Your tools decide how fast you clear land, how much wood and stone you carry home and how good your harvests turn out. You craft every one of them at the Tools Workbench on your farm. The Stone and Copper recipes arrive with quest steps; for Silver and Gold you buy a blueprint at the FHA Vending Machine in the Village. Hoes, watering cans, axes and pickaxes climb from Stone to Copper, Silver and Gold, while scythes top out at Copper. The Fishing Rod, the Stone Sword and four power tools round out your kit: the Earthquaker, Leaf Blower, Power Washer and Super Sucker.

How Tools Work

Every hand tool wears out. Each till, watering or swing that does something uses up one of its uses, and a swing at empty ground or at something your tool can’t damage costs nothing. When four uses are left the game warns you with Your tool is about to break!, and at zero the tool breaks and vanishes from your bag. Keep the materials for a spare on hand, especially for the hoe: a Stone Hoe lasts only 90 tills. Power tools never wear out; they burn Biofuel instead.

Each use also costs stamina: 0.3 per swing of a hoe, axe or pickaxe, 0.2 per scythe swing and 0.15 per watering. With the 50 stamina you start with, that’s 166 swings of a hoe, axe or pickaxe, 250 scythe swings or 333 waterings. A better tier doesn’t lower the cost, so a Gold Axe drains you just as fast as a Stone one; it just needs fewer swings per tree. Watering cans charge stamina even when the watering does nothing.

Axes, pickaxes and scythes deal damage, and every tree, rock and plant has its own toughness. Some only take damage from a better tool: swing a Stone Axe at an Ash tree and the game tells you Stronger Tool Required. What Each Tool Breaks lists how many hits everything takes.

Sleep matters for chopping too. Stay awake for 18 in-game hours after you last woke up and you become Tired, and your tools deal 20% less damage. If you got up at 5:00, that’s 23:00. After 36 hours you’re Exhausted and they deal half, which turns the Silver Axe’s three hits on a full-grown Birch tree into six. Exhausted also makes every tool that costs stamina four times slower to use, and so does running too low on stamina for the next swing. Sleep before either happens. You can’t go back to bed while you’re Well Rested, which lasts for the first two in-game hours after you sleep.

Each tier wears the game’s quality colours: Stone tools are Common, Copper tools Rare, Silver tools Epic and Gold tools Legendary, the same frames you see around crops and fish in your bag.

Upgrade Paths

Each strip runs from the tool you start with to the best one you can make. Under each tool you’ll find what it costs at the Tools Workbench, the blueprint price for Silver and Gold, how many uses it lasts and what it does better than the one before. A percentage is extra materials from everything that tool breaks: the bonus multiplies every drop, so a full-grown Birch tree that gives about 7 Birchwood gives about 8 with a Copper Axe, 11 with a Silver Axe and 14 with a Gold Axe. The bonus counts for the tool that lands the final hit.

Hoes

  1. Stone HoeCommon4 Birchwood, 2 Stone90 usesNo quality boost
  2. Copper HoeRare10 Birchwood, 1 Copper Bar150 usesSmall quality boost
  3. Silver HoeEpic10 Ashwood, 1 Silver BarBlueprint: 1 Copper Hoe, 1,000 Sil300 usesLarge quality boost
  4. Gold HoeLegendary10 Pinewood, 1 Gold BarBlueprint: 1 Silver Hoe, 5,000 Sil750 usesLargest quality boost

Watering Cans

  1. Stone Watering CanCommon5 Stone15 waterings per fill150 usesNo quality boost
  2. Copper Watering CanRare10 Birchwood, 1 Copper Bar25 waterings per fill150 usesSmall quality boost
  3. Silver Watering CanEpic10 Ashwood, 1 Silver BarBlueprint: 1 Copper Watering Can, 1,000 Sil50 waterings per fill150 usesLarge quality boost
  4. Gold Watering CanLegendary10 Pinewood, 1 Gold BarBlueprint: 1 Silver Watering Can, 5,000 Sil75 waterings per fill225 usesLargest quality boost

Axes

  1. Stone AxeCommon4 Birchwood, 4 Stone210 uses
  2. Copper AxeRare10 Birchwood, 1 Copper Bar270 uses+15% woodAsh trees too
  3. Silver AxeEpic10 Ashwood, 1 Silver BarBlueprint: 1 Copper Axe, 1,000 Sil300 uses+60% woodPine trees too
  4. Gold AxeLegendary10 Pinewood, 1 Gold BarBlueprint: 1 Silver Axe, 5,000 Sil330 uses+100% woodOak trees too

Pickaxes

  1. Stone PickaxeCommon4 Birchwood, 4 Stone240 uses
  2. Copper PickaxeRare10 Birchwood, 1 Copper Bar270 uses+30% stone and oreCopper rocks, small silver rocks and quartz rocks too
  3. Silver PickaxeEpic10 Ashwood, 1 Silver BarBlueprint: 1 Copper Pickaxe, 1,000 Sil300 uses+30% stone and oreSilver rocks and small gold rocks too
  4. Gold PickaxeLegendary10 Pinewood, 1 Gold BarBlueprint: 1 Silver Pickaxe, 5,000 Sil330 uses+100% stone and oreGold rocks too

Scythes

  1. Stone ScytheCommon5 Birchwood, 3 Stone150 uses
  2. Copper ScytheRare10 Birchwood, 1 Copper Bar150 uses+50% drops

Silver and Gold blueprints cost the tool one tier below plus Sil: 1,000 Sil for Silver, 5,000 for Gold. The FHA Vending Machine takes that tool from your bag, so gather the Ashwood or Pinewood and the bar for the new tool first. Otherwise you trade away your only axe and spend the next trip without one.

Copper is the upgrade to rush. It’s cheap, it arrives early and it opens Ash trees, where the Ashwood for your Silver tools comes from, plus the larger copper rocks and small silver rocks with their extra ore. Silver opens Pine trees, the larger silver rocks and the small gold rocks where your Gold Ore starts. Gold doubles everything your axe and pickaxe break, gives the hoe and watering can their largest quality boost and is the only way into Oak trees and the larger gold rocks.

Every Tool

The coloured label is the tool’s quality. Recipe from is the quest step that adds the recipe to your Tools Workbench, or the blueprint you buy for it. Uses is how many tills, waterings, swings or casts the tool lasts, and Stamina is what each one costs, plus the Biofuel a power tool burns.

ToolMaterialsRecipe fromUsesStamina
Stone Hoe Common4 Birchwood, 2 Stonestep 2 of Learning the Ropes900.3
Copper Hoe Rare10 Birchwood, 1 Copper Barstep 5 of Cooking 1011500.3
Silver Hoe Epic10 Ashwood, 1 Silver BarFHA Vending Machine blueprint (1 Copper Hoe, 1,000 Sil)3000.3
Gold Hoe Legendary10 Pinewood, 1 Gold BarFHA Vending Machine blueprint (1 Silver Hoe, 5,000 Sil)7500.3
Stone Watering Can Common5 Stonestep 2 of Learning the Ropes1500.15
Copper Watering Can Rare10 Birchwood, 1 Copper Barstep 5 of Cooking 1011500.15
Silver Watering Can Epic10 Ashwood, 1 Silver BarFHA Vending Machine blueprint (1 Copper Watering Can, 1,000 Sil)1500.15
Gold Watering Can Legendary10 Pinewood, 1 Gold BarFHA Vending Machine blueprint (1 Silver Watering Can, 5,000 Sil)2250.15
Stone Axe Common4 Birchwood, 4 Stonestep 22 of Learning the Ropes2100.3
Copper Axe Rare10 Birchwood, 1 Copper Barstep 14 of Refining your Skills2700.3
Silver Axe Epic10 Ashwood, 1 Silver BarFHA Vending Machine blueprint (1 Copper Axe, 1,000 Sil)3000.3
Gold Axe Legendary10 Pinewood, 1 Gold BarFHA Vending Machine blueprint (1 Silver Axe, 5,000 Sil)3300.3
Stone Pickaxe Common4 Birchwood, 4 Stonestep 19 of Learning the Ropes2400.3
Copper Pickaxe Rare10 Birchwood, 1 Copper Barstep 6 of A Second Chance2700.3
Silver Pickaxe Epic10 Ashwood, 1 Silver BarFHA Vending Machine blueprint (1 Copper Pickaxe, 1,000 Sil)3000.3
Gold Pickaxe Legendary10 Pinewood, 1 Gold BarFHA Vending Machine blueprint (1 Silver Pickaxe, 5,000 Sil)3300.3
Stone Scythe Common5 Birchwood, 3 Stonestep 16 of Learning the Ropes1500.2
Copper Scythe Rare10 Birchwood, 1 Copper Barstep 5 of Farming Away1500.2
Fishing Rod Common5 Birchwood, 5 Stone (Level 5)step 1 of Fishing 101753
Stone Sword Common5 Birchwood, 5 Stone (Level 5)step 1 of The Old Ruins3000.15
Earthquaker Legendary1,000 Sil, 2 Silver Ore, 20 Stone; comes with 200 BiofuelRebuilding The Village SquareNever wears outNone; 25 Biofuel
Leaf Blower Common400 Sil, 1 Copper Bar, 3 Copper Wire, 1 Yellow Dye; comes with 200 Biofuelstep 2 of Rebuilding The Village SquareNever wears outNone; 3 Biofuel
Power Washer Common2,000 Sil, 5 Copper Bars (Level 5)step 7 of Inner BeautyNever wears out0.01; 3 Biofuel
Super Sucker Legendary1,000 Sil, 2 Copper Bars, 10 Stone; comes with 200 BiofuelFarmhouse BrownNever wears out0.5; 3 Biofuel

You need Level 5 to craft the Fishing Rod, the Stone Sword and the Power Washer. The Earthquaker, Leaf Blower and Super Sucker each come with 200 Biofuel when you craft them.

What Each Tool Breaks

Each number is how many hits it takes to break one while you’re rested, from the smallest one you’ll find to a full-grown one. A dash means that tool can’t damage it at all. For the Earthquaker, one hit is one use of the power tool. Drops is what you get from each one you break; anything after “sometimes” only turns up on some breaks. These tables cover the trees, rocks and plants that grow across the maps. Clean-up jobs put extra debris, trash and stains in some areas, and those aren’t listed here.

Axes

TreeStone AxeCopper AxeSilver AxeGold AxeEarthquakerDrops
Birch trees2–71–51–31–31Birchwood
Fallen logs21–2111Birchwood
Ash trees—1–41–21—Ashwood
Pine trees——2–41–3—Pinewood
Oak trees———2–7—Oakwood

The Stone Axe handles Birch trees and fallen logs. You need a Copper Axe for Ash trees, which give the Ashwood every Silver tool needs, the Silver Axe for Pine trees and their Pinewood for Gold tools, and the Gold Axe for Oak trees.

Pickaxes

RockStone PickaxeCopper PickaxeSilver PickaxeGold PickaxeEarthquakerDrops
Mossy rocks11111Stone; sometimes Clay and Copper Ore
Stone rocks1–71–41–31–21Stone; sometimes Clay and Copper Ore
Limestone rocks1–71–41–31–21Limestone; sometimes Clay
Small copper rocks21111Copper Ore; sometimes Silver Ore and Stone
Copper rocks—3–41–21—Copper Ore; sometimes Stone and Silver Ore
Small silver rocks—311—Silver Ore; sometimes Stone and Gold Ore
Silver rocks——31–2—Silver Ore; sometimes Stone and Gold Ore
Small gold rocks——31—Gold Ore; sometimes Stone
Gold rocks———3—Gold Ore; sometimes Stone
Quartz rocks—543—Quartz

Copper rocks are your main source of Copper Ore and an early chance at Silver Ore. Each rock type has a small version that breaks with a pickaxe one tier lower: a Copper Pickaxe cracks small silver rocks, and a Silver Pickaxe cracks small gold rocks. That’s how you get the Gold Ore for your first Gold Pickaxe. Quartz rocks need a Copper Pickaxe and drop Quartz.

Watch where you swing near your fields. A pickaxe also damages planted crops, and four hits destroy one without dropping anything.

Scythes

PlantStone ScytheCopper ScytheEarthquakerDrops
Weeds, reeds and lily pads111Sometimes Grass Bundles
Bushes and ferns1–211Sometimes Grass Bundles
Poppies111Poppy
Sunflowers111Sunflowers

Cutting weeds is how you collect Grass Bundles, and you’ll want plenty: every batch of Charcoal for your bars takes 20 of them, and so does every batch of Biofuel.

Upgrade Materials

Every Copper tool takes 10 Birchwood and a Copper Bar, every Silver tool 10 Ashwood and a Silver Bar, and every Gold tool 10 Pinewood and a Gold Bar. You smelt bars in a Furnace, which you build at the Decorations Workbench once step 7 of Refining your Skills gives you its recipe. Each bar there needs 12 ore and 1 Charcoal. The FHA Panel in the Village swaps 30 ore for a bar with no Charcoal, which costs more than twice the ore. Use it when you’re short on Charcoal or don’t have a Furnace yet.

MaterialWhere to get it
BirchwoodBirch trees (any axe), fallen logs (any axe)
StoneMossy rocks (any pickaxe), stone rocks (any pickaxe); sometimes from small copper rocks (any pickaxe), copper rocks (Copper Pickaxe or better), small silver rocks (Copper Pickaxe or better), silver rocks (Silver Pickaxe or better), small gold rocks (Silver Pickaxe or better), gold rocks (Gold Pickaxe or better)
Copper BarFHA Panel: 30 Copper Ore; Furnace: 12 Copper Ore, 1 Charcoal
Copper OreSmall copper rocks (any pickaxe), copper rocks (Copper Pickaxe or better); sometimes from mossy rocks (any pickaxe), stone rocks (any pickaxe); FHA Panel: 100 Stone → 25
CharcoalFurnace: 10 Birchwood, 20 Grass Bundles → 5
Grass BundleSometimes from weeds, reeds and lily pads (any scythe), bushes and ferns (any scythe)
AshwoodAsh trees (Copper Axe or better)
Silver BarFHA Panel: 30 Silver Ore; Furnace: 12 Silver Ore, 1 Charcoal
Silver OreSmall silver rocks (Copper Pickaxe or better), silver rocks (Silver Pickaxe or better); sometimes from small copper rocks (any pickaxe), copper rocks (Copper Pickaxe or better)
PinewoodPine trees (Silver Axe or better)
Gold BarFHA Panel: 30 Gold Ore; Furnace: 12 Gold Ore, 1 Charcoal
Gold OreSmall gold rocks (Silver Pickaxe or better), gold rocks (Gold Pickaxe or better); sometimes from small silver rocks (Copper Pickaxe or better), silver rocks (Silver Pickaxe or better)
Copper WireProcessor: 1 Copper Bar, 1 Charcoal → 3
Yellow DyeDye Station: 10 Sunflowers
SunflowerSunflowers (any scythe)

Of these, the Copper Wire, Yellow Dye and Sunflowers are only needed for the Leaf Blower. The FHA Panel also turns 100 Stone into 25 Copper Ore, a slow but sure way to your first Copper Bars if copper rocks are scarce.

Hoes and Watering Cans

A better hoe or watering can raises your chance of higher-quality crops on every patch you work with it, and the two bonuses stack. The Crops & Farming guide explains how quality and golden crops work.

Watering cans also hold more water as you upgrade: 15, 25, 50, then 75 waterings per fill. When the can runs dry the game tells you Watering can empty. Refill it with water. Use it on any water to fill it back up; refilling doesn’t use up any of its uses. Much later, a Well you place yourself refills it too (Level 27, from Proving One’s Worth).

The Stone, Copper and Silver watering cans all last 150 uses and the Gold one 225. Each hoe upgrade adds uses: 90, 150, 300, then 750.

Fishing Rod and Stone Sword

Ronen hands you the Fishing Rod blueprint the first time you meet him at the Mountain lakes, in Fishing 101. A rod lasts 75 casts, and each cast costs 3 stamina, ten times a hoe swing, so a long fishing trip eats your stamina fast. The Fishing guide covers casting, reeling and every fish.

The Stone Sword recipe comes with the first step of The Old Ruins, when you explore the Ancient Temple. Jack asks to see a sword at the end of that quest and gives you one back, so you don’t lose anything by showing him yours.

The Earthquaker

Alba gives you the Earthquaker blueprint when you finish Rebuilding The Village Square. It costs 1,000 Sil, 2 Silver Ore and 20 Stone, and every one you craft comes with 200 Biofuel.

The Earthquaker never wears out and costs no stamina. Instead, each use burns 25 Biofuel from your bag, so a fresh craft gives you eight uses. Biofuel only burns when you actually hit something. One use breaks any weed, Birch tree, fallen log, stone rock, limestone rock or small copper rock, but it can’t touch Ash, Pine or Oak trees, the larger copper rocks or any silver, gold or quartz rock. Drops come out at the normal amount, without the bonuses of the better tiers.

You can make more Biofuel. The FHA Panel in the Village turns 20 Stone and 20 Grass Bundles into 300 Biofuel. Once you’ve built a Processor, 10 Stone and 20 Grass Bundles there make 500, the better deal. Its recipe arrives at the end of Refining your Skills.

The Earthquaker’s best use is treasure chests. Nothing else can open them, and each one holds 50 Star Tickets. Two of them sit in the Neighbourhood. Spend the tickets on decorations and blueprints.

Leaf Blower, Power Washer and Super Sucker

These three power tools handle the new clean-up jobs. None of them wears out, and each use burns 3 Biofuel, even when you hit nothing, so aim before you fire.

  • Leaf Blower: Alba gives you the blueprint in step 2 of Rebuilding The Village Square. It’s strong enough to push the heavy rubbish strewn across the Village Square, which is the next thing that quest asks you to clear. It costs no stamina.
  • Power Washer: the recipe arrives at step 7 of Inner Beauty, when you check on the Beauty Salon, and it needs Level 5. Use it on the paint stains in the Village Square right after, and on the stains inside the Beauty Salon, the Pub and the Boutique. It’s the only power tool that doesn’t come with Biofuel, so bring some.
  • Super Sucker: you get the blueprint after talking to Ash in Farmhouse Brown. It pulls crops straight out of the ground, including Frostberries, which are too sharp to pick by hand. The Red Thread asks you to clear Frostberries outside the Boutique with it. Each use also costs 0.5 stamina.

Tools for Rebuilding

Clean-up steps in the rebuilding quests don’t take your tools. They ask you to clear an area instead of handing items in: remove the weeds and debris, fill the potholes, then clear the trash or stains. Rebuilding The Village Square, Fixing Lemmon’s, Drifting Away, Pub Crawl, The Frosty Moon, Inner Beauty, Outer Beauty, A Magical Mess and The Red Thread all work this way. Grave Matters takes you through four parts of the Cemetery the same way, then has you clear shards and trash from all of them. Bring a full stamina bar and the power tools above.

The Fountain in the Northern Square still takes tools: an Earthquaker for its first stage and a Copper Pickaxe for its second. A Magical Mess can’t finish until the Fountain is repaired. Each Earthquaker you craft for it still comes with its 200 Biofuel, so that craft also restocks your fuel.

Tools Collection

The Tools collection in your Collection Album counts each tool the first time it lands in your bag. You can fill 22 of its 25 entries; nothing in the game unlocks the other three. The Stone Sword, Leaf Blower and Power Washer aren’t part of the album, while Biofuel is.

Entries you can collect: Stone Hoe, Stone Watering Can, Stone Scythe, Stone Pickaxe, Stone Axe, Copper Axe, Copper Pickaxe, Copper Scythe, Copper Hoe, Copper Watering Can, Fishing Rod, Silver Hoe, Silver Watering Can, Silver Axe, Silver Pickaxe, Gold Hoe, Gold Watering Can, Gold Axe, Gold Pickaxe, Earthquaker, Super Sucker and Biofuel.