Tabletop Tavern has eight main factions, each with its own hero pair, signature units, campaign bonus, and battle passive. Use this page as a quick way to decide what a faction is trying to do before digging into individual unit stats.

Faction quick comparison

FactionRegionUnitsHeroesSignature UnitsBattle PassiveCampaign Bonus
The Iron LegionThe Forgelands15Rhydan Greythorne, Ser Edric ValewardDeepwood Rangers, AshguardIron ResolveImperial Edict: First recruitment pack is free upon entering a town
GruntkinThe Mudfen Wastes15Boblin the Goblin King, Kragmuk GorethirsterSiegeclaws, MeatgrindersCrashing HordeEndless Hordes: Heal all Gruntkin units by 25% of their max health after winning a battle
The Raven HostThe Stormharrow Fjords13Bjorn Ironskull, Freyja StormweaverJomsvikings, Angels Of DeathDeathcryElite Ravagers: Sacking towns prestiges two random units
Taelindor ForestThe Verdant Glade14Iltharion Starpire, Serendael of NytherialVeilkin Drakes, Emerald AncientTimeless PoiseStarlit Guidance: Grants the ability to spend 5 gold to reveal the outcome of the next dice roll during events
Sanguine CourtThe Crimson Vale14Lord Draven Bloodreaver, Sister MorvayneShadelords, Necrotic ChimeraeThe Unyielding DeadRaise Dead - Optional Post Battle Choice: Gain 3 Common units
Sakura DynastyThe Silken Reaches14Oda Nobukage, Tokugawa HarunobuGolden Saru, OniKensei’s EyeBushido Discipline: If army contains only Sakura Dynasty units, all units gain +20 Leadership and +4 Melee Attack
Deepstone HoldThe Halls of Hammerfall13Bertha Barrelstorm, Hrothgar GoblinslayerForgewrath Hammers, Abyssal DelveknightsOathcarvedStonevein Salvagers - Optional Post Battle Choice: Receive a Common Gear Item
Drakosaur BroodThe Primordial Rift14Skrix the Swarmcaller, Valthrex PrimeclawKaiju, Obsidian ScalesApex HuntersEat Captives - Optional Post Battle Choice: Drakosaur Brood units heal up to 33% of their max health

Battle passives and campaign bonuses

Battle passives affect fights directly. Campaign bonuses affect map, reward, town, or post-battle decisions.

FactionPassivePassive TextHow It WorksCampaign Bonus
The Iron LegionIron ResolveWavering morale holds firm for 10 seconds before it can fall furtherIron Resolve clamps wavering squads at just below 45% morale for 10 seconds, delaying a further morale drop.Imperial Edict: First recruitment pack is free upon entering a town
GruntkinCrashing Horde+5 Weapon Strength for each other Gruntkin squad above 50% health (max +20).Crashing Horde counts other Gruntkin squads above 50% health once per second and grants +5 Weapon Strength per stack, up to 4 stacks.Endless Hordes: Heal all Gruntkin units by 25% of their max health after winning a battle
The Raven HostDeathcryWhen a Raven Host squad falls, remaining Raven Host squads are filled with fury and gain +20 Melee Attack for 20 seconds.Deathcry triggers when a Raven Host squad is destroyed, breaks, or withdraws, giving remaining Raven Host squads +20 Melee Attack for 20 seconds.Elite Ravagers: Sacking towns prestiges two random units
Taelindor ForestTimeless PoiseWhile standing still, Ranged squads gain Accuracy (max +20) and Melee squads gain Weapon Strength (max +12)Timeless Poise builds while the squad is not moving or charging: ranged squads gain Accuracy up to +20, while other squads gain Weapon Strength up to +12.Starlit Guidance: Grants the ability to spend 5 gold to reveal the outcome of the next dice roll during events
Sanguine CourtThe Unyielding DeadImmune to Morale penalties from Terror, Flanking, and Retreating Allies.The Unyielding Dead excludes Sanguine Court squads from terror targeting, flanking morale penalty, and nearby-retreating-ally morale alerts.Raise Dead - Optional Post Battle Choice: Gain 3 Common units
Sakura DynastyKensei’s EyeIn prolonged combat, every gap in the enemy’s guard is found and exploited. +10 Melee Attack every 10 seconds, up to +30Kensei’s Eye adds +10 Melee Attack every 10 seconds while in combat, up to 3 stages, and removes the bonus when combat ends.Bushido Discipline: If army contains only Sakura Dynasty units, all units gain +20 Leadership and +4 Melee Attack
Deepstone HoldOathcarvedEach fallen comrade makes the survivors stronger. +2 Weapon Strength per unit lost.Oathcarved grants surviving models in the squad +2 Weapon Strength each time another model in that squad dies.Stonevein Salvagers - Optional Post Battle Choice: Receive a Common Gear Item
Drakosaur BroodApex HuntersSquads gain +8 Weapon Strength (max +16) for each additional squad attacking their targetApex Hunters checks focused targets every 0.5 seconds and grants +8 Weapon Strength for each additional Drakosaur squad attacking the same target, up to 2 stacks.Eat Captives - Optional Post Battle Choice: Drakosaur Brood units heal up to 33% of their max health

The Iron Legion

Forged in the crucible of fractured kingdoms and ceaseless border wars, the Iron Legion rose from the ashes of petty feuds to become the mailed fist of a reborn empire. In ages past, the heartlands were divided among squabbling barons, their banners torn down as quickly as they were raised.

FieldDetails
RegionThe Forgelands
HeroesRhydan Greythorne, Ser Edric Valeward
Signature unitsDeepwood Rangers, Ashguard
Roster size15 units
Roster breakdown4 Common, 5 Uncommon, 4 Rare, 2 Legendary; Artillery: 1; Melee: 10; Ranged: 4
Battle passiveIron Resolve: Wavering morale holds firm for 10 seconds before it can fall further
Campaign bonusImperial Edict: First recruitment pack is free upon entering a town

Gruntkin

No empire charts the borders of Gruntkin, because no map can contain it. It gathers in the dark places of the world: in jagged mountain passes, in choking swamps where the sun fears to linger, and in the ruins of cities too broken to defend themselves.

FieldDetails
RegionThe Mudfen Wastes
HeroesBoblin the Goblin King, Kragmuk Gorethirster
Signature unitsSiegeclaws, Meatgrinders
Roster size15 units
Roster breakdown3 Common, 6 Uncommon, 4 Rare, 2 Legendary; Artillery: 2; Melee: 11; Ranged: 2
Battle passiveCrashing Horde: +5 Weapon Strength for each other Gruntkin squad above 50% health (max +20).
Campaign bonusEndless Hordes: Heal all Gruntkin units by 25% of their max health after winning a battle

The Raven Host

The Raven Host sails where others fear to chart. Born from frostbitten coasts and iron-gray seas, they are a people shaped by hunger, hardship, and the promise of glory beyond the horizon.

FieldDetails
RegionThe Stormharrow Fjords
HeroesBjorn Ironskull, Freyja Stormweaver
Signature unitsJomsvikings, Angels Of Death
Roster size13 units
Roster breakdown2 Common, 5 Uncommon, 4 Rare, 2 Legendary; Artillery: 1; Melee: 9; Ranged: 3
Battle passiveDeathcry: When a Raven Host squad falls, remaining Raven Host squads are filled with fury and gain +20 Melee Attack for 20 seconds.
Campaign bonusElite Ravagers: Sacking towns prestiges two random units

Taelindor Forest

Around long before the rise of human empires and destined to outlast their crumbling walls, The Taelindor Forest endures. Here, nature is not conquered nor avoided.

FieldDetails
RegionThe Verdant Glade
HeroesIltharion Starpire, Serendael of Nytherial
Signature unitsVeilkin Drakes, Emerald Ancient
Roster size14 units
Roster breakdown3 Common, 5 Uncommon, 4 Rare, 2 Legendary; Artillery: 1; Melee: 10; Ranged: 3
Battle passiveTimeless Poise: While standing still, Ranged squads gain Accuracy (max +20) and Melee squads gain Weapon Strength (max +12)
Campaign bonusStarlit Guidance: Grants the ability to spend 5 gold to reveal the outcome of the next dice roll during events

Sanguine Court

The Sanguine Court does not conquer lands. It reclaims them.

FieldDetails
RegionThe Crimson Vale
HeroesLord Draven Bloodreaver, Sister Morvayne
Signature unitsShadelords, Necrotic Chimerae
Roster size14 units
Roster breakdown4 Common, 4 Uncommon, 4 Rare, 2 Legendary; Melee: 13; Ranged: 1
Battle passiveThe Unyielding Dead: Immune to Morale penalties from Terror, Flanking, and Retreating Allies.
Campaign bonusRaise Dead - Optional Post Battle Choice: Gain 3 Common units

Sakura Dynasty

The Sakura Dynasty does not wage war in chaos. It wages war with precision.

FieldDetails
RegionThe Silken Reaches
HeroesOda Nobukage, Tokugawa Harunobu
Signature unitsGolden Saru, Oni
Roster size14 units
Roster breakdown3 Common, 4 Uncommon, 5 Rare, 2 Legendary; Artillery: 2; Melee: 9; Ranged: 3
Battle passiveKensei’s Eye: In prolonged combat, every gap in the enemy’s guard is found and exploited. +10 Melee Attack every 10 seconds, up to +30
Campaign bonusBushido Discipline: If army contains only Sakura Dynasty units, all units gain +20 Leadership and +4 Melee Attack

Deepstone Hold

Carved deep beneath mountain roots where sunlight has never touched stone, the Deepstone Hold is a kingdom of anvils, runes, and unyielding will. Its halls echo with hammer strikes and war chants, its vaults glitter with ancient relics wrested from darkness by stubborn hands.

FieldDetails
RegionThe Halls of Hammerfall
HeroesBertha Barrelstorm, Hrothgar Goblinslayer
Signature unitsForgewrath Hammers, Abyssal Delveknights
Roster size13 units
Roster breakdown2 Common, 4 Uncommon, 5 Rare, 2 Legendary; Artillery: 2; Melee: 7; Ranged: 4
Battle passiveOathcarved: Each fallen comrade makes the survivors stronger. +2 Weapon Strength per unit lost.
Campaign bonusStonevein Salvagers - Optional Post Battle Choice: Receive a Common Gear Item

Drakosaur Brood

The Drakosaur Brood does not conquer. It devours.

FieldDetails
RegionThe Primordial Rift
HeroesSkrix the Swarmcaller, Valthrex Primeclaw
Signature unitsKaiju, Obsidian Scales
Roster size14 units
Roster breakdown3 Common, 4 Uncommon, 5 Rare, 2 Legendary; Artillery: 1; Melee: 11; Ranged: 2
Battle passiveApex Hunters: Squads gain +8 Weapon Strength (max +16) for each additional squad attacking their target
Campaign bonusEat Captives - Optional Post Battle Choice: Drakosaur Brood units heal up to 33% of their max health