This is the shared choice index for random morning grievances. Cycle walkthroughs explain which pools are active and how many cards can be drawn; this page gives each grievance’s exact choices and consequences once, without repeating the same tables in every later cycle.
Spoiler warning: Choices, personality changes, satisfaction changes, costs, quest unlocks, and delayed consequences are shown directly.
Pool Index
Beaconsbury
Beaconsbury: Dark Spirit
Visitor: Blaine
| Choice | Outcome |
|---|
| The Beast. | Dialogue changes only before the next displayed choice. |
| Mystical creatures. | Dialogue changes only before the next displayed choice. |
| So you agree. We’re better. | Dialogue changes only before the next displayed choice. |
| How can we help? | Dialogue changes only before the next displayed choice. |
| Probably a Pixie having fun. | Wise personality -1. |
| How awful. I’ll send someone immediately. | Treasury -30. Kind personality +2. Unlocks the Beaconsbury Dark Spirit quest. |
Beaconsbury: Emergency
Visitor: Blaine
| Choice | Outcome |
|---|
| … | Dialogue changes only before the next displayed choice. |
| … A criminal act? | Dialogue changes only before the next displayed choice. |
| My knights will stop him. | Unlocks the Beaconsbury Emergency quest. |
Beaconsbury: Hunt Materials
Visitor: Blaine
| Choice | Outcome |
|---|
| You’re the “hunting experts”. Work it out yourselves. | Dialogue changes only before the next displayed choice. |
| Take this to repair your equipment and buy new stock. | Treasury -70. |
| Our blacksmith can take a look at your equipment. | Dialogue changes only before the next displayed choice. |
Beaconsbury: Odd Drinks
Visitor: Blaine
| Choice | Outcome |
|---|
| A few, actually. | Dialogue changes only before the next displayed choice. |
| How else do you think we tracked down the Groveshire Beast? | Dialogue changes only before the next displayed choice. |
| I’ll send a team to assist in finding the culprit. | Treasury -30. |
| That’s no different from usual, isn’t it? | Dialogue changes only before the next displayed choice. |
| I know some very good scholars who can look into the drugs. | Treasury -50. Gains Rabbit Meat. |
Beaconsbury: Pixies
Visitor: Blaine
| Choice | Outcome |
|---|
| Are you in danger? | Dialogue changes only before the next displayed choice. |
| Maybe yes, maybe no. | Dialogue changes only before the next displayed choice. |
| Invite the children to play with them. | Gains Food Supplies. |
| I’ll send a knight to negotiate with them. | Unlocks the Beaconsbury Pixies Negotiate quest. |
| I’ll send a knight to exterminate them. | Unlocks the Beaconsbury Pixies Exterminate quest. |
Beaconsbury: Salt
Visitor: Blaine, Roland
| Choice | Outcome |
|---|
| The roads will be improved and made safer. | Treasury -200. Grest taxes +2. Beaconsbury taxes +2. |
| I don’t interfere in this type of business. | Beaconsbury taxes -5. |
| … And what about boats? | Grest taxes +2. Beaconsbury taxes +2. |
| Here’s a helping hand. Grest is responsible for improving the roads, Beaconsbury for making them safe. | Treasury -50. |
Belthorne
Belthorne: Emergency
Visitor: Arnold
| Choice | Outcome |
|---|
| How fares your dear friend Damian in Gavault? | Dialogue changes only before the next displayed choice. |
| What proof do I have that you are the real one? | Dialogue changes only before the next displayed choice. |
| I shall send aid immediately. | Unlocks the Belthorn Emergency quest. |
Belthorne: Help
Visitor: Arnold
| Choice | Outcome |
|---|
| A small reduction in your taxes might help. | Belthorn taxes -2. |
| Here’s something to keep you going while your lands recover. | Belthorn taxes +5. Treasury -100. |
| We already killed the Beast. Isn’t that enough? | Belthorn taxes -5. |
Belthorne: In Colours
Visitor: Arnold
| Choice | Outcome |
|---|
| Let’s investigate the fairies. | Unlocks the Belthorn Dyeing Fairies quest. |
| Let’s ask the children. | Unlocks the Belthorn Dyeing Children quest. |
| Let’s investigate Gavault. | Unlocks the Belthorn Dyeing Gavault quest. |
Belthorne: Looms
Visitor: Arnold
| Choice | Outcome |
|---|
| Burn everything. | Dialogue changes only before the next displayed choice. |
| I know some artisans who have developed a product using cedar oil that will drive the moths away. | Dialogue changes only before the next displayed choice. |
| Charge people for seminars on the consequences of untreated wood and how it attracts moths. | Dialogue changes only before the next displayed choice. |
Belthorne: Sing Star
Visitor: Arnold
| Choice | Outcome |
|---|
| Why not go hunting like your friends from Beaconsbury? | Dialogue changes only before the next displayed choice. |
| Tourism? Invite people from across the region to marvel at the history and craftmanship of cotton and silk. | Dialogue changes only before the next displayed choice. |
| You have your voices? Why not organise a singing competition? | Dialogue changes only before the next displayed choice. |
| Nobles could be your patrons. Select your best singers and send them on tour. | Dialogue changes only before the next displayed choice. |
| Organise a competition. Here is some coin to assist with the planning. | Treasury -75. |
| Scholars can record your voices onto small, thin discs that people can listen to again and again. | Dialogue changes only before the next displayed choice. |
| Perhaps you should go discuss this with the Belthorn people first. | Dialogue changes only before the next displayed choice. |
Belthorne: Vanishing Clothes
Visitor: Arnold
| Choice | Outcome |
|---|
| I thought fairies were benevolent? | Dialogue changes only before the next displayed choice. |
| Perhaps the fairies simply wish for tunics of their own? | Audacious personality +1. Treasury -50. Gains Powerful Tonic. |
| Let’s wipe them out and use their bodies for silk. | Kind personality -1. Tyrannic personality +1. Treasury -50. Gains Powerful Tonic. |
| I’ll cover the sales of your silk and find a solution to break the spell. | Kind personality +1. Treasury -150. |
| Explain the situation to your customers. Perhaps someone will be able to help you? | Dialogue changes only before the next displayed choice. |
Chavignol
Chavignol: Courier To Basalt
Visitor: Lisel
| Choice | Outcome |
|---|
| A knight will deliver the package by boat from Grest. | Unlocks Urgent Delivery (Smelling Parcel). |
| A knight will deliver the parcel by road to Basalt. | Unlocks Urgent Delivery (Smelling Parcel). |
Chavignol: Diplomatic Chicken
Visitor: Lisel
| Choice | Outcome |
|---|
| … A terrible war of succession. I’ll send someone to conduct negotiations. | Unlocks Negotiate the Eggs. |
| I’ll send someone to check which side the egg leans towards the most. | Unlocks Checking the Egg. |
Chavignol: Emergency
Visitor: Lisel
| Choice | Outcome |
|---|
| … Meaning? | Dialogue only; no recorded mechanical change. |
| … Is that a code name for ‘cheese shortage’? | Dialogue only; no recorded mechanical change. |
| I’ll take care of it. | Unlocks Sheepfold Fire. |
Chavignol: Moldy Cheese
Visitor: Lisel
| Choice | Outcome |
|---|
| … Isn’t cheese, at its core, just mouldy milk? | Wise +1. |
| That’s unacceptable. I’m furious. | Dialogue only; no recorded mechanical change. |
| I’ll send someone. | Unlocks Cursed Mouldy Cellar. |
| We’ll just build you brand new, clean cellars instead. | Merchants satisfaction +3. Costs 75 funds. |
| I’m certain there’s an audience for ash-flavored cheese. Go market it. | Merchants satisfaction +1. |
Chavignol: Rat Problem
Visitor: Lisel
| Choice | Outcome |
|---|
| I’ll send an exterminator. | Wise +1. Unlocks Rat Extermination. |
| Let’s launch an awareness campaign to encourage people to accept their rodent neighbours. | Kind +1. Unlocks Rat Awareness. |
Chavignol: Sheep Milking
Visitor: Lisel
| Choice | Outcome |
|---|
| Sorry about your goats. A knight will relieve them. | Unlocks Milking Goats. |
| I’m going to recruit scholars for a magical milk extraction. | Merchants satisfaction +3. |
| I’ll buy your goats. May they find relief in my stomach. | Merchants satisfaction +2. Tyrannic +1. Kind -1. Costs 25 funds. |
Clovermont
Clovermont: Bakery Problem
Visitor: Elioth
| Choice | Outcome |
|---|
| Long live cheap bread. | People satisfaction +1. Nobles satisfaction -1. |
| Let’s prioritise quality. | Nobles satisfaction +1. People satisfaction -1. |
| … But how have you managed it until now? | Dialogue only. |
| So let’s build a second bread oven. | Requires Wise Level 1. Requires 60 funds. Nobles satisfaction +1. People satisfaction +1. Spends 60 funds. Kind +1. |
Clovermont: Emergency
Visitor: Elioth
| Choice | Outcome |
|---|
| My knights will use their magic to stop the flood. | Unlocks the Clovermont Emergency quest. |
Clovermont: Forced Sheep Feeding
Visitor: Elioth
| Choice | Outcome |
|---|
| Let them experiment. We might create a new specialty! | People satisfaction -1. Merchants satisfaction +2. Audacious +1. Angelica affinity -1. |
| Unacceptable. They will be arrested. | People satisfaction +1. Merchants satisfaction -2. Kind +1. |
| Let’s give them the same treatment… force-feed the merchants! | Requires Audacious Level 2. People satisfaction +2. Merchants satisfaction -2. Audacious +1. |
Clovermont: Hurdy Gurdy Battle
Visitor: Daisy, Elioth
| Choice | Outcome |
|---|
| Please, Elioth, I’m listening. | Dialogue only. |
| Go ahead Daisy. | Dialogue only. |
| Let’s put an end to this little war. No more music, period. | People satisfaction -1. Nobles satisfaction +1. Tyrannic +3. |
| Battle of the hurdy-gurdies it is! | People satisfaction +1. Nobles satisfaction -1. Audacious +1. |
Clovermont: Nobles Gatekeeping
Visitor: Elioth
| Choice | Outcome |
|---|
| Let’s erect it somewhere else. In place of a noble’s estate, for example. | People satisfaction +1. Merchants satisfaction +1. Nobles satisfaction -2. Requires Kind Level 1. Audacious +1. Kind +1. |
| They’ll just have to make a smaller statue. | Nobles satisfaction +1. Merchants satisfaction +1. Requires Wise Level 1. Kind +1. |
| Let’s cancel this fantasy. | Nobles satisfaction -2. Merchants satisfaction +2. Kind -1. |
| This brave Candid deserves a beautiful tribute. | Nobles satisfaction +2. Merchants satisfaction -2. Kind +1. |
Clovermont: Nobles’ Occult Rituals
Visitor: Elioth
| Choice | Outcome |
|---|
| How do you make the connection between these events? | Dialogue only. |
| Do you think these goats are still fit to eat? | Audacious +1. |
| Why not? | Dialogue only. |
| You should think about it. | Dialogue only. |
| I’ll send someone to keep an eye on the chapel after dark. | Unlocks the Monitor the Chapel quest. |
| I’ll send someone to investigate these disappearances. | Unlocks the Mysterious Disappearances quest. |
| I’ll send someone to investigate these goats. | Unlocks the Mysterious Goats quest. |
Clovermont: Poisoned Flowers
Visitor: Elioth
| Choice | Outcome |
|---|
| Guards, quarantine this man. | Dialogue only. |
| Have you checked the risk of contagion? | Dialogue only. |
| Our best healers are on it. | Requires Wise Level 1. Requires 200 funds. Nobles satisfaction +1. People satisfaction +1. Merchants satisfaction +1. Spends 200 funds. |
| I don’t have the means to help you. | Nobles satisfaction -2. People satisfaction -2. Merchants satisfaction -2. |
| The Academy’s scholars will assist with the detoxification process. | Requires Scholars satisfaction 3. Requires 50 funds. Nobles satisfaction +1. People satisfaction +1. Merchants satisfaction +1. Spends 50 funds. |
Clovermont: Snake King
Visitor: Elioth
| Choice | Outcome |
|---|
| … What do you mean? | Dialogue only. |
| Can we eat it? | Requires Audacious Level 1. Audacious +1. |
| Let’s kill this monstrosity. | Unlocks the Snake King quest. |
| Let’s untangle the knot to avoid disrupting the ecosystem. | Requires Kind Level 1. Unlocks the Snake King quest. |
| Let’s untangle the knot, then we can eat them with sauce. | Requires Audacious Level 1. Unlocks the Snake King quest. |
Clovermont: The Festival
Visitor: Elioth
| Choice | Outcome |
|---|
| You just want to have this festival, don’t you? | Dialogue only. |
| Why do you need me? | Dialogue only. |
| Why? | Dialogue only. |
| Don’t waste the coin. Focus on your day-to-day life instead. | Requires Tyrannic Level 1. Nobles satisfaction +2. Merchants satisfaction -1. Tyrannic +1. |
| How about organising a large guided tour? | Scholars satisfaction +1. Nobles satisfaction +1. |
| Clovermont is full of craftsmanship and expertise. Organise a gigantic fair. | People satisfaction +1. Merchants satisfaction +1. |
| Showcase the village in all its richness through unexpected experiences. | Requires Wise Level 1. Scholars satisfaction +1. People satisfaction +1. Wise +1. |
Clovermont: The Fire
Visitor: Elioth
| Choice | Outcome |
|---|
| The people are still inside? | Dialogue only. |
| Send the fire brigade to save the nobles and scholars inside the manor. | Nobles satisfaction +2. Scholars satisfaction +2. People satisfaction -2. Merchants satisfaction -2. |
| Send the fire brigade to save the workers and merchants at the mill. | Nobles satisfaction -2. Scholars satisfaction -2. People satisfaction +2. Merchants satisfaction +2. |
Clovermont: The Ghost Barge
Visitor: Elioth
| Choice | Outcome |
|---|
| … I think it’s a ghost barge, Sir Elioth. | Dialogue only. |
| I’ll send some knights. | Unlocks the Ghost Barge quest. |
| My knights will exorcise it. | Unlocks the Ghost Barge quest. |
| Maybe we could establish communications with the spirit world? | Requires Audacious Level 3. Unlocks the Ghost Barge quest. Audacious +1. |
Clovermont: The Hairy Beast
Visitor: Elioth
| Choice | Outcome |
|---|
| … | Dialogue only. |
| We have to do something before there are casualties. | Dialogue only. |
| We need to kill the creature before anyone gets hurt. You’ll be the guide. | Unlocks the Velue Kill quest. |
| We need bait to capture and study it. | Unlocks the Velue Capture quest. |
| We’ll find a way to appease it. A sacrifice, perhaps? | Unlocks the Velue Sacrifice quest. |
Clovermont: The Vampire
Visitor: Elioth
| Choice | Outcome |
|---|
| … | Dialogue only. |
| Give me the place and I’ll send my best hunter. | Unlocks the Clovermont Vampire Kill quest. |
| You’re still alive, so let’s try to be diplomatic. | Unlocks the Clovermont Vampire Diplomacy quest. |
| Let’s capture it and study it. | Unlocks the Clovermont Vampire Capture quest. |
| What was that story about missing people? | Dialogue only. |
| In your tales and legends you’re fond of, is there ever any mention of creatures that mirrors can’t reflect? | Dialogue only. |
Clovermont: Tunnel Or Bridge
Visitor: Elioth
| Choice | Outcome |
|---|
| Don’t spoil the beauty of your city. Dig a tunnel! | Nobles satisfaction +2. Merchants satisfaction +2. People satisfaction -2. |
| The safety of our workers is more important than a pretty bridge. | People satisfaction +2. Merchants satisfaction +2. Nobles satisfaction -2. |
Clovermont: Underwater Sheep
Visitor: Elioth
| Choice | Outcome |
|---|
| Let the sheep drown. I’ll fine the farmers for negligence. | Requires Tyrannic Level 1. Nobles satisfaction +3. People satisfaction -1. Kind -1. Audacious +1. Gains 150 funds. |
| I’ll send the army to drain the field. | Requires 75 funds. People satisfaction +2. Kind +1. Wise +1. Spends 75 funds. |
| I’ll buy your sheep. I need some dinner. | Requires 20 funds. Merchants satisfaction +1. People satisfaction -1. Audacious +1. Kind -1. Spends 20 funds. |
| Am I responsible for the weather now? | People satisfaction -1. Tyrannic +1. Kind -1. |
Clovermont: Wyvern Hunting
Visitor: Elioth
| Choice | Outcome |
|---|
| Let’s protect our hams. Knights will fend off the wyverns. | Unlocks the Wyvern Repelling quest. |
| A knight will help. | Unlocks the Wyvern Hunt quest. |
Grest
Grest: Alcoholism Problem
Visitor: Roland
| Choice | Outcome |
|---|
| Let’s raise awareness about this issue. | Requires Kind Level 1. Tyrannic -1. Unlocks Alcoholism Eradication Plan. |
| Let’s eradicate this problem at its root. | Requires Tyrannic Level 3. Tyrannic +2. Unlocks Alcoholics Eradication Plan. |
| Unbearable nobles will be stripped of their privileges. | Merchants satisfaction +3. Nobles satisfaction -2. Audacious +1. Grest taxes -2. |
| No more drinking in Grest. | Nobles satisfaction +2. Merchants satisfaction -3. Tyrannic +1. Kind -1. |
Grest: Aquarium
Visitor: Roland
| Choice | Outcome |
|---|
| Good for culture, educational and profitable? I don’t see the problem. | Requires Wise Level 2. Scholars satisfaction -1. Merchants satisfaction -1. |
| Consider the kids whose parents aren’t fishermen. | Scholars satisfaction +1. Merchants satisfaction -2. |
| I forbid it. Just think of all those soups! | Merchants satisfaction +1. Scholars satisfaction -2. |
Grest: Bakery Bats
Visitor: Roland
| Choice | Outcome |
|---|
| This is serious. Let’s off those bats. | Unlocks Pest-Free Bakery. |
| This is unacceptable. Let’s find the culprit. | Unlocks The Bat Charmer. |
Grest: Drug Abuse
Visitor: Roland
| Choice | Outcome |
|---|
| If it’s good for the economy, let’s go for it. | Nobles satisfaction -2. Scholars satisfaction -2. |
| Let’s strongly reprimand users. | People satisfaction -2. Merchants satisfaction -2. |
| Let’s strengthen controls on ships arriving from Southbay. | Spends 80 funds. Wise +1. |
Grest: Giant Crabs From Southbay
Visitor: Roland
| Choice | Outcome |
|---|
| Can we eat them? | Audacious +1. |
| A few coins for traps should do the trick. | Spends 40 funds. People satisfaction +1. |
| Make it a local dish for tourism. Giant Crab Stew. | Merchants satisfaction +1. People satisfaction -2. |
| Send them back home on the ships. | Requires Audacious Level 1. People satisfaction +1. Merchants satisfaction -2. |
| A few coins for traps should do the trick. | Spends 40 funds. People satisfaction +1. |
Grest: Harpies Luring Sailors
Visitor: Roland
| Choice | Outcome |
|---|
| My knights will drive them out. | Unlocks Grest Harpies. |
| I’ll send someone who sings better than them. | Audacious +1. Unlocks Grest Harpies. |
Grest: Haunted Lighthouse
Visitor: Roland
| Choice | Outcome |
|---|
| I must have a knight who likes ghost stories. | Unlocks Grest Haunted Light House. |
| A pragmatic knight will accompany you. | Unlocks Grest Haunted Light House. |
Grest: Name Bowl
Visitor: Roland
| Choice | Outcome |
|---|
| Why not bowls with names on them? | Requires Audacious Level 1. Merchants satisfaction +1. |
| Your cider is delicious. People just have to be careful with the bottles. | People satisfaction +1. |
| Salted butter caramel. It doesn’t matter if it melts. | Nobles satisfaction +1. |
| Pâté. But in small tins. | Requires Wise Level 1. Scholars satisfaction +1. |
Grest: Navy Museum
Visitor: Roland
| Choice | Outcome |
|---|
| You can’t change history, and you have to accept the consequences. | Scholars satisfaction +1. People satisfaction +1. Nobles satisfaction -2. |
| They should open their own museum. | Requires Kind Level 1. People satisfaction -1. Nobles satisfaction +1. |
| Let’s leave the past in the past. Remove all references to those stories. | Nobles satisfaction +1. Scholars satisfaction -1. People satisfaction -1. Funds +35. |
Grest: Poisonous Gargoyle Soup
Visitor: Roland
| Choice | Outcome |
|---|
| No more soup. Find yourself a new tradition. | Nobles satisfaction +1. Merchants satisfaction -2. Tyrannic +1. |
| No more nobles! Let’s leave that tradition to the workers. | Merchants satisfaction +3. Nobles satisfaction -2. Grest taxes -2. |
| Let’s investigate what happened during the process. | Requires Wise Level 1. Wise +2. |
Grest: Scholars Against Overfishing
Visitor: Roland
| Choice | Outcome |
|---|
| ”Someone”? | Dialogue only. |
| I’ll send a knight to investigate. | Unlocks Naval Technical Sabotage. |
| … Thanks for this helpful info. | Dialogue only. |
| I’ll send a knight to investigate. | Unlocks Naval Technical Sabotage. |
| I’ll send a knight to find the culprit among the scholars. | Unlocks Naval Technical Sabotage. |
| I’ll send a knight to investigate. | Unlocks Naval Technical Sabotage. |
| Let’s hear scholars. Fishing will be regulated. | Requires Kind Level 2. Scholars satisfaction +2. Merchants satisfaction -1. Wise +1. Kind +1. |
Grest: Scholars Strike
Visitor: Roland
| Choice | Outcome |
|---|
| I’ll send a knight to put a stop to the strike. | Unlocks Striking Scholars. Wise +1. Nobles satisfaction +2. |
| Why are they on strike, exactly? | Dialogue only. |
| Sounds like it. I’ll send a knight to stop the strike | Unlocks Striking Scholars. Wise +1. Nobles satisfaction +2. |
| We should let them excavate the site. | Scholars satisfaction +2. Kind +1. Schedules the Grest scholars’ strike follow-up for the next cycle. |
| Rip their banners and hand them shovels. History digs don’t fill coffers. | Nobles satisfaction +1. Merchants satisfaction +1. Scholars satisfaction -3. Requires Tyrannic Level 1. Wise -1. |
Grest: Sea Salamander
Visitor: Roland
| Choice | Outcome |
|---|
| Fire. | Dialogue only. |
| Water. | Dialogue only. |
| It depends, a Brizh salamander or a Basalt Isles salamander? | Requires Wise Level 2. |
| I’ll send some men. Trap it, and roast it. | Spends 60 funds. People satisfaction +1. |
| A ritual to calm her and send her back into the depths might help. | Merchants satisfaction -1. People satisfaction -1. |
| Try to tame it? For sea fishing. | Requires Kind Level 1. People satisfaction +1. Merchants satisfaction +1. |
Grest: Ships Emblems
Visitor: Roland
| Choice | Outcome |
|---|
| Sardine. | Merchants satisfaction +1. |
| Swordfish. | Scholars satisfaction +1. |
| Dolphin. | People satisfaction +1. Requires Kind Level 1. Kind +1. |
| Shark. | Nobles satisfaction +1. Requires Tyrannic Level 1. Tyrannic +1. |
Grest: Tug A War
Visitor: Roland
| Choice | Outcome |
|---|
| Use the spells, but warn your rivals. They’ll work something out. | Requires Kind Level 3. Scholars satisfaction +2. |
| Brute force. | People satisfaction +1. Scholars satisfaction -1. |
| Build up your strength with the scholars. | Scholars satisfaction +1. People satisfaction -1. |
Grest: Whispers In The Cave
Visitor: Roland
| Choice | Outcome |
|---|
| Ah, that explains your… fragrance. Go and buy some incense sticks. Or soap… | Spends 15 funds. Scholars satisfaction +1. People satisfaction -1. |
| Ghostly voices? My fearless knights are here to help. | Unlocks Voices In A Cave. Kind +1. |
| If made up voices frighten the people then perhaps they are not fit to walk my roads. | Nobles satisfaction +1. People satisfaction -1. Tyrannic +1. |
Mavignac
Mavignac: Democracy Popular Or Representative
Visitor: Damian
| Choice | Outcome |
|---|
| Neither one nor the other. Just this good old monarchy. | Nobles satisfaction +2. Scholars satisfaction -1. People satisfaction -1. |
| Something new, built together. | People satisfaction +4. Nobles satisfaction -2. Epicrate affinity +1. |
| Popular democracy. | Scholars satisfaction -2. People satisfaction +2. |
| Representative democracy. | Scholars satisfaction +2. People satisfaction -2. |
Mavignac: Emergency
Visitor: Damian
| Choice | Outcome |
|---|
| Just another ordinary day in Mavignac, I see. | Dialogue only; no recorded mechanical change. |
| What’s going on? | Dialogue only; no recorded mechanical change. |
| … My knights are not certified in oven repair, but we’ll try. | Unlocks Technical Sabotage. |
Mavignac: Raised Fist Or Religious Cross
Visitor: Damian
| Choice | Outcome |
|---|
| A cross, raised very, very high. Threatening, if possible. | Nobles satisfaction +2. People satisfaction -3. Tyrannic +1. |
| The raised fist. | Nobles satisfaction -2. People satisfaction +1. |
| The heraldic cross | Nobles satisfaction +1. People satisfaction -2. |
| A heraldic fist, so no one gets offended. | Kind +1. |
Mavignac: Tarascus Museum Or Not
Visitor: Damian
| Choice | Outcome |
|---|
| If the past is hidden, its mistakes will repeat. Yes to the museum. | Scholars satisfaction +1. Wise +1. |
| Such a figure left his mark on history and deserves not to be forgotten. Yes to the museum. | Nobles satisfaction +1. Tyrannic +1. |
| Such a figure does not deserve to be honored. No to the museum. | People satisfaction +1. Kind +1. |
| I’m against museums. No to the museums. | Merchants satisfaction +1. Audacious +1. |
Mavignac: Wheat Bread Or Wheatley Bun
Visitor: Damian
| Choice | Outcome |
|---|
| Neither. ‘Bunny-bready-wheatty’. | Scholars satisfaction +1. Audacious +1. |
| Wheat bread. | Merchants satisfaction -1. People satisfaction +2. |
| Wheatty-bun. | Merchants satisfaction +2. People satisfaction -1. |
Mavignac: White Wine Or Red Wine
Visitor: Damian
| Choice | Outcome |
|---|
| White. | Merchants satisfaction -1. People satisfaction +1. |
| Red. | Merchants satisfaction +1. People satisfaction -1. |
| … How about a non-alcoholic drink? | Scholars satisfaction +2. People satisfaction -1. Merchants satisfaction -1. Wise +1. |
Merchants
Merchants: Ceramic Mugs
Visitor: Shopkeeper
| Choice | Outcome |
|---|
| Production must be stopped and compensation must be paid. | People satisfaction +1. Merchants satisfaction -1. |
| It would be a shame to leave such work rotting in a tavern. | Merchants satisfaction +1. People satisfaction -1. |
Merchants: Cursed Soils
Visitor: Shopkeeper
| Choice | Outcome |
|---|
| Cursed? A knight will help. | Unlocks the Cursed Soils quest. |
| Buy something to purify the soil. | Requires 15 funds. Merchants satisfaction +1. Spends 15 funds. |
| Just sell the red dirt. Memories of Brizh! | Requires Audacious Level 1. Merchants satisfaction +1. Audacious +1. |
Merchants: False Bank
Visitor: Shopkeeper
| Choice | Outcome |
|---|
| They’ve probably left some clues. We’ll investigate. | Unlocks the Merchants False Bank quest. |
| I’ll put the scholars on the subject, they’ll be able to track it down. | Requires Scholars satisfaction 3. Requires 30 funds. Merchants satisfaction +3. Spends 30 funds. |
| I’ll send a knight, but the money will be kept. Tell your men to change jobs. | Requires Tyrannic Level 1. Merchants satisfaction -1. Tyrannic +1. Unlocks the Merchants False Bank quest. |
Merchants: Import Policy
Visitor: Shopkeeper
| Choice | Outcome |
|---|
| Let us reduce your taxes to preserve your profits. | Merchants satisfaction +3. Nobles satisfaction -1. Milkford taxes -1. Rozenn taxes -1. Grest taxes -1. Villador taxes -1. Clovermont taxes -1. Kind +1. |
| Let’s think about a strategy to optimize our markets. | Requires Wise Level 1. Requires Scholars satisfaction 3. Merchants satisfaction +1. Scholars satisfaction +1. |
| Just tighten your belt. | Nobles satisfaction +2. Merchants satisfaction -3. Tyrannic +1. |
Merchants: Industrial Secrets
Visitor: Shopkeeper
| Choice | Outcome |
|---|
| Perhaps work with scholars to create a system of concept ownership to avoid this in the future? | Merchants satisfaction +1. Nobles satisfaction -1. |
| Sort it out amongst yourselves. | Nobles satisfaction +1. Merchants satisfaction -1. |
Merchants: Less Taxes
Visitor: Shopkeeper
| Choice | Outcome |
|---|
| I’ll take care of it. Taxes shall be reduced for the Merchants. | Merchants satisfaction +3. Milkford taxes -1. Rozenn taxes -1. Grest taxes -1. Villador taxes -1. Clovermont taxes -1. |
| I’m afraid this is not possible. | Merchants satisfaction -3. |
Merchants: Mop Merchants
Visitor: Shopkeeper
| Choice | Outcome |
|---|
| Any proof? If not, it’s just a creative hobby like any other. | Merchants satisfaction +1. People satisfaction -1. |
| Arrest him on the spot and launch an investigation! | People satisfaction +1. Merchants satisfaction -1. |
Merchants: Need Funds
Visitor: Shopkeeper
| Choice | Outcome |
|---|
| Here you go. | Requires 120 funds. Merchants satisfaction +2. Spends 120 funds. |
| Take this. | Requires 250 funds. Merchants satisfaction +5. Kind +1. Spends 250 funds. |
| Not possible. | Merchants satisfaction -3. |
Merchants: Piped Dice
Visitor: Shopkeeper
| Choice | Outcome |
|---|
| Form a partnership and sell them? | Scholars satisfaction +1. Merchants satisfaction +1. Nobles satisfaction -1. People satisfaction -1. |
| He will be arrested. | Nobles satisfaction +1. People satisfaction +1. Merchants satisfaction -1. Scholars satisfaction -1. |
Merchants: Sweets
Visitor: Shopkeeper
| Choice | Outcome |
|---|
| Work with farmers and scholars, find an alternative source of sugar. | Requires Scholars satisfaction 3. Requires People satisfaction 3. Merchants satisfaction +2. Gains 50 funds. |
| The two pastry chefs will be arrested. | Merchants satisfaction +1. |
| Too bad. If no sugar, then no sugar. | Nobles satisfaction +1. |
Merchants: Thieves in the City
Visitor: Shopkeeper
| Choice | Outcome |
|---|
| … Perhaps by charging more honest margins…? | People satisfaction +1. Merchants satisfaction -1. |
| I’m going to ask the scholars if they have a system for locating lost objects. | Requires Scholars satisfaction 3. Merchants satisfaction +1. |
| I’m going to hire more security guards. | Requires 100 funds. Merchants satisfaction +2. Spends 100 funds. |
Merchants: Vanishing Coins
Visitor: Shopkeeper
| Choice | Outcome |
|---|
| Soluble counterfeit money? Clever. It’s his victory. | Nobles satisfaction +1. Merchants satisfaction -1. |
| A scam, plain and simple. Jail him. | Merchants satisfaction +1. Nobles satisfaction -1. |
| You’ll get some of our artworks as compensation. We’ve got too anyway. | Requires Kind Level 2. Requires 75 funds. Merchants satisfaction +2. Spends 75 funds. |
Milkford
Milkford: Apple Pie Recipe
Visitor: Daisy
| Choice | Outcome |
|---|
| A knight will supervise the market. | Unlocks Apple Pie Riots. |
| Knights will arrest the culprits. | Unlocks Apple Pie Riots. |
| A craftsmen’s tournament will be organised. May the best pie win! | Unlocks Apple Pie Riots. |
| … and so you want, um… money… to buy the pies…? | Kind +1. Costs 5 funds. |
| (Lie) … I take note. | Dialogue only; no recorded mechanical change. |
Milkford: Biggest Aligot
Visitor: Daisy
| Choice | Outcome |
|---|
| May the cheater be drowned in melted cheese. | People satisfaction -1. Audacious +1. Kind -1. |
| New edition of the competition, under royal supervision. | Audacious +1. Unlocks Biggest Aligot Contest. |
| I’ll send scholars to squeak this cheese. | People satisfaction +1. Scholars satisfaction +1. Unlocks Magic Aligot. |
Milkford: Chestnut Trees
Visitor: Daisy
| Choice | Outcome |
|---|
| Give them some of your snacks, and I’m sure they’ll change their minds. | Merchants satisfaction +3. People satisfaction -1. |
| Let them do their job. | Merchants satisfaction +1. People satisfaction -1. |
| Nothing beats chestnut purée charlottes. They’re going to have to leave here. | People satisfaction +1. Merchants satisfaction -1. |
Milkford: Cow Private Pool
Visitor: Daisy
| Choice | Outcome |
|---|
| Ask the mayor to take responsibility. | Nobles satisfaction +1. People satisfaction +1. |
| … There’s a cow in the pond isn’t there? | Unlocks The Cow’s Swimming Pool. |
| … All in marble? Why not demolish that pond and audit the Mayor’s accounts? | People satisfaction +2. Nobles satisfaction -1. |
Milkford: Crabs From Southbay
Visitor: Daisy
| Choice | Outcome |
|---|
| Use this money to organise a convoy to return them to their natural habitat. | Merchants satisfaction +1. Scholars satisfaction +1. Costs 70 funds. |
| Protect them at all cost. | Scholars satisfaction +1. Merchants satisfaction -2. Kind +1. |
| Better toss them back in cream instead. | Merchants satisfaction +1. Scholars satisfaction -2. Audacious +1. |
Milkford: Duel With Chavignol
Visitor: Daisy
| Choice | Outcome |
|---|
| Sorry… But their cheeses are actually better. | People satisfaction -1. Scholars satisfaction +1. Kind -1. People -2. |
| That’s all for my generous contribution. | People satisfaction +1. Kind -1. Costs 80 funds. |
| Take all my money. Show them. | People satisfaction +3. Kind +1. Costs 200 funds. |
| No way. | People satisfaction -1. Tyrannic +1. People -2. |
Milkford: Emergency
Visitor: Daisy
| Choice | Outcome |
|---|
| I’m going to assemble a rescue team. | Unlocks Kidnapping of the Real Mastermind. |
Milkford: Green Laughing Cow
Visitor: Daisy
| Choice | Outcome |
|---|
| Green? | Dialogue only; no recorded mechanical change. |
| Let the scholars study this creature… or perhaps examine your eyes. | Scholars satisfaction +2. |
| Imagine her as the new face to market the cheese you make! | Merchants satisfaction +2. |
| Behold our new mascot of Milkford.This glorious creature. | People satisfaction +2. |
Milkford: Lost Majestina
Visitor: Daisy
| Choice | Outcome |
|---|
| I’ll ask the guards to look for her. | Kind +1. Costs 60 funds. Schedules Lost Majestina Follow Up Guards for the next cycle. |
| We can’t waste our time on a goat. | Tyrannic +1. Schedules Lost Majestina Follow Up Nope for the next cycle. |
| I cannot spare any guards nor can I join search myself. I’m sorry, Lady Daisy. | Wise +1. Schedules Lost Majestina Follow Up Sorry for the next cycle. |
Milkford: Mad Ivy
Visitor: Daisy
| Choice | Outcome |
|---|
| Try to tame this ivy so it can help you in the fields? | People satisfaction +1. Merchants satisfaction +1. Audacious +1. |
| You are the gardening experts. | People satisfaction -1. |
| Burn everything. | People satisfaction +1. Costs 50 funds. |
| Scholars undoubtedly have a powerful pesticide on hand. | People satisfaction +1. |
Milkford: Occult Invention
Visitor: Daisy
| Choice | Outcome |
|---|
| Let’s ban this invention. | People satisfaction -1. Merchants satisfaction -1. |
| Forget the craftsmanship. The important thing is that you save time. | Scholars satisfaction -1. Nobles satisfaction -1. |
Milkford: Pigeons Nest
Visitor: Daisy
| Choice | Outcome |
|---|
| So welcome it with the same enthusiasm as the pigeons. | People satisfaction -1. Audacious +1. |
| I know a good taxidermist. | Scholars satisfaction +1. People satisfaction +1. |
| Kill the pigeons and the bat will get the message. | Nobles satisfaction +1. People satisfaction -1. Tyrannic +1. |
| I’m going to send people to take care of it. | People satisfaction +1. |
Milkford: Sleepy Sheep
Visitor: Daisy
| Choice | Outcome |
|---|
| A knight will break the spell. | Unlocks The Sheep of Drowsiness. |
| A knight will slay the beast. | Unlocks The Sheep of Drowsiness. |
| Let’s escort him here. Just in case. | People satisfaction +1. Costs 40 funds. |
Milkford: Strange Cheese Odour
Visitor: Daisy
| Choice | Outcome |
|---|
| Destroy the cellar and quarantine everyone. | Nobles satisfaction +1. Merchants satisfaction -1. Tyrannic +1. |
| I can ask the scholars to help you. | Scholars satisfaction +1. Merchants satisfaction +1. |
| Move the cheeses one by one to another cellar until you find the guilty cheese. | People satisfaction +1. Merchants satisfaction +1. Wise +1. |
| Perhaps the druid of the forest can provide us with some guidance? | People satisfaction +1. Merchants satisfaction -1. |
Milkford: The Cleankeeper Hen
Visitor: Daisy
| Choice | Outcome |
|---|
| (Lie) Never seen him. | Dialogue only; no recorded mechanical change. |
| … Are you here to complain about the smell? | Dialogue only; no recorded mechanical change. |
| Doesn’t ring a bell. | Dialogue only; no recorded mechanical change. |
| A knight will come and rescue the bourgeoisie. | Unlocks The Clean Keeper Hen. |
| I’ll send a knight to lift the curse. | Unlocks Curse of the Baths. |
Milkford: Whispering Rats
Visitor: Daisy
| Choice | Outcome |
|---|
| Let’s shut the chapel down for now. | Nobles satisfaction +1. Scholars satisfaction -1. Tyrannic +1. |
| Go get the strongest rat poison you can find. | People satisfaction +2. Wise +1. Costs 15 funds. |
| Let’s start a new cult. The rats shall be the people’s opium. | People satisfaction +2. Scholars satisfaction -1. |
Milkford: Wild Herd
Visitor: Daisy
| Choice | Outcome |
|---|
| I’ll send a knight to help you recruit some shepherds. | Unlocks The Wild Herd. Costs 30 funds. |
| I’ll send a knight with insomnia. | Unlocks The Wild Herd. |
| If we find the herd, we’ll keep the beasts. | Unlocks The Wild Herd. |
Milkford: Winter Feast
Visitor: Daisy
| Choice | Outcome |
|---|
| Rabbit stew. | Merchants satisfaction +1. |
| Chop with vegetables. | People satisfaction +1. |
| Only vegetables. | Scholars satisfaction +1. |
Nobles
Nobles: Broken Relic
Visitor: Aristocrat
| Choice | Outcome |
|---|
| It would be dangerous to restore an unknown relic. | Nobles satisfaction -1. Schedules a follow-up about leaving the broken relic unrestored for the next cycle. |
| Of course! She’ll take care of it. | Requires 100 funds. Requires the Blacksmith. Nobles satisfaction +2. Gains 100 funds. Schedules a follow-up about restoring the broken relic for the next cycle. |
Nobles: Criminal Executions
Visitor: Aristocrat
| Choice | Outcome |
|---|
| Absolutely not. | Kind +1. |
| Why not? It would save us a lot of money. | Nobles satisfaction +2. Gains 100 funds. Tyrannic +1. |
| Go away. | Nobles satisfaction -2. |
| All right, fine. | Nobles satisfaction +1. Kind -1. |
Nobles: Duplicate Colours
Visitor: Aristocrat
| Choice | Outcome |
|---|
| The designer will be jailed. And a decree will be published on the uniqueness of fashion. | Nobles satisfaction +2. Merchants satisfaction -1. |
| Why exactly can’t a dress be reproduced several times? | Merchants satisfaction +1. Nobles satisfaction -2. |
| Why not mass-market the dress? It seems to be popular. | Requires Wise Level 1. Nobles satisfaction -1. Gains 100 funds. |
Nobles: False Emerald
Visitor: Aristocrat
| Choice | Outcome |
|---|
| You mean you don’t check what you buy? | Merchants satisfaction +1. Nobles satisfaction -1. |
| I shall have all jewellers imprisoned. | Nobles satisfaction +1. Merchants satisfaction -2. |
Nobles: Family Tree
Visitor: Aristocrat
| Choice | Outcome |
|---|
| Why not share? One for you, one for them. | Requires Kind Level 2. Scholars satisfaction +1. Nobles satisfaction +1. |
| This document belongs to historians. | Scholars satisfaction +1. Nobles satisfaction -2. |
| That scroll should be returned to the Nobles. Every family will each receive a piece of the parchment. | Nobles satisfaction +1. Scholars satisfaction -2. |
Nobles: Fashion Show
Visitor: Aristocrat
| Choice | Outcome |
|---|
| … people can’t even buy a button from one of these creations. | People satisfaction +1. Nobles satisfaction -1. |
| Let’s show people what they can buy instead of food! | Nobles satisfaction +1. People satisfaction -1. |
Nobles: Scholars Censorship
Visitor: Aristocrat
| Choice | Outcome |
|---|
| Sounds like a good read. Grab me a copy! Chop-chop! | Scholars satisfaction +2. Nobles satisfaction -2. Audacious +1. |
| Indeed. I’ll organize a noble commission to handle this. | Nobles satisfaction +3. Scholars satisfaction -2. Tyrannic +1. |
| I’ll propose a new topic for them, ‘A Study of Whining Bourgeois’. | Requires Audacious Level 1. Scholars satisfaction +3. Nobles satisfaction -3. Audacious +1. Kind -1. |
Nobles: Some Revolt
Visitor: Aristocrat
| Choice | Outcome |
|---|
| It can’t hurt to learn a little about history. | People satisfaction +3. Nobles satisfaction -3. Kind +1. |
| This gossip will be punished and Brimwood should stay as is. | Nobles satisfaction +3. People satisfaction -3. Tyrannic -1. |
| Let’s organise a debate on this political system before fearing it blindly. | Requires Wise Level 1. Wise +1. |
Nobles: Tea Time
Visitor: Aristocrat
| Choice | Outcome |
|---|
| I suppose they have their reasons. | Merchants satisfaction +1. Nobles satisfaction -3. |
| It’s unacceptable. What am I going to drink during my breaks? | Nobles satisfaction +1. Merchants satisfaction -3. |
| Fund them, and they might be more generous. | Requires Wise Level 1. Merchants satisfaction +3. Nobles satisfaction -1. |
Nobles: The Bloody Hunt
Visitor: Aristocrat
| Choice | Outcome |
|---|
| Execute everyone. The stable boy. The noble family. Their fortunes return to the realm. | Requires Tyrannic Level 3. People satisfaction -1. Nobles satisfaction -1. Tyrannic +1. Gains 50 funds. |
| A crime is a crime. Execute the stableboy. | People satisfaction -2. |
| Why didn’t you act sooner? Let him be brought to justice, and let the other victims be compensated. | Nobles satisfaction -2. |
| You could go easy on the stableboy during the investigation, couldn’t you? | Requires Kind Level 2. People satisfaction +1. Nobles satisfaction -1. Kind +1. |
Nobles: The Casino
Visitor: Aristocrat
| Choice | Outcome |
|---|
| Let’s instead build a facility dedicated to treating addiction and debt. | Requires 120 funds. People satisfaction +1. Scholars satisfaction +1. Nobles satisfaction -1. Spends 120 funds. |
| Sure. This will keep the money from sleeping. | Nobles satisfaction +1. Merchants satisfaction +1. |
Nobles: The Hound
Visitor: Aristocrat
| Choice | Outcome |
|---|
| Pull off both. Dogs that hunt at night and dig during the day. | Requires Kind Level 2. Scholars satisfaction +1. Nobles satisfaction +1. |
| It’s important to study the past. Find other lands for your hunts. | Scholars satisfaction +2. Nobles satisfaction -1. |
| You’re not going to stop hunting for a few bones? | Nobles satisfaction +1. Scholars satisfaction -1. |
People
People: Bad Payer
Visitor: Worker
| Choice | Outcome |
|---|
| They will pay three times what they owe you. | People satisfaction +2. Nobles satisfaction -3. |
| They’re probably having financial troubles. I’d lower their taxes. | Nobles satisfaction +2. People satisfaction -1. Milkford taxes -1. Rozenn taxes -1. Grest taxes -1. Villador taxes -1. Clovermont taxes -1. |
| They’ll be publicly humiliated and forced to sing Brimwoodian songs. | Requires Audacious Level 2. People satisfaction +1. Nobles satisfaction -3. |
People: Cut With Water
Visitor: Worker
| Choice | Outcome |
|---|
| Let’s set up a specific hour where prices are slashed. | Requires Kind Level 1. People satisfaction +2. Merchants satisfaction +1. |
| What if you stopped getting drunk to forget your everyday problems? | Merchants satisfaction +1. People satisfaction -1. |
| I’ll negotiate with them. | People satisfaction +1. Merchants satisfaction -1. |
| With higher taxes, you’ll reduce your personal consumption. | Requires Tyrannic Level 1. Merchants satisfaction -1. People satisfaction -2. Milkford taxes +2. Rozenn taxes +2. Grest taxes +2. Villador taxes +2. Clovermont taxes +2. |
People: Face-Shaped Vegetables
Visitor: Worker
| Choice | Outcome |
|---|
| Promote them as sacred relics. Let’s open a museum of haunted vegetables | Requires Wise Level 2. Scholars satisfaction +1. Merchants satisfaction +3. People satisfaction -1. Audacious +1. |
| I’ll call for this merchant’s arrest. | People satisfaction +1. Merchants satisfaction -1. Tyrannic +1. |
| Just make soup. No faces in soup. | Merchants satisfaction +1. People satisfaction -1. Audacious +1. |
| I’ll buy his entire stock and consult the oracles. | Requires Scholars satisfaction 3. Requires 30 funds. Scholars satisfaction +1. People satisfaction -1. Spends 30 funds. Audacious +1. |
People: Flour Breakage
Visitor: Worker
| Choice | Outcome |
|---|
| Make your own flour. Try grinding chicken feathers, for example. | Merchants satisfaction +1. Scholars satisfaction +1. People satisfaction -3. Audacious +1. |
| The merchants involved will be fined. | People satisfaction +2. Merchants satisfaction -3. Gains 65 funds. |
| These occultists will have to pay a high tax on flour. | People satisfaction +1. Scholars satisfaction -3. Milkford taxes +1. Rozenn taxes +1. Grest taxes +1. Villador taxes +1. Clovermont taxes +1. |
People: More Holidays
Visitor: Worker
| Choice | Outcome |
|---|
| One additional annual day off for you. | People satisfaction +1. Nobles satisfaction -1. Kind +1. |
| Six additional annual days off for you. | People satisfaction +3. Nobles satisfaction -3. Kind +2. |
| That will not be possible. | Nobles satisfaction +2. People satisfaction -3. Kind -2. |
People: Risk Premium
Visitor: Worker
| Choice | Outcome |
|---|
| Well, try to be more careful. | People satisfaction -1. |
| I’ll negotiate with the nobles to set up compensation for hard labor. | Requires Nobles satisfaction 3. People satisfaction +1. Nobles satisfaction -1. |
| Scholars could develop an accident safety system. | Requires Wise Level 2. Requires Scholars satisfaction 3. People satisfaction +2. |
People: Strange Oatmeal
Visitor: Worker
| Choice | Outcome |
|---|
| Do you have a sample? We could analyze it. | Requires Wise Level 1. Unlocks Gruel (Consumable). |
| Our best doctors are on the case. | Requires Scholars satisfaction 1. People satisfaction +2. Wise +1. |
| Make them stop eating the gruel and let the owner be thrown in jail. | People satisfaction +1. Nobles satisfaction -1. |
| Probably a cold. | Nobles satisfaction +1. People satisfaction -1. Tyrannic +1. |
People: The Canteen
Visitor: Worker
| Choice | Outcome |
|---|
| Let’s open an alternative tavern serving quick but healthy meals. | Requires 50 funds. People satisfaction +1. Spends 50 funds. |
| Can’t prepare dinner the day before? | People satisfaction -1. |
| Wage increase for workers, with part of it paid out as meal vouchers. | Requires Kind Level 3. People satisfaction +3. Milkford taxes -2. Rozenn taxes -2. Grest taxes -2. Villador taxes -2. Clovermont taxes -2. Spends 50 funds. |
People: The Drought
Visitor: Worker
| Choice | Outcome |
|---|
| Forget farming… start a tanning business here. Long live vitamin D. | Requires Kind Level 1. People satisfaction +1. Nobles satisfaction +1. |
| Leave the village. | People satisfaction -1. |
| Find the source, there must be a curse. | Requires Scholars satisfaction 1. Scholars satisfaction +1. People satisfaction +1. |
| Burn everything. | Requires Nobles satisfaction 1. Nobles satisfaction +1. People satisfaction -1. |
People: The Lighted Tree
Visitor: Worker
| Choice | Outcome |
|---|
| May it be protected and designated as a national symbol. | Requires Kind Level 2. Scholars satisfaction +3. |
| Involve scholars to study the phenomenon. | People satisfaction +1. Scholars satisfaction +1. |
| Decorate it and hold a celebration for the light. | People satisfaction +1. Merchants satisfaction +1. |
| Tourism is booming. Let’s capitalize on that. | Requires Wise Level 2. Gains 75 funds. |
People: Transports
Visitor: Worker
| Choice | Outcome |
|---|
| We could do that for the nobles. So they can cruise around in really long carriages. | Requires Nobles satisfaction 2. Nobles satisfaction +1. Scholars satisfaction +1. Merchants satisfaction +1. People satisfaction -3. |
| Why not a magic transport that follows precise lines? | Requires Scholars satisfaction 3. People satisfaction +1. Scholars satisfaction +1. Gains 50 funds. |
| I can ask the merchants to reinforce your soles, if you like. | Merchants satisfaction +1. People satisfaction -1. |
| I’ll ask the scholars and craftmens to set up this system straight away. | Requires Scholars satisfaction 2. Requires Merchants satisfaction 2. People satisfaction +1. Scholars satisfaction +1. Merchants satisfaction +1. |
Rozenn
Rozenn: Bird Mail
Visitor: Grelin
| Choice | Outcome |
|---|
| Let’s stick with tradition… pigeons. | Merchants satisfaction +1. |
| Let’s be avant-garde… crows. | Scholars satisfaction +1. |
| Not interested in your scholarly papers. Take me off your mailing list. | Nobles satisfaction +1. Scholars satisfaction -1. Tyrannic +1. |
Rozenn: Cheeky Manuscript
Visitor: Grelin
| Choice | Outcome |
|---|
| Burn all copies, imprison the author, and confiscate their profits. | Requires Tyrannic Level 2. Nobles satisfaction +1. People satisfaction -2. Tyrannic +1. |
| Republish a fictionalized, censored version for public display. | Requires Wise Level 1. Scholars satisfaction +1. People satisfaction -1. Wise +1. |
| Reward it for the amusement it brings the people. | Requires Kind Level 1. People satisfaction +3. Scholars satisfaction -2. Kind +1. |
| Let’s ban this manuscript. | Scholars satisfaction +2. People satisfaction -2. |
| Let it circulate; I wish to study it myself… in detail. | People satisfaction +2. Nobles satisfaction +1. Scholars satisfaction -2. Audacious +1. |
Rozenn: Emergency
Visitor: Grelin
| Choice | Outcome |
|---|
| I’ll send knights immediately. | Unlocks Rozenn Emergency. |
Rozenn: Giant Cockroaches Invasion
Visitor: Grelin
| Choice | Outcome |
|---|
| A problem with… what? | Dialogue only. |
| You mean… a problem with GIANT COCKROACHES? | Requires Audacious Level 1. Kind -1. |
| I’ll send a squad to eliminate them on sight. | Unlocks Giant Cockroaches Invasion. |
| I’ll send a knight to destroy their nests. | Unlocks Giant Cockroaches Invasion. |
| I’ll send a knight to miniaturize them. | Unlocks Giant Cockroaches Invasion. |
| …? | Dialogue only. |
| Ah, you mean… a problem with GIANT COCKROACHES? | Requires Audacious Level 1. Kind -1. |
Rozenn: Great Library Fire
Visitor: Grelin
| Choice | Outcome |
|---|
| I fear we must sacrifice knowledge. | Scholars satisfaction -2. |
| Let’s summon the scholars from the surrounding city to restore it. | Scholars satisfaction +2. Wise +1. |
| Raze the remains and build kitchens on these ashes instead. | Requires Audacious Level 1. Merchants satisfaction +2. Scholars satisfaction -2. Wise -1. Kind -1. |
Rozenn: Local Custom
Visitor: Grelin
| Choice | Outcome |
|---|
| I’ll go myself. | Dialogue only. |
| To hell with traditions. | People satisfaction -1. Nobles satisfaction -1. Scholars satisfaction -1. Merchants satisfaction -1. Audacious +1. |
| To hell with traditions. | People satisfaction -1. Nobles satisfaction -1. Scholars satisfaction -1. Merchants satisfaction -1. Audacious +1. |
| … Fine. I’ll send a knight in my stead… | Unlocks Rozenn Local Custom. |
| May we invite Rozenn’s spirit of tradition here? Incense and ceremonial drums included. | People satisfaction +1. Nobles satisfaction +1. Scholars satisfaction +1. Merchants satisfaction +1. Requires Wise Level 1. |
Rozenn: Nobles Nostalgia
Visitor: Grelin
| Choice | Outcome |
|---|
| What do you mean? | Dialogue only. |
| Big deal. | Audacious +1. Kind -1. |
| Let’s allow these rebels to express themselves. | Nobles satisfaction +1. Wise +1. Schedules Brizh Nobles Grievance Follow Up Aristo Complaint for a later cycle. |
| Let the leader of this movement come forward. | Nobles satisfaction +1. Requires Wise Level 1. Schedules Rozenn Grievance Follow Up Noble Conspirators for a later cycle. |
| Let our detractors be imprisoned. | Audacious +1. Kind -1. Tyrannic +1. |
Rozenn: Possessed Reverend
Visitor: Grelin
| Choice | Outcome |
|---|
| My name isn’t ‘Sovereign’… | Audacious +1. |
| … I’ll send a knight for a fair duel. | Unlocks The Possessed Reverend. |
| Let the scholars observe him. There’s knowledge in madness. | Scholars satisfaction +2. People satisfaction -2. Kind -1. |
| Let’s seal the chapel. And the reverend. In it. | Requires Tyrannic Level 1. Nobles satisfaction +2. Scholars satisfaction -1. Kind -1. Audacious +1. |
| Let’s support his… vision. Make him launch a line of artisanal stained glass. Personalized. Chewed on. | Requires Audacious Level 1. Merchants satisfaction +2. Scholars satisfaction -1. |
Rozenn: Prophetic Oracle
Visitor: Grelin
| Choice | Outcome |
|---|
| You become a spitting image of your father at each passing day. | Dialogue only. |
| Calm yourself. | Kind +1. |
| Let us use the wisdom of local scholars to calm the crowds. | People satisfaction +1. Scholars satisfaction +1. Wise +1. |
| They’re just the ramblings of a mad man. | People satisfaction -1. |
| Lock him up to prevent further fearmongering. | People satisfaction +1. Scholars satisfaction -3. Tyrannic +1. |
| Let him be executed. | Nobles satisfaction +2. Requires Tyrannic Level 2. Tyrannic +2. |
| … | Dialogue only. |
| I-I-I don’t c-c-care. | Requires Tyrannic Level 1. Tyrannic +1. Kind -1. |
Rozenn: Royal Curtains
Visitor: Grelin
| Choice | Outcome |
|---|
| Green. | People satisfaction +1. Nobles satisfaction -2. |
| Red. | Nobles satisfaction +1. People satisfaction -2. |
| Silk. | Merchants satisfaction +1. Scholars satisfaction -2. |
| Velvet. | Scholars satisfaction +1. Merchants satisfaction -2. |
Rozenn: Scholars Escort
Visitor: Grelin
| Choice | Outcome |
|---|
| In short, a four-eyed brawl. Sounds very cool. | Audacious +1. Kind -1. |
| What is your request? | Dialogue only. |
| Of course, I’ll send a royal escort. | Unlocks Scholars Escort. |
| No time, but I’ll reinforce your ranks with some of our other scholars. | Wise +1. |
| Don’t the Rozenn scholars have anything better to do? Your participation is revoked. | Requires Tyrannic Level 1. Scholars satisfaction -2. Kind -1. |
Rozenn: Silver Cat
Visitor: Grelin
| Choice | Outcome |
|---|
| I will send my best hunter. If possible, with catnip. | Unlocks The Silver Cat. |
| I’ll deal with the sorcerer directly. | Unlocks The Silver Cat Sorcerer. |
| Let’s leave this little creature alone. | Requires Kind Level 1. Merchants satisfaction -1. Kind +2. |
Rozenn: Sports Tournament
Visitor: Grelin
| Choice | Outcome |
|---|
| Chess. | Scholars satisfaction +1. People satisfaction -1. |
| Croquet. | People satisfaction +1. Scholars satisfaction -1. |
| Isn’t there a real sport you could suggest? | Nobles satisfaction +2. People satisfaction -1. Scholars satisfaction -1. Tyrannic +1. |
Scholars
Scholars: A Murder Within the Academy
Visitor: Academian
| Choice | Outcome |
|---|
| A public’s court. Let’s listen to the wisdom of the people. | People satisfaction +1. Nobles satisfaction -2. Scholars satisfaction -1. |
| Why are you hesitating? Kill him. | Requires Tyrannic Level 3. Scholars satisfaction +1. Tyrannic +1. Gains 50 funds. |
| Let’s hire a private investigator. Then we can conduct a trial. | Requires Nobles satisfaction 1. Scholars satisfaction +2. Wise +1. Unlocks Scholars Nuts (Consumable). |
Scholars: Censorship
Visitor: Academian
| Choice | Outcome |
|---|
| Unfortunately, the nobles are keen to retain this right of oversight. | Nobles satisfaction +2. Scholars satisfaction -2. |
| Agreed, they don’t have to act as censors. | Scholars satisfaction +3. Nobles satisfaction -3. |
| It is only fair then that the scholars should be able to oversee any actions by the nobles. | Requires Audacious Level 1. Scholars satisfaction +2. Nobles satisfaction -2. |
Scholars: Confidential Papers
Visitor: Academian
| Choice | Outcome |
|---|
| Everyone on this list will be jailed. | Scholars satisfaction +2. Nobles satisfaction -2. Tyrannic +1. Gains 100 funds. |
| Let’s arrest everyone; everyone will get their day in court. | Requires Wise Level 1. Scholars satisfaction +2. Wise +1. |
| They and their families will be executed immediately. | Requires Tyrannic Level 3. Nobles satisfaction -2. Tyrannic +1. Gains 100 funds. |
| Burn these papers. They never existed. I’ll deal with the relevant families directly. | Nobles satisfaction +2. Scholars satisfaction -2. Gains 50 funds. |
Scholars: Copy Cats
Visitor: Academian
| Choice | Outcome |
|---|
| Lock them up and have them rewrite their theses without their notes. | Requires Audacious Level 1. Scholars satisfaction +2. Gains 25 funds. Audacious +1. |
| Collect their possessions and fire them both. | Scholars satisfaction -1. Tyrannic +1. Gains 50 funds. |
| Keep a closer eye on them until you find out who did what. | Scholars satisfaction +1. Kind +1. |
Scholars: Creating a Chimera
Visitor: Academian
| Choice | Outcome |
|---|
| It’s out of the question. That’s abuse. | Scholars satisfaction +1. Wise +1. |
| That sounds extremely interesting. I’ll vouch for this, provided the results are shared. | Tyrannic +1. Gains 50 funds. |
| Do it on microorganisms that don’t feel pain. | Requires Wise Level 2. Scholars satisfaction +2. Wise +1. |
Scholars: Knowledge For Everyone
Visitor: Academian
| Choice | Outcome |
|---|
| No. An educated peasant is a dangerous peasant. | Requires Tyrannic Level 1. Nobles satisfaction +3. Scholars satisfaction -3. People satisfaction -1. Tyrannic +1. Kind -1. |
| That certainly seems like a priority. | Requires 150 funds. Scholars satisfaction +3. People satisfaction +1. Nobles satisfaction -2. Spends 150 funds. |
| Our finances won’t allow it. | Nobles satisfaction +1. People satisfaction -1. Scholars satisfaction -2. |
Scholars: More Funds
Visitor: Academian
| Choice | Outcome |
|---|
| I take this matter very seriously. For now, take this. | Requires 75 funds. Scholars satisfaction +2. Spends 75 funds. Kind +1. |
| Unfortunately, the kingdom is broke. | Scholars satisfaction -2. |
Scholars: No More Paper
Visitor: Academian
| Choice | Outcome |
|---|
| Find another way to take your notes. You have two hours and a limit of four papers. | Requires Wise Level 1. Scholars satisfaction +1. Gains 50 funds. Audacious +1. |
| The tanned skin of annoying scholars would make a good substitute, wouldn’t it? | Requires Tyrannic Level 1. Merchants satisfaction +1. Scholars satisfaction -1. Tyrannic +1. |
| I’ll try to discuss this with the Merchants’ Guild. | Requires 30 funds. Scholars satisfaction +1. Spends 30 funds. |
| You could save paper by stopping writing useless hundred-page theses. | Scholars satisfaction -1. Tyrannic +1. |
Scholars: Rejuvenating Cream
Visitor: Academian
| Choice | Outcome |
|---|
| Make it a luxury product, and target the nobility. | Scholars satisfaction +1. Nobles satisfaction +1. |
| Keep it affordable, so that anyone can buy it. | Scholars satisfaction +1. People satisfaction +1. |
Scholars: The Black Drink
Visitor: Academian
| Choice | Outcome |
|---|
| Sign a contract with the merchants and sell it in bulk. | Merchants satisfaction +1. Scholars satisfaction -1. |
| Keep this to yourself, and don’t mention it to anyone outside here. | Scholars satisfaction +1. Merchants satisfaction -1. |
Scholars: The Greenhouse
Visitor: Academian
| Choice | Outcome |
|---|
| I love plants. Pretty sure that’ll convince folks to pitch in. | Requires Kind Level 3. People satisfaction +1. |
| That’s enough to hire a few craftsmen. | Requires 60 funds. Scholars satisfaction +2. Spends 60 funds. |
| You can wait another ten years or so. | Scholars satisfaction -2. |
Visitor: Academian
| Choice | Outcome |
|---|
| Let’s pick up the scroll and use it. Just out of curiosity. | Requires Audacious Level 1. Unlocks the Thief Harpy quest. Audacious +1. |
| The parchment will be found and then burned. | Unlocks the Thief Harpy quest. Wise +1. |
| We’ll find it but it stays securely locked away from any further use. | Unlocks the Thief Harpy quest. |
Scholars: The Thesis Thief
Visitor: Academian
| Choice | Outcome |
|---|
| I have some knights who excel at investigation. | Unlocks the Scholar Thief quest. |
| Let’s take a close look at the Academy’s dorms. | Requires 20 funds. Unlocks the Scholar Thief quest. Spends 20 funds. |
| I’ll send a knight accompanied by a scholar from outside the Academy. | Requires Scholars satisfaction 2. Unlocks the Scholar Thief quest. |
Villador
Villador: Cursed Amulets
Visitor: Gwendolen
| Choice | Outcome |
|---|
| I’ll have them arrested. | Unlocks Black Trade’s End. |
| I’ll have them executed. | Requires Tyrannic Level 2. Tyrannic +1. Unlocks Black Trades End. |
| Sounds cool. One of my knights will fetch these little wonders. | Audacious +1. Unlocks Find The Cursed Amulets. |
Villador: Dogs
Visitor: Gwendolen
| Choice | Outcome |
|---|
| … She certainly did not meet the other criteria? | Dialogue only. |
| This is unacceptable! The Barony of Villadargent is one of the most prominent families in the area. | Dialogue only. |
| I’ll ask the jury to review its verdict. | Nobles satisfaction +1. Scholars satisfaction -1. |
| I don’t care about your animal competition stories. | Scholars satisfaction +1. Nobles satisfaction -1. |
| … Who is Pandora? | Dialogue only. |
| How arrogant! | Dialogue only. |
| … Who is Pandora? | Dialogue only. |
| … Who is Pandora? | Dialogue only. |
| Her… what? | Dialogue only. |
Villador: Emergency
Visitor: Gwendolen
| Choice | Outcome |
|---|
| Certain individuals? | Dialogue only. |
| Just another Monday, then. But go on. | Audacious +1. |
| I’ll send a knight to reverse the invocation. | Unlocks Villador Emergency. |
| I’ll send knights to seal the rifts. | Unlocks Villador Emergency. |
| Let’s fight fire with fire. I’ll unleash an even greater demon. | Requires Audacious Level 3. Unlocks Villador Emergency. |
Villador: False Coin
Visitor: Gwendolen
| Choice | Outcome |
|---|
| He will be caught, and I’ll keep an amount of the money. | Unlocks Villador False Coin. |
| He will be caught, but I’ll keep the money. | Unlocks Villador False Coin. |
| He will be caught, and the money recovered. | Unlocks Villador False Coin. |
Villador: Festivities Request
Visitor: Gwendolen
| Choice | Outcome |
|---|
| Tell me more. | Dialogue only. |
| I’m dying to know. | Audacious +1. |
| No way. Do it without money. | Nobles satisfaction -1. People satisfaction -1. |
| Take this money and dazzle me. | Spends 115 funds. |
Villador: Flower Arrangement
Visitor: Gwendolen
| Choice | Outcome |
|---|
| What’s the issue? | Dialogue only. |
| Chrysanthemums can represent positivity, and narcissus the love you have for Villador, you know? | Requires Wise Level 2. Merchants satisfaction +1. Nobles satisfaction +1. Wise +1. |
| Very well. They’re your artisans, after all. | Nobles satisfaction +2. Merchants satisfaction -2. Tyrannic +1. |
| No one mocks a noble family. They’ll be hanged. | Requires Tyrannic Level 2. Nobles satisfaction +1. Merchants satisfaction -3. Tyrannic +1. |
| Simply consider Villador’s economy. | Merchants satisfaction +1. Nobles satisfaction -2. Wise +1. |
Villador: Ice Rink
Visitor: Gwendolen
| Choice | Outcome |
|---|
| I’ll have ice brought down from the highest mountains. | Nobles satisfaction +4. Scholars satisfaction -3. Spends 150 funds. |
| Why not a synchronized swimming competition instead? | Nobles satisfaction -2. Scholars satisfaction +1. |
Villador: Lost Necklace
Visitor: Gwendolen
| Choice | Outcome |
|---|
| Requisition all products sold by this merchant. Now. | Scholars satisfaction +1. Nobles satisfaction -1. |
| Look, look… just try to… sell them again? | Requires Kind Level 2. Nobles satisfaction -2. |
| No doubt they’re fakes! Enjoy yourself, Lady Gwendolen. | Nobles satisfaction +1. Scholars satisfaction -1. |
Villador: Magic Well
Visitor: Gwendolen
| Choice | Outcome |
|---|
| I’ll send some scholars to investigate the truth of the well. | Scholars satisfaction +2. People satisfaction -1. Audacious +1. |
| My knights will handle the crowds. | Wise +1. Unlocks The Mystic Well. |
| Why not make the most of the situation? I would want to stop by also to make a wish! | Scholars satisfaction +1. People satisfaction -1. Audacious +1. Gains 25 funds. |
Villador: Marriage
Visitor: Gwendolen
| Choice | Outcome |
|---|
| She’ll just have to pretend with her husband and keep her lover on the side. | Requires Wise Level 1. People satisfaction +1. Nobles satisfaction +1. |
| Love triumphs! Let’s celebrate the union with her common clod. | People satisfaction +2. Nobles satisfaction -3. Kind +1. |
| She will obey. Arrange the marriage now. | Nobles satisfaction +2. People satisfaction -3. Tyrannic +1. |
| What if we married the common clod to the duke instead? | Requires Audacious Level 2. People satisfaction +1. Audacious +1. |
Villador: Royal Cushion
Visitor: Gwendolen
| Choice | Outcome |
|---|
| Both together, in perfect harmony. | Requires Kind Level 1. Scholars satisfaction +2. People satisfaction -1. Nobles satisfaction -1. |
| Ox. | Nobles satisfaction +1. People satisfaction -1. Kind -1. Tyrannic +1. |
| Turtle. | People satisfaction +1. Nobles satisfaction -1. Kind +1. Tyrannic -1. |
| Make an ox devoured by a turtle. | Requires Audacious Level 1. People satisfaction +2. Audacious +1. |
Villador: Rozenn Craftsmen Partnership
Visitor: Gwendolen
| Choice | Outcome |
|---|
| One of my knights will go to negotiate with them. | Unlocks Brizh Internal Diplomacy. |
| They’re right, your artisans are clearly not up to par. | Merchants satisfaction -2. Tyrannic +1. |
| I shall personally endeavour to speak with the head of the artisans’ guild. | Merchants satisfaction +1. Requires Wise Level 1. Wise +1. |
Villador: Shadow Codex
Visitor: Gwendolen
| Choice | Outcome |
|---|
| Knowledge should be mine. Grimoire to me, chop chop. | Scholars satisfaction -2. Nobles satisfaction -2. Tyrannic +1. Audacious +1. Unlocks Shadow Codex. |
| Not a crumb for them. Let this knowledge stay in your hands. | Nobles satisfaction +1. Scholars satisfaction -2. |
| Knowledge shouldn’t be hoarded. Hand them the grimoire. | Scholars satisfaction +1. Nobles satisfaction -2. Kind +1. Wise +1. |
Villador: Silver Feathers
Visitor: Gwendolen
| Choice | Outcome |
|---|
| Why? | Dialogue only. |
| Say no more. A knight is already on their way. | Unlocks The Silver Feathers. |
| I don’t know… | Dialogue only. |
| Okay. | Unlocks The Silver Feathers. |
| That seems beep-boop-busted. | Dialogue only. |
| All right, fine. | Unlocks The Silver Feathers. |
| Okay, but I’ll go to Clovermont instead. | Unlocks The Silver Feathers. |
| All right, fine. | Unlocks The Silver Feathers. |
| I’m not sure I appreciate your motives. | Dialogue only. |
| Of course. How could I refuse such a request? Very important. | Unlocks The Silver Feathers. |
Villador: Thermal Baths
Visitor: Gwendolen
| Choice | Outcome |
|---|
| I know a few scholars who should be able to find a solution. | People satisfaction +1. Nobles satisfaction +1. Scholars satisfaction +1. |
| Instead, make saunas and ice baths. It’s good for the health. | Requires Kind Level 1. Nobles satisfaction +1. Merchants satisfaction +1. Audacious +1. |
| No geothermal energy, no hot springs. | Scholars satisfaction +1. People satisfaction +1. Nobles satisfaction -1. Merchants satisfaction -1. |
| Get them to work. | Merchants satisfaction +1. Nobles satisfaction +1. Scholars satisfaction -1. People satisfaction -1. |
Villador: Tower Of Illusion
Visitor: Gwendolen
| Choice | Outcome |
|---|
| Strip him of his title and seize his possessions at once. | Requires Tyrannic Level 1. Nobles satisfaction -1. Kind -1. |
| A knight shall attempt to reason with him. | Wise +1. Unlocks Tower Of Illusion. |
| I’ll acquire crows of our own to parlay with his. | Merchants satisfaction +1. Audacious +1. Kind +1. |
Villador: Z Taxe
Visitor: Gwendolen
| Choice | Outcome |
|---|
| It would destroy the economy! | Nobles satisfaction +1. People satisfaction -2. Gains 50 funds. |
| Let’s find some middle ground. One per cent. | Requires Wise Level 1. Nobles satisfaction -1. |
| But that’s the standard tax rate… why are you paying less than the rest of Villador? | People satisfaction +1. Nobles satisfaction -2. |
act_two_county_filler
Almor Location Introduction
| Choice | Outcome |
|---|
| You need to open up other trade routes. You are too isolated. | Treasury -200. Naoned taxes +2. Anveld taxes +2. |
| I haven’t got the faintest clue. Not a single one. | Naoned taxes -2. Anveld taxes -2. |
| You’re literally sitting on a gold mine… Make ceremonial armour for other counties. | Naoned taxes +2. Anveld taxes +2. |
act two county filler: Cute Demon
| Choice | Outcome |
|---|
| Take the time to talk to him. | Audacious personality +1. |
| Ignore him. Leave him alone. | Kind personality +1. |
| It’s probably a trick. Kill him. | Kind personality +1. |
| Capture and study him. | Wise personality +1. |
act two county filler: Emergency
| Choice | Outcome |
|---|
| They shall not pass. | Unlocks the Anveld Emergency quest. |
act two county filler: Lost Child
| Choice | Outcome |
|---|
| Entrust her to scholars. They’ll know how to help her make the connection between the dungeon and life above ground. | Dialogue changes only before the next displayed choice. |
| Adopt her. | Kind personality +1. |
| Throw her back into the dungeon. | Tyrannic personality +1. |
| Educate her. Teach her etiquette. It’s not complicated. | Dialogue changes only before the next displayed choice. |
act two county filler: Odd Relic
| Choice | Outcome |
|---|
| Lady Belladonna will undoubtedly be able to help you. | Dialogue changes only before the next displayed choice. |
| I’ll send you the cream of the crop. | Dialogue changes only before the next displayed choice. |
| find new scholars. Preferably more intelligent ones. | Kind personality -1. |
act two county filler: Pain In The Neck Undead
| Choice | Outcome |
|---|
| I must have a few knights who enjoy playing knucklebones. | Unlocks the Anveld Lich King Kill quest. |
| Alwena, would you like to return to service? For old times’ sake? | Unlocks the Anveld Lich King Alwena quest. |
| We should get rid of it for good. Find its source. | Unlocks the Anveld Lich King Investigate quest. |
act two county filler: Scholars Conditions
| Choice | Outcome |
|---|
| Perhaps because they had all died by the age of thirty? | Dialogue changes only before the next displayed choice. |
| Ah, those halcyon days! | Dialogue changes only before the next displayed choice. |
| Take care of the people you work with. | Kind personality +1. |
| Have them do a little training in the dungeon. To stretch their legs. | Tyrannic personality +1. |
| Listen to their grievances, make some concessions, but absolutely nothing about wages. | Dialogue changes only before the next displayed choice. |
Kutnar Location Introduction
| Choice | Outcome |
|---|
| I’ll appoint someone to guide you and protect your interests. | Treasury -50. Laik Valley taxes +2. Volga Camp taxes +2. |
| Follow your instincts. | Laik Valley taxes -2. Volga Camp taxes -2. |
| Open up to the outside world. I’ll help. | Treasury -30. Laik Valley taxes +1. Volga Camp taxes +1. |
act two county filler: Emergency
| Choice | Outcome |
|---|
| I’ll find this woman. | Unlocks the Laik Valley Emergency quest. |
act two county filler: Giant Eagle
| Choice | Outcome |
|---|
| I raised a wild cat in my wild youth. | Dialogue changes only before the next displayed choice. |
| (Lie) I fought a griffin with my bare hands, and it followed me until it died. | Audacious personality +1. |
| I hate animals. | Kind personality +1. |
| Let’s hunt them. | Unlocks the Laik Valley Eagles quest. |
| My knights will find a way to drive them away. Peacefully. | Unlocks the Laik Valley Eagles quest. |
act two county filler: Horse Thief
| Choice | Outcome |
|---|
| Here is some money to buy more. | Treasury -50. |
| Dress up as a horse and surprise the thieves. | Audacious personality +1. |
| I know some good scholars. They’ll be found in no time. | Dialogue changes only before the next displayed choice. |
| The thief is probably happier to have them than you are miserable to have lost them. | Dialogue changes only before the next displayed choice. |
act two county filler: Manticore Study
| Choice | Outcome |
|---|
| I’ll send someone to take her home. | Unlocks the Laik Valley Explorer quest. |
| I’ll send someone to provide her with security while she’s investigating. | Unlocks the Laik Valley Explorer quest. |
act two county filler: Nobles
| Choice | Outcome |
|---|
| Leave the Kutnar people alone. | Dialogue changes only before the next displayed choice. |
| It would be a major economic change for your county. You would be… rich. | Dialogue changes only before the next displayed choice. |
act two county filler: Precious Stones
| Choice | Outcome |
|---|
| Offer a ransom for the stone. | Treasury +20. |
| Ban the mining and sale of this stone. | Dialogue changes only before the next displayed choice. |
| Kill all their animals. That’ll give them something else to worry about. | Tyrannic personality +1. |
| I can send an innocent merchant to catch the liars. | Dialogue changes only before the next displayed choice. |
act two county filler: Emergency
| Choice | Outcome |
|---|
| There must be a way to grind it into dust. | Unlocks the Naoned Emergency quest. |
act two county filler: Entrance Taxes
| Choice | Outcome |
|---|
| Here is what you need to do the work. | Dialogue changes only before the next displayed choice. |
| … Tourism around Goberto, really? | Dialogue changes only before the next displayed choice. |
| Charge an entrance fee; this will cover the costs of the work. | Dialogue changes only before the next displayed choice. |
act two county filler: Giant Goat
| Choice | Outcome |
|---|
| A what? | Dialogue changes only before the next displayed choice. |
| I thought it was a children’s story? | Dialogue changes only before the next displayed choice. |
| Surprise it by calling out from a distance. It will fall while trying to turn around. | Naoned taxes +2. |
| I think someone is making fun of you. | Naoned taxes -2. |
| Build a wall in its path to stop it. | Treasury -40. Naoned taxes +2. |
| Capture a dahu with shorter right legs, and make them meet. | Naoned taxes +2. |
act two county filler: Shining Armor
| Choice | Outcome |
|---|
| Lady Carina will probably be able to help you. | Dialogue changes only before the next displayed choice. |
| Take this money, and hire the finest craftsman. You have well earned it. | Treasury -120. |
| I have a few contacts in the world of haute couture. | Dialogue changes only before the next displayed choice. |
| Armour should be practical, and nothing else. | Dialogue changes only before the next displayed choice. |
act two county filler: Training
| Choice | Outcome |
|---|
| Stop wearing helmets. They only slow you down. | Dialogue changes only before the next displayed choice. |
| I’ll send you some good examples. | Unlocks the Naoned Training quest. |
| Send your men to train in Anveld. It’s easy, apparently. | Dialogue changes only before the next displayed choice. |
act two county filler: Wyverns
| Choice | Outcome |
|---|
| I’ll send a knight to hunt them. | Unlocks the Naoned Wyverns quest. |
| Just scare them off. I’ll send you some knights. | Unlocks the Naoned Wyverns quest. |
act two county filler: Avian Siren
| Choice | Outcome |
|---|
| Those mythical creatures, half human, half fish? | Dialogue changes only before the next displayed choice. |
| Birds with women’s busts, singing to intoxicate sailors? | Dialogue changes only before the next displayed choice. |
| Those bloody alarms that wake me up way too early in the morning? | Dialogue changes only before the next displayed choice. |
| I’ll find someone immune to their powers. | Unlocks the Pince Harbor Siren quest. |
| Nothing prevents women from falling under their spell too, you know? | Dialogue changes only before the next displayed choice. |
act two county filler: Baby Hydra
| Choice | Outcome |
|---|
| I know scholars who are well versed in marine fauna. | Dialogue changes only before the next displayed choice. |
| I’m sure your merchants will…find a use for it. (In someone’s stomach). | Dialogue changes only before the next displayed choice. |
| I’ll commission scholars to assist you. | Treasury -50. |
| Kill the creature immediately. | Tyrannic personality +1. |
act two county filler: Emergency
| Choice | Outcome |
|---|
| It’s risky, but I’m sending you some knights. | Unlocks the Pince Harbor Emergency quest. |
act two county filler: Hermit Crabs
| Choice | Outcome |
|---|
| A giant fricassee? With a big party for all of Southbay? | Treasury -75. |
| Domesticate them and train them to fight. It’ll be good for tourism. | Pince Harbor taxes +2. |
| Make a large barrier of salt. They hate that. | Dialogue changes only before the next displayed choice. |
| Let them be. Don’t touch the biodiversity. | Dialogue changes only before the next displayed choice. |
act two county filler: Odd Ship
| Choice | Outcome |
|---|
| I’ll send a few knights over to negotiate. | Unlocks the Pince Harbor Pirates Negotiate quest. |
| Invite them to your crepe parties. | Audacious personality +1. |
| Some knights will sort this out with a few slaps. | Unlocks the Pince Harbor Pirates Fight quest. |
act two county filler: Emergency
| Choice | Outcome |
|---|
| What are you trying to sell me this time? A shell carriage? | Dialogue changes only before the next displayed choice. |
| I’m listening, Moris. | Dialogue changes only before the next displayed choice. |
| I’ll send knights to fight the beast. | Unlocks the Shellington Emergency quest. |
act two county filler: Night Market
| Choice | Outcome |
|---|
| The night market? Is it different? | Dialogue changes only before the next displayed choice. |
| …I remind you that I still cannot move from this Tower. | Dialogue changes only before the next displayed choice. |
| I’ll send someone to look into it. | Unlocks the Shellington Carcolh Investigate quest. |
| I’ll send someone to pose as a merchant. | Unlocks the Shellington Carcolh Merchants quest. |
act two county filler: Odd Salicornia
| Choice | Outcome |
|---|
| I’ll call in the local healers. | Treasury -50. |
| No. It’ll pass, won’t it? | Dialogue changes only before the next displayed choice. |
| I have scholars specialising in the ingestion of toxic substances. | Dialogue changes only before the next displayed choice. |
act two county filler: Secret Tunnel
| Choice | Outcome |
|---|
| Destroy the tunnel. | Dialogue changes only before the next displayed choice. |
| It may be a good idea to get some tradesmen to check the safety of the tunnel. | Treasury -50. |
| Do not let all those years of work go to waste. Use this new path. | Dialogue changes only before the next displayed choice. |
act two county filler: Snails Invasion
| Choice | Outcome |
|---|
| Into a frying pan, with parsley, garlic, shallots and butter. | Audacious personality +1. |
| Set up a Song Thrush breeding programme. They love snails. | Wise personality +1. |
| …Did you clean your boots before entering? | Dialogue changes only before the next displayed choice. |
| Take this and hire people to get rid of them. | Treasury -50. |
Shellington Road Destroyed
| Choice | Outcome |
|---|
| I’ll have it restored and reinforced. | Gains Throwing Net. Treasury -220. |
| I’ll have it restored. | Treasury -50. |
| Fix it yourself. You’ve got plenty of sand, after all. | Dialogue changes only before the next displayed choice. |
act two county filler: Cultural Exchanges
| Choice | Outcome |
|---|
| Why not a grand tournament between the best mercenaries in the kingdom? | Dialogue changes only before the next displayed choice. |
| Figure it out yourself. | Dialogue changes only before the next displayed choice. |
| Have you considered offering tourist stays? | Dialogue changes only before the next displayed choice. |
| I know people who might need your services. | Dialogue changes only before the next displayed choice. |
act two county filler: Emergency
| Choice | Outcome |
|---|
| I”ll send knights to support you until these effects wear off. | Unlocks the Volga Camp Emergency quest. |
act two county filler: Food Supplies
| Choice | Outcome |
|---|
| I’m not a merchant. | Dialogue changes only before the next displayed choice. |
| I know a few shopkeepers. | Dialogue changes only before the next displayed choice. |
| JI’ll put you in touch with the various merchant guilds. | Dialogue changes only before the next displayed choice. |
act two county filler: Rock Paper Scissors
| Choice | Outcome |
|---|
| Music. | Kind personality +1. |
| A giant bookshelf. | Wise personality +1. |
| We organise rock-paper-scissors tournaments. | Audacious personality +1. |
| Alcohol is a good cure for boredom. | Wise personality -1. |
| Training exercises to the point that they don’t even have a second to breathe. | Dialogue changes only before the next displayed choice. |
act two county filler: Serial Killer
| Choice | Outcome |
|---|
| I’ll send a knight who knows how to blend in with the crowd. | Unlocks the Volga Camp Serial Killer quest. |
| I’ll send a knight. | Unlocks the Volga Camp Serial Killer quest. |
| I’ll send a good investigator. | Unlocks the Volga Camp Serial Killer quest. |
act two county filler: Strange Money
| Choice | Outcome |
|---|
| No one is dead yet. It should be fine, right? | Dialogue changes only before the next displayed choice. |
| I have a few contacts who can provide you some… informations. | Dialogue changes only before the next displayed choice. |
| Investigate discreetly to find the cause. | Treasury -30. |