Cycle 29 is Victoria’s earliest second-trial stage on a successful duration-reduced route. Otherwise, quest results, callbacks, deaths, and displaced Act Three county scenes assemble the morning.

Spoiler warning: All newly eligible choices and outcomes are linked below. A route-union entry means the scene can occur on at least one valid history, not that every listed scene can coexist in one playthrough.

Return to the Cycle 28 walkthrough

  1. Resolve any forced major intervention before planning the selectable morning.
  2. Play recruitment returns and corruption returns before scenes that check the current Round Table.
  3. Clear fixed and delayed story audiences, then resolve the random grievances actually drawn on this route.
  4. Use afternoon conversations before the Round Table only when their state change helps the assignments you are about to make.
  5. Assign deadline quests first, repair armor before lethal work, and send only callbacks you want competing for the next cycle’s character slots.
  6. Continue through every result panel until the first Cycle 30 Tower View appears.

Morning Assembly

Direct story audiences, callbacks, quest results, deaths, and current-cycle injections are assembled before random grievances. Same-character conflicts do not delete a valid delayed scene; they move it to the first later cycle where that character is free.

Direct audiences before fillingRandom grievances added
0 or 12 or 3
2Exactly 2
31 or 2
4Exactly 1
5 or moreNone

The exact live pool is route-dependent because earlier draws permanently remove wrappers and only a separate location-introduction scene activates a county pack. An Act Three county opening starts its quest chain; it does not activate that county’s random pack by itself.

Fixed and Newly Eligible Audiences

SceneEarliest routeWhat it changes
Victoria’s Second TrialMorningComplete the preceding Victoria trial successfully at the earliest one-cycle result boundary.

Inherited Route Pool

This stage also carries 4 explicitly linked earlier roots. Their choices are not duplicated here; use the Conditional Audience Choices reference and follow only the entries whose prerequisites your route actually satisfies.

Newly Unlockable Quests

Quest routeUnlock sourceAvailability
Get rid of Victoria’s enemies: They shall be executed. (Let’s send someone to intimidate them instead.)Victoria’s Second TrialSucceed at Victoria’s first trial; the discreet and simulated routes take two cycles without duration reduction.
Intimidate Victoria’s enemies: (Lie) They’ll be executed. (Scare them off.)Victoria’s Second TrialSucceed at Victoria’s first trial; the discreet and simulated routes take two cycles without duration reduction.
Pay Victoria’s gnats: (Lie) They’ll be executed. (Let’s send someone to pay them off to leave.)Victoria’s Second TrialSucceed at Victoria’s first trial; the discreet and simulated routes take two cycles without duration reduction.

Earlier Quest Results Reaching This Stage

No newly timed earlier assignment group first resolves here in the current static window.

Route Warnings

  • A delayed audience’s target is a minimum, not a promise. A shared visitor moves the later addition forward until the first free cycle.
  • A death removes that Knight’s already scheduled future audiences before the death announcement is added.
  • A newly triggered low-affinity departure is checked after the current morning is assembled, so its departure card targets a later cycle.
  • County quest openings and county location introductions are different scenes. Only the latter unlocks a county’s random audience pack.

Victoria’s Fast Route

The second trial can appear this early only after a successful first trial with enough duration reduction. A normal two-cycle first trial pushes every later Victoria scene forward.

Shared References

Continue to the Cycle 30 walkthrough