The Urban Strife world map mixes permanent settlements, faction strongholds, optional encounter sites, and highway travel nodes. Available destinations begin active; unlocked later destinations appear through exploration or campaign progress.
Route rows describe direct map connections. A listed road does not guarantee that the trip is safe; encounter difficulty belongs to the destination and surrounding campaign state.
Destinations
| Location | Difficulty | Faction | Availability | Map visibility | Description |
|---|---|---|---|---|---|
| Adams Villa | Easy | The Gatherers | Available | Always | Once prime real estate surrounding the Adams family villa, this suburb fell into chaos after residents fled to the Shelter. Vagrants, looters, and cultists have since taken over. |
| Little Italy | Easy | Joe’s Shine Runners | Available | Always | Nothing screams small town like a barbershop—and this one was a neighborhood staple. Folks used to line up for a cut and a story from old Luigi. Sadly, he never made it to the Shelter. |
| Old Port | Easy | Port Quarantine Squad | Available | Always | Long abandoned and left to rot, the old container port was a ramshackle haven for drifters and outcasts. When the virus hit, it tore through the place like wildfire, leaving the army no choice but to lock down the entire zone into a strict quarantine. |
| Shelter | Easy | Independent | Available | Always | Built on a river island, this old town hall now serves as a hideout for wealthy residents from Urban’s suburbs and a handful of refugees. Though it withstood the initial zombie outbreak, the Shelter has since become a derelict shadow of its former self, with limited manpower and dwindling resources. |
| FEMA Camp | Hard | State Police | Available | Always | Panic and mismanagement have created a massive overflow of refugees from the FEMA-designated shelter at Urban Hospital into the surrounding areas. Despite efforts to manage the crisis, conditions in this ad-hoc tent camp remain squalid at best. |
| FEMA Hospital | Hard | The Firm | Unlocked later | Always | Governor Moore has taken personal charge of the FEMA effort to establish a fallback location for those evacuating from Atlanta. He seems to have dramatically underestimated the flood of people pouring in. |
| Firestation | Hard | The Firemen | Available | Always | Once a proud hub of first responders, the Urban Firestation now stands half-abandoned, its engines stripped for parts and its halls echoing with the footsteps of the last few firemen still serving under the command of Fire Chief Harris. |
| Football Field | Hard | Ghouls | Unlocked later | Always | Once the pride of Friday nights, the football field now stands as a thriving farm - a model of sustainability and adaptation shaped by the local high school staff. |
| Gun Store | Hard | Chowder Clan | Unlocked later | Always | The local rednecks’ favorite gun store, run by the infamous Chowder clan. Expect to be shot on sight - because shooting strangers is fun. |
| Hardware Store | Hard | The Mason Riders | Available | Always | Jack Mason runs this hardware store as a front. His crew smuggles forbidden rifles and modifies legal ones for the Urban biker charter. The ATF has watched them for years. Expect more gun oil than sawdust. |
| Hideout | Hard | Grave Robbers | Unlocked later | Always | Led by Father Pio’s former right hand, Lucio, a ruthless gang of grave robbers has set up shop in an abandoned freight train just up the track from the graveyard. |
| Highschool | Hard | King Cult | Available | Always | Principal King has transformed the Urban Highschool campus into a prosperous, self-sustaining oasis, powered by fertile football fields, a highly educated teaching staff, and the labor of students and their families. |
| National Guard Base | Hard | National Guard | Unlocked later | When discovered | The last Army post in the state, this Guard base survived only because Sergeant Major J.B. Hicks took charge after the brass fled to bunkers. His grit - and his legend - have kept law and order alive to this day. |
| Pious Graveyard | Hard | The Pious | Available | Always | Pious Graveyard serves as the shadow domain of Father Pio Di’Angello, head of the local church. The old priest claims he’s only an undertaker tending to souls and soil, but whispers say the marble slabs conceal the buried secrets of his Sicilian family. |
| Second Chance Camp | Hard | Church of Second Chance | Unlocked later | When discovered | In the 1960s, boys were sent to Second Chance camp to learn “rigor and discipline.” Abandoned for decades, it has now been revived by Father Walker, a popular TV preacher, as a shelter for the poor and homeless. |
| Shady Lady Club | Hard | Urban Biker Charter | Unlocked later | When discovered | When the biker overlord known as The President seized Urban’s crime syndicates, he made the Shady Lady brothel his throne room — to rule over a kingdom of vice and contraband. |
| Sicilian Camp | Hard | Sicilians | Unlocked later | Always | Sicilian mobsters, once hired as protectors, have seized the Freedom Train’s front engine and turned it into their prize. |
| Small Gas Station | Hard | Pyro Bikers | Unlocked later | Always | An small abandoned gas station, now a hideout for Billy Mason’s fire-crazy crew, littered with dry pumps and dangerous makeshift fuel caches. |
| Train Depot | Hard | Depot Guards | Available | Always | The Strongarm twins have set out on a mission to build a Freedom Train, powerful enough to smash through any undead horde and keep running across the country for as long as there are tracks left. |
| Abandoned Subway | Normal | Infected Cultists | Unlocked later | Always | The subway tunnels beneath the city have mostly collapsed, but some areas are rumored to have been reclaimed by nefarious groups — ready to capture or kill anyone foolish enough to trespass into their underground domain. |
| Bounty Hunters HQ | Normal | Bounty Hunters | Unlocked later | Always | Armed, dangerous, and hungry for blood, fortune seekers from across the state have gathered here — answering Judge Jenny’s war cry against the fanatical cultists occupying the Supermarket. |
| Courthouse | Normal | Court Police | Available | Always | The City Courthouse has been repurposed into an ad-hoc hospital, overseen by Judge Jenny Saint. Despite her pleas, FEMA never sent the promised aid so now supplies are starting to run low. Still, thanks to a local pub, no one seems to care. |
| FBI Office | Normal | The Feds | Available | Always | The FBI established a local office in Urban under the leadership of Special Agent in Charge Smith to monitor the biker gangs that control the town’s criminal underworld—but with little to show for it. |
| Fight Clan HQ | Normal | The Fight Clan | Unlocked later | Always | The home of the champions - the arena where all come to test their mettle against the Fight Clan cage fighters! |
| Forest Camp | Normal | Zombies | Unlocked later | Always | This forest camp was once a cozy retreat, tucked away in nature’s embrace. Now, it’s just another forgotten site, overrun by the undead and swallowed by the trees. |
| Gas Station | Normal | Snitch’s Roadkills | Available | Always | This old gas station once welcomed drivers with fuel, snacks, and a clean windshield. Now it’s just another crumbling relic on the roadside. Still, word is the underground tanks are full, and in times like these, that kind of stash is worth killing for. |
| Grocery Store | Normal | Zombie Hunters | Unlocked later | Always | Once a bustling grocery store surrounded by quiet homes, now has been taken over by dangerous thugs who’ve turned it into their own lawless domain. |
| Motel | Normal | Motel Staff | Available | Always | The California Motel had been in the Karensky family for generations, a beacon for weary travelers. After the last owner died, it was claimed by the Cult of Second Chance, twisted into a makeshift church and hospital for desperate refugees. |
| Scrapyard | Normal | Devil’s Own | Available | Always | The Scrapyard is home to one of Urban’s most notorious biker gangs, Devil’s Own. Its patriarch, Rick Devilson, is a renowned bike fabricator and a ruthless raider—talents his twin sons seem to have completely missed. |
| Stolen Supplies | Normal | Bikers | Unlocked later | Always | Suspected location of a stolen Army supply shipment that never made it to FBI HQ. Expect armed and dangerous opposition. |
| Supermarket | Normal | The Blessed | Available | Always | The Whitepond Supermarket was once a go-to stop for Urban’s housewives. Now, its rooftop has become the home of a cultist enclave, optimistically dubbed ‘Top of the World’ by the Saint siblings who lead it. |
Direct Routes
| From | To | Connection |
|---|---|---|
| Adams Villa | Highway bridge | Road |
| Adams Villa | Little Italy | Road |
| Adams Villa | Old Port | Road |
| Highway bridge | Highway encounter 1 | Road |
| Highway bridge | Highway encounter 4 | Road |
| Highway bridge | Highway junction 1 | Road |
| Highway encounter 1 | Forest Camp | Road |
| Highway encounter 1 | Gas Station | Road |
| Highway encounter 1 | Highway encounter 13 | Road |
| Highway encounter 10 | Hideout | Road |
| Highway encounter 10 | Highway encounter 14 | Road |
| Highway encounter 11 | FEMA Camp | Road |
| Highway encounter 11 | FEMA Hospital | Road |
| Highway encounter 11 | Highway encounter 12 | Road |
| Highway encounter 12 | Shady Lady Club | Road |
| Highway encounter 13 | Grocery Store | Road |
| Highway encounter 13 | Motel | Road |
| Highway encounter 14 | National Guard Base | Road |
| Highway encounter 14 | Sicilian Camp | Road |
| Highway encounter 14 | Train Depot | Road |
| Highway encounter 2 | Bounty Hunters HQ | Road |
| Highway encounter 2 | Highway encounter 7 | Road |
| Highway encounter 2 | Supermarket | Road |
| Highway encounter 3 | FBI Office | Road |
| Highway encounter 3 | Highway junction 2 | Road |
| Highway encounter 3 | Stolen Supplies | Road |
| Highway encounter 4 | Gun Store | Road |
| Highway encounter 4 | Hardware Store | Road |
| Highway encounter 4 | Highway encounter 5 | Road |
| Highway encounter 5 | Firestation | Road |
| Highway encounter 5 | Highway encounter 8 | Road |
| Highway encounter 5 | Highway junction 2 | Road |
| Highway encounter 6 | Fight Clan HQ | Road |
| Highway encounter 6 | Highway encounter 9 | Road |
| Highway encounter 6 | Scrapyard | Road |
| Highway encounter 7 | Abandoned Subway | Road |
| Highway encounter 7 | Courthouse | Road |
| Highway encounter 7 | Highway encounter 11 | Road |
| Highway encounter 8 | Second Chance Camp | Road |
| Highway encounter 8 | Small Gas Station | Road |
| Highway encounter 9 | Football Field | Road |
| Highway encounter 9 | Highschool | Road |
| Highway encounter 9 | Highway encounter 12 | Road |
| Highway junction 1 | Highway encounter 10 | Road |
| Highway junction 1 | Highway encounter 2 | Road |
| Highway junction 1 | Highway encounter 3 | Road |
| Highway junction 2 | Highway encounter 6 | Road |
| Pious Graveyard | Highway encounter 10 | Road |
| Shelter | Adams Villa | Road |
Vehicles
Speed is a multiplier to normal travel. Fuel consumption is listed per travel calculation, while carrying capacity is the vehicle’s maximum weight value.
| Vehicle | Speed | Fuel capacity | Fuel use | Carry weight |
|---|---|---|---|---|
| Army Tactical Truck | 2.5 | 30 | 0.15 | 60 |
| Police Car | 2 | 10 | 0.15 | 60 |
| Prepper SUV | 2.5 | 15 | 0.15 | 120 |
| Refugee RV | 2 | 10 | 0.15 | 200 |
The objectives walkthrough groups journal tasks by the locations and factions that drive them.