Type a crop, pick your map and enter the field size from the field’s info box. The planner starts with the least you can spend on machines to grow it and what the field earns you, then tells you when to sow, what to buy for that field, how much you’ll harvest with the work you plan to put in, what it’s worth in each month and where you can sell it. Tick the yield bonuses you’ll actually earn: an untended field can give you half of what a fully tended one does.
No crop by that name. Pick one from the list.
How the Planner Works
Seed, fertilizer and lime amounts come from the rates the game uses per hectare. Sprayers and spreaders put down their rate at the tool’s working speed, so driving slower uses more. Input costs are what a helper pays when it buys seed and fertilizer for you: one and a half times the crop’s base price for that month, whatever your difficulty. Shop pallets and big bags have their own fixed prices, so buying them yourself is usually cheaper.
Sale values use the crop’s price for each month, scaled by your difficulty and by the sell point. Prices also drift up and down a little from day to day, drop as you flood one sell point with the same crop, and jump during a great demand, so treat the totals as a guide to which month and buyer pays best.
For all crops side by side, see the crop guide.