Use this map to plan a trip before you leave the farm. It shows 3,486 places from the game files: the 33 Warp Statues, all 160 Power Statues, 72 treasure chests, 50 buried treasure spots, every wild flower, mushroom and shellfish spot, ore rocks, fruit trees, fishing spots, Harvest Wisps and wild animal spawn points, plus the ladders, vines and jump spots that get you up, down and across the cliffs, and the broken bridges you can repair. Click any marker to see what it gives, the place name the game shows there and how far it is from the nearest warp point.
How to Use the Map
Pick a map along the top. Teradea is the main continent with Bloomfield, Tidewind, Quarrytop, Maplehill, the Harvest Goddess Forest, the desert and the Great Lava Cavern. The islands you reach by boat (Finter, Sprummer, Ancient and Treasure Island, plus the two Uncharted Territory islets) each have their own map. Treasure Island’s button says (DLC) because the island opens during the Nera’s Rescue Operation story, which isn’t out yet.
Tick the categories you want in the panel beside the map; the number next to each one counts what’s on the map you’re viewing. Collectables, ore, fruit trees, fishing spots, Harvest Wisps, wild animals and the four climbing layers start hidden because together they add more than 2,500 icons. Turn on just the one you need. Scroll or pinch to zoom. Place names appear as you zoom in: area names first, then the smaller landmarks.
Type in Search to find an item, animal or place by name. The search looks through every category, even hidden ones, and through chest contents, dig spot rewards, the fish at each fishing spot and the items animals like. Searching for Truffle shows every truffle spot, and searching for a fish such as Akame shows every spot where it bites. Searching for Ancient White Gold Coins finds the two chests and one dig spot in Teradea that give them, and tells you seven more are on Treasure Island, which you can’t reach without its DLC. If the matches are on another map, the line under the map names it and counts them.
Tick Found in a Power Statue or treasure chest popup once you’ve awakened the statue or opened the chest. The marker fades, and the number beside the category changes to how many of that map’s statues or chests you’ve found, such as 12/153. Tick Hide what you’ve found to clear them off the map so only the ones you still need are left. Your ticks are saved in this browser, so they’re still there next time you open the map on the same device, but they don’t carry over to another browser or a private window.
What the Markers Mean
Warp Statues are the praying statues. Examine one to reveal its part of the map and add it as a warp destination, so head for these first whenever you reach a new area. One of them, the King’s Chamber, stands inside a building in Quarrytop Village.
Power Statues are the small glowing goddess statues. Awaken the Power Wisp inside one and you get Power Wisp Fruit. Most need a puzzle solved first, and the popup names the type. Stone puzzles use the Flower Stones around the statue; turn that layer on and each stone tells you how far it is from its statue and in which direction. Sphere puzzles use the Treasure Search Areas marked as part of the puzzle.
Treasure Chests come in two kinds. Most open once and hold a set reward, listed in the popup. A few refill every few days with new contents rolled from the odds shown, so they’re worth a return trip.
Treasure Search Areas hide buried treasure you dig up with Dowsing. The treasure lies within 5 m of the marker, so stand close to it before you dowse. The popup shows the usual rewards, the rare reward and its chance, and whether the spot refills.
Collectables, Ore and Gem Rocks and Fruit Trees show where the wild items grow. Some collectable spots hold several items spread around the marker, and the popup says how many. Ore rocks say which pickaxe breaks them and how many days they take to come back. Most gem rocks, the three Ruby rocks among them, need the Expert Pickaxe or better. Plain stone rocks and ordinary trees aren’t marked.
Harvest Wisps and Wild Animals wander, so their markers are spawn points: look around the marker rather than right on it. Wild animal popups list the hours the animal is out, the weather that sends it into hiding and the items it likes, which helps when you want to tame one.
Fishing Spots list the fish that bite there, most common first. When a fish only turns up at certain times at that spot, the note beside it says when: at night, in rain, during a Harvest Moon, at peak hours, in one season or after you throw a particular chum. Rare fish are marked too. The spots inside Priya’s Fishing Zone in Tidewind don’t list fish, because the zone’s stock changes every day and you need a Fishing Zone Invitation Ticket to fish there.
Ladders and Vines work from either end: press A at the foot to climb up or at the top to climb down. The marker sits at the foot, and the popup gives the height, so you can tell a short step from a climb up a whole cliff face. Most of the 160 vines are in Maplehill and the Harvest Goddess Forest.
Jump-off Points are cliff edges you can drop from with A. They only go one way, so once you jump you can’t climb back up there. Before you drop, check the map for a ladder or vine nearby if you still have business up top.
Mount Jumps are gaps between cliffs that only a mount with the Jump skill can clear. Each jump goes from the marked side only, and the popup says how much higher or lower you land; where you can jump back, there’s a second marker on the far side. The Dark Brown Horse from the Animal Center already knows Bunny Jump, so it’s the easy way to use them. The two jumps beside the White Horse Bridge in Quarrytop disappear once you start repairing that bridge.
Bridges are the nine broken bridges you can repair. Examine one and the Tiny Harvest Goddess asks for the materials listed in the popup; gather them and come back to rebuild it. The White Horse Bridge request only opens after Quarrytop Chapter 1. The Furnace Heart Bridge in the Great Lava Cavern is a Stranded Merchant’s request instead, and it’s finished the day after you hand over the materials. The four parts of the Water Dragon Bridge in the Harvest Goddess Forest come together as one request from a Traveler; talk to the Traveler again once all four stand.
Campsites are camping spots, and the Traveling Merchant sets up at them. Potential Farm Sites are the places you can move your farm to; most of them open up as the story goes on.
Some markers are inside caves, and the map draws them over the ground above. Their popups name the cave, such as Great Breezy Cavern, so find the entrance on the Dungeons layer and look inside. The Ruby rock 37 m west of the Spirit Tree of Summer is one of these: it sits down in the Great Breezy Cavern, and the cave entrance is the Dungeon marker about 90 m to its northeast.
DLC markers have a yellow note in their popup. So far only the Mooberry Cow Pack and Merus’s Dilemma are out (October 2026), and neither adds anything to the map, so you can’t reach the markers that need the other story DLCs yet. That’s every marker on Treasure Island, which opens in Nera’s Rescue Operation, and the 14 spawn points for the legendary animals: the Unicorns, Pink Unicorns, Sasquatches and the Velociraptors on Ancient Island, which only appear with Lupo Wants to Explore. They stay on the map so you know where to look once the DLC comes out. Search for DLC to see them all.
The map leaves out the mine, whose floors change each visit, building interiors and villagers, who follow daily schedules.