Cycle 7 centers on the assassination attempt, but the morning can be far larger than its single native scene. Gwendan’s debt, delayed Grest and Rozenn results, county endings, Silgur, Dragon Knight business, callbacks, deaths, corruption returns, and replay history can all join it. Milkford’s random pack is now active, and a Gavault location introduction played in Cycle 6 can add both Mavignac and Chavignol before this cycle is filled.

Spoiler warning: This page covers all 136 distinct labels in Cycle 7’s new scheduled, delayed, replay, intervention, and optional scenes; all 484 labels in the complete 141-card random-audience route superset; 344 labels in older scenes that can drift here; and every result for the 19 quests newly unlockable during Cycle 7.

Return to the Cycle 6 walkthrough

  1. Resolve a forced Dragon Knight result first if a delayed request created his one-cycle quest in Cycle 6. Failure or expiration ends the run before the selectable morning.
  2. Play any Ursule return you need before the assassination attempt. The custody branch can schedule its extra Cycle 8 prisoner scene only when Ursule is already on the Round Table as the special instruction fires.
  3. Resolve the assassination attempt. Releasing the attacker and imprisoning them lead to different Cycle 8 follow-ups, even when the immediate personality answer looks similar.
  4. Hear Gwendan’s debt reveal if it is present. Its afternoon reaction is optional: skipping it preserves In Debt, paying 350 removes that penalty, and reform dismisses Gwendan immediately.
  5. Resolve county endings and recruit returns before choosing optional scenes. Morning recruits are usable at the Round Table but are normally marked as already spoken to for free time.
  6. Take the delayed Grest Scholars and Rozenn Escort scenes when present, then clear every random grievance. The exact filler pool depends on whether the Gavault location pack was unlocked before this morning.
  7. In the afternoon, repair armor, hear an Intendancy rumor, send only the callbacks you actually want in Cycle 8, and decide whether to resolve Gwendan’s debt.
  8. Assign one-cycle deadlines first. Technical Sabotage also expires at the Cycle 8 transition if ignored, even though its quest card does not spell out the one-cycle timer.
  9. Advance through all results until the first Cycle 8 Tower View appears. There is no fixed number of transition clicks.

Cycle 7 Audience Assembly

Cycle 7 begins with only the assassination attempt. Direct results and callbacks are added before random filling, and same-character scheduling treats a delay as the earliest possible target rather than a guaranteed exact cycle.

Direct resources before fillingRandom grievances added
12 or 3
2Exactly 2
31 or 2
4Exactly 1
5 or moreNone

The strict direct range is 1-16 resources. After filler selection and removal of any forced Dragon major scene, a surviving morning shows 3-16 selectable cards. The 16-card ceiling combines the assassination; Gwendan, Roland, Grelin, and Carina results; three county/location slots; Arron’s callback; Angelica, Goberto, and Gwendan announcements; Chester and Tarcus callbacks; an Ursule return; and the replay Serpent. A tempting seventeenth Aristocrat result cannot coexist with the precursor cards needed to preserve all of those slots.

The random card pool has two strict sizes. Without a pre-Cycle-7 Gavault location introduction it contains 129 cards, of which 122-129 can remain after earlier draws. With that introduction it contains 141 cards, of which 135-141 can remain. Counts from 130 through 134 cannot occur. The appendix shows the complete 141-card route superset. Belthorn and Beaconsbury unlock their 12-card Groveshire pack only when their Cycle 7 introduction is played, after filling, so that pack begins in Cycle 8.

Conditional Card Checklist

State entering Cycle 7Possible Cycle 7 addition
Gwendan’s second affinity scene was completed in Cycle 6His debt reveal, using Rupin as the visitor.
Grest’s Scholars scene was displaced by native Roland in Cycle 6The delayed Roland follow-up finds its first free slot here.
The Rozenn Scholars Escort failedIts Grelin failure scene, when Grelin has no earlier collision.
A Groveshire final or Gavault route advanced in Cycle 6The matching ending, location introduction, or Silgur route.
A Cycle 6 Dragon request quest resolved or expiredA forced victory or game-over result before the selectable row.
A callback was sent, or Angelica, Goberto, or Gwendan diedThe compatible return or announcement. Death removes that Knight’s future callbacks.
Ursule died in Cycle 6Her Low- or Mid-corruption return according to her saved death count.
You rewound from Cycle 6 before meeting the Serpent KnightHis replay audience can be inserted. It reveals him but does not recruit him.
Only Angelica crossed the early -7 affinity threshold before the prior transitionHer choice-free departure can appear. Other early demission cards are not strict Cycle 7 routes.

Forced Dragon Knight Result

Dragon Knight Defeat

Automatic outcome: Ends the run.

Dragon Knight Victory

StepChoiceOutcome
DecisionJust how old are you?Audacious +1. Rallies Drakovic. Unlocks Dragon Sword.
DecisionWhy?Dialogue only.
DecisionCalm yourself. Welcome to our Round Table.Recruits Arron.
DecisionI’ll think about it.Unlocks Arron’s return request.
DecisionDialogue only.
DecisionNo, this will not work out.Dialogue only.
Decision…On second thoughts, I’ve changed my mind.Recruits Arron.
DecisionYes.Dialogue only.
DecisionI don’t think you have what it takes.Tyrannic +1.
DecisionMy knights are my pride.Rallies Drakovic. Unlocks Dragon Sword.
DecisionNever underestimate me again.Tyrannic +1. Rallies Drakovic. Unlocks Dragon Sword.
DecisionDialogue only.
DecisionMy apologies.Kind +1. Tyrannic -1. Rallies Drakovic.
DecisionSo what? What do you want?Rallies Drakovic.
DecisionWho are you?Dialogue only.
DecisionA regrettable decision I did not make easily.Records this route choice.
DecisionVictory must be assured at any cost.Audacious +1.

A Dragon failure or an expired unassigned deadline ends the run. Victory follows its traced route. As a major audience, the Dragon counted while random grievances were selected, then left the row and played automatically.

The Assassination Attempt

StepChoiceOutcome
DecisionWhat is this?Dialogue only; no recorded mechanical change.
DecisionWho sent you?Dialogue only; no recorded mechanical change.
DecisionSend him to the cells and loosen his tongue.Tyrannic +1. Schedules Ursule’s prison follow-up for the next cycle if she is recruited. Records hooded peasant met. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited.
DecisionWhatever his intentions may be, I intend to make this world a better place. Let’s set him free!Kind +1. Records that the attacker was released. Records hooded peasant met. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited.
DecisionYour sentence will be reduced if you cooperate.Wise +1. Schedules Ursule’s prison follow-up for the next cycle if she is recruited. Records hooded peasant met. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited.
DecisionLet’s release him. (Have him followed).Audacious +1. Records that the attacker was released. Records hooded peasant met. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited.
DecisionTake him to the cells.Schedules Ursule’s prison follow-up for the next cycle if she is recruited. Records hooded peasant met.
DecisionWho are you?Dialogue only; no recorded mechanical change.
DecisionYou were saying?Audacious +1.
Replay only: DecisionI know what you conceal in your hand. Leave or suffer the consequences.Records hooded peasant chased with omniscience.
Replay only: DecisionAh… I wonder what brings you here.Audacious +1.

Every route schedules Rupin’s apology for Cycle 8 while he remains unrecruited. Tyrannic, Wise, and neutral custody routes also call the conditional guard-and-prisoner follow-up; it is scheduled only if Ursule is already recruited when the assassination scene runs. Kind and Audacious release routes free the attacker and do not schedule that prisoner scene. Arlin and the Lady of the Tower gain immediate optional reactions; Rupin’s reaction is not a normal forward Cycle 7 scene.

Cycle 6 Delayed Results

Gwendan’s Debt Revealed

StepChoiceOutcome
DecisionAh… Gwendan. I’ll clear this up with him.Unlocks a new conversation with Gwendan. Unlocks Rupin Request in the Map Room. Records Arlin’s account of Rupin.
Decision(Lie) That rings absolutely no bells.Unlocks a new conversation with Gwendan. Unlocks Rupin Request in the Map Room. Records Arlin’s account of Rupin.

The Scholars Strike Back

StepChoiceOutcome
DecisionA monstrous spider? Seal the mine. Burn it. Destroy it.Tyrannic +1.
DecisionWe shall claim the treasure from this spider!Audacious +1. Unlocks A Spider in a Cave.
DecisionSell the place to the Merchants’ Guild. Let them meet the spider.Merchants satisfaction +1. People satisfaction -1. Scholars satisfaction -1. Gains 120 funds.

Scholars Escort Failure

Automatic outcome: Scholars satisfaction -4. Records expatriates scholars.

Gwendan’s debt reveal unlocks its free-time resolution rather than forcing it. You may go straight to the Round Table and keep him Unchanged/In Debt, or play the reaction and pay 350 to keep him Repaid. Choosing reform dismisses him, so that version cannot be assigned this cycle. A failed Pirates quest can still destroy Grest and kill Knights, but it produces no visible follow-up audience.

County Locations and Silgur

The owned tables cover final results, the two location introductions, and Silgur’s live candidacy. Eight older first-, second-, and third-stage county scenes can also drift into Cycle 7 after late assignment or a valid opposite-county fallback, so their already validated tables are linked below rather than copied into a new contract.

Silgur’s Candidacy

StepChoiceOutcome
DecisionWhat do you mean?Dialogue only; no recorded mechanical change.
DecisionThanks.Dialogue only; no recorded mechanical change.
Decision… Would you like to join my Round Table?Recruits Silgur.
Decision… If you want to come back later, there might be a place for you here.Unlocks Silgur’s later callback in the Map Room.
DecisionI’m glad to have helped with your personal development.Dialogue only; no recorded mechanical change.
DecisionMy knights deserve these words.Dialogue only; no recorded mechanical change.
DecisionSkill issue.Dialogue only; no recorded mechanical change. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited.
DecisionNo thanks, I’ve already got it all.Dialogue only; no recorded mechanical change. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited.

Belthorne and Beaconsbury

StepChoiceOutcome
DecisionAnd you are?Dialogue only; no recorded mechanical change.
DecisionHow’s Beaconsbury?Dialogue only; no recorded mechanical change.
DecisionA “friendly” hunt it is.Unlocks Beaconsbury’s Hunt.
DecisionAre you questioning the orders of the Count?Dialogue only; no recorded mechanical change.
DecisionSomething the matter?Dialogue only; no recorded mechanical change.
DecisionI do feel a resonating resentment.Dialogue only; no recorded mechanical change.

Late County Continuations

Chavignol and Mavignac Introduction

StepChoiceOutcome
DecisionSAME here.Dialogue only.
DecisionWith pleasure.Merchants satisfaction +1. Nobles satisfaction -2. Unlocks Cheese.
Decision(Lie) No thanks, I’m not very hungry.Nobles satisfaction +1. Wise +1.
DecisionAnd who’s with you?Dialogue only.

Gavault Finale: Brunhilda Dead

StepChoiceOutcome
DecisionI’m sorry it ended this way.Kind +1. Tyrannic -1. Rallies Gavault. Unlocks a new conversation with Blacksmith. Schedules Gavault Grievance Introduction for a later cycle.
DecisionShe got what she deserved. We had no choice.Tyrannic +1. Kind -3. Rallies Gavault. Unlocks a new conversation with Blacksmith. Schedules Gavault Grievance Introduction for a later cycle.
DecisionRallies Gavault. Unlocks a new conversation with Blacksmith. Schedules Gavault Grievance Introduction for a later cycle.

Gavault Finale: Brunhilda’s Victory

StepChoiceOutcome
Decision… What great news.Rallies Gavault. Unlocks a new conversation with Blacksmith. Schedules Gavault Grievance Introduction for a later cycle. Unlocks Gavault Lion.
DecisionThis slaps like crazy, slay.Audacious +1. Rallies Gavault. Unlocks a new conversation with Blacksmith. Schedules Gavault Grievance Introduction for a later cycle. Unlocks Gavault Lion.

Gavault Finale: Mother and Daughter Alive

Automatic outcome: Unlocks a new conversation with Intendant. Rallies Gavault. Unlocks a new conversation with Blacksmith. Schedules Gavault Grievance Introduction for a later cycle. Unlocks Gavault Axe.

Gavault’s first audience

StepChoiceOutcome
DecisionWe’ll get there. See you soon.Dialogue only.
DecisionIf we fail, your lion will get a bite from my counsellor.Audacious +1. Kind -1.
Replay only: DecisionTruthfully, I know who is instigating this revolt and where they are; I will speak to them personally.Requires Omniscient Level 1. Schedules the Gavault daughter-side follow-up for the next cycle.
DecisionLet’s investigate among the common people.Requires People satisfaction 5. Unlocks the Gavault People Investigation quest.
DecisionWe will search among the members of the nobility.Requires Nobles satisfaction 5. Unlocks the Gavault Nobles Investigation quest.
DecisionWe’ll go ask around in the local taverns.Unlocks the Gavault Taverns Investigation quest.
Decision… And how can I help you prove your innocence?Dialogue only.
Decision… And how can I be certain of your innocence?Dialogue only.
Decision… No, regarding your visit.Dialogue only.
DecisionWhy are you being targeted, exactly?Dialogue only.
DecisionYou seem troubled. Why are you being targeted?Kind +1.
DecisionIn short, you want to stifle the protest.Dialogue only. Marks Countess Mathilda as met, enabling her remembered replay opening.
DecisionWhy not openly resolve the anger of the people?Dialogue only. Marks Countess Mathilda as met, enabling her remembered replay opening.
DecisionYou say your people are mourning… a nobleman?Dialogue only.
DecisionHm. Can you give me more details?Dialogue only.
DecisionI certainly won’t hold him back… You were saying about these diplomatic diatribes?Audacious +1.
DecisionBy diplomatic diatribes, you mean… political shenanigans?Audacious +1.
Decision… Do you always bring your pet lion with you?Audacious +1.
Replay only: DecisionWelcome. I am aware of the political intrigues in which you are involved.Requires Omniscient Level 1.
DecisionTell me more.Dialogue only.

Gavault: Brunhilda’s side

StepChoiceOutcome
Decision… So you are the leader of the revolt in Gavault?Dialogue only.
DecisionYes, that’s the plan. You’ll never get out of here.Audacious +1. Brunhilda affinity +1.5.
Replay only: DecisionHello. I already know what you have in mind.Dialogue only.
Decision… I’ll be with you.Unlocks Taking Fort Gavault.
DecisionI won’t support you in this.Schedules the Gavault mother-side follow-up for the next cycle.
DecisionAnd you really think your mother is guilty?Dialogue only.
DecisionSo defending the people is what drives you?Dialogue only.
DecisionI mostly get the impression that you have issues to resolve with her.Dialogue only.
Decision… And what’s your plan to succeed?Dialogue only.
Decision… And where is all this going to lead you?Dialogue only.
DecisionSo… it’s just to stand up to your mother?Dialogue only.
Decision… I’ll be with you.Unlocks Taking Fort Gavault.
DecisionI won’t support you in this.Schedules the Gavault mother-side follow-up for the next cycle.
DecisionYou should give up the rebellion. You don’t really want to go that far.Dialogue only. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited.
DecisionI’ve heard enough. You may leave.Schedules the Gavault mother-side follow-up for the next cycle.
Decision… Okay. So what’s your plan to help the people, then?Dialogue only.
Decision” Slay ”. Do you have any question?Recruits Brunhilda. Schedules the final Gavault mother-side audience with Brunhilda alive for the next cycle. Records Brunhilda’s recruitment.
Decision… Welcome to the Round Table, Brunhilda.Recruits Brunhilda. Schedules the final Gavault mother-side audience with Brunhilda alive for the next cycle. Records Brunhilda’s recruitment.
DecisionNow spill the tea… are you the leader of the revolt?Dialogue only.
DecisionBut… why?Dialogue only.
DecisionThe people seem to be in very good hands…Dialogue only.
DecisionI’m totally serious.Brunhilda affinity +1.5.
DecisionSorry. I don’t know why I said that. I must be completely unbalanced.Dialogue only.
DecisionEasy: join my Round Table.Dialogue only.

Gavault: Mathilda’s side

StepChoiceOutcome
DecisionDidn’t you come with the Countess?Dialogue only.
DecisionWhat do you want?Dialogue only.
DecisionI’ll think about it.Keeps Tarcus available to call back later.
DecisionI’ve seen enough.Dismisses the candidate or request.
DecisionWe’ll need a warrior like you.Recruits Tarcus.
DecisionIndeed.Dialogue only.
DecisionI’m just as… surprised as you are.Dialogue only.
DecisionVery well. We’ll help you, but you will have to reconsider the demands of this movement.Unlocks Defense of the Siege of Gavault. Records that the people’s demands were heard.
DecisionNo, thanks. Resolve your family feud yourselves.Dialogue only.
DecisionWouldn’t it have been better to… inform us?Dialogue only.
Decision… Thanks for giving us all the info we need.Kind -1.
DecisionI’ll stop her.Unlocks Defense of the Siege of Gavault.
DecisionIt’s risky. Perhaps the people of Gavault should be allowed to decide their own fate.Dialogue only.
DecisionNo, thanks. Resolve your family feud yourselves.Dialogue only.
DecisionI’ll stop her.Unlocks Defense of the Siege of Gavault.
DecisionVery well. We’ll help you, but you will have to consider their demands.Unlocks Defense of the Siege of Gavault. Records that the people’s demands were heard.

Gavault: the fort result

StepChoiceOutcome
DecisionI agree with you on that point.Audacious +1. Brunhilda affinity +1.5.
DecisionHello to you too.Dialogue only.
DecisionWhat’s going on?Dialogue only.
Decision… If it means the end of the revolt, I will help you.Unlocks Arrest of the Countess.
DecisionYou want excitement… how about joining my Round Table instead?Dialogue only. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited.
DecisionFigure it out yourself.Dialogue only.
DecisionSo you want me to arrest your mother.Dialogue only.
DecisionI’d rather avoid having to go that far.Dialogue only.
Decision« Slay ». Do you have any question?Recruits Brunhilda. Schedules Gavault’s final mother-and-daughter audience for a later cycle.
Decision… Welcome to the Round Table, Brunhilda.Recruits Brunhilda. Schedules Gavault’s final mother-and-daughter audience for a later cycle.
Decision… If it means the end of the revolt, I will help you.Unlocks Arrest of the Countess.
DecisionAnd what if I asked you to join my Round Table, HUH?Dialogue only. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited.
DecisionYour rebellion is cooked, really. Give it up.Brunhilda affinity +1.5.
DecisionI don’t know what came over me. Let’s set the county on fire instead.Unlocks Arrest of the Countess.

Gavault: the siege result

StepChoiceOutcome
DecisionYou’re welcome.Dialogue only.
DecisionWas that enough to calm the people’s fervor?Dialogue only.
DecisionIt was as easy as pie.Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited.
DecisionI will send someone to negotiate with her.Wise +1. Unlocks Princely negotiations.
DecisionI’ll send someone to knock some sense into her.Tyrannic +1. Unlocks Arrest of the princess.
DecisionYou want me to arrest your daughter.Dialogue only.
DecisionI’ve helped you enough. Now you’re on your own.Dialogue only.
DecisionWe will honour our contract. But don’t ask for anything else afterwards.Tyrannic +1.
DecisionNow is indeed the ideal time to strike.Dialogue only.

Groveshire Finale: Beast Defeated

StepChoiceOutcome
DecisionYou had doubts?Audacious +1.
DecisionA… human?Schedules Silgur Candidacy for a later cycle. Unlocks Wolf Skin. Rallies Groveshire. Schedules the Belthorn and Beaconsbury introduction for a later cycle.
DecisionAre you implying that it was some kind of werewolf?Schedules Silgur Candidacy for a later cycle. Unlocks Wolf Skin. Rallies Groveshire. Schedules the Belthorn and Beaconsbury introduction for a later cycle.
DecisionAll credit to my knights.Kind +1.

Groveshire Finale: Rufus

StepChoiceOutcome
DecisionYour diet seems rather… unique, to say the least.Audacious +1.
DecisionWhat can you bring to the Round Table?Wise +1.
DecisionI suppose you might be useful.Recruits Rufus.
DecisionI’ll think about it… far from your puppy-dog eyes.Unlocks Call Back Rufus’s return request.
DecisionI don’t need anyone licking my boots.Dialogue only.
DecisionNot sure I actually need you.Tyrannic +1.
DecisionWho are you, anyway? Is this… flirting?Dialogue only.

Groveshire Finale: The Wolf

StepChoiceOutcome
Decision…?Dialogue only.
DecisionHe wants… to be a knight?Dialogue only.
DecisionForge him some mighty puppy armour. Make sure we leave a hole for his tail.Dialogue only.
Decision”Sparky”Recruits The Wolf.
Decision”The Wolf”Recruits The Wolf.
Decision”Archbishop of Evil and Darkness”Recruits The Wolf.
DecisionLet him know that we’ll be coming back to him.Unlocks Call Back Wolf’s return request.
DecisionOut. No dogs at the table.Dialogue only.
DecisionI’m worried he’ll scare off the servants…Kind +1.
DecisionIs that… a wolf?Dialogue only.

Groveshire’s first audience

StepChoiceOutcome
DecisionAgreed. We’ll dismantle this pack in order to destroy the beast.Unlocks the Groveshire Defeat the Hord quest. Wise +1. Marks the direct-defeat route as chosen.
DecisionVery well. We’ll track it down by following the pack.Requires Kind Level 1. Unlocks the Groveshire Follow the Hord quest. Wise +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited.
DecisionNo way.Wise -1.
DecisionAgreed. We’ll dismantle this pack in order to destroy the beast.Unlocks the Groveshire Defeat the Hord quest. Wise +1.
DecisionVery well. We’ll track it down by following the pack.Requires Kind Level 1. Unlocks the Groveshire Follow the Hord quest. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited.
DecisionWhat do we gain from it? Apart from trauma?Dialogue only.
DecisionIt’s too risky… No, thank you.Dialogue only.
DecisionAgreed. We’ll dismantle this pack in order to destroy the beast.Unlocks the Groveshire Defeat the Hord quest. Wise +1. Marks the direct-defeat route as chosen.
DecisionVery well. We’ll track it down by following the pack.Requires Kind Level 1. Unlocks the Groveshire Follow the Hord quest. Wise +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited.
DecisionWhat kind of creature is it?Dialogue only.
DecisionWhat are the actions of this… Beast?Dialogue only.
DecisionGreat. Can’t wait to sign up.Audacious +1.
DecisionTry to impress me with this challenge.Audacious +1. Marks Count Guilhelm as met, enabling his remembered replay opening.
Replay only: DecisionI assume you are here regarding the fearsome beast that is haunting your grounds?Requires Omniscient Level 1.
DecisionA challenging matter?Dialogue only. Marks Count Guilhelm as met, enabling his remembered replay opening.
DecisionIs Groveshire not famed for its hunters?Dialogue only.
DecisionMy knights will be delighted to take on this worthy challenge.Dialogue only.

Groveshire’s research result

StepChoiceOutcome
DecisionYou’re going to ask me to kill this Beast now, aren’t you?Audacious +1.
DecisionShouldn’t you be glad about this?Tyrannic +1.
DecisionYour hunters are unavailable to do this instead?Dialogue only.
DecisionSo it’s up to us to do the dirty work?Dialogue only.
Replay only: DecisionWhy didn’t they finish off the Beast?Dialogue only.
Replay only: DecisionYour hunter didn’t want to get their hands dirty?Audacious +1.
Decision… All right, we’ll kill this Beast once and for all.Unlocks Kill the Beast.
Decision… All right, we’ll kill this Beast once and for all.Unlocks Kill the Beast.
Decision… Okay. But if it’s a werewolf, we’ll exorcise it.Unlocks Curse Removal.

Groveshire’s second audience

StepChoiceOutcome
Decision… I already know it’s a werewolf, we found the location of it’s lair.Schedules Groveshire’s third audience for a later cycle. Records the Omniscient Groveshire deduction.
Decision… We’ll investigate the farms in the Black Forest.Unlocks Farm Research.
Decision… We’ll search along the river in the Black Forest.Unlocks River Research.
Decision… We’ll examine the magical traces left by the beast.Unlocks Mystical Research.
Decision… We’ll explore the Black Forest.Unlocks Forest Research.
Decision… I already know it’s a wolf, we found the location of it’s lair.Schedules Groveshire’s third audience for a later cycle. Records the Omniscient Groveshire deduction.
DecisionI don’t buy that. You’re on your own now.Tyrannic +1.
DecisionI would be delighted to continue our assistance.Dialogue only.

Returns, Deaths, and Departures

Callbacks, candidacies, announcements, and Ursule returns compete by audience character. A death removes scheduled cards containing that Knight. Recruiting from a return makes the Knight available for assignments but normally blocks a same-cycle ordinary affinity or pair scene.

Ursule’s Mid-Corruption Return

StepChoiceOutcome
Decision… How do you feel?Dialogue only; no recorded mechanical change.
DecisionWelcome back, I suppose?Recruits Ursule.
DecisionMight have some in a week.Unlocks Ursule’s later callback in the Map Room.

Arron Come Back Later

StepChoiceOutcome
DecisionI want you at my Round Table.Recruits Arron.
DecisionI wanted to recruit you, but… it’s not possible yet.Unlocks Arron’s later callback in the Map Room.
DecisionNo. I never want to see you again.Dialogue only; no recorded mechanical change.

Wolf Come Back Later

StepChoiceOutcome
DecisionWelcome to the Round Table.Dialogue only; no recorded mechanical change.
Decision”Sparky”Recruits The Wolf.
Decision”The Wolf”Recruits The Wolf.
Decision”Archbishop of Evil and Darkness”Recruits The Wolf.
DecisionI thought about recruiting you, but I’m not so sure anymore.Unlocks Wolf’s later callback in the Map Room.
DecisionI don’t want to see you here anymore, you filthy mutt.Tyrannic +1.

Rufus Come Back Later

StepChoiceOutcome
DecisionYes.Recruits Rufus.
DecisionI’m not quite sure yet.Unlocks Rufus’s later callback in the Map Room.
DecisionNo, I do not think it would be wise.Dialogue only; no recorded mechanical change.

Angelica Leaves the Round Table

Automatic outcome: Angelica leaves the Round Table.

Angelica’s Death Announcement

StepChoiceOutcome
DecisionShe will be honored.Kind +1.
DecisionKind -1.
Replay only: DecisionI’m sorry.Kind +1.
Replay only: DecisionKind -1.

Angelica’s Return

StepChoiceOutcome
DecisionI want to reinstate you to the Round Table.Recruits Angelica.
DecisionIndeed. But not today.Unlocks Call Back Angelica’s return request.
DecisionYou no longer belong here. Farewell.Dialogue only.

Brunhilda’s Return

StepChoiceOutcome
DecisionI’d like to reinstate you to the Round Table.Recruits Brunhilda.
DecisionNothing for now.Brunhilda affinity -1. Unlocks Call Back Brunhilda’s return request.
DecisionI no longer wish to see you here.Dialogue only.

Chester’s Return

StepChoiceOutcome
DecisionYes.Recruits Chester.
Decision… Not yet.Unlocks Call Back Chester’s return request.
DecisionNo way.Dialogue only.

Chester’s candidacy

StepChoiceOutcome
DecisionYou’re welcome.Dialogue only.
DecisionWas this bird not, in the end, just looking for a little company, like the rest of us?Kind +1.
DecisionYou’ll never be alone again, Chester.Recruits Chester.
DecisionThat’s a lot to take in. I need time.Keeps Chester available to call back later.
Decision? No.Dismisses the candidate or request.

Dulahan’s Return

StepChoiceOutcome
DecisionYes.Recruits Dulahan.
Decision… Not yet.Unlocks Call Back Dulahan’s return request.
DecisionNo, sorry. You’re a bit too human for my taste.Dialogue only.
Replay only: DecisionYes.Recruits Dulahan.
Replay only: Decision… Not yet.Unlocks Call Back Dulahan’s return request.
Replay only: DecisionNo, sorry.Dialogue only.
Replay only: DecisionYes.Recruits Dulahan.
Replay only: Decision… Not yet.Unlocks Call Back Dulahan’s return request.
Replay only: DecisionNo, sorry. You’re a bit too human for my taste.Dialogue only.

Dulahan’s candidacy

StepChoiceOutcome
DecisionOrganic, are you sure?Dialogue only.
DecisionYour voice sounds a little hoarse to me…Dialogue only.
DecisionYou seem perfectly sincere. Welcome.Recruits Dulahan.
DecisionNot now.Keeps Dulahan available to call back later.
DecisionNice helmet you have there. It looks familiar.Dialogue only.
DecisionSorry, no humans at my Round Table.Dismisses the candidate or request.

Goberto’s Death Announcement

StepChoiceOutcome
DecisionOf course. He shall be deeply missed.Dialogue only.
DecisionDialogue only.

Goberto’s Return

StepChoiceOutcome
DecisionYes.Recruits Goberto.
DecisionLet me think about it.Unlocks Call Back Goberto’s return request.
DecisionNo.Dialogue only.

Gwendan’s Death Announcement

StepChoiceOutcome
DecisionI’m sorry for your loss.Kind +1.
DecisionDialogue only.

Gwendan’s Return

StepChoiceOutcome
DecisionWelcome to the Round Table.Recruits Gwendan.
DecisionI thought about recruiting you, but turns out I still need more time.Unlocks Call Back Gwendan’s return request. Gwendan affinity -1.
DecisionActually no.Dialogue only.

Tarcus’s Return

StepChoiceOutcome
DecisionYes.Unlocks a new conversation with Arlin. Recruits Tarcus.
DecisionI still need to think about it.Unlocks Call Back Tarcus’s return request.
DecisionNo.Dialogue only.

Ursule’s Return

StepChoiceOutcome
DecisionWe have lots of quests that might interest you. Welcome.Recruits Ursule.
DecisionNot entirely.Unlocks Ursule’s return request.
DecisionI don’t want to work with you anymore.Dialogue only.
Replay only: DecisionRecruits Ursule.
Replay only: DecisionUnlocks Ursule’s return request.
Replay only: DecisionDialogue only.

Ursule’s Low-Corruption Return

StepChoiceOutcome
DecisionHadn’t been you reported… dead?Dialogue only.
DecisionRecords this route choice.
Decision… Where did you get such skill?Dialogue only.
DecisionWelcome back, I suppose?Recruits Ursule. Unlocks a new conversation with Witch Belladonna.
DecisionMight have some in a week.Unlocks Ursule’s return request. Unlocks a new conversation with Witch Belladonna.

Replay and Special Interventions

Courier Intervention 1

Automatic outcome: Unlocks Oracular Cheese. Unlocks Knight Of Fountain. Unlocks The Killer Rabbit.

Courier Intervention 2

Automatic outcome: Unlocks The Squash Festival. Unlocks Grest Gargoyle Hunt. Unlocks The Stolen Snake.

Courier Intervention 3

Automatic outcome: Unlocks Song Of The Dryads. Unlocks Woods Investigation. Unlocks Barrel Of Salted Cod.

Dragon Knight Request

StepChoiceOutcome
DecisionYou wanted to challenge me. My noble allies and I will respond.Dialogue only.
DecisionDon’t worry. My knights will be knocking on your door soon.Unlocks Ultimatum Dragonknight Default.
DecisionWould tomorrow suit you?Unlocks Ultimatum Dragonknight Default.
DecisionYou wanted to challenge me. I will respond with the help of my knowledgeable allies.Dialogue only.
DecisionYou wanted to challenge me. My people and I will become one.Dialogue only.

The Serpent Knight Across Time

StepChoiceOutcome
DecisionWhat can I do for you?Dialogue only.
DecisionNo. But this is the first time I have seen you here.Records this route choice.
DecisionWho… are you?Dialogue only.
DecisionThe new ruler and master of this place.Records this route choice.
DecisionA sick traveller who, I-still-don’t-know-how, managed to open the Tower’s door.Records this route choice.
DecisionGuards?! Get this man out immediately!Tyrannic +1.
Decision(Lie) It is the first time, though.Records this route choice.
Decision… And what can I do for you?Dialogue only.
Replay only: DecisionHello again, Epicrates.Requires Omniscient Level 1.

The Serpent Knight replay audience reveals Epicrates but contains no recruitment command, so it does not unlock an Epicrates affinity scene or pair conversation. A Courier intervention still requires a ready cooldown, one unused Act 1 bundle, and no more than ten open quests.

Other Conditional Scenes

These scenes come from delayed results, requests, or character slots not covered by the main route groups. Their tables are included because they can still drift into Cycle 7 on a strict timeline.

The Blacksmith’s Success

Automatic outcome: Unlocks the Forge construction. Records blacksmith hammer place found.

Rozenn: Ask the Mystics Result

StepChoiceOutcome
DecisionOne of my knights will set out to find it.Unlocks Find the Manuscript. Wise +1.
DecisionAgreed, but I’ll keep the manuscript safe elsewhere. In my hands, for instance.Nobles satisfaction -1. Audacious +1. Unlocks Get the Manuscript.

The broken relic, not restored

Automatic outcome: Unlocks Ginger Chocolate.

The broken relic, restored

Automatic outcome: Nobles satisfaction +2. Gains 50 funds.

Random Audience Appendix

Cycle 7’s complete route superset combines the starting, Clovermont, Grest, Villador, Rozenn, Milkford, Mavignac, and Chavignol pools. Previously drawn cards are removed from the live pool. Same-character exclusion means a morning result using a pool’s speaker can suppress that entire pool for the current draw.

The Belthorn and Beaconsbury introduction does not make its own Groveshire pack available soon enough for this appendix’s Cycle 7 draw. Those 12 cards first belong to Cycle 8.

Chavignol Pool

Chavignol Grievance Courier To Basalt

StepChoiceOutcome
DecisionA knight will deliver the package by boat from Grest.Unlocks Urgent Delivery (Smelling Parcel).
DecisionA knight will deliver the parcel by road to Basalt.Unlocks Urgent Delivery (Smelling Parcel).

Chavignol Grievance Diplomatic Chicken

StepChoiceOutcome
Decision… A terrible war of succession. I’ll send someone to conduct negotiations.Unlocks Negotiate the Eggs.
DecisionI’ll send someone to check which side the egg leans towards the most.Unlocks Checking the Egg.

Chavignol Grievance Emergency

StepChoiceOutcome
Decision… Meaning?Dialogue only; no recorded mechanical change.
DecisionI’ll take care of it.Unlocks Sheepfold Fire.
Decision… Is that a code name for ‘cheese shortage’?Dialogue only; no recorded mechanical change.

Chavignol Grievance Moldy Cheese

StepChoiceOutcome
Decision… Isn’t cheese, at its core, just mouldy milk?Wise +1.
DecisionI’ll send someone.Unlocks Cursed Mouldy Cellar.
DecisionWe’ll just build you brand new, clean cellars instead.Merchants satisfaction +3. Costs 75 funds.
DecisionI’m certain there’s an audience for ash-flavored cheese. Go market it.Merchants satisfaction +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited.
DecisionThat’s unacceptable. I’m furious.Dialogue only; no recorded mechanical change.

Chavignol Grievance Rat Problem

StepChoiceOutcome
DecisionI’ll send an exterminator.Wise +1. Unlocks Rat Extermination.
DecisionLet’s launch an awareness campaign to encourage people to accept their rodent neighbours.Kind +1. Unlocks Rat Awareness.

Chavignol Grievance Sheep Milking

StepChoiceOutcome
DecisionSorry about your goats. A knight will relieve them.Unlocks Milking Goats.
DecisionI’m going to recruit scholars for a magical milk extraction.Merchants satisfaction +3.
DecisionI’ll buy your goats. May they find relief in my stomach.Merchants satisfaction +2. Tyrannic +1. Kind -1. Costs 25 funds. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited.

Clovermont Pool

Clovermont: Bakery Problem

StepChoiceOutcome
Decision… But how have you managed it until now?Dialogue only.
Decision… Long live cheap bread.People satisfaction +1. Nobles satisfaction -1.
Decision… Let’s prioritise quality.Nobles satisfaction +1. People satisfaction -1.
Decision… So let’s build a second bread oven.Requires Wise Level 1. Nobles satisfaction +1. People satisfaction +1. Kind +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited.
DecisionLong live cheap bread.People satisfaction +1. Nobles satisfaction -1.
DecisionLet’s prioritise quality.Nobles satisfaction +1. People satisfaction -1.
DecisionSo let’s build a second bread oven.Requires Wise Level 1. Nobles satisfaction +1. People satisfaction +1. Kind +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited.

Clovermont: Emergency

StepChoiceOutcome
DecisionMy knights will use their magic to stop the flood.Unlocks Clovermont Emergency.

Clovermont: Forced Sheep Feeding

StepChoiceOutcome
DecisionLet them experiment. We might create a new specialty!People satisfaction -1. Merchants satisfaction +2. Audacious +1. Angelica affinity -1.
DecisionUnacceptable. They will be arrested.People satisfaction +1. Merchants satisfaction -2. Kind +1.
DecisionLet’s give them the same treatment… force-feed the merchants!Requires Audacious Level 2. People satisfaction +2. Merchants satisfaction -2. Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited.

Clovermont: Hurdy Gurdy Battle

StepChoiceOutcome
DecisionPlease, Elioth, I’m listening.Dialogue only.
DecisionLet’s put an end to this little war. No more music, period.People satisfaction -1. Nobles satisfaction +1. Tyrannic +3.
DecisionBattle of the hurdy-gurdies it is!People satisfaction +1. Nobles satisfaction -1. Audacious +1.
DecisionGo ahead Daisy.Dialogue only.

Clovermont: Nobles Gatekeeping

StepChoiceOutcome
DecisionLet’s cancel this fantasy.Nobles satisfaction -2. Merchants satisfaction +2. Kind -1.
DecisionThis brave Candid deserves a beautiful tribute.Nobles satisfaction +2. Merchants satisfaction -2. Kind +1.
DecisionLet’s erect it somewhere else. In place of a noble’s estate, for example.People satisfaction +1. Merchants satisfaction +1. Nobles satisfaction -2. Requires Kind Level 1. Audacious +1. Kind +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited.
DecisionThey’ll just have to make a smaller statue.Nobles satisfaction +1. Merchants satisfaction +1. Requires Wise Level 1. Kind +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited.

Clovermont: Nobles’ Occult Rituals

StepChoiceOutcome
DecisionHow do you make the connection between these events?Dialogue only.
DecisionI’ll send someone to keep an eye on the chapel after dark.Unlocks Monitor The Chapel.
DecisionI’ll send someone to investigate these disappearances.Unlocks Mysterious Disappearances.
DecisionI’ll send someone to investigate these goats.Unlocks Mysterious Goats.
DecisionDo you think these goats are still fit to eat?Audacious +1.
DecisionWhy not?Dialogue only.
DecisionYou should think about it.Dialogue only.

Clovermont: Poisoned Flowers

StepChoiceOutcome
DecisionGuards, quarantine this man.Dialogue only.
DecisionI don’t have the means to help you.Nobles satisfaction -2. People satisfaction -2. Merchants satisfaction -2.
DecisionThe Academy’s scholars will assist with the detoxification process.Nobles satisfaction +1. People satisfaction +1. Merchants satisfaction +1.
DecisionOur best healers are on it.Requires Wise Level 1. Nobles satisfaction +1. People satisfaction +1. Merchants satisfaction +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited.
DecisionHave you checked the risk of contagion?Dialogue only.

Clovermont: Snake King

StepChoiceOutcome
Decision… What do you mean?Dialogue only.
DecisionLet’s kill this monstrosity.Unlocks Snake King.
DecisionLet’s untangle the knot to avoid disrupting the ecosystem.Requires Kind Level 1. Unlocks Snake King. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited.
DecisionCan we eat it?Requires Audacious Level 1. Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited.
DecisionLet’s untangle the knot, then we can eat them with sauce.Requires Audacious Level 1. Unlocks Snake King. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited.

Clovermont: The Festival

StepChoiceOutcome
DecisionYou just want to have this festival, don’t you?Dialogue only.
DecisionWhy?Dialogue only.
DecisionHow about organising a large guided tour?Scholars satisfaction +1. Nobles satisfaction +1.
DecisionClovermont is full of craftsmanship and expertise. Organise a gigantic fair.People satisfaction +1. Merchants satisfaction +1.
DecisionShowcase the village in all its richness through unexpected experiences.Requires Wise Level 1. Scholars satisfaction +1. People satisfaction +1. Wise +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited.
DecisionDon’t waste the coin. Focus on your day-to-day life instead.Requires Tyrannic Level 1. Nobles satisfaction +2. Merchants satisfaction -1. Tyrannic +1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited.
DecisionWhy do you need me?Dialogue only.

Clovermont: The Fire

StepChoiceOutcome
DecisionThe people are still inside?Dialogue only.
DecisionSend the fire brigade to save the nobles and scholars inside the manor.Nobles satisfaction +2. Scholars satisfaction +2. People satisfaction -2. Merchants satisfaction -2.
DecisionSend the fire brigade to save the workers and merchants at the mill.Nobles satisfaction -2. Scholars satisfaction -2. People satisfaction +2. Merchants satisfaction +2.

Clovermont: The Ghost Barge

StepChoiceOutcome
Decision… I think it’s a ghost barge, Sir Elioth.Dialogue only.
DecisionI’ll send some knights.Unlocks Ghost Barge.
DecisionMy knights will exorcise it.Unlocks Ghost Barge.
DecisionMaybe we could establish communications with the spirit world?Requires Audacious Level 3. Unlocks Ghost Barge. Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited.

Clovermont: The Hairy Beast

StepChoiceOutcome
DecisionDialogue only.
DecisionWe need to kill the creature before anyone gets hurt. You’ll be the guide.Unlocks The Velue Kill.
DecisionWe need bait to capture and study it.Unlocks The Velue Capture.
DecisionWe’ll find a way to appease it. A sacrifice, perhaps?Unlocks The Velue Sacrifice.
DecisionWe have to do something before there are casualties.Dialogue only.

Clovermont: The Vampire

StepChoiceOutcome
DecisionDialogue only.
DecisionWhat was that story about missing people?Dialogue only.
DecisionGive me the place and I’ll send my best hunter.Unlocks Clovermont Vampire Kill.
DecisionYou’re still alive, so let’s try to be diplomatic.Unlocks Clovermont Vampire Diplomacy.
DecisionLet’s capture it and study it.Unlocks Clovermont Vampire Capture.
DecisionIn your tales and legends you’re fond of, is there ever any mention of creatures that mirrors can’t reflect?Dialogue only.

Clovermont: Tunnel Or Bridge

StepChoiceOutcome
DecisionDon’t spoil the beauty of your city. Dig a tunnel!Nobles satisfaction +2. Merchants satisfaction +2. People satisfaction -2.
DecisionThe safety of our workers is more important than a pretty bridge.People satisfaction +2. Merchants satisfaction +2. Nobles satisfaction -2.

Clovermont: Underwater Sheep

StepChoiceOutcome
DecisionI’ll send the army to drain the field.People satisfaction +2. Kind +1. Wise +1.
DecisionI’ll buy your sheep. I need some dinner.Merchants satisfaction +1. People satisfaction -1. Audacious +1. Kind -1.
DecisionAm I responsible for the weather now?People satisfaction -1. Tyrannic +1. Kind -1.
DecisionLet the sheep drown. I’ll fine the farmers for negligence.Requires Tyrannic Level 1. Nobles satisfaction +3. People satisfaction -1. Kind -1. Audacious +1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited.

Clovermont: Wyvern Hunting

StepChoiceOutcome
DecisionLet’s protect our hams. Knights will fend off the wyverns.Unlocks Wyvern Repelling.
DecisionA knight will help.Unlocks Wyvern Hunt.

Grest Pool

Grest: Alcoholism Problem

StepChoiceOutcome
DecisionUnbearable nobles will be stripped of their privileges.Merchants satisfaction +3. Nobles satisfaction -2. Audacious +1.
DecisionNo more drinking in Grest.Nobles satisfaction +2. Merchants satisfaction -3. Tyrannic +1. Kind -1.
DecisionLet’s raise awareness about this issue.Requires Kind Level 1. Tyrannic -1. Unlocks Alcoholism Eradication Plan. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited.
DecisionLet’s eradicate this problem at its root.Requires Tyrannic Level 3. Tyrannic +2. Unlocks Alcoholics Eradication Plan. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited.

Grest: Aquarium

StepChoiceOutcome
DecisionConsider the kids whose parents aren’t fishermen.Scholars satisfaction +1. Merchants satisfaction -2.
DecisionI forbid it. Just think of all those soups!Merchants satisfaction +1. Scholars satisfaction -2.
DecisionGood for culture, educational and profitable? I don’t see the problem.Requires Wise Level 2. Scholars satisfaction -1. Merchants satisfaction -1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited.

Grest: Bakery Bats

StepChoiceOutcome
DecisionThis is serious. Let’s off those bats.Unlocks Pest Free Bakery.
DecisionThis is unacceptable. Let’s find the culprit.Unlocks The Bat Charmer.

Grest: Drug Abuse

StepChoiceOutcome
DecisionIf it’s good for the economy, let’s go for it.Nobles satisfaction -2. Scholars satisfaction -2.
DecisionLet’s strongly reprimand users.People satisfaction -2. Merchants satisfaction -2.
DecisionLet’s strengthen controls on ships arriving from Southbay.Wise +1.

Grest: Giant Crabs From Southbay

StepChoiceOutcome
DecisionCan we eat them?Audacious +1.
DecisionMake it a local dish for tourism. Giant Crab Stew.Merchants satisfaction +1. People satisfaction -2.
DecisionSend them back home on the ships.Requires Audacious Level 1. People satisfaction +1. Merchants satisfaction -2. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited.
DecisionA few coins for traps should do the trick.People satisfaction +1.
DecisionA few coins for traps should do the trick.People satisfaction +1.

Grest: Harpies Luring Sailors

StepChoiceOutcome
DecisionMy knights will drive them out.Unlocks Grest Harpies.
DecisionI’ll send someone who sings better than them.Audacious +1. Unlocks Grest Harpies.

Grest: Haunted Lighthouse

StepChoiceOutcome
DecisionI must have a knight who likes ghost stories.Unlocks Grest Haunted Light House.
DecisionA pragmatic knight will accompany you.Unlocks Grest Haunted Light House.

Grest: Name Bowl

StepChoiceOutcome
DecisionYour cider is delicious. People just have to be careful with the bottles.People satisfaction +1.
DecisionSalted butter caramel. It doesn’t matter if it melts.Nobles satisfaction +1.
DecisionPâté. But in small tins.Requires Wise Level 1. Scholars satisfaction +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited.
DecisionWhy not bowls with names on them?Requires Audacious Level 1. Merchants satisfaction +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited.

Grest: Navy Museum

StepChoiceOutcome
DecisionLet’s leave the past in the past. Remove all references to those stories.Nobles satisfaction +1. Scholars satisfaction -1. People satisfaction -1.
DecisionYou can’t change history, and you have to accept the consequences.Scholars satisfaction +1. People satisfaction +1. Nobles satisfaction -2.
DecisionThey should open their own museum.Requires Kind Level 1. People satisfaction -1. Nobles satisfaction +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited.

Grest: Poisonous Gargoyle Soup

StepChoiceOutcome
DecisionNo more soup. Find yourself a new tradition.Nobles satisfaction +1. Merchants satisfaction -2. Tyrannic +1.
DecisionNo more nobles! Let’s leave that tradition to the workers.Merchants satisfaction +3. Nobles satisfaction -2.
DecisionLet’s investigate what happened during the process.Requires Wise Level 1. Wise +2. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited.

Grest: Scholars Against Overfishing

StepChoiceOutcome
Decision”Someone”?Dialogue only.
Decision… Thanks for this helpful info.Dialogue only.
DecisionI’ll send a knight to find the culprit among the scholars.Unlocks Naval Technical Sabotage.
DecisionI’ll send a knight to investigate.Unlocks Naval Technical Sabotage.
DecisionLet’s hear scholars. Fishing will be regulated.Requires Kind Level 2. Scholars satisfaction +2. Merchants satisfaction -1. Wise +1. Kind +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited.
DecisionI’ll send a knight to investigate.Unlocks Naval Technical Sabotage.
DecisionI’ll send a knight to investigate.Unlocks Naval Technical Sabotage.

Grest: Scholars Strike

StepChoiceOutcome
DecisionI’ll send a knight to put a stop to the strike.Wise +1. Unlocks Scholars Strike.
DecisionWhy are they on strike, exactly?Dialogue only.
DecisionSounds like it. I’ll send a knight to stop the strikeWise +1. Unlocks Scholars Strike.
DecisionWe should let them excavate the site.Scholars satisfaction +2. Kind +1. Schedules Grest Grievance Follow Up The Scholars Strike Back for a later cycle.
DecisionRip their banners and hand them shovels. History digs don’t fill coffers.Nobles satisfaction +1. Merchants satisfaction +1. Scholars satisfaction -3. Requires Tyrannic Level 1. Wise -1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited.

Grest: Sea Salamander

StepChoiceOutcome
DecisionFire.Dialogue only.
DecisionI’ll send some men. Trap it, and roast it.People satisfaction +1.
DecisionA ritual to calm her and send her back into the depths might help.Merchants satisfaction -1. People satisfaction -1.
DecisionTry to tame it? For sea fishing.Requires Kind Level 1. People satisfaction +1. Merchants satisfaction +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited.
DecisionWater.Dialogue only.
DecisionIt depends, a Brizh salamander or a Basalt Isles salamander?Requires Wise Level 2. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited.

Grest: Ships Emblems

StepChoiceOutcome
DecisionSardine.Merchants satisfaction +1.
DecisionSwordfish.Scholars satisfaction +1.
DecisionDolphin.People satisfaction +1. Requires Kind Level 1. Kind +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited.
DecisionShark.Nobles satisfaction +1. Requires Tyrannic Level 1. Tyrannic +1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited.

Grest: Tug A War

StepChoiceOutcome
DecisionBrute force.People satisfaction +1. Scholars satisfaction -1.
DecisionBuild up your strength with the scholars.Scholars satisfaction +1. People satisfaction -1.
DecisionUse the spells, but warn your rivals. They’ll work something out.Requires Kind Level 3. Scholars satisfaction +2. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited.

Grest: Whispers In The Cave

StepChoiceOutcome
DecisionAh, that explains your… fragrance. Go and buy some incense sticks. Or soap…Scholars satisfaction +1. People satisfaction -1.
DecisionGhostly voices? My fearless knights are here to help.Unlocks Voices In A Cave. Kind +1.
DecisionIf made up voices frighten the people then perhaps they are not fit to walk my roads.Nobles satisfaction +1. People satisfaction -1. Tyrannic +1.

Mavignac Pool

StepChoiceOutcome
DecisionPopular democracy.Scholars satisfaction -2. People satisfaction +2.
DecisionRepresentative democracy.Scholars satisfaction +2. People satisfaction -2.
DecisionNeither one nor the other. Just this good old monarchy.Nobles satisfaction +2. Scholars satisfaction -1. People satisfaction -1.
DecisionSomething new, built together.People satisfaction +4. Nobles satisfaction -2. Epicrate affinity +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited.

Mavignac Grievance Emergency

StepChoiceOutcome
DecisionJust another ordinary day in Mavignac, I see.Dialogue only; no recorded mechanical change.
Decision… My knights are not certified in oven repair, but we’ll try.Unlocks Technical Sabotage.
DecisionWhat’s going on?Dialogue only; no recorded mechanical change.

Mavignac Grievance Raised Fist Or Religious Cross

StepChoiceOutcome
DecisionThe raised fist.Nobles satisfaction -2. People satisfaction +1.
DecisionThe heraldic crossNobles satisfaction +1. People satisfaction -2.
DecisionA heraldic fist, so no one gets offended.Kind +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited.
DecisionA cross, raised very, very high. Threatening, if possible.Nobles satisfaction +2. People satisfaction -3. Tyrannic +1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited.

Mavignac Grievance Tarascus Museum Or Not

StepChoiceOutcome
DecisionIf the past is hidden, its mistakes will repeat. Yes to the museum.Scholars satisfaction +1. Wise +1.
DecisionSuch a figure left his mark on history and deserves not to be forgotten. Yes to the museum.Nobles satisfaction +1. Tyrannic +1.
DecisionSuch a figure does not deserve to be honored. No to the museum.People satisfaction +1. Kind +1.
DecisionI’m against museums. No to the museums.Merchants satisfaction +1. Audacious +1.

Mavignac Grievance Wheat Bread Or Wheatley Bun

StepChoiceOutcome
DecisionWheat bread.Merchants satisfaction -1. People satisfaction +2.
DecisionWheatty-bun.Merchants satisfaction +2. People satisfaction -1.
DecisionNeither. ‘Bunny-bready-wheatty’.Scholars satisfaction +1. Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited.

Mavignac Grievance White Wine Or Red Wine

StepChoiceOutcome
DecisionWhite.Merchants satisfaction -1. People satisfaction +1.
DecisionRed.Merchants satisfaction +1. People satisfaction -1.
Decision… How about a non-alcoholic drink?Scholars satisfaction +2. People satisfaction -1. Merchants satisfaction -1. Wise +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited.

Merchants Pool

Merchants: Ceramic Mugs

StepChoiceOutcome
DecisionProduction must be stopped and compensation must be paid.People satisfaction +1. Merchants satisfaction -1.
DecisionIt would be a shame to leave such work rotting in a tavern.Merchants satisfaction +1. People satisfaction -1.

Merchants: Cursed Soils

StepChoiceOutcome
DecisionCursed? A knight will help.Unlocks The Cursed Soils.
DecisionBuy something to purify the soil.Merchants satisfaction +1.
DecisionJust sell the red dirt. Memories of Brizh!Requires Audacious Level 1. Merchants satisfaction +1. Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited.

Merchants: False Bank

StepChoiceOutcome
DecisionThey’ve probably left some clues. We’ll investigate.Unlocks Merchants False Bank.
DecisionI’ll put the scholars on the subject, they’ll be able to track it down.Merchants satisfaction +3.
DecisionI’ll send a knight, but the money will be kept. Tell your men to change jobs.Requires Tyrannic Level 1. Merchants satisfaction -1. Tyrannic +1. Unlocks Merchants False Bank. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited.

Merchants: Import Policy

StepChoiceOutcome
DecisionLet us reduce your taxes to preserve your profits.Merchants satisfaction +3. Nobles satisfaction -1. Kind +1.
DecisionLet’s think about a strategy to optimize our markets.Requires Wise Level 1. Merchants satisfaction +1. Scholars satisfaction +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited.
DecisionJust tighten your belt.Nobles satisfaction +2. Merchants satisfaction -3. Tyrannic +1.

Merchants: Industrial Secrets

StepChoiceOutcome
DecisionPerhaps work with scholars to create a system of concept ownership to avoid this in the future?Merchants satisfaction +1. Nobles satisfaction -1.
DecisionSort it out amongst yourselves.Nobles satisfaction +1. Merchants satisfaction -1.

Merchants: Less Taxes

StepChoiceOutcome
DecisionI’ll take care of it. Taxes shall be reduced for the Merchants.Merchants satisfaction +3.
DecisionI’m afraid this is not possible.Merchants satisfaction -3.

Merchants: Mop Merchants

StepChoiceOutcome
DecisionAny proof? If not, it’s just a creative hobby like any other.Merchants satisfaction +1. People satisfaction -1.
DecisionArrest him on the spot and launch an investigation!People satisfaction +1. Merchants satisfaction -1.

Merchants: Need Funds

StepChoiceOutcome
DecisionHere you go.Merchants satisfaction +2.
DecisionTake this.Merchants satisfaction +5. Kind +1.
DecisionNot possible.Merchants satisfaction -3.

Merchants: Piped Dice

StepChoiceOutcome
DecisionForm a partnership and sell them?Scholars satisfaction +1. Merchants satisfaction +1. Nobles satisfaction -1. People satisfaction -1.
DecisionHe will be arrested.Nobles satisfaction +1. People satisfaction +1. Merchants satisfaction -1. Scholars satisfaction -1.

Merchants: Sweets

StepChoiceOutcome
DecisionWork with farmers and scholars, find an alternative source of sugar.Merchants satisfaction +2.
DecisionThe two pastry chefs will be arrested.Merchants satisfaction +1.
DecisionToo bad. If no sugar, then no sugar.Nobles satisfaction +1.

Merchants: Thieves in the City

StepChoiceOutcome
Decision… Perhaps by charging more honest margins…?People satisfaction +1. Merchants satisfaction -1.
DecisionI’m going to ask the scholars if they have a system for locating lost objects.Merchants satisfaction +1.
DecisionI’m going to hire more security guards.Merchants satisfaction +2.

Merchants: Vanishing Coins

StepChoiceOutcome
DecisionSoluble counterfeit money? Clever. It’s his victory.Nobles satisfaction +1. Merchants satisfaction -1.
DecisionA scam, plain and simple. Jail him.Merchants satisfaction +1. Nobles satisfaction -1.
DecisionYou’ll get some of our artworks as compensation. We’ve got too anyway.Requires Kind Level 2. Merchants satisfaction +2. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited.

Milkford Pool

Milkford Grievance Apple Pie Recipe

StepChoiceOutcome
Decision(Lie) … I take note.Dialogue only; no recorded mechanical change.
DecisionA knight will supervise the market.Unlocks Apple Pie Riots.
DecisionKnights will arrest the culprits.Unlocks Apple Pie Riots.
DecisionA craftsmen’s tournament will be organised. May the best pie win!Unlocks Apple Pie Riots. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited.
Decision… and so you want, um… money… to buy the pies…?Kind +1. Costs 5 funds.

Milkford Grievance Biggest Aligot

StepChoiceOutcome
DecisionNew edition of the competition, under royal supervision.Audacious +1. Unlocks Biggest Aligot Contest.
DecisionI’ll send scholars to squeak this cheese.People satisfaction +1. Scholars satisfaction +1. Unlocks Magic Aligot.
DecisionMay the cheater be drowned in melted cheese.People satisfaction -1. Audacious +1. Kind -1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited.

Milkford Grievance Chestnut Trees

StepChoiceOutcome
DecisionLet them do their job.Merchants satisfaction +1. People satisfaction -1.
DecisionNothing beats chestnut purée charlottes. They’re going to have to leave here.People satisfaction +1. Merchants satisfaction -1.
DecisionGive them some of your snacks, and I’m sure they’ll change their minds.Merchants satisfaction +3. People satisfaction -1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited.

Milkford Grievance Cow Private Pool

StepChoiceOutcome
Decision… There’s a cow in the pond isn’t there?Unlocks The Cow’s Swimming Pool.
Decision… All in marble? Why not demolish that pond and audit the Mayor’s accounts?People satisfaction +2. Nobles satisfaction -1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited.
DecisionAsk the mayor to take responsibility.Nobles satisfaction +1. People satisfaction +1.

Milkford Grievance Crabs From Southbay

StepChoiceOutcome
DecisionProtect them at all cost.Scholars satisfaction +1. Merchants satisfaction -2. Kind +1.
DecisionBetter toss them back in cream instead.Merchants satisfaction +1. Scholars satisfaction -2. Audacious +1.
DecisionUse this money to organise a convoy to return them to their natural habitat.Merchants satisfaction +1. Scholars satisfaction +1. Costs 70 funds. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited.

Milkford Grievance Duel With Chavignol

StepChoiceOutcome
DecisionThat’s all for my generous contribution.People satisfaction +1. Kind -1. Costs 80 funds.
DecisionTake all my money. Show them.People satisfaction +3. Kind +1. Costs 200 funds.
DecisionNo way.People satisfaction -1. Tyrannic +1. People -2.
DecisionSorry… But their cheeses are actually better.People satisfaction -1. Scholars satisfaction +1. Kind -1. People -2. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited.

Milkford Grievance Emergency

StepChoiceOutcome
DecisionI’m going to assemble a rescue team.Unlocks Kidnapping of the Real Mastermind.

Milkford Grievance Green Laughing Cow

StepChoiceOutcome
DecisionGreen?Dialogue only; no recorded mechanical change.
DecisionLet the scholars study this creature… or perhaps examine your eyes.Scholars satisfaction +2.
DecisionImagine her as the new face to market the cheese you make!Merchants satisfaction +2.
DecisionBehold our new mascot of Milkford.This glorious creature.People satisfaction +2. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited.

Milkford Grievance Lost Majestina

StepChoiceOutcome
DecisionI’ll ask the guards to look for her.Kind +1. Costs 60 funds. Schedules Lost Majestina Follow Up Guards for the next cycle.
DecisionWe can’t waste our time on a goat.Tyrannic +1. Schedules Lost Majestina Follow Up Nope for the next cycle.
DecisionI cannot spare any guards nor can I join search myself. I’m sorry, Lady Daisy.Wise +1. Schedules Lost Majestina Follow Up Sorry for the next cycle.

Milkford Grievance Mad Ivy

StepChoiceOutcome
DecisionYou are the gardening experts.People satisfaction -1.
DecisionBurn everything.People satisfaction +1. Costs 50 funds.
DecisionScholars undoubtedly have a powerful pesticide on hand.People satisfaction +1.
DecisionTry to tame this ivy so it can help you in the fields?People satisfaction +1. Merchants satisfaction +1. Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited.

Milkford Grievance Occult Invention

StepChoiceOutcome
DecisionLet’s ban this invention.People satisfaction -1. Merchants satisfaction -1.
DecisionForget the craftsmanship. The important thing is that you save time.Scholars satisfaction -1. Nobles satisfaction -1.

Milkford Grievance Pigeons Nest

StepChoiceOutcome
DecisionI know a good taxidermist.Scholars satisfaction +1. People satisfaction +1.
DecisionKill the pigeons and the bat will get the message.Nobles satisfaction +1. People satisfaction -1. Tyrannic +1.
DecisionI’m going to send people to take care of it.People satisfaction +1.
DecisionSo welcome it with the same enthusiasm as the pigeons.People satisfaction -1. Audacious +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited.

Milkford Grievance Sleepy Sheep

StepChoiceOutcome
DecisionA knight will break the spell.Unlocks The Sheep of Drowsiness.
DecisionA knight will slay the beast.Unlocks The Sheep of Drowsiness.
DecisionLet’s escort him here. Just in case.People satisfaction +1. Costs 40 funds. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited.

Milkford Grievance Strange Cheese Odour

StepChoiceOutcome
DecisionPerhaps the druid of the forest can provide us with some guidance?People satisfaction +1. Merchants satisfaction -1.
DecisionDestroy the cellar and quarantine everyone.Nobles satisfaction +1. Merchants satisfaction -1. Tyrannic +1.
DecisionI can ask the scholars to help you.Scholars satisfaction +1. Merchants satisfaction +1.
DecisionMove the cheeses one by one to another cellar until you find the guilty cheese.People satisfaction +1. Merchants satisfaction +1. Wise +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited.

Milkford Grievance The Cleankeeper Hen

StepChoiceOutcome
DecisionDoesn’t ring a bell.Dialogue only; no recorded mechanical change.
DecisionA knight will come and rescue the bourgeoisie.Unlocks The Clean Keeper Hen.
DecisionI’ll send a knight to lift the curse.Unlocks Curse of the Baths.
Decision(Lie) Never seen him.Dialogue only; no recorded mechanical change.
Decision… Are you here to complain about the smell?Dialogue only; no recorded mechanical change.

Milkford Grievance Whispering Rats

StepChoiceOutcome
DecisionLet’s shut the chapel down for now.Nobles satisfaction +1. Scholars satisfaction -1. Tyrannic +1.
DecisionGo get the strongest rat poison you can find.People satisfaction +2. Wise +1. Costs 15 funds.
DecisionLet’s start a new cult. The rats shall be the people’s opium.People satisfaction +2. Scholars satisfaction -1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited.

Milkford Grievance Wild Herd

StepChoiceOutcome
DecisionI’ll send a knight with insomnia.Unlocks The Wild Herd.
DecisionIf we find the herd, we’ll keep the beasts.Unlocks The Wild Herd. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited.
DecisionI’ll send a knight to help you recruit some shepherds.Unlocks The Wild Herd. Costs 30 funds.

Milkford Grievance Winter Feast

StepChoiceOutcome
DecisionRabbit stew.Merchants satisfaction +1.
DecisionChop with vegetables.People satisfaction +1.
DecisionOnly vegetables.Scholars satisfaction +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited.

Nobles Pool

Nobles: Broken Relic

StepChoiceOutcome
DecisionIt would be dangerous to restore an unknown relic.Nobles satisfaction -1. Schedules Follow Up Brizh Nobles Grievance Broken Relic Not Restored for a later cycle.
DecisionOf course! She’ll take care of it.Nobles satisfaction +2. Schedules Follow Up Brizh Nobles Grievance Broken Relic Restored for a later cycle.

Nobles: Criminal Executions

StepChoiceOutcome
DecisionAbsolutely not.Kind +1.
DecisionGo away.Nobles satisfaction -2.
DecisionAll right, fine.Nobles satisfaction +1. Kind -1.
DecisionWhy not? It would save us a lot of money.Nobles satisfaction +2. Tyrannic +1.

Nobles: Duplicate Colours

StepChoiceOutcome
DecisionThe designer will be jailed. And a decree will be published on the uniqueness of fashion.Nobles satisfaction +2. Merchants satisfaction -1.
DecisionWhy exactly can’t a dress be reproduced several times?Merchants satisfaction +1. Nobles satisfaction -2.
DecisionWhy not mass-market the dress? It seems to be popular.Requires Wise Level 1. Nobles satisfaction -1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited.

Nobles: False Emerald

StepChoiceOutcome
DecisionYou mean you don’t check what you buy?Merchants satisfaction +1. Nobles satisfaction -1.
DecisionI shall have all jewellers imprisoned.Nobles satisfaction +1. Merchants satisfaction -2.

Nobles: Family Tree

StepChoiceOutcome
DecisionThis document belongs to historians.Scholars satisfaction +1. Nobles satisfaction -2.
DecisionThat scroll should be returned to the Nobles. Every family will each receive a piece of the parchment.Nobles satisfaction +1. Scholars satisfaction -2.
DecisionWhy not share? One for you, one for them.Requires Kind Level 2. Scholars satisfaction +1. Nobles satisfaction +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited.

Nobles: Fashion Show

StepChoiceOutcome
Decision… people can’t even buy a button from one of these creations.People satisfaction +1. Nobles satisfaction -1.
DecisionLet’s show people what they can buy instead of food!Nobles satisfaction +1. People satisfaction -1.

Nobles: Scholars Censorship

StepChoiceOutcome
DecisionSounds like a good read. Grab me a copy! Chop-chop!Scholars satisfaction +2. Nobles satisfaction -2. Audacious +1.
DecisionIndeed. I’ll organize a noble commission to handle this.Nobles satisfaction +3. Scholars satisfaction -2. Tyrannic +1.
DecisionI’ll propose a new topic for them, ‘A Study of Whining Bourgeois’.Requires Audacious Level 1. Scholars satisfaction +3. Nobles satisfaction -3. Audacious +1. Kind -1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited.

Nobles: Some Revolt

StepChoiceOutcome
DecisionIt can’t hurt to learn a little about history.People satisfaction +3. Nobles satisfaction -3. Kind +1.
DecisionThis gossip will be punished and Brimwood should stay as is.Nobles satisfaction +3. People satisfaction -3. Tyrannic -1.
DecisionLet’s organise a debate on this political system before fearing it blindly.Requires Wise Level 1. Wise +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited.

Nobles: Tea Time

StepChoiceOutcome
DecisionI suppose they have their reasons.Merchants satisfaction +1. Nobles satisfaction -3.
DecisionIt’s unacceptable. What am I going to drink during my breaks?Nobles satisfaction +1. Merchants satisfaction -3.
DecisionFund them, and they might be more generous.Requires Wise Level 1. Merchants satisfaction +3. Nobles satisfaction -1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited.

Nobles: The Bloody Hunt

StepChoiceOutcome
DecisionA crime is a crime. Execute the stableboy.People satisfaction -2.
DecisionWhy didn’t you act sooner? Let him be brought to justice, and let the other victims be compensated.Nobles satisfaction -2.
DecisionYou could go easy on the stableboy during the investigation, couldn’t you?Requires Kind Level 2. People satisfaction +1. Nobles satisfaction -1. Kind +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited.
DecisionExecute everyone. The stable boy. The noble family. Their fortunes return to the realm.Requires Tyrannic Level 3. People satisfaction -1. Nobles satisfaction -1. Tyrannic +1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited.

Nobles: The Casino

StepChoiceOutcome
DecisionLet’s instead build a facility dedicated to treating addiction and debt.People satisfaction +1. Scholars satisfaction +1. Nobles satisfaction -1.
DecisionSure. This will keep the money from sleeping.Nobles satisfaction +1. Merchants satisfaction +1.

Nobles: The Hound

StepChoiceOutcome
DecisionIt’s important to study the past. Find other lands for your hunts.Scholars satisfaction +2. Nobles satisfaction -1.
DecisionYou’re not going to stop hunting for a few bones?Nobles satisfaction +1. Scholars satisfaction -1.
DecisionPull off both. Dogs that hunt at night and dig during the day.Requires Kind Level 2. Scholars satisfaction +1. Nobles satisfaction +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited.

People Pool

People: Bad Payer

StepChoiceOutcome
DecisionThey will pay three times what they owe you.People satisfaction +2. Nobles satisfaction -3.
DecisionThey’re probably having financial troubles. I’d lower their taxes.Nobles satisfaction +2. People satisfaction -1.
DecisionThey’ll be publicly humiliated and forced to sing Brimwoodian songs.Requires Audacious Level 2. People satisfaction +1. Nobles satisfaction -3. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited.

People: Cut With Water

StepChoiceOutcome
DecisionWhat if you stopped getting drunk to forget your everyday problems?Merchants satisfaction +1. People satisfaction -1.
DecisionI’ll negotiate with them.People satisfaction +1. Merchants satisfaction -1.
DecisionWith higher taxes, you’ll reduce your personal consumption.Requires Tyrannic Level 1. Merchants satisfaction -1. People satisfaction -2. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited.
DecisionLet’s set up a specific hour where prices are slashed.Requires Kind Level 1. People satisfaction +2. Merchants satisfaction +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited.

People: Face-Shaped Vegetables

StepChoiceOutcome
DecisionI’ll call for this merchant’s arrest.People satisfaction +1. Merchants satisfaction -1. Tyrannic +1.
DecisionJust make soup. No faces in soup.Merchants satisfaction +1. People satisfaction -1. Audacious +1.
DecisionI’ll buy his entire stock and consult the oracles.Scholars satisfaction +1. People satisfaction -1. Audacious +1.
DecisionPromote them as sacred relics. Let’s open a museum of haunted vegetablesRequires Wise Level 2. Scholars satisfaction +1. Merchants satisfaction +3. People satisfaction -1. Audacious +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited.

People: Flour Breakage

StepChoiceOutcome
DecisionThe merchants involved will be fined.People satisfaction +2. Merchants satisfaction -3.
DecisionThese occultists will have to pay a high tax on flour.People satisfaction +1. Scholars satisfaction -3.
DecisionMake your own flour. Try grinding chicken feathers, for example.Merchants satisfaction +1. Scholars satisfaction +1. People satisfaction -3. Audacious +1.

People: More Holidays

StepChoiceOutcome
DecisionOne additional annual day off for you.People satisfaction +1. Nobles satisfaction -1. Kind +1.
DecisionSix additional annual days off for you.People satisfaction +3. Nobles satisfaction -3. Kind +2.
DecisionThat will not be possible.Nobles satisfaction +2. People satisfaction -3. Kind -2.

People: Risk Premium

StepChoiceOutcome
DecisionWell, try to be more careful.People satisfaction -1.
DecisionI’ll negotiate with the nobles to set up compensation for hard labor.People satisfaction +1. Nobles satisfaction -1.
DecisionScholars could develop an accident safety system.Requires Wise Level 2. People satisfaction +2. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited.

People: Strange Oatmeal

StepChoiceOutcome
DecisionOur best doctors are on the case.People satisfaction +2. Wise +1.
DecisionMake them stop eating the gruel and let the owner be thrown in jail.People satisfaction +1. Nobles satisfaction -1.
DecisionProbably a cold.Nobles satisfaction +1. People satisfaction -1. Tyrannic +1.
DecisionDo you have a sample? We could analyze it.Requires Wise Level 1. Unlocks Gruel. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited.

People: The Canteen

StepChoiceOutcome
DecisionLet’s open an alternative tavern serving quick but healthy meals.People satisfaction +1.
DecisionCan’t prepare dinner the day before?People satisfaction -1.
DecisionWage increase for workers, with part of it paid out as meal vouchers.Requires Kind Level 3. People satisfaction +3. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited.

People: The Drought

StepChoiceOutcome
DecisionLeave the village.People satisfaction -1.
DecisionFind the source, there must be a curse.Scholars satisfaction +1. People satisfaction +1.
DecisionBurn everything.Nobles satisfaction +1. People satisfaction -1.
DecisionForget farming… start a tanning business here. Long live vitamin D.Requires Kind Level 1. People satisfaction +1. Nobles satisfaction +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited.

People: The Lighted Tree

StepChoiceOutcome
DecisionInvolve scholars to study the phenomenon.People satisfaction +1. Scholars satisfaction +1.
DecisionDecorate it and hold a celebration for the light.People satisfaction +1. Merchants satisfaction +1.
DecisionTourism is booming. Let’s capitalize on that.Requires Wise Level 2. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited.
DecisionMay it be protected and designated as a national symbol.Requires Kind Level 2. Scholars satisfaction +3. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited.

People: Transports

StepChoiceOutcome
DecisionI’ll ask the scholars and craftmens to set up this system straight away.People satisfaction +1. Scholars satisfaction +1. Merchants satisfaction +1.
DecisionWe could do that for the nobles. So they can cruise around in really long carriages.Nobles satisfaction +1. Scholars satisfaction +1. Merchants satisfaction +1. People satisfaction -3.
DecisionWhy not a magic transport that follows precise lines?People satisfaction +1. Scholars satisfaction +1.
DecisionI can ask the merchants to reinforce your soles, if you like.Merchants satisfaction +1. People satisfaction -1.

Rozenn Pool

Rozenn: Bird Mail

StepChoiceOutcome
DecisionLet’s stick with tradition… pigeons.Merchants satisfaction +1.
DecisionLet’s be avant-garde… crows.Scholars satisfaction +1.
DecisionNot interested in your scholarly papers. Take me off your mailing list.Nobles satisfaction +1. Scholars satisfaction -1. Tyrannic +1.

Rozenn: Cheeky Manuscript

StepChoiceOutcome
DecisionLet’s ban this manuscript.Scholars satisfaction +2. People satisfaction -2.
DecisionLet it circulate; I wish to study it myself… in detail.People satisfaction +2. Nobles satisfaction +1. Scholars satisfaction -2. Audacious +1.
DecisionBurn all copies, imprison the author, and confiscate their profits.Requires Tyrannic Level 2. Nobles satisfaction +1. People satisfaction -2. Tyrannic +1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited.
DecisionRepublish a fictionalized, censored version for public display.Requires Wise Level 1. Scholars satisfaction +1. People satisfaction -1. Wise +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited.
DecisionReward it for the amusement it brings the people.Requires Kind Level 1. People satisfaction +3. Scholars satisfaction -2. Kind +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited.

Rozenn: Emergency

StepChoiceOutcome
DecisionI’ll send knights immediately.Unlocks Rozenn Emergency.

Rozenn: Giant Cockroaches Invasion

StepChoiceOutcome
DecisionA problem with… what?Dialogue only.
Decision…?Dialogue only.
DecisionI’ll send a squad to eliminate them on sight.Unlocks Giant Cockroaches Invasion.
DecisionI’ll send a knight to destroy their nests.Unlocks Giant Cockroaches Invasion.
DecisionI’ll send a knight to miniaturize them.Unlocks Giant Cockroaches Invasion.
DecisionAh, you mean… a problem with GIANT COCKROACHES?Requires Audacious Level 1. Kind -1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited.
DecisionYou mean… a problem with GIANT COCKROACHES?Requires Audacious Level 1. Kind -1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited.

Rozenn: Great Library Fire

StepChoiceOutcome
DecisionI fear we must sacrifice knowledge.Scholars satisfaction -2.
DecisionLet’s summon the scholars from the surrounding city to restore it.Scholars satisfaction +2. Wise +1.
DecisionRaze the remains and build kitchens on these ashes instead.Requires Audacious Level 1. Merchants satisfaction +2. Scholars satisfaction -2. Wise -1. Kind -1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited.

Rozenn: Local Custom

StepChoiceOutcome
DecisionI’ll go myself.Dialogue only.
Decision… Fine. I’ll send a knight in my stead…Unlocks Rozenn Local Custom.
DecisionMay we invite Rozenn’s spirit of tradition here? Incense and ceremonial drums included.People satisfaction +1. Nobles satisfaction +1. Scholars satisfaction +1. Merchants satisfaction +1. Requires Wise Level 1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited.
DecisionTo hell with traditions.People satisfaction -1. Nobles satisfaction -1. Scholars satisfaction -1. Merchants satisfaction -1. Audacious +1.
DecisionTo hell with traditions.People satisfaction -1. Nobles satisfaction -1. Scholars satisfaction -1. Merchants satisfaction -1. Audacious +1.

Rozenn: Nobles Nostalgia

StepChoiceOutcome
DecisionWhat do you mean?Dialogue only.
DecisionLet’s allow these rebels to express themselves.Nobles satisfaction +1. Wise +1. Schedules Brizh Nobles Grievance Follow Up Aristo Complaint for a later cycle.
DecisionLet the leader of this movement come forward.Nobles satisfaction +1. Requires Wise Level 1. Schedules Rozenn Grievance Follow Up Noble Conspirators for a later cycle. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited.
DecisionLet our detractors be imprisoned.Audacious +1. Kind -1. Tyrannic +1.
DecisionBig deal.Audacious +1. Kind -1.

Rozenn: Possessed Reverend

StepChoiceOutcome
DecisionMy name isn’t ‘Sovereign’…Audacious +1.
Decision… I’ll send a knight for a fair duel.Unlocks The Possessed Reverend.
DecisionLet the scholars observe him. There’s knowledge in madness.Scholars satisfaction +2. People satisfaction -2. Kind -1.
DecisionLet’s seal the chapel. And the reverend. In it.Requires Tyrannic Level 1. Nobles satisfaction +2. Scholars satisfaction -1. Kind -1. Audacious +1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited.
DecisionLet’s support his… vision. Make him launch a line of artisanal stained glass. Personalized. Chewed on.Requires Audacious Level 1. Merchants satisfaction +2. Scholars satisfaction -1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited.

Rozenn: Prophetic Oracle

StepChoiceOutcome
DecisionYou become a spitting image of your father at each passing day.Dialogue only.
DecisionThey’re just the ramblings of a mad man.People satisfaction -1.
DecisionDialogue only.
DecisionI-I-I don’t c-c-care.Requires Tyrannic Level 1. Tyrannic +1. Kind -1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited.
DecisionLock him up to prevent further fearmongering.People satisfaction +1. Scholars satisfaction -3. Tyrannic +1.
DecisionLet him be executed.Nobles satisfaction +2. Requires Tyrannic Level 2. Tyrannic +2. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited.
DecisionLet us use the wisdom of local scholars to calm the crowds.People satisfaction +1. Scholars satisfaction +1. Wise +1.
DecisionCalm yourself.Kind +1.

Rozenn: Royal Curtains

StepChoiceOutcome
DecisionGreen.People satisfaction +1. Nobles satisfaction -2.
DecisionSilk.Merchants satisfaction +1. Scholars satisfaction -2.
DecisionVelvet.Scholars satisfaction +1. Merchants satisfaction -2.
DecisionRed.Nobles satisfaction +1. People satisfaction -2.

Rozenn: Scholars Escort

StepChoiceOutcome
DecisionIn short, a four-eyed brawl. Sounds very cool.Audacious +1. Kind -1.
DecisionOf course, I’ll send a royal escort.Unlocks Scholars Escort.
DecisionNo time, but I’ll reinforce your ranks with some of our other scholars.Wise +1.
DecisionDon’t the Rozenn scholars have anything better to do? Your participation is revoked.Requires Tyrannic Level 1. Scholars satisfaction -2. Kind -1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited.
DecisionWhat is your request?Dialogue only.

Rozenn: Silver Cat

StepChoiceOutcome
DecisionI will send my best hunter. If possible, with catnip.Unlocks The Silver Cat.
DecisionI’ll deal with the sorcerer directly.Unlocks The Silver Cat Sorcerer.
DecisionLet’s leave this little creature alone.Requires Kind Level 1. Merchants satisfaction -1. Kind +2. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited.

Rozenn: Sports Tournament

StepChoiceOutcome
DecisionChess.Scholars satisfaction +1. People satisfaction -1.
DecisionCroquet.People satisfaction +1. Scholars satisfaction -1.
DecisionIsn’t there a real sport you could suggest?Nobles satisfaction +2. People satisfaction -1. Scholars satisfaction -1. Tyrannic +1.

Scholars Pool

Scholars: A Murder Within the Academy

StepChoiceOutcome
DecisionA public’s court. Let’s listen to the wisdom of the people.People satisfaction +1. Nobles satisfaction -2. Scholars satisfaction -1.
DecisionWhy are you hesitating? Kill him.Requires Tyrannic Level 3. Scholars satisfaction +1. Tyrannic +1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited.
DecisionLet’s hire a private investigator. Then we can conduct a trial.Scholars satisfaction +2. Wise +1. Unlocks Scholars Nuts.

Scholars: Censorship

StepChoiceOutcome
DecisionUnfortunately, the nobles are keen to retain this right of oversight.Nobles satisfaction +2. Scholars satisfaction -2.
DecisionAgreed, they don’t have to act as censors.Scholars satisfaction +3. Nobles satisfaction -3.
DecisionIt is only fair then that the scholars should be able to oversee any actions by the nobles.Requires Audacious Level 1. Scholars satisfaction +2. Nobles satisfaction -2. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited.

Scholars: Confidential Papers

StepChoiceOutcome
DecisionThey and their families will be executed immediately.Requires Tyrannic Level 3. Nobles satisfaction -2. Tyrannic +1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited.
DecisionBurn these papers. They never existed. I’ll deal with the relevant families directly.Nobles satisfaction +2. Scholars satisfaction -2.
DecisionEveryone on this list will be jailed.Scholars satisfaction +2. Nobles satisfaction -2. Tyrannic +1.
DecisionLet’s arrest everyone; everyone will get their day in court.Requires Wise Level 1. Scholars satisfaction +2. Wise +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited.

Scholars: Copy Cats

StepChoiceOutcome
DecisionCollect their possessions and fire them both.Scholars satisfaction -1. Tyrannic +1.
DecisionKeep a closer eye on them until you find out who did what.Scholars satisfaction +1. Kind +1.
DecisionLock them up and have them rewrite their theses without their notes.Requires Audacious Level 1. Scholars satisfaction +2. Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited.

Scholars: Creating a Chimera

StepChoiceOutcome
DecisionIt’s out of the question. That’s abuse.Scholars satisfaction +1. Wise +1.
DecisionThat sounds extremely interesting. I’ll vouch for this, provided the results are shared.Tyrannic +1.
DecisionDo it on microorganisms that don’t feel pain.Requires Wise Level 2. Scholars satisfaction +2. Wise +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited.

Scholars: Knowledge For Everyone

StepChoiceOutcome
DecisionThat certainly seems like a priority.Scholars satisfaction +3. People satisfaction +1. Nobles satisfaction -2.
DecisionOur finances won’t allow it.Nobles satisfaction +1. People satisfaction -1. Scholars satisfaction -2.
DecisionNo. An educated peasant is a dangerous peasant.Requires Tyrannic Level 1. Nobles satisfaction +3. Scholars satisfaction -3. People satisfaction -1. Tyrannic +1. Kind -1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited.

Scholars: More Funds

StepChoiceOutcome
DecisionI take this matter very seriously. For now, take this.Scholars satisfaction +2. Kind +1.
DecisionUnfortunately, the kingdom is broke.Scholars satisfaction -2.

Scholars: No More Paper

StepChoiceOutcome
DecisionThe tanned skin of annoying scholars would make a good substitute, wouldn’t it?Requires Tyrannic Level 1. Merchants satisfaction +1. Scholars satisfaction -1. Tyrannic +1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited.
DecisionI’ll try to discuss this with the Merchants’ Guild.Scholars satisfaction +1.
DecisionYou could save paper by stopping writing useless hundred-page theses.Scholars satisfaction -1. Tyrannic +1.
DecisionFind another way to take your notes. You have two hours and a limit of four papers.Requires Wise Level 1. Scholars satisfaction +1. Audacious +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited.

Scholars: Rejuvenating Cream

StepChoiceOutcome
DecisionMake it a luxury product, and target the nobility.Scholars satisfaction +1. Nobles satisfaction +1.
DecisionKeep it affordable, so that anyone can buy it.Scholars satisfaction +1. People satisfaction +1.

Scholars: The Black Drink

StepChoiceOutcome
DecisionSign a contract with the merchants and sell it in bulk.Merchants satisfaction +1. Scholars satisfaction -1.
DecisionKeep this to yourself, and don’t mention it to anyone outside here.Scholars satisfaction +1. Merchants satisfaction -1.

Scholars: The Greenhouse

StepChoiceOutcome
DecisionThat’s enough to hire a few craftsmen.Scholars satisfaction +2.
DecisionYou can wait another ten years or so.Scholars satisfaction -2.
DecisionI love plants. Pretty sure that’ll convince folks to pitch in.Requires Kind Level 3. People satisfaction +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited.

Scholars: The Lost Scroll

StepChoiceOutcome
DecisionLet’s pick up the scroll and use it. Just out of curiosity.Requires Audacious Level 1. Unlocks The Thief Harpy. Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited.
DecisionThe parchment will be found and then burned.Unlocks The Thief Harpy. Wise +1.
DecisionWe’ll find it but it stays securely locked away from any further use.Unlocks The Thief Harpy.

Scholars: The Thesis Thief

StepChoiceOutcome
DecisionI have some knights who excel at investigation.Unlocks Scholar Thief.
DecisionLet’s take a close look at the Academy’s dorms.Unlocks Scholar Thief.
DecisionI’ll send a knight accompanied by a scholar from outside the Academy.Unlocks Scholar Thief.

Villador Pool

Villador: Cursed Amulets

StepChoiceOutcome
DecisionI’ll have them arrested.Unlocks Black Trades End.
DecisionI’ll have them executed.Requires Tyrannic Level 2. Tyrannic +1. Unlocks Black Trades End. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited.
DecisionSounds cool. One of my knights will fetch these little wonders.Audacious +1. Unlocks Find The Cursed Amulets.

Villador: Dogs

StepChoiceOutcome
Decision… She certainly did not meet the other criteria?Dialogue only.
Decision… Who is Pandora?Dialogue only.
DecisionI’ll ask the jury to review its verdict.Nobles satisfaction +1. Scholars satisfaction -1.
DecisionI don’t care about your animal competition stories.Scholars satisfaction +1. Nobles satisfaction -1.
DecisionHow arrogant!Dialogue only.
Decision… Who is Pandora?Dialogue only.
DecisionHer… what?Dialogue only.
Decision… Who is Pandora?Dialogue only.
DecisionThis is unacceptable! The Barony of Villadargent is one of the most prominent families in the area.Dialogue only.

Villador: Emergency

StepChoiceOutcome
DecisionCertain individuals?Dialogue only.
DecisionI’ll send a knight to reverse the invocation.Unlocks Villador Emergency.
DecisionI’ll send knights to seal the rifts.Unlocks Villador Emergency.
DecisionLet’s fight fire with fire. I’ll unleash an even greater demon.Requires Audacious Level 3. Unlocks Villador Emergency. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited.
DecisionJust another Monday, then. But go on.Audacious +1.

Villador: False Coin

StepChoiceOutcome
DecisionHe will be caught, and the money recovered.Unlocks Villador False Coin.
DecisionHe will be caught, and I’ll keep an amount of the money.Unlocks Villador False Coin.
DecisionHe will be caught, but I’ll keep the money.Unlocks Villador False Coin.

Villador: Festivities Request

StepChoiceOutcome
DecisionTell me more.Dialogue only.
DecisionNo way. Do it without money.Nobles satisfaction -1. People satisfaction -1.
DecisionTake this money and dazzle me.Dialogue only.
DecisionI’m dying to know.Audacious +1.

Villador: Flower Arrangement

StepChoiceOutcome
DecisionWhat’s the issue?Dialogue only.
DecisionVery well. They’re your artisans, after all.Nobles satisfaction +2. Merchants satisfaction -2. Tyrannic +1.
DecisionNo one mocks a noble family. They’ll be hanged.Requires Tyrannic Level 2. Nobles satisfaction +1. Merchants satisfaction -3. Tyrannic +1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited.
DecisionSimply consider Villador’s economy.Merchants satisfaction +1. Nobles satisfaction -2. Wise +1.
DecisionChrysanthemums can represent positivity, and narcissus the love you have for Villador, you know?Requires Wise Level 2. Merchants satisfaction +1. Nobles satisfaction +1. Wise +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited.

Villador: Ice Rink

StepChoiceOutcome
DecisionI’ll have ice brought down from the highest mountains.Nobles satisfaction +4. Scholars satisfaction -3.
DecisionWhy not a synchronized swimming competition instead?Nobles satisfaction -2. Scholars satisfaction +1.

Villador: Lost Necklace

StepChoiceOutcome
DecisionNo doubt they’re fakes! Enjoy yourself, Lady Gwendolen.Nobles satisfaction +1. Scholars satisfaction -1.
DecisionRequisition all products sold by this merchant. Now.Scholars satisfaction +1. Nobles satisfaction -1.
DecisionLook, look… just try to… sell them again?Requires Kind Level 2. Nobles satisfaction -2. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited.

Villador: Magic Well

StepChoiceOutcome
DecisionMy knights will handle the crowds.Wise +1. Unlocks Mystic Well.
DecisionWhy not make the most of the situation? I would want to stop by also to make a wish!Scholars satisfaction +1. People satisfaction -1. Audacious +1.
DecisionI’ll send some scholars to investigate the truth of the well.Scholars satisfaction +2. People satisfaction -1. Audacious +1.

Villador: Marriage

StepChoiceOutcome
DecisionLove triumphs! Let’s celebrate the union with her common clod.People satisfaction +2. Nobles satisfaction -3. Kind +1.
DecisionShe will obey. Arrange the marriage now.Nobles satisfaction +2. People satisfaction -3. Tyrannic +1.
DecisionWhat if we married the common clod to the duke instead?Requires Audacious Level 2. People satisfaction +1. Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited.
DecisionShe’ll just have to pretend with her husband and keep her lover on the side.Requires Wise Level 1. People satisfaction +1. Nobles satisfaction +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited.

Villador: Royal Cushion

StepChoiceOutcome
DecisionOx.Nobles satisfaction +1. People satisfaction -1. Kind -1. Tyrannic +1.
DecisionTurtle.People satisfaction +1. Nobles satisfaction -1. Kind +1. Tyrannic -1.
DecisionMake an ox devoured by a turtle.Requires Audacious Level 1. People satisfaction +2. Audacious +1. Hidden relationship effect: Goberto, Dulahan, Brunhilda, and Ursule gain affinity +0.35 if recruited; Gwendan loses 0.125 if already recruited.
DecisionBoth together, in perfect harmony.Requires Kind Level 1. Scholars satisfaction +2. People satisfaction -1. Nobles satisfaction -1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited.

Villador: Rozenn Craftsmen Partnership

StepChoiceOutcome
DecisionOne of my knights will go to negotiate with them.Unlocks Brizh Internal Diplomacy.
DecisionThey’re right, your artisans are clearly not up to par.Merchants satisfaction -2. Tyrannic +1.
DecisionI shall personally endeavour to speak with the head of the artisans’ guild.Merchants satisfaction +1. Requires Wise Level 1. Wise +1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited.

Villador: Shadow Codex

StepChoiceOutcome
DecisionNot a crumb for them. Let this knowledge stay in your hands.Nobles satisfaction +1. Scholars satisfaction -2.
DecisionKnowledge shouldn’t be hoarded. Hand them the grimoire.Scholars satisfaction +1. Nobles satisfaction -2. Kind +1. Wise +1.
DecisionKnowledge should be mine. Grimoire to me, chop chop.Scholars satisfaction -2. Nobles satisfaction -2. Tyrannic +1. Audacious +1. Unlocks Shadow Codex.

Villador: Silver Feathers

StepChoiceOutcome
DecisionWhy?Dialogue only.
DecisionI’m not sure I appreciate your motives.Dialogue only.
DecisionI don’t know…Dialogue only.
DecisionThat seems beep-boop-busted.Dialogue only.
DecisionOkay, but I’ll go to Clovermont instead.Unlocks The Silver Feathers.
DecisionAll right, fine.Unlocks The Silver Feathers.
DecisionAll right, fine.Unlocks The Silver Feathers.
DecisionOkay.Unlocks The Silver Feathers.
DecisionOf course. How could I refuse such a request? Very important.Unlocks The Silver Feathers.
DecisionSay no more. A knight is already on their way.Unlocks The Silver Feathers.

Villador: Thermal Baths

StepChoiceOutcome
DecisionNo geothermal energy, no hot springs.Scholars satisfaction +1. People satisfaction +1. Nobles satisfaction -1. Merchants satisfaction -1.
DecisionGet them to work.Merchants satisfaction +1. Nobles satisfaction +1. Scholars satisfaction -1. People satisfaction -1.
DecisionI know a few scholars who should be able to find a solution.People satisfaction +1. Nobles satisfaction +1. Scholars satisfaction +1.
DecisionInstead, make saunas and ice baths. It’s good for the health.Requires Kind Level 1. Nobles satisfaction +1. Merchants satisfaction +1. Audacious +1. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited.

Villador: Tower Of Illusion

StepChoiceOutcome
DecisionA knight shall attempt to reason with him.Wise +1. Unlocks Tower Of Illusion.
DecisionI’ll acquire crows of our own to parlay with his.Merchants satisfaction +1. Audacious +1. Kind +1.
DecisionStrip him of his title and seize his possessions at once.Requires Tyrannic Level 1. Nobles satisfaction -1. Kind -1. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited.

Villador: Z Taxe

StepChoiceOutcome
DecisionBut that’s the standard tax rate… why are you paying less than the rest of Villador?People satisfaction +1. Nobles satisfaction -2.
DecisionIt would destroy the economy!Nobles satisfaction +1. People satisfaction -2.
DecisionLet’s find some middle ground. One per cent.Requires Wise Level 1. Nobles satisfaction -1. Hidden relationship effect: Gwendan gains affinity +0.35 if recruited; Brunhilda loses 0.125 if already recruited; Ursule loses 0.125 if already recruited.

Afternoon and Optional Conversations

  • Gwendan’s debt: Skip the reaction to keep the In Debt assignment state, pay 350 to remove it, or reform him and lose him immediately. The later humble candidacy has a five-cycle delay, so it is not a Cycle 8 return.
  • Map Room: Requests unlocked by a morning candidacy or debt scene can be sent for the next free compatible cycle. A later death cancels a scheduled Knight return.
  • Free time: Special reactions are available before ordinary affinity scenes. Ordinary scenes use the two-scene allowance, and one eligible pair conversation can use spare capacity.
  • Demon Power: Rewinding a saved Cycle 7 morning restores that morning’s audience and filler state. It does not turn the Serpent reveal into Epicrates recruitment.

New Cycle 7 Optional Scenes

Angelica Arron

Automatic outcome: Dialogue only; no recorded mechanical change.

Angelica Wolf

Automatic outcome: Dialogue only; no recorded mechanical change.

Angelica’s Knight-Death Reaction

StepChoiceOutcome
DecisionAre you all right?Dialogue only; no recorded mechanical change.
DecisionI’m sorry to see you hurting Angelica.Kind +1.
DecisionIt’s part of the job, unfortunately, we need to accept it.Wise +1.
DecisionYou have to toughen up.Tyrannic +1.
Decision(Say nothing.)Angelica affinity -1.

Arlin’s Assassination Reaction

StepChoiceOutcome
DecisionAm I nothing but a tool of dark power in people’s eyes?Dialogue only; no recorded mechanical change.
DecisionThis one felt a bit personal.Dialogue only; no recorded mechanical change.

Arron Affinity 1 (Standard)

StepChoiceOutcome
DecisionYou’re a knight, speak with confidence.Dialogue only; no recorded mechanical change.
DecisionAnyone can be a hero.Arron affinity +1.
DecisionHistory is what makes heroes.Arron affinity +1.
DecisionNot all heroes wear capes like your forefather.Arron affinity +1.
DecisionOf course, I’m listening.Arron affinity +1.

Arron Goberto

Automatic outcome: Dialogue only; no recorded mechanical change.

Arron Gwendan

Automatic outcome: Dialogue only; no recorded mechanical change.

Arron Rufus

Automatic outcome: Dialogue only; no recorded mechanical change.

Arron Tarcus

Automatic outcome: Dialogue only; no recorded mechanical change.

Arron Wolf

Automatic outcome: Dialogue only; no recorded mechanical change.

Brunhilda Affinity 2

StepChoiceOutcome
DecisionWhat are you reading?Dialogue only; no recorded mechanical change.
DecisionYes, I’m trying to make conversation… Help me out a little.Kind +1.
DecisionWish I had more time to read.Dialogue only; no recorded mechanical change.
DecisionWhat were the Candid songs?Brunhilda affinity +1. Records candids rhymes known.
DecisionSo you like to read?Dialogue only; no recorded mechanical change.
DecisionI have never read a book in my life.Wise -1.
DecisionI prefer fiction and novels.Brunhilda affinity +1.
DecisionMostly scholarly essays and research papers.Wise +1. Brunhilda romance +2.
DecisionSimilar things to you I think.Brunhilda romance -1.
DecisionSo you like to read?Dialogue only; no recorded mechanical change.
DecisionAre you interested in mythology?Dialogue only; no recorded mechanical change.
DecisionWish I had more time to read.Dialogue only; no recorded mechanical change.
DecisionDid you have a large library in Gavault?Dialogue only; no recorded mechanical change.
DecisionI don’t recall giving you permission to use the library.Tyrannic +1.
DecisionMy apologies. I’m frustrated because I don’t have enough time to read.Dialogue only; no recorded mechanical change.
DecisionStop immediately.Tyrannic +1. Kind -1.
DecisionI’m not trying at all. Don’t you have anything better to do?Brunhilda affinity -1.
DecisionStop immediately.Tyrannic +1. Kind -1.
Decision… I apologize. Do you like reading?Dialogue only; no recorded mechanical change.
DecisionWhere did this book come from?Dialogue only; no recorded mechanical change.

Dulahan Affinity 2

StepChoiceOutcome
DecisionCan you tell me more about them, then?Dialogue only; no recorded mechanical change.
DecisionDo demons come from Hell?Dialogue only; no recorded mechanical change.
DecisionCan you possess anything?Dialogue only; no recorded mechanical change.
DecisionAre you born of despair?Records demon lore known.
DecisionThank you for the details.Dialogue only; no recorded mechanical change.
DecisionI loved hearing you speak, Dulahan. Let’s do it again whenever you want…Dialogue only; no recorded mechanical change.
DecisionOne last question, how do you kill a demon?Dialogue only; no recorded mechanical change.
DecisionYou will answer me or leave this place.Dialogue only; no recorded mechanical change. Hidden relationship effect: Angelica loses affinity 0.125 if present; Rufus and the Wolf each lose 0.125 if already recruited.
DecisionAre demons a human creation?Records demon lore known.
DecisionAnd you’re sure that fairies have nothing to do with your existence?Records demon lore known.
DecisionAre you selective about your vessel or do you take whatever comes to hand?Dialogue only; no recorded mechanical change.
DecisionAny improvements with this vessel?Dialogue only; no recorded mechanical change.
DecisionDo you breed in dark, damp places? Like cellars, for example?Dialogue only; no recorded mechanical change.
DecisionAre you sure you’re not just fairies?Dialogue only; no recorded mechanical change.
Decision(Lie) I already know everything there is to know.Dialogue only; no recorded mechanical change.

Gwendan’s Debt Reaction

StepChoiceOutcome
DecisionYou have an outstanding debt with Brimwood…is that true?Wise +1.
Decision… Why didn’t you tell me about this beforehand?Dialogue only; no recorded mechanical change.
DecisionProbably not.Dialogue only; no recorded mechanical change.
DecisionAnd you used that money for…?Dialogue only; no recorded mechanical change.
DecisionYou mean this armour is magical?Dialogue only; no recorded mechanical change.
DecisionDialogue only; no recorded mechanical change.
Decision… Let’s avoid any trouble. I’ll pay your debt and it would be best that you stay here.Costs 350 funds. Gwendan affinity +5.
Decision… You’ll have to leave this Round Table. Come back when you have paid your debt.Gwendan affinity -1. Dismisses Gwendan from the Round Table.
DecisionI would have accepted you as you are, Gwendan - with your flaws and your… debts.Kind +1. Gwendan romance +1.
DecisionAnd you used that money to…?Dialogue only; no recorded mechanical change.
DecisionSo your skipping out on your debts?Kind -1.

Lady Tower’s Assassination Reaction

StepChoiceOutcome
DecisionYes, please see to it.Tyrannic +1.
DecisionNo need to punish this poor man any further.Wise +1.
DecisionYou are only allowed to haunt my nights.Lady Tower romance +1.
DecisionThis magical “anti-royal assassination” system seems quite effective.Dialogue only; no recorded mechanical change.
DecisionKnowing that I am under your protection, I have little to fear.Lady Tower romance +1.

Rufus Affinity 1

StepChoiceOutcome
DecisionIt’s nothing. Your old instincts can’t fade away so quickly.Dialogue only; no recorded mechanical change.
DecisionIn case there is any confusion, I’m not a chicken.Dialogue only; no recorded mechanical change.
DecisionDoes anything else still persist?Dialogue only; no recorded mechanical change.
DecisionMeaning?Dialogue only; no recorded mechanical change.
DecisionWhich do you prefer? The instinct of the wild beast…or that of the little puppy?Rufus affinity +1.
DecisionBeast or puppy. It’s all the same now that you belong to me.Rufus affinity +1. Rufus romance +1.
DecisionIt’s nothing. I was hot.Dialogue only; no recorded mechanical change.
DecisionYou will take better care.Tyrannic +1. Rufus affinity +1.

Rufus Angelica

Automatic outcome: Dialogue only; no recorded mechanical change.

Tarcus Affinity 2

StepChoiceOutcome
DecisionAhem.Dialogue only; no recorded mechanical change.
DecisionThe Tarascus conflict?Dialogue only; no recorded mechanical change.
DecisionYou declared war on your own father?Dialogue only; no recorded mechanical change.
DecisionYou seem to regret it.Records tarascus war lore heard.
DecisionGroveshire and Gavault were allies?Records tarascus war lore heard.
DecisionWhat were these methods Alwena referred to?Records tarascus war lore heard.
DecisionI see.Records tarascus war lore heard.
DecisionWhat are you talking about?Dialogue only; no recorded mechanical change.

The Wolf Affinity 1

StepChoiceOutcome
DecisionWhat are you doing here again, mutt?The Wolf affinity -1.
DecisionYou’re plotting something, aren’t you? Don’t think I don’t know.Tyrannic +1.
DecisionMaybe I should have you watched.Tyrannic +1.
DecisionPerhaps I can trust you a bit more.Kind +1.
DecisionThank you for listening.The Wolf affinity +1. Kind +1.
DecisionDon’t look at me like that. You’re just a dog.The Wolf affinity -1. Tyrannic +1.
DecisionAt least with you, I know where I stand.Wise +1.
DecisionSometimes I wonder… am I feared more than I’m heard?Audacious +1.
DecisionWell you’re probably more loyal than half of this court.Audacious +1.
DecisionYou’d let me know if something was going on, right?Wise +1.
DecisionSometimes, I envy your freedom. The world seems lighter on you.Kind +1.
DecisionYou think they respect me? Or do they just fear me?Tyrannic +1.
DecisionHey there. Still following me around, huh?The Wolf affinity +1.
DecisionYou seem to watch a little “too” closely. Perhaps you see too much.Dialogue only; no recorded mechanical change.
DecisionYou’re not like the others. You listen.Kind +1.

The new strict ordinary affinity scenes are Dulahan’s second, Brunhilda’s second, Tarcus’s second, the Wolf’s first, Rufus’s first, and standard Arron’s first. New strict pair scenes use Arron, the Wolf, or Rufus with compatible earlier Knights. Wolf and Rufus are mutually exclusive routes, and a Knight recruited from a Cycle 7 callback is already marked as spoken to. Epicrates scenes, Silgur’s first affinity scene, Angelica’s fourth, Gwendan’s third, and Ursule’s second are not strict Cycle 7 options.

Older Optional Scenes Still Available

Angelica Affinity Scene 3

StepChoiceOutcome
DecisionYes, and you?Angelica affinity +1.
DecisionWho is your role model?Records this route choice.
DecisionDon’t apologize, it’s touching.Angelica affinity +1.
DecisionAre you genuinely impressed, or is it just because they’re family?Angelica affinity +1.
DecisionIs making their sovereign’s heart beat one of Clovermont’s secret techniques?Advances Angelica’s romance route.
Decision… Thank you, Angelica.Dialogue only.
DecisionIndeed, don’t get overexcited. There’s still a long way to go.Angelica affinity -1.
DecisionNot really.Dialogue only.
DecisionNo idea.Dialogue only.
DecisionI guess it’s because my name is Sovereign.Dialogue only.
DecisionLet’s talk about you instead. What are your reasons?Dialogue only.

Angelica and Brunhilda

Automatic outcome: Dialogue only.

Angelica’s second affinity conversation

StepChoiceOutcome
DecisionLooking for someone?Dialogue only.
DecisionDialogue only.
Decision(Lie) Yes.Dialogue only.
DecisionNo.Dialogue only.
DecisionNo. You’re quite the scaredy-cat.Angelica affinity -1. Reveals Angelica’s Ghost tag.
DecisionI’m sorry I was joking, Lady Angelica.Angelica affinity +1.5.
DecisionWhat were you looking for?Dialogue only.
DecisionI hope that one day you will speak of me in those terms.Dialogue only.
Decision… Ahem. What were you looking for here?Dialogue only.
DecisionSir Arlin did such a thing?Reveals Angelica’s Ghost tag.
DecisionI understand why you might be a bit fearful.Reveals Angelica’s Ghost tag.
DecisionOur nights are always haunted by something, aren’t they? For me, it’s you.Reveals Angelica’s Ghost tag.
DecisionI’m sorry, Lady Angelica.Angelica affinity +1.5.
DecisionScaredy-cat.Angelica affinity -1. Reveals Angelica’s Ghost tag.
DecisionI’M THE GHOST OF THE TOWER!Dialogue only.
DecisionMmm… Lady Angelica?Dialogue only.
DecisionLooking for your cat again?Angelica affinity +1.5.

Arlin in the kitchen

Automatic outcome: Unlocks the kitchen destination for this afternoon.

Arlin on Hildegard’s Song

StepChoiceOutcome
DecisionI don’t know if I’m comfortable with all these expectations.Dialogue only.
DecisionHow was Brizh organized before that?Dialogue only.
DecisionWhat would you have done if I hadn’t arrived?Dialogue only.
DecisionGreat. I’ll be the new icon of divine right.Dialogue only.

Arlin reacts to Tarcus’s recruitment

StepChoiceOutcome
DecisionYou are questioning my decision.Tyrannic +1.
DecisionWe need seasoned warriors.Dialogue only.
DecisionI’m not that impressionable.Dialogue only.
DecisionWhy demonize him like that? Give him a chance.Dialogue only.
DecisionI take note.Dialogue only.

Belladonna on Ursule’s Return

StepChoiceOutcome
DecisionYour sister?Records this route choice.
DecisionDid you know that Ursula possessed this… strange ability?Dialogue only.

Brunhilda and Chester

Automatic outcome: Dialogue only.

Brunhilda’s first affinity scene

StepChoiceOutcome
DecisionUnfortunately, there’s no consensus…Dialogue only.
DecisionYou could be quieter.Dialogue only.
DecisionYou’ve never eaten with your family?Dialogue only.
DecisionHow were the vibes?Reveals Brunhilda’s Crowd trait.
DecisionDid your family…ostracize you that much?Dialogue only.
DecisionI understand you a bit better now.Brunhilda affinity +1.5.
DecisionI think you’re very brave.Brunhilda affinity +1.5.
Decision… Fortunately, you managed to break free.Reveals Brunhilda’s Crowd trait.

Carina on the Gavault Alliance

Automatic outcome: Dialogue only.

Chester Affinity Scene 2

StepChoiceOutcome
Decision… You’ve already told me this.Dialogue only.
DecisionWho are you talking about?Dialogue only.
DecisionBut we don’t have a blacksmith here…Dialogue only.
DecisionNO. NO THANK YOU.Dialogue only.
DecisionYes?Dialogue only.
DecisionLeave me alone.Dialogue only.
DecisionMe too, Chester. But… I feel like I can’t express my love to you.Dialogue only.
DecisionI’m also pleased with this recruitment.Dialogue only.
DecisionBut I’ve never hired a groom…Dialogue only.
DecisionIt’s true that someone here is unpopular with the ladies.Dialogue only.
DecisionBut there is no instructor here…Dialogue only.
DecisionI can’t deny that there’s an abyss…Dialogue only.
DecisionWho are you talking about?Dialogue only.
DecisionHe certainly knows how to make a sale.Dialogue only.
DecisionBut no witches work here…Dialogue only.
DecisionI’m also pleased with this recruitment.Dialogue only.

Chester’s first affinity conversation

StepChoiceOutcome
DecisionDo you already like it here?Dialogue only.
DecisionAre you intending to lead into another metaphor?Audacious +1.
DecisionYou’ve only just got here…Dialogue only.
DecisionTell me more.Dialogue only.

Conversation: Ursule Angelica

Automatic outcome: Dialogue only.

Conversation: Ursule Brunhilda

Automatic outcome: Dialogue only.

Conversation: Ursule Gwendan

Automatic outcome: Dialogue only.

Dulahan’s first affinity scene

StepChoiceOutcome
Decision… Is everything okay?Dialogue only.
DecisionNow, that’s a finely hydrated paunch!Audacious +1.
DecisionI’ll see what I can do.Dulahan affinity +1.5.
DecisionI think you’re fine just the way you are.Dialogue only.
DecisionAn armour fairy?Dialogue only.
DecisionCould you be the ghost of Sir Goberto, come back to haunt me?Dialogue only.
DecisionSome kind of demon?Dialogue only.
DecisionWhat do you mean?Unlocks a new conversation with Demon. Reveals Dulahan’s Demon trait.
Decision… You’re not really human, are you?Dialogue only.
DecisionDialogue only.

Goberto and Chester

Automatic outcome: Dialogue only.

Goberto’s first affinity conversation

StepChoiceOutcome
DecisionNo one expects any letters from me.Dialogue only.
DecisionWho are you writing to?Wise +1.
Family replySo what are you telling her?Dialogue only.
Family replyI’ll be waiting.Dialogue only.
Follow-upSounds riveting.Dialogue only.
Follow-upIt changes a man, doesn’t it?Goberto affinity +1.5.
No-letter replyI suppose that’s a plot convenience.Goberto affinity +1.5.
No-letter replySometimes it’s better to be on your own…Dialogue only.
Question… Who were you writing to?Dialogue only.
Question… What were you writing about?Dialogue only.

Goberto’s second affinity scene

StepChoiceOutcome
Replay only: DecisionAh, so it’s a story that takes place during the Great Tournament of Almor?Dialogue only.
DecisionThis “Great Tournament” is a special event in Almor?Dialogue only.
DecisionIndeed… It truly stirs something within when recounting tales of the Almor .Goberto affinity +1.5.
DecisionYes. we very lucky to have you. I don’t know what we’d do without you.Goberto affinity +1.5.
DecisionWould you like to take part in Great Tournament?Goberto affinity +1.5.
Decision(Lie) You’ll get there, no doubt about it.Goberto affinity +1.5.
DecisionWhat were you reading?Dialogue only.
DecisionYou’re an avid reader?Dialogue only.

Gwendan Affinity Scene 2

StepChoiceOutcome
DecisionYou’re right, it’s intolerable.Gwendan affinity +1.
DecisionCertainly.Gwendan affinity -1.
DecisionHe was poisoned?Dialogue only.
DecisionMurder is rampant nowadays. It must displease you.Schedules Grievance Gwendan Debt Reveal for a later cycle.
DecisionAnd you survived such horror? You are very courageous.Advances Gwendan’s romance route. Gwendan affinity +1.
Decision(Lie) No.Dialogue only.
DecisionNobody’s forcing you to eat it.Dialogue only.
DecisionAnything else the spoilt little prince wishes to cry about?Gwendan affinity -1.

Gwendan’s first affinity conversation

StepChoiceOutcome
DecisionDialogue only.
DecisionIsn’t that MY throne, Sir Gwendan?Dialogue only.
DecisionYou dared to sit on MY throne?Tyrannic +1.
DecisionWould you like to suggest any improvements, Sir Gwendan?Wise +1. Gwendan affinity +1.5.
DecisionI care little for such frivolities.Gwendan affinity -1.
DecisionTournaments? I shall think on it.Wise +1. Kind +1. Reveals Gwendan’s Competition tag.
DecisionI’ll pretend I didn’t hear that. What’s so bad about the view from the throne?Wise +1. Kind +1. Gwendan affinity +1.5.
DecisionEnough.Tyrannic +1. Gwendan affinity -1.

Intendant on Gavault’s Resolution

StepChoiceOutcome
DecisionThis isn’t Gavault’s first attempt at insurrection, is it?Dialogue only.
DecisionWe had no other choices.Tyrannic +1.
DecisionWhat else could I have done?Dialogue only.
DecisionBut the people made their choice.Dialogue only.
DecisionI regret the turn of events. Let’s hope that the young princess is under wise counsel.Dialogue only.
DecisionThis death was accidental. I did not wish for it to happen.Dialogue only.
DecisionWe had no other choices.Tyrannic +1.
Replay only: DecisionAfter all, their current reign was achieved through revolt.Dialogue only.

Tarcus’s first affinity scene

StepChoiceOutcome
DecisionWe haven’t had time to decorate yet…Dialogue only.
DecisionThat’s all pointless.Tarcus affinity -1.
DecisionI agree with you.Tarcus affinity +1.5.
DecisionWhat do you think is most important?Dialogue only.
DecisionWhich ruler should I be closer to?Records the lore about Herod.
DecisionSilence, I’ve heard enough.Tarcus affinity -3. Hidden relationship effect: Angelica gains affinity +0.35 if present; Rufus and the Wolf each gain +0.35 if already recruited; Dulahan loses 0.125 if already recruited.
Replay only: DecisionI intend to make good use of Herod’s wisdom.Tarcus affinity +1.5.
DecisionNo.Dialogue only.

The Demon discusses the Dragon Knight

StepChoiceOutcome
DecisionDoes seeing me threatened make you happy?Dialogue only.
DecisionNo big deal.Dialogue only.

The Demon reacts to Dulahan

Automatic outcome: Dialogue only.

The Intendant discusses the Dragon Knight

StepChoiceOutcome
DecisionDo you think my attitude offended him?Dialogue only.
DecisionI don’t fear him.Dialogue only.
DecisionSo am I not special…?Dialogue only.
DecisionI see. A standard skills test.Dialogue only.

The Lady discusses the Dragon Knight

StepChoiceOutcome
DecisionYou were able to “sense” his presence?Dialogue only.
DecisionAre your beautiful eyes everywhere?Dialogue only.
DecisionWhat was he like back then?Dialogue only.
DecisionTell me about Ermen’s reign.Dialogue only.

Ursule Affinity Scene 1

StepChoiceOutcome
DecisionReally?Dialogue only.
DecisionDialogue only.
DecisionDialogue only.
DecisionWhat on earth is…that?Dialogue only.
DecisionSo you’re from Brimwood.Dialogue only.
DecisionWhy?Dialogue only.
Decision’Dragging your carcass’… Looking for something? Or running away?Dialogue only.
DecisionNo, thank you.Dialogue only.
DecisionWhy not?Audacious +1. Ursule affinity +1.
DecisionThis is unworthy of a Sovereign, and of a knight in my service as well.Tyrannic +1.
DecisionYes, I can relate.Ursule affinity +1.
DecisionFeeling nostalgic? Why did you leave?Dialogue only.
DecisionA bizarre local culture…Ursule affinity -1.
Decision(Lie) That looks delicious.Dialogue only.
DecisionMe too.Dialogue only.
Replay only: DecisionAnd twice over.Ursule affinity +2.
Replay only: DecisionNo, thank you.Dialogue only.
Replay only: DecisionOh, you’re making Firetwig.Requires Omniscient Level 1. Ursule affinity +1.

Angelica’s first affinity scene remains fully covered on the Cycle 1 walkthrough. Four older choice-free pair scenes involving Angelica, Goberto, Gwendan, and Carina remain available when their participants qualify; they have no mechanical outcome and are described on the Cycle 4 walkthrough.

Round Table and Every New Quest Outcome

The table below covers the 19 quests newly unlockable from Milkford, the active county packs, the Belthorn and Beaconsbury introduction, and delayed Scholars content. Older carried contracts keep the full results documented on the Cycle 3 through Cycle 6 pages.

Quest and unlocking choiceRequirementsAssignment shapeNormal successFailureSpecial outcome
Apple Pie Riots
Supervise the market
Diplomacy: Charisma 4, Wits 1
Conditions: Crowd, Help, People Involved
1 Knight; 2 cycles; 0-2 damage; no expiry+20 funds; People satisfaction +1; Merchants satisfaction +1; Great/Critical multiplies funds by 1.5/2No rewardsNone
Apple Pie Riots
Arrest the culprits
Diplomacy: Charisma 5, Wits 1, Strength 2
Conditions: Crowd, Help, People Involved
2 Knights; 2 cycles; 0-2 damage; no expiry+20 funds; People satisfaction +1; Merchants satisfaction +1; Great/Critical multiplies funds by 1.5/2No rewardsNone
Apple Pie Riots
Hold a craftsmen’s tournament
Diplomacy: Charisma 3, Wits 4
Conditions: Crowd, Help, People Involved
1 Knight; 2 cycles; 0 damage; no expiry+20 funds; People satisfaction +1; Merchants satisfaction +1; Great/Critical multiplies funds by 1.5/2No rewardsNone
Biggest Aligot Contest
Base route
Competition: Strength 2, Charisma 6, Wits 2
Conditions: Crowd, People Involved
1 Knight; 2 cycles; 0-2 damage; no expiryMerchants satisfaction +1; People satisfaction +1; +25 funds; Consumable: Magic Aligot; Great/Critical multiplies funds by 1.5/2No rewardsNone
The Cow’s Swimming Pool
Base route
Rescue: Magic 0, Wits 5
Conditions: Water, Help
1 Knight; 1 cycle; 0-1 damage; no expiryPeople satisfaction +1; Nobles satisfaction +1; Consumable: ComteNo rewardsNone
Kidnapping of the Real Mastermind
Base route
Scouting: Wits 7, Luck 4
Conditions: Help, Cute Creature, Track
2 Knights; 1 cycle; 1-3 damage; 2-cycle deadlineMerchants satisfaction +1; People satisfaction +1; +50 funds; Great/Critical multiplies funds by 1.5/2Milkford is destroyedNone
The Sheep of Drowsiness
Break the spell
Research: Strength 3, Magic 7
Conditions: Magic Involved, Cute Creature
1 Knight; 2 cycles; 0-2 damage; no expiryScholars satisfaction +1; +35 funds; Great/Critical multiplies funds by 1.5/2No rewardsNone
The Sheep of Drowsiness
Slay the beast
Research: Strength 7, Magic 7
Conditions: Magic Involved, Cute Creature
1 Knight; 2 cycles; 2-4 damage; no expiryScholars satisfaction +0; +35 funds; Merchants satisfaction +1; Great/Critical multiplies funds by 1.5/2No rewardsNone
The Clean Keeper Hen
Base route
Hunt: Strength 8, Agility 6, Magic 7
Conditions: Flying Creature, Water
1 Knight; 1 cycle; 2-4 damage; no expiryNobles satisfaction +2; +20 funds; Great/Critical multiplies funds by 1.5/2No rewardsNone
Curse of the Baths
Base route
Research: Magic 5, Wits 3
Conditions: Magic Involved, Flying Creature, Water
1 Knight; 2 cycles; 2-3 damage; no expiry+25 funds; Nobles satisfaction +1; Scholars satisfaction +1; Great/Critical multiplies funds by 1.5/2No rewardsNone
The Wild Herd
Send an insomniac Knight
Scouting: Magic 2, Wits 3, Luck 3
Conditions: Cute Creature, Track
2 Knights; 1 cycle; 1 damage; no expiry+25 funds; Consumable: Goat Cheese; People satisfaction +1; Great/Critical multiplies funds by 1.5/2No rewardsNone
The Wild Herd
Keep the herd
Scouting: Magic 2, Wits 3, Luck 3
Conditions: Cute Creature, Track
2 Knights; 1 cycle; 1 damage; no expiry+75 funds; Consumable: Goat Cheese; Merchants satisfaction +1; Great/Critical multiplies funds by 1.5/2No rewardsNone
The Wild Herd
Recruit shepherds
Scouting: Magic 2, Wits 5, Luck 3
Conditions: Cute Creature, Track
2 Knights; 1 cycle; 1 damage; no expiry+25 funds; Consumable: Goat Cheese; People satisfaction +2; Great/Critical multiplies funds by 1.5/2No rewardsNone
Urgent Delivery (Smelling Parcel)
Deliver by boat from Grest
Diplomacy: Agility 4, Charisma 4
Conditions: Help
1 Knight; 4 cycles; 0-2 damage; no expiryConsumable: Camembert; Merchants satisfaction +1No rewardsNone
Urgent Delivery (Smelling Parcel)
Deliver by road
Diplomacy: Agility 6, Charisma 4
Conditions: Help
1 Knight; 3 cycles; 1-3 damage; no expiryConsumable: Camembert; Merchants satisfaction +1No rewardsNone
Negotiate the Eggs
Base route
Diplomacy: Charisma 4, Wits 3
Conditions: Crowd
1 Knight; 2 cycles; 0-1 damage; no expiryConsumable: Blue Cheese; Nobles satisfaction +1; People satisfaction -1; +25 funds; Great/Critical multiplies funds by 1.5/2No rewardsassign Goberto: Consumable: Goat Cheese; Consumable: Murmuring Cheese; Consumable: Grilled Cheese; damage becomes 0; XP x1.5
assign Gwendan: +75 funds; Nobles satisfaction +2; XP x1.5
Checking the Egg
Base route
Diplomacy: Wits 7
Conditions: Investigation
1 Knight; 2 cycles; 0 damage; no expiryConsumable: Camembert; Nobles satisfaction -1; People satisfaction +1; +20 funds; Great/Critical multiplies funds by 1.5/2No rewardsassign Goberto: Consumable: Goat Cheese; Consumable: Murmuring Cheese; Consumable: Grilled Cheese; damage becomes 0; XP x1.5
assign Gwendan: +75 funds; Nobles satisfaction +2; XP x1.5
Sheepfold Fire
Base route
Rescue: Strength 6, Agility 6, Wits 2
Conditions: Help
2 Knights; 2 cycles; 2-3 damage; 2-cycle deadlinePeople satisfaction +1Chavignol is destroyedNone
Cursed Mouldy Cellar
Base route
Diplomacy: Magic 4, Luck 3
Conditions: Magic Involved, At Night
1 Knight; 1 cycle; 1-2 damage; no expiryConsumable: Blue Cheese; +20 funds; Great/Critical multiplies funds by 1.5/2No rewardsNone
Rat Extermination
Base route
Hunt: Strength 3, Agility 7, Magic 1
Conditions: Cute Creature, Track
1 Knight; 2 cycles; 1-2 damage; no expiryMerchants satisfaction +1; Consumable: Cheese; +25 funds; Great/Critical multiplies funds by 1.5/2No rewardsNone
Rat Awareness
Base route
Diplomacy: Charisma 6, Wits 3
Conditions: Cute Creature, Crowd, People Involved
2 Knights; 1 cycle; 0-1 damage; no expiryPeople satisfaction +2; Consumable: CheeseNo rewardsNone
Milking Goats
Base route
Diplomacy: Wits 7
Conditions: Cute Creature
1 Knight; 2 cycles; 0-1 damage; no expiryConsumable: Goat Cheese; Merchants satisfaction +1; +20 funds; Great/Critical multiplies funds by 1.5/2No rewardsNone
Technical Sabotage
Base route
Diplomacy: Strength 3, Magic 5, Wits 6, Luck 3
Conditions: Help, Magic Involved, People Involved
2 Knights; 2 cycles; 1-3 damage; 1-cycle deadlinePeople satisfaction +2Mavignac is destroyedNone
Beaconsbury’s Hunt
Base route
Hunt: Strength 4, Agility 6, Wits 2
Conditions: Woods, Track
1 Knight; 2 cycles; 1-3 damage; no expiry+40 funds; Consumable: Provisions; Great/Critical multiplies funds by 1.5/2No rewardsNone
A Spider in a Cave
Base route
Hunt: Strength 3, Agility 6
Conditions: Big Creature, Cave
2 Knights; 1 cycle; 2-5 damage; no expiryMerchants satisfaction +1; Scholars satisfaction +1; +110 funds; Great/Critical multiplies funds by 1.5/2No rewardsassign Gwendan: Merchants satisfaction +1; Scholars satisfaction +1; +45 funds; XP x1.5

Apple Pie Riots has three response-selected versions, The Sheep of Drowsiness has two, and The Wild Herd has three; the route label above each row changes the real assignment. The Clean Keeper Hen can use several remembered-animal states, and Technical Sabotage has a one-cycle deadline even though the quest card does not show the timer. Comte, Provisions, and Murmuring Cheese cost 20 funds when no special price is shown.

Solo Baseline Assignment Matrix

This matrix uses fresh starting statistics, fresh armor, no equipment, no meal, and no chosen level-up gains. It covers the twelve-Knight route union: Angelica, Goberto, Gwendan, Chester, Dulahan, Brunhilda, Tarcus, Ursule, the Wolf, Rufus, Arron, and Silgur. Those Knights are not all compatible in one timeline. The table preserves hidden traits, exact random branches, missing-party penalties, assignment affinity, lethal damage, and special outcomes.

Quest and versionSolo KnightFresh baseline result
Apple Pie Riots
Supervise the market
AngelicaFailure; score -0.017; 1-2 damage; 3 XP; assignment affinity +1.33; 50% Fortunate branch: Success, 0-1 damage, 6 XP
Apple Pie Riots
Supervise the market
GobertoFailure; score -1.361; 3-4 damage; 3 XP; assignment affinity -0.75
Apple Pie Riots
Supervise the market
GwendanSuccess; score 4.257; 0-1 damage; 6 XP; 50% In Debt branch reduces displayed funds from 20 to 17
Apple Pie Riots
Supervise the market
Chester7.42% Failure (1-2 damage, 3 XP); 26.95% Success (0-1 damage, 6 XP); 39.45% Great Success (0-1 damage, 9 XP); 26.17% Critical Success (0 damage, 12 XP); assignment affinity +1
Apple Pie Riots
Supervise the market
DulahanFailure; score -4.440; 2-3 damage; 3 XP; assignment affinity -0.75
Apple Pie Riots
Supervise the market
BrunhildaSuccess; score 3.805; 0-1 damage; 6 XP; assignment affinity -0.75; 25% trait roll: +1 People satisfaction
Apple Pie Riots
Supervise the market
TarcusSuccess; score 3.010; 0-1 damage; 6 XP; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from 1.010 to 5.010
Apple Pie Riots
Supervise the market
UrsuleSuccess; score 3.673; 0-1 damage; 6 XP; assignment affinity -0.75
Apple Pie Riots
Supervise the market
The WolfSuccess; score 4.366; 0-1 damage; 6 XP; resolves in 1 cycle through Wolf mount
Apple Pie Riots
Supervise the market
RufusSuccess; score 1.980; 0-1 damage; 6 XP; resolves in 1 cycle through hidden Wolf Habits characteristic
Apple Pie Riots
Supervise the market
ArronSuccess; score 1.366; 0 damage; 6 XP; assignment affinity -0.75
Apple Pie Riots
Supervise the market
SilgurGreat Success; score 5.043; 0-1 damage; 9 XP; 25% trait roll: +1 Merchants satisfaction
Apple Pie Riots
Arrest the culprits
AngelicaSuccess; score 0.660; 0-1 damage; 6 XP; assignment affinity +1.33
Apple Pie Riots
Arrest the culprits
GobertoSuccess; score 2.087; 0-1 damage; 6 XP; assignment affinity -0.75
Apple Pie Riots
Arrest the culprits
GwendanGreat Success; score 5.660; 0-1 damage; 9 XP; 50% In Debt branch reduces displayed funds from 30 to 25
Apple Pie Riots
Arrest the culprits
Chester0.02% Major Failure (1-2 damage, 0 XP); 3.47% Failure (1-2 damage, 3 XP); 15.31% Success (0-1 damage, 6 XP); 30.27% Great Success (0-1 damage, 9 XP); 50.93% Critical Success (0 damage, 12 XP); assignment affinity +1
Apple Pie Riots
Arrest the culprits
DulahanFailure; score -1.016; 2-3 damage; 3 XP; assignment affinity -0.75
Apple Pie Riots
Arrest the culprits
BrunhildaGreat Success; score 6.561; 0-1 damage; 9 XP; assignment affinity -0.75; 25% trait roll: +1 People satisfaction
Apple Pie Riots
Arrest the culprits
TarcusGreat Success; score 5.056; 0-1 damage; 9 XP; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from 3.055 to 7.056
Apple Pie Riots
Arrest the culprits
UrsuleSuccess; score 3.648; 0-1 damage; 6 XP; assignment affinity -0.75
Apple Pie Riots
Arrest the culprits
The WolfSuccess; score 4.349; 0-1 damage; 6 XP; resolves in 1 cycle through Wolf mount
Apple Pie Riots
Arrest the culprits
RufusSuccess; score 4.026; 0-1 damage; 6 XP; resolves in 1 cycle through hidden Wolf Habits characteristic
Apple Pie Riots
Arrest the culprits
ArronSuccess; score 0.887; 0 damage; 6 XP; assignment affinity -0.75
Apple Pie Riots
Arrest the culprits
SilgurGreat Success; score 5.026; 0-1 damage; 9 XP; 25% trait roll: +1 Merchants satisfaction
Apple Pie Riots
Hold a craftsmen’s tournament
AngelicaFailure; score -1.149; 0 damage; 3 XP; assignment affinity +1.33
Apple Pie Riots
Hold a craftsmen’s tournament
GobertoFailure; score -2.535; 2 damage; 3 XP; assignment affinity -0.75
Apple Pie Riots
Hold a craftsmen’s tournament
GwendanSuccess; score 2.854; 0 damage; 6 XP; 50% In Debt branch reduces displayed funds from 20 to 17
Apple Pie Riots
Hold a craftsmen’s tournament
Chester10.94% Failure (0 damage, 3 XP); 31.64% Success (0 damage, 6 XP); 37.11% Great Success (0 damage, 9 XP); 20.31% Critical Success (0 damage, 12 XP); assignment affinity +1
Apple Pie Riots
Hold a craftsmen’s tournament
DulahanMajor Failure; score -5.826; 2 damage; 0 XP; assignment affinity -0.75
Apple Pie Riots
Hold a craftsmen’s tournament
BrunhildaSuccess; score 2.436; 0 damage; 6 XP; assignment affinity -0.75; 25% trait roll: +1 People satisfaction
Apple Pie Riots
Hold a craftsmen’s tournament
TarcusSuccess; score 1.986; 0 damage; 6 XP; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from -0.013 to 3.986
Apple Pie Riots
Hold a craftsmen’s tournament
UrsuleSuccess; score 2.493; 0 damage; 6 XP; assignment affinity -0.75
Apple Pie Riots
Hold a craftsmen’s tournament
The WolfSuccess; score 3.414; 0 damage; 6 XP; resolves in 1 cycle through Wolf mount
Apple Pie Riots
Hold a craftsmen’s tournament
RufusSuccess; score 0.808; 0 damage; 6 XP; resolves in 1 cycle through hidden Wolf Habits characteristic
Apple Pie Riots
Hold a craftsmen’s tournament
ArronSuccess; score 0.414; 0 damage; 6 XP; assignment affinity -0.75
Apple Pie Riots
Hold a craftsmen’s tournament
SilgurSuccess; score 4.141; 0 damage; 6 XP; 25% trait roll: +1 Merchants satisfaction
Biggest Aligot Contest
Base route
AngelicaSuccess; score 0.488; 0-1 damage; 11 XP
Biggest Aligot Contest
Base route
GobertoSuccess; score 0.676; 0-1 damage; 11 XP
Biggest Aligot Contest
Base route
GwendanSuccess; score 3.290; 0-1 damage; 11 XP; assignment affinity +1.33; 50% In Debt branch reduces displayed funds from 25 to 22
Biggest Aligot Contest
Base route
Chester0.24% Major Failure (1-2 damage, 0 XP); 6.03% Failure (1-2 damage, 5 XP); 19.58% Success (0-1 damage, 11 XP); 31.86% Great Success (0-1 damage, 16 XP); 42.29% Critical Success (0 damage, 22 XP); assignment affinity +1
Biggest Aligot Contest
Base route
DulahanFailure; score -1.452; 2-3 damage; 5 XP
Biggest Aligot Contest
Base route
BrunhildaGreat Success; score 5.411; 0-1 damage; 16 XP; 25% trait roll: +1 People satisfaction
Biggest Aligot Contest
Base route
TarcusSuccess; score 4.769; 0-1 damage; 11 XP; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from 2.768 to 6.769
Biggest Aligot Contest
Base route
UrsuleSuccess; score 2.320; 0-1 damage; 11 XP
Biggest Aligot Contest
Base route
The WolfSuccess; score 2.030; 0-1 damage; 11 XP; resolves in 1 cycle through Wolf mount
Biggest Aligot Contest
Base route
RufusSuccess; score 2.689; 0-1 damage; 11 XP; resolves in 1 cycle through hidden Wolf Habits characteristic
Biggest Aligot Contest
Base route
ArronFailure; score -0.432; 0-1 damage; 5 XP
Biggest Aligot Contest
Base route
SilgurSuccess; score 3.723; 0-1 damage; 11 XP; 25% trait roll: +1 Merchants satisfaction
The Cow’s Swimming Pool
Base route
AngelicaSuccess; score 0.116; 0 damage; 6 XP
The Cow’s Swimming Pool
Base route
GobertoFailure; score -3.286; 3 damage; 3 XP
The Cow’s Swimming Pool
Base route
GwendanSuccess; score 0.917; 0 damage; 6 XP
The Cow’s Swimming Pool
Base route
Chester7.81% Failure (1 damage, 3 XP); 26.56% Success (0 damage, 6 XP); 39.84% Great Success (0 damage, 9 XP); 25.78% Critical Success (0 damage, 12 XP); assignment affinity +1
The Cow’s Swimming Pool
Base route
DulahanSuccess; score 2.434; 0 damage; 6 XP
The Cow’s Swimming Pool
Base route
BrunhildaSuccess; score 2.217; 1 damage; 6 XP; 25% trait roll: +1 People satisfaction
The Cow’s Swimming Pool
Base route
TarcusSuccess; score 3.933; 0 damage; 6 XP; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from 1.933 to 5.933
The Cow’s Swimming Pool
Base route
UrsuleGreat Success; score 7.105; 0 damage; 9 XP
The Cow’s Swimming Pool
Base route
The WolfSuccess; score 3.465; 0 damage; 6 XP
The Cow’s Swimming Pool
Base route
RufusSuccess; score 3.465; 0 damage; 6 XP
The Cow’s Swimming Pool
Base route
ArronSuccess; score 4.445; 0 damage; 6 XP
The Cow’s Swimming Pool
Base route
SilgurSuccess; score 3.447; 0 damage; 6 XP; 25% trait roll: +1 Merchants satisfaction
Kidnapping of the Real Mastermind
Base route
AngelicaFailure; score -4.854; 2-3 damage; 5 XP; assignment affinity +0.58
Kidnapping of the Real Mastermind
Base route
GobertoCritical Failure; score -14.207; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.
Kidnapping of the Real Mastermind
Base route
GwendanCritical Failure; score -11.361; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.
Kidnapping of the Real Mastermind
Base route
Chester8.59% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 26.95% Major Failure (1-3 damage, 0 XP); 38.67% Failure (2-3 damage, 5 XP); 21.88% Success (1-2 damage, 11 XP); 3.91% Great Success (1 damage, 16 XP); assignment affinity +1
Kidnapping of the Real Mastermind
Base route
DulahanCritical Failure; score -14.207; 52 damage; 0 XP; lethal at fresh 7 armor on damage 52: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; assignment affinity +1.33
Kidnapping of the Real Mastermind
Base route
BrunhildaCritical Failure; score -12.054; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Records Brunhilda’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; assignment affinity +1.33
Kidnapping of the Real Mastermind
Base route
TarcusFailure; score -3.207; 2-3 damage; 5 XP; assignment affinity -1.5; live Nobles-minus-People modifier moves score from -5.207 to -1.207
Kidnapping of the Real Mastermind
Base route
UrsuleMajor Failure; score -9.183; 1-3 damage; 0 XP; assignment affinity -0.75
Kidnapping of the Real Mastermind
Base route
The WolfMajor Failure; score -8.490; 1-3 damage; 0 XP; assignment affinity -0.75
Kidnapping of the Real Mastermind
Base route
RufusMajor Failure; score -8.490; 1-3 damage; 0 XP; assignment affinity -0.75
Kidnapping of the Real Mastermind
Base route
ArronFailure; score -4.540; 1-2 damage; 5 XP; assignment affinity +0.58
Kidnapping of the Real Mastermind
Base route
SilgurMajor Failure; score -6.513; 1-3 damage; 0 XP; assignment affinity +1.33
The Sheep of Drowsiness
Break the spell
AngelicaFailure; score -3.315; 1-2 damage; 5 XP; assignment affinity -0.75
The Sheep of Drowsiness
Break the spell
GobertoFailure; score -1.477; 3-4 damage; 5 XP
The Sheep of Drowsiness
Break the spell
GwendanFailure; score -2.170; 1-2 damage; 5 XP
The Sheep of Drowsiness
Break the spell
Chester2.34% Major Failure (1-2 damage, 0 XP); 21.88% Failure (1-2 damage, 5 XP); 36.72% Success (0-1 damage, 11 XP); 28.12% Great Success (0-1 damage, 16 XP); 10.94% Critical Success (0 damage, 22 XP); assignment affinity +1
The Sheep of Drowsiness
Break the spell
DulahanGreat Success; score 6.098; 0 damage; 16 XP; assignment affinity +1.33
The Sheep of Drowsiness
Break the spell
BrunhildaSuccess; score 3.096; 0-1 damage; 11 XP; assignment affinity +1.33; 25% trait roll: +1 People satisfaction
The Sheep of Drowsiness
Break the spell
TarcusFailure; score -2.896; 1-2 damage; 5 XP; assignment affinity -0.75; live Nobles-minus-People modifier moves score from -4.896 to -0.896
The Sheep of Drowsiness
Break the spell
UrsuleSuccess; score 1.495; 0-1 damage; 11 XP; assignment affinity -0.75
The Sheep of Drowsiness
Break the spell
The WolfFailure; score -2.635; 1-2 damage; 5 XP; assignment affinity -0.75; resolves in 1 cycle through Wolf mount
The Sheep of Drowsiness
Break the spell
RufusFailure; score -0.743; 1-2 damage; 5 XP; assignment affinity -0.75; resolves in 1 cycle through hidden Wolf Habits characteristic
The Sheep of Drowsiness
Break the spell
ArronFailure; score -2.402; 0-1 damage; 5 XP; assignment affinity -0.75
The Sheep of Drowsiness
Break the spell
SilgurFailure; score -3.788; 1-2 damage; 5 XP
The Sheep of Drowsiness
Slay the beast
AngelicaMajor Failure; score -6.178; 1-4 damage; 0 XP; assignment affinity -0.75
The Sheep of Drowsiness
Slay the beast
GobertoFailure; score -4.249; 5-6 damage; 5 XP
The Sheep of Drowsiness
Slay the beast
GwendanMajor Failure; score -5.024; 1-4 damage; 0 XP
The Sheep of Drowsiness
Slay the beast
Chester0.39% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 12.89% Major Failure (1-4 damage, 0 XP); 27.73% Failure (3-4 damage, 5 XP); 37.50% Success (2-3 damage, 11 XP); 17.58% Great Success (2 damage, 16 XP); 3.91% Critical Success (0 damage, 22 XP); assignment affinity +1
The Sheep of Drowsiness
Slay the beast
DulahanSuccess; score 3.326; 1 damage; 11 XP; assignment affinity +1.33
The Sheep of Drowsiness
Slay the beast
BrunhildaSuccess; score 0.517; 2-3 damage; 11 XP; assignment affinity +1.33; 25% trait roll: +1 People satisfaction
The Sheep of Drowsiness
Slay the beast
TarcusMajor Failure; score -5.742; 1-4 damage; 0 XP; assignment affinity -0.75; live Nobles-minus-People modifier moves score from -7.742 to -3.742
The Sheep of Drowsiness
Slay the beast
UrsuleFailure; score -1.613; 3-4 damage; 5 XP; assignment affinity -0.75
The Sheep of Drowsiness
Slay the beast
The WolfMajor Failure; score -5.742; 1-4 damage; 0 XP; assignment affinity -0.75; resolves in 1 cycle through Wolf mount
The Sheep of Drowsiness
Slay the beast
RufusFailure; score -3.589; 3-4 damage; 5 XP; assignment affinity -0.75; resolves in 1 cycle through hidden Wolf Habits characteristic
The Sheep of Drowsiness
Slay the beast
ArronMajor Failure; score -5.306; 0-3 damage; 0 XP; assignment affinity -0.75
The Sheep of Drowsiness
Slay the beast
SilgurMajor Failure; score -6.895; 1-4 damage; 0 XP
The Clean Keeper Hen
Base route
AngelicaMajor Failure; score -8.410; 1-4 damage; 0 XP
The Clean Keeper Hen
Base route
GobertoMajor Failure; score -9.308; 3-6 damage; 0 XP; assignment affinity +1.33
The Clean Keeper Hen
Base route
GwendanMajor Failure; score -6.186; 1-4 damage; 0 XP
The Clean Keeper Hen
Base route
Chester2.86% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 11.30% Major Failure (1-4 damage, 0 XP); 26.51% Failure (3-4 damage, 5 XP); 31.25% Success (2-3 damage, 11 XP); 19.46% Great Success (2 damage, 16 XP); 8.62% Critical Success (0 damage, 22 XP); assignment affinity +1
The Clean Keeper Hen
Base route
DulahanSuccess; score 2.333; 1 damage; 11 XP
The Clean Keeper Hen
Base route
BrunhildaFailure; score -4.306; 4-5 damage; 5 XP; assignment affinity +1.33
The Clean Keeper Hen
Base route
TarcusMajor Failure; score -8.605; 1-4 damage; 0 XP; assignment affinity +1.33; live Nobles-minus-People modifier moves score from -10.605 to -6.605
The Clean Keeper Hen
Base route
UrsuleFailure; score -3.791; 3-4 damage; 5 XP
The Clean Keeper Hen
Base route
The WolfFailure; score -4.742; 3-4 damage; 5 XP; assignment affinity +1.33
The Clean Keeper Hen
Base route
RufusFailure; score -3.070; 3-4 damage; 5 XP; assignment affinity +1.33
The Clean Keeper Hen
Base route
ArronMajor Failure; score -8.912; 0-3 damage; 0 XP
The Clean Keeper Hen
Base route
SilgurMajor Failure; score -5.136; 1-4 damage; 0 XP; assignment affinity +1.33
Curse of the Baths
Base route
AngelicaFailure; score -3.191; 3 damage; 3 XP
Curse of the Baths
Base route
GobertoMajor Failure; score -5.561; 3-5 damage; 0 XP
Curse of the Baths
Base route
GwendanFailure; score -0.867; 3 damage; 3 XP
Curse of the Baths
Base route
Chester0.39% Major Failure (1-3 damage, 0 XP); 13.67% Failure (3 damage, 3 XP); 34.77% Success (2 damage, 6 XP); 33.98% Great Success (2 damage, 9 XP); 17.19% Critical Success (0 damage, 12 XP); assignment affinity +1
Curse of the Baths
Base route
DulahanSuccess; score 1.916; 1 damage; 6 XP
Curse of the Baths
Base route
BrunhildaSuccess; score 0.722; 3 damage; 6 XP; 25% trait roll: +1 People satisfaction
Curse of the Baths
Base route
TarcusSuccess; score 1.460; 2 damage; 6 XP; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from -0.540 to 3.460
Curse of the Baths
Base route
UrsuleGreat Success; score 5.323; 2 damage; 9 XP
Curse of the Baths
Base route
The WolfSuccess; score 1.435; 2 damage; 6 XP; resolves in 1 cycle through Wolf mount
Curse of the Baths
Base route
RufusSuccess; score 1.435; 2 damage; 6 XP; resolves in 1 cycle through hidden Wolf Habits characteristic
Curse of the Baths
Base route
ArronSuccess; score 2.580; 1 damage; 6 XP
Curse of the Baths
Base route
SilgurSuccess; score 1.041; 2 damage; 6 XP; 25% trait roll: +1 Merchants satisfaction
The Wild Herd
Send an insomniac Knight
AngelicaFailure; score -4.271; 1 damage; 3 XP; assignment affinity +0.58; 50% Fortunate branch: Failure, 1 damage, 3 XP
The Wild Herd
Send an insomniac Knight
GobertoCritical Failure; score -12.508; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.
The Wild Herd
Send an insomniac Knight
GwendanMajor Failure; score -8.415; 0-1 damage; 0 XP
The Wild Herd
Send an insomniac Knight
Chester0.49% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 6.49% Major Failure (0-1 damage, 0 XP); 22.75% Failure (1 damage, 3 XP); 33.37% Success (1 damage, 6 XP); 25.73% Great Success (1 damage, 9 XP); 11.16% Critical Success (0 damage, 12 XP); assignment affinity +1
The Wild Herd
Send an insomniac Knight
DulahanMajor Failure; score -6.320; 2 damage; 0 XP; assignment affinity +1.33
The Wild Herd
Send an insomniac Knight
BrunhildaMajor Failure; score -5.652; 0-1 damage; 0 XP; assignment affinity +1.33
The Wild Herd
Send an insomniac Knight
TarcusFailure; score -2.063; 1 damage; 3 XP; assignment affinity -1.5; live Nobles-minus-People modifier moves score from -4.063 to -0.063
The Wild Herd
Send an insomniac Knight
UrsuleFailure; score -2.838; 1 damage; 3 XP; assignment affinity -0.75
The Wild Herd
Send an insomniac Knight
The WolfFailure; score -4.695; 1 damage; 3 XP; assignment affinity -0.75
The Wild Herd
Send an insomniac Knight
RufusFailure; score -4.695; 1 damage; 3 XP; assignment affinity -0.75
The Wild Herd
Send an insomniac Knight
ArronSuccess; score 1.046; 0 damage; 6 XP; assignment affinity +0.58
The Wild Herd
Send an insomniac Knight
SilgurMajor Failure; score -6.246; 0-1 damage; 0 XP; assignment affinity +1.33
The Wild Herd
Keep the herd
AngelicaMajor Failure; score -5.271; 0-1 damage; 0 XP; assignment affinity +0.58; 50% Fortunate branch: Failure, 1 damage, 3 XP
The Wild Herd
Keep the herd
GobertoCritical Failure; score -12.508; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.
The Wild Herd
Keep the herd
GwendanMajor Failure; score -8.415; 0-1 damage; 0 XP
The Wild Herd
Keep the herd
Chester0.49% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 6.49% Major Failure (0-1 damage, 0 XP); 22.75% Failure (1 damage, 3 XP); 33.37% Success (1 damage, 6 XP); 25.73% Great Success (1 damage, 9 XP); 11.16% Critical Success (0 damage, 12 XP); assignment affinity +1
The Wild Herd
Keep the herd
DulahanMajor Failure; score -6.320; 2 damage; 0 XP; assignment affinity +1.33
The Wild Herd
Keep the herd
BrunhildaMajor Failure; score -5.652; 0-1 damage; 0 XP; assignment affinity +1.33
The Wild Herd
Keep the herd
TarcusFailure; score -2.063; 1 damage; 3 XP; assignment affinity -1.5; live Nobles-minus-People modifier moves score from -4.063 to -0.063
The Wild Herd
Keep the herd
UrsuleFailure; score -2.838; 1 damage; 3 XP; assignment affinity -0.75
The Wild Herd
Keep the herd
The WolfFailure; score -4.695; 1 damage; 3 XP; assignment affinity -0.75
The Wild Herd
Keep the herd
RufusFailure; score -4.695; 1 damage; 3 XP; assignment affinity -0.75
The Wild Herd
Keep the herd
ArronSuccess; score 1.046; 0 damage; 6 XP; assignment affinity +0.58
The Wild Herd
Keep the herd
SilgurMajor Failure; score -6.246; 0-1 damage; 0 XP; assignment affinity +1.33
The Wild Herd
Recruit shepherds
AngelicaMajor Failure; score -5.706; 0-1 damage; 0 XP; assignment affinity +0.58
The Wild Herd
Recruit shepherds
GobertoCritical Failure; score -13.976; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.
The Wild Herd
Recruit shepherds
GwendanMajor Failure; score -9.835; 0-1 damage; 0 XP
The Wild Herd
Recruit shepherds
Chester1.37% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 10.35% Major Failure (0-1 damage, 0 XP); 26.42% Failure (1 damage, 3 XP); 32.25% Success (1 damage, 6 XP); 21.97% Great Success (1 damage, 9 XP); 7.64% Critical Success (0 damage, 12 XP); assignment affinity +1
The Wild Herd
Recruit shepherds
DulahanMajor Failure; score -7.788; 2 damage; 0 XP; assignment affinity +1.33
The Wild Herd
Recruit shepherds
BrunhildaMajor Failure; score -7.071; 0-1 damage; 0 XP; assignment affinity +1.33
The Wild Herd
Recruit shepherds
TarcusFailure; score -3.350; 1 damage; 3 XP; assignment affinity -1.5; live Nobles-minus-People modifier moves score from -5.350 to -1.350
The Wild Herd
Recruit shepherds
UrsuleFailure; score -4.224; 1 damage; 3 XP; assignment affinity -0.75
The Wild Herd
Recruit shepherds
The WolfMajor Failure; score -6.081; 0-1 damage; 0 XP; assignment affinity -0.75
The Wild Herd
Recruit shepherds
RufusMajor Failure; score -6.081; 0-1 damage; 0 XP; assignment affinity -0.75
The Wild Herd
Recruit shepherds
ArronFailure; score -0.341; 0 damage; 3 XP; assignment affinity +0.58
The Wild Herd
Recruit shepherds
SilgurMajor Failure; score -7.599; 0-1 damage; 0 XP; assignment affinity +1.33
Urgent Delivery (Smelling Parcel)
Deliver by boat from Grest
AngelicaSuccess; score 2.211; 0-1 damage; 6 XP; assignment affinity +1.33
Urgent Delivery (Smelling Parcel)
Deliver by boat from Grest
GobertoFailure; score -2.772; 3-4 damage; 3 XP; assignment affinity -0.75
Urgent Delivery (Smelling Parcel)
Deliver by boat from Grest
GwendanSuccess; score 3.146; 0-1 damage; 6 XP
Urgent Delivery (Smelling Parcel)
Deliver by boat from Grest
Chester0.39% Major Failure (1-2 damage, 0 XP); 13.67% Failure (1-2 damage, 3 XP); 32.81% Success (0-1 damage, 6 XP); 35.55% Great Success (0-1 damage, 9 XP); 17.58% Critical Success (0 damage, 12 XP); assignment affinity +1
Urgent Delivery (Smelling Parcel)
Deliver by boat from Grest
DulahanFailure; score -0.868; 2-3 damage; 3 XP; assignment affinity -0.75
Urgent Delivery (Smelling Parcel)
Deliver by boat from Grest
BrunhildaSuccess; score 0.066; 0-1 damage; 6 XP; assignment affinity -0.75; 25% trait roll: +1 People satisfaction
Urgent Delivery (Smelling Parcel)
Deliver by boat from Grest
TarcusFailure; score -3.772; 1-2 damage; 3 XP; live Nobles-minus-People modifier moves score from -5.772 to -1.772
Urgent Delivery (Smelling Parcel)
Deliver by boat from Grest
UrsuleFailure; score -0.144; 1-2 damage; 3 XP; assignment affinity -0.75
Urgent Delivery (Smelling Parcel)
Deliver by boat from Grest
The WolfSuccess; score 2.485; 0-1 damage; 6 XP; resolves in 2 cycles through Wolf mount
Urgent Delivery (Smelling Parcel)
Deliver by boat from Grest
RufusFailure; score -0.627; 1-2 damage; 3 XP; resolves in 3 cycles through hidden Wolf Habits characteristic
Urgent Delivery (Smelling Parcel)
Deliver by boat from Grest
ArronFailure; score -4.079; 0-1 damage; 3 XP; assignment affinity -0.75
Urgent Delivery (Smelling Parcel)
Deliver by boat from Grest
SilgurSuccess; score 3.211; 0-1 damage; 6 XP; 25% trait roll: +1 Merchants satisfaction
Urgent Delivery (Smelling Parcel)
Deliver by road
AngelicaSuccess; score 0.825; 1-2 damage; 6 XP; assignment affinity +1.33
Urgent Delivery (Smelling Parcel)
Deliver by road
GobertoFailure; score -4.240; 4-5 damage; 3 XP; assignment affinity -0.75
Urgent Delivery (Smelling Parcel)
Deliver by road
GwendanSuccess; score 1.485; 1-2 damage; 6 XP
Urgent Delivery (Smelling Parcel)
Deliver by road
Chester2.34% Major Failure (1-3 damage, 0 XP); 19.14% Failure (2-3 damage, 3 XP); 37.50% Success (1-2 damage, 6 XP); 30.08% Great Success (1 damage, 9 XP); 10.94% Critical Success (0 damage, 12 XP); assignment affinity +1
Urgent Delivery (Smelling Parcel)
Deliver by road
DulahanFailure; score -2.254; 3 damage; 3 XP; assignment affinity -0.75
Urgent Delivery (Smelling Parcel)
Deliver by road
BrunhildaFailure; score -1.386; 2-3 damage; 3 XP; assignment affinity -0.75
Urgent Delivery (Smelling Parcel)
Deliver by road
TarcusMajor Failure; score -5.207; 1-3 damage; 0 XP; live Nobles-minus-People modifier moves score from -7.207 to -3.208
Urgent Delivery (Smelling Parcel)
Deliver by road
UrsuleFailure; score -1.805; 2-3 damage; 3 XP; assignment affinity -0.75
Urgent Delivery (Smelling Parcel)
Deliver by road
The WolfSuccess; score 1.066; 1-2 damage; 6 XP; resolves in 1 cycle through Wolf mount
Urgent Delivery (Smelling Parcel)
Deliver by road
RufusFailure; score -1.826; 2-3 damage; 3 XP; resolves in 2 cycles through hidden Wolf Habits characteristic
Urgent Delivery (Smelling Parcel)
Deliver by road
ArronMajor Failure; score -5.531; 0-2 damage; 0 XP; assignment affinity -0.75
Urgent Delivery (Smelling Parcel)
Deliver by road
SilgurSuccess; score 1.825; 1-2 damage; 6 XP; 25% trait roll: +1 Merchants satisfaction
Negotiate the Eggs
Base route
AngelicaFailure; score -3.378; 1 damage; 3 XP; assignment affinity +1.33
Negotiate the Eggs
Base route
GobertoUnexpected Outcome; otherwise Failure at -2.747; 0 damage; 9 XP; assignment affinity -0.75
Negotiate the Eggs
Base route
GwendanUnexpected Outcome; otherwise Success at 4.141; 0-1 damage; 9 XP
Negotiate the Eggs
Base route
Chester10.94% Failure (1 damage, 3 XP); 31.64% Success (0 damage, 6 XP); 37.11% Great Success (0 damage, 9 XP); 20.31% Critical Success (0 damage, 12 XP); assignment affinity +1
Negotiate the Eggs
Base route
DulahanMajor Failure; score -5.826; 2 damage; 0 XP; assignment affinity -0.75
Negotiate the Eggs
Base route
BrunhildaSuccess; score 2.688; 0 damage; 6 XP; assignment affinity -0.75; 25% trait roll: +1 People satisfaction
Negotiate the Eggs
Base route
TarcusSuccess; score 1.887; 0 damage; 6 XP; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from -0.113 to 3.888
Negotiate the Eggs
Base route
UrsuleSuccess; score 2.452; 0 damage; 6 XP; assignment affinity -0.75
Negotiate the Eggs
Base route
The WolfSuccess; score 3.145; 0 damage; 6 XP; resolves in 1 cycle through Wolf mount
Negotiate the Eggs
Base route
RufusSuccess; score 0.759; 0 damage; 6 XP; resolves in 1 cycle through hidden Wolf Habits characteristic
Negotiate the Eggs
Base route
ArronSuccess; score 0.145; 0 damage; 6 XP; assignment affinity -0.75
Negotiate the Eggs
Base route
SilgurSuccess; score 3.854; 0 damage; 6 XP; 25% trait roll: +1 Merchants satisfaction
Checking the Egg
Base route
AngelicaFailure; score -3.589; 0 damage; 5 XP; assignment affinity +1.33
Checking the Egg
Base route
GobertoUnexpected Outcome; otherwise Major Failure at -6.024; 0 damage; 16 XP; assignment affinity -0.75
Checking the Egg
Base route
GwendanUnexpected Outcome; otherwise Failure at -3.871; 0 damage; 16 XP
Checking the Egg
Base route
Chester6.25% Major Failure (0 damage, 0 XP); 37.50% Failure (0 damage, 5 XP); 43.75% Success (0 damage, 11 XP); 12.50% Great Success (0 damage, 16 XP); assignment affinity +1
Checking the Egg
Base route
DulahanMajor Failure; score -7.024; 2 damage; 0 XP; assignment affinity -0.75
Checking the Egg
Base route
BrunhildaFailure; score -2.871; 0 damage; 5 XP; assignment affinity -0.75
Checking the Egg
Base route
TarcusSuccess; score 1.327; 0 damage; 11 XP; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from -0.673 to 3.326
Checking the Egg
Base route
UrsuleSuccess; score 1.258; 0 damage; 11 XP; assignment affinity -0.75
Checking the Egg
Base route
The WolfSuccess; score 1.258; 0 damage; 11 XP; resolves in 1 cycle through Wolf mount
Checking the Egg
Base route
RufusSuccess; score 0.259; 0 damage; 11 XP; resolves in 1 cycle through hidden Wolf Habits characteristic
Checking the Egg
Base route
ArronFailure; score -1.742; 0 damage; 5 XP; assignment affinity -0.75
Checking the Egg
Base route
SilgurSuccess; score 1.776; 0 damage; 11 XP; 25% trait roll: +1 Merchants satisfaction
Sheepfold Fire
Base route
AngelicaMajor Failure; score -5.046; 1-3 damage; 0 XP; 50% Fortunate branch: Failure, 3 damage, 5 XP
Sheepfold Fire
Base route
GobertoCritical Failure; score -10.527; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.
Sheepfold Fire
Base route
GwendanMajor Failure; score -8.316; 1-3 damage; 0 XP
Sheepfold Fire
Base route
Chester5.74% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 19.17% Major Failure (1-3 damage, 0 XP); 30.93% Failure (3 damage, 5 XP); 27.78% Success (2 damage, 11 XP); 13.45% Great Success (2 damage, 16 XP); 2.93% Critical Success (0 damage, 22 XP); assignment affinity +1
Sheepfold Fire
Base route
DulahanMajor Failure; score -5.511; 2-3 damage; 0 XP
Sheepfold Fire
Base route
BrunhildaMajor Failure; score -8.063; 1-3 damage; 0 XP
Sheepfold Fire
Base route
TarcusFailure; score -3.696; 3 damage; 5 XP; live Nobles-minus-People modifier moves score from -5.697 to -1.696
Sheepfold Fire
Base route
UrsuleMajor Failure; score -6.194; 1-3 damage; 0 XP
Sheepfold Fire
Base route
The WolfFailure; score -4.813; 3 damage; 5 XP; resolves in 1 cycle through Wolf mount
Sheepfold Fire
Base route
RufusFailure; score -3.647; 3 damage; 5 XP; resolves in 1 cycle through hidden Wolf Habits characteristic
Sheepfold Fire
Base route
ArronCritical Failure; score -10.323; 99 damage; 0 XP; lethal at fresh 7 armor on damage 99: permanent death
Sheepfold Fire
Base route
SilgurFailure; score -2.614; 3 damage; 5 XP
Cursed Mouldy Cellar
Base route
AngelicaFailure; score -0.934; 2 damage; 3 XP; assignment affinity +1.33; 50% Fortunate branch: Success, 1 damage, 6 XP
Cursed Mouldy Cellar
Base route
GobertoFailure; score -4.826; 4 damage; 3 XP; assignment affinity -0.75
Cursed Mouldy Cellar
Base route
GwendanFailure; score -3.756; 2 damage; 3 XP
Cursed Mouldy Cellar
Base route
Chester10.94% Failure (2 damage, 3 XP); 31.64% Success (1 damage, 6 XP); 37.11% Great Success (1 damage, 9 XP); 20.31% Critical Success (0 damage, 12 XP); assignment affinity +1
Cursed Mouldy Cellar
Base route
DulahanSuccess; score 0.576; 0 damage; 6 XP; assignment affinity -0.75
Cursed Mouldy Cellar
Base route
BrunhildaSuccess; score 0.124; 1 damage; 6 XP; assignment affinity -0.75; 25% trait roll: +1 People satisfaction
Cursed Mouldy Cellar
Base route
TarcusFailure; score -2.353; 2 damage; 3 XP; live Nobles-minus-People modifier moves score from -4.353 to -0.353
Cursed Mouldy Cellar
Base route
UrsuleSuccess; score 1.124; 1 damage; 6 XP; assignment affinity -0.75
Cursed Mouldy Cellar
Base route
The WolfFailure; score -1.062; 2 damage; 3 XP
Cursed Mouldy Cellar
Base route
RufusFailure; score -2.062; 2 damage; 3 XP
Cursed Mouldy Cellar
Base route
ArronSuccess; score 2.999; 0 damage; 6 XP; assignment affinity -0.75
Cursed Mouldy Cellar
Base route
SilgurFailure; score -4.141; 2 damage; 3 XP
Rat Extermination
Base route
AngelicaFailure; score -1.183; 2 damage; 5 XP; assignment affinity -0.75
Rat Extermination
Base route
GobertoFailure; score -2.427; 4 damage; 5 XP; assignment affinity +1.33
Rat Extermination
Base route
GwendanFailure; score -0.058; 2 damage; 5 XP
Rat Extermination
Base route
Chester0.59% Major Failure (1-2 damage, 0 XP); 7.54% Failure (2 damage, 5 XP); 22.07% Success (1 damage, 11 XP); 32.06% Great Success (1 damage, 16 XP); 37.74% Critical Success (0 damage, 22 XP); assignment affinity +1
Rat Extermination
Base route
DulahanGreat Success; score 8.735; 0 damage; 16 XP; assignment affinity +1.33
Rat Extermination
Base route
BrunhildaSuccess; score 3.308; 1 damage; 11 XP; assignment affinity +2.66; 25% trait roll: +1 People satisfaction
Rat Extermination
Base route
TarcusFailure; score -1.411; 2 damage; 5 XP; assignment affinity +0.58; live Nobles-minus-People modifier moves score from -3.411 to 0.589
Rat Extermination
Base route
UrsuleSuccess; score 2.142; 1 damage; 11 XP; assignment affinity -0.75
Rat Extermination
Base route
The WolfSuccess; score 2.848; 1 damage; 11 XP; assignment affinity +0.58; resolves in 1 cycle through Wolf mount
Rat Extermination
Base route
RufusSuccess; score 3.764; 1 damage; 11 XP; assignment affinity +0.58; resolves in 1 cycle through hidden Wolf Habits characteristic
Rat Extermination
Base route
ArronFailure; score -1.891; 1 damage; 5 XP; assignment affinity -0.75
Rat Extermination
Base route
SilgurSuccess; score 2.344; 1 damage; 11 XP; assignment affinity +1.33; 25% trait roll: +1 Merchants satisfaction
Rat Awareness
Base route
AngelicaMajor Failure; score -8.207; 1 damage; 0 XP; assignment affinity +0.58
Rat Awareness
Base route
GobertoCritical Failure; score -10.577; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; assignment affinity -0.75
Rat Awareness
Base route
GwendanFailure; score -4.926; 1 damage; 5 XP
Rat Awareness
Base route
Chester3.91% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 24.61% Major Failure (1 damage, 0 XP); 37.50% Failure (1 damage, 5 XP); 25.78% Success (0 damage, 11 XP); 8.20% Great Success (0 damage, 16 XP); assignment affinity +1
Rat Awareness
Base route
DulahanCritical Failure; score -13.706; 52 damage; 0 XP; lethal at fresh 7 armor on damage 52: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; assignment affinity +0.58
Rat Awareness
Base route
BrunhildaMajor Failure; score -5.394; 1 damage; 0 XP; assignment affinity +0.58
Rat Awareness
Base route
TarcusMajor Failure; score -6.000; 1 damage; 0 XP; assignment affinity -0.75; live Nobles-minus-People modifier moves score from -8.000 to -4.000
Rat Awareness
Base route
UrsuleMajor Failure; score -5.419; 1 damage; 0 XP; assignment affinity -1.5
Rat Awareness
Base route
The WolfFailure; score -4.710; 1 damage; 5 XP; assignment affinity -0.75
Rat Awareness
Base route
RufusMajor Failure; score -7.128; 1 damage; 0 XP; assignment affinity -0.75
Rat Awareness
Base route
ArronMajor Failure; score -7.710; 0 damage; 0 XP; assignment affinity -1.5
Rat Awareness
Base route
SilgurFailure; score -4.000; 1 damage; 5 XP
Milking Goats
Base route
AngelicaFailure; score -3.589; 1 damage; 5 XP; assignment affinity +0.58
Milking Goats
Base route
GobertoMajor Failure; score -5.024; 3 damage; 0 XP; assignment affinity -0.75
Milking Goats
Base route
GwendanFailure; score -2.871; 1 damage; 5 XP
Milking Goats
Base route
Chester6.25% Major Failure (1 damage, 0 XP); 37.50% Failure (1 damage, 5 XP); 43.75% Success (0 damage, 11 XP); 12.50% Great Success (0 damage, 16 XP); assignment affinity +1
Milking Goats
Base route
DulahanMajor Failure; score -6.024; 2 damage; 0 XP; assignment affinity +0.58
Milking Goats
Base route
BrunhildaFailure; score -2.871; 1 damage; 5 XP; assignment affinity +0.58
Milking Goats
Base route
TarcusSuccess; score 1.327; 0 damage; 11 XP; assignment affinity -0.75; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from -0.673 to 3.326
Milking Goats
Base route
UrsuleSuccess; score 1.258; 0 damage; 11 XP; assignment affinity -1.5
Milking Goats
Base route
The WolfSuccess; score 1.258; 0 damage; 11 XP; assignment affinity -0.75; resolves in 1 cycle through Wolf mount
Milking Goats
Base route
RufusSuccess; score 0.259; 0 damage; 11 XP; assignment affinity -0.75; resolves in 1 cycle through hidden Wolf Habits characteristic
Milking Goats
Base route
ArronFailure; score -1.742; 0 damage; 5 XP; assignment affinity -1.5
Milking Goats
Base route
SilgurSuccess; score 1.776; 0 damage; 11 XP; 25% trait roll: +1 Merchants satisfaction
Technical Sabotage
Base route
AngelicaCritical Failure; score -10.390; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: permanent death; assignment affinity +1.33; 50% Fortunate branch: Major Failure, 1-3 damage, 0 XP
Technical Sabotage
Base route
GobertoCritical Failure; score -14.075; 102 damage; 0 XP; lethal at fresh 7 armor on damage 102: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; assignment affinity -0.75
Technical Sabotage
Base route
GwendanCritical Failure; score -11.988; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.
Technical Sabotage
Base route
Chester3.63% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 12.13% Major Failure (1-3 damage, 0 XP); 24.35% Failure (2-3 damage, 5 XP); 28.25% Success (1-2 damage, 11 XP); 20.59% Great Success (1 damage, 16 XP); 11.05% Critical Success (0 damage, 22 XP); assignment affinity +1
Technical Sabotage
Base route
DulahanMajor Failure; score -8.640; 2-3 damage; 0 XP; assignment affinity -0.75
Technical Sabotage
Base route
BrunhildaMajor Failure; score -7.706; 1-3 damage; 0 XP; assignment affinity -0.75
Technical Sabotage
Base route
TarcusMajor Failure; score -5.802; 1-3 damage; 0 XP; live Nobles-minus-People modifier moves score from -7.802 to -3.802
Technical Sabotage
Base route
UrsuleMajor Failure; score -6.428; 1-3 damage; 0 XP; assignment affinity -0.75
Technical Sabotage
Base route
The WolfMajor Failure; score -8.590; 1-3 damage; 0 XP; resolves in 1 cycle through Wolf mount
Technical Sabotage
Base route
RufusMajor Failure; score -7.486; 1-3 damage; 0 XP; resolves in 1 cycle through hidden Wolf Habits characteristic
Technical Sabotage
Base route
ArronMajor Failure; score -5.031; 0-2 damage; 0 XP; assignment affinity -0.75
Technical Sabotage
Base route
SilgurCritical Failure; score -10.188; 100 damage; 0 XP; lethal at fresh 5 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.
Beaconsbury’s Hunt
Base route
AngelicaFailure; score -0.009; 2-3 damage; 5 XP; 50% Fortunate branch: Success, 1-2 damage, 11 XP
Beaconsbury’s Hunt
Base route
GobertoFailure; score -2.997; 4-5 damage; 5 XP; assignment affinity +1.33
Beaconsbury’s Hunt
Base route
GwendanFailure; score 0.000; 2-3 damage; 5 XP
Beaconsbury’s Hunt
Base route
Chester0.85% Major Failure (1-3 damage, 0 XP); 8.81% Failure (2-3 damage, 5 XP); 23.54% Success (1-2 damage, 11 XP); 32.23% Great Success (1 damage, 16 XP); 34.57% Critical Success (0 damage, 22 XP); assignment affinity +1
Beaconsbury’s Hunt
Base route
DulahanSuccess; score 2.069; 0-1 damage; 11 XP
Beaconsbury’s Hunt
Base route
BrunhildaFailure; score -0.967; 2-3 damage; 5 XP; assignment affinity +1.33
Beaconsbury’s Hunt
Base route
TarcusSuccess; score 4.867; 1-2 damage; 11 XP; assignment affinity +1.33; 25% trait roll: +1 Nobles satisfaction; live Nobles-minus-People modifier moves score from 2.868 to 6.867
Beaconsbury’s Hunt
Base route
UrsuleSuccess; score 1.353; 1-2 damage; 11 XP
Beaconsbury’s Hunt
Base route
The WolfSuccess; score 4.531; 1-2 damage; 11 XP; assignment affinity +1.33; resolves in 1 cycle through Wolf mount
Beaconsbury’s Hunt
Base route
RufusGreat Success; score 6.170; 1 damage; 16 XP; assignment affinity +1.33; resolves in 1 cycle through hidden Wolf Habits characteristic
Beaconsbury’s Hunt
Base route
ArronFailure; score -1.759; 1-2 damage; 5 XP
Beaconsbury’s Hunt
Base route
SilgurGreat Success; score 7.983; 1 damage; 16 XP; assignment affinity +1.33; 25% trait roll: +1 Merchants satisfaction
A Spider in a Cave
Base route
AngelicaMajor Failure; score -6.005; 2-5 damage; 0 XP; lethal at fresh 5 armor on damage 5: permanent death
A Spider in a Cave
Base route
GobertoMajor Failure; score -7.419; 4-7 damage; 0 XP; lethal at fresh 7 armor on damage 7: permanent death; Records Goberto’s permanent death. Schedules Dulahan’s candidacy two cycle slots later (Cycle 7 for a Cycle 5 assignment resolving into Cycle 6). Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; assignment affinity +1.33
A Spider in a Cave
Base route
GwendanUnexpected Outcome; otherwise Major Failure at -7.419; 2-5 damage; 16 XP
A Spider in a Cave
Base route
Chester3.91% Critical Failure (100 damage, 0 XP); lethal at fresh 6 armor on damage 100: permanent death; Records Chester’s permanent death. Unlocks Angelica’s death-reaction dialogue unless suppressed.; 24.61% Major Failure (2-5 damage, 0 XP); 37.50% Failure (3-5 damage, 5 XP); 25.78% Success (2-4 damage, 11 XP); 8.20% Great Success (2 damage, 16 XP); assignment affinity +1
A Spider in a Cave
Base route
DulahanFailure; score -2.403; 3-4 damage; 5 XP
A Spider in a Cave
Base route
BrunhildaMajor Failure; score -6.419; 2-5 damage; 0 XP; assignment affinity +1.33
A Spider in a Cave
Base route
TarcusMajor Failure; score -6.419; 2-5 damage; 0 XP; assignment affinity +1.33; live Nobles-minus-People modifier moves score from -8.419 to -4.419
A Spider in a Cave
Base route
UrsuleMajor Failure; score -6.813; 2-5 damage; 0 XP; lethal at fresh 5 armor on damage 5: Ursule survives, leaves the Round Table, and follows her return route
A Spider in a Cave
Base route
The WolfFailure; score -4.432; 3-5 damage; 5 XP; lethal at fresh 5 armor on damage 5: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; assignment affinity +1.33
A Spider in a Cave
Base route
RufusFailure; score -3.291; 3-5 damage; 5 XP; assignment affinity +1.33
A Spider in a Cave
Base route
ArronCritical Failure; score -10.917; 99 damage; 0 XP; lethal at fresh 7 armor on damage 99: permanent death
A Spider in a Cave
Base route
SilgurFailure; score -2.926; 3-5 damage; 5 XP; lethal at fresh 5 armor on damage 5: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.; assignment affinity +1.33

The Wolf reduces base duration by two and Rufus by one before a quest modifier changes duration. A party uses its slowest reduction. Arron can only use his Standard form and Silgur his unchanged form at this Round Table because the Dragon Heart cannot exist yet.

Ursule Corruption Routes

Cycle 7 can legitimately begin with Ursule in None, Low, or Mid corruption. Mid requires a Cycle 5 death, the Low return in Cycle 6, and another lethal Cycle 6 assignment. High remains a later or audit-only state. A lethal result advances her death count and schedules the next return rather than removing her permanently.

Quest and versionUrsule stateStatistics and armorSolo resultDeath consequence
Apple Pie Riots
Supervise the market
None (0 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5Success; score 3.673; 0-1 damage; 6 XPNo lethal damage roll at this state’s fresh armor.
Apple Pie Riots
Supervise the market
Low (1 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Success; score 3.673; 0-1 damage; 6 XPNo lethal damage roll at this state’s fresh armor.
Apple Pie Riots
Supervise the market
Mid (2 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Success; score 3.673; 0-1 damage; 6 XPNo lethal damage roll at this state’s fresh armor.
Apple Pie Riots
Arrest the culprits
None (0 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5Success; score 3.648; 0-1 damage; 6 XPNo lethal damage roll at this state’s fresh armor.
Apple Pie Riots
Arrest the culprits
Low (1 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Success; score 3.648; 0-1 damage; 6 XPNo lethal damage roll at this state’s fresh armor.
Apple Pie Riots
Arrest the culprits
Mid (2 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Success; score 3.648; 0-1 damage; 6 XPNo lethal damage roll at this state’s fresh armor.
Apple Pie Riots
Hold a craftsmen’s tournament
None (0 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5Success; score 2.493; 0 damage; 6 XPNo lethal damage roll at this state’s fresh armor.
Apple Pie Riots
Hold a craftsmen’s tournament
Low (1 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Success; score 2.493; 0 damage; 6 XPNo lethal damage roll at this state’s fresh armor.
Apple Pie Riots
Hold a craftsmen’s tournament
Mid (2 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Success; score 2.493; 0 damage; 6 XPNo lethal damage roll at this state’s fresh armor.
Biggest Aligot Contest
Base route
None (0 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5Success; score 2.320; 0-1 damage; 11 XPNo lethal damage roll at this state’s fresh armor.
Biggest Aligot Contest
Base route
Low (1 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Success; score 2.320; 0-1 damage; 11 XPNo lethal damage roll at this state’s fresh armor.
Biggest Aligot Contest
Base route
Mid (2 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Success; score 2.320; 0-1 damage; 11 XPNo lethal damage roll at this state’s fresh armor.
The Cow’s Swimming Pool
Base route
None (0 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5Great Success; score 7.105; 0 damage; 9 XPNo lethal damage roll at this state’s fresh armor.
The Cow’s Swimming Pool
Base route
Low (1 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Great Success; score 7.105; 0 damage; 9 XPNo lethal damage roll at this state’s fresh armor.
The Cow’s Swimming Pool
Base route
Mid (2 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Great Success; score 7.105; 0 damage; 9 XPNo lethal damage roll at this state’s fresh armor.
Kidnapping of the Real Mastermind
Base route
None (0 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5Major Failure; score -9.183; 1-3 damage; 0 XPNo lethal damage roll at this state’s fresh armor.
Kidnapping of the Real Mastermind
Base route
Low (1 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Major Failure; score -9.183; 1-3 damage; 0 XPLethal on damage 3; death count becomes 2. She leaves until the Mid corruption return audience.
Kidnapping of the Real Mastermind
Base route
Mid (2 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Major Failure; score -9.183; 1-3 damage; 0 XPLethal on damage 3; death count becomes 3. She leaves until the High corruption return audience.
The Sheep of Drowsiness
Break the spell
None (0 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5Success; score 1.495; 0-1 damage; 11 XPNo lethal damage roll at this state’s fresh armor.
The Sheep of Drowsiness
Break the spell
Low (1 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Success; score 1.495; 0-1 damage; 11 XPNo lethal damage roll at this state’s fresh armor.
The Sheep of Drowsiness
Break the spell
Mid (2 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Success; score 1.495; 0-1 damage; 11 XPNo lethal damage roll at this state’s fresh armor.
The Sheep of Drowsiness
Slay the beast
None (0 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5Failure; score -1.613; 3-4 damage; 5 XPNo lethal damage roll at this state’s fresh armor.
The Sheep of Drowsiness
Slay the beast
Low (1 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Failure; score -1.613; 3-4 damage; 5 XPLethal on damage 3, 4; death count becomes 2. She leaves until the Mid corruption return audience.
The Sheep of Drowsiness
Slay the beast
Mid (2 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Failure; score -1.613; 3-4 damage; 5 XPLethal on damage 3, 4; death count becomes 3. She leaves until the High corruption return audience.
The Clean Keeper Hen
Base route
None (0 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5Failure; score -3.791; 3-4 damage; 5 XPNo lethal damage roll at this state’s fresh armor.
The Clean Keeper Hen
Base route
Low (1 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Failure; score -3.791; 3-4 damage; 5 XPLethal on damage 3, 4; death count becomes 2. She leaves until the Mid corruption return audience.
The Clean Keeper Hen
Base route
Mid (2 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Failure; score -3.791; 3-4 damage; 5 XPLethal on damage 3, 4; death count becomes 3. She leaves until the High corruption return audience.
Curse of the Baths
Base route
None (0 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5Great Success; score 5.323; 2 damage; 9 XPNo lethal damage roll at this state’s fresh armor.
Curse of the Baths
Base route
Low (1 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Great Success; score 5.323; 2 damage; 9 XPNo lethal damage roll at this state’s fresh armor.
Curse of the Baths
Base route
Mid (2 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Great Success; score 5.323; 2 damage; 9 XPNo lethal damage roll at this state’s fresh armor.
The Wild Herd
Send an insomniac Knight
None (0 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5Failure; score -2.838; 1 damage; 3 XPNo lethal damage roll at this state’s fresh armor.
The Wild Herd
Send an insomniac Knight
Low (1 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Failure; score -2.838; 1 damage; 3 XPNo lethal damage roll at this state’s fresh armor.
The Wild Herd
Send an insomniac Knight
Mid (2 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Failure; score -2.838; 1 damage; 3 XPNo lethal damage roll at this state’s fresh armor.
The Wild Herd
Keep the herd
None (0 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5Failure; score -2.838; 1 damage; 3 XPNo lethal damage roll at this state’s fresh armor.
The Wild Herd
Keep the herd
Low (1 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Failure; score -2.838; 1 damage; 3 XPNo lethal damage roll at this state’s fresh armor.
The Wild Herd
Keep the herd
Mid (2 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Failure; score -2.838; 1 damage; 3 XPNo lethal damage roll at this state’s fresh armor.
The Wild Herd
Recruit shepherds
None (0 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5Failure; score -4.224; 1 damage; 3 XPNo lethal damage roll at this state’s fresh armor.
The Wild Herd
Recruit shepherds
Low (1 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Failure; score -4.224; 1 damage; 3 XPNo lethal damage roll at this state’s fresh armor.
The Wild Herd
Recruit shepherds
Mid (2 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Failure; score -4.224; 1 damage; 3 XPNo lethal damage roll at this state’s fresh armor.
Urgent Delivery (Smelling Parcel)
Deliver by boat from Grest
None (0 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5Failure; score -0.144; 1-2 damage; 3 XPNo lethal damage roll at this state’s fresh armor.
Urgent Delivery (Smelling Parcel)
Deliver by boat from Grest
Low (1 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Failure; score -0.144; 1-2 damage; 3 XPNo lethal damage roll at this state’s fresh armor.
Urgent Delivery (Smelling Parcel)
Deliver by boat from Grest
Mid (2 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Failure; score -0.144; 1-2 damage; 3 XPNo lethal damage roll at this state’s fresh armor.
Urgent Delivery (Smelling Parcel)
Deliver by road
None (0 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5Failure; score -1.805; 2-3 damage; 3 XPNo lethal damage roll at this state’s fresh armor.
Urgent Delivery (Smelling Parcel)
Deliver by road
Low (1 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Failure; score -1.805; 2-3 damage; 3 XPLethal on damage 3; death count becomes 2. She leaves until the Mid corruption return audience.
Urgent Delivery (Smelling Parcel)
Deliver by road
Mid (2 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Failure; score -1.805; 2-3 damage; 3 XPLethal on damage 3; death count becomes 3. She leaves until the High corruption return audience.
Negotiate the Eggs
Base route
None (0 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5Success; score 2.452; 0 damage; 6 XPNo lethal damage roll at this state’s fresh armor.
Negotiate the Eggs
Base route
Low (1 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Success; score 2.452; 0 damage; 6 XPNo lethal damage roll at this state’s fresh armor.
Negotiate the Eggs
Base route
Mid (2 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Success; score 2.452; 0 damage; 6 XPNo lethal damage roll at this state’s fresh armor.
Checking the Egg
Base route
None (0 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5Success; score 1.258; 0 damage; 11 XPNo lethal damage roll at this state’s fresh armor.
Checking the Egg
Base route
Low (1 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Success; score 1.258; 0 damage; 11 XPNo lethal damage roll at this state’s fresh armor.
Checking the Egg
Base route
Mid (2 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Success; score 1.258; 0 damage; 11 XPNo lethal damage roll at this state’s fresh armor.
Sheepfold Fire
Base route
None (0 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5Major Failure; score -6.194; 1-3 damage; 0 XPNo lethal damage roll at this state’s fresh armor.
Sheepfold Fire
Base route
Low (1 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Major Failure; score -6.194; 1-3 damage; 0 XPLethal on damage 3; death count becomes 2. She leaves until the Mid corruption return audience.
Sheepfold Fire
Base route
Mid (2 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Major Failure; score -6.194; 1-3 damage; 0 XPLethal on damage 3; death count becomes 3. She leaves until the High corruption return audience.
Cursed Mouldy Cellar
Base route
None (0 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5Success; score 1.124; 1 damage; 6 XPNo lethal damage roll at this state’s fresh armor.
Cursed Mouldy Cellar
Base route
Low (1 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Success; score 1.124; 1 damage; 6 XPNo lethal damage roll at this state’s fresh armor.
Cursed Mouldy Cellar
Base route
Mid (2 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Success; score 1.124; 1 damage; 6 XPNo lethal damage roll at this state’s fresh armor.
Rat Extermination
Base route
None (0 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5Success; score 2.142; 1 damage; 11 XPNo lethal damage roll at this state’s fresh armor.
Rat Extermination
Base route
Low (1 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Success; score 2.142; 1 damage; 11 XPNo lethal damage roll at this state’s fresh armor.
Rat Extermination
Base route
Mid (2 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Success; score 2.142; 1 damage; 11 XPNo lethal damage roll at this state’s fresh armor.
Rat Awareness
Base route
None (0 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5Major Failure; score -5.419; 1 damage; 0 XPNo lethal damage roll at this state’s fresh armor.
Rat Awareness
Base route
Low (1 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Major Failure; score -5.419; 1 damage; 0 XPNo lethal damage roll at this state’s fresh armor.
Rat Awareness
Base route
Mid (2 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Major Failure; score -5.419; 1 damage; 0 XPNo lethal damage roll at this state’s fresh armor.
Milking Goats
Base route
None (0 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5Success; score 1.258; 0 damage; 11 XPNo lethal damage roll at this state’s fresh armor.
Milking Goats
Base route
Low (1 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Success; score 1.258; 0 damage; 11 XPNo lethal damage roll at this state’s fresh armor.
Milking Goats
Base route
Mid (2 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Success; score 1.258; 0 damage; 11 XPNo lethal damage roll at this state’s fresh armor.
Technical Sabotage
Base route
None (0 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5Major Failure; score -6.428; 1-3 damage; 0 XPNo lethal damage roll at this state’s fresh armor.
Technical Sabotage
Base route
Low (1 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Major Failure; score -6.428; 1-3 damage; 0 XPLethal on damage 3; death count becomes 2. She leaves until the Mid corruption return audience.
Technical Sabotage
Base route
Mid (2 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Major Failure; score -6.428; 1-3 damage; 0 XPLethal on damage 3; death count becomes 3. She leaves until the High corruption return audience.
Beaconsbury’s Hunt
Base route
None (0 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5Success; score 1.353; 1-2 damage; 11 XPNo lethal damage roll at this state’s fresh armor.
Beaconsbury’s Hunt
Base route
Low (1 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Success; score 1.353; 1-2 damage; 11 XPNo lethal damage roll at this state’s fresh armor.
Beaconsbury’s Hunt
Base route
Mid (2 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Success; score 1.353; 1-2 damage; 11 XPNo lethal damage roll at this state’s fresh armor.
A Spider in a Cave
Base route
None (0 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 5Major Failure; score -6.813; 2-5 damage; 0 XPLethal on damage 5; death count becomes 1. She leaves until the Low corruption return audience.
A Spider in a Cave
Base route
Low (1 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Major Failure; score -6.813; 2-5 damage; 0 XPLethal on damage 3, 4, 5; death count becomes 2. She leaves until the Mid corruption return audience.
A Spider in a Cave
Base route
Mid (2 deaths)Str 3, Agi 4, Cha 2, Mag 7, Wit 7, Luc 0; armor 3Major Failure; score -6.813; 2-5 damage; 0 XPLethal on damage 3, 4, 5; death count becomes 3. She leaves until the High corruption return audience.

Gwendan Debt Routes

Skipping the optional debt reaction leaves Gwendan assignable as Unchanged/In Debt. Paying 350 leaves him assignable as Repaid with the same statistics and no In Debt funds roll. Reform dismisses him and therefore has no strict assignment row.

Quest and versionGwendan stateSolo resultFunds consequence
Apple Pie Riots
Supervise the market
Unchanged/In DebtSuccess; score 4.257; 0-1 damage; 6 XP; 50% In Debt branch reduces displayed funds from 20 to 17Each positive funds reward has a 50% chance to lose 15% before tier multiplication.
Apple Pie Riots
Supervise the market
RepaidSuccess; score 4.257; 0-1 damage; 6 XPThe In Debt funds deduction is removed.
Apple Pie Riots
Arrest the culprits
Unchanged/In DebtGreat Success; score 5.660; 0-1 damage; 9 XP; 50% In Debt branch reduces displayed funds from 30 to 25Each positive funds reward has a 50% chance to lose 15% before tier multiplication.
Apple Pie Riots
Arrest the culprits
RepaidGreat Success; score 5.660; 0-1 damage; 9 XPThe In Debt funds deduction is removed.
Apple Pie Riots
Hold a craftsmen’s tournament
Unchanged/In DebtSuccess; score 2.854; 0 damage; 6 XP; 50% In Debt branch reduces displayed funds from 20 to 17Each positive funds reward has a 50% chance to lose 15% before tier multiplication.
Apple Pie Riots
Hold a craftsmen’s tournament
RepaidSuccess; score 2.854; 0 damage; 6 XPThe In Debt funds deduction is removed.
Biggest Aligot Contest
Base route
Unchanged/In DebtSuccess; score 3.290; 0-1 damage; 11 XP; assignment affinity +1.33; 50% In Debt branch reduces displayed funds from 25 to 22Each positive funds reward has a 50% chance to lose 15% before tier multiplication.
Biggest Aligot Contest
Base route
RepaidSuccess; score 3.290; 0-1 damage; 11 XP; assignment affinity +1.33The In Debt funds deduction is removed.
The Cow’s Swimming Pool
Base route
Unchanged/In DebtSuccess; score 0.917; 0 damage; 6 XPEach positive funds reward has a 50% chance to lose 15% before tier multiplication.
The Cow’s Swimming Pool
Base route
RepaidSuccess; score 0.917; 0 damage; 6 XPThe In Debt funds deduction is removed.
Kidnapping of the Real Mastermind
Base route
Unchanged/In DebtCritical Failure; score -11.361; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.Each positive funds reward has a 50% chance to lose 15% before tier multiplication.
Kidnapping of the Real Mastermind
Base route
RepaidCritical Failure; score -11.361; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.The In Debt funds deduction is removed.
The Sheep of Drowsiness
Break the spell
Unchanged/In DebtFailure; score -2.170; 1-2 damage; 5 XPEach positive funds reward has a 50% chance to lose 15% before tier multiplication.
The Sheep of Drowsiness
Break the spell
RepaidFailure; score -2.170; 1-2 damage; 5 XPThe In Debt funds deduction is removed.
The Sheep of Drowsiness
Slay the beast
Unchanged/In DebtMajor Failure; score -5.024; 1-4 damage; 0 XPEach positive funds reward has a 50% chance to lose 15% before tier multiplication.
The Sheep of Drowsiness
Slay the beast
RepaidMajor Failure; score -5.024; 1-4 damage; 0 XPThe In Debt funds deduction is removed.
The Clean Keeper Hen
Base route
Unchanged/In DebtMajor Failure; score -6.186; 1-4 damage; 0 XPEach positive funds reward has a 50% chance to lose 15% before tier multiplication.
The Clean Keeper Hen
Base route
RepaidMajor Failure; score -6.186; 1-4 damage; 0 XPThe In Debt funds deduction is removed.
Curse of the Baths
Base route
Unchanged/In DebtFailure; score -0.867; 3 damage; 3 XPEach positive funds reward has a 50% chance to lose 15% before tier multiplication.
Curse of the Baths
Base route
RepaidFailure; score -0.867; 3 damage; 3 XPThe In Debt funds deduction is removed.
The Wild Herd
Send an insomniac Knight
Unchanged/In DebtMajor Failure; score -8.415; 0-1 damage; 0 XPEach positive funds reward has a 50% chance to lose 15% before tier multiplication.
The Wild Herd
Send an insomniac Knight
RepaidMajor Failure; score -8.415; 0-1 damage; 0 XPThe In Debt funds deduction is removed.
The Wild Herd
Keep the herd
Unchanged/In DebtMajor Failure; score -8.415; 0-1 damage; 0 XPEach positive funds reward has a 50% chance to lose 15% before tier multiplication.
The Wild Herd
Keep the herd
RepaidMajor Failure; score -8.415; 0-1 damage; 0 XPThe In Debt funds deduction is removed.
The Wild Herd
Recruit shepherds
Unchanged/In DebtMajor Failure; score -9.835; 0-1 damage; 0 XPEach positive funds reward has a 50% chance to lose 15% before tier multiplication.
The Wild Herd
Recruit shepherds
RepaidMajor Failure; score -9.835; 0-1 damage; 0 XPThe In Debt funds deduction is removed.
Urgent Delivery (Smelling Parcel)
Deliver by boat from Grest
Unchanged/In DebtSuccess; score 3.146; 0-1 damage; 6 XPEach positive funds reward has a 50% chance to lose 15% before tier multiplication.
Urgent Delivery (Smelling Parcel)
Deliver by boat from Grest
RepaidSuccess; score 3.146; 0-1 damage; 6 XPThe In Debt funds deduction is removed.
Urgent Delivery (Smelling Parcel)
Deliver by road
Unchanged/In DebtSuccess; score 1.485; 1-2 damage; 6 XPEach positive funds reward has a 50% chance to lose 15% before tier multiplication.
Urgent Delivery (Smelling Parcel)
Deliver by road
RepaidSuccess; score 1.485; 1-2 damage; 6 XPThe In Debt funds deduction is removed.
Negotiate the Eggs
Base route
Unchanged/In DebtUnexpected Outcome; otherwise Success at 4.141; 0-1 damage; 9 XPThe In Debt funds deduction is removed.
Negotiate the Eggs
Base route
RepaidUnexpected Outcome; otherwise Success at 4.141; 0-1 damage; 9 XPThe In Debt funds deduction is removed.
Checking the Egg
Base route
Unchanged/In DebtUnexpected Outcome; otherwise Failure at -3.871; 0 damage; 16 XPThe In Debt funds deduction is removed.
Checking the Egg
Base route
RepaidUnexpected Outcome; otherwise Failure at -3.871; 0 damage; 16 XPThe In Debt funds deduction is removed.
Sheepfold Fire
Base route
Unchanged/In DebtMajor Failure; score -8.316; 1-3 damage; 0 XPEach positive funds reward has a 50% chance to lose 15% before tier multiplication.
Sheepfold Fire
Base route
RepaidMajor Failure; score -8.316; 1-3 damage; 0 XPThe In Debt funds deduction is removed.
Cursed Mouldy Cellar
Base route
Unchanged/In DebtFailure; score -3.756; 2 damage; 3 XPEach positive funds reward has a 50% chance to lose 15% before tier multiplication.
Cursed Mouldy Cellar
Base route
RepaidFailure; score -3.756; 2 damage; 3 XPThe In Debt funds deduction is removed.
Rat Extermination
Base route
Unchanged/In DebtFailure; score -0.058; 2 damage; 5 XPEach positive funds reward has a 50% chance to lose 15% before tier multiplication.
Rat Extermination
Base route
RepaidFailure; score -0.058; 2 damage; 5 XPThe In Debt funds deduction is removed.
Rat Awareness
Base route
Unchanged/In DebtFailure; score -4.926; 1 damage; 5 XPEach positive funds reward has a 50% chance to lose 15% before tier multiplication.
Rat Awareness
Base route
RepaidFailure; score -4.926; 1 damage; 5 XPThe In Debt funds deduction is removed.
Milking Goats
Base route
Unchanged/In DebtFailure; score -2.871; 1 damage; 5 XPEach positive funds reward has a 50% chance to lose 15% before tier multiplication.
Milking Goats
Base route
RepaidFailure; score -2.871; 1 damage; 5 XPThe In Debt funds deduction is removed.
Technical Sabotage
Base route
Unchanged/In DebtCritical Failure; score -11.988; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.Each positive funds reward has a 50% chance to lose 15% before tier multiplication.
Technical Sabotage
Base route
RepaidCritical Failure; score -11.988; 100 damage; 0 XP; lethal at fresh 6 armor on damage 100: permanent death; Unlocks Angelica’s death-reaction dialogue unless a traitor-plot exception suppresses it.The In Debt funds deduction is removed.
Beaconsbury’s Hunt
Base route
Unchanged/In DebtFailure; score 0.000; 2-3 damage; 5 XPEach positive funds reward has a 50% chance to lose 15% before tier multiplication.
Beaconsbury’s Hunt
Base route
RepaidFailure; score 0.000; 2-3 damage; 5 XPThe In Debt funds deduction is removed.
A Spider in a Cave
Base route
Unchanged/In DebtUnexpected Outcome; otherwise Major Failure at -7.419; 2-5 damage; 16 XPThe In Debt funds deduction is removed.
A Spider in a Cave
Base route
RepaidUnexpected Outcome; otherwise Major Failure at -7.419; 2-5 damage; 16 XPThe In Debt funds deduction is removed.

Cycle 8 Quest Consequences

One-cycle work resolves before the Cycle 8 Tower View. Longer work may resolve early for the Wolf or Rufus. The exact row below also records when a deadline expires or a result schedules a later audience.

Quest and versionCycle 8 or later consequence
Apple Pie Riots
Supervise the market
A fresh solo assignment resolves in Cycle 8 for The Wolf, Rufus; other baseline Knights return later. Normal success gives 20 funds, +1 People satisfaction, +1 Merchants satisfaction.
Apple Pie Riots
Arrest the culprits
A fresh solo assignment resolves in Cycle 8 for The Wolf, Rufus; other baseline Knights return later. Normal success gives 20 funds, +1 People satisfaction, +1 Merchants satisfaction.
Apple Pie Riots
Hold a craftsmen’s tournament
A fresh solo assignment resolves in Cycle 8 for The Wolf, Rufus; other baseline Knights return later. Normal success gives 20 funds, +1 People satisfaction, +1 Merchants satisfaction.
Biggest Aligot Contest
Base route
A fresh solo assignment resolves in Cycle 8 for The Wolf, Rufus; other baseline Knights return later. Normal success gives +1 Merchants satisfaction, +1 People satisfaction, 25 funds, Magic Aligot.
The Cow’s Swimming Pool
Base route
Any fresh solo assignment resolves as Cycle 8 begins. Normal success gives +1 People satisfaction, +1 Nobles satisfaction, Comte.
Kidnapping of the Real Mastermind
Base route
Any fresh solo assignment resolves as Cycle 8 begins. Normal success gives +1 Merchants satisfaction, +1 People satisfaction, 50 funds. If left unassigned, it automatically Critical Fails as Cycle 9 begins.
The Sheep of Drowsiness
Break the spell
A fresh solo assignment resolves in Cycle 8 for The Wolf, Rufus; other baseline Knights return later. Normal success gives +1 Scholars satisfaction, 35 funds.
The Sheep of Drowsiness
Slay the beast
A fresh solo assignment resolves in Cycle 8 for The Wolf, Rufus; other baseline Knights return later. Normal success gives +0 Scholars satisfaction, 35 funds, +1 Merchants satisfaction.
The Clean Keeper Hen
Base route
Any fresh solo assignment resolves as Cycle 8 begins. Normal success gives +2 Nobles satisfaction, 20 funds.
Curse of the Baths
Base route
A fresh solo assignment resolves in Cycle 8 for The Wolf, Rufus; other baseline Knights return later. Normal success gives 25 funds, +1 Nobles satisfaction, +1 Scholars satisfaction.
The Wild Herd
Send an insomniac Knight
Any fresh solo assignment resolves as Cycle 8 begins. Normal success gives 25 funds, Goat Cheese, +1 People satisfaction.
The Wild Herd
Keep the herd
Any fresh solo assignment resolves as Cycle 8 begins. Normal success gives 75 funds, Goat Cheese, +1 Merchants satisfaction.
The Wild Herd
Recruit shepherds
Any fresh solo assignment resolves as Cycle 8 begins. Normal success gives 25 funds, Goat Cheese, +2 People satisfaction.
Urgent Delivery (Smelling Parcel)
Deliver by boat from Grest
No fresh solo assignment resolves in Cycle 8; even the fastest eligible Knight returns later. Normal success gives Camembert, +1 Merchants satisfaction.
Urgent Delivery (Smelling Parcel)
Deliver by road
A fresh solo assignment resolves in Cycle 8 for The Wolf; other baseline Knights return later. Normal success gives Camembert, +1 Merchants satisfaction.
Negotiate the Eggs
Base route
A fresh solo assignment resolves in Cycle 8 for The Wolf, Rufus; other baseline Knights return later. Normal success gives Blue Cheese, +1 Nobles satisfaction, -1 People satisfaction, 25 funds. Goberto or Gwendan instead triggers a named special reward before normal scoring.
Checking the Egg
Base route
A fresh solo assignment resolves in Cycle 8 for The Wolf, Rufus; other baseline Knights return later. Normal success gives Camembert, -1 Nobles satisfaction, +1 People satisfaction, 20 funds. Goberto or Gwendan instead triggers a named special reward before normal scoring.
Sheepfold Fire
Base route
A fresh solo assignment resolves in Cycle 8 for The Wolf, Rufus; other baseline Knights return later. Normal success gives +1 People satisfaction. If left unassigned, it automatically Critical Fails as Cycle 9 begins.
Cursed Mouldy Cellar
Base route
Any fresh solo assignment resolves as Cycle 8 begins. Normal success gives Blue Cheese, 20 funds.
Rat Extermination
Base route
A fresh solo assignment resolves in Cycle 8 for The Wolf, Rufus; other baseline Knights return later. Normal success gives +1 Merchants satisfaction, Cheese, 25 funds.
Rat Awareness
Base route
Any fresh solo assignment resolves as Cycle 8 begins. Normal success gives +2 People satisfaction, Cheese.
Milking Goats
Base route
A fresh solo assignment resolves in Cycle 8 for The Wolf, Rufus; other baseline Knights return later. Normal success gives Goat Cheese, +1 Merchants satisfaction, 20 funds.
Technical Sabotage
Base route
A fresh solo assignment resolves in Cycle 8 for The Wolf, Rufus; other baseline Knights return later. Normal success gives +2 People satisfaction. If left unassigned, it automatically Critical Fails as Cycle 8 begins.
Beaconsbury’s Hunt
Base route
A fresh solo assignment resolves in Cycle 8 for The Wolf, Rufus; other baseline Knights return later. Normal success gives 40 funds, Provisions.
A Spider in a Cave
Base route
Any fresh solo assignment resolves as Cycle 8 begins. Normal success gives +1 Merchants satisfaction, +1 Scholars satisfaction, 110 funds. Unreformed Gwendan instead earns 45 funds and queues a dialogue-only Cycle 8 callback.

Cycle 7 End State

Cycle 7 ends at the first Cycle 8 Tower View. Cycle 8 natively begins with the Dragon Knight’s forced Before the Storm scene. The assassination follow-ups, county locations, callbacks, quest results, deaths, and newly unlocked random packs can join that transition when their character slots remain free.

What Can Join Cycle 8

  • Assassination: Rupin’s apology is always queued while he remains unrecruited. Custody additionally queues the guard-and-prisoner audience only when Ursule was present during the assassination scene; release does not.
  • Gwendan and Rupin: Paying leaves Gwendan Repaid, skipping leaves him In Debt, and reform dismisses him with a five-cycle humble-return delay. A newly available Rupin request can target Cycle 8 when sent from the Map Room.
  • Counties and filler packs: A Groveshire final played in Cycle 7 can queue its location introduction and standard Silgur route for Cycle 8. Location introductions played now activate the corresponding county filler packs only for Cycle 8 and later.
  • Quest results: One-cycle results use the consequence table above. Longer quests remain open unless the Wolf or Rufus shortened them. Leaving Technical Sabotage unassigned destroys Mavignac at this boundary.
  • Callbacks and deaths: Requests sent in Cycle 7 target each character’s next free slot. Angelica, Goberto, and Gwendan deaths can add Cycle 8 announcements; Goberto’s separate Dulahan timer targets Cycle 9. A further Ursule death can first produce the High return in Cycle 8.
  • Demission timing: Affinity losses are checked as Cycle 8 begins, but a newly triggered departure card is scheduled for Cycle 9 rather than appearing in the Cycle 8 morning already being assembled.

For a stable route, decide whether you need Ursule present before resolving the assassination, settle Gwendan’s debt only after checking your funds, and protect any Knight whose Cycle 8 callback or quest result matters. Cycle 7 is primarily a scheduling puzzle: the order of morning returns and optional reactions can change which later scene exists at all.

Continue to the Cycle 8 walkthrough