Upgrades in Rogue Core are split across enhancements, stat upgrades, and unlock entries. Read placeholders such as {damage}, {bonus}, or {rate} as the value supplied by the roll, item, or upgrade tier that grants the effect.

Use this upgrade reference after you understand the basics from the beginner guide. For build context, compare class-specific ability upgrades with the Reclaimers and class abilities guide and compare weapon stats or item categories with the weapons and equipment guide.

Enhancements

Enhancements are easier to judge when you know the mission pressure. The enemies and difficulty guide helps separate defensive picks from damage picks, while the biomes and resources guide explains the materials and route context around those upgrades.

EnhancementEffect
Ammo Pouch I+8% Max Ammo
Ammo Pouch II+12% Max Ammo
Ammo Pouch III+15% Max Ammo
Ammo Pouch IV+20% Max Ammo
Armor Pack I+12 Max Armor
Armor Pack II+18 Armor
Armor Pack III+24 Armor
Armor Pack IV+30 Armor
Battering Ram I+{value}% Armor Breaking
Battering Ram II+{value}% Armor Breaking
Battering Ram III+{value}% Armor Breaking
+{value}% Armor Penetration
Battering Ram IV+{value}% Armor Breaking
+{value}% Armor Penetration
Breathing Room IGet 8 Stone Skin after being revived
Breathing Room IIGet 12 Stone Skin after being revived
Breathing Room IIIGet 15 Stone Skin after being revived
Breathing Room IVGet 25 Stone Skin after being revived
Bullseye I+{value}% Chance to Crit
Bullseye II+{value}% Chance to Crit
Bullseye III+{value}% Chance to Crit
Bullseye IV+{value}% Chance to Crit
Cushion I-{value}% Fall Damage
Cushion II-{value}% Fall Damage
Cushion III-{value}% Fall Damage
+{value}% safe fall distance
Cushion IV-{value}% Fall Damage
+{value}% safe fall distance
Deadeye I+{value}% Crit Damage
Deadeye II+{value}% Crit Damage
Deadeye III+{value}% Crit Damage
Deadeye IV+{value}% Crit Damage
Extra Padding IGet +{value}% Armor from Ressuplies
Extra Padding IIGet +{value}% Armor from Ressuplies
Extra Padding IIIGet +{value}% Armor from Ressuplies
Extra Padding IVGet +{value}% Armor from Ressuplies
Handle Grip I+8 Pickaxe Damage
Handle Grip II+12 Pickaxe Damage
Handle Grip III+15 Pickaxe Damage
Handle Grip IV+20 Pickaxe Damage
Healthy I+25 Base Health
Healthy II+30 Base Health
Healthy III+40 Base Health
Healthy IV+50 Base Health
Marksman I+{value}% Weakpoint Damage
Marksman II+{value}% Weakpoint Damage
Marksman III+{value}% Weakpoint Damage
Marksman IV+{value}% Weakpoint Damage
Miners’ Gear I+10 Carry Capacity
+{value}% Deposit Speed
Miners’ Gear II+15 Carry Capacity
+{value}% Deposit Speed
Miners’ Gear III+20 Carry Capacity
+{value}% Deposit Speed
Miners’ Gear IV+25 Carry Capacity
+{value}% Deposit Speed
Nimble I+{value}% Interaction Speed
Nimble II+{value}% Interaction Speed
Nimble III+{value}% Interaction Speed

+{value}% Revive Speed
Nimble IV+{value}% Interaction Speed

+{value}% Revive Speed
Pommel Rebalancing I-10% Power Attack Cooldown
Pommel Rebalancing II-15% Power Attack Cooldown
Pommel Rebalancing III-25% Power Attack Cooldown
Pommel Rebalancing IV-35% Power Attack Cooldown
Resilience I+8 Health Regeneration Threshold
Resilience II+10 Health Regeneration Threshold
Resilience III+15 Health Regeneration Threshold
+{value}% Health Regeneration Rate
Resilience IV+25 Health Regeneration Threshold
+{value}% Health Regeneration Rate
-2 sec. before Health Regenerates
Resupplier IGet +{value}% Ammo from Resupplies
Resupplier IIGet +{value}% Ammo from Resupplies
Resupplier IIIGet +{value}% Ammo from Resupplies
Resupplier IVGet +{value}% Ammo from Resupplies
All equipment instantly reloads after resupplying.
Running Blades I{value}% Sprint Boost after running for 3 seconds.
Running Blades II{value}% Sprint Boost after running for 3 seconds.
Running Blades III{value}% Sprint Boost & Jump Height after running for 3 seconds.

Running Blades IV{value}% Sprint Boost & Jump Height after running for 3 seconds.

Skull Crusher I+20 Power Attack Damage
Skull Crusher II+40 Power Attack Damage
Skull Crusher III+80 Power Attack Damage & 0.5m Power Attack Effect Radius
Skull Crusher IV+120 Power Attack Damage & 1m Power Attack Effect Radius
Steady Aim I{value}% Spread
Steady Aim II{value}% Spread
Steady Aim III{value}% Spread
{value}% Recoil
Steady Aim IV{value}% Spread
{value}% Recoil
{value}% Spread Movement Penalty
Sweet Tooth I+{value}% healing from Red Sugar.
Sweet Tooth II+{value}% healing from Red Sugar.
Sweet Tooth III+{value}% healing from Red Sugar.
+15% Movement speed for 10 seconds after consuming Red Sugar.
Sweet Tooth IV+{value}% healing from Red Sugar.
+20% Movement speed for 10 seconds after consuming Red Sugar.
Technical Reload I+{value}% Reload Speed and Cooling Rate
Technical Reload II+{value}% Reload Speed and Cooling Rate
Technical Reload III+{value}% Reload Speed and Cooling Rate
Technical Reload IV+{value}% Reload Speed and Cooling Rate

Thermal Insulation I+{value}% Elemental & Explosion Resistance





Thermal Insulation II+{value}% Elemental & Explosion Resistance





Thermal Insulation III+{value}% Elemental & Explosion Resistance





Thermal Insulation IV+{value}% Elemental & Explosion Resistance





Unstoppable I-{value}% on all movement penalties
Unstoppable II-{value}% on all movement penalties
+{value}% throwing force
Unstoppable III-{value}% on all movement penalties
+{value}% throwing force & 15% damage resistance when carrying heavy objects
Unstoppable IV-{value}% on all movement penalties
+{value}% throwing force & 20% damage resistance when carrying heavy objects

Named Stat Upgrades

When an amount is listed as a percentage, the upgrade modifies the named stat as a multiplier or percent-style value.

UpgradeTypeStatAmountPercentage
-{heat}% Overheat Rate
-{recoil}% Recoil Kick
-{spread}%Spread
{cooldown} Seconds Cooldown
{cooldown} Seconds Cooldown Time
{spread}% Minigun Spread
{spread}%Spread
+{ammo} Ammo
+{ammo}% Ammo Carried
+{bonus}% of Base Damage as
+{bonus}% of Base Damage as
+{bonus}% of Base Damage as
+{bonus}% of Base Damage as
+{bonus}% of Base Damage as
+{bonus}% of Base Damage as
+{breaking}% Armor Breaking
+{breaking}% Armor Breaking
+{burst}Burst Fire
+{burst}Burst Fire
+{capacity}% Fuel Capacity
+{chain_hit}% Chain Hit Chance
+{charges} Charges
+{charges} Charges
+{corrosion}% Damage as Acid
+{damage} Sentry Damage
+{damage}% Damage
+{damage}% Damage
+{damage}% Radial Damage
+{distance} Metres Max Range
+{duration} Seconds Duration
+{duration} Seconds Flare Duration
+{electric}% Damage as Electricity
+{fall_resistance}% Fall Resistance after Releasing Line
+{fire}% Damage as Fire
+{ice}% Damage as Ice
+{magazine}% Charge Capacity
+{overheat}% Overheat Recovery
+{penetration} Penetration
+{piercing}% Armor Piercing
+{poison}% Damage as Poison
+{radioactive}% Damage as Radiation
+{radius} Metre Radius
+{radius}% Explosion Radius
+{range} Metres Firing Range
+{range} Metres Range
+{rate}% Autocannon Max Rate Of Fire
+{rate}% Rate of Fire
+{rate}% Rate of Fire
+{recoil}% Recoil Control
+{reload}% Reload Speed
+{ricochet}% Ricochet Chance
+{speed}% Projectile Velocity
+{weakpoint}% Weakpoint Damage
+Attacks Laser Pointed Target
+Auto Aim On Focus
+Automatic Fire
+Bleed Bullets
+Blindsider
+Bullets of Mercy
+Carve Radius
+Cold as the Grave
+Compact
+Disarmable & Retreivable
+Embedded Detonators
+Enemy Repellent Texture
+Excavation Speed
+Faster Cooldown When Not Used
+Fusion Power Rod
+High Capacity Full Auto
+Homing Projectiles
+Hook Shot Velocity
+Movement Speed After Grapple
+Obstinate
+Platform Size
+Prism Conductor
+Rapid Fire Full Auto
+Rapid High Capacity Full Auto
+Reduced Heat While Drilling Enemies
+Reeling Speed
+Return to Sender
+Salvo Module
+Slugshot
+Turbo Zipline Ride Speed
±{angle} Degrees Angle Potential
x2Magazine Size

Unlocks

UnlockTypeCategoryRarityItemAttribute Pool
-{heat}% Overheat Rate
-{recoil}% Recoil Kick
-{spread}%Spread
{cooldown} Seconds Cooldown
{cooldown} Seconds Cooldown Time
{spread}% Minigun Spread
{spread}%Spread
+{ammo} Ammo
+{ammo}% Ammo Carried
+{bonus}% of Base Damage as
+{bonus}% of Base Damage asRadiation
+{bonus}% of Base Damage asPoison
+{bonus}% of Base Damage asCold
+{bonus}% of Base Damage asFire
+{bonus}% of Base Damage asElectricity
+{breaking}% Armor Breaking
+{breaking}% Armor Breaking
+{burst}Burst Fire
+{burst}Burst Fire
+{capacity}% Fuel Capacity
+{chain_hit}% Chain Hit Chance
+{charges} Charges
+{charges} Charges
+{corrosion}% Damage as Acid
+{damage} Sentry Damage
+{damage}% Damage
+{damage}% Damage
+{damage}% Radial Damage
+{distance} Metres Max Range
+{duration} Seconds Duration
+{duration} Seconds Flare Duration
+{electric}% Damage as ElectricityElectricity
+{fall_resistance}% Fall Resistance after Releasing Line
+{fire}% Damage as FireFire
+{ice}% Damage as IceCold
+{magazine}% Charge Capacity
+{overheat}% Overheat Recovery
+{penetration} Penetration
+{piercing}% Armor Piercing
+{poison}% Damage as PoisonPoison
+{radioactive}% Damage as RadiationRadiation
+{radius} Metre Radius
+{radius}% Explosion Radius
+{range} Metres Firing Range
+{range} Metres Range
+{rate}% Autocannon Max Rate Of Fire
+{rate}% Rate of Fire
+{rate}% Rate of Fire
+{recoil}% Recoil Control
+{reload}% Reload Speed
+{ricochet}% Ricochet Chance
+{speed}% Projectile Velocity
+{weakpoint}% Weakpoint Damage
+Attacks Laser Pointed Target
+Auto Aim On Focus
+Automatic Fire
+Bleed Bullets
+Blindsider
+Bullets of Mercy
+Carve Radius
+Cold as the Grave
+Compact
+Disarmable & Retreivable
+Embedded Detonators
+Enemy Repellent Texture
+Excavation Speed
+Faster Cooldown When Not Used
+Fusion Power RodClip-based Weapon
+High Capacity Full Auto
+Homing Projectiles
+Hook Shot Velocity
+Movement Speed After Grapple
+Obstinate
+Platform Size
+Prism Conductor
+Rapid Fire Full Auto
+Rapid High Capacity Full Auto
+Reduced Heat While Drilling Enemies
+Reeling Speed
+Return to Sender
+Salvo Module
+Slugshot
+Turbo Zipline Ride Speed
±{angle} Degrees Angle Potential
8-FF BoosterArmorEpic
Ability BoosterCooldownEpic
Acid RoundsCooper Acid MachinegunLegendary
AdaptabilityCriticalCommon
Adhesive SnareSlowCommon
Adrenaline ChargerCooldownCommon
Air JumpMobilityEpic
Ammo BoostCommon
Arc LungeMeleeUncommon
Armor BatteryArmorLegendary
Armor Boost
Armor ChargerElectricityRare
BackburnerMeleeCommon
Better Red Sugar
Bigger Explosions
Bio ChargeArmorLegendary
Bio EnergyAmmoLegendary
Blight RocketsCooper Poison MachinegunLegendary
Blood RushDamageEpic
Bolt DashElectricityRare
Boom! You’re Dead!ExplosionUncommon
BrittleDamageRare
Burning PropagationWeakpoint; FireCommon
Chemical RocketsCooper Acid MachinegunLegendary
Cold BloodColdRare
Combo StrikeCooldownCommon
CommonCommon
Concussive Relay
Cool PrecisionCooldownCommon
Cooling UnitColdEpic
Crippling StrikeStunUncommon
Critical BurnFireRare
Critical Hit Chance
Critical RechargeCooldownCommon
Critical ShotCriticalEpic
Critical StrikeMeleeCommon
Cryo DrainArmor; DamageEpic
Cryo RoundsCooper Cryo MachinegunLegendary
Damage DamHealthEpic
DecoyAggroEpic
Defensive FightingMeleeEpic
DefibrillationHealthRare
Duck And WeaveMobilityRare
EMP RocketsCooper Electric MachinegunLegendary
EpicEpic
Exposing StrikeMeleeLegendary
Extra ReviveLegendary
Extra RocketEpic
Fast Regeneration
Fire LeechCooldownCommon
Fish in a BarrelDamageCommon
Flux ConduitCooldownUncommon
Frost HarvestHealthCommon
Frostbite RocketsCooper Cryo MachinegunLegendary
Gamma RocketsCooper Poison MachinegunLegendary
Gun-LinkDamageEpic
Health RewardCommon
HemoforgeHealthCommon
High Fire Capacitor
High Frequency ExplosionUncommon
High Velocity Rounds
Hot FeetFireRare
Immunity BufferArmorLegendary
Improved Boosters
Improved Hydraulics
In the ZoneCriticalLegendary
Incendiary RoundsCooper Fire MachinegunLegendary
Ionized RoundsCooper Poison MachinegunLegendary
LegendaryLegendary
Magazine OverdriveDamageEpic
Magazine-routed HeatFireRare
Magic MissilesSpecialCommon
Magnetic PropulsionMobilityEpic
Marksman’s LoopAmmoCommon
Mercy TriggerWeakpointCommon
Napalm RocketsCooper Fire MachinegunLegendary
Nerves Of SteelHandlingCommon
Oozing ArsenalPoisonRare
PelterAmmoCommon
Poison AuraPoisonRare
Poison ExtractionHealthCommon
Potent Rockets
Precision RegenArmorLegendary
ProvokingAggroRare
RareRare
Reloading TrickCriticalUncommon
RepositioningUncommon
SharpshooterWeakpointUncommon
Shock ChargerArmorEpic
Shock RoundsCooper Electric MachinegunLegendary
Snapfire ExtractionHealthRare
Spore ReleasePoisonUncommon
Stability Calibration
Steadfast SurgeCooldownUncommon
Stunning RechargeCooldownUncommon
Subzero RageMelee; CooldownCommon
Suppressing FireSlowCommon
Sweet SurrenderHealthUncommon
Ticking BombExplosion
Toxic RoundsCooper Poison MachinegunLegendary
UncommonUncommon
VampireHealthCommon
Vigorous ComebackEpic
Volatile CombustionFireUncommon
WardenHealthEpic
Wayward SparksElectricityRare
x2Magazine Size
+{bonus}Concussive Barrage DamageAbilityUpgradeCommon
+{charges}Ability ChargeAbilityUpgradeCommon
+{cooldown}% Ability Recharge RateAbilityUpgradeCommon
+{damage}Slice DamageAbilityUpgradeCommon
+{distance}m Repulsion Field Area RadiusAbilityUpgradeCommon
+{duration}% Rewind Time DurationAbilityUpgradeCommon
+{duration}s Concussive Barrage StunAbilityUpgradeCommon
+{extra}Shock Drone Ability ChargesAbilityUpgradeCommon
+{potency}%Dart Crit Chance EffectAbilityUpgradeCommon
+{projectiles} Concussive Barrage ProjectilesAbilityUpgradeCommon
+{projectiles}Burst Fire on Shock DroneAbilityUpgradeCommon
+{range}m Slice RangeAbilityUpgradeCommon
+{range}mCrit Dart Area RadiusAbilityUpgradeCommon
+{speed}%Rate of Fire on Shock DroneAbilityUpgradeCommon
+{stoneskin}Stone Skin On Time RewindAbilityUpgradeCommon
+AccelerateAbilityUpgradeCommon
+Chrono FreezeAbilityUpgradeCommon
+Eclipse SystemAbilityUpgradeCommon
+Fledgling BlitzAbilityUpgradeCommon
+Paradox BlastAbilityUpgradeCommon
+Potent DartAbilityUpgradeCommon
+Pressure WaveAbilityUpgradeCommon
+Thermal WakeAbilityUpgradeCommon
Adrenaline BoosterArtifactRare
BastionArtifactRare
Blood AmmoArtifactRare
BrawlerArtifactRare
BullseyeArtifactRare
CachingArtifactRare
Ceramic DefenceArtifactRare
ClosemindedArtifactRare
Clutch Or KickArtifactRare
Combat-ReadyArtifactRare
Corrosive RoundsArtifactRare
CQC ProtocolArtifactRare
Critical DodgeArtifactRare
Cryo RoundsArtifactRare
Cursed MirrorArtifactRare
ElementalistArtifactRare
Explosive ShieldArtifactRare
Extreme VigorArtifactRare
Fountain Of YouthArtifactRare
FrenzyArtifactRare
Frontline MedicArtifactRare
Glass CannonArtifactRare
Heavy LandingArtifactRare
Incendiary RoundsArtifactRare
LightweightArtifactRare
Look Ma, No Shield!ArtifactRare
Master DiggerArtifactRare
One Hit WonderArtifactRare
Poison RoundsArtifactRare
ProArtifactRare
RampageArtifactRare
Rat BastardArtifactRare
Safety First!ArtifactRare
Sharp ShooterArtifactRare
Shield FocusArtifactRare
Shock RoundsArtifactRare
Sniper’s MarkArtifactCriticalRare
Super StrappedArtifactRare
SymbioticArtifactRare
Tarred HandsArtifactRare
AftermathBioBooster
AnticipationBioBooster
Axe OutBioBooster
Back ChargeBioBooster
Back StabBioBooster
BingoBioBooster
Blood LustBioBooster
CascadeBioBooster
Chain LightningBioBooster
ClearBioBooster
Close Quarter CombatBioBooster
Come Get SomeBioBooster
Constant PressureBioBooster
Critical FocusBioBooster
Damage ReflectionBioBooster
DauntingBioBooster
Death ResonanceBioBooster
Death TorrentBioBooster
Defensive StanceBioBooster
DodgeBioBooster
Double DownBioBooster
Explosive ShotsBioBooster
Finer PropellantsBioBooster
Flush OutBioBooster
HeadbuttBioBooster
Heavier SpringsBioBooster
Improved CriticalsBioBooster
Lucky ShotBioBooster
Mechanical LeewayBioBooster
MomentumBioBooster
No Time To BleedBioBooster
OutmaneuverBioBooster
OverwatchBioBooster
Personalized ErgonomicsBioBooster
Power EfficiencyBioBooster
Quick shotBioBooster
Rapid RepositioningBioBooster
ReachBioBooster
Seeing RedBioBooster
ShockBioBooster
Sleight Of HandBioBooster
SturdinessBioBooster
SynergyBioBooster
ThunderstrikeBioBooster
TremoringBioBooster
Two Steps AheadBioBooster
Vertically GiftedBioBooster
Vital ImpactBioBooster
VoltageBioBooster