Each hero changes the opening shape of a run through starting gold, a signature unit, starting army picks, and passive bonuses. Use the overview table for quick comparison, then check the detail table for flavor text and bonus effects.
Hero overview
| Hero | Faction | Signature Unit | Starting Gold | Unlock | Starting Army |
|---|---|---|---|---|---|
| Ser Edric Valeward | Iron Legion | Ashguard | 10 | Available from start | Levy Swordsmen x2, Peasant Bowmen, Field Pikemen |
| Rhydan Greythorne | Iron Legion | Deepwood Rangers | 10 | Hero completion unlock | Levy Swordsmen x2, Peasant Bowmen x2 |
| Boblin the Goblin King | Gruntkin | Siegeclaws | 14 | Available from start | Goblin Rabble x3, Bogmaw Troll |
| Kragmuk Gorethirster | Gruntkin | Meatgrinders | 15 | Hero completion unlock | Orc Ravagers, Orc Stalkers, Goblin Rabble |
| Bjorn Ironskull | Raven Host | Jomsvikings | 17 | Available from start | Seawind Spears, Huskarls, Driftwood Skirmishers x2 |
| Freyja Stormweaver | Raven Host | Angels Of Death | 12 | Hero completion unlock | Shieldmaidens, Driftwood Skirmishers, Thrall Levy |
| Iltharion Starpire | Taelindor Forest | Veilkin Drakes | 12 | Available from start | Ashwood Militia x2, Aerindel Guard |
| Serendael of Nytherial | Taelindor Forest | Emerald Ancient | 13 | Hero completion unlock | Forest Spirits x3, Treants |
| Sister Morvayne | Sanguine Court | Necrotic Chimerae | 15 | Available from start | Undead Levies, Mist Wraiths, Boneshard Archers |
| Lord Draven Bloodreaver | Sanguine Court | Shadelords | 14 | Hero completion unlock | Boneclatter Spears, Deathhaven Fiends, Boneshard Archers |
| Oda Nobukage | Sakura Dynasty | Golden Saru | 11 | Available from start | Daikyu Commoners, Ashigaru Spearmen, Foot Samurai |
| Tokugawa Harunobu | Sakura Dynasty | Oni | 12 | Hero completion unlock | Ronin Wanderers, Ashigaru Spearmen, Banryu Bombardiers |
| Hrothgar Goblinslayer | Deepstone Hold | Abyssal Delveknights | 10 | Available from start | Cragflayers, Riftpick Laborers x2 |
| Bertha Barrelstorm | Deepstone Hold | Forgewrath Hammers | 13 | Hero completion unlock | Riftpick Laborers x3, Grimfire Guns |
| Skrix the Swarmcaller | Drakosaur Brood | Kaiju | 15 | Available from start | Brutes, Kobold Brawlers x2, Scalebow Kobolds x2 |
| Valthrex Primeclaw | Drakosaur Brood | Obsidian Scales | 16 | Hero completion unlock | Redhorns x2, Scalebow Kobolds x2 |
Hero descriptions and bonuses
| Hero | Description | Bonuses |
|---|---|---|
| Ser Edric Valeward | Once a celebrated knight serving a proud noble house, Edric’s world shattered when war and betrayal brought his liege low and his homeland to ruin. Now a wanderer in a fractured realm, he clings to a fading code of honor amidst a sea of mercenaries and brigands. Driven by a vision of a kingdom reborn, he fights not for gold but for justice, wielding a worn blade and sharp mind to rally the disheartened. Clad in battered regal armor, Edric gathers loyal souls willing to defy the chaos, carving a fragile path toward stability in a land teetering on the edge of oblivion. | Rare units gain +10 Leadership and +4 Melee Attack All units gain +2 Charge Bonus |
| Rhydan Greythorne | Born to a minor noble house, Rhydan’s privileged life ended when his family was branded traitors and hunted by the crown. Forced into the wild, he honed his survival skills, becoming a spectral figure among outlaws and exiles. Known as a master of hidden trails and forgotten ruins, he aids the forsaken while biding his time for vengeance. As war engulfs the land, Rhydan steps from the shadows-not as a broken lord, but as a cunning hunter of orcs and leader of the displaced. His blade and knowledge of the wilderness guide his growing band toward a reckoning with those who wronged him. | Deepwood Rangers gain +10 Accuracy and +4 Missile Strength Common units gain +10 Leadership and +4 Melee Defense |
| Boblin the Goblin King | From the squalid depths of Rotspike Hollow, Boblin clawed his way to power, a rotund goblin with a flair for chaos and cunning. Through rigged duels-laced with traps and poison-he crushed rival leaders, uniting the fractious clans under his crude crown. Now, with a horde at his back, he leads gleeful raids on dwarf mines and elf woods, dreaming of a goblin realm carved from enemy lands. His wild charisma holds his followers, but his reckless greed stirs dissent among the ranks. Boblin’s rule is as brutal as it is unstable, a bloody gamble in a world of warring giants. | Common card packs cost reduced by 5 gold Goblins gain +20 Leadership and +4 Melee Attack |
| Kragmuk Gorethirster | A hulking orc warlord whose name strikes dread into the hearts of men and beasts alike, Kragmuk Gorethirster is a whirlwind of carnage. His insatiable lust for blood empowers his ravagers, turning them into frenzied terrors on the battlefield with sharpened blades and relentless fury. Known for leaving nothing but smoldering ruins in his wake, he doubles the spoils from sacked cities, his greed matched only by his brutality. | Orc Ravagers cause Terror and gain +10 Melee Attack and +4 Weapon Strength 2x gold from sacking Settlements |
| Bjorn Ironskull | Bjorn Ironskull, a giant among Vikings, earned his title when a foe’s mace shattered against his unyielding head. A master of siege and slaughter, he leads his armored warriors with a stoic ferocity, their defenses bolstered by his unbreakable presence. Every battle’s end sees him piling skulls as tribute, earning extra gold from the chaos-a grim reward for his relentless campaign of destruction. | Melee Infantry gain +4 Melee Defense and +10 Armor +2 gold from battle rewards |
| Freyja Stormweaver | A warrior-priestess touched by divine winds, Freya commands the battlefield with the grace of a tempest and the strength of stone. Her voice weaves fate itself, inspiring her shieldmaidens to stand tall with unwavering courage and reinforced defenses. Hailed as the Rock of Trondheim, she shields her forces from fear, ensuring no terror can break their spirit as they fight under her storm-wrought banner. | Shieldmaiden units gain +10 Leadership and +4 Melee Defense All units are immune to Terror |
| Iltharion Starpire | From the Astralwind Plains, Iltharion Starpire, a rebellious noble, leads Iltharion Forest’s Starcharge cavalry, his starlit lance shattering foes. Dubbed the Supernova of the West, his radiant presence fuels his warriors’ charges with celestial might. Clad in gleaming armor, he rallies riders to carve through chaos, protecting the fading groves. His dream is a unified Elven realm under starlight, his gallops a beacon of hope. | All units gain +5 Charge Bonus and +4 Melee Attack Execute captives to fully heal a random unit |
| Serendael of Nytherial | Serendael, a seeress from Nytherial Glade’s lunar shrines, wields moonlight to heal and summon treants for Iltharion Forest. Her visions of darkness drove her to lead, her crescent staff mending allies and awakening trees. Known as the Light of Nytherial, she doubles healing, bolstering forest spirits. Her grace fuels the fight to preserve the twilight realm from defilers. | Units recieve 2x Healing from all sources Forest Spirits and Treants gain +5 Melee Defense and +4 Weapon Strength |
| Sister Morvayne | Sister Morvayne, once a devout priestess in a forgotten cloister, fell to the Sanguine Court’s dark whispers, her prayers twisted into necromantic hymns. From the desecrated Bleakspire Crypt, she weaves chants that summon undead hordes and curse the living with despair. Clad in tattered vestments stained with blood, her rosary of skulls channels profane power, binding souls to her will. Morvayne’s cold piety fuels the Sanguine Court’s endless march, her voice a dirge that chills the hearts of foes and inspires her skeletal legions to rise anew. | Gain a consumable of any rarity All units gain the Outrider ability |
| Lord Draven Bloodreaver | Lord Draven Bloodreave, master of the Crimson Hollow, is a vampire lord whose thirst for blood is matched only by his ruthless ambition. Once a mortal prince, he embraced undeath to rule eternally, his blade dripping with the essence of fallen foes. His presence on the battlefield sows terror, his crimson eyes compelling enemies to flee or kneel. Leading the Sanguine Court’s elite, Draven carves through armies, his aristocratic disdain fueling the Blood Knights’ ferocity. He seeks to drown the world in darkness, claiming every soul for his eternal court. | Bloodsworn and Bloodsworn Knights gain +15 Leadership and +4 Melee Attack Sacking a city heals all units to full health |
| Oda Nobukage | Oda Nobukage, the ruthless daimyo of a fractured clan, rose through cunning and blade, unifying warring provinces under his iron will. From the shadowed halls of Nagoya Fortress, he leads with unyielding ambition, his katana forged in dragonfire, seeking to conquer all under the Sakura Dynasty’s banner. His presence ignites his warriors’ fervor, turning ashigaru into unstoppable forces. | All melee units gain +4 Melee Attack Lose All Gold gold to gain a random unit of any rarity |
| Tokugawa Harunobu | Tokugawa Harunobu, born to a minor noble house near the imperial palace, rose through intellect and cunning, mastering economics, diplomacy, and strategy. During a famine threatening the emperor’s rule, his reforms-tax incentives and grain reserves-averted crisis, earning the emperor’s trust. As chief advisor, he built the dynasty’s golden age with spy networks and trade mastery, amassing wealth amid whispers of manipulation. In war, his genius funded fusiliers and samurai. Loyal yet ambitious, Harunobu marches with the army, fueling conquests for eternal prosperity. | Earn 2x gold from interest Emperors Arquebusiers Gain +10 Accuracy and +4 Missile Strength |
| Hrothgar Goblinslayer | Hrothgar Goblinslayer was once thane of a prosperous minor hold until a massive goblin night raid slaughtered his entire clan in a single bloody evening. Emerging as the sole survivor from beneath a pile of corpses, he swore a lifelong oath of vengeance upon all gruntkin. For decades he has stalked tunnels and mountain passes, his massive rune-axe dripping with goblin ichor, teaching every warrior under his command the brutal art of swarm-breaking. His mere presence fills dwarves with grim resolve and strikes terror into goblin hearts-he is the nightmare that goblins whisper about around their campfires. | All units gain +10 Melee Attack and +4 Weapon Strength when fignting the Gruntkin Cragflayers gain the Rage ability |
| Bertha Barrelstorm | Bertha Barrelstorm is the master engineer of the Deepstone artillery guilds, renowned for designing the most devastating black-powder weapons the hold has ever forged. Born in the great gun-forges, she lost an eye to a misfiring prototype but turned that failure into relentless innovation, creating multi-barrel cannons and rune-guided mortars that can level entire enemy formations from miles away. With a perpetual cloud of pipe smoke and the smell of sulfur about him, Bertha leads her gun crews with booming precision, turning battles into thunderous symphonies of destruction and ensuring no foe ever reaches the dwarven lines intact. | Artillery units gain +10 Accuracy and +4 Missile Strength. All ranged units gain 50% increased ammunition capacity. |
| Skrix the Swarmcaller | Skrix the Swarmcaller, a cunning kobold warlord who commands vast chittering hordes through fear and clever manipulation. Skrix turns weak and scattered tribes into an unstoppable tide, drowning his enemies beneath sheer numbers and ruthless coordination. | Kobold units gain +10 Leadership and +4 Melee Attack If your army contains 5 or more Kobold units, a random Kobold will prestige on turn end |
| Valthrex Primeclaw | Valthrex Primeclaw, a towering drakosaur champion forged in ritual combat and sacred duty. Valthrex leads disciplined war-beasts and elite guardians with brutal precision, crushing foes beneath claw, scale, and unyielding authority. | Large units gain +10 Leadership and +4 Melee Defense Stegoplate Guard gain +15 Armor and +4 Weapon Strength |