The pause menu map only shows what’s close to you, so you can’t see where a stage’s fixed items are until you’re almost on top of them. These maps show all 347 of them across 16 stages, taken from the game files: the weapons and stat items lying on the ground, pickups such as grenades and Magnets, relics, the characters you can rescue, merchants and the two Paint Pots. Click a marker to see how many tiles it is from the start and in which direction.

Show on the map

How to Use the Map

Pick a stage along the top. The black dot is where you start, and every other marker is measured from it. A popup that says 134 tiles west, 10 tiles north of the start means you walk left for 134 tiles and up for 10. Most stages repeat forever in every direction, so the faint grid lines mark where one copy of the stage ends and the next begins.

Tick the categories you want in the panel beside the map. The number beside each one counts what’s on the stage you’re viewing. Stat items come in groups of three that sit one tile apart, so zoom in on a cluster to click each one.

Type in Search to find something by name or stat. Searching for Strength finds the Gauntlet on every stage that has one, and Auspex shows the relic far north of the start in Desert Wasteland. If the matches are on another stage, the line under the search box names the stage and counts them.

Some popups carry a condition. 50% chance to be here in a run means the item is missing in about half your runs. Only appears once you’ve unlocked it means the spot stays empty until that item is unlocked on your save. Hidden until you own the Auspex items need that relic first.

A merchant’s marker shows where he stands once you’ve unlocked him on that stage. If the spot is empty, the merchant locations and unlocks guide explains what you need first, such as the Teleportarium for Daedalosus.

Enemy drops, chests and anything else the game places during a run aren’t on the map.