Machinefall has four human unit types, seven crewed vehicles, and three special payloads. A soldier’s weapon determines whether they fight in melee or at range, while rank determines which equipment tiers they can use.

The tables below use each unit’s unequipped values. Equipment bonuses are added to those values, and the armor stat divides incoming damage. For example, 2 armor halves incoming damage before it is removed from health.

Best Upgrades at a Glance

  • Give backpacks to workers first. Their carrying capacity rises from 1 to 5, which is the largest logistics increase available from one item.
  • Melee weapons improve both damage and armor. Ranged weapons add damage and range but do not add armor.
  • Veterans can use the rifle, warhammer, and veteran armor tier. Elites can use every equipment type.
  • The truck and zeppelin each carry 100 resources. The truck has six passenger seats, while the zeppelin has ten.
  • The barge has the largest passenger capacity at 19, and it can also carry a cart, truck, or tank.
  • The tank has 5,000 health, 2 armor, and a built-in grenade launcher. It begins carrying 10 explosives.

Human Units

Workers handle production and logistics. Recruits, veterans, and elites form the soldier progression, with each rank gaining more health, damage, armor, capacity, and equipment access.

UnitHealthBase damageBase armorCarryWith backpackCompatible equipment
Worker1001115Backpack, Bow, Wooden bat
Recruit10001125Backpack, Wooden bat, Bow
Veteran20002235Backpack, Wooden bat, Bow, Veteran armor, Rifle, Warhammer
Elite30003345Backpack, Wooden bat, Bow, Veteran armor, Rifle, Elite armor, Grenade launcher, Shock baton, Warhammer

Maximum Loadout Values

These values use each unit’s strongest compatible weapon and armor. Melee armor includes the defense bonus on the melee weapon; ranged armor includes worn armor but no weapon defense.

UnitBest melee damageMelee armorBest ranged damageRanged armor
Worker3221
Recruit3221
Veteran6644
Elite91067

Soldier Promotions

Soldiers earn experience through combat. The relevant technology must be active before experience can advance that rank. Promotion restores the soldier to the new rank’s full health.

Current rankExperience neededPromotes toTechnologyAssociated objective
Recruit100VeteranVeteransTrain a veteran soldier
Veteran300EliteElitesTrain an elite soldier

Equipment Effects

A person can carry a backpack, one armor tier, and one active weapon family. Equipping a melee weapon removes ranged weapons, and equipping a ranged weapon removes melee weapons. Elite armor replaces veteran armor rather than stacking with it.

EquipmentTypeEffectCompatible units
BackpackCarrying equipmentSets carrying capacity to 5Recruit, Worker, Veteran, Elite
Wooden batMelee weapon+2 melee damage; +1 armorRecruit, Worker, Veteran, Elite
BowRanged weapon+1 ranged damage; range 7Recruit, Worker, Veteran, Elite
Veteran armorArmor+2 armorVeteran, Elite
WarhammerMelee weapon+4 melee damage; +2 armorVeteran, Elite
RifleRanged weapon+2 ranged damage; range 7Veteran, Elite
Elite armorArmor+4 armorElite
Shock batonMelee weapon+6 melee damage; +3 armorElite
Grenade launcherRanged weapon+3 ranged damage; range 7Elite, Tank

Equipment Production

The technology column is the active technology that makes the item available. The associated objective tracks progress through that technology; it is not an additional crafting cost.

EquipmentProduced atMaterialsTimeTechnologyAssociated objective
BackpackCarpenter’s shop1 wood; 1 rag5sCarpenter’s shopBuild carpenter’s shop
Wooden batCarpenter’s shop2 wood5sCarpenter’s shopBuild carpenter’s shop
BowArchery2 wood; 1 rag5sArcheryBuild archery
Veteran armorArmory3 metal scrap; 3 rags15sArmoryBuild armory
WarhammerArmory1 wooden bat; 2 metal scrap15sArmoryBuild armory
RifleArmory2 metal scrap; 2 plastic scrap15sMarksmenEquip veteran with a rifle
Elite armorAdvanced armory1 veteran armor; 10 plastic scrap30sAdvanced armoryBuild advanced armory
Shock batonAdvanced armory1 warhammer; 10 electronic scrap30sElectronic scrapStart producing electronic scrap
Grenade launcherAdvanced armory1 rifle; 10 electronic scrap30sElectronic scrapStart producing electronic scrap

Ammunition Efficiency

Ranged weapons reload automatically from matching supplies carried by the unit. Rifles consume two bullets per attack; bows and grenade launchers consume one unit of ammunition per attack.

WeaponSupplyAmmo per supplyAmmo per attackAttacks per supply
BowQuiver3001300
RifleAmmo box3002150
Grenade launcherExplosives1001100

Vehicles

Every vehicle needs a driver. Units board a vehicle by being sent to its production building, and damaged vehicles can be repaired at that same building. Soldiers riding in vehicles can continue firing when the vehicle supports passengers.

VehicleMovementSpeedHealthArmorCargoSeats
CartGround115001301 (driver only)
RaftWater3200015010 total (1 driver, 9 passengers)
TruckGround1400021007 total (1 driver, 6 passengers)
BargeWater53000210020 total (1 driver, 19 passengers)
Hot-air balloonAir310001501 (driver only)
ZeppelinAir53000110011 total (1 driver, 10 passengers)
TankGround150002101 (driver only)

Vehicle Production

VehicleProduced atMaterialsTimeTechnologyAssociated objective
CartCart maker10 wood30sCartsBuild cart maker
RaftShipyard30 wood; 5 rags50sShipyardBuild shipyard
TruckGarage20 metal scrap30sGarageBuild garage
BargeShipyard30 wood; 20 metal scrap100sBargesLaunch a barge on the water
Hot-air balloonHangar10 wood; 50 rags50sHangarBuild a hangar
ZeppelinHangar50 plastic scrap; 20 electronic scrap100sHangarBuild a hangar
TankGarage50 metal scrap; 10 explosives60sTanksDrive a tank

Drivers, Passengers, and Supplies

Passenger lists include people and any cargo units the vehicle can transport. Supply-capable vehicles can carry bandages, quivers, ammo boxes, and explosives for nearby units.

VehicleEligible driversEligible passengers or cargoSupply types
CartWorker, Recruit, Veteran, EliteNoneBandage, Quiver, Ammo box, Explosives
RaftWorker, Recruit, Veteran, EliteWorker, Recruit, Veteran, Elite, CartNone
TruckWorker, Recruit, Veteran, EliteWorker, Recruit, Veteran, Elite, Cart, NukeBandage, Quiver, Ammo box, Explosives
BargeWorker, Recruit, Veteran, EliteWorker, Recruit, Veteran, Elite, Cart, Truck, TankNone
Hot-air balloonWorker, Recruit, Veteran, EliteNoneBandage, Quiver, Ammo box, Explosives
ZeppelinRecruit, Veteran, EliteWorker, Recruit, Veteran, Elite, Cart, Truck, Tank, NukeBandage, Quiver, Ammo box, Explosives
TankRecruit, Veteran, EliteNoneNone

Special Payloads

  • Nuke: Nukes are stored in silos. Transport them to the target area using trucks, zeppelins or rockets, then detonate them. Keep in mind that a nuclear explosion also damages your own units. A nuke will also detonate if it is destroyed by the enemy, so make sure to protect it! Its progression step is Load the nuke.
  • Rocket: A nuclear missile is on the way. The target is locked in! Once launched, its target cannot be changed.
  • Space shuttle: Carries up to 50 passengers. Eligible occupants are recruit, worker, cart, veteran, elite, truck, tank.

Combat and Transport Rules

  • Incoming damage is divided by total armor. Armor 2 takes half damage, armor 4 takes one quarter, and armor 10 takes one tenth.
  • A melee weapon’s armor bonus stacks with veteran or elite armor. The two armor items do not stack with each other.
  • Units fighting from a wall receive 3 additional ranged range.
  • Seated crew add the vehicle’s armor to their own armor, and their ranged damage contributes to the vehicle’s attack.
  • Carts and other supply-capable vehicles can carry bandages, quivers, ammo boxes, and explosives. Carts automatically treat wounded soldiers and distribute ammunition nearby.
  • The nuke damages friendly units as well as enemies and detonates if destroyed, so transport it inside a truck or zeppelin until it reaches the target area.