Tabletop Tavern has eight main factions, each with its own hero pair, signature units, campaign bonus, and battle passive. Use this page as a quick way to decide what a faction is trying to do before digging into individual unit stats.
Faction quick comparison
| Faction | Region | Units | Heroes | Signature Units | Battle Passive | Campaign Bonus |
|---|---|---|---|---|---|---|
| The Iron Legion | The Forgelands | 15 | Rhydan Greythorne, Ser Edric Valeward | Deepwood Rangers, Ashguard | Iron Resolve | Imperial Edict: First recruitment pack is free upon entering a town |
| Gruntkin | The Mudfen Wastes | 15 | Boblin the Goblin King, Kragmuk Gorethirster | Siegeclaws, Meatgrinders | Crashing Horde | Endless Hordes: Heal all Gruntkin units by 25% of their max health after winning a battle |
| The Raven Host | The Stormharrow Fjords | 13 | Bjorn Ironskull, Freyja Stormweaver | Jomsvikings, Angels Of Death | Deathcry | Elite Ravagers: Sacking towns prestiges two random units |
| Taelindor Forest | The Verdant Glade | 14 | Iltharion Starpire, Serendael of Nytherial | Veilkin Drakes, Emerald Ancient | Timeless Poise | Starlit Guidance: Grants the ability to spend 5 gold to reveal the outcome of the next dice roll during events |
| Sanguine Court | The Crimson Vale | 14 | Lord Draven Bloodreaver, Sister Morvayne | Shadelords, Necrotic Chimerae | The Unyielding Dead | Raise Dead - Optional Post Battle Choice: Gain 3 Common units |
| Sakura Dynasty | The Silken Reaches | 14 | Oda Nobukage, Tokugawa Harunobu | Golden Saru, Oni | Kensei’s Eye | Bushido Discipline: If army contains only Sakura Dynasty units, all units gain +20 Leadership and +4 Melee Attack |
| Deepstone Hold | The Halls of Hammerfall | 13 | Bertha Barrelstorm, Hrothgar Goblinslayer | Forgewrath Hammers, Abyssal Delveknights | Oathcarved | Stonevein Salvagers - Optional Post Battle Choice: Receive a Common Gear Item |
| Drakosaur Brood | The Primordial Rift | 14 | Skrix the Swarmcaller, Valthrex Primeclaw | Kaiju, Obsidian Scales | Apex Hunters | Eat Captives - Optional Post Battle Choice: Drakosaur Brood units heal up to 33% of their max health |
Battle passives and campaign bonuses
Battle passives affect fights directly. Campaign bonuses affect map, reward, town, or post-battle decisions.
| Faction | Passive | Passive Text | How It Works | Campaign Bonus |
|---|---|---|---|---|
| The Iron Legion | Iron Resolve | Wavering morale holds firm for 10 seconds before it can fall further | Iron Resolve clamps wavering squads at just below 45% morale for 10 seconds, delaying a further morale drop. | Imperial Edict: First recruitment pack is free upon entering a town |
| Gruntkin | Crashing Horde | +5 Weapon Strength for each other Gruntkin squad above 50% health (max +20). | Crashing Horde counts other Gruntkin squads above 50% health once per second and grants +5 Weapon Strength per stack, up to 4 stacks. | Endless Hordes: Heal all Gruntkin units by 25% of their max health after winning a battle |
| The Raven Host | Deathcry | When a Raven Host squad falls, remaining Raven Host squads are filled with fury and gain +20 Melee Attack for 20 seconds. | Deathcry triggers when a Raven Host squad is destroyed, breaks, or withdraws, giving remaining Raven Host squads +20 Melee Attack for 20 seconds. | Elite Ravagers: Sacking towns prestiges two random units |
| Taelindor Forest | Timeless Poise | While standing still, Ranged squads gain Accuracy (max +20) and Melee squads gain Weapon Strength (max +12) | Timeless Poise builds while the squad is not moving or charging: ranged squads gain Accuracy up to +20, while other squads gain Weapon Strength up to +12. | Starlit Guidance: Grants the ability to spend 5 gold to reveal the outcome of the next dice roll during events |
| Sanguine Court | The Unyielding Dead | Immune to Morale penalties from Terror, Flanking, and Retreating Allies. | The Unyielding Dead excludes Sanguine Court squads from terror targeting, flanking morale penalty, and nearby-retreating-ally morale alerts. | Raise Dead - Optional Post Battle Choice: Gain 3 Common units |
| Sakura Dynasty | Kensei’s Eye | In prolonged combat, every gap in the enemy’s guard is found and exploited. +10 Melee Attack every 10 seconds, up to +30 | Kensei’s Eye adds +10 Melee Attack every 10 seconds while in combat, up to 3 stages, and removes the bonus when combat ends. | Bushido Discipline: If army contains only Sakura Dynasty units, all units gain +20 Leadership and +4 Melee Attack |
| Deepstone Hold | Oathcarved | Each fallen comrade makes the survivors stronger. +2 Weapon Strength per unit lost. | Oathcarved grants surviving models in the squad +2 Weapon Strength each time another model in that squad dies. | Stonevein Salvagers - Optional Post Battle Choice: Receive a Common Gear Item |
| Drakosaur Brood | Apex Hunters | Squads gain +8 Weapon Strength (max +16) for each additional squad attacking their target | Apex Hunters checks focused targets every 0.5 seconds and grants +8 Weapon Strength for each additional Drakosaur squad attacking the same target, up to 2 stacks. | Eat Captives - Optional Post Battle Choice: Drakosaur Brood units heal up to 33% of their max health |
The Iron Legion
Forged in the crucible of fractured kingdoms and ceaseless border wars, the Iron Legion rose from the ashes of petty feuds to become the mailed fist of a reborn empire. In ages past, the heartlands were divided among squabbling barons, their banners torn down as quickly as they were raised.
| Field | Details |
|---|---|
| Region | The Forgelands |
| Heroes | Rhydan Greythorne, Ser Edric Valeward |
| Signature units | Deepwood Rangers, Ashguard |
| Roster size | 15 units |
| Roster breakdown | 4 Common, 5 Uncommon, 4 Rare, 2 Legendary; Artillery: 1; Melee: 10; Ranged: 4 |
| Battle passive | Iron Resolve: Wavering morale holds firm for 10 seconds before it can fall further |
| Campaign bonus | Imperial Edict: First recruitment pack is free upon entering a town |
Gruntkin
No empire charts the borders of Gruntkin, because no map can contain it. It gathers in the dark places of the world: in jagged mountain passes, in choking swamps where the sun fears to linger, and in the ruins of cities too broken to defend themselves.
| Field | Details |
|---|---|
| Region | The Mudfen Wastes |
| Heroes | Boblin the Goblin King, Kragmuk Gorethirster |
| Signature units | Siegeclaws, Meatgrinders |
| Roster size | 15 units |
| Roster breakdown | 3 Common, 6 Uncommon, 4 Rare, 2 Legendary; Artillery: 2; Melee: 11; Ranged: 2 |
| Battle passive | Crashing Horde: +5 Weapon Strength for each other Gruntkin squad above 50% health (max +20). |
| Campaign bonus | Endless Hordes: Heal all Gruntkin units by 25% of their max health after winning a battle |
The Raven Host
The Raven Host sails where others fear to chart. Born from frostbitten coasts and iron-gray seas, they are a people shaped by hunger, hardship, and the promise of glory beyond the horizon.
| Field | Details |
|---|---|
| Region | The Stormharrow Fjords |
| Heroes | Bjorn Ironskull, Freyja Stormweaver |
| Signature units | Jomsvikings, Angels Of Death |
| Roster size | 13 units |
| Roster breakdown | 2 Common, 5 Uncommon, 4 Rare, 2 Legendary; Artillery: 1; Melee: 9; Ranged: 3 |
| Battle passive | Deathcry: When a Raven Host squad falls, remaining Raven Host squads are filled with fury and gain +20 Melee Attack for 20 seconds. |
| Campaign bonus | Elite Ravagers: Sacking towns prestiges two random units |
Taelindor Forest
Around long before the rise of human empires and destined to outlast their crumbling walls, The Taelindor Forest endures. Here, nature is not conquered nor avoided.
| Field | Details |
|---|---|
| Region | The Verdant Glade |
| Heroes | Iltharion Starpire, Serendael of Nytherial |
| Signature units | Veilkin Drakes, Emerald Ancient |
| Roster size | 14 units |
| Roster breakdown | 3 Common, 5 Uncommon, 4 Rare, 2 Legendary; Artillery: 1; Melee: 10; Ranged: 3 |
| Battle passive | Timeless Poise: While standing still, Ranged squads gain Accuracy (max +20) and Melee squads gain Weapon Strength (max +12) |
| Campaign bonus | Starlit Guidance: Grants the ability to spend 5 gold to reveal the outcome of the next dice roll during events |
Sanguine Court
The Sanguine Court does not conquer lands. It reclaims them.
| Field | Details |
|---|---|
| Region | The Crimson Vale |
| Heroes | Lord Draven Bloodreaver, Sister Morvayne |
| Signature units | Shadelords, Necrotic Chimerae |
| Roster size | 14 units |
| Roster breakdown | 4 Common, 4 Uncommon, 4 Rare, 2 Legendary; Melee: 13; Ranged: 1 |
| Battle passive | The Unyielding Dead: Immune to Morale penalties from Terror, Flanking, and Retreating Allies. |
| Campaign bonus | Raise Dead - Optional Post Battle Choice: Gain 3 Common units |
Sakura Dynasty
The Sakura Dynasty does not wage war in chaos. It wages war with precision.
| Field | Details |
|---|---|
| Region | The Silken Reaches |
| Heroes | Oda Nobukage, Tokugawa Harunobu |
| Signature units | Golden Saru, Oni |
| Roster size | 14 units |
| Roster breakdown | 3 Common, 4 Uncommon, 5 Rare, 2 Legendary; Artillery: 2; Melee: 9; Ranged: 3 |
| Battle passive | Kensei’s Eye: In prolonged combat, every gap in the enemy’s guard is found and exploited. +10 Melee Attack every 10 seconds, up to +30 |
| Campaign bonus | Bushido Discipline: If army contains only Sakura Dynasty units, all units gain +20 Leadership and +4 Melee Attack |
Deepstone Hold
Carved deep beneath mountain roots where sunlight has never touched stone, the Deepstone Hold is a kingdom of anvils, runes, and unyielding will. Its halls echo with hammer strikes and war chants, its vaults glitter with ancient relics wrested from darkness by stubborn hands.
| Field | Details |
|---|---|
| Region | The Halls of Hammerfall |
| Heroes | Bertha Barrelstorm, Hrothgar Goblinslayer |
| Signature units | Forgewrath Hammers, Abyssal Delveknights |
| Roster size | 13 units |
| Roster breakdown | 2 Common, 4 Uncommon, 5 Rare, 2 Legendary; Artillery: 2; Melee: 7; Ranged: 4 |
| Battle passive | Oathcarved: Each fallen comrade makes the survivors stronger. +2 Weapon Strength per unit lost. |
| Campaign bonus | Stonevein Salvagers - Optional Post Battle Choice: Receive a Common Gear Item |
Drakosaur Brood
The Drakosaur Brood does not conquer. It devours.
| Field | Details |
|---|---|
| Region | The Primordial Rift |
| Heroes | Skrix the Swarmcaller, Valthrex Primeclaw |
| Signature units | Kaiju, Obsidian Scales |
| Roster size | 14 units |
| Roster breakdown | 3 Common, 4 Uncommon, 5 Rare, 2 Legendary; Artillery: 1; Melee: 11; Ranged: 2 |
| Battle passive | Apex Hunters: Squads gain +8 Weapon Strength (max +16) for each additional squad attacking their target |
| Campaign bonus | Eat Captives - Optional Post Battle Choice: Drakosaur Brood units heal up to 33% of their max health |