Cycle 15 is a route-dependent result stage. Long Act Two assignments and county continuations can arrive here, while unresolved character collisions continue to move later rather than disappear.
Spoiler warning: All newly eligible choices and outcomes are linked below. A route-union entry means the scene can occur on at least one valid history, not that every listed scene can coexist in one playthrough.
Return to the Cycle 14 walkthrough
Recommended Order
- Resolve any forced major intervention before planning the selectable morning.
- Play recruitment returns and corruption returns before scenes that check the current Round Table.
- Clear fixed and delayed story audiences, then resolve the random grievances actually drawn on this route.
- Use afternoon conversations before the Round Table only when their state change helps the assignments you are about to make.
- Assign deadline quests first, repair armor before lethal work, and send only callbacks you want competing for the next cycle’s character slots.
- Continue through every result panel until the first Cycle 16 Tower View appears.
Morning Assembly
Direct story audiences, callbacks, quest results, deaths, and current-cycle injections are assembled before random grievances. Same-character conflicts do not delete a valid delayed scene; they move it to the first later cycle where that character is free.
| Direct audiences before filling | Random grievances added |
|---|---|
| 0 or 1 | 2 or 3 |
| 2 | Exactly 2 |
| 3 | 1 or 2 |
| 4 | Exactly 1 |
| 5 or more | None |
The exact live pool is route-dependent because earlier draws permanently remove wrappers and only a separate location-introduction scene activates a county pack. An Act Two county opening starts its quest chain; it does not activate that county’s random pack by itself.
Fixed and Newly Eligible Audiences
This cycle has no new fixed choice table. Its morning is assembled from delayed results, callbacks, replay history, and already documented random pools.
Inherited Route Pool
Earlier callbacks, deaths, county results, and optional scenes can still drift into this stage. Their choices are not duplicated here; use the Conditional Audience Choices reference and follow only the entries whose prerequisites your route actually satisfies.
Newly Unlockable Quests
No quest route first becomes eligible in this cycle’s current proof window.
Earlier Quest Results Reaching This Stage
| Quest route | Knights whose assignment resolves now |
|---|---|
| Expedition to Djinn Island: I know where the lamp is. We’ll be the first to get our hands on it. | any other single Knight, left unassigned until its deadline |
| Jousting tournament: We’ll participate. | any other single Knight, left unassigned until its deadline |
| Rush in Laik Vallée: We’ll be delighted to compete. | any other single Knight, left unassigned until its deadline |
| The Shellington market: We’ll go ask the merchants some questions. | left unassigned until its deadline |
| The Stolen Tiara | any other single Knight |
| The harbor pubs: We’ll conduct interrogations in local bars. | left unassigned until its deadline |
| The lamp of old tomes: Let’s start by looking for information in our library. | left unassigned until its deadline |
| The mermaid’s cure: I also think I know what’s happening to your father. I will look for a remedy at the same time. | any other single Knight, left unassigned until its deadline |
Route Warnings
- A delayed audience’s target is a minimum, not a promise. A shared visitor moves the later addition forward until the first free cycle.
- A death removes that Knight’s already scheduled future audiences before the death announcement is added.
- A newly triggered low-affinity departure is checked after the current morning is assembled, so its departure card targets a later cycle.
- County quest openings and county location introductions are different scenes. Only the latter unlocks a county’s random audience pack.