ReStory’s story is told through customers. Each one drops off a repair, comes back once it’s done, and usually sends the next visitor on their way, so the story moves only as fast as you finish your jobs. The game never shows episode numbers; they’re used here to keep the nine chapters apart, and each section names the visit that starts it.

Spoiler warning: everything below describes the full story, including its twists and both endings.

How the Story Works

  • Keep the shutters up. Customers only come while the shop is open, and each one walks up to talk as soon as you’re free. Delays such as “two hours later” are in-game time.
  • Pack finished story repairs. Once a story device is fixed and packed, its owner (or whoever the table names) comes to collect it within minutes and pays the amount listed. That collection usually sends the next visitor.
  • Story jobs need licenses too. You can’t put a device on the work mat without its license, so each episode’s table lists a license the first time a story job needs it.
  • Some jobs are optional. Nothing in the story waits for the jobs marked optional in the tables. Four of them come with a deadline: the customer has to collect the device before a given episode ends, or never comes back for it and you miss their scene. Each episode section says which visit ends it, so you can leave that one for last.
  • Three purchases unlock story jobs: the Soldering Iron (¥40,000) in Episode 3, the Imama Moonrise XP-SP Airbrush (¥35,000) in Episode 4 and the Unlock-ToolKit 2.53.a app (¥90,000) in Episode 6, all from the Home Depot shop.

Story pay alone won’t cover the licenses and tools: the ones the story asks for by the end of Episode 3 cost about ¥110,000 more than every story job pays up to that point. Email orders become available once your internet is connected in Episode 1, so fill them between story visits.

Licenses by Episode

Each license appears in the episode where a story job first needs it. The total leaves out licenses that only optional jobs need.

EpisodeNew licenses for story jobsTotal
Episode 1Nony PMP (¥40,000)¥40,000
Episode 2Brick Game (¥23,000), XI-box Controller (¥33,000), Autorolla WT2000 (¥40,000)¥96,000
Episode 3Atari Lynx (¥61,000), Simsons M65 (¥43,000), Nony Goman (¥46,000)¥150,000
Episode 4Nony PlayMachine (¥71,000), Palaloid (¥79,000), BreadBox Joystick (¥30,000)¥180,000
Episode 5XI-box (¥110,000, optional job)None required
Episode 6Guitar Legend (¥132,000), IDM ThinkerDad (¥159,000)¥291,000
Episode 7Blueberry Curl (¥230,000), Patento BS (¥61,000)¥291,000
Episode 8Nerdio W-91F (¥35,000, only with a friend)¥35,000

Episode 1: Opening the Shop

You start with ¥1,000 and a dusty workshop. Your to-do list asks you to Clean up the work area, Sort out inventory and throw away boxes and Open the repair shop. Nobody visits while the shutters are down, so tidy up first and then raise them. The first customer is your landlord, Hashimoto.

CustomerDeviceLicensePaysNotes
HashimotoPokia 3310Not needed¥4,000 or ¥7,500
BaketsuAtari CX40Not needed¥4,000Fix one with parts from the other
SakamotoUnicorp 99LNot needed¥7,500
YuiEggotchiNot needed¥4,000Yamato collects it; pays only if you accept his money
YamatoAutorolla RazorNot needed¥7,500
HaruhiAutorolla RazorNot needed¥15,000Yamato collects it
BaketsuNony PMP¥40,000¥28,000

Hashimoto’s Phone

Hashimoto drops in while you’re cleaning up to set the rent at ¥2,000 a week. He also found a Pokia 3310 on the way and asks what the repair will cost. Your answer only changes how much he pays:

  • The first customer gets free service: he won’t accept the favor and pays ¥4,000.
  • Name the inflated price of ¥6000: he calls even that too cheap and pays ¥7,500.

Neither answer has any later effect, so ask for the ¥6,000. Inside the phone you’ll find a note with a number on it. Pack the finished phone and Hashimoto comes back for it. If you mention the note, he tells you not to answer if that number ever calls; otherwise just hand the phone over. He leaves a 5-star review, warns you about a break-in down the street and lets slip that his son came home “angry and wet” that night.

Baketsu’s Joysticks

Baketsu, your upstairs neighbor (some messages call them Bucket), arrives a few minutes after Hashimoto leaves. They talk to you through notes, and you answer by tugging a rope. They bring two broken Atari CX40 joysticks and want one working: Use parts from one joystick to fix another goes on your to-do list. Your computer stays offline until you have internet, so you can’t buy parts yet; strip the worse joystick for spares. Baketsu pays ¥4,000 and lets you keep the second joystick.

Sakamoto’s Flashlight

Inspector Sakamoto turns up two hours after Baketsu’s request with a Unicorp 99L flashlight that fell in the river during a chase. Its parts aren’t sold anymore, so your to-do reads Find a donor on the marketplace and fix the flashlight. Once your internet works, buy a second Unicorp 99L on the marketplace for parts, and check the seller’s rating first, as Sakamoto advises.

Choosing an Internet Plan

When Baketsu collects the joystick, they offer to sign you up for internet. All three plans switch on the same internet; the only thing the choice changes is your weekly bill, so take the cheapest.

PlanAdvertised speedWeekly bill
Basic Plan128kb/sec¥500
Smart Plan256kb/sec¥1,000
Galactic Plan1MB/sec¥1,500

Baketsu then asks for a favor: a brand-new Nony PMP that won’t turn on. You need its license first, so Buy a Nony PMP license at Bucket’s request joins your list (¥40,000 in the parts shop). Buying the license brings Baketsu back about 15 minutes later with the PMP, which pays ¥28,000, the best money of the episode. When they collect it, they leave a review and email you Akiba Reviews with an Install app button for the reviews app.

Yamato and the Eggotchi

Yamato the courier introduces himself an hour after Baketsu collects the joystick and drops off your first rent and internet bills, which now arrive every week. Four hours later, a schoolgirl named Yui (the game labels her Girl) runs in with an Eggotchi she dropped in a puddle. Yamato collects it for her.

Missable achievement: when Yamato picks up the Eggotchi, choose Don’t take the money-kids get free service. You lose its ¥4,000, but on a later visit Yamato brings Yui’s thank-you gift, an Orizuru, and Origami unlocks when it appears in your workshop. Take the money and thank the courier keeps the cash and loses both for good.

Half an hour later Yamato is back with a job of his own: an Autorolla Razor he bought as a present for Haruhi, a maid at the cafe next door (¥7,500). An hour after he collects it, Haruhi brings the same phone, broken, because she wants to sell it, and sends a courier to pick it up. The courier is Yamato, who pays ¥15,000 and realizes she broke his gift. How you react only changes his reply. On his next visit he tells you how he tracked Yui down, and brings the Orizuru if you turned down his money.

Sakamoto’s Questions

When Sakamoto collects his flashlight, he asks what you know about the break-in. Pick Say that you’re just a master and don’t want any trouble to stay out of it. Repeating Hashimoto’s comments gets his son in trouble, and so does saying you thought the thief was Hashimoto’s son, because that answer ends with you repeating them anyway. The only consequence is a scolding from Hashimoto in Episode 2. Flashlight parts go back on sale after this visit.

Episode 1 ends once Yamato’s errands, Baketsu’s PMP and Sakamoto’s flashlight are all done. Takumi arrives an hour later.

Episode 2: The Repair Competition

Everyone in Akiba is talking about the upcoming repair master competition and the robot dog license that goes to its winner. Each visit in this episode is set up by the one before it.

CustomerDeviceLicensePaysNotes
TakumiBrick Game¥23,000¥9,000Optional; have it collected before Episode 2 ends; money hidden inside
BaketsuEggotchiNot needed¥7,000
TouristXI-box Controller¥33,000¥11,000
HaruhiPokia 3310Not needed¥10,000
HashimotoAutorolla WT2000¥40,000¥13,000
FurutsunoAtari 2600Not needed¥9,000

Takumi’s Brick Game

Takumi runs the repair shop across the road and is the reigning competition champion. He leaves a box with a robot dog for Baketsu and, as a test, a Brick Game that needs its own license. Nothing else in the story waits for it, but Takumi has to collect it before Episode 2 ends, which happens the moment Furutsuno collects his Atari 2600 at the end of this chain. After that Takumi never comes back for it and you miss his scene, so leave Furutsuno’s console for last.

You’ll find money inside the Brick Game. When Takumi collects it, you choose:

  • Say that you found some money inside: he’s pleasantly surprised and leaves a 4-star review.
  • Give the repaired device back: you pocket ¥500 and he leaves a 2-star review warning people you might be a scam.

Return the money. The review is worth more than ¥500, and Takumi and Kiyoko speak about you less harshly in Episode 4.

Baketsu, the Tourist and Haruhi

Baketsu comes half an hour after Takumi leaves to pick up the robot dog, which nobody can repair without a license, and leaves an Eggotchi for you to fix. When they collect it, they ask whether you could get a robot dog license and email you Competition Update! (Check the email from Bucket): the competition winner gets the Robby license.

The Tourist arrives an hour after Baketsu collects the Eggotchi, carrying an XI-box Controller for his console. It needs its own license, and the story can’t go on without it: Haruhi only comes half an hour after he collects it. She drops off a Pokia 3310 she “super accidentally” spilled beer on, and when she collects it, she gives you a box of spare parts and offers to bring more every morning:

  • Say you’ll do it: a parts bill of ¥4,000 a week starts, and a box of random parts arrives each day. The deal ends on its own in Episode 4, when Haruhi disappears.
  • Say you don’t think you need them: no bill and no deliveries.

Take the deal if you keep running short of spare parts; skip it if you’d rather buy only what each job needs.

Hashimoto’s Walkie-Talkie and Furutsuno

Hashimoto arrives an hour after Haruhi’s pickup. If you told Sakamoto about his son, he opens with a scolding. He’s organizing the competition and dropped his Autorolla WT2000 walkie-talkie. When he collects it, ask how to enter the competition: you’ll need a reputation and a soldering iron, so he sends his electrician two hours later.

Furutsuno, the local electrician, brings his favorite Atari 2600. When he collects it, he installs an energy meter, so an electricity bill of ¥1,500 a week starts. Ask about the soldering iron: he gets it stocked in the Home Depot shop, and Buy a soldering iron joins your list (¥40,000). That ends Episode 2.

Episode 3: The Soldering Iron

Buy the Soldering Iron (¥40,000) as soon as you can: most of this episode waits for it. It’s also the first expensive episode for licenses (see the license budget), so keep taking email orders between story jobs.

CustomerDeviceLicensePaysNotes
KaitoUnicorp KettleNot needed¥9,000Optional
HaruhiNony PMPBought in Episode 1¥14,000
BaketsuAtari 2600Not needed¥9,000Optional; have it collected before Episode 3 ends
FurutsunoAtari Lynx¥61,000¥16,000
KiyokoSimsons M65¥43,000¥12,000Optional; have it collected before Episode 3 ends
SakamotoNony Goman¥46,000¥22,000

Kaito’s Kettle

Kaito, Hashimoto’s son, arrives two hours after Furutsuno’s pickup with a scale-crusted Unicorp Kettle that ruined his family’s morning ritual. When he collects it, he signs you up for “protection”: a security bill of ¥1,000 a week. You can’t argue your way out of it, but Kaito cancels it himself in Episode 5 or 6. Nothing else waits for the kettle, and the bill only starts when he collects it, so you can leave it unfinished if you’d rather not pay.

Soldering Jobs

Buying the soldering iron brings Haruhi about 15 minutes later with a Nony PMP someone soldered badly, and Use a soldering iron joins your list. The first time you use the iron, Baketsu comes down a minute later with a smoking Atari 2600 and emails you Soldering conspiracy! about strange encrypted traffic on the network.

Furutsuno returns two hours after Baketsu’s drop-off: your new iron is making the lights flicker. Fix his grandson’s Atari Lynx and, when he collects it, he rewires the shop so soldering no longer causes power surges.

Kiyoko and Sakamoto

Kiyoko, who runs the maid cafe where Haruhi works, arrives an hour after Haruhi collects her PMP and leaves an expensive Simsons M65. Four hours later, Sakamoto brings his Nony Goman, his “partner” on long stakeouts at the cafe.

When Sakamoto collects it, he asks if you’ve noticed anything unusual. You can tell him three things in any order before saying there’s nothing else:

  • Someone lives on the upper floor: he admits he helped Baketsu find the place.
  • Kaito’s “insurance offer”: he says it’s legal and there’s nothing he can do.
  • Haruhi might be a petty thief: skip this one. Sakamoto starts watching her, and when she collects her phone in Episode 4 she’s too scared of him to keep the parts deal going.

Episode 3 ends when Furutsuno and Sakamoto have both collected their repairs, and Hashimoto visits two hours later. Baketsu’s Atari 2600 and Kiyoko’s phone are optional, but their owners only collect them before that point, so save Furutsuno’s and Sakamoto’s jobs for last.

Episode 4: Earning a Reputation

Hashimoto decides to back you in the competition, but you need a reputation to get in. This is the busiest episode: three separate threads have to finish before it ends.

CustomerDeviceLicensePaysNotes
HashimotoSimsons M65Bought in Episode 3¥12,000
ShinjiBrick GameBought in Episode 2¥9,000
TakumiNony PlayMachine¥71,000¥24,000
HaruhiAutorolla RazorNot needed¥13,000
ShinjiSimsons M65Bought in Episode 3¥12,000
KiyokoPalaloid¥79,000¥18,000
YuiBrick GameBought in Episode 2¥9,000Paint it (any colors)
KaitoBreadBox Joystick¥30,000¥12,000

Hashimoto Backs You

Hashimoto arrives with a Simsons M65 that fried during a power surge at Takumi’s shop, where Takumi was trying to buy your workshop. Offering to fix it for free gets you nowhere; he insists you charge your normal rate. When he collects it, he puts the sale on hold, says he’s betting on you, and sends Shinji half an hour later and Haruhi three hours later.

Shinji and Your Reviews

Shinji, Kiyoko’s tipsy husband, brings his daughter’s Brick Game, and Takumi follows about 40 minutes after with a Nony PlayMachine motherboard to solder. When Shinji collects the toy, he checks how many reviews your shop has:

  • More than 30: he comes back four hours later.
  • 21 to 30: Get 30 reviews joins your list.
  • 20 or fewer: Get 20 reviews joins your list.

Reaching the target brings him back half an hour later with a Simsons M65 for the competition’s betting system. Story customers leave reviews, and so do some of the customers on your email orders, so keep taking email jobs while you wait. Kaito offers a shortcut further down.

Haruhi, Kiyoko and Yui

Haruhi brings back the Autorolla Razor Yamato gave her. She recorded Hashimoto arguing with businessmen about a mega mall, and the phone broke when a policeman tried to snatch it. Once both she and Takumi have collected their repairs, Kiyoko arrives an hour later with a Palaloid. When Kiyoko collects it, she tells you Haruhi has gone missing, and Haruhi’s parts deliveries and bill stop.

Yui comes about 40 minutes after Kiyoko’s drop-off with a Brick Game she broke and wants painted a bright new color. You need a painting tool for that: Buy a painting tool goes on your list if you don’t own the Imama Moonrise XP-SP Airbrush (¥35,000 in the Home Depot shop). When Yui collects it, she sends Kaito over half an hour later.

Kaito’s Offer

Kaito brings his father’s BreadBox Joystick, which he calls the family katana. When he collects it, he hints that he’d like help rigging his bets on the competition:

  • Say you may be able to help: a 5-star review, and if a review task from Shinji is still on your list, Kaito ticks it off, which brings Shinji back without the wait. If you also hand Kaito what you find in his TV in Episode 5, he cancels your security bill then.
  • Say that you understand, but must decline: a 3-star review.

Agreeing is the better deal. Episode 4 ends once Shinji’s betting phone, Kiyoko’s camera and Kaito’s joystick have all been collected, and Yamato arrives about 40 minutes later.

Episode 5: The Competition

Yamato arrives about 40 minutes after Episode 4 ends: you’re officially entered. Open the Your Competition Access Notice! email from Shinji and press Install app to get the Akiba Championship app (Install the competition program from your email). The All Devices guide lists every device’s entry fee, record time and prize.

CustomerDeviceLicensePaysNotes
TouristXI-box¥110,000¥27,000Optional; have it collected before Episode 7 ends
YuiPokia 3310Not needed¥10,000Sakamoto collects it
KaitoUnicorp VisionNot needed¥16,000
BaketsuRobbyGiven in Episode 5¥22,000Nothing waits for it, but Baketsu can only move in once it’s collected

Four Record Runs

The competition is four record runs in a row. Each time, Beat the record on the first device (then the second, third and fourth) goes on your list. Any device counts, but you have to beat its record time; finishing slower doesn’t tick the task off. Pack the finished device, and Yamato comes back about 15 minutes after it’s picked up.

Other visitors drop in between runs:

  • After the first run, the Tourist comes an hour later with his XI-box console. It’s optional and needs a ¥110,000 license; if you take it on, he has to collect it before Episode 7 ends.
  • When Yamato hands you the second device, he’s in a panic because Haruhi has vanished. Yui arrives an hour later with a Pokia 3310 she won from a claw machine; her uncle, Sakamoto, collects it.
  • With the third device, Yamato asks if you know anything about Haruhi. Say she mentioned something about exams and college and he later tracks down her school; it only changes his lines.
  • After the third run, Kaito arrives an hour later with a sabotaged Unicorp Vision from his security room.

Kaito’s TV

Inside the TV you’ll find a part that doesn’t belong there; the game labels it Money. When Kaito collects the TV:

  • Say you found something weird inside the TV, and give it to him: Kaito can only offer to move in with you later if you do this. If you agreed to help him in Episode 4, he also cancels your security bill now.
  • Say the TV was just broken: the security bill runs until Episode 6, and Kaito won’t move in.

Haruhi Reappears

Kaito’s pickup brings Yamato back half an hour later with the fourth device, and Haruhi turns up a minute after him. Someone followed her and she’s scared to go home. First she asks who it might have been:

  • …the courier. He seems like he can be trusted: you can then suggest the courier as someone to turn to. She hides at Yamato’s place, and he’s overjoyed about it when he brings your results.
  • …the courier… you shouldn’t trust him or …anyone: you can then offer that she can stay with you, and Haruhi moves in.

Either way, you can instead tell her it’s her own decision, and she goes back to her mother’s. Only one friend can live with you; the Endings guide covers what that friend does in Episodes 7 and 8 and the achievement they lead to.

Champion of Akiba

Win the fourth run and Yamato brings the results: you’re the new champion. You receive the Robby license and the Legend of Akiba Trophy decoration, plus an email, And the winner is… You!, and a news email, Illegal Gambling Den Uncovered In Akiba!, about a raid on the maid cafe. Baketsu comes half an hour later with their robot dog Robby at last and forwards Takumi’s mall buyout pitch, URGENT: Proposal For Our Valued Partner.

Episode 5 ends once Haruhi has visited, Sakamoto has collected Yui’s prize and Baketsu has dropped off the robot dog. Kaito arrives two hours later.

Episode 6: The Missing Girl

Yui went missing after the competition, and half of Akiba is looking for her. Two jobs this episode need reprogramming, so you’ll need the Unlock-ToolKit 2.53.a app (¥90,000 in the Home Depot shop).

CustomerDeviceLicensePaysNotes
KaitoEggotchiNot needed¥7,000
KanekoGuitar Legend¥132,000¥32,000Paint it (Patendo palette)
YamatoPokia 3310Not neededNothingTakumi collects it; reprogram it; a trap, see below
SakamotoAutorolla RazorNot needed¥13,000Hashimoto collects it
KiyokoBrick GameBought in Episode 2¥9,000Yui collects it; paint it (Atari Retro palette)
ShinjiIDM ThinkerDad¥159,000¥27,000
StrangerSimsons M65Bought in Episode 3¥12,000Reprogram it

Kaito arrives two hours after Episode 5 ends with Yui’s favorite toy, an Eggotchi. He’s sure his own family kidnapped her and sets out to find her. When he collects it, he stops charging security if he hasn’t already, and Sakamoto visits an hour later.

This is Kaito’s move-in offer. Ask where his path might lead; if you gave him the device from the TV in Episode 5 and neither Haruhi nor Baketsu is moving in, you can offer your home as a temporary base. Baketsu’s offer comes when they collect the robot dog, in Episode 5 or 6: write that they can wait it out at your place. See the Endings guide for which friend gets the follow-up story when more than one says yes.

Kaneko and the Anonymous Package

Kaneko, a rock musician who saw your workshop on TV after your win, arrives about two and a half hours after Kaito’s drop-off. He wants his Guitar Legend controller repaired and repainted in the Patendo palette. Yamato follows about two and a half hours after Kaneko’s drop-off with an anonymous package: a Pokia 3310 someone wants repaired and reprogrammed. Buy a hacking program joins your list if you don’t own the app.

It’s a trap. When you finish the phone, Takumi comes for it instead of its owner. He takes it without paying, boasts that it recorded everything you said and copied your hard drive, and forces your shop rating down to three stars with a smear campaign. You can’t skip this job, because the story waits for it. Shinji clears your name later this episode.

Sakamoto, Hashimoto and Kiyoko

Sakamoto blames you for Yui’s disappearance and brings an Autorolla Razor that “might have some evidence”. Hashimoto comes for it instead: it’s Haruhi’s phone with her recording of the businessmen, and he takes it to deal with them and find Yui.

Once Takumi and Hashimoto have both been, Kiyoko arrives an hour later. Yui is safe at her place, hiding from men who threatened to kidnap her. Kiyoko brings a Brick Game to repair and paint in the Atari Retro palette (¥7,000 in the Home Depot shop if you don’t have it). Yui collects it herself and sends Shinji over about 15 minutes later.

Shinji’s Plan and the Stranger

Shinji brings his IDM ThinkerDad, broken over his head by his wife. When he collects it, he lifts the three-star rating and explains the plan to save Akiba: a fundraising concert to get the whole neighborhood registered as a historic district, which would stop any developer. An hour later, the Stranger arrives: a woman who has lost her memory, with a Simsons M65 she needs unlocked.

Episode 6 ends when Kaneko’s controller and the Stranger’s phone have both been collected. The friend living with you visits an hour later; if nobody moved in, Hashimoto comes instead.

Episode 7: Personal Questions

Akiba is emptying out as a mysterious corporation buys up the shops. If a friend moved in, they drop off three repairs this episode, each with a personal question; your answers only change a few of your replies in Episode 8.

CustomerDeviceLicensePaysNotes
Your friendNony GomanBought in Episode 3¥14,000Only with a friend
HashimotoAutorolla WT2000Bought in Episode 2¥13,000
KanekoBlueberry Curl¥230,000¥150,000
Your friendUnicorp KettleNot needed¥9,000Only with a friend
StrangerAutorolla RazorNot needed¥13,000Reprogram it
FurutsunoPatento BS¥61,000¥18,000
HaruhiEggotchiNot needed¥7,000Only if Haruhi lives with you
KaitoUnicorp 99LNot needed¥9,000Only if Kaito lives with you
BaketsuUnicorp VisionNot needed¥16,000Only if Baketsu lives with you
StrangerIDM ThinkerDadBought in Episode 6NothingYamato collects it; reprogram it; see below

The Visit Chain

The visits come in this order. Without a friend, skip steps 1, 4 and 7: Hashimoto comes first, and the Stranger turns up whenever a friend would have.

  1. Your friend brings the Nony Goman music player you gave them and asks a question. When they collect it and you answer, Hashimoto comes two hours later.
  2. Hashimoto brings his old Autorolla WT2000 radio for Yamato, who’s helping organize the concert. He says Kaito has gone missing and a corporation is buying everyone out. His pickup sends Kaneko an hour and a half later.
  3. Kaneko brings his manager’s Blueberry Curl. It pays ¥150,000, the best story job in the game, but its license costs ¥230,000.
  4. Your friend brings a broken Unicorp Kettle and asks about Hashimoto; you answer on the spot, and again when they collect it.
  5. The Stranger needs an Autorolla Razor unlocked. Her pickup sends Furutsuno an hour later.
  6. Furutsuno brings his hospitalized grandson’s Patento BS.
  7. Your friend brings a keepsake and a last question: Haruhi brings an Eggotchi, Kaito brings a Unicorp 99L, Baketsu brings a Unicorp Vision.
  8. The Stranger brings an IDM ThinkerDad to unlock. Her memory is coming back: she recognizes you and starts talking about her husband. Apologize and insist that she leave. Yamato collects the laptop.

If you took on the Tourist’s XI-box, he has to collect it before Yamato takes the laptop away at the end of step 8.

The Restored Data

Yamato pays nothing for the laptop. Instead you get an email, Restored data (Look at the restored data in your email). Its sender praises your “slick job with the old master” and tells you to take his place and wait for orders on the mall project. Ask Yamato to get rid of the laptop. If a friend lives with you, Episode 8 starts and they visit three hours later; otherwise Episode 9 starts right away and Yamato is back two hours later.

Episode 8: The Old Master’s Watch

Episode 8 only happens if a friend moved in. Your friend turns up with the old master’s Nerdio W-91F watch, which they found in your home, and asks what you did to him. Your answers from Episode 7 decide which replies you get.

CustomerDeviceLicensePaysNotes
Your friendNerdio W-91F¥35,000¥13,000

When your friend comes back for the repaired watch, their achievement unlocks and Episode 9 begins, with Yamato arriving two hours later.

The Endings guide has the full watch scene and the three friend achievements.

Episode 9: The Bulldozers

Yamato runs in to tell you the bulldozers have already arrived down the street, and Hashimoto follows a minute later. The concert money falls short by about what your repair shop is worth, and this conversation decides the ending:

  • Offer to sell the repair shop to Takumi, and donate the proceeds to the concert: the rock concert ending (achievement Rock for the ages!).
  • Say that maybe it’s for the best, then, when Hashimoto pushes back, say that technology and mega malls are the future: the mega mall ending (achievement Globalization).

Your first pro-mall answer isn’t final; Hashimoto gives you a second chance to pick the concert. The Endings guide walks through both epilogues, including the farewell visits and what you get back after the concert.