Upgrades in Rogue Core are split across enhancements, stat upgrades, and unlock entries. Read placeholders such as {damage}, {bonus}, or {rate} as the value supplied by the roll, item, or upgrade tier that grants the effect.
Use this upgrade reference after you understand the basics from the beginner guide. For build context, compare class-specific ability upgrades with the Reclaimers and class abilities guide and compare weapon stats or item categories with the weapons and equipment guide.
Enhancements
Enhancements are easier to judge when you know the mission pressure. The enemies and difficulty guide helps separate defensive picks from damage picks, while the biomes and resources guide explains the materials and route context around those upgrades.
| Enhancement | Effect |
|---|---|
| Ammo Pouch I | +8% Max Ammo |
| Ammo Pouch II | +12% Max Ammo |
| Ammo Pouch III | +15% Max Ammo |
| Ammo Pouch IV | +20% Max Ammo |
| Armor Pack I | +12 Max Armor |
| Armor Pack II | +18 Armor |
| Armor Pack III | +24 Armor |
| Armor Pack IV | +30 Armor |
| Battering Ram I | +{value}% Armor Breaking |
| Battering Ram II | +{value}% Armor Breaking |
| Battering Ram III | +{value}% Armor Breaking +{value}% Armor Penetration |
| Battering Ram IV | +{value}% Armor Breaking +{value}% Armor Penetration |
| Breathing Room I | Get 8 Stone Skin after being revived |
| Breathing Room II | Get 12 Stone Skin after being revived |
| Breathing Room III | Get 15 Stone Skin after being revived |
| Breathing Room IV | Get 25 Stone Skin after being revived |
| Bullseye I | +{value}% Chance to Crit |
| Bullseye II | +{value}% Chance to Crit |
| Bullseye III | +{value}% Chance to Crit |
| Bullseye IV | +{value}% Chance to Crit |
| Cushion I | -{value}% Fall Damage |
| Cushion II | -{value}% Fall Damage |
| Cushion III | -{value}% Fall Damage +{value}% safe fall distance |
| Cushion IV | -{value}% Fall Damage +{value}% safe fall distance |
| Deadeye I | +{value}% Crit Damage |
| Deadeye II | +{value}% Crit Damage |
| Deadeye III | +{value}% Crit Damage |
| Deadeye IV | +{value}% Crit Damage |
| Extra Padding I | Get +{value}% Armor from Ressuplies |
| Extra Padding II | Get +{value}% Armor from Ressuplies |
| Extra Padding III | Get +{value}% Armor from Ressuplies |
| Extra Padding IV | Get +{value}% Armor from Ressuplies |
| Handle Grip I | +8 Pickaxe Damage |
| Handle Grip II | +12 Pickaxe Damage |
| Handle Grip III | +15 Pickaxe Damage |
| Handle Grip IV | +20 Pickaxe Damage |
| Healthy I | +25 Base Health |
| Healthy II | +30 Base Health |
| Healthy III | +40 Base Health |
| Healthy IV | +50 Base Health |
| Marksman I | +{value}% Weakpoint Damage |
| Marksman II | +{value}% Weakpoint Damage |
| Marksman III | +{value}% Weakpoint Damage |
| Marksman IV | +{value}% Weakpoint Damage |
| Miners’ Gear I | +10 Carry Capacity +{value}% Deposit Speed |
| Miners’ Gear II | +15 Carry Capacity +{value}% Deposit Speed |
| Miners’ Gear III | +20 Carry Capacity +{value}% Deposit Speed |
| Miners’ Gear IV | +25 Carry Capacity +{value}% Deposit Speed |
| Nimble I | +{value}% Interaction Speed |
| Nimble II | +{value}% Interaction Speed |
| Nimble III | +{value}% Interaction Speed +{value}% Revive Speed |
| Nimble IV | +{value}% Interaction Speed +{value}% Revive Speed |
| Pommel Rebalancing I | -10% Power Attack Cooldown |
| Pommel Rebalancing II | -15% Power Attack Cooldown |
| Pommel Rebalancing III | -25% Power Attack Cooldown |
| Pommel Rebalancing IV | -35% Power Attack Cooldown |
| Resilience I | +8 Health Regeneration Threshold |
| Resilience II | +10 Health Regeneration Threshold |
| Resilience III | +15 Health Regeneration Threshold +{value}% Health Regeneration Rate |
| Resilience IV | +25 Health Regeneration Threshold +{value}% Health Regeneration Rate -2 sec. before Health Regenerates |
| Resupplier I | Get +{value}% Ammo from Resupplies |
| Resupplier II | Get +{value}% Ammo from Resupplies |
| Resupplier III | Get +{value}% Ammo from Resupplies |
| Resupplier IV | Get +{value}% Ammo from Resupplies All equipment instantly reloads after resupplying. |
| Running Blades I | {value}% Sprint Boost after running for 3 seconds. |
| Running Blades II | {value}% Sprint Boost after running for 3 seconds. |
| Running Blades III | {value}% Sprint Boost & Jump Height after running for 3 seconds. |
| Running Blades IV | {value}% Sprint Boost & Jump Height after running for 3 seconds. |
| Skull Crusher I | +20 Power Attack Damage |
| Skull Crusher II | +40 Power Attack Damage |
| Skull Crusher III | +80 Power Attack Damage & 0.5m Power Attack Effect Radius |
| Skull Crusher IV | +120 Power Attack Damage & 1m Power Attack Effect Radius |
| Steady Aim I | {value}% Spread |
| Steady Aim II | {value}% Spread |
| Steady Aim III | {value}% Spread {value}% Recoil |
| Steady Aim IV | {value}% Spread {value}% Recoil {value}% Spread Movement Penalty |
| Sweet Tooth I | +{value}% healing from Red Sugar. |
| Sweet Tooth II | +{value}% healing from Red Sugar. |
| Sweet Tooth III | +{value}% healing from Red Sugar. +15% Movement speed for 10 seconds after consuming Red Sugar. |
| Sweet Tooth IV | +{value}% healing from Red Sugar. +20% Movement speed for 10 seconds after consuming Red Sugar. |
| Technical Reload I | +{value}% Reload Speed and Cooling Rate |
| Technical Reload II | +{value}% Reload Speed and Cooling Rate |
| Technical Reload III | +{value}% Reload Speed and Cooling Rate |
| Technical Reload IV | +{value}% Reload Speed and Cooling Rate |
| Thermal Insulation I | +{value}% Elemental & Explosion Resistance |
| Thermal Insulation II | +{value}% Elemental & Explosion Resistance |
| Thermal Insulation III | +{value}% Elemental & Explosion Resistance |
| Thermal Insulation IV | +{value}% Elemental & Explosion Resistance |
| Unstoppable I | -{value}% on all movement penalties |
| Unstoppable II | -{value}% on all movement penalties +{value}% throwing force |
| Unstoppable III | -{value}% on all movement penalties +{value}% throwing force & 15% damage resistance when carrying heavy objects |
| Unstoppable IV | -{value}% on all movement penalties +{value}% throwing force & 20% damage resistance when carrying heavy objects |
Named Stat Upgrades
When an amount is listed as a percentage, the upgrade modifies the named stat as a multiplier or percent-style value.
| Upgrade | Type | Stat | Amount | Percentage |
|---|---|---|---|---|
| -{heat}% Overheat Rate | ||||
| -{recoil}% Recoil Kick | ||||
| -{spread}%Spread | ||||
| {cooldown} Seconds Cooldown | ||||
| {cooldown} Seconds Cooldown Time | ||||
| {spread}% Minigun Spread | ||||
| {spread}%Spread | ||||
| +{ammo} Ammo | ||||
| +{ammo}% Ammo Carried | ||||
| +{bonus}% of Base Damage as | ||||
| +{bonus}% of Base Damage as | ||||
| +{bonus}% of Base Damage as | ||||
| +{bonus}% of Base Damage as | ||||
| +{bonus}% of Base Damage as | ||||
| +{bonus}% of Base Damage as | ||||
| +{breaking}% Armor Breaking | ||||
| +{breaking}% Armor Breaking | ||||
| +{burst}Burst Fire | ||||
| +{burst}Burst Fire | ||||
| +{capacity}% Fuel Capacity | ||||
| +{chain_hit}% Chain Hit Chance | ||||
| +{charges} Charges | ||||
| +{charges} Charges | ||||
| +{corrosion}% Damage as Acid | ||||
| +{damage} Sentry Damage | ||||
| +{damage}% Damage | ||||
| +{damage}% Damage | ||||
| +{damage}% Radial Damage | ||||
| +{distance} Metres Max Range | ||||
| +{duration} Seconds Duration | ||||
| +{duration} Seconds Flare Duration | ||||
| +{electric}% Damage as Electricity | ||||
| +{fall_resistance}% Fall Resistance after Releasing Line | ||||
| +{fire}% Damage as Fire | ||||
| +{ice}% Damage as Ice | ||||
| +{magazine}% Charge Capacity | ||||
| +{overheat}% Overheat Recovery | ||||
| +{penetration} Penetration | ||||
| +{piercing}% Armor Piercing | ||||
| +{poison}% Damage as Poison | ||||
| +{radioactive}% Damage as Radiation | ||||
| +{radius} Metre Radius | ||||
| +{radius}% Explosion Radius | ||||
| +{range} Metres Firing Range | ||||
| +{range} Metres Range | ||||
| +{rate}% Autocannon Max Rate Of Fire | ||||
| +{rate}% Rate of Fire | ||||
| +{rate}% Rate of Fire | ||||
| +{recoil}% Recoil Control | ||||
| +{reload}% Reload Speed | ||||
| +{ricochet}% Ricochet Chance | ||||
| +{speed}% Projectile Velocity | ||||
| +{weakpoint}% Weakpoint Damage | ||||
| +Attacks Laser Pointed Target | ||||
| +Auto Aim On Focus | ||||
| +Automatic Fire | ||||
| +Bleed Bullets | ||||
| +Blindsider | ||||
| +Bullets of Mercy | ||||
| +Carve Radius | ||||
| +Cold as the Grave | ||||
| +Compact | ||||
| +Disarmable & Retreivable | ||||
| +Embedded Detonators | ||||
| +Enemy Repellent Texture | ||||
| +Excavation Speed | ||||
| +Faster Cooldown When Not Used | ||||
| +Fusion Power Rod | ||||
| +High Capacity Full Auto | ||||
| +Homing Projectiles | ||||
| +Hook Shot Velocity | ||||
| +Movement Speed After Grapple | ||||
| +Obstinate | ||||
| +Platform Size | ||||
| +Prism Conductor | ||||
| +Rapid Fire Full Auto | ||||
| +Rapid High Capacity Full Auto | ||||
| +Reduced Heat While Drilling Enemies | ||||
| +Reeling Speed | ||||
| +Return to Sender | ||||
| +Salvo Module | ||||
| +Slugshot | ||||
| +Turbo Zipline Ride Speed | ||||
| ±{angle} Degrees Angle Potential | ||||
| x2Magazine Size |
Unlocks
| Unlock | Type | Category | Rarity | Item | Attribute Pool |
|---|---|---|---|---|---|
| -{heat}% Overheat Rate | |||||
| -{recoil}% Recoil Kick | |||||
| -{spread}%Spread | |||||
| {cooldown} Seconds Cooldown | |||||
| {cooldown} Seconds Cooldown Time | |||||
| {spread}% Minigun Spread | |||||
| {spread}%Spread | |||||
| +{ammo} Ammo | |||||
| +{ammo}% Ammo Carried | |||||
| +{bonus}% of Base Damage as | |||||
| +{bonus}% of Base Damage as | Radiation | ||||
| +{bonus}% of Base Damage as | Poison | ||||
| +{bonus}% of Base Damage as | Cold | ||||
| +{bonus}% of Base Damage as | Fire | ||||
| +{bonus}% of Base Damage as | Electricity | ||||
| +{breaking}% Armor Breaking | |||||
| +{breaking}% Armor Breaking | |||||
| +{burst}Burst Fire | |||||
| +{burst}Burst Fire | |||||
| +{capacity}% Fuel Capacity | |||||
| +{chain_hit}% Chain Hit Chance | |||||
| +{charges} Charges | |||||
| +{charges} Charges | |||||
| +{corrosion}% Damage as Acid | |||||
| +{damage} Sentry Damage | |||||
| +{damage}% Damage | |||||
| +{damage}% Damage | |||||
| +{damage}% Radial Damage | |||||
| +{distance} Metres Max Range | |||||
| +{duration} Seconds Duration | |||||
| +{duration} Seconds Flare Duration | |||||
| +{electric}% Damage as Electricity | Electricity | ||||
| +{fall_resistance}% Fall Resistance after Releasing Line | |||||
| +{fire}% Damage as Fire | Fire | ||||
| +{ice}% Damage as Ice | Cold | ||||
| +{magazine}% Charge Capacity | |||||
| +{overheat}% Overheat Recovery | |||||
| +{penetration} Penetration | |||||
| +{piercing}% Armor Piercing | |||||
| +{poison}% Damage as Poison | Poison | ||||
| +{radioactive}% Damage as Radiation | Radiation | ||||
| +{radius} Metre Radius | |||||
| +{radius}% Explosion Radius | |||||
| +{range} Metres Firing Range | |||||
| +{range} Metres Range | |||||
| +{rate}% Autocannon Max Rate Of Fire | |||||
| +{rate}% Rate of Fire | |||||
| +{rate}% Rate of Fire | |||||
| +{recoil}% Recoil Control | |||||
| +{reload}% Reload Speed | |||||
| +{ricochet}% Ricochet Chance | |||||
| +{speed}% Projectile Velocity | |||||
| +{weakpoint}% Weakpoint Damage | |||||
| +Attacks Laser Pointed Target | |||||
| +Auto Aim On Focus | |||||
| +Automatic Fire | |||||
| +Bleed Bullets | |||||
| +Blindsider | |||||
| +Bullets of Mercy | |||||
| +Carve Radius | |||||
| +Cold as the Grave | |||||
| +Compact | |||||
| +Disarmable & Retreivable | |||||
| +Embedded Detonators | |||||
| +Enemy Repellent Texture | |||||
| +Excavation Speed | |||||
| +Faster Cooldown When Not Used | |||||
| +Fusion Power Rod | Clip-based Weapon | ||||
| +High Capacity Full Auto | |||||
| +Homing Projectiles | |||||
| +Hook Shot Velocity | |||||
| +Movement Speed After Grapple | |||||
| +Obstinate | |||||
| +Platform Size | |||||
| +Prism Conductor | |||||
| +Rapid Fire Full Auto | |||||
| +Rapid High Capacity Full Auto | |||||
| +Reduced Heat While Drilling Enemies | |||||
| +Reeling Speed | |||||
| +Return to Sender | |||||
| +Salvo Module | |||||
| +Slugshot | |||||
| +Turbo Zipline Ride Speed | |||||
| ±{angle} Degrees Angle Potential | |||||
| 8-FF Booster | Armor | Epic | |||
| Ability Booster | Cooldown | Epic | |||
| Acid Rounds | Cooper Acid Machinegun | Legendary | |||
| Adaptability | Critical | Common | |||
| Adhesive Snare | Slow | Common | |||
| Adrenaline Charger | Cooldown | Common | |||
| Air Jump | Mobility | Epic | |||
| Ammo Boost | Common | ||||
| Arc Lunge | Melee | Uncommon | |||
| Armor Battery | Armor | Legendary | |||
| Armor Boost | |||||
| Armor Charger | Electricity | Rare | |||
| Backburner | Melee | Common | |||
| Better Red Sugar | |||||
| Bigger Explosions | |||||
| Bio Charge | Armor | Legendary | |||
| Bio Energy | Ammo | Legendary | |||
| Blight Rockets | Cooper Poison Machinegun | Legendary | |||
| Blood Rush | Damage | Epic | |||
| Bolt Dash | Electricity | Rare | |||
| Boom! You’re Dead! | Explosion | Uncommon | |||
| Brittle | Damage | Rare | |||
| Burning Propagation | Weakpoint; Fire | Common | |||
| Chemical Rockets | Cooper Acid Machinegun | Legendary | |||
| Cold Blood | Cold | Rare | |||
| Combo Strike | Cooldown | Common | |||
| Common | Common | ||||
| Concussive Relay | |||||
| Cool Precision | Cooldown | Common | |||
| Cooling Unit | Cold | Epic | |||
| Crippling Strike | Stun | Uncommon | |||
| Critical Burn | Fire | Rare | |||
| Critical Hit Chance | |||||
| Critical Recharge | Cooldown | Common | |||
| Critical Shot | Critical | Epic | |||
| Critical Strike | Melee | Common | |||
| Cryo Drain | Armor; Damage | Epic | |||
| Cryo Rounds | Cooper Cryo Machinegun | Legendary | |||
| Damage Dam | Health | Epic | |||
| Decoy | Aggro | Epic | |||
| Defensive Fighting | Melee | Epic | |||
| Defibrillation | Health | Rare | |||
| Duck And Weave | Mobility | Rare | |||
| EMP Rockets | Cooper Electric Machinegun | Legendary | |||
| Epic | Epic | ||||
| Exposing Strike | Melee | Legendary | |||
| Extra Revive | Legendary | ||||
| Extra Rocket | Epic | ||||
| Fast Regeneration | |||||
| Fire Leech | Cooldown | Common | |||
| Fish in a Barrel | Damage | Common | |||
| Flux Conduit | Cooldown | Uncommon | |||
| Frost Harvest | Health | Common | |||
| Frostbite Rockets | Cooper Cryo Machinegun | Legendary | |||
| Gamma Rockets | Cooper Poison Machinegun | Legendary | |||
| Gun-Link | Damage | Epic | |||
| Health Reward | Common | ||||
| Hemoforge | Health | Common | |||
| High Fire Capacitor | |||||
| High Frequency Explosion | Uncommon | ||||
| High Velocity Rounds | |||||
| Hot Feet | Fire | Rare | |||
| Immunity Buffer | Armor | Legendary | |||
| Improved Boosters | |||||
| Improved Hydraulics | |||||
| In the Zone | Critical | Legendary | |||
| Incendiary Rounds | Cooper Fire Machinegun | Legendary | |||
| Ionized Rounds | Cooper Poison Machinegun | Legendary | |||
| Legendary | Legendary | ||||
| Magazine Overdrive | Damage | Epic | |||
| Magazine-routed Heat | Fire | Rare | |||
| Magic Missiles | Special | Common | |||
| Magnetic Propulsion | Mobility | Epic | |||
| Marksman’s Loop | Ammo | Common | |||
| Mercy Trigger | Weakpoint | Common | |||
| Napalm Rockets | Cooper Fire Machinegun | Legendary | |||
| Nerves Of Steel | Handling | Common | |||
| Oozing Arsenal | Poison | Rare | |||
| Pelter | Ammo | Common | |||
| Poison Aura | Poison | Rare | |||
| Poison Extraction | Health | Common | |||
| Potent Rockets | |||||
| Precision Regen | Armor | Legendary | |||
| Provoking | Aggro | Rare | |||
| Rare | Rare | ||||
| Reloading Trick | Critical | Uncommon | |||
| Repositioning | Uncommon | ||||
| Sharpshooter | Weakpoint | Uncommon | |||
| Shock Charger | Armor | Epic | |||
| Shock Rounds | Cooper Electric Machinegun | Legendary | |||
| Snapfire Extraction | Health | Rare | |||
| Spore Release | Poison | Uncommon | |||
| Stability Calibration | |||||
| Steadfast Surge | Cooldown | Uncommon | |||
| Stunning Recharge | Cooldown | Uncommon | |||
| Subzero Rage | Melee; Cooldown | Common | |||
| Suppressing Fire | Slow | Common | |||
| Sweet Surrender | Health | Uncommon | |||
| Ticking Bomb | Explosion | ||||
| Toxic Rounds | Cooper Poison Machinegun | Legendary | |||
| Uncommon | Uncommon | ||||
| Vampire | Health | Common | |||
| Vigorous Comeback | Epic | ||||
| Volatile Combustion | Fire | Uncommon | |||
| Warden | Health | Epic | |||
| Wayward Sparks | Electricity | Rare | |||
| x2Magazine Size | |||||
| +{bonus}Concussive Barrage Damage | AbilityUpgrade | Common | |||
| +{charges}Ability Charge | AbilityUpgrade | Common | |||
| +{cooldown}% Ability Recharge Rate | AbilityUpgrade | Common | |||
| +{damage}Slice Damage | AbilityUpgrade | Common | |||
| +{distance}m Repulsion Field Area Radius | AbilityUpgrade | Common | |||
| +{duration}% Rewind Time Duration | AbilityUpgrade | Common | |||
| +{duration}s Concussive Barrage Stun | AbilityUpgrade | Common | |||
| +{extra}Shock Drone Ability Charges | AbilityUpgrade | Common | |||
| +{potency}%Dart Crit Chance Effect | AbilityUpgrade | Common | |||
| +{projectiles} Concussive Barrage Projectiles | AbilityUpgrade | Common | |||
| +{projectiles}Burst Fire on Shock Drone | AbilityUpgrade | Common | |||
| +{range}m Slice Range | AbilityUpgrade | Common | |||
| +{range}mCrit Dart Area Radius | AbilityUpgrade | Common | |||
| +{speed}%Rate of Fire on Shock Drone | AbilityUpgrade | Common | |||
| +{stoneskin}Stone Skin On Time Rewind | AbilityUpgrade | Common | |||
| +Accelerate | AbilityUpgrade | Common | |||
| +Chrono Freeze | AbilityUpgrade | Common | |||
| +Eclipse System | AbilityUpgrade | Common | |||
| +Fledgling Blitz | AbilityUpgrade | Common | |||
| +Paradox Blast | AbilityUpgrade | Common | |||
| +Potent Dart | AbilityUpgrade | Common | |||
| +Pressure Wave | AbilityUpgrade | Common | |||
| +Thermal Wake | AbilityUpgrade | Common | |||
| Adrenaline Booster | Artifact | Rare | |||
| Bastion | Artifact | Rare | |||
| Blood Ammo | Artifact | Rare | |||
| Brawler | Artifact | Rare | |||
| Bullseye | Artifact | Rare | |||
| Caching | Artifact | Rare | |||
| Ceramic Defence | Artifact | Rare | |||
| Closeminded | Artifact | Rare | |||
| Clutch Or Kick | Artifact | Rare | |||
| Combat-Ready | Artifact | Rare | |||
| Corrosive Rounds | Artifact | Rare | |||
| CQC Protocol | Artifact | Rare | |||
| Critical Dodge | Artifact | Rare | |||
| Cryo Rounds | Artifact | Rare | |||
| Cursed Mirror | Artifact | Rare | |||
| Elementalist | Artifact | Rare | |||
| Explosive Shield | Artifact | Rare | |||
| Extreme Vigor | Artifact | Rare | |||
| Fountain Of Youth | Artifact | Rare | |||
| Frenzy | Artifact | Rare | |||
| Frontline Medic | Artifact | Rare | |||
| Glass Cannon | Artifact | Rare | |||
| Heavy Landing | Artifact | Rare | |||
| Incendiary Rounds | Artifact | Rare | |||
| Lightweight | Artifact | Rare | |||
| Look Ma, No Shield! | Artifact | Rare | |||
| Master Digger | Artifact | Rare | |||
| One Hit Wonder | Artifact | Rare | |||
| Poison Rounds | Artifact | Rare | |||
| Pro | Artifact | Rare | |||
| Rampage | Artifact | Rare | |||
| Rat Bastard | Artifact | Rare | |||
| Safety First! | Artifact | Rare | |||
| Sharp Shooter | Artifact | Rare | |||
| Shield Focus | Artifact | Rare | |||
| Shock Rounds | Artifact | Rare | |||
| Sniper’s Mark | Artifact | Critical | Rare | ||
| Super Strapped | Artifact | Rare | |||
| Symbiotic | Artifact | Rare | |||
| Tarred Hands | Artifact | Rare | |||
| Aftermath | BioBooster | ||||
| Anticipation | BioBooster | ||||
| Axe Out | BioBooster | ||||
| Back Charge | BioBooster | ||||
| Back Stab | BioBooster | ||||
| Bingo | BioBooster | ||||
| Blood Lust | BioBooster | ||||
| Cascade | BioBooster | ||||
| Chain Lightning | BioBooster | ||||
| Clear | BioBooster | ||||
| Close Quarter Combat | BioBooster | ||||
| Come Get Some | BioBooster | ||||
| Constant Pressure | BioBooster | ||||
| Critical Focus | BioBooster | ||||
| Damage Reflection | BioBooster | ||||
| Daunting | BioBooster | ||||
| Death Resonance | BioBooster | ||||
| Death Torrent | BioBooster | ||||
| Defensive Stance | BioBooster | ||||
| Dodge | BioBooster | ||||
| Double Down | BioBooster | ||||
| Explosive Shots | BioBooster | ||||
| Finer Propellants | BioBooster | ||||
| Flush Out | BioBooster | ||||
| Headbutt | BioBooster | ||||
| Heavier Springs | BioBooster | ||||
| Improved Criticals | BioBooster | ||||
| Lucky Shot | BioBooster | ||||
| Mechanical Leeway | BioBooster | ||||
| Momentum | BioBooster | ||||
| No Time To Bleed | BioBooster | ||||
| Outmaneuver | BioBooster | ||||
| Overwatch | BioBooster | ||||
| Personalized Ergonomics | BioBooster | ||||
| Power Efficiency | BioBooster | ||||
| Quick shot | BioBooster | ||||
| Rapid Repositioning | BioBooster | ||||
| Reach | BioBooster | ||||
| Seeing Red | BioBooster | ||||
| Shock | BioBooster | ||||
| Sleight Of Hand | BioBooster | ||||
| Sturdiness | BioBooster | ||||
| Synergy | BioBooster | ||||
| Thunderstrike | BioBooster | ||||
| Tremoring | BioBooster | ||||
| Two Steps Ahead | BioBooster | ||||
| Vertically Gifted | BioBooster | ||||
| Vital Impact | BioBooster | ||||
| Voltage | BioBooster |