Choose a Reclaimer by what problem you want to solve for the squad. Guardian controls space, Falconer brings remote drone pressure, Retcon can undo a bad engage, Slicer plays close and aggressive, Spotter amplifies team damage through marked targets, and Gorgon locks enemies down with Stasis Beam.
If you are still learning mission flow, start with the beginner guide before choosing a class. After that, use the enemies and difficulty guide to decide what your squad needs to control and the weapons and equipment guide to match each Reclaimer with practical gear.
Reclaimer Roles
| Reclaimer | Role | Ability | Class Skills |
|---|---|---|---|
| Falconer | As the FALCONER, you always have your trusty SHOCK DRONE at the ready that you can send out to damage and electrocute a specific target. | Shock Drone Controller | Shock Drone; Remote Drone Revive; Thunder Rod |
| Gorgon | As the GORGON, you’ll be equipped with a state of the art STASIS BEAM allowing you to temporarily take any creature out of the equation. Do keep in mind that any creature in statis is both harmless and also cannot be harmed. | Stasis Beam | |
| Guardian | As the GUARDIAN, your position is at the center of any battle keeping the enemies at safe distance. | Repulsion Bubble | Concussive Barrage; Repulsion Field; Armor Beacon |
| Retcon | As the RETCON you have the ability to rewind your own personal time, allowing you to act without taking responsiblity for any consequences. | Rewind Time | Rewind Time; Rage; Contingency Plan |
| Slicer | As the SLICER, you move up close to your enemies and slice them. | Slice | Slice; Blitz; Shield Belt |
| Spotter | As the SPOTTER, you are able to single out targets with your CRIT DART, exposing their weakness for a greatly increased CRIT CHANCE. | Crit Darts | Crit Dart; Scanner; Ranger’s Pocket |
Class Skills and Perks
Cooldowns are shown in seconds when the current in-game text provides a number. Blank cooldowns mean the entry is passive, charge-based, or does not list a single cooldown value.
Many class skills improve through run upgrades, so cross-check ability names in the upgrades and unlocks guide. If a build depends on gathering or depositing specific materials, keep the biomes and resources guide open too.
| Name | Type | Cooldown | Effect |
|---|---|---|---|
| Armor Beacon | Class skill | 120 | ACTIVE: Place a defensive zone that rapidly replenishes severly damaged Armor to allies within a 6m Radius. Press + to place the Armor Beacon. The Armor Beacon lasts for 15 seconds and restores armor up to 50% of Max Armor. Cooldown: 120 Seconds |
| Blitz | Class skill | 6 | ACTIVE: Perform a gravity defying Dash forward to quickly get out of- or into -trouble! Press and then to Blitz. Cooldown: 6 Seconds |
| Concussive Barrage | Class skill | 60 | ABILITY: The Guardian is equipped with concussive munitions. + Fires a Concussive Barrage of 12 bombs that inflicts major Armor Damage and Stuns for 6 Seconds. Concussive Barrage uses an Ability Charge. |
| Contingency Plan | Class skill | -1 | PASSIVE: Retcon has one final back-up plan in case all else fails. When the last Dwarf falls and the mission would fail, automatically Revive with full Armor and Health. Trigger Once Per Mission |
| Crit Dart | Class skill | 20 | ABILITY: The Spotter can mark enemies using Crit Darts. + fires a Crit Dart. Direct hits marks the target, and hitting the ground creates a marking area, marking enemies passing through it. Enemies marked by Crit Darts suffer a +100% Crit Chance on any incoming damage. Crit Dart uses an Ability Charge. |
| Dash | Class skill | 60 | ACTIVE: Get out of trouble with a short burst of speed. While dashing, you ignore all slowdown effects. 40 second cooldown Press in quick succession while moving forward to activate. |
| Field Medic | Class skill | 1 | PASSIVE: Leave no dwarf behind! You revive teammates {value}% faster! Upon reviving someone, nearby enemies flee! ACTIVE: Once per level, you can get a downed teammate instantly back on their feet! Press while reviving to activate. |
| Heightened Senses | Class skill | 90 | PASSIVE: You get an early warning when a creature is about to grab you. ACTIVE: 3 times per mission you can escape after being grabbed, killing your captor in the process! 90 second cooldown Press while captive to break free. |
| Hover Boots | Class skill | 5 | ACTIVE: Fancy boots that let you hover in midair for {value} seconds. 30 second cooldown. Long Press while airborne to activate. / Press or while hovering to deactivate. |
| Iron Will | Class skill | 1 | ACTIVE: Never give up! Once per mission, get back into the fight with all your weapons reloaded and a rage-fueled strength for a 6 second last stand before going down for good! While in this state you move faster, hit harder, and are resistant to slowdowns. Make it count! Hold after going down to activate. |
| Rage | Class skill | ACTIVE: Accumulate Rage as you receive damage, and use it to give back two-fold! Build up Rage by receiving damage. When your Rage is full, press + to deal +100% Damage and gain +30% Pickaxe Speed for 12 Seconds | |
| Ranger’s Pocket | Class skill | ACTIVE: Deploy a single-use Ammo Pack to resupply a teammate, or yourself. Resupplying from an Ammo Crate will recharge the Ranger’s Pocket | |
| Remote Drone Revive | Class skill | 120 | ACTIVE: The Shock Drone gains the ability to get a downed teammate back on their feet! |
| Repulsion Field | Class skill | ACTIVE: The Guardian can fend off enemies with Repulsion Field. Hold and press to repel enemies while draining Ability Charges. Each charge maintains the effect for 4 Seconds. Repulsion Field can be cancelled by activating it again to save Ability Charges. | |
| Rewind Time | Class skill | 75 | ABILITY: Retcon has the ability to designate a point and state in time she can return herself to. + saves your current status and location and starts the Time Rewind. + Time Rewind promtply returns Retcon to the location where Time Rewind was initiated, and restores Ammo, Health, and Armor exactly to how it was when the ability started. Going down during Time Rewind cancels the ability. Cooldown: 75 Seconds |
| Scanner | Class skill | 24 | PASSIVE: Scans for enemies and teammates in a 35m Radius every 4 Seconds, and marks them as blips on the display. ACTIVE: Preform a directional Sonar Scan that outlines enemies and supplies for the whole team. Highlight duration: 10 Seconds / Cooldown: 24 Seconds |
| Shield Belt | Class skill | 90 | ACTIVE: The Slicer comes with a Shield Belt capable of protecting himself and his friends from enemy Ranged Attacks. Press and then to activate your Shield Belt for 15 Seconds. Cooldown: 90 Seconds |
| Shock Drone | Class skill | 60 | ABILITY: Never alone, the Falconer comes equipped with her trusty Shock Drone. + deploys and orders the Shock Drone to attack any target you are looking at, or patro l the area, seeking targets. When engaged with a target, the Shock Drone will fire powerful salvos dealing Electric and Explosive damage. + orders the Shock Drone to return to you. The Shock Drone will recharge your Ability Charges only when returned to the Falconer. |
| Slice | Class skill | 20 | ABILITY: The Slicer gets his callsign from his signature plasma blade. + performs the mighty Slice, immediately dealing massive melee damage to all targets in a straight line. Slice has descent range for melee, and will cut through armor and any number of enemies caught in the blow. Cooldown: 20 Seconds |
| Thunder Rod | Class skill | 120 | ACTIVE: Place a defensive zone that gives +100% Electric Damage to allies within a 8m Radius. Press + to place the Thunder Rod. The Thunder Rod lasts for 15 seconds. Cooldown: 120 Seconds |
| Berzerker | Perk | 300 | ACTIVE: Go berzerk for 10 seconds, during which you get boosted melee damage and a lightning-fast pickaxe Power Attack recharge. {minutes} minute cooldown Activate by pressing + while your Power Attack is recharging. |
| Jump Boots | Perk | 60 | ACTIVE: Get an extra vertical boost after you jump! 30 second cooldown Press [JUMP] a second time when near the apex of your jump to activate. |
| See You in Hell | Perk | 180 | ACTIVE: 3 times each mission, you can trigger a large neuro-pulse explosion after you go down. A residual neuro-electric field will electrocute and scare off enemies. {minutes} minute cooldown Press after going down to activate. |
| Shield Link | Perk | 30 | PASSIVE: Whenever you are within 4m of a teammate, both of your shields recharge 50% faster! ACTIVE: You can overcharge a teammate’s shield to 300% for 0 seconds. {minutes} minute cooldown Press while looking at a teammate within 4m. |