affinity +1 |
| Negotiate the Eggs Base route | Dulahan | Major Failure; score -5.826; 2 damage; 0 XP; assignment affinity -0.75 |
| Negotiate the Eggs Base route | Brunhilda | Success; score 2.688; 0 damage; 6 XP; assignment affinity -0.75; 25% trait roll: +1 People satisfaction |
| Negotiate the Eggs Base route | Tarcus | Success; score 1.887; 0 damage; 6 XP; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from -0.113 to 3.888 |
| Negotiate the Eggs Base route | Ursule | Success; score 2.452; 0 damage; 6 XP; assignment affinity -0.75 |
| Negotiate the Eggs Base route | The Wolf | Success; score 3.145; 0 damage; 6 XP; resolves in 1 cycle through Wolf mount |
| Negotiate the Eggs Base route | Rufus | Success; score 0.759; 0 damage; 6 XP; resolves in 1 cycle through hidden Wolf Habits characteristic |
| Negotiate the Eggs Base route | Arron | Success; score 0.145; 0 damage; 6 XP; assignment affinity -0.75 |
| Negotiate the Eggs Base route | Silgur | Success; score 3.854; 0 damage; 6 XP; 25% trait roll: +1 Merchants satisfaction |
| Checking the Egg Base route | Angelica | Failure; score -3.589; 0 damage; 5 XP; assignment affinity +1.33 |
| Checking the Egg Base route | Goberto | Unexpected Outcome; otherwise Major Failure at -6.024; 0 damage; 16 XP; assignment affinity -0.75 |
| Checking the Egg Base route | Gwendan | Unexpected Outcome; otherwise Failure at -3.871; 0 damage; 16 XP |
| Checking the Egg Base route | Chester | 6.25% Major Failure (0 damage, 0 XP); 37.50% Failure (0 damage, 5 XP); 43.75% Success (0 damage, 11 XP); 12.50% Great Success (0 damage, 16 XP); assignment affinity +1 |
| Checking the Egg Base route | Dulahan | Major Failure; score -7.024; 2 damage; 0 XP; assignment affinity -0.75 |
| Checking the Egg Base route | Brunhilda | Failure; score -2.871; 0 damage; 5 XP; assignment affinity -0.75 |
| Checking the Egg Base route | Tarcus | Success; score 1.327; 0 damage; 11 XP; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from -0.673 to 3.326 |
| Checking the Egg Base route | Ursule | Success; score 1.258; 0 damage; 11 XP; assignment affinity -0.75 |
| Checking the Egg Base route | The Wolf | Success; score 1.258; 0 damage; 11 XP; resolves in 1 cycle through Wolf mount |
| Checking the Egg Base route | Rufus | Success; score 0.259; 0 damage; 11 XP; resolves in 1 cycle through hidden Wolf Habits characteristic |
| Checking the Egg Base route | Arron | Failure; score -1.742; 0 damage; 5 XP; assignment affinity -0.75 |
| Checking the Egg Base route | Silgur | Success; score 1.776; 0 damage; 11 XP; 25% trait roll: +1 Merchants satisfaction |
| Sheepfold Fire Base route | Angelica | Major Failure; score -5.046; 1-3 damage; 0 XP; 50% Fortunate branch: Failure, 3 damage, 5 XP |
| Sheepfold Fire Base route | Goberto | Critical Failure; score -10.527; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Sheepfold Fire Base route | Gwendan | Major Failure; score -8.316; 1-3 damage; 0 XP |
| Sheepfold Fire Base route | Chester | 5.74% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 19.17% Major Failure (1-3 damage, 0 XP); 30.93% Failure (3 damage, 5 XP); 27.78% Success (2 damage, 11 XP); 13.45% Great Success (2 damage, 16 XP); 2.93% Critical Success (0 damage, 22 XP); assignment affinity +1 |
| Sheepfold Fire Base route | Dulahan | Major Failure; score -5.511; 2-3 damage; 0 XP |
| Sheepfold Fire Base route | Brunhilda | Major Failure; score -8.063; 1-3 damage; 0 XP |
| Sheepfold Fire Base route | Tarcus | Failure; score -3.696; 3 damage; 5 XP; live Nobles-minus-People modifier moves score from -5.697 to -1.696 |
| Sheepfold Fire Base route | Ursule | Major Failure; score -6.194; 1-3 damage; 0 XP |
| Sheepfold Fire Base route | The Wolf | Failure; score -4.813; 3 damage; 5 XP; resolves in 1 cycle through Wolf mount |
| Sheepfold Fire Base route | Rufus | Failure; score -3.647; 3 damage; 5 XP; resolves in 1 cycle through hidden Wolf Habits characteristic |
| Sheepfold Fire Base route | Arron | Critical Failure; score -10.323; 99 damage; 0 XP; lethal at fresh 7 armor on damage 99: permanent death |
| Sheepfold Fire Base route | Silgur | Failure; score -2.614; 3 damage; 5 XP |
| Cursed Mouldy Cellar Base route | Angelica | Failure; score -0.934; 2 damage; 3 XP; assignment affinity +1.33; 50% Fortunate branch: Success, 1 damage, 6 XP |
| Cursed Mouldy Cellar Base route | Goberto | Failure; score -4.826; 4 damage; 3 XP; assignment affinity -0.75 |
| Cursed Mouldy Cellar Base route | Gwendan | Failure; score -3.756; 2 damage; 3 XP |
| Cursed Mouldy Cellar Base route | Chester | 10.94% Failure (2 damage, 3 XP); 31.64% Success (1 damage, 6 XP); 37.11% Great Success (1 damage, 9 XP); 20.31% Critical Success (0 damage, 12 XP); assignment affinity +1 |
| Cursed Mouldy Cellar Base route | Dulahan | Success; score 0.576; 0 damage; 6 XP; assignment affinity -0.75 |
| Cursed Mouldy Cellar Base route | Brunhilda | Success; score 0.124; 1 damage; 6 XP; assignment affinity -0.75; 25% trait roll: +1 People satisfaction |
| Cursed Mouldy Cellar Base route | Tarcus | Failure; score -2.353; 2 damage; 3 XP; live Nobles-minus-People modifier moves score from -4.353 to -0.353 |
| Cursed Mouldy Cellar Base route | Ursule | Success; score 1.124; 1 damage; 6 XP; assignment affinity -0.75 |
| Cursed Mouldy Cellar Base route | The Wolf | Failure; score -1.062; 2 damage; 3 XP |
| Cursed Mouldy Cellar Base route | Rufus | Failure; score -2.062; 2 damage; 3 XP |
| Cursed Mouldy Cellar Base route | Arron | Success; score 2.999; 0 damage; 6 XP; assignment affinity -0.75 |
| Cursed Mouldy Cellar Base route | Silgur | Failure; score -4.141; 2 damage; 3 XP |
| Rat Extermination Base route | Angelica | Failure; score -1.183; 2 damage; 5 XP; assignment affinity -0.75 |
| Rat Extermination Base route | Goberto | Failure; score -2.427; 4 damage; 5 XP; assignment affinity +1.33 |
| Rat Extermination Base route | Gwendan | Failure; score -0.058; 2 damage; 5 XP |
| Rat Extermination Base route | Chester | 0.59% Major Failure (1-2 damage, 0 XP); 7.54% Failure (2 damage, 5 XP); 22.07% Success (1 damage, 11 XP); 32.06% Great Success (1 damage, 16 XP); 37.74% Critical Success (0 damage, 22 XP); assignment affinity +1 |
| Rat Extermination Base route | Dulahan | Great Success; score 8.735; 0 damage; 16 XP; assignment affinity +1.33 |
| Rat Extermination Base route | Brunhilda | Success; score 3.308; 1 damage; 11 XP; assignment affinity +2.66; 25% trait roll: +1 People satisfaction |
| Rat Extermination Base route | Tarcus | Failure; score -1.411; 2 damage; 5 XP; assignment affinity +0.58; live Nobles-minus-People modifier moves score from -3.411 to 0.589 |
| Rat Extermination Base route | Ursule | Success; score 2.142; 1 damage; 11 XP; assignment affinity -0.75 |
| Rat Extermination Base route | The Wolf | Success; score 2.848; 1 damage; 11 XP; assignment affinity +0.58; resolves in 1 cycle through Wolf mount |
| Rat Extermination Base route | Rufus | Success; score 3.764; 1 damage; 11 XP; assignment affinity +0.58; resolves in 1 cycle through hidden Wolf Habits characteristic |
| Rat Extermination Base route | Arron | Failure; score -1.891; 1 damage; 5 XP; assignment affinity -0.75 |
| Rat Extermination Base route | Silgur | Success; score 2.344; 1 damage; 11 XP; assignment affinity +1.33; 25% trait roll: +1 Merchants satisfaction |
| Rat Awareness Base route | Angelica | Major Failure; score -8.207; 1 damage; 0 XP; assignment affinity +0.58 |
| Rat Awareness Base route | Goberto | Critical Failure; score -10.577; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; assignment affinity -0.75 |
| Rat Awareness Base route | Gwendan | Failure; score -4.926; 1 damage; 5 XP |
| Rat Awareness Base route | Chester | 3.91% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 24.61% Major Failure (1 damage, 0 XP); 37.50% Failure (1 damage, 5 XP); 25.78% Success (0 damage, 11 XP); 8.20% Great Success (0 damage, 16 XP); assignment affinity +1 |
| Rat Awareness Base route | Dulahan | Critical Failure; score -13.706; 52 damage; 0 XP; lethal at fresh 7 armor on damage 52: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; assignment affinity +0.58 |
| Rat Awareness Base route | Brunhilda | Major Failure; score -5.394; 1 damage; 0 XP; assignment affinity +0.58 |
| Rat Awareness Base route | Tarcus | Major Failure; score -6.000; 1 damage; 0 XP; assignment affinity -0.75; live Nobles-minus-People modifier moves score from -8.000 to -4.000 |
| Rat Awareness Base route | Ursule | Major Failure; score -5.419; 1 damage; 0 XP; assignment affinity -1.5 |
| Rat Awareness Base route | The Wolf | Failure; score -4.710; 1 damage; 5 XP; assignment affinity -0.75 |
| Rat Awareness Base route | Rufus | Major Failure; score -7.128; 1 damage; 0 XP; assignment affinity -0.75 |
| Rat Awareness Base route | Arron | Major Failure; score -7.710; 0 damage; 0 XP; assignment affinity -1.5 |
| Rat Awareness Base route | Silgur | Failure; score -4.000; 1 damage; 5 XP |
| Milking Goats Base route | Angelica | Failure; score -3.589; 1 damage; 5 XP; assignment affinity +0.58 |
| Milking Goats Base route | Goberto | Major Failure; score -5.024; 3 damage; 0 XP; assignment affinity -0.75 |
| Milking Goats Base route | Gwendan | Failure; score -2.871; 1 damage; 5 XP |
| Milking Goats Base route | Chester | 6.25% Major Failure (1 damage, 0 XP); 37.50% Failure (1 damage, 5 XP); 43.75% Success (0 damage, 11 XP); 12.50% Great Success (0 damage, 16 XP); assignment affinity +1 |
| Milking Goats Base route | Dulahan | Major Failure; score -6.024; 2 damage; 0 XP; assignment affinity +0.58 |
| Milking Goats Base route | Brunhilda | Failure; score -2.871; 1 damage; 5 XP; assignment affinity +0.58 |
| Milking Goats Base route | Tarcus | Success; score 1.327; 0 damage; 11 XP; assignment affinity -0.75; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from -0.673 to 3.326 |
| Milking Goats Base route | Ursule | Success; score 1.258; 0 damage; 11 XP; assignment affinity -1.5 |
| Milking Goats Base route | The Wolf | Success; score 1.258; 0 damage; 11 XP; assignment affinity -0.75; resolves in 1 cycle through Wolf mount |
| Milking Goats Base route | Rufus | Success; score 0.259; 0 damage; 11 XP; assignment affinity -0.75; resolves in 1 cycle through hidden Wolf Habits characteristic |
| Milking Goats Base route | Arron | Failure; score -1.742; 0 damage; 5 XP; assignment affinity -1.5 |
| Milking Goats Base route | Silgur | Success; score 1.776; 0 damage; 11 XP; 25% trait roll: +1 Merchants satisfaction |
| Technical Sabotage Base route | Angelica | Critical Failure; score -10.390; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: permanent death; assignment affinity +1.33; 50% Fortunate branch: Major Failure, 1-3 damage, 0 XP |
| Technical Sabotage Base route | Goberto | Critical Failure; score -14.075; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; assignment affinity -0.75 |
| Technical Sabotage Base route | Gwendan | Critical Failure; score -11.988; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Technical Sabotage Base route | Chester | 3.63% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 12.13% Major Failure (1-3 damage, 0 XP); 24.35% Failure (2-3 damage, 5 XP); 28.25% Success (1-2 damage, 11 XP); 20.59% Great Success (1 damage, 16 XP); 11.05% Critical Success (0 damage, 22 XP); assignment affinity +1 |
| Technical Sabotage Base route | Dulahan | Major Failure; score -8.640; 2-3 damage; 0 XP; assignment affinity -0.75 |
| Technical Sabotage Base route | Brunhilda | Major Failure; score -7.706; 1-3 damage; 0 XP; assignment affinity -0.75 |
| Technical Sabotage Base route | Tarcus | Major Failure; score -5.802; 1-3 damage; 0 XP; live Nobles-minus-People modifier moves score from -7.802 to -3.802 |
| Technical Sabotage Base route | Ursule | Major Failure; score -6.428; 1-3 damage; 0 XP; assignment affinity -0.75 |
| Technical Sabotage Base route | The Wolf | Major Failure; score -8.590; 1-3 damage; 0 XP; resolves in 1 cycle through Wolf mount |
| Technical Sabotage Base route | Rufus | Major Failure; score -7.486; 1-3 damage; 0 XP; resolves in 1 cycle through hidden Wolf Habits characteristic |
| Technical Sabotage Base route | Arron | Major Failure; score -5.031; 0-2 damage; 0 XP; assignment affinity -0.75 |
| Technical Sabotage Base route | Silgur | Critical Failure; score -10.188; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. |
| Beaconsbury’s Hunt Base route | Angelica | Failure; score -0.009; 2-3 damage; 5 XP; 50% Fortunate branch: Success, 1-2 damage, 11 XP |
| Beaconsbury’s Hunt Base route | Goberto | Failure; score -2.997; 4-5 damage; 5 XP; assignment affinity +1.33 |
| Beaconsbury’s Hunt Base route | Gwendan | Failure; score 0.000; 2-3 damage; 5 XP |
| Beaconsbury’s Hunt Base route | Chester | 0.85% Major Failure (1-3 damage, 0 XP); 8.81% Failure (2-3 damage, 5 XP); 23.54% Success (1-2 damage, 11 XP); 32.23% Great Success (1 damage, 16 XP); 34.57% Critical Success (0 damage, 22 XP); assignment affinity +1 |
| Beaconsbury’s Hunt Base route | Dulahan | Success; score 2.069; 0-1 damage; 11 XP |
| Beaconsbury’s Hunt Base route | Brunhilda | Failure; score -0.967; 2-3 damage; 5 XP; assignment affinity +1.33 |
| Beaconsbury’s Hunt Base route | Tarcus | Success; score 4.867; 1-2 damage; 11 XP; assignment affinity +1.33; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from 2.868 to 6.867 |
| Beaconsbury’s Hunt Base route | Ursule | Success; score 1.353; 1-2 damage; 11 XP |
| Beaconsbury’s Hunt Base route | The Wolf | Success; score 4.531; 1-2 damage; 11 XP; assignment affinity +1.33; resolves in 1 cycle through Wolf mount |
| Beaconsbury’s Hunt Base route | Rufus | Great Success; score 6.170; 1 damage; 16 XP; assignment affinity +1.33; resolves in 1 cycle through hidden Wolf Habits characteristic |
| Beaconsbury’s Hunt Base route | Arron | Failure; score -1.759; 1-2 damage; 5 XP |
| Beaconsbury’s Hunt Base route | Silgur | Great Success; score 7.983; 1 damage; 16 XP; assignment affinity +1.33; 25% trait roll: +1 Merchants satisfaction |
| A Spider in a Cave Base route | Angelica | Major Failure; score -6.005; 2-5 damage; 0 XP; lethal at fresh 5 armor on damage 5: permanent death |
| A Spider in a Cave Base route | Goberto | Major Failure; score -7.419; 4-7 damage; 0 XP; lethal at fresh 7 armor on damage 7: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; assignment affinity +1.33 |
| A Spider in a Cave Base route | Gwendan | Unexpected Outcome; otherwise Major Failure at -7.419; 2-5 damage; 16 XP |
| A Spider in a Cave Base route | Chester | 3.91% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 24.61% Major Failure (2-5 damage, 0 XP); 37.50% Failure (3-5 damage, 5 XP); 25.78% Success (2-4 damage, 11 XP); 8.20% Great Success (2 damage, 16 XP); assignment affinity +1 |
| A Spider in a Cave Base route | Dulahan | Failure; score -2.403; 3-4 damage; 5 XP |
| A Spider in a Cave Base route | Brunhilda | Major Failure; score -6.419; 2-5 damage; 0 XP; assignment affinity +1.33 |
| A Spider in a Cave Base route | Tarcus | Major Failure; score -6.419; 2-5 damage; 0 XP; assignment affinity +1.33; live Nobles-minus-People modifier moves score from -8.419 to -4.419 |
| A Spider in a Cave Base route | Ursule | Major Failure; score -6.813; 2-5 damage; 0 XP; lethal at fresh 5 armor on damage 5: Ursule survives, leaves the Round Table, and follows her return route |
| A Spider in a Cave Base route | The Wolf | Failure; score -4.432; 3-5 damage; 5 XP; lethal at fresh 5 armor on damage 5: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; assignment affinity +1.33 |
| A Spider in a Cave Base route | Rufus | Failure; score -3.291; 3-5 damage; 5 XP; assignment affinity +1.33 |
| A Spider in a Cave Base route | Arron | Critical Failure; score -10.917; 99 damage; 0 XP; lethal at fresh 7 armor on damage 99: permanent death |
| A Spider in a Cave Base route | Silgur | Failure; score -2.926; 3-5 damage; 5 XP; lethal at fresh 5 armor on damage 5: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; assignment affinity +1.33 |
The Wolf reduces base duration by two and Rufus by one before a quest modifier changes duration. A party uses its slowest reduction. Arron can only use his Standard form and Silgur his unchanged form at this Round Table because the Dragon Heart cannot exist yet.
Ursule Corruption Routes
Cycle 7 can legitimately begin with Ursule in None, Low, or Mid corruption. Mid requires a Cycle 5 death, the Low return in Cycle 6, and another lethal Cycle 6 assignment. High remains a later or audit-only state. A lethal result advances her death count and schedules the next return rather than removing her permanently.
| Quest and version | Ursule state | Statistics and armor | Solo result | Death consequence |
|---|---|---|---|---|
| Apple Pie Riots Supervise the market | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Success; score 3.673; 0-1 damage; 6 XP | No lethal damage roll at this state’s fresh armor. |
| Apple Pie Riots Supervise the market | Low (1 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Success; score 3.673; 0-1 damage; 6 XP | No lethal damage roll at this state’s fresh armor. |
| Apple Pie Riots Supervise the market | Mid (2 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Success; score 3.673; 0-1 damage; 6 XP | No lethal damage roll at this state’s fresh armor. |
| Apple Pie Riots Arrest the culprits | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Success; score 3.648; 0-1 damage; 6 XP | No lethal damage roll at this state’s fresh armor. |
| Apple Pie Riots Arrest the culprits | Low (1 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Success; score 3.648; 0-1 damage; 6 XP | No lethal damage roll at this state’s fresh armor. |
| Apple Pie Riots Arrest the culprits | Mid (2 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Success; score 3.648; 0-1 damage; 6 XP | No lethal damage roll at this state’s fresh armor. |
| Apple Pie Riots Hold a craftsmen’s tournament | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Success; score 2.493; 0 damage; 6 XP | No lethal damage roll at this state’s fresh armor. |
| Apple Pie Riots Hold a craftsmen’s tournament | Low (1 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Success; score 2.493; 0 damage; 6 XP | No lethal damage roll at this state’s fresh armor. |
| Apple Pie Riots Hold a craftsmen’s tournament | Mid (2 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Success; score 2.493; 0 damage; 6 XP | No lethal damage roll at this state’s fresh armor. |
| Biggest Aligot Contest Base route | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Success; score 2.320; 0-1 damage; 11 XP | No lethal damage roll at this state’s fresh armor. |
| Biggest Aligot Contest Base route | Low (1 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Success; score 2.320; 0-1 damage; 11 XP | No lethal damage roll at this state’s fresh armor. |
| Biggest Aligot Contest Base route | Mid (2 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Success; score 2.320; 0-1 damage; 11 XP | No lethal damage roll at this state’s fresh armor. |
| The Cow’s Swimming Pool Base route | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Great Success; score 7.105; 0 damage; 9 XP | No lethal damage roll at this state’s fresh armor. |
| The Cow’s Swimming Pool Base route | Low (1 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Great Success; score 7.105; 0 damage; 9 XP | No lethal damage roll at this state’s fresh armor. |
| The Cow’s Swimming Pool Base route | Mid (2 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Great Success; score 7.105; 0 damage; 9 XP | No lethal damage roll at this state’s fresh armor. |
| Kidnapping of the Real Mastermind Base route | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Major Failure; score -9.183; 1-3 damage; 0 XP | No lethal damage roll at this state’s fresh armor. |
| Kidnapping of the Real Mastermind Base route | Low (1 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Major Failure; score -9.183; 1-3 damage; 0 XP | Lethal on damage 3; death count becomes 2. She leaves until the Mid corruption return audience. |
| Kidnapping of the Real Mastermind Base route | Mid (2 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Major Failure; score -9.183; 1-3 damage; 0 XP | Lethal on damage 3; death count becomes 3. She leaves until the High corruption return audience. |
| The Sheep of Drowsiness Break the spell | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Success; score 1.495; 0-1 damage; 11 XP | No lethal damage roll at this state’s fresh armor. |
| The Sheep of Drowsiness Break the spell | Low (1 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Success; score 1.495; 0-1 damage; 11 XP | No lethal damage roll at this state’s fresh armor. |
| The Sheep of Drowsiness Break the spell | Mid (2 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Success; score 1.495; 0-1 damage; 11 XP | No lethal damage roll at this state’s fresh armor. |
| The Sheep of Drowsiness Slay the beast | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Failure; score -1.613; 3-4 damage; 5 XP | No lethal damage roll at this state’s fresh armor. |
| The Sheep of Drowsiness Slay the beast | Low (1 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Failure; score -1.613; 3-4 damage; 5 XP | Lethal on damage 3, 4; death count becomes 2. She leaves until the Mid corruption return audience. |
| The Sheep of Drowsiness Slay the beast | Mid (2 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Failure; score -1.613; 3-4 damage; 5 XP | Lethal on damage 3, 4; death count becomes 3. She leaves until the High corruption return audience. |
| The Clean Keeper Hen Base route | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Failure; score -3.791; 3-4 damage; 5 XP | No lethal damage roll at this state’s fresh armor. |
| The Clean Keeper Hen Base route | Low (1 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Failure; score -3.791; 3-4 damage; 5 XP | Lethal on damage 3, 4; death count becomes 2. She leaves until the Mid corruption return audience. |
| The Clean Keeper Hen Base route | Mid (2 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Failure; score -3.791; 3-4 damage; 5 XP | Lethal on damage 3, 4; death count becomes 3. She leaves until the High corruption return audience. |
| Curse of the Baths Base route | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Great Success; score 5.323; 2 damage; 9 XP | No lethal damage roll at this state’s fresh armor. |
| Curse of the Baths Base route | Low (1 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Great Success; score 5.323; 2 damage; 9 XP | No lethal damage roll at this state’s fresh armor. |
| Curse of the Baths Base route | Mid (2 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Great Success; score 5.323; 2 damage; 9 XP | No lethal damage roll at this state’s fresh armor. |
| The Wild Herd Send an insomniac Knight | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Failure; score -2.838; 1 damage; 3 XP | No lethal damage roll at this state’s fresh armor. |
| The Wild Herd Send an insomniac Knight | Low (1 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Failure; score -2.838; 1 damage; 3 XP | No lethal damage roll at this state’s fresh armor. |
| The Wild Herd Send an insomniac Knight | Mid (2 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Failure; score -2.838; 1 damage; 3 XP | No lethal damage roll at this state’s fresh armor. |
| The Wild Herd Keep the herd | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Failure; score -2.838; 1 damage; 3 XP | No lethal damage roll at this state’s fresh armor. |
| The Wild Herd Keep the herd | Low (1 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Failure; score -2.838; 1 damage; 3 XP | No lethal damage roll at this state’s fresh armor. |
| The Wild Herd Keep the herd | Mid (2 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Failure; score -2.838; 1 damage; 3 XP | No lethal damage roll at this state’s fresh armor. |
| The Wild Herd Recruit shepherds | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Failure; score -4.224; 1 damage; 3 XP | No lethal damage roll at this state’s fresh armor. |
| The Wild Herd Recruit shepherds | Low (1 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Failure; score -4.224; 1 damage; 3 XP | No lethal damage roll at this state’s fresh armor. |
| The Wild Herd Recruit shepherds | Mid (2 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Failure; score -4.224; 1 damage; 3 XP | No lethal damage roll at this state’s fresh armor. |
| Urgent Delivery (Smelling Parcel) Deliver by boat from Grest | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Failure; score -0.144; 1-2 damage; 3 XP | No lethal damage roll at this state’s fresh armor. |
| Urgent Delivery (Smelling Parcel) Deliver by boat from Grest | Low (1 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Failure; score -0.144; 1-2 damage; 3 XP | No lethal damage roll at this state’s fresh armor. |
| Urgent Delivery (Smelling Parcel) Deliver by boat from Grest | Mid (2 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Failure; score -0.144; 1-2 damage; 3 XP | No lethal damage roll at this state’s fresh armor. |
| Urgent Delivery (Smelling Parcel) Deliver by road | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Failure; score -1.805; 2-3 damage; 3 XP | No lethal damage roll at this state’s fresh armor. |
| Urgent Delivery (Smelling Parcel) Deliver by road | Low (1 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Failure; score -1.805; 2-3 damage; 3 XP | Lethal on damage 3; death count becomes 2. She leaves until the Mid corruption return audience. |
| Urgent Delivery (Smelling Parcel) Deliver by road | Mid (2 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Failure; score -1.805; 2-3 damage; 3 XP | Lethal on damage 3; death count becomes 3. She leaves until the High corruption return audience. |
| Negotiate the Eggs Base route | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Success; score 2.452; 0 damage; 6 XP | No lethal damage roll at this state’s fresh armor. |
| Negotiate the Eggs Base route | Low (1 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Success; score 2.452; 0 damage; 6 XP | No lethal damage roll at this state’s fresh armor. |
| Negotiate the Eggs Base route | Mid (2 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Success; score 2.452; 0 damage; 6 XP | No lethal damage roll at this state’s fresh armor. |
| Checking the Egg Base route | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Success; score 1.258; 0 damage; 11 XP | No lethal damage roll at this state’s fresh armor. |
| Checking the Egg Base route | Low (1 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Success; score 1.258; 0 damage; 11 XP | No lethal damage roll at this state’s fresh armor. |
| Checking the Egg Base route | Mid (2 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Success; score 1.258; 0 damage; 11 XP | No lethal damage roll at this state’s fresh armor. |
| Sheepfold Fire Base route | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Major Failure; score -6.194; 1-3 damage; 0 XP | No lethal damage roll at this state’s fresh armor. |
| Sheepfold Fire Base route | Low (1 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Major Failure; score -6.194; 1-3 damage; 0 XP | Lethal on damage 3; death count becomes 2. She leaves until the Mid corruption return audience. |
| Sheepfold Fire Base route | Mid (2 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Major Failure; score -6.194; 1-3 damage; 0 XP | Lethal on damage 3; death count becomes 3. She leaves until the High corruption return audience. |
| Cursed Mouldy Cellar Base route | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Success; score 1.124; 1 damage; 6 XP | No lethal damage roll at this state’s fresh armor. |
| Cursed Mouldy Cellar Base route | Low (1 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Success; score 1.124; 1 damage; 6 XP | No lethal damage roll at this state’s fresh armor. |
| Cursed Mouldy Cellar Base route | Mid (2 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Success; score 1.124; 1 damage; 6 XP | No lethal damage roll at this state’s fresh armor. |
| Rat Extermination Base route | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Success; score 2.142; 1 damage; 11 XP | No lethal damage roll at this state’s fresh armor. |
| Rat Extermination Base route | Low (1 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Success; score 2.142; 1 damage; 11 XP | No lethal damage roll at this state’s fresh armor. |
| Rat Extermination Base route | Mid (2 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Success; score 2.142; 1 damage; 11 XP | No lethal damage roll at this state’s fresh armor. |
| Rat Awareness Base route | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Major Failure; score -5.419; 1 damage; 0 XP | No lethal damage roll at this state’s fresh armor. |
| Rat Awareness Base route | Low (1 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Major Failure; score -5.419; 1 damage; 0 XP | No lethal damage roll at this state’s fresh armor. |
| Rat Awareness Base route | Mid (2 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Major Failure; score -5.419; 1 damage; 0 XP | No lethal damage roll at this state’s fresh armor. |
| Milking Goats Base route | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Success; score 1.258; 0 damage; 11 XP | No lethal damage roll at this state’s fresh armor. |
| Milking Goats Base route | Low (1 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Success; score 1.258; 0 damage; 11 XP | No lethal damage roll at this state’s fresh armor. |
| Milking Goats Base route | Mid (2 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Success; score 1.258; 0 damage; 11 XP | No lethal damage roll at this state’s fresh armor. |
| Technical Sabotage Base route | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Major Failure; score -6.428; 1-3 damage; 0 XP | No lethal damage roll at this state’s fresh armor. |
| Technical Sabotage Base route | Low (1 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Major Failure; score -6.428; 1-3 damage; 0 XP | Lethal on damage 3; death count becomes 2. She leaves until the Mid corruption return audience. |
| Technical Sabotage Base route | Mid (2 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Major Failure; score -6.428; 1-3 damage; 0 XP | Lethal on damage 3; death count becomes 3. She leaves until the High corruption return audience. |
| Beaconsbury’s Hunt Base route | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Success; score 1.353; 1-2 damage; 11 XP | No lethal damage roll at this state’s fresh armor. |
| Beaconsbury’s Hunt Base route | Low (1 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Success; score 1.353; 1-2 damage; 11 XP | No lethal damage roll at this state’s fresh armor. |
| Beaconsbury’s Hunt Base route | Mid (2 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Success; score 1.353; 1-2 damage; 11 XP | No lethal damage roll at this state’s fresh armor. |
| A Spider in a Cave Base route | None (0 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5 | Major Failure; score -6.813; 2-5 damage; 0 XP | Lethal on damage 5; death count becomes 1. She leaves until the Low corruption return audience. |
| A Spider in a Cave Base route | Low (1 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Major Failure; score -6.813; 2-5 damage; 0 XP | Lethal on damage 3, 4, 5; death count becomes 2. She leaves until the Mid corruption return audience. |
| A Spider in a Cave Base route | Mid (2 deaths) | Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3 | Major Failure; score -6.813; 2-5 damage; 0 XP | Lethal on damage 3, 4, 5; death count becomes 3. She leaves until the High corruption return audience. |
Gwendan Debt Routes
Skipping the optional debt reaction leaves Gwendan assignable as Unchanged/In Debt. Paying 350 leaves him assignable as Repaid with the same statistics and no In Debt funds roll. Reform dismisses him and therefore has no strict assignment row.
| Quest and version | Gwendan state | Solo result | Funds consequence |
|---|---|---|---|
| Apple Pie Riots Supervise the market | Unchanged/In Debt | Success; score 4.257; 0-1 damage; 6 XP; 50% In Debt branch reduces displayed funds from 20 to 17 | Each positive funds reward has a 50% chance to lose 15% before tier multiplication. |
| Apple Pie Riots Supervise the market | Repaid | Success; score 4.257; 0-1 damage; 6 XP | The In Debt funds deduction is removed. |
| Apple Pie Riots Arrest the culprits | Unchanged/In Debt | Great Success; score 5.660; 0-1 damage; 9 XP; 50% In Debt branch reduces displayed funds from 30 to 25 | Each positive funds reward has a 50% chance to lose 15% before tier multiplication. |
| Apple Pie Riots Arrest the culprits | Repaid | Great Success; score 5.660; 0-1 damage; 9 XP | The In Debt funds deduction is removed. |
| Apple Pie Riots Hold a craftsmen’s tournament | Unchanged/In Debt | Success; score 2.854; 0 damage; 6 XP; 50% In Debt branch reduces displayed funds from 20 to 17 | Each positive funds reward has a 50% chance to lose 15% before tier multiplication. |
| Apple Pie Riots Hold a craftsmen’s tournament | Repaid | Success; score 2.854; 0 damage; 6 XP | The In Debt funds deduction is removed. |
| Biggest Aligot Contest Base route | Unchanged/In Debt | Success; score 3.290; 0-1 damage; 11 XP; assignment affinity +1.33; 50% In Debt branch reduces displayed funds from 25 to 22 | Each positive funds reward has a 50% chance to lose 15% before tier multiplication. |
| Biggest Aligot Contest Base route | Repaid | Success; score 3.290; 0-1 damage; 11 XP; assignment affinity +1.33 | The In Debt funds deduction is removed. |
| The Cow’s Swimming Pool Base route | Unchanged/In Debt | Success; score 0.917; 0 damage; 6 XP | Each positive funds reward has a 50% chance to lose 15% before tier multiplication. |
| The Cow’s Swimming Pool Base route | Repaid | Success; score 0.917; 0 damage; 6 XP | The In Debt funds deduction is removed. |
| Kidnapping of the Real Mastermind Base route | Unchanged/In Debt | Critical Failure; score -11.361; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. | Each positive funds reward has a 50% chance to lose 15% before tier multiplication. |
| Kidnapping of the Real Mastermind Base route | Repaid | Critical Failure; score -11.361; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. | The In Debt funds deduction is removed. |
| The Sheep of Drowsiness Break the spell | Unchanged/In Debt | Failure; score -2.170; 1-2 damage; 5 XP | Each positive funds reward has a 50% chance to lose 15% before tier multiplication. |
| The Sheep of Drowsiness Break the spell | Repaid | Failure; score -2.170; 1-2 damage; 5 XP | The In Debt funds deduction is removed. |
| The Sheep of Drowsiness Slay the beast | Unchanged/In Debt | Major Failure; score -5.024; 1-4 damage; 0 XP | Each positive funds reward has a 50% chance to lose 15% before tier multiplication. |
| The Sheep of Drowsiness Slay the beast | Repaid | Major Failure; score -5.024; 1-4 damage; 0 XP | The In Debt funds deduction is removed. |
| The Clean Keeper Hen Base route | Unchanged/In Debt | Major Failure; score -6.186; 1-4 damage; 0 XP | Each positive funds reward has a 50% chance to lose 15% before tier multiplication. |
| The Clean Keeper Hen Base route | Repaid | Major Failure; score -6.186; 1-4 damage; 0 XP | The In Debt funds deduction is removed. |
| Curse of the Baths Base route | Unchanged/In Debt | Failure; score -0.867; 3 damage; 3 XP | Each positive funds reward has a 50% chance to lose 15% before tier multiplication. |
| Curse of the Baths Base route | Repaid | Failure; score -0.867; 3 damage; 3 XP | The In Debt funds deduction is removed. |
| The Wild Herd Send an insomniac Knight | Unchanged/In Debt | Major Failure; score -8.415; 0-1 damage; 0 XP | Each positive funds reward has a 50% chance to lose 15% before tier multiplication. |
| The Wild Herd Send an insomniac Knight | Repaid | Major Failure; score -8.415; 0-1 damage; 0 XP | The In Debt funds deduction is removed. |
| The Wild Herd Keep the herd | Unchanged/In Debt | Major Failure; score -8.415; 0-1 damage; 0 XP | Each positive funds reward has a 50% chance to lose 15% before tier multiplication. |
| The Wild Herd Keep the herd | Repaid | Major Failure; score -8.415; 0-1 damage; 0 XP | The In Debt funds deduction is removed. |
| The Wild Herd Recruit shepherds | Unchanged/In Debt | Major Failure; score -9.835; 0-1 damage; 0 XP | Each positive funds reward has a 50% chance to lose 15% before tier multiplication. |
| The Wild Herd Recruit shepherds | Repaid | Major Failure; score -9.835; 0-1 damage; 0 XP | The In Debt funds deduction is removed. |
| Urgent Delivery (Smelling Parcel) Deliver by boat from Grest | Unchanged/In Debt | Success; score 3.146; 0-1 damage; 6 XP | Each positive funds reward has a 50% chance to lose 15% before tier multiplication. |
| Urgent Delivery (Smelling Parcel) Deliver by boat from Grest | Repaid | Success; score 3.146; 0-1 damage; 6 XP | The In Debt funds deduction is removed. |
| Urgent Delivery (Smelling Parcel) Deliver by road | Unchanged/In Debt | Success; score 1.485; 1-2 damage; 6 XP | Each positive funds reward has a 50% chance to lose 15% before tier multiplication. |
| Urgent Delivery (Smelling Parcel) Deliver by road | Repaid | Success; score 1.485; 1-2 damage; 6 XP | The In Debt funds deduction is removed. |
| Negotiate the Eggs Base route | Unchanged/In Debt | Unexpected Outcome; otherwise Success at 4.141; 0-1 damage; 9 XP | The In Debt funds deduction is removed. |
| Negotiate the Eggs Base route | Repaid | Unexpected Outcome; otherwise Success at 4.141; 0-1 damage; 9 XP | The In Debt funds deduction is removed. |
| Checking the Egg Base route | Unchanged/In Debt | Unexpected Outcome; otherwise Failure at -3.871; 0 damage; 16 XP | The In Debt funds deduction is removed. |
| Checking the Egg Base route | Repaid | Unexpected Outcome; otherwise Failure at -3.871; 0 damage; 16 XP | The In Debt funds deduction is removed. |
| Sheepfold Fire Base route | Unchanged/In Debt | Major Failure; score -8.316; 1-3 damage; 0 XP | Each positive funds reward has a 50% chance to lose 15% before tier multiplication. |
| Sheepfold Fire Base route | Repaid | Major Failure; score -8.316; 1-3 damage; 0 XP | The In Debt funds deduction is removed. |
| Cursed Mouldy Cellar Base route | Unchanged/In Debt | Failure; score -3.756; 2 damage; 3 XP | Each positive funds reward has a 50% chance to lose 15% before tier multiplication. |
| Cursed Mouldy Cellar Base route | Repaid | Failure; score -3.756; 2 damage; 3 XP | The In Debt funds deduction is removed. |
| Rat Extermination Base route | Unchanged/In Debt | Failure; score -0.058; 2 damage; 5 XP | Each positive funds reward has a 50% chance to lose 15% before tier multiplication. |
| Rat Extermination Base route | Repaid | Failure; score -0.058; 2 damage; 5 XP | The In Debt funds deduction is removed. |
| Rat Awareness Base route | Unchanged/In Debt | Failure; score -4.926; 1 damage; 5 XP | Each positive funds reward has a 50% chance to lose 15% before tier multiplication. |
| Rat Awareness Base route | Repaid | Failure; score -4.926; 1 damage; 5 XP | The In Debt funds deduction is removed. |
| Milking Goats Base route | Unchanged/In Debt | Failure; score -2.871; 1 damage; 5 XP | Each positive funds reward has a 50% chance to lose 15% before tier multiplication. |
| Milking Goats Base route | Repaid | Failure; score -2.871; 1 damage; 5 XP | The In Debt funds deduction is removed. |
| Technical Sabotage Base route | Unchanged/In Debt | Critical Failure; score -11.988; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. | Each positive funds reward has a 50% chance to lose 15% before tier multiplication. |
| Technical Sabotage Base route | Repaid | Critical Failure; score -11.988; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it. | The In Debt funds deduction is removed. |
| Beaconsbury’s Hunt Base route | Unchanged/In Debt | Failure; score 0.000; 2-3 damage; 5 XP | Each positive funds reward has a 50% chance to lose 15% before tier multiplication. |
| Beaconsbury’s Hunt Base route | Repaid | Failure; score 0.000; 2-3 damage; 5 XP | The In Debt funds deduction is removed. |
| A Spider in a Cave Base route | Unchanged/In Debt | Unexpected Outcome; otherwise Major Failure at -7.419; 2-5 damage; 16 XP | The In Debt funds deduction is removed. |
| A Spider in a Cave Base route | Repaid | Unexpected Outcome; otherwise Major Failure at -7.419; 2-5 damage; 16 XP | The In Debt funds deduction is removed. |
Cycle 8 Quest Consequences
One-cycle work resolves before the Cycle 8 Tower View. Longer work may resolve early for the Wolf or Rufus. The exact row below also records when a deadline expires or a result schedules a later audience.
| Quest and version | Cycle 8 or later consequence |
|---|---|
| Apple Pie Riots Supervise the market | A fresh solo assignment resolves in Cycle 8 for The Wolf, Rufus; other baseline Knights return later. Normal success gives 20 funds, +1 People satisfaction, +1 Merchants satisfaction. |
| Apple Pie Riots Arrest the culprits | A fresh solo assignment resolves in Cycle 8 for The Wolf, Rufus; other baseline Knights return later. Normal success gives 20 funds, +1 People satisfaction, +1 Merchants satisfaction. |
| Apple Pie Riots Hold a craftsmen’s tournament | A fresh solo assignment resolves in Cycle 8 for The Wolf, Rufus; other baseline Knights return later. Normal success gives 20 funds, +1 People satisfaction, +1 Merchants satisfaction. |
| Biggest Aligot Contest Base route | A fresh solo assignment resolves in Cycle 8 for The Wolf, Rufus; other baseline Knights return later. Normal success gives +1 Merchants satisfaction, +1 People satisfaction, 25 funds, Magic Aligot. |
| The Cow’s Swimming Pool Base route | Any fresh solo assignment resolves as Cycle 8 begins. Normal success gives +1 People satisfaction, +1 Nobles satisfaction, Comte. |
| Kidnapping of the Real Mastermind Base route | Any fresh solo assignment resolves as Cycle 8 begins. Normal success gives +1 Merchants satisfaction, +1 People satisfaction, 50 funds. If left unassigned, it automatically Critical Fails as Cycle 9 begins. |
| The Sheep of Drowsiness Break the spell | A fresh solo assignment resolves in Cycle 8 for The Wolf, Rufus; other baseline Knights return later. Normal success gives +1 Scholars satisfaction, 35 funds. |
| The Sheep of Drowsiness Slay the beast | A fresh solo assignment resolves in Cycle 8 for The Wolf, Rufus; other baseline Knights return later. Normal success gives +0 Scholars satisfaction, 35 funds, +1 Merchants satisfaction. |
| The Clean Keeper Hen Base route | Any fresh solo assignment resolves as Cycle 8 begins. Normal success gives +2 Nobles satisfaction, 20 funds. |
| Curse of the Baths Base route | A fresh solo assignment resolves in Cycle 8 for The Wolf, Rufus; other baseline Knights return later. Normal success gives 25 funds, +1 Nobles satisfaction, +1 Scholars satisfaction. |
| The Wild Herd Send an insomniac Knight | Any fresh solo assignment resolves as Cycle 8 begins. Normal success gives 25 funds, Goat Cheese, +1 People satisfaction. |
| The Wild Herd Keep the herd | Any fresh solo assignment resolves as Cycle 8 begins. Normal success gives 75 funds, Goat Cheese, +1 Merchants satisfaction. |
| The Wild Herd Recruit shepherds | Any fresh solo assignment resolves as Cycle 8 begins. Normal success gives 25 funds, Goat Cheese, +2 People satisfaction. |
| Urgent Delivery (Smelling Parcel) Deliver by boat from Grest | No fresh solo assignment resolves in Cycle 8; even the fastest eligible Knight returns later. Normal success gives Camembert, +1 Merchants satisfaction. |
| Urgent Delivery (Smelling Parcel) Deliver by road | A fresh solo assignment resolves in Cycle 8 for The Wolf; other baseline Knights return later. Normal success gives Camembert, +1 Merchants satisfaction. |
| Negotiate the Eggs Base route | A fresh solo assignment resolves in Cycle 8 for The Wolf, Rufus; other baseline Knights return later. Normal success gives Blue Cheese, +1 Nobles satisfaction, -1 People satisfaction, 25 funds. Goberto or Gwendan instead triggers a named special reward before normal scoring. |
| Checking the Egg Base route | A fresh solo assignment resolves in Cycle 8 for The Wolf, Rufus; other baseline Knights return later. Normal success gives Camembert, -1 Nobles satisfaction, +1 People satisfaction, 20 funds. Goberto or Gwendan instead triggers a named special reward before normal scoring. |
| Sheepfold Fire Base route | A fresh solo assignment resolves in Cycle 8 for The Wolf, Rufus; other baseline Knights return later. Normal success gives +1 People satisfaction. If left unassigned, it automatically Critical Fails as Cycle 9 begins. |
| Cursed Mouldy Cellar Base route | Any fresh solo assignment resolves as Cycle 8 begins. Normal success gives Blue Cheese, 20 funds. |
| Rat Extermination Base route | A fresh solo assignment resolves in Cycle 8 for The Wolf, Rufus; other baseline Knights return later. Normal success gives +1 Merchants satisfaction, Cheese, 25 funds. |
| Rat Awareness Base route | Any fresh solo assignment resolves as Cycle 8 begins. Normal success gives +2 People satisfaction, Cheese. |
| Milking Goats Base route | A fresh solo assignment resolves in Cycle 8 for The Wolf, Rufus; other baseline Knights return later. Normal success gives Goat Cheese, +1 Merchants satisfaction, 20 funds. |
| Technical Sabotage Base route | A fresh solo assignment resolves in Cycle 8 for The Wolf, Rufus; other baseline Knights return later. Normal success gives +2 People satisfaction. If left unassigned, it automatically Critical Fails as Cycle 8 begins. |
| Beaconsbury’s Hunt Base route | A fresh solo assignment resolves in Cycle 8 for The Wolf, Rufus; other baseline Knights return later. Normal success gives 40 funds, Provisions. |
| A Spider in a Cave Base route | Any fresh solo assignment resolves as Cycle 8 begins. Normal success gives +1 Merchants satisfaction, +1 Scholars satisfaction, 110 funds. Unreformed Gwendan instead earns 45 funds and queues a dialogue-only Cycle 8 callback. |
Cycle 7 End State
Cycle 7 ends at the first Cycle 8 Tower View. Cycle 8 natively begins with the Dragon Knight’s forced Before the Storm scene. The assassination follow-ups, county locations, callbacks, quest results, deaths, and newly unlocked random packs can join that transition when their character slots remain free.
What Can Join Cycle 8
- Assassination: Rupin’s apology is always queued while he remains unrecruited. Custody additionally queues the guard-and-prisoner audience only when Ursule was present during the assassination scene; release does not.
- Gwendan and Rupin: Paying leaves Gwendan Repaid, skipping leaves him In Debt, and reform dismisses him with a five-cycle humble-return delay. A newly available Rupin request can target Cycle 8 when sent from the Map Room.
- Counties and filler packs: A Groveshire final played in Cycle 7 can queue its location introduction and standard Silgur route for Cycle 8. Location introductions played now activate the corresponding county filler packs only for Cycle 8 and later.
- Quest results: One-cycle results use the consequence table above. Longer quests remain open unless the Wolf or Rufus shortened them. Leaving Technical Sabotage unassigned destroys Mavignac at this boundary.
- Callbacks and deaths: Requests sent in Cycle 7 target each character’s next free slot. Angelica, Goberto, and Gwendan deaths can add Cycle 8 announcements; Goberto’s separate Dulahan timer targets Cycle 9. A further Ursule death can first produce the High return in Cycle 8.
- Demission timing: Affinity losses are checked as Cycle 8 begins, but a newly triggered departure card is scheduled for Cycle 9 rather than appearing in the Cycle 8 morning already being assembled.
For a stable route, decide whether you need Ursule present before resolving the assassination, settle Gwendan’s debt only after checking your funds, and protect any Knight whose Cycle 8 callback or quest result matters. Cycle 7 is primarily a scheduling puzzle: the order of morning returns and optional reactions can change which later scene exists at all.