Welcome to our Rune Dice guide for dice and class unlocks. It provides a comprehensive player-facing reference database for every player die, hero class tier, and enemy obstacle die you will encounter in Rune Dice.

If you are deciding which consumables to buy or save, pair this reference with the Rune Dice runes guide. Runes can fix awkward dice positions, protect against enemy dice, or turn a strong class board into a winning combo.


Hero Classes & Character Tiers

Progression in Rune Dice is tied to your hero’s class tier. Each of the game’s eight classes features three levels of progression, representing custom character presets. As you level up, you recruit stronger versions of these heroes, complete with upgraded abilities and visual designs.

Unlocking Hero Tiers

To recruit higher-tier heroes and add their signature dice to your deck, you must fulfill specific gameplay objectives during your runs. These requirements represent major milestones in combat prowess and mechanical mastery.

Below is the complete unlock checklist for all 24 hero presets across all classes:

ClassTier & Character PresetHow to UnlockKey Mechanic Focus
WarriorTier 1: Arahorn ThronebaneDefeat 2 bosses on any difficultyPhysical defense, high shield stacks
Tier 2: Maximus CrowPlay the Shield Die 50 timesShield synergy and counterattacks
Tier 3: Nanoc the BarbarianPlay the Overwhelming Die 100 timesStun control and massive non-lethal setups
ArcherTier 1: Clint WestfieldReach a Max Combo of 40Backline priority targeting
Tier 2: Arrow SmithPlay the Piercing Die 50 timesStraight-line pierce attacks
Tier 3: Silva NightwalkerPlay the Knockback Die 100 timesQueue manipulation and stun lockouts
MageTier 1: Merlin the PurpleUnlocked by defaultVersatile elements and arcane recovery
Tier 2: Albus BoombledorePlay the Freeze Die 50 timesIce-based control and freeze stacks
Tier 3: Nikola ThunderheartPlay the Healing Die 100 timesLightning chains and high healing capacity
RogueTier 1: Romeo DeathbrewUnlocked by defaultEvasion and single-target physical focus
Tier 2: Brutus BackstrikePlay the Dodge Die 50 timesHeavy dodge scaling and surprise backstabs
Tier 3: John WickbladePlay the Poison Die 100 timesPoison damage-over-time amplification
BardTier 1: Dan DelionoReach a Highest Merge Dice Value of 8Inspiration stacking and value copying
Tier 2: Orpheus GoldstringPlay the Inspiration Die 50 timesDuplicate merge triggers
Tier 3: Taras KobzarPlay the Rally Die 100 timesBuffing combat values and board recycling
DruidTier 1: Darwin WildformDefeat the Blight Druid in Hard ModeNature spirits and roots
Tier 2: Bear ThornweaverPlay the Root Die 50 timesLocking down enemy movement
Tier 3: Groot RootcallerPlay the Growth Die 100 timesGrowth scaling and permanent max HP builds
PaladinTier 1: Azkali LightbringerDefeat 20 Mini-BossesHoly healing and self-damage builds
Tier 2: Cassius HolywarPlay the Holy Die 50 timesHoly physical damage output
Tier 3: Ragnar LightbornPlay the Judgment Die 100 times (matches Rage progression)Massive scaling judgment strikes
NecromancerTier 1: Edward DarksparkleDefeat 50 Dark KnightsCurses and life-draining spikes
Tier 2: Dexter DeathnotePlay the Drain Die 50 timesVampiric healing and mark-based multipliers
Tier 3: Rick MortisPlay the Death Mark Die 100 timesDeath Mark detonation and souls harvesting

Player Dice Database

Player dice are divided into Base / Neutral dice (available to all classes at the start of a run) and Class-Specific dice pools.

How to Read the Dice Tables

  • Dice Name: The exact in-game name of the die.
  • Base Effect: The mechanical description of what happens when the die is merged or activated at its normal tier.
  • Upgraded Effect: The enhanced ability unlocked when upgrading the die. If an upgraded effect is marked N/A, the die scales its base values linearly when upgraded rather than gaining a brand-new mechanic.

Base / Neutral Dice

These four core dice are the foundation of every class’s starting deck. They manage your basic damage, area-of-effect threat, and gold economy.

Dice NameBase EffectUpgraded Effect
Attack DieDeals physical damage equal to the die’s value to the target enemy.N/A
Critical DieHas a 50% chance to deal double damage (x2).N/A
Bomb DieDeals heavy explosive damage to all enemies on the board when activated.N/A
Coin DieGenerates gold coins equal to the die’s value when merged or activated.N/A

Warrior Dice Pool

The Warrior deck specializes in heavy defense, front-line crowd control, and dealing high damage to already weakened enemies.

Dice NameBase EffectUpgraded Effect
Fury DieDeals double damage if the target enemy is already wounded (below maximum HP).N/A
Overwhelming DieDeals massive damage, but is incapable of killing enemies, always leaving them with at least 1 HP.N/A
Shield DieApplies Shields equal to the die’s value to the hero, absorbing physical damage.N/A
Stun DieApplies Stun equal to the die’s value to the target enemy, skipping their next action.N/A

Archer Dice Pool

The Archer deck excels at queue control, firing through lines of enemies, and taking down high-priority backline blockers.

Dice NameBase EffectUpgraded Effect
Heartseeker DieHigh-precision attack targeting the enemy with the highest attack power, bypassing front-line blockers.N/A
Knockback DiePushes the target enemy back 1 slot in the queue, or stuns them for 1 turn if knockback is impossible.N/A
Piercing DieShoots in a straight line, piercing through enemies and dealing damage to all targets (damage reduces by 1 per pierce).N/A
Volley DieLaunches a volley of arrows, hitting all melee enemies on the field if no ranged enemies are present.N/A

Mage Dice Pool

Mages manipulate the battlefield with powerful elemental stacks, chain-lightning mechanics, and magical healing.

Dice NameBase EffectUpgraded Effect
Arcane DieHas a 50% chance to deal additional damage equal to the die’s value, or a 50% chance to restore HP to the hero equal to the die’s value.N/A
Fire DieApplies Fire stacks equal to the die’s value to the target enemy, causing damage over time.N/A
Freeze DieApplies Freeze stacks equal to the die’s value to the target enemy, slowing their actions.N/A
Healing DieHeals the hero for HP equal to the die’s value.N/A
Lightning DieDeals electrical damage that jumps to another random enemy, dealing 1 less damage each jump until it reaches 0.N/A

Rogue Dice Pool

The Rogue focuses on fast evasion setups, massive critical backstabs, and spreading damage-over-time poison stacks.

Dice NameBase EffectUpgraded Effect
Backstab DieAttacks target enemy, dealing double damage if the target is at the very back of the queue.N/A
Blind Strike DieApplies Blind stacks equal to the die’s value to the target enemy, causing their next attacks to miss.N/A
Dodge DieGrants 1 Dodge stack on the hero per merge, completely ignoring one enemy attack.Grants 1 Dodge stack on the hero per merge, completely ignoring one physical attack.
Poison DieApplies Poison stacks equal to the die’s value to the target enemy, dealing damage each turn.N/A

Bard Dice Pool

Bards leverage tricky merge-scaling mechanics to duplicate their actions, taunt enemies, and reuse resources without losing value.

Dice NameBase EffectUpgraded Effect
Encore DieAfter activating, returns to the board with +1 to its value instead of being consumed (up to a maximum value of 5).N/A
Inspiration DieGrants 1 Inspiration stack to the hero per merge, which duplicates the effect of one merge before decreasing.N/A
Mockery DieApplies Mockery stacks equal to the die’s value to the target enemy, taunting them and reducing their attack output.N/A
Rally DieApplies Rally stacks to the hero, boosting strength and merge value effectiveness.N/A

Druid Dice Pool

Druids play a slow, defensive game by rooted enemies, stacking spiky retaliatory thorns, and scaling their maximum life pools permanently.

Dice NameBase EffectUpgraded Effect
Growth DieIncreases the hero’s maximum HP by 1 when merged or activated.N/A
Root DieApplies Roots equal to the die’s value to the target enemy, preventing them from moving closer.N/A
Spirit DieAttacks three random enemies on the board.Attacks three random enemies. If there is no enemy for a spirit, it heals the hero for 1 HP instead.
Thorn DieApplies Thorn stacks equal to the die’s value to the hero, dealing damage back to physical attackers.N/A

Paladin Dice Pool

Paladins thrive on high-risk, high-reward self-damage gameplay. By burning themselves with penance, they charge up devastating strikes and massive passive regeneration.

Dice NameBase EffectUpgraded Effect
Holy DieDeals holy physical damage and heals the hero for 1 HP.N/A
Judgment DieDeals damage equal to the die’s value +1 bonus damage.Deals 1 bonus damage for each merge performed this turn, including this one, and applies 1 Fire stack to the hero.
Penance DieApplies 1 self-inflicted Fire stack to the hero, enabling defensive triggers or self-damage build actions.N/A
Regeneration DieGrants 1 Regeneration stack for each merge performed this turn before it. Heals for current stacks at end of turn, then reduces stacks by half.N/A

Necromancer Dice Pool

Necromancers manipulate life and death by marking targets for execution, reducing enemy defenses with curses, and siphoning maximum HP.

Dice NameBase EffectUpgraded Effect
Curse DieApplies Curse equal to the die’s value to the target enemy, reducing their defensive attributes.N/A
Death Mark DieApplies a Death Mark stack equal to the die’s value to the target enemy, magnifying incoming damage or triggering on-death effects.N/A
Drain DieDeals damage to target enemy and restores HP to the hero equal to 50% of the damage dealt (rounded up).N/A
Soul DieAlso increases the hero’s maximum HP by 1 when merged or activated.Increases hero maximum HP by 1. Killing the enemy with Soul Die increases max HP by 2 and heals for 2 instead.

Enemy Obstacle Dice

During combat—especially in boss fights or when facing elite forces—enemies can spawn Obstacle Dice on your board. These dice act as blockers, lock down your merging space, or trigger dangerous attacks and buffs when they are activated.

Learning how to navigate and counter these threats is essential to surviving high-difficulty runs.

Several obstacle-dice problems can be solved with rune timing. Check the runes guide for Purge Rune, Weakness Rune, Shuffle Rune, Gravity Rune, and Trigger Rune use cases before boss fights.

Obstacle DieBoard TypeCombat Effect / ThreatCounter Strategy
Banshee Scream DieEnemy BoardClears the entire player dice queue when activated.Merge or destroy the matching trigger dice before the timer ticks down.
Enemy Cleaver DieEnemy BoardDeals immediate damage equal to its die value directly to the hero.Stack shields or dodge stacks, or use a Stun Die to delay its activation.
Enemy Dodge DieEnemy BoardGrants dodge stacks equal to its die value to the spawning enemy.Strike with small physical attacks first to strip the dodges, or bypass them using magic.
Enemy Power DieEnemy BoardStrengthens the marked enemy (indicated by a red outline) and boosts their attack.Focus down the marked enemy immediately, or use Mockery to reduce their attack output.
Goblin King DieEnemy BoardStrengthens ALL enemies on the board, boosting their overall attack damage.Prioritize merging friendly area-of-effect dice (like Bomb Die) to clear the board quickly.
Enemy Move DieEnemy BoardMoves the marked enemy 1 slot closer to the hero when merged, if possible.Avoid merging the adjacent dice unless you have Root stacks active to pin the enemy.
Enemy Poison DieEnemy BoardApplies poison stacks equal to its die value directly to the hero.Maintain high health, use healing dice, or utilize relics like Phoenix Essence to clear poison.
Enemy Regeneration DieEnemy BoardApplies regeneration stacks equal to its die value to the spawning enemy.Use burst damage to override the healing ticks, or apply Curse to lower their healing effectiveness.
Sand DieField ObstacleHeavy obstacle die that barely moves when hit and cannot be merged.Plan your friendly merges around the Sand Die to avoid letting it choke your board space.
Enemy Shield DieEnemy BoardApplies shield points equal to its die value to the spawning enemy.Use Piercing Die to hit multiple targets, or magic dice to deal unshielded damage.
Stone Skin DieEnemy BoardApplies Stone Skin stacks equal to its die value to the spawning enemy.Strip the stacks using multi-hit dice or bypass with direct execution cards.
Tentacle DieEnemy BoardSpawns during the Tentacle Terror boss fight. Merging it reduces the boss’s attack bonus.Focus heavily on merging this die as soon as it appears to weaken the boss’s devastating swings.
Enemy Weakness DieEnemy BoardApplies weakness stacks equal to its die value directly to the hero.Cleanse the debuff with relics, or scale up your direct attack dice values to offset the penalty.