This walkthrough is organized as a journal checklist. Sections follow the campaign’s objective families, while each row shows the task, its parent objective when one exists, the outcomes used by the quest flow, and the opening journal context.
Urban Strife has route-dependent and optional objectives. A branch entry will only appear when your choices activate that route, so use the table as a completion checklist rather than assuming every objective belongs to one playthrough.
Use the world map guide for destination difficulty and connections, and the characters guide for faction and recruit context.
Opening and Shelter Objectives
Begin with Bridge Crash, Adams Villa, A New Home, and the early recruitment tasks. These establish the survivor group, the shelter, and the first neighboring factions before the wider map opens.
Bridge Crash
| Objective | Depends on | Quest result | Journal context |
|---|---|---|---|
| Kaylee - Scouting Report (Intro) | Main or branch objective | Success | Last night, while out foraging near the Villa, I heard a loud crash coming from the old highway. |
| Have Kaylee use a bandage on the bleeding hero | Kaylee - Scouting Report (Intro) | Success | The victim was bleeding from bites and scratches. |
| Loot a Stamina Booster from the nearby ambulance | Kaylee - Scouting Report (Intro) | Success | I had to bring the patient out of shock. |
| Wake up the victim with a Stamina Booster | Kaylee - Scouting Report (Intro) | Success | My new friend woke up, but was too shaken to remember much of what happened. |
| Destroy all undead at the crash scene | Kaylee - Scouting Report (Intro) | Success | The accident attracted too many undead for us to leave them roaming so close to the Shelter. |
| Loot the nearby cars for ingredients (OPTIONAL) | Kaylee - Scouting Report (Intro) | Failure, Success | We did our best to pile up the dead for incineration. |
| Craft a firebomb (OPTIONAL) | Kaylee - Scouting Report (Intro) | Failure, Success | We poured the gas into an empty bottle, stuffed some rags in and we had a firebomb ready. |
| Burn down or destroy the active spawner | Kaylee - Scouting Report (Intro) | Success | We piled up the bodies, destroyed whatever was still twiching in there. |
| Move to the exit ramp | Kaylee - Scouting Report (Intro) | Success | My new friend collapsed from the trauma. |
Adams Villa
| Objective | Depends on | Quest result | Journal context |
|---|---|---|---|
| Hold the barricades (3/3) | Main or branch objective | Success | They are here. |
| Get mission brief from Mayor Adams | Hold the barricades (3/3) | Success | I don’t think Adams has slept a wink since all this began. |
| Destroy all zombie waves attacking Adams Villa | Hold the barricades (3/3) | Success | The undead are outside the gates, pouring into the Villa from the Atlanta highway. |
A New Home
| Objective | Depends on | Quest result | Journal context |
|---|---|---|---|
| New Home, New Hope | Main or branch objective | Success | I woke up in the shelter Miss Kaylee mentioned. |
| Attend the Council meeting in the hallway | New Home, New Hope | Success | I am set to meet the other residents of the shelter. |
| Meet Billy Bo in Sheriff’s Office | New Home, New Hope | Success | I am eager to help these people out. |
Sheriff Rogers
| Objective | Depends on | Quest result | Journal context |
|---|---|---|---|
| Where is Sheriff Rogers? | Main or branch objective | Success | The sheriff of this place, a certain Rogers, skipped work today. |
| Travel to Adams Villa suburb | Where is Sheriff Rogers? | Success | Sheriff Rogers house is across the river, not too far from the bridge. |
| Talk to Sheriff Rogers | Where is Sheriff Rogers? | Failure, Success | Sheriff Rogers was attacked and tortured in his home by a local gang. |
| Report back to the Shelter | Where is Sheriff Rogers? | Success | We were too late to save Sheriff Rogers. |
Recruitment
| Objective | Depends on | Quest result | Journal context |
|---|---|---|---|
| Bubba Gimme (Little Italy) | Main or branch objective | Failure, Success | Joe keeps around a poor orphan by the name of Bubba Gimme. |
| Procure Electronic Parts for Slimey Ned | Bubba Gimme (Little Italy) | Success | According to Bubba, Slimey Ned is looking for Electronics Parts to fix Joe’s bike. |
| Get Corkscrew a bottle of spoiled sacramental wine | Bubba Gimme (Little Italy) | Success | Bubba says Corkscrew is looking for some of the spoiled sacramental wine from the cultist stock for one of his recipes and is ready to pay well for it. |
| Negociate Bubba’s release with Joe | Bubba Gimme (Little Italy) | Failure, Success | Bubba says Joe could agree to sell us his contract, in exchange for some gold. |
| Recruit Bubba Gimme | Bubba Gimme (Little Italy) | Success | Bubba Gimme helped us get some good deals from Joe’s traders and that got him in trouble. |
| Private Benny (Old Port) | Main or branch objective | Success | Rejected on physical grounds from an officer’s career through West Point, Benny Ramm had to settle for a lowly job as an enlisted soldier to avoid completely shaming his family name. |
| Help the girls stranded in the quarantine area | Private Benny (Old Port) | Failure, Success | Benny has been helping with food and water a couple of girls who were caught by the quarantine inside the infected zone. |
| Procure medicine for Rose’s sister | Private Benny (Old Port) | Failure, Success | Rose told us that her sister, Lily, is too ill to evacuate, even though we have eliminated the undead. |
| Recruit Private Benny | Private Benny (Old Port) | Success | Benny’s medical discharge papers are ready, his lady friends are taken care of, now it’s time to bring him home to his parents. |
| Bear Novak (Gas Station) | Main or branch objective | Success | Bear Novak has been exiled by Snitch and his bikers and has been locked up in a room, behind the Gas Station offices. |
| Talk to the prison guard | Bear Novak (Gas Station) | Success | We should let the Bear Novak’s prison guard know about our arrangement with Snitch. |
| Take Bear Novak into your custody | Bear Novak (Gas Station) | Success | Bear Novak has been released into our custody. |
| Reginald Owen (Motel California) | Main or branch objective | Success | Reginald Owen, the Shelter’s mechanic, was found half dead by the Motel cultists and nursed back to life. |
| Rescue Master Mechanic Owen | Reginald Owen (Motel California) | Success | The Shelter needs Master Mechanic Owen more than ever. |
| Mary Saint (Supermarket) | Main or branch objective | Success | Mary Saint is sick of the abuse suffered as a zombie herder. |
| Recruit Mary Saint | Mary Saint (Supermarket) | Success | John Saint is alright with his little sister, Mary, joining our team. |
| John Adams | Main or branch objective | Progress objective | We have found Kaylee’s lost father, John Adams. |
| Find a way to sober up John Adams (Courthouse bar) | Main or branch objective | Progress objective | John Adams is beyond drunk. |
| Miguel Cordoba | Main or branch objective | Progress objective | Miguel Cordoba seems fed up with both the FBI and DEA and ready for a new home. |
| Destroy the armored zombies in the warehouse (FBI courtyard) | Main or branch objective | Progress objective | The rednecks thieves hired by Agent Lee decided to test the kevlar armor they stole, killed each other and turned into zombies overnight. |
| Jake Poppi | Main or branch objective | Progress objective | FBI specialist Jake Poppi is sick and tired working undercover for the government and is determined to quit. |
| Release Jake Poppi from captivity (Fight Clan cages) | Main or branch objective | Progress objective | FBI tehnician Jake Poppi is now owned by The Fight Clan, a shadowy cage fighting organization. |
Train Depot
| Objective | Depends on | Quest result | Journal context |
|---|---|---|---|
| The Freedom Train (Train Depot) | Main or branch objective | Success | Twin biker brothers Alfonso and Visante Strongarm - “Leftie” and “Rightie” - run the Train Depot. |
| Talk to ‘Leftie’ Strongarm | The Freedom Train (Train Depot) | Success | Approach Leftie Strongarm with the offer from Mayor Adams. |
| Investigate the crime scene | The Freedom Train (Train Depot) | Success | Examine the crime scene near the Freedom Train’s engine. |
| Identify which workshop is missing a heavy tool from its inventory | The Freedom Train (Train Depot) | Success | The engineer seems to have been killed with a heavy tool. |
| Recover Cal’s bloody wrench from the container yard | The Freedom Train (Train Depot) | Success | The Head Mechanic reports that one of his men, Cal, was reprimanded for turning in a dirty wrench — possibly bloodstained. |
| Have the Head Mechanic confirm it is Cal’s wrench | The Freedom Train (Train Depot) | Success | We recovered the bloody wrench from the ghouls in the container yard. |
| Have Dr. Haines check the blood on the wrench | The Freedom Train (Train Depot) | Success | The base medic, Dr. |
| Find out where Miles was on the day of the murder | The Freedom Train (Train Depot) | Success | We should interrogate Miles, one of the two mechanics who worked on the engine the day of the murder and see what he has to say. |
| Recover Cal’s bloody overalls from the trash bin near the dormitory | The Freedom Train (Train Depot) | Success | Recover the bloody overalls Cal disposed of on the night of the murder. |
| Have the Miles confirm the overalls are those ditched by Cal | The Freedom Train (Train Depot) | Success | We recovered a pair of dirty, bloodstained overalls from the trash bin near the workers’ dormitory. |
| Have Dr. Haines check the blood on the overalls | The Freedom Train (Train Depot) | Success | The base medic, Dr. |
| Find out where Cal was on the day of the murder | The Freedom Train (Train Depot) | Success | We should interrogate Cal, one of the two mechanics who worked on the engine the day of the murder and see what he has to say. |
| Verify Cal’s alibi with Dr. Haines | The Freedom Train (Train Depot) | Success | Ask Dr. |
| Confront Cal | The Freedom Train (Train Depot) | Success | Confront Cal about his false alibi and the evidence linking him to the murder. |
| Inform Leftie you found the killer | The Freedom Train (Train Depot) | Success | Inform Leftie you have found out who the killer is. |
| Negotiate and alliance with Rightie | The Freedom Train (Train Depot) | Success | Negociate an alliance between the Shelter and the Strongarm base. |
| Liberate the other half of the train on (Sicilian Camp) | The Freedom Train (Train Depot) | Success | Help the bikers regain control of the train by liberating the half under the control of the Sicilian mobsters. |
| Return to Rightie for your reward | The Freedom Train (Train Depot) | Success | Inform Rightie Strongarm about your success and claim your reward. |
Scrapyard
| Objective | Depends on | Quest result | Journal context |
|---|---|---|---|
| Devil’s Own (Scrapyard) | Main or branch objective | Success | The old scrapyard and steel mill are ruled with an iron hand by the Devilson biker clan. |
| Investigate the cause and find a way to stop the Union strike | Devil’s Own (Scrapyard) | Success | Investigate the cause of the strike and find a way to end it. |
| Eliminate the compromised Union Leader and his brutes | Devil’s Own (Scrapyard) | Success | Word around the camp is that the Union Leader is an undercover fed, sent to stir up trouble for the Devilsons. |
| Find proof that Union Leader and his goons are FBI plants | Devil’s Own (Scrapyard) | Success | The workers will return to work willingly if we find written proof that the Union was working with the feds to sabotage the camp. |
| Show the Old Worker the FBI Report to end the strike | Devil’s Own (Scrapyard) | Success | The Surveillance Report we’ve found clearly shows the Union Leader was an agent planted by the feds. |
| Inform Jolene the strike is over | Devil’s Own (Scrapyard) | Success | With the Union gone and the workers back to work, we need to see Jolene about our audience with her husband. |
| Talk to the head of the family, Rick Devilson, in the workshop | Devil’s Own (Scrapyard) | Success | We received the OK to present our proposal to the head of the clan, Rick Devilson. |
| Find a way to free Brad from the Fight Clan | Devil’s Own (Scrapyard) | Success | Brad Devilson has got himself in a real mess and he’s now in debt with the Fight Clan and locked in one of their cages. |
| Try to negociate with Rick | Devil’s Own (Scrapyard) | Success | You gained access to Rick Devilson, the family patriarch. |
| Extract agent Poppi from the (Fight Clan HQ) | Devil’s Own (Scrapyard) | Failure, Success | Rick needs us to get ex-NSA agent Jake Poppi out of the Fight Clan prison by winning the cage fight Finals. |
| Report back to Rick | Devil’s Own (Scrapyard) | Success | Inform Rick of your success. |
Gas Station
| Objective | Depends on | Quest result | Journal context |
|---|---|---|---|
| Snitch’s Roadkills (Gas Station) | Main or branch objective | Success | Once a popular highway stop, the gas station is now under the control of the Roadkills, a biker gang led by Jim “Snitch” Calloway. |
| Get Bait to arrange an audience with Snitch | Snitch’s Roadkills (Gas Station) | Success | We need to get on the good side of Snitch’s right hand, Bait, if we want an audience with the top man. |
| Interrogate the thief stealing from the Gas Station store (OPTIONAL) | Snitch’s Roadkills (Gas Station) | Success | A brazen thief is known to pay frequent visits to the Gas Station store, picking the place clean. |
| Eliminate the Hungry Cultists | Snitch’s Roadkills (Gas Station) | Success | Bait wants us to get rid of a bunch of annoying cultists, who set up shop near the Gas Station and are stealing whatever it’s not bolted down. |
| Eliminate all zombies in the construction yard | Snitch’s Roadkills (Gas Station) | Success | The Hungry Cultists have lured a small horde of zombies in the nearby construction yard, using them to attack the bikers. |
| Inform Bait that the cultists and their zombies are gone | Snitch’s Roadkills (Gas Station) | Success | We took care of the cultists and their undead pets. |
| Meet Snitch in the office upstairs | Snitch’s Roadkills (Gas Station) | Success | We got our audience with Snitch - he’s waiting in his office upstairs. |
| Exterminate all undead from the (Forest Camp) | Snitch’s Roadkills (Gas Station) | Success | Snitch is willing to work with the Shelter, but not until we help him control his backyard. |
| Recover Karensky’s last will for Snitch | Snitch’s Roadkills (Gas Station) | Success | As a personal favor, Snitch asked us to locate an important document - a will left by the former owner of the Motel California that proves he’s the legitimate owner of the place. |
| Inform Snitch your mission was a success | Snitch’s Roadkills (Gas Station) | Success | We cleared the undead from the forest village. |
FBI Office
| Objective | Depends on | Quest result | Journal context |
|---|---|---|---|
| The Feds (Federal) | Main or branch objective | Success | The Urban FBI Office is understaffed and run by an old, paranoid Special Agent in Charge, Smith. |
| See Agent Lee for access upstairs | The Feds (Federal) | Success | The young agent who met us at the Urban FBI Office says he’s just a trainee. |
| Talk to Supervisor Brown about an audience with the boss | The Feds (Federal) | Success | Agent Lee warned us everyone is on the edge, due to recent sabotages and thefts. |
| Obtain the safe with the secret documents from the Firm | The Feds (Federal) | Success | Supervisor Brown says our chances to see Smith are slim to none, with everything going on. |
| Deliver the safe to FBI Supervisor Brown | The Feds (Federal) | Success | Supervisor Brown wants the files that are locked in the safe. |
| Negociate an alliance with the S.A.C. Smith | The Feds (Federal) | Success | Supervisor Brown was happy with our cooperation and got us an audience with the top man. |
| Bust the stolen arms deal in nearby city sector (Stolen Supplies) | The Feds (Federal) | Success | Special Agent in Charge Smith wants us to bust an auction of stolen Army gear taking place a few blocks from the FBI Office. |
| Report your accomplished mission back to Smith | The Feds (Federal) | Success | Our mission was a complete success. |
| F.B.I. is compromised - find the undercover A.T.F. agent | The Feds (Federal) | Failure, Success | Smith suspects the thefts are part of internal sabotage. |
| Let Smith know you’ve found Agent Cordoba | The Feds (Federal) | Success | You have located the ATF Agent Miguel Cordoba who was investigating the Army shipments thefts. |
Motel
| Objective | Depends on | Quest result | Journal context |
|---|---|---|---|
| Motel Staff (Motel California) | Main or branch objective | Success | Motel California has been taken over by the Church of Second Chance cult. |
| Talk to Elder Brother Joshua | Motel Staff (Motel California) | Success | The monk in charge of the camp is named Elder Brother Joshua. |
| Eliminate the thieves (OPTIONAL) | Motel Staff (Motel California) | Success | Sister Helena, the cultis healer, has had her supplies robbed by a gang of thieves that are hiding across the street, in the old car dealership. |
| Inform Helena about success with the thieves (OPTIONAL) | Motel Staff (Motel California) | Success | We took care of the thieves. |
| Eliminate the hunters at the laundromat | Motel Staff (Motel California) | Success | We need to eliminate the hunters camped in the old laundromat, sent by Snitch to assasinate Father California. |
| Inform Brother Joshua that you’ve taken out the hunters | Motel Staff (Motel California) | Success | We have eliminated the threat to Father California’s life, the group of assassins sent by Snitch. |
| Talk to Sergio | Motel Staff (Motel California) | Success | We have discovered the true identity of Father California: Sergio Hernandez. |
| Eliminate the Zombie Hunters from their hideout (Grocery Store) | Motel Staff (Motel California) | Success | Sergio says he has proof he’s on Snitch’s kill list because he refused to let the bikers turn the motel into a brothel. |
| Inform Sergio of the success of your mission | Motel Staff (Motel California) | Success | The Zombie Hunters were removed from the Grocery Store. |
Hardware Store
| Objective | Depends on | Quest result | Journal context |
|---|---|---|---|
| Mason Riders (Hardware Store) | Main or branch objective | Success | Orders are simple: reach Mason’s compound, get past his guards, and convince him to hear Mayor Adams’ proposal. |
| Find another contact inside Mason’s base | Mason Riders (Hardware Store) | Success | As expected, Mason’s crew are not the most welcoming bunch. |
| Talk to Jack Mason | Mason Riders (Hardware Store) | Success | We got our audience, time to win Jack Mason on our side. |
| Give Jack Mason’s ultimatum to Eli | Mason Riders (Hardware Store) | Success | Young Eli needs to get get his act in order or face Mason’s wrath. |
| Get rid of the Chowder cultists | Mason Riders (Hardware Store) | Success | The Chowders have been picking apart Mason’s staff one by one. |
| Inform Jack about Eli’s fate | Mason Riders (Hardware Store) | Success | Eli’s death was sadly unavoidable. |
| Take out the Chowder Clan (Gunstore) | Mason Riders (Hardware Store) | Success | Time to prove to Mason we’re on his side and take out the traitorous Chowders. |
| Report back to Jack Mason | Mason Riders (Hardware Store) | Success | Inform Jack of your complete success and get your reward. |
Courthouse
| Objective | Depends on | Quest result | Journal context |
|---|---|---|---|
| Court Police (Courthouse) | Main or branch objective | Success | Judge Jennifer Saint has fortified the Courthouse, expecting support and appreciation from the Army. |
| Contact Administrator Jenkins | Court Police (Courthouse) | Success | Administrator Jenkins is Judge Jenny’s right-hand man, and the person we need to contact in order to secure an audience with the boss. |
| Eliminate the infected and the undead inside the Courthouse | Court Police (Courthouse) | Success | We promised to help with the cleanup of the infected that took over the hospital inside the Courthouse. |
| Tell Jenkins that you have cleared the courthouse of undead | Court Police (Courthouse) | Success | The Courthouse is free of undead and their handlers. |
| Negotiate a deal with Judge Jenny | Court Police (Courthouse) | Success | We got our audience with Judge Jenny Saint. |
| Travel to the tunnels and destroy the cultists and their undead army (Abandoned Subway) | Court Police (Courthouse) | Success | The abandoned subway tunnels near the Courthouse hide an undead army, raised by cultists for one last assault. |
| Let Judge Jenny know that the subway tunnel is safe | Court Police (Courthouse) | Success | Report the success of your mission to Judge Jenny Saint and get your reward. |
Firestation
| Objective | Depends on | Quest result | Journal context |
|---|---|---|---|
| The Fire Engine (Firestation) | Main or branch objective | Success | Fire Chief Harris has been struggling to keep the old engines running, but without spare parts they eventually gave out. |
| Eliminate the Pyros and free the captive mechanics | The Fire Engine (Firestation) | Success | A gang of fire-crazed bikers has taken the mechanic shop crew captive, already killing several to prove their threat. |
| Tell the mechanics they’re free | The Fire Engine (Firestation) | Success | With the immediate threat of immolation lifted, we should debrief and then release the captive mechanics. |
| Let Lukas know the captives are safe | The Fire Engine (Firestation) | Success | We should inform Captain Lukas we saved the captive mechanics and eliminated the pyromaniacs. |
| See Fire Chief Harris | The Fire Engine (Firestation) | Success | Our success against the pyromaniacs has earned us an audience with the boss. |
| Raze the Pyros’ hideout on the (Small Gas Station) | The Fire Engine (Firestation) | Success | Billy Mason is bound to set the entire town ablaze once challenged, so there’s no turning back. |
| Report back to Fire Chief Harris | The Fire Engine (Firestation) | Success | Billy Mason’s pyromaniac crew is gone now. |
Professor Ford
| Objective | Depends on | Quest result | Journal context |
|---|---|---|---|
| Someone fix the radio, please! | Main or branch objective | Success | The Shelter’s radio station has been offline due to a power surge so it makes sense why they have no clue about Atlanta. |
| Locate Professor Ford | Someone fix the radio, please! | Success | We are to locate and bring bring home Professor Phinneas Ford. |
| Reach Professor Ford’s hideout (Old Port) | Someone fix the radio, please! | Success | Our target, Professor Ford, has taken refuge on the roof of the old Harbourmaster shack, in the old commercial port, right in the middle of a zombie quarantine area. |
| Eliminate the Casseys (Adams Villa) | Someone fix the radio, please! | Success | The murderers of Sheriff Rogers will kill again if left to their own. |
| Go back to Ford (Old Port) | Someone fix the radio, please! | Success | Tell Professor Ford the good news about liberating his house from the Cassey gang. |
| Report back to the Shelter | Someone fix the radio, please! | Success | Professor Ford was safely retrieved and is on his way to the the Shelter. |
Supermarket
| Objective | Depends on | Quest result | Journal context |
|---|---|---|---|
| The Blessed (Supermarket) | Main or branch objective | Success | The Saint brothers, under the protection of the Cult, have built an entire refugee village on the rooftop of the White Pond Supermarket. |
| Free Mary Saint from captivity | The Blessed (Supermarket) | Success | John and Peter Saint’s little sister, Mary, has been kidnapped by a group of Bounty Hunters and help captive in a restaurant nearby. |
| Inform Peter Saint about your rescue mission | The Blessed (Supermarket) | Success | We have rescued Mary Saint. |
| Talk to the John Saint, the cultist village leader | The Blessed (Supermarket) | Success | We have gained access to John Saint, the leader of the cultist village. |
| Eliminate Bounty Hunters camp (Bounty Hunters HQ) | The Blessed (Supermarket) | Success | An entire army of brutal bounty hunters has set up camp nearby, kidnapping and killing innocent refugees and cult members. |
| See John Saint about your reward | The Blessed (Supermarket) | Success | Return to John Saint to report your success and receive your reward. |
Pious Graveyard
| Objective | Depends on | Quest result | Journal context |
|---|---|---|---|
| The Pious (Graveyard) | Main or branch objective | Success | The Pious Graveyard is managed by the D’Angello family, a powerful and well-connected clan of Sicilian undertakers. |
| Take out the robbers assaulting the graveyard | The Pious (Graveyard) | Success | Keeper Levy, Father Pio’s right-hand man, has asked for our help. |
| Return to Keeper Levy | The Pious (Graveyard) | Success | Go back to Keeper Levy and report the graveyard is safe. |
| Meet with Father Pio | The Pious (Graveyard) | Success | Present Mayor Adams’ proposals to Father Pio, the pastor of the local community and caretaker of the city graveyard. |
| Eliminate Lucio and his acolytes at the (Hideout) | The Pious (Graveyard) | Success | Lucio, a former employee of Father Pio, now leads the grave robbers. |
| Return to Father Pio | The Pious (Graveyard) | Success | Report back to Father Pio and inform him of your success. |
FEMA Camp
| Objective | Depends on | Quest result | Journal context |
|---|---|---|---|
| The StatePolice (FEMA Camp) | Main or branch objective | Success | This place should be a FEMA refugee camp and it’s looking like nothing of sorts. |
| Clear the camp of all undead | The StatePolice (FEMA Camp) | Success | The famine and the riot left behind nothing but death and undead. |
| Get an audience with the Governor | The StatePolice (FEMA Camp) | Success | Make sure Governor Moore hears the message from Mayor Adams. |
| See Governor Moore | The StatePolice (FEMA Camp) | Success | Inform Governor Moore the perimeter is secure and collect your accolades. |
| Liberate the FEMA Hospital | The StatePolice (FEMA Camp) | Success | Eliminate the Firm agents and any other hostiles and secure the FEMA Hospital for the return of Governor Moore. |
| Report to Moore to collect your reward | The StatePolice (FEMA Camp) | Success | With the FEMA center free from all threats, it’s time we see what the Governor can do for us. |
Highschool
| Objective | Depends on | Quest result | Journal context |
|---|---|---|---|
| King’s Cult (Highschool) | Main or branch objective | Success | The Urban Highschool Principal, Mr. |
| Talk to Chancellor Miriam | King’s Cult (Highschool) | Success | Access to the Highschool’s main building was denied. |
| Eliminate the undead in the gym | King’s Cult (Highschool) | Success | A class on controlling zombies has failed catastrophically. |
| Rescue Principal King | King’s Cult (Highschool) | Success | Principal King is barricaded inside a gym locker. |
| Eliminate the rogue undead army (Football Field) | King’s Cult (Highschool) | Success | King’s plan to build an undead army using his students has collapsed. |
| Report back to Principal King | King’s Cult (Highschool) | Success | Report the good news to Principal King, then investigate how this situation escalated into a potential catastrophe. |
Little Italy
| Objective | Depends on | Quest result | Journal context |
|---|---|---|---|
| Meet Uncle Honest Joe (Little Italy) | Main or branch objective | Success | We have encountered another Hicks, Billy Bo’s uncle, “Honest” Joe. |
| Get rid of the violent drunks | Meet Uncle Honest Joe (Little Italy) | Success | Joe wants us to step in and pacify by any means possible a bunch of rowdy drunks throwing a party behind the nearby houses and making his competition rich. |
| Let Joe know you’ve taken care of the drunks | Meet Uncle Honest Joe (Little Italy) | Success | The violent drunks wanted a fight and got one. |
| Take the moonshiners out or destroy their booze | Meet Uncle Honest Joe (Little Italy) | Success | Joe’s is about to go to war against a competiting gang of moonshiners. |
| Meet Honest Joe for your reward | Meet Uncle Honest Joe (Little Italy) | Success | We closed down the moonshine distillery that competed with Joe’s business. |
| Hold the barricades (1/3) | Main or branch objective | Success | The Villa has become an ad hoc refugee camp, home to desperate souls from across town who have heard about our project. |
| Get mission brief from Mayor Adams | Hold the barricades (1/3) | Success | The undead are here. |
| Destroy all zombie waves attacking Little Italy | Hold the barricades (1/3) | Success | The river defenses have been breached. |
Old Port
| Objective | Depends on | Quest result | Journal context |
|---|---|---|---|
| The Quarantine Squad (Old Port) | Main or branch objective | Success | Sgt. |
| Find a radio descrambler in the shipping containers | The Quarantine Squad (Old Port) | Success | Sgt. |
| Give the descrambler to Sgt. Kowalski | The Quarantine Squad (Old Port) | Success | Returning the radio descrambler we found to Sgt. |
| Eliminate all zombies in Port and lift the quarantine | The Quarantine Squad (Old Port) | Success | Sgt. |
| Report back to Sgt. Kowalski for reward | The Quarantine Squad (Old Port) | Success | We should inform Sgt. |
| Hold the barricades (2/3) | Main or branch objective | Success | We thought the Old Port was safe, but we were wrong. |
| Get mission brief from Mayor Adams | Hold the barricades (2/3) | Success | The scouts’ reports from the Old Port are grim. |
| Destroy all zombie waves attacking Old Port | Hold the barricades (2/3) | Success | This fight will be twice as hard, and there is little room for error. |
Joseph’s Arena
| Objective | Depends on | Quest result | Journal context |
|---|---|---|---|
| Joseph’s Arena (Adams Villa) | Main or branch objective | Success | The Adams Villa cultists have a strange ritual in which they place aspirants in a cage with a zombie. |
| Destroy all undead around the bus site | Joseph’s Arena (Adams Villa) | Success | Father Joseph wants us to destroy the out of control undead infestation near the bus accident site and nearby houses. |
| Meet Father Joseph for your reward | Joseph’s Arena (Adams Villa) | Success | We have sorted the out of control zombie infestation behind the Villa for Father Joseph. |
National Guard Base
| Objective | Depends on | Quest result | Journal context |
|---|---|---|---|
| The Army (National Guard Base) | Main or branch objective | Failure, Success | Perched high in the mountains, this National Guard stronghold commands the surrounding valleys. |
| Meet Sgt. Maj. Hicks at the National Guard Base | The Army (National Guard Base) | Failure, Success | The rebel leader occupying the National Guard base, Sgt. |
| Negotiate an alliance with J.B. Hicks | The Army (National Guard Base) | Failure, Success | The radio call proved true. |
Shady Lady Club
| Objective | Depends on | Quest result | Journal context |
|---|---|---|---|
| The Bikers (Shady Lady Club) | Main or branch objective | Failure, Success | The Shady Lady is the infamous hideout of Urban’s criminal mastermind, nicknamed The President, leader of the local biker charter. |
| Meet Prez at The Shady Lady | The Bikers (Shady Lady Club) | Failure, Success | Prez has requested a meeting at the Shady Lady to discuss a possible alliance. |
| Negociate an alliance with Prez | The Bikers (Shady Lady Club) | Failure, Success | Prez is waiting for us inside his club, but his assistant Bella has warned that he demands a lot even from friends and allies. |
Second Chance Camp
| Objective | Depends on | Quest result | Journal context |
|---|---|---|---|
| The Cult (Second Chance Camp) | Main or branch objective | Failure, Success | Hidden deep in the swamp forest, the Second Chance camp is a place of rumors and myth. |
| Meet Father Walker at Second Chance Camp | The Cult (Second Chance Camp) | Failure, Success | The leader of the Church of Second Chance, Father Walker, has sent word. |
| Negotiate an alliance with Father Walker | The Cult (Second Chance Camp) | Failure, Success | Sister Candy has made it clear that an alliance with the Church is worth nothing unless we are ready to “confess” whatever dirt we uncover on their enemies. |