Skills define a character’s specialty and, where the skill supports growth, add stronger effects at later tiers. Blank tier cells mean the skill has no separate text for that tier; they are not filled with guessed bonuses.

For the named-character roster and confirmed recruitment triggers, see the characters guide.

Complete Skill Table

SkillPurposeGrowthTier 1Tier 2Tier 3
Army DriverBenny’s bad sight also made him a careful driver so fuel economy with him at the wheel is a given.No separate growth text25% fuel economy--
Cold EyeMiguel’s form of compassion has always been putting wounded enemies out of their misery for good.No separate growth text+10 marksmanship vs injured targets (under 50% HP)--
Combat VeteranCaptain Adams might be retired but his medals speak volumes about his ability to terminate human life on command.No separate growth text+20% damage vs humans--
CQB ExpertYou were always sent in first when breeching rooms. You learn to act fast and shoot first.Use pistols/SMG/shotguns to attack-1AP with close range weapons-2AP with grenadesYou win all initiative rounds
Deer HunterHunting deer with dad as a child gave Kaylee quite a steady hand with medium and long range rifles.No separate growth text+5 marksmanship with hunting and sniper rifles--
Field NurseLucy’s big mouth is only matched by her big heart and compassion for those in dire need of help.No separate growth textStarts with Tier 1 Medic and +50% medic perks bonuses--
Fix-AllOwen has been fixing stuff around the townhall since ever. Give the man a tool kit and let him work his magic.No separate growth textStarts with Tier 1 Mechanic and +50% repair efficiency--
ImmuneYou have a natural immunity to the zombie virus. Undead can still eat your brains, but you won’t turn.No separate growth textImmunity to the zombie virus--
MaulerAn enraged Bear will smash through a brickwall with bare hands. Give him a melee weapon and he’ll do it twice as fast.No separate growth text-1AP with any melee attacks--
MechanicYou are qualified to use the toolbox to fix and fabricate items like a true bushcraft mechanic.Craft and repair itemsAbility to use toolboxesYou consume less of the toolbox when repairingYou consume less salvaged parts when repairing
MedicYou are qualified to use the field medical kit, with varying degrees of success.Use any medical itemAbility to use medkitsYour heals also restore 30% stamina of your patientYou heal 50% of the lost life instantly, and the rest 50% is on fast recovery
Melee ExpertYou are trained in martial arts and lethal attacks with melee weapons.Use melee weapons to attack+20% stamina damage on melee attacks-20% stamina taken from melee damageUnlocks special melee attacks
Night OpsJake has always preffered to work in the dark. Maybe because he can actually see through it better than most of us.No separate growth text2 tiles extra vision at night--
Pain Is FaithLife as a cult monk has taught Samuel that the harder the pain is, the toughest the mind becomes.No separate growth textTakes -25% damage when below 50% HP--
ScoutYour ability to move like a ninja is now matched by the skill to hit at the enemy’s vital points.Sneak in enemy detection rangeSneak behind enemies without alerting themCrouching makes no noiseStealth melee attacks never miss
SmugglerLife as Honest Joe’s errand boy has taught Bubba to see through any trader’s haggling technique and extract the best prices always.No separate growth textTraders always give best price (no faction bias)--
SniperYou have spent enough time on the range to confidently call yourself a sniper.Use sniper rifles to attack+5 marksmanship overall bonus+5 marksmanship with sniper rifles+5 marksmanship for headshots
SoldierGrunt training done - you learned to keep low and put lead downrange fast.Use hunting/assault rifles or crossbows to attack-5 penalty for the enemy attacking you, when you are in cover+5 marksmanship with assault/hunting rifles and crossbows-1AP when shooting in burst fire mode
Tough NutWork on the farm paid off for Billy Bo - now he can haul the heaviest of backpacks without breaking a sweat.No separate growth text50% extra carry capacity--
Zombie HerderMary’s forced traning as a zombie herder removed her fear of the undead and replaced it with a pure rage at the sight of them.No separate growth text+20% damage vs zombies--

Reading the Tiers

Tier text describes the additional effect supplied at that level. When only Tier 1 is listed, use the skill’s main description as the complete effect rather than assuming later improvements.