This walkthrough is organized as a journal checklist. Sections follow the campaign’s objective families, while each row shows the task, its parent objective when one exists, the outcomes used by the quest flow, and the opening journal context.

Urban Strife has route-dependent and optional objectives. A branch entry will only appear when your choices activate that route, so use the table as a completion checklist rather than assuming every objective belongs to one playthrough.

Use the world map guide for destination difficulty and connections, and the characters guide for faction and recruit context.

Opening and Shelter Objectives

Begin with Bridge Crash, Adams Villa, A New Home, and the early recruitment tasks. These establish the survivor group, the shelter, and the first neighboring factions before the wider map opens.

Bridge Crash

ObjectiveDepends onQuest resultJournal context
Kaylee - Scouting Report (Intro)Main or branch objectiveSuccessLast night, while out foraging near the Villa, I heard a loud crash coming from the old highway.
Have Kaylee use a bandage on the bleeding heroKaylee - Scouting Report (Intro)SuccessThe victim was bleeding from bites and scratches.
Loot a Stamina Booster from the nearby ambulanceKaylee - Scouting Report (Intro)SuccessI had to bring the patient out of shock.
Wake up the victim with a Stamina BoosterKaylee - Scouting Report (Intro)SuccessMy new friend woke up, but was too shaken to remember much of what happened.
Destroy all undead at the crash sceneKaylee - Scouting Report (Intro)SuccessThe accident attracted too many undead for us to leave them roaming so close to the Shelter.
Loot the nearby cars for ingredients (OPTIONAL)Kaylee - Scouting Report (Intro)Failure, SuccessWe did our best to pile up the dead for incineration.
Craft a firebomb (OPTIONAL)Kaylee - Scouting Report (Intro)Failure, SuccessWe poured the gas into an empty bottle, stuffed some rags in and we had a firebomb ready.
Burn down or destroy the active spawnerKaylee - Scouting Report (Intro)SuccessWe piled up the bodies, destroyed whatever was still twiching in there.
Move to the exit rampKaylee - Scouting Report (Intro)SuccessMy new friend collapsed from the trauma.

Adams Villa

ObjectiveDepends onQuest resultJournal context
Hold the barricades (3/3)Main or branch objectiveSuccessThey are here.
Get mission brief from Mayor AdamsHold the barricades (3/3)SuccessI don’t think Adams has slept a wink since all this began.
Destroy all zombie waves attacking Adams VillaHold the barricades (3/3)SuccessThe undead are outside the gates, pouring into the Villa from the Atlanta highway.

A New Home

ObjectiveDepends onQuest resultJournal context
New Home, New HopeMain or branch objectiveSuccessI woke up in the shelter Miss Kaylee mentioned.
Attend the Council meeting in the hallwayNew Home, New HopeSuccessI am set to meet the other residents of the shelter.
Meet Billy Bo in Sheriff’s OfficeNew Home, New HopeSuccessI am eager to help these people out.

Sheriff Rogers

ObjectiveDepends onQuest resultJournal context
Where is Sheriff Rogers?Main or branch objectiveSuccessThe sheriff of this place, a certain Rogers, skipped work today.
Travel to Adams Villa suburbWhere is Sheriff Rogers?SuccessSheriff Rogers house is across the river, not too far from the bridge.
Talk to Sheriff RogersWhere is Sheriff Rogers?Failure, SuccessSheriff Rogers was attacked and tortured in his home by a local gang.
Report back to the ShelterWhere is Sheriff Rogers?SuccessWe were too late to save Sheriff Rogers.

Recruitment

ObjectiveDepends onQuest resultJournal context
Bubba Gimme (Little Italy)Main or branch objectiveFailure, SuccessJoe keeps around a poor orphan by the name of Bubba Gimme.
Procure Electronic Parts for Slimey NedBubba Gimme (Little Italy)SuccessAccording to Bubba, Slimey Ned is looking for Electronics Parts to fix Joe’s bike.
Get Corkscrew a bottle of spoiled sacramental wineBubba Gimme (Little Italy)SuccessBubba says Corkscrew is looking for some of the spoiled sacramental wine from the cultist stock for one of his recipes and is ready to pay well for it.
Negociate Bubba’s release with JoeBubba Gimme (Little Italy)Failure, SuccessBubba says Joe could agree to sell us his contract, in exchange for some gold.
Recruit Bubba GimmeBubba Gimme (Little Italy)SuccessBubba Gimme helped us get some good deals from Joe’s traders and that got him in trouble.
Private Benny (Old Port)Main or branch objectiveSuccessRejected on physical grounds from an officer’s career through West Point, Benny Ramm had to settle for a lowly job as an enlisted soldier to avoid completely shaming his family name.
Help the girls stranded in the quarantine areaPrivate Benny (Old Port)Failure, SuccessBenny has been helping with food and water a couple of girls who were caught by the quarantine inside the infected zone.
Procure medicine for Rose’s sisterPrivate Benny (Old Port)Failure, SuccessRose told us that her sister, Lily, is too ill to evacuate, even though we have eliminated the undead.
Recruit Private BennyPrivate Benny (Old Port)SuccessBenny’s medical discharge papers are ready, his lady friends are taken care of, now it’s time to bring him home to his parents.
Bear Novak (Gas Station)Main or branch objectiveSuccessBear Novak has been exiled by Snitch and his bikers and has been locked up in a room, behind the Gas Station offices.
Talk to the prison guardBear Novak (Gas Station)SuccessWe should let the Bear Novak’s prison guard know about our arrangement with Snitch.
Take Bear Novak into your custodyBear Novak (Gas Station)SuccessBear Novak has been released into our custody.
Reginald Owen (Motel California)Main or branch objectiveSuccessReginald Owen, the Shelter’s mechanic, was found half dead by the Motel cultists and nursed back to life.
Rescue Master Mechanic OwenReginald Owen (Motel California)SuccessThe Shelter needs Master Mechanic Owen more than ever.
Mary Saint (Supermarket)Main or branch objectiveSuccessMary Saint is sick of the abuse suffered as a zombie herder.
Recruit Mary SaintMary Saint (Supermarket)SuccessJohn Saint is alright with his little sister, Mary, joining our team.
John AdamsMain or branch objectiveProgress objectiveWe have found Kaylee’s lost father, John Adams.
Find a way to sober up John Adams (Courthouse bar)Main or branch objectiveProgress objectiveJohn Adams is beyond drunk.
Miguel CordobaMain or branch objectiveProgress objectiveMiguel Cordoba seems fed up with both the FBI and DEA and ready for a new home.
Destroy the armored zombies in the warehouse (FBI courtyard)Main or branch objectiveProgress objectiveThe rednecks thieves hired by Agent Lee decided to test the kevlar armor they stole, killed each other and turned into zombies overnight.
Jake PoppiMain or branch objectiveProgress objectiveFBI specialist Jake Poppi is sick and tired working undercover for the government and is determined to quit.
Release Jake Poppi from captivity (Fight Clan cages)Main or branch objectiveProgress objectiveFBI tehnician Jake Poppi is now owned by The Fight Clan, a shadowy cage fighting organization.

Train Depot

ObjectiveDepends onQuest resultJournal context
The Freedom Train (Train Depot)Main or branch objectiveSuccessTwin biker brothers Alfonso and Visante Strongarm - “Leftie” and “Rightie” - run the Train Depot.
Talk to ‘Leftie’ StrongarmThe Freedom Train (Train Depot)SuccessApproach Leftie Strongarm with the offer from Mayor Adams.
Investigate the crime sceneThe Freedom Train (Train Depot)SuccessExamine the crime scene near the Freedom Train’s engine.
Identify which workshop is missing a heavy tool from its inventoryThe Freedom Train (Train Depot)SuccessThe engineer seems to have been killed with a heavy tool.
Recover Cal’s bloody wrench from the container yardThe Freedom Train (Train Depot)SuccessThe Head Mechanic reports that one of his men, Cal, was reprimanded for turning in a dirty wrench — possibly bloodstained.
Have the Head Mechanic confirm it is Cal’s wrenchThe Freedom Train (Train Depot)SuccessWe recovered the bloody wrench from the ghouls in the container yard.
Have Dr. Haines check the blood on the wrenchThe Freedom Train (Train Depot)SuccessThe base medic, Dr.
Find out where Miles was on the day of the murderThe Freedom Train (Train Depot)SuccessWe should interrogate Miles, one of the two mechanics who worked on the engine the day of the murder and see what he has to say.
Recover Cal’s bloody overalls from the trash bin near the dormitoryThe Freedom Train (Train Depot)SuccessRecover the bloody overalls Cal disposed of on the night of the murder.
Have the Miles confirm the overalls are those ditched by CalThe Freedom Train (Train Depot)SuccessWe recovered a pair of dirty, bloodstained overalls from the trash bin near the workers’ dormitory.
Have Dr. Haines check the blood on the overallsThe Freedom Train (Train Depot)SuccessThe base medic, Dr.
Find out where Cal was on the day of the murderThe Freedom Train (Train Depot)SuccessWe should interrogate Cal, one of the two mechanics who worked on the engine the day of the murder and see what he has to say.
Verify Cal’s alibi with Dr. HainesThe Freedom Train (Train Depot)SuccessAsk Dr.
Confront CalThe Freedom Train (Train Depot)SuccessConfront Cal about his false alibi and the evidence linking him to the murder.
Inform Leftie you found the killerThe Freedom Train (Train Depot)SuccessInform Leftie you have found out who the killer is.
Negotiate and alliance with RightieThe Freedom Train (Train Depot)SuccessNegociate an alliance between the Shelter and the Strongarm base.
Liberate the other half of the train on (Sicilian Camp)The Freedom Train (Train Depot)SuccessHelp the bikers regain control of the train by liberating the half under the control of the Sicilian mobsters.
Return to Rightie for your rewardThe Freedom Train (Train Depot)SuccessInform Rightie Strongarm about your success and claim your reward.

Scrapyard

ObjectiveDepends onQuest resultJournal context
Devil’s Own (Scrapyard)Main or branch objectiveSuccessThe old scrapyard and steel mill are ruled with an iron hand by the Devilson biker clan.
Investigate the cause and find a way to stop the Union strikeDevil’s Own (Scrapyard)SuccessInvestigate the cause of the strike and find a way to end it.
Eliminate the compromised Union Leader and his brutesDevil’s Own (Scrapyard)SuccessWord around the camp is that the Union Leader is an undercover fed, sent to stir up trouble for the Devilsons.
Find proof that Union Leader and his goons are FBI plantsDevil’s Own (Scrapyard)SuccessThe workers will return to work willingly if we find written proof that the Union was working with the feds to sabotage the camp.
Show the Old Worker the FBI Report to end the strikeDevil’s Own (Scrapyard)SuccessThe Surveillance Report we’ve found clearly shows the Union Leader was an agent planted by the feds.
Inform Jolene the strike is overDevil’s Own (Scrapyard)SuccessWith the Union gone and the workers back to work, we need to see Jolene about our audience with her husband.
Talk to the head of the family, Rick Devilson, in the workshopDevil’s Own (Scrapyard)SuccessWe received the OK to present our proposal to the head of the clan, Rick Devilson.
Find a way to free Brad from the Fight ClanDevil’s Own (Scrapyard)SuccessBrad Devilson has got himself in a real mess and he’s now in debt with the Fight Clan and locked in one of their cages.
Try to negociate with RickDevil’s Own (Scrapyard)SuccessYou gained access to Rick Devilson, the family patriarch.
Extract agent Poppi from the (Fight Clan HQ)Devil’s Own (Scrapyard)Failure, SuccessRick needs us to get ex-NSA agent Jake Poppi out of the Fight Clan prison by winning the cage fight Finals.
Report back to RickDevil’s Own (Scrapyard)SuccessInform Rick of your success.

Gas Station

ObjectiveDepends onQuest resultJournal context
Snitch’s Roadkills (Gas Station)Main or branch objectiveSuccessOnce a popular highway stop, the gas station is now under the control of the Roadkills, a biker gang led by Jim “Snitch” Calloway.
Get Bait to arrange an audience with SnitchSnitch’s Roadkills (Gas Station)SuccessWe need to get on the good side of Snitch’s right hand, Bait, if we want an audience with the top man.
Interrogate the thief stealing from the Gas Station store (OPTIONAL)Snitch’s Roadkills (Gas Station)SuccessA brazen thief is known to pay frequent visits to the Gas Station store, picking the place clean.
Eliminate the Hungry CultistsSnitch’s Roadkills (Gas Station)SuccessBait wants us to get rid of a bunch of annoying cultists, who set up shop near the Gas Station and are stealing whatever it’s not bolted down.
Eliminate all zombies in the construction yardSnitch’s Roadkills (Gas Station)SuccessThe Hungry Cultists have lured a small horde of zombies in the nearby construction yard, using them to attack the bikers.
Inform Bait that the cultists and their zombies are goneSnitch’s Roadkills (Gas Station)SuccessWe took care of the cultists and their undead pets.
Meet Snitch in the office upstairsSnitch’s Roadkills (Gas Station)SuccessWe got our audience with Snitch - he’s waiting in his office upstairs.
Exterminate all undead from the (Forest Camp)Snitch’s Roadkills (Gas Station)SuccessSnitch is willing to work with the Shelter, but not until we help him control his backyard.
Recover Karensky’s last will for SnitchSnitch’s Roadkills (Gas Station)SuccessAs a personal favor, Snitch asked us to locate an important document - a will left by the former owner of the Motel California that proves he’s the legitimate owner of the place.
Inform Snitch your mission was a successSnitch’s Roadkills (Gas Station)SuccessWe cleared the undead from the forest village.

FBI Office

ObjectiveDepends onQuest resultJournal context
The Feds (Federal)Main or branch objectiveSuccessThe Urban FBI Office is understaffed and run by an old, paranoid Special Agent in Charge, Smith.
See Agent Lee for access upstairsThe Feds (Federal)SuccessThe young agent who met us at the Urban FBI Office says he’s just a trainee.
Talk to Supervisor Brown about an audience with the bossThe Feds (Federal)SuccessAgent Lee warned us everyone is on the edge, due to recent sabotages and thefts.
Obtain the safe with the secret documents from the FirmThe Feds (Federal)SuccessSupervisor Brown says our chances to see Smith are slim to none, with everything going on.
Deliver the safe to FBI Supervisor BrownThe Feds (Federal)SuccessSupervisor Brown wants the files that are locked in the safe.
Negociate an alliance with the S.A.C. SmithThe Feds (Federal)SuccessSupervisor Brown was happy with our cooperation and got us an audience with the top man.
Bust the stolen arms deal in nearby city sector (Stolen Supplies)The Feds (Federal)SuccessSpecial Agent in Charge Smith wants us to bust an auction of stolen Army gear taking place a few blocks from the FBI Office.
Report your accomplished mission back to SmithThe Feds (Federal)SuccessOur mission was a complete success.
F.B.I. is compromised - find the undercover A.T.F. agentThe Feds (Federal)Failure, SuccessSmith suspects the thefts are part of internal sabotage.
Let Smith know you’ve found Agent CordobaThe Feds (Federal)SuccessYou have located the ATF Agent Miguel Cordoba who was investigating the Army shipments thefts.

Motel

ObjectiveDepends onQuest resultJournal context
Motel Staff (Motel California)Main or branch objectiveSuccessMotel California has been taken over by the Church of Second Chance cult.
Talk to Elder Brother JoshuaMotel Staff (Motel California)SuccessThe monk in charge of the camp is named Elder Brother Joshua.
Eliminate the thieves (OPTIONAL)Motel Staff (Motel California)SuccessSister Helena, the cultis healer, has had her supplies robbed by a gang of thieves that are hiding across the street, in the old car dealership.
Inform Helena about success with the thieves (OPTIONAL)Motel Staff (Motel California)SuccessWe took care of the thieves.
Eliminate the hunters at the laundromatMotel Staff (Motel California)SuccessWe need to eliminate the hunters camped in the old laundromat, sent by Snitch to assasinate Father California.
Inform Brother Joshua that you’ve taken out the huntersMotel Staff (Motel California)SuccessWe have eliminated the threat to Father California’s life, the group of assassins sent by Snitch.
Talk to SergioMotel Staff (Motel California)SuccessWe have discovered the true identity of Father California: Sergio Hernandez.
Eliminate the Zombie Hunters from their hideout (Grocery Store)Motel Staff (Motel California)SuccessSergio says he has proof he’s on Snitch’s kill list because he refused to let the bikers turn the motel into a brothel.
Inform Sergio of the success of your missionMotel Staff (Motel California)SuccessThe Zombie Hunters were removed from the Grocery Store.

Hardware Store

ObjectiveDepends onQuest resultJournal context
Mason Riders (Hardware Store)Main or branch objectiveSuccessOrders are simple: reach Mason’s compound, get past his guards, and convince him to hear Mayor Adams’ proposal.
Find another contact inside Mason’s baseMason Riders (Hardware Store)SuccessAs expected, Mason’s crew are not the most welcoming bunch.
Talk to Jack MasonMason Riders (Hardware Store)SuccessWe got our audience, time to win Jack Mason on our side.
Give Jack Mason’s ultimatum to EliMason Riders (Hardware Store)SuccessYoung Eli needs to get get his act in order or face Mason’s wrath.
Get rid of the Chowder cultistsMason Riders (Hardware Store)SuccessThe Chowders have been picking apart Mason’s staff one by one.
Inform Jack about Eli’s fateMason Riders (Hardware Store)SuccessEli’s death was sadly unavoidable.
Take out the Chowder Clan (Gunstore)Mason Riders (Hardware Store)SuccessTime to prove to Mason we’re on his side and take out the traitorous Chowders.
Report back to Jack MasonMason Riders (Hardware Store)SuccessInform Jack of your complete success and get your reward.

Courthouse

ObjectiveDepends onQuest resultJournal context
Court Police (Courthouse)Main or branch objectiveSuccessJudge Jennifer Saint has fortified the Courthouse, expecting support and appreciation from the Army.
Contact Administrator JenkinsCourt Police (Courthouse)SuccessAdministrator Jenkins is Judge Jenny’s right-hand man, and the person we need to contact in order to secure an audience with the boss.
Eliminate the infected and the undead inside the CourthouseCourt Police (Courthouse)SuccessWe promised to help with the cleanup of the infected that took over the hospital inside the Courthouse.
Tell Jenkins that you have cleared the courthouse of undeadCourt Police (Courthouse)SuccessThe Courthouse is free of undead and their handlers.
Negotiate a deal with Judge JennyCourt Police (Courthouse)SuccessWe got our audience with Judge Jenny Saint.
Travel to the tunnels and destroy the cultists and their undead army (Abandoned Subway)Court Police (Courthouse)SuccessThe abandoned subway tunnels near the Courthouse hide an undead army, raised by cultists for one last assault.
Let Judge Jenny know that the subway tunnel is safeCourt Police (Courthouse)SuccessReport the success of your mission to Judge Jenny Saint and get your reward.

Firestation

ObjectiveDepends onQuest resultJournal context
The Fire Engine (Firestation)Main or branch objectiveSuccessFire Chief Harris has been struggling to keep the old engines running, but without spare parts they eventually gave out.
Eliminate the Pyros and free the captive mechanicsThe Fire Engine (Firestation)SuccessA gang of fire-crazed bikers has taken the mechanic shop crew captive, already killing several to prove their threat.
Tell the mechanics they’re freeThe Fire Engine (Firestation)SuccessWith the immediate threat of immolation lifted, we should debrief and then release the captive mechanics.
Let Lukas know the captives are safeThe Fire Engine (Firestation)SuccessWe should inform Captain Lukas we saved the captive mechanics and eliminated the pyromaniacs.
See Fire Chief HarrisThe Fire Engine (Firestation)SuccessOur success against the pyromaniacs has earned us an audience with the boss.
Raze the Pyros’ hideout on the (Small Gas Station)The Fire Engine (Firestation)SuccessBilly Mason is bound to set the entire town ablaze once challenged, so there’s no turning back.
Report back to Fire Chief HarrisThe Fire Engine (Firestation)SuccessBilly Mason’s pyromaniac crew is gone now.

Professor Ford

ObjectiveDepends onQuest resultJournal context
Someone fix the radio, please!Main or branch objectiveSuccessThe Shelter’s radio station has been offline due to a power surge so it makes sense why they have no clue about Atlanta.
Locate Professor FordSomeone fix the radio, please!SuccessWe are to locate and bring bring home Professor Phinneas Ford.
Reach Professor Ford’s hideout (Old Port)Someone fix the radio, please!SuccessOur target, Professor Ford, has taken refuge on the roof of the old Harbourmaster shack, in the old commercial port, right in the middle of a zombie quarantine area.
Eliminate the Casseys (Adams Villa)Someone fix the radio, please!SuccessThe murderers of Sheriff Rogers will kill again if left to their own.
Go back to Ford (Old Port)Someone fix the radio, please!SuccessTell Professor Ford the good news about liberating his house from the Cassey gang.
Report back to the ShelterSomeone fix the radio, please!SuccessProfessor Ford was safely retrieved and is on his way to the the Shelter.

Supermarket

ObjectiveDepends onQuest resultJournal context
The Blessed (Supermarket)Main or branch objectiveSuccessThe Saint brothers, under the protection of the Cult, have built an entire refugee village on the rooftop of the White Pond Supermarket.
Free Mary Saint from captivityThe Blessed (Supermarket)SuccessJohn and Peter Saint’s little sister, Mary, has been kidnapped by a group of Bounty Hunters and help captive in a restaurant nearby.
Inform Peter Saint about your rescue missionThe Blessed (Supermarket)SuccessWe have rescued Mary Saint.
Talk to the John Saint, the cultist village leaderThe Blessed (Supermarket)SuccessWe have gained access to John Saint, the leader of the cultist village.
Eliminate Bounty Hunters camp (Bounty Hunters HQ)The Blessed (Supermarket)SuccessAn entire army of brutal bounty hunters has set up camp nearby, kidnapping and killing innocent refugees and cult members.
See John Saint about your rewardThe Blessed (Supermarket)SuccessReturn to John Saint to report your success and receive your reward.

Pious Graveyard

ObjectiveDepends onQuest resultJournal context
The Pious (Graveyard)Main or branch objectiveSuccessThe Pious Graveyard is managed by the D’Angello family, a powerful and well-connected clan of Sicilian undertakers.
Take out the robbers assaulting the graveyardThe Pious (Graveyard)SuccessKeeper Levy, Father Pio’s right-hand man, has asked for our help.
Return to Keeper LevyThe Pious (Graveyard)SuccessGo back to Keeper Levy and report the graveyard is safe.
Meet with Father PioThe Pious (Graveyard)SuccessPresent Mayor Adams’ proposals to Father Pio, the pastor of the local community and caretaker of the city graveyard.
Eliminate Lucio and his acolytes at the (Hideout)The Pious (Graveyard)SuccessLucio, a former employee of Father Pio, now leads the grave robbers.
Return to Father PioThe Pious (Graveyard)SuccessReport back to Father Pio and inform him of your success.

FEMA Camp

ObjectiveDepends onQuest resultJournal context
The StatePolice (FEMA Camp)Main or branch objectiveSuccessThis place should be a FEMA refugee camp and it’s looking like nothing of sorts.
Clear the camp of all undeadThe StatePolice (FEMA Camp)SuccessThe famine and the riot left behind nothing but death and undead.
Get an audience with the GovernorThe StatePolice (FEMA Camp)SuccessMake sure Governor Moore hears the message from Mayor Adams.
See Governor MooreThe StatePolice (FEMA Camp)SuccessInform Governor Moore the perimeter is secure and collect your accolades.
Liberate the FEMA HospitalThe StatePolice (FEMA Camp)SuccessEliminate the Firm agents and any other hostiles and secure the FEMA Hospital for the return of Governor Moore.
Report to Moore to collect your rewardThe StatePolice (FEMA Camp)SuccessWith the FEMA center free from all threats, it’s time we see what the Governor can do for us.

Highschool

ObjectiveDepends onQuest resultJournal context
King’s Cult (Highschool)Main or branch objectiveSuccessThe Urban Highschool Principal, Mr.
Talk to Chancellor MiriamKing’s Cult (Highschool)SuccessAccess to the Highschool’s main building was denied.
Eliminate the undead in the gymKing’s Cult (Highschool)SuccessA class on controlling zombies has failed catastrophically.
Rescue Principal KingKing’s Cult (Highschool)SuccessPrincipal King is barricaded inside a gym locker.
Eliminate the rogue undead army (Football Field)King’s Cult (Highschool)SuccessKing’s plan to build an undead army using his students has collapsed.
Report back to Principal KingKing’s Cult (Highschool)SuccessReport the good news to Principal King, then investigate how this situation escalated into a potential catastrophe.

Little Italy

ObjectiveDepends onQuest resultJournal context
Meet Uncle Honest Joe (Little Italy)Main or branch objectiveSuccessWe have encountered another Hicks, Billy Bo’s uncle, “Honest” Joe.
Get rid of the violent drunksMeet Uncle Honest Joe (Little Italy)SuccessJoe wants us to step in and pacify by any means possible a bunch of rowdy drunks throwing a party behind the nearby houses and making his competition rich.
Let Joe know you’ve taken care of the drunksMeet Uncle Honest Joe (Little Italy)SuccessThe violent drunks wanted a fight and got one.
Take the moonshiners out or destroy their boozeMeet Uncle Honest Joe (Little Italy)SuccessJoe’s is about to go to war against a competiting gang of moonshiners.
Meet Honest Joe for your rewardMeet Uncle Honest Joe (Little Italy)SuccessWe closed down the moonshine distillery that competed with Joe’s business.
Hold the barricades (1/3)Main or branch objectiveSuccessThe Villa has become an ad hoc refugee camp, home to desperate souls from across town who have heard about our project.
Get mission brief from Mayor AdamsHold the barricades (1/3)SuccessThe undead are here.
Destroy all zombie waves attacking Little ItalyHold the barricades (1/3)SuccessThe river defenses have been breached.

Old Port

ObjectiveDepends onQuest resultJournal context
The Quarantine Squad (Old Port)Main or branch objectiveSuccessSgt.
Find a radio descrambler in the shipping containersThe Quarantine Squad (Old Port)SuccessSgt.
Give the descrambler to Sgt. KowalskiThe Quarantine Squad (Old Port)SuccessReturning the radio descrambler we found to Sgt.
Eliminate all zombies in Port and lift the quarantineThe Quarantine Squad (Old Port)SuccessSgt.
Report back to Sgt. Kowalski for rewardThe Quarantine Squad (Old Port)SuccessWe should inform Sgt.
Hold the barricades (2/3)Main or branch objectiveSuccessWe thought the Old Port was safe, but we were wrong.
Get mission brief from Mayor AdamsHold the barricades (2/3)SuccessThe scouts’ reports from the Old Port are grim.
Destroy all zombie waves attacking Old PortHold the barricades (2/3)SuccessThis fight will be twice as hard, and there is little room for error.

Joseph’s Arena

ObjectiveDepends onQuest resultJournal context
Joseph’s Arena (Adams Villa)Main or branch objectiveSuccessThe Adams Villa cultists have a strange ritual in which they place aspirants in a cage with a zombie.
Destroy all undead around the bus siteJoseph’s Arena (Adams Villa)SuccessFather Joseph wants us to destroy the out of control undead infestation near the bus accident site and nearby houses.
Meet Father Joseph for your rewardJoseph’s Arena (Adams Villa)SuccessWe have sorted the out of control zombie infestation behind the Villa for Father Joseph.

National Guard Base

ObjectiveDepends onQuest resultJournal context
The Army (National Guard Base)Main or branch objectiveFailure, SuccessPerched high in the mountains, this National Guard stronghold commands the surrounding valleys.
Meet Sgt. Maj. Hicks at the National Guard BaseThe Army (National Guard Base)Failure, SuccessThe rebel leader occupying the National Guard base, Sgt.
Negotiate an alliance with J.B. HicksThe Army (National Guard Base)Failure, SuccessThe radio call proved true.

Shady Lady Club

ObjectiveDepends onQuest resultJournal context
The Bikers (Shady Lady Club)Main or branch objectiveFailure, SuccessThe Shady Lady is the infamous hideout of Urban’s criminal mastermind, nicknamed The President, leader of the local biker charter.
Meet Prez at The Shady LadyThe Bikers (Shady Lady Club)Failure, SuccessPrez has requested a meeting at the Shady Lady to discuss a possible alliance.
Negociate an alliance with PrezThe Bikers (Shady Lady Club)Failure, SuccessPrez is waiting for us inside his club, but his assistant Bella has warned that he demands a lot even from friends and allies.

Second Chance Camp

ObjectiveDepends onQuest resultJournal context
The Cult (Second Chance Camp)Main or branch objectiveFailure, SuccessHidden deep in the swamp forest, the Second Chance camp is a place of rumors and myth.
Meet Father Walker at Second Chance CampThe Cult (Second Chance Camp)Failure, SuccessThe leader of the Church of Second Chance, Father Walker, has sent word.
Negotiate an alliance with Father WalkerThe Cult (Second Chance Camp)Failure, SuccessSister Candy has made it clear that an alliance with the Church is worth nothing unless we are ready to “confess” whatever dirt we uncover on their enemies.