Machinefall has four human unit types, seven crewed vehicles, and three special payloads. A soldier’s weapon determines whether they fight in melee or at range, while rank determines which equipment tiers they can use.
The tables below use each unit’s unequipped values. Equipment bonuses are added to those values, and the armor stat divides incoming damage. For example, 2 armor halves incoming damage before it is removed from health.
Best Upgrades at a Glance
- Give backpacks to workers first. Their carrying capacity rises from 1 to 5, which is the largest logistics increase available from one item.
- Melee weapons improve both damage and armor. Ranged weapons add damage and range but do not add armor.
- Veterans can use the rifle, warhammer, and veteran armor tier. Elites can use every equipment type.
- The truck and zeppelin each carry 100 resources. The truck has six passenger seats, while the zeppelin has ten.
- The barge has the largest passenger capacity at 19, and it can also carry a cart, truck, or tank.
- The tank has 5,000 health, 2 armor, and a built-in grenade launcher. It begins carrying 10 explosives.
Human Units
Workers handle production and logistics. Recruits, veterans, and elites form the soldier progression, with each rank gaining more health, damage, armor, capacity, and equipment access.
| Unit | Health | Base damage | Base armor | Carry | With backpack | Compatible equipment |
|---|---|---|---|---|---|---|
| Worker | 100 | 1 | 1 | 1 | 5 | Backpack, Bow, Wooden bat |
| Recruit | 1000 | 1 | 1 | 2 | 5 | Backpack, Wooden bat, Bow |
| Veteran | 2000 | 2 | 2 | 3 | 5 | Backpack, Wooden bat, Bow, Veteran armor, Rifle, Warhammer |
| Elite | 3000 | 3 | 3 | 4 | 5 | Backpack, Wooden bat, Bow, Veteran armor, Rifle, Elite armor, Grenade launcher, Shock baton, Warhammer |
Maximum Loadout Values
These values use each unit’s strongest compatible weapon and armor. Melee armor includes the defense bonus on the melee weapon; ranged armor includes worn armor but no weapon defense.
| Unit | Best melee damage | Melee armor | Best ranged damage | Ranged armor |
|---|---|---|---|---|
| Worker | 3 | 2 | 2 | 1 |
| Recruit | 3 | 2 | 2 | 1 |
| Veteran | 6 | 6 | 4 | 4 |
| Elite | 9 | 10 | 6 | 7 |
Soldier Promotions
Soldiers earn experience through combat. The relevant technology must be active before experience can advance that rank. Promotion restores the soldier to the new rank’s full health.
| Current rank | Experience needed | Promotes to | Technology | Associated objective |
|---|---|---|---|---|
| Recruit | 100 | Veteran | Veterans | Train a veteran soldier |
| Veteran | 300 | Elite | Elites | Train an elite soldier |
Equipment Effects
A person can carry a backpack, one armor tier, and one active weapon family. Equipping a melee weapon removes ranged weapons, and equipping a ranged weapon removes melee weapons. Elite armor replaces veteran armor rather than stacking with it.
| Equipment | Type | Effect | Compatible units |
|---|---|---|---|
| Backpack | Carrying equipment | Sets carrying capacity to 5 | Recruit, Worker, Veteran, Elite |
| Wooden bat | Melee weapon | +2 melee damage; +1 armor | Recruit, Worker, Veteran, Elite |
| Bow | Ranged weapon | +1 ranged damage; range 7 | Recruit, Worker, Veteran, Elite |
| Veteran armor | Armor | +2 armor | Veteran, Elite |
| Warhammer | Melee weapon | +4 melee damage; +2 armor | Veteran, Elite |
| Rifle | Ranged weapon | +2 ranged damage; range 7 | Veteran, Elite |
| Elite armor | Armor | +4 armor | Elite |
| Shock baton | Melee weapon | +6 melee damage; +3 armor | Elite |
| Grenade launcher | Ranged weapon | +3 ranged damage; range 7 | Elite, Tank |
Equipment Production
The technology column is the active technology that makes the item available. The associated objective tracks progress through that technology; it is not an additional crafting cost.
| Equipment | Produced at | Materials | Time | Technology | Associated objective |
|---|---|---|---|---|---|
| Backpack | Carpenter’s shop | 1 wood; 1 rag | 5s | Carpenter’s shop | Build carpenter’s shop |
| Wooden bat | Carpenter’s shop | 2 wood | 5s | Carpenter’s shop | Build carpenter’s shop |
| Bow | Archery | 2 wood; 1 rag | 5s | Archery | Build archery |
| Veteran armor | Armory | 3 metal scrap; 3 rags | 15s | Armory | Build armory |
| Warhammer | Armory | 1 wooden bat; 2 metal scrap | 15s | Armory | Build armory |
| Rifle | Armory | 2 metal scrap; 2 plastic scrap | 15s | Marksmen | Equip veteran with a rifle |
| Elite armor | Advanced armory | 1 veteran armor; 10 plastic scrap | 30s | Advanced armory | Build advanced armory |
| Shock baton | Advanced armory | 1 warhammer; 10 electronic scrap | 30s | Electronic scrap | Start producing electronic scrap |
| Grenade launcher | Advanced armory | 1 rifle; 10 electronic scrap | 30s | Electronic scrap | Start producing electronic scrap |
Ammunition Efficiency
Ranged weapons reload automatically from matching supplies carried by the unit. Rifles consume two bullets per attack; bows and grenade launchers consume one unit of ammunition per attack.
| Weapon | Supply | Ammo per supply | Ammo per attack | Attacks per supply |
|---|---|---|---|---|
| Bow | Quiver | 300 | 1 | 300 |
| Rifle | Ammo box | 300 | 2 | 150 |
| Grenade launcher | Explosives | 100 | 1 | 100 |
Vehicles
Every vehicle needs a driver. Units board a vehicle by being sent to its production building, and damaged vehicles can be repaired at that same building. Soldiers riding in vehicles can continue firing when the vehicle supports passengers.
| Vehicle | Movement | Speed | Health | Armor | Cargo | Seats |
|---|---|---|---|---|---|---|
| Cart | Ground | 1 | 1500 | 1 | 30 | 1 (driver only) |
| Raft | Water | 3 | 2000 | 1 | 50 | 10 total (1 driver, 9 passengers) |
| Truck | Ground | 1 | 4000 | 2 | 100 | 7 total (1 driver, 6 passengers) |
| Barge | Water | 5 | 3000 | 2 | 100 | 20 total (1 driver, 19 passengers) |
| Hot-air balloon | Air | 3 | 1000 | 1 | 50 | 1 (driver only) |
| Zeppelin | Air | 5 | 3000 | 1 | 100 | 11 total (1 driver, 10 passengers) |
| Tank | Ground | 1 | 5000 | 2 | 10 | 1 (driver only) |
Vehicle Production
| Vehicle | Produced at | Materials | Time | Technology | Associated objective |
|---|---|---|---|---|---|
| Cart | Cart maker | 10 wood | 30s | Carts | Build cart maker |
| Raft | Shipyard | 30 wood; 5 rags | 50s | Shipyard | Build shipyard |
| Truck | Garage | 20 metal scrap | 30s | Garage | Build garage |
| Barge | Shipyard | 30 wood; 20 metal scrap | 100s | Barges | Launch a barge on the water |
| Hot-air balloon | Hangar | 10 wood; 50 rags | 50s | Hangar | Build a hangar |
| Zeppelin | Hangar | 50 plastic scrap; 20 electronic scrap | 100s | Hangar | Build a hangar |
| Tank | Garage | 50 metal scrap; 10 explosives | 60s | Tanks | Drive a tank |
Drivers, Passengers, and Supplies
Passenger lists include people and any cargo units the vehicle can transport. Supply-capable vehicles can carry bandages, quivers, ammo boxes, and explosives for nearby units.
| Vehicle | Eligible drivers | Eligible passengers or cargo | Supply types |
|---|---|---|---|
| Cart | Worker, Recruit, Veteran, Elite | None | Bandage, Quiver, Ammo box, Explosives |
| Raft | Worker, Recruit, Veteran, Elite | Worker, Recruit, Veteran, Elite, Cart | None |
| Truck | Worker, Recruit, Veteran, Elite | Worker, Recruit, Veteran, Elite, Cart, Nuke | Bandage, Quiver, Ammo box, Explosives |
| Barge | Worker, Recruit, Veteran, Elite | Worker, Recruit, Veteran, Elite, Cart, Truck, Tank | None |
| Hot-air balloon | Worker, Recruit, Veteran, Elite | None | Bandage, Quiver, Ammo box, Explosives |
| Zeppelin | Recruit, Veteran, Elite | Worker, Recruit, Veteran, Elite, Cart, Truck, Tank, Nuke | Bandage, Quiver, Ammo box, Explosives |
| Tank | Recruit, Veteran, Elite | None | None |
Special Payloads
- Nuke: Nukes are stored in silos. Transport them to the target area using trucks, zeppelins or rockets, then detonate them. Keep in mind that a nuclear explosion also damages your own units. A nuke will also detonate if it is destroyed by the enemy, so make sure to protect it! Its progression step is Load the nuke.
- Rocket: A nuclear missile is on the way. The target is locked in! Once launched, its target cannot be changed.
- Space shuttle: Carries up to 50 passengers. Eligible occupants are recruit, worker, cart, veteran, elite, truck, tank.
Combat and Transport Rules
- Incoming damage is divided by total armor. Armor 2 takes half damage, armor 4 takes one quarter, and armor 10 takes one tenth.
- A melee weapon’s armor bonus stacks with veteran or elite armor. The two armor items do not stack with each other.
- Units fighting from a wall receive 3 additional ranged range.
- Seated crew add the vehicle’s armor to their own armor, and their ranged damage contributes to the vehicle’s attack.
- Carts and other supply-capable vehicles can carry bandages, quivers, ammo boxes, and explosives. Carts automatically treat wounded soldiers and distribute ammunition nearby.
- The nuke damages friendly units as well as enemies and detonates if destroyed, so transport it inside a truck or zeppelin until it reaches the target area.