Use this map to find what you need before you walk the whole district looking for it. It puts 1,736 pins on the game’s own maps of Loftia City, the Hanging Gardens and Gridfall: 345 fishing spots, 692 Hammer and Pruner nodes, 345 gathering spots, 117 repairables, every datapad, 117 shiny nodes, 37 Treasure Hunt signs and 12 treasure chest spots, plus the shops, Airtram stations and Pet Bowls. All 23 named areas are labeled too, so when a character sends you to the Solar Farm or The Overgrowth, you can see where that is. Open any node to see what it drops and how likely each drop is, or any datapad to see its title and the clothing piece it gives.
How to Use the Map
Pick a district along the top, then tick the layers you want in the panel beside the map. The number next to each layer counts its pins in the district you’re viewing. Fishing spots, nodes, gathering spots, repairables and Treasure Hunt pins start hidden because they’d bury the map, so turn on only what you’re farming. If pins get lost against the art, tick Highlight pins to put a bright ring around each one, and untick it to go back.
Type in Search to find an item, fish, place or character. Search looks through every layer, even hidden ones, and through each node’s drops. Try Rainbow Trout to see which pools hold one, Metal Scraps to see which nodes give them, Seed Shop to find the shop, Solar Farm to find an area, or Solarpunk V1 Jeans to see which datapads give that piece. If matches sit in another district, the line under the search box tells you how many.
Tick Found in a datapad’s popup once you’ve picked it up. The pin fades, and the layer’s count changes to show how many you’ve found. Ticks are saved in this browser only.
Reading the Drops
Tool is what the node asks for. Check it before you make the trip, because plenty of nodes ask for Hammer Lv.2, Pruners Lv.3 or a Wrench rather than your starting tools.
Drops lists what a node gives, with the amount and the chance of each result. Oven Salvaging Spots, for example, split evenly at 25% each between Glass Cullets, Metal Scraps, Screws and Scrap Wire, so don’t expect a steady supply of any one material from them.
Fishing spots have three reward tiers: Basic, Good and Critical. The percentages apply within each tier. A rare Lake spot gives Algae in its Basic tier, then an 88.89% chance of Rainbow Trout and 11.11% of Southern Bluefin Tuna in its Good tier, rising to 25% tuna in its Critical tier. If you’re after the tuna, that’s the spot to work.
What the Pins Mean
Place names match the labels on the in-game map. Click one to see that area’s key resources, the same ones the game’s own map lists. Solar Farm, for example, lists Scrap Wire, Tire and Glass Cullets.
Pet Bowls are where you rescue each pet, and the popup lists the treats you’ll need. See How to Upgrade Tools and Get Pets for how to unlock them.
Datapads show their title and reward. A Place in the Sun at the Solar Farm gives Solarpunk V1 Jeans (Piece), for example, and each of the three districts has its own Solarpunk set to collect. The datapad in The Dome has two pins because the game places it in two spots.
Nodes and fishing spots mark where a node can appear. The game limits how many are up in an area at once, so you won’t find every pin active at the same moment. If a spot is empty, move on to the next pin nearby.
Shiny nodes are for timed Treasure Hunts, so don’t expect them between hunts. The game announces each hunt and its area a few minutes before it starts, which gives you time to get there. Treasure Hunt signs show where the game has placed a hunt sign. Treasure chest spots are places a chest can appear, and the popup lists the chest types.
Characters shows where people usually stand or where they wait during quests. Your own quests can move them, so treat those pins as a starting point.
What Isn’t on the Map
The underground rooms in Gridfall, Adventures and your own island aren’t here, because the district maps don’t cover them.