Final Fantasy Resonance has 26 Visions to collect. Tronn and Leah join during Chapter 1. Seven more are request rewards, the 16 classic Final Fantasy heroes wait in their own Sanctums of Light, and Sephiroth joins after you beat him at Whirlpool Hollow. Find the Vision you want in the first table, then check its section further down for what each Mastery Rank costs and which abilities it teaches.

Where to Get Every Vision

Role uses the game’s own role names. Where gives the chapter for story Visions, the town where the request starts, or the region that holds the Sanctum.

VisionRoleHow to Get ItWhere
TronnBreakerJoins in the storyChapter 1 (Tailing the Truth)
LeahMedicJoins in the storyChapter 1 (Tailing the Truth)
AmeliaSaboteurRequest: Errand’s EndZoldaad, the Imperial Capital
CamilleCommandoRequest: The Call from BeyondImperial Residences
WilhelmSentinelRequest: O General! My General!Zoldaad Castle Plaza
AileenBreakerRequest: Forger of WillsDilmagia, the Machinopolis
CharlotteSentinelRequest: The Shield of the WeakGrandport Harbor
VictoriaCommandoRequest: Victoria RevivifiedMysidia, the Magiapolis
AyakaMedicRequest: The Admirable ApprenticeTown of Sian
Warrior of LightSentinelSanctum of WoLKingdom of Grandshelt
FirionBreakerSanctum of FirionOlderion Federation
Onion KnightCommandoSanctum of Onion KnightDirnado, the Continent of Wind
CecilSentinelSanctum of CecilZoldaad Empire Territory
BartzBreakerSanctum of BartzMysidia, the Uncharted Land
TerraCommandoSanctum of TerraKingdom of Grandshelt
CloudBreakerSanctum of CloudKingdom of Grandshelt
SquallCommandoSanctum of SquallOlderion Federation
ZidaneSaboteurSanctum of ZidaneDirnado, the Continent of Wind
TidusBreakerSanctum of TidusOlderion Federation
ShantottoCommandoSanctum of ShantottoZoldaad Empire Territory
VaanBreakerSanctum of VaanMysidia, the Uncharted Land
LightningBreakerSanctum of LightningMysidia, the Uncharted Land
Y’shtolaBreakerSanctum of Y’shtolaZoldaad Empire Territory
NoctisCommandoSanctum of NoctisDirnado, the Continent of Wind
CliveBreakerSanctum of CliveKingdom of Grandshelt
SephirothCommandoDefeat him in battleWhirlpool Hollow, Kingdom of Grandshelt

Chapter 1: Tronn and Leah

Tronn and Leah join as part of the Chapter 1 story, Tailing the Truth. You don’t need to do anything extra to get them.

Request Visions

Seven Visions come from requests. Each request becomes available at the story point listed below, and two of them open only after you finish an earlier request: take on Token Legacy before you look for Amelia’s request, and finish Camille’s The Call from Beyond before Wilhelm’s. All seven also reward magicite, so they’re worth doing even for a Vision you don’t plan to use.

VisionRequestStart It InAvailable FromMagicite Reward
AmeliaErrand’s EndZoldaad, the Imperial Capital (Zoldaad Empire Territory)After the request “Token Legacy”Magicite
CamilleThe Call from BeyondImperial Residences (Zoldaad Empire Territory)Chapter 5 (Scars of Time), objective “Board the airship outside the imperial capital”Magicite
WilhelmO General! My General!Zoldaad Castle Plaza (Zoldaad Empire Territory)After the request “The Call from Beyond”Magicite Cryst
AileenForger of WillsDilmagia, the Machinopolis (Dirnado, the Continent of Wind)Chapter 5 (Scars of Time), objective “Find Mysidia”Magicite
CharlotteThe Shield of the WeakGrandport Harbor (Kingdom of Grandshelt)Chapter 7 (Reckoning)Magicite Cryst
VictoriaVictoria RevivifiedMysidia, the Magiapolis (Mysidia, the Uncharted Land)Chapter 5 (Scars of Time), objective “Go to the Nameless Ruins”Magicite
AyakaThe Admirable ApprenticeTown of Sian (Kingdom of Pharm)Chapter 7 (Reckoning), objective “Go to Mt. Reizan”Magicite Cryst

Sanctums of Light

Each of the 16 classic heroes has a Sanctum of Light named after them. Clear the Sanctum to recruit its hero. The region tells you which part of the world map to search.

VisionRoleSanctumRegion
Warrior of LightSentinelSanctum of WoLKingdom of Grandshelt
FirionBreakerSanctum of FirionOlderion Federation
Onion KnightCommandoSanctum of Onion KnightDirnado, the Continent of Wind
CecilSentinelSanctum of CecilZoldaad Empire Territory
BartzBreakerSanctum of BartzMysidia, the Uncharted Land
TerraCommandoSanctum of TerraKingdom of Grandshelt
CloudBreakerSanctum of CloudKingdom of Grandshelt
SquallCommandoSanctum of SquallOlderion Federation
ZidaneSaboteurSanctum of ZidaneDirnado, the Continent of Wind
TidusBreakerSanctum of TidusOlderion Federation
ShantottoCommandoSanctum of ShantottoZoldaad Empire Territory
VaanBreakerSanctum of VaanMysidia, the Uncharted Land
LightningBreakerSanctum of LightningMysidia, the Uncharted Land
Y’shtolaBreakerSanctum of Y’shtolaZoldaad Empire Territory
NoctisCommandoSanctum of NoctisDirnado, the Continent of Wind
CliveBreakerSanctum of CliveKingdom of Grandshelt

Sephiroth

Sephiroth is the only Vision you have to beat first. He waits at Whirlpool Hollow in the Kingdom of Grandshelt. He’s level 45 with 250,000 HP, and you can’t run from the fight, so bring a party that can last. Winning recruits him and earns 180 MRP, and he can also drop a Magicite Cryst.

Mastery Rank and MRP

Fight with a Vision equipped to earn Mastery Points (MRP) for it. Every time its total reaches the next threshold, the Vision’s Mastery Rank (MR) goes up, from MR 0 to MR 9. Each rank grants a reward: an ability, a passive, or a stat bonus, and MR 9 grants three at once.

Each character ranks each Vision separately, and a Vision’s Mastery Bonuses only apply to the character who earned them: if Rain takes Leah to MR 9, Lasswell gets none of it when he equips her. Plan which character will use a Vision long term before you rank it.

Every Vision you have equipped earns the battle’s full MRP, so equip one on each party member to rank them together. Defeat the last enemy while it’s staggered to earn a Stagger Finish Bonus. Only the final enemy counts, so staggering the others first doesn’t matter. The bonus adds 30% of the battle’s MRP, rounded up: a fight worth 4 MRP pays 6, and one worth 12 pays 16. Playing on Expert multiplies the MRP every battle gives by 1.5. The MRP farming guide lists the best places to earn MRP in each chapter, the one-time Magic Pot fights and the items that boost MRP.

Every character starts with 100 AP, and levelling up doesn’t add more. Stat and AP bonuses from Mastery Ranks are permanent: they go to the character who has the Vision equipped when it ranks up, and they stay after you swap Visions. Two of the nine ranks raise AP by 8, so taking a Vision to MR 9 gives that character 16 more AP, and ranking a second Vision on the same character brings it to 132.

MR 9 also unlocks the Vision’s Spirit ability, which then appears at the top of its Mastery Bonuses list. Equipping a Spirit activates every ability the Vision teaches through Mastery Rank while using a single ability slot, and it always costs less AP than equipping those abilities one by one. Spirit of Leah costs 105 AP against 130 for her five Mastery abilities, and across all Visions the saving runs from 20 to 50 AP. The most expensive is Spirit of Sephiroth at 130 AP, so give it to a character who has ranked two Visions to MR 9.

MRP Needed for Each Mastery Rank

The numbers are running totals: a Vision at MR 4 has earned 195 MRP in all, and needs 395 to reach MR 5. Most Visions share one curve up to MR 8 and differ only in what MR 9 costs. Noctis and Sephiroth get more expensive from MR 3 on, and Bartz needs the most MRP overall.

VisionsMR 1MR 2MR 3MR 4MR 5MR 6MR 7MR 8MR 9
Leah, Amelia, Camille, Wilhelm, Aileen, Charlotte, Warrior of Light, Cloud, Zidane, Vaan, Y’shtola1035951953956951,1952,1954,195
Tronn1035951953956951,1952,1954,695
Noctis, Sephiroth10351252755951,0351,7852,7854,785
Victoria, Ayaka, Onion Knight, Squall1035951953956951,1952,1954,945
Firion1035951954357751,3752,4754,975
Shantotto1035951953955751,3252,5755,075
Terra1035951954357951,5452,5955,095
Cecil, Tidus, Lightning, Clive1035951953956951,1952,1955,195
Bartz1035951953956951,4452,7455,245

Awakening

Awakening unlocks the rest of a Vision’s abilities in three steps. Awakening Level 0 is what the Vision knows when it joins. Raising it to Level 1 takes Magicite Shards, Level 2 takes Magicite, and Level 3 takes Magicite Crysts, so the last step for every Vision waits on the rarest material.

To awaken a Vision, bring magicite to the Moogle of Light. You meet the Moogle during Chapter 1, and it hands you a Magicite Shard so you can try an awakening on the spot.

Where to Find Magicite

The Colosseum is the steadiest source. Two battles in each of the first three leagues give magicite the first time you win them, and clearing a league earns a Proof of Victory that adds magicite to the Colosseum shop: the Fledgling’s Proof adds Magicite Shards, the Brawler’s Proof adds Magicite, and the Gladiator’s Proof adds Magicite Crysts.

MagiciteColosseum first winsRequestsTreasure chestsEnemy dropsRare steals
Magicite ShardFledgling Battle 1; Fledgling Battle 4Rear Support, Ahoy!; Secrets Unearthed; Arise, Mechabo!; Lyrical Riddles; Elven Maven; The Tide from the Sky; Medicinal MissionSiren’s Tower; Wind Shrine; Cave of Waters; Water Shrine; Underground Tunnel; Oblivion Palace (2 chests)Siren; Ramuh; LeviathanCactuar
MagiciteBrawler Battle 1; Brawler Battle 4Mechabo Evolved; Errand’s End; Forger of Wills; Victoria Revivified; The Call from Beyond; Rogue Rebel; “Reunion”; More Mog TagWeapons Factory; Nameless Ruins; Tower of Mysidia; Research Center Ruins; Oblivion PalaceIfrit; Shiva; TitanGigantuar
Magicite CrystGladiator Battle 1; Gladiator Battle 5Mechabo Unleashed; The Shield of the Weak; O General! My General!; The Admirable Apprentice; Even More Mog TagDragon’s Maw; Gronoa Shrine; Mt. Reizan; Crystal Tower; Oblivion PalaceDragon; Sephiroth; Odin’s Shadow; Bahamut; Dark BahamutGargantuan Gigantuar

To get the rare steals, equip Discerning Eye or Treasure Hunter from Zidane’s awakening abilities to improve your odds. Treasure Hunter guarantees the rare item whenever a steal succeeds; the odds are under Zidane’s entry below.

Vision Abilities by Mastery Rank and Awakening

Each section starts with the Vision’s Resonance attack, then lists the reward for every Mastery Rank with the running MRP total, then the abilities unlocked at each awakening level. AP is the cost to equip the ability; stat bonuses don’t use AP.

Tronn

Role: Breaker · Attacks: Magic · Get it: Joins in the story, Chapter 1 (Tailing the Truth)

Resonance: Hibernal Fury. Deal Ice magic damage to random enemies 5 times.

MRTotal MRPRewardTypeAP
110Restore MP on StaggerPassive20
235Speed +5Stat bonus-
395Fill LB on StaggerPassive20
4195AP +8Stat bonus-
5395Focus MagicAbility10
6695MP +20Stat bonus-
71,195Stagger Power +20%Passive40
82,195Magic +15Stat bonus-
94,695Half MP CostPassive50
94,695AP +8Stat bonus-
94,695Spirit of TronnSpirit ability110
Awakening LevelAbilities Unlocked
0 (on joining)Fire (10 AP), Blizzard (10 AP), Thunder (10 AP), Blind (10 AP), Stagger Power +30% (60 AP), MP +10% (20 AP)
1Fira (10 AP), Blizzara (10 AP), Thundara (10 AP), Poison (10 AP), Victor’s Respite (20 AP)
2Firaga (10 AP), Blizzaga (10 AP), Thundaga (10 AP), Dispel (10 AP), Deshell on Stagger (20 AP), Speed +10% (20 AP)
3Bio (10 AP), Confuse (10 AP), True Stagger (30 AP)

Leah

Role: Medic · Attacks: Magic · Get it: Joins in the story, Chapter 1 (Tailing the Truth)

Resonance: Healing Wind. Heal all allies and cast Regen on them. Heal effect can exceed max HP.

MRTotal MRPRewardTypeAP
110First AidAbility10
235Spirit +5Stat bonus-
395Healing Magic +10%Passive20
4195AP +8Stat bonus-
5395Pass the TorchAbility30
6695MP +20Stat bonus-
71,195PharmacologyPassive30
82,195Spirit +15Stat bonus-
94,195Auto-Cure AilmentsPassive40
94,195AP +8Stat bonus-
94,195Spirit of LeahSpirit ability105
Awakening LevelAbilities Unlocked
0 (on joining)Cure (10 AP), Shell (10 AP), Libra (10 AP), Banish (10 AP), Healing Magic +30% (60 AP), Nullify Charm (10 AP)
1Cura (10 AP), Shellga (10 AP), Esuna (10 AP), Banishra (10 AP), Magic Defense +20% (40 AP), Nullify Poison (10 AP)
2Curaga (10 AP), Raise (10 AP), Banishga (10 AP), Protect at Half HP (20 AP), Haste at Half HP (20 AP)
3Reraise (10 AP), Reflect (10 AP), Preventive Care (20 AP)

Amelia

Role: Saboteur · Attacks: Magic · Get it: Request: Errand’s End, Zoldaad, the Imperial Capital

Resonance: Errand’s End. Deal Fire magic damage to an enemy.

MRTotal MRPRewardTypeAP
110Skilled DisruptorPassive20
235MP +10Stat bonus-
395AimAbility15
4195AP +8Stat bonus-
5395Stealth SpecialistPassive30
6695Speed +10Stat bonus-
71,195LB ShieldPassive20
82,195Magic +15Stat bonus-
94,195VersatilityPassive40
94,195AP +8Stat bonus-
94,195Spirit of AmeliaSpirit ability100
Awakening LevelAbilities Unlocked
0 (on joining)Fire (10 AP), Stone (10 AP), Deprotect (10 AP), Magic Attack +30% (60 AP), Dual Guns (30 AP)
1Rapid Fire (10 AP), Fira (10 AP), Stonera (10 AP), Deshell (10 AP), Victor’s Reprieve (20 AP), Speed +20% (40 AP)
2Disorder (10 AP), Firaga (10 AP), Stonega (10 AP), Slow (10 AP), Deprotect Opener (20 AP), Deshell Opener (20 AP)
3Slowga (10 AP), Trigger-Happy (30 AP)

Camille

Role: Commando · Attacks: Magic · Get it: Request: The Call from Beyond, Imperial Residences

Resonance: Alluvial Undertow. Deal Water physical damage to an enemy.

MRTotal MRPRewardTypeAP
110Restore MP when Taking DamagePassive20
235Speed +5Stat bonus-
395Preemptive StrikePassive20
4195AP +8Stat bonus-
5395Blade DanceAbility30
6695Magic +10Stat bonus-
71,195Essence of MundanityPassive30
82,195MP +30Stat bonus-
94,195Hit and RunPassive40
94,195AP +8Stat bonus-
94,195Spirit of CamilleSpirit ability110
Awakening LevelAbilities Unlocked
0 (on joining)Water Blade (10 AP), Stone Blade (10 AP), Bravery (10 AP), Physical Attack +20% (40 AP), Water’s Protection (30 AP)
1Torrential Hew (10 AP), Watera Blade (10 AP), Stonera Blade (10 AP), Haste (10 AP), Resist Earth (30 AP), Physical Attack +10% (20 AP)
2Aquatic Synergy (10 AP), Waterga Blade (10 AP), Stonega Blade (10 AP), Add Slow (30 AP), Auto-Haste (30 AP)
3Alluvial Edge (30 AP), Alluvial Flourish (30 AP)

Wilhelm

Role: Sentinel · Attacks: Physical · Get it: Request: O General! My General!, Zoldaad Castle Plaza

Resonance: Towering Rampart. Activate a barrier on all allies that reduces damage taken by 70% once.

MRTotal MRPRewardTypeAP
110Strategic AcumenPassive20
235Stamina +5Stat bonus-
395ChakraAbility15
4195AP +8Stat bonus-
5395GuardAbility15
6695HP +60Stat bonus-
71,195Critical CounterPassive25
82,195Stamina +15Stat bonus-
94,195RipostePassive40
94,195AP +8Stat bonus-
94,195Spirit of WilhelmSpirit ability90
Awakening LevelAbilities Unlocked
0 (on joining)Stone Surge (10 AP), Water Surge (10 AP), Protect (10 AP), Physical Defense +20% (40 AP), General’s Pride (30 AP)
1D Sword Breaker (10 AP), Stonera Surge (10 AP), Watera Surge (10 AP), Bravery (10 AP), Protect Opener (20 AP), Critical Hit Rate +5% (20 AP)
2Supreme Defense (10 AP), Stonega Surge (10 AP), Waterga Surge (10 AP), Protectga (10 AP), Nullify Sleep (10 AP), HP +30% (60 AP)
3Unmoving Bulwark (30 AP), Bastion (30 AP)

Aileen

Role: Breaker · Attacks: Physical · Get it: Request: Forger of Wills, Dilmagia, the Machinopolis

Resonance: Fatal Impact. Deal Earth physical damage to an enemy.

MRTotal MRPRewardTypeAP
110RearguardPassive20
235Stamina +5Stat bonus-
395JumpAbility15
4195AP +8Stat bonus-
5395LB Charge OpenerPassive25
6695HP +60Stat bonus-
71,195Observe and Charge LBPassive20
82,195Strength +15Stat bonus-
94,195PilebunkerPassive40
94,195AP +8Stat bonus-
94,195Spirit of AileenSpirit ability95
Awakening LevelAbilities Unlocked
0 (on joining)Blizzard Surge (10 AP), Stone Surge (10 AP), Protect (10 AP), Shell (10 AP), Libra (10 AP), Stagger Power +30% (60 AP), Supercharged Driver (30 AP)
1Crust Driver (10 AP), Blizzara Surge (10 AP), Stonera Surge (10 AP), Protectga (10 AP), Protect on Stagger (20 AP), Nullify Blind (10 AP)
2Mantle Driver (10 AP), Blizzaga Surge (10 AP), Stonega Surge (10 AP), Shellga (10 AP), Physical Defense +20% (40 AP)
3Reflect (10 AP), Protect Opener (20 AP), Screwdriver (30 AP)

Charlotte

Role: Sentinel · Attacks: Physical · Get it: Request: The Shield of the Weak, Grandport Harbor

Resonance: Resolute Bastion. Restore HP and increase physical and magic defense for all allies.

MRTotal MRPRewardTypeAP
110Magic BarrierPassive20
235Spirit +5Stat bonus-
395Hale and HeartyPassive20
4195AP +8Stat bonus-
5395LanceAbility15
6695HP +60Stat bonus-
71,195Indomitable SpiritPassive30
82,195Stamina +15Stat bonus-
94,195Ice EaterPassive50
94,195AP +8Stat bonus-
94,195Spirit of CharlotteSpirit ability105
Awakening LevelAbilities Unlocked
0 (on joining)Blizzard Surge (10 AP), Water Surge (10 AP), Shell (10 AP), Physical Defense +20% (40 AP), Knight of the Sacred Frost (30 AP)
1Power Stagger (10 AP), Blizzara Surge (10 AP), Watera Surge (10 AP), Shellga (10 AP), Throw Down the Gauntlet (30 AP), Resist Ice (30 AP)
2Royal Guard (10 AP), Blizzaga Surge (10 AP), Waterga Surge (10 AP), Reflect (10 AP), Speed +10% (20 AP), Auto-Shell (30 AP)
3Shield of Grandshelt (30 AP), Ice Immunity (30 AP)

Victoria

Role: Commando · Attacks: Magic · Get it: Request: Victoria Revivified, Mysidia, the Magiapolis

Resonance: Agony. Deal Dark magic damage to all enemies and inflict Poison and Blind.

MRTotal MRPRewardTypeAP
110Arcane ReclamationPassive25
235MP +10Stat bonus-
395Mana OverloadPassive20
4195AP +8Stat bonus-
5395Spell DrinkerAbility15
6695Spirit +10Stat bonus-
71,195MRP Gain +50%Passive30
82,195Magic +15Stat bonus-
94,945Drop Rate UpPassive35
94,945AP +8Stat bonus-
94,945Spirit of VictoriaSpirit ability100
Awakening LevelAbilities Unlocked
0 (on joining)Blizzard (10 AP), Aero (10 AP), Dark (10 AP), Silence (10 AP), Berserk (10 AP), Magic Attack +30% (60 AP), Faith Opener (20 AP)
1Blizzara (10 AP), Aerora (10 AP), Darkra (10 AP), Bio (10 AP), MP +20% (40 AP), Nullify Confuse (10 AP)
2Spill (10 AP), Blizzaga (10 AP), Aeroga (10 AP), Darkga (10 AP), Gravity (10 AP), Death (10 AP), Victori-ous Elixir (30 AP)
3Graviga (10 AP), Meteor (10 AP)

Ayaka

Role: Medic · Get it: Request: The Admirable Apprentice, Town of Sian

Resonance: Angelic Embrace. Restore HP, remove debuffs, and cure all status ailments other than KO for all allies.

MRTotal MRPRewardTypeAP
110Angelic AdvocatePassive20
235Spirit +5Stat bonus-
395RecoverAbility15
4195AP +8Stat bonus-
5395Prepare HealingAbility30
6695Spirit +10Stat bonus-
71,195The Hand That HealsPassive35
82,195MP +30Stat bonus-
94,945LB Charge on HealPassive20
94,945AP +8Stat bonus-
94,945Spirit of AyakaSpirit ability95
Awakening LevelAbilities Unlocked
0 (on joining)Cure (10 AP), Esuna (10 AP), Dispel (10 AP), Libra (10 AP), Protect (10 AP), Healing Magic +30% (60 AP), Alabastrine Blessing (30 AP)
1Purify (10 AP), Cura (10 AP), Raise (10 AP), Shell (10 AP), Nullify Silence (10 AP), Speed +10% (20 AP)
2Hi Regen (10 AP), Curaga (10 AP), Regen (10 AP), Arise (10 AP), Nullify Instant Death (10 AP), MP +20% (40 AP)
3Esunaga (10 AP), Reraise (10 AP), Divine Tidings (30 AP)

Warrior of Light

Role: Sentinel · Attacks: Physical · Get it: Sanctum of WoL, Kingdom of Grandshelt

Resonance: Crystal Braver. Deal physical damage to all enemies, cast Regen on self, and increase own defense and spirit for 3 turns.

MRTotal MRPRewardTypeAP
110Restore HP on StaggerPassive20
235Stamina +5Stat bonus-
395Multi-CoverAbility25
4195AP +8Stat bonus-
5395Physical CounterPassive20
6695Strength +10Stat bonus-
71,195Heroic NaturePassive15
82,195HP +90Stat bonus-
94,195GritPassive40
94,195AP +8Stat bonus-
94,195Spirit of WoLSpirit ability95
Awakening LevelAbilities Unlocked
0 (on joining)Vanguard Glaive (10 AP), Cure (10 AP), Protect (10 AP), Thunder Blade (10 AP), Stone Blade (10 AP), Stagger Power +30% (60 AP), Physical Defense +20% (40 AP)
1Cura (10 AP), Protectga (10 AP), Stonera Blade (10 AP), Thundara Blade (10 AP), Shell at Half HP (20 AP), Deprotect on Stagger (20 AP)
2Sacred Wave (10 AP), Regen (10 AP), Stonega Blade (10 AP), Thundaga Blade (10 AP), Resist Dark (30 AP), Lustrous Shield (30 AP)
3Vanguard Glaive+ (10 AP), Curaga (10 AP), Dark Immunity (30 AP)

Firion

Role: Breaker · Attacks: Physical · Get it: Sanctum of Firion, Olderion Federation

Resonance: Weaponsmaster. Deal Light physical damage to an enemy and fill LB gauge by 20%.

MRTotal MRPRewardTypeAP
110Fill LB when Taking DamagePassive20
235Spirit +5Stat bonus-
395BladeblitzAbility25
4195AP +8Stat bonus-
5435Decimating AttacksPassive20
6775HP +60Stat bonus-
71,375Recuperate LBPassive25
82,475Stamina +15Stat bonus-
94,975Arms AkimboAbility60
94,975AP +8Stat bonus-
94,975Spirit of FirionSpirit ability120
Awakening LevelAbilities Unlocked
0 (on joining)Fulminating Strike (10 AP), Aero Knife (10 AP), Thunder Knife (10 AP), Sleep Knife (10 AP), Stagger Power +30% (60 AP), Light of Rebellion (30 AP)
1Aerora Knife (10 AP), Thundara Knife (10 AP), Blind Knife (10 AP), Bravery on Stagger (20 AP), Nullify Instant Death (10 AP)
2Saber of Adversity (10 AP), Aeroga Knife (10 AP), Thundaga Knife (10 AP), Drain Knife (10 AP), Add Blind (30 AP)
3Fulminating Strike+ (10 AP), Regen (10 AP), Auto-Regen (30 AP)

Onion Knight

Role: Commando · Attacks: Magic · Get it: Sanctum of Onion Knight, Dirnado, the Continent of Wind

Resonance: Job Change Attack. Deal non-elemental magic damage to all enemies. Increase power of Blade Torrent by 20% until battle ends.

MRTotal MRPRewardTypeAP
110ThrowAbility15
235Magic +5Stat bonus-
395Spry StepsPassive20
4195AP +8Stat bonus-
5395Observe and Recover HPPassive20
6695MP +20Stat bonus-
71,195Vigorous AttacksPassive20
82,195Magic +15Stat bonus-
94,945LB Triple ChargePassive50
94,945AP +8Stat bonus-
94,945Spirit of Onion KnightSpirit ability100
Awakening LevelAbilities Unlocked
0 (on joining)Fire (10 AP), Aero (10 AP), Stone (10 AP), Magic Attack +20% (40 AP), Late Bloomer (30 AP)
1Fira (10 AP), Aerora (10 AP), Stonera (10 AP), Nullify Slow (10 AP), MP +20% (40 AP)
2Blade Torrent (10 AP), Firaga (10 AP), Aeroga (10 AP), Stonega (10 AP), Speed +10% (20 AP), Chuck (30 AP)
3Dual Jobs (10 AP), Flare (10 AP), Job Change (30 AP)

Cecil

Role: Sentinel · Attacks: Physical · Get it: Sanctum of Cecil, Zoldaad Empire Territory

Resonance: Knight of Duality. Deal Light physical damage to all enemies. Activate a barrier on all allies that reduces damage taken by 50% once.

MRTotal MRPRewardTypeAP
110DarknessAbility15
235Stamina +5Stat bonus-
395CoverAbility15
4195AP +8Stat bonus-
5395Magic CounterPassive20
6695HP +60Stat bonus-
71,195Staggeringly RiskyPassive40
82,195Spirit +15Stat bonus-
95,195Dark ImmunityPassive30
95,195AP +8Stat bonus-
95,195Spirit of CecilSpirit ability95
Awakening LevelAbilities Unlocked
0 (on joining)Cure (10 AP), Protect (10 AP), Banish Blade (10 AP), Dark Blade (10 AP), Physical Attack +30% (60 AP), Dark Sword (30 AP)
1Cura (10 AP), Protectga (10 AP), Banishra Blade (10 AP), Darkra Blade (10 AP), Physical Defense +20% (40 AP), Healing Magic +20% (40 AP)
2Moonlightbringer (10 AP), Shadowbringer (10 AP), Reflect (10 AP), Banishga Blade (10 AP), Darkga Blade (10 AP), HP +20% (40 AP)
3Shellga (10 AP), Magic Defense +20% (40 AP), Paladin’s Code (30 AP)

Bartz

Role: Breaker · Attacks: Physical · Get it: Sanctum of Bartz, Mysidia, the Uncharted Land

Resonance: Spellblade-Dual Wield-Rapid Fire. Deal physical damage to an enemy.

MRTotal MRPRewardTypeAP
110WaitAbility10
235Speed +5Stat bonus-
395HP StrollPassive20
4195AP +8Stat bonus-
5395Speed +5%Passive10
6695MP +20Stat bonus-
71,445Dual SpellbladePassive40
82,745Strength +15Stat bonus-
95,245MimicAbility40
95,245AP +8Stat bonus-
95,245Spirit of BartzSpirit ability95
Awakening LevelAbilities Unlocked
0 (on joining)Thunder Blade (10 AP), Aero Blade (10 AP), Stone Blade (10 AP), Stagger Power +30% (60 AP), Guiding Wind (30 AP)
1Crushing Blade (10 AP), Thundara Blade (10 AP), Aerora Blade (10 AP), Stonera Blade (10 AP), Speed +10% (20 AP), Resist Wind (30 AP)
2Wind Cutter Blade (10 AP), Thundaga Blade (10 AP), Aeroga Blade (10 AP), Stonega Blade (10 AP), Spellblade Wielder (30 AP)
3Flare Blade (10 AP), Spellblade Mastery (30 AP)

Terra

Role: Commando · Attacks: Magic · Get it: Sanctum of Terra, Kingdom of Grandshelt

Resonance: Riot Blade - Lotus. Deal non-elemental magic damage to all enemies.

MRTotal MRPRewardTypeAP
110Tenebrous RitesPassive20
235Magic +5Stat bonus-
395Magic BoostAbility15
4195AP +8Stat bonus-
5435LB Double ChargePassive35
6795MP +20Stat bonus-
71,545Sharp MindPassive20
82,595Magic +15Stat bonus-
95,095Break the LimitPassive30
95,095AP +8Stat bonus-
95,095Spirit of TerraSpirit ability95
Awakening LevelAbilities Unlocked
0 (on joining)Fire (10 AP), Blizzard (10 AP), Water (10 AP), Poison (10 AP), Magic Attack +30% (60 AP), Add Deshell (20 AP)
1Fira (10 AP), Blizzara (10 AP), Watera (10 AP), Drain (10 AP), Magic Defense +20% (40 AP), Magic Counter (20 AP)
2Firaga (10 AP), Blizzaga (10 AP), Waterga (10 AP), Meltdown (10 AP), Auto-Faith (30 AP)
3Ultima (10 AP), Ribbon (50 AP), Unlock Magic (30 AP)

Cloud

Role: Breaker · Attacks: Physical · Get it: Sanctum of Cloud, Kingdom of Grandshelt

Resonance: Ascension. Deal Lightning physical damage to an enemy. Has a high critical hit rate.

MRTotal MRPRewardTypeAP
110Restore MP on Critical HitPassive20
235Speed +5Stat bonus-
395DeathblowAbility15
4195AP +8Stat bonus-
5395Fill GaugeAbility15
6695Stamina +10Stat bonus-
71,195Critical StaggerPassive40
82,195Strength +15Stat bonus-
94,195Critical BoostPassive40
94,195AP +8Stat bonus-
94,195Spirit of CloudSpirit ability105
Awakening LevelAbilities Unlocked
0 (on joining)Thunder Surge (10 AP), Water Surge (10 AP), Libra (10 AP), Debrave (10 AP), Critical Hit Rate +10% (25 AP), Broadsword Mastery (30 AP)
1Braver (10 AP), Thundara Surge (10 AP), Watera Surge (10 AP), Bravery (10 AP), Stagger Power +20% (40 AP), Resist Lightning (30 AP)
2Cross-Slash (10 AP), Thundaga Surge (10 AP), Waterga Surge (10 AP), Haste (10 AP), Physical Attack +20% (40 AP), Leaping Cleave (20 AP)
3Signature Moves (30 AP), Lightning Immunity (30 AP)

Squall

Role: Commando · Attacks: Physical · Get it: Sanctum of Squall, Olderion Federation

Resonance: Blasting Zone. Deal Fire physical damage to all enemies.

MRTotal MRPRewardTypeAP
110ImprovementPassive20
235Spirit +5Stat bonus-
395Gut RipAbility15
4195AP +8Stat bonus-
5395TriggerPassive20
6695MP +20Stat bonus-
71,195Restore MP on AttackPassive25
82,195Strength +15Stat bonus-
94,945Double ActionAbility50
94,945AP +8Stat bonus-
94,945Spirit of SquallSpirit ability105
Awakening LevelAbilities Unlocked
0 (on joining)Fire (10 AP), Water (10 AP), Bravery (10 AP), Silence (10 AP), Physical Attack +30% (60 AP), Add Deprotect (20 AP)
1Rough Divide (10 AP), Fira (10 AP), Watera (10 AP), Deprotect (10 AP), Magic Attack +30% (60 AP), Nullify Blind (10 AP)
2Fated Circle (10 AP), Firaga (10 AP), Waterga (10 AP), Reflect (10 AP), HP +20% (40 AP)
3Latent Potential (20 AP), Lone Lion (30 AP)

Zidane

Role: Saboteur · Attacks: Physical · Get it: Sanctum of Zidane, Dirnado, the Continent of Wind

Resonance: Climax Edge. Deal Wind magic damage to an enemy.

MRTotal MRPRewardTypeAP
110StealAbility15
235Stamina +5Stat bonus-
395Insult to InjuryPassive20
4195AP +8Stat bonus-
5395MugAbility20
6695HP +60Stat bonus-
71,195AggravationPassive25
82,195Speed +15Stat bonus-
94,195MisfortuneAbility30
94,195AP +8Stat bonus-
94,195Spirit of ZidaneSpirit ability90
Awakening LevelAbilities Unlocked
0 (on joining)Free Energy (10 AP), Steal Strength (10 AP), Steal Speed (10 AP), Magic Attack +20% (40 AP), Thievery (30 AP)
1Meo Twister (10 AP), Steal Vitality (10 AP), Add Poison (30 AP), Discerning Eye (20 AP), Critical Hit Rate +5% (20 AP), Speed +10% (20 AP)
2Free Energy+ (10 AP), Steal Magic (10 AP), Add Blind (30 AP), Nullify Poison (10 AP)
3Meo Twister+ (10 AP), Add Confuse (30 AP), Treasure Hunter (50 AP)

Stealing: Steal and Mug use the same odds, and Mug deals damage on the same turn, so use Mug. Each try has a 1 in 5 chance against almost every enemy. Your level, your stats and the difficulty setting don’t change it, and staggering the enemy first doesn’t help. A miss doesn’t raise your next chance either. Only Brigand’s Gloves and Vaan’s Resonance improve the odds, and each enemy can be robbed once. The stealing guide explains the battle messages and lists the steals you can miss, the gear no shop or chest gives you and what every enemy carries.

Steal OddsChance
Steal or Mug succeeds1 in 5 (20%)
With Brigand’s Gloves equippedEvery time
Rare item, when the enemy carries both kinds24%
Rare item with Discerning Eye49.5%
Rare item with Treasure HunterEvery time
Rare item, when the enemy carries only a rareEvery time

Tidus

Role: Breaker · Attacks: Physical · Get it: Sanctum of Tidus, Olderion Federation

Resonance: Blitz Ace. Deal Water physical damage to an enemy. The last hit targets all enemies.

MRTotal MRPRewardTypeAP
110FocusAbility10
235Speed +5Stat bonus-
395First StrikePassive20
4195AP +8Stat bonus-
5395Reckless AbandonmentAbility15
6695Strength +10Stat bonus-
71,195Tip-Top ShapePassive20
82,195Speed +15Stat bonus-
95,195Water EaterPassive50
95,195AP +8Stat bonus-
95,195Spirit of TidusSpirit ability90
Awakening LevelAbilities Unlocked
0 (on joining)Spiral Cut (10 AP), Slice & Dice - Water (10 AP), Slice & Dice - Wind (10 AP), Cure (10 AP), Stagger Power +20% (40 AP), Physical Attack +20% (40 AP)
1Slice & Dice - Water II (10 AP), Slice & Dice - Wind II (10 AP), Bravery (10 AP), Speed +10% (20 AP), Resist Water (30 AP)
2Energy Rain (10 AP), Spiral Cut+ (10 AP), Slice & Dice - Water III (10 AP), Slice & Dice - Wind III (10 AP), Haste (10 AP), Haste Opener (20 AP)
3Hastega (10 AP), Water Immunity (30 AP), Quick Hit (30 AP)

Shantotto

Role: Commando · Attacks: Magic · Get it: Sanctum of Shantotto, Zoldaad Empire Territory

Resonance: Colossal Shantotto II. Deal Dark magic damage to an enemy and fill LB gauge by 20%.

MRTotal MRPRewardTypeAP
110Restore MP on Defeating FoesPassive20
235Magic +5Stat bonus-
395Dark RitePassive20
4195AP +8Stat bonus-
5395MP StrollPassive20
6575MP +20Stat bonus-
71,325Area Effect AdeptPassive40
82,575Magic +15Stat bonus-
95,075DualcastAbility50
95,075AP +8Stat bonus-
95,075Spirit of ShantottoSpirit ability120
Awakening LevelAbilities Unlocked
0 (on joining)Thunder (10 AP), Water (10 AP), Syphon (10 AP), Faith (10 AP), Magic Attack +30% (60 AP), The Federation’s Fiend (30 AP)
1Nightmare Scythe (10 AP), Thundara (10 AP), Watera (10 AP), Deshell (10 AP), Magic Defense +20% (40 AP), Nullify Silence (10 AP)
2Salvation Scythe (10 AP), Thundaga (10 AP), Waterga (10 AP), Death (10 AP), MP +20% (40 AP)
3Flare (10 AP), Meteor (10 AP), Play Rough (30 AP)

Vaan

Role: Breaker · Attacks: Physical · Get it: Sanctum of Vaan, Mysidia, the Uncharted Land

Resonance: True Pyroclasm. Deal Fire physical damage to all enemies. Guaranteed to steal from affected targets.

MRTotal MRPRewardTypeAP
110Gil FarmerAbility10
235Spirit +5Stat bonus-
395Gil Farmer on StaggerPassive25
4195AP +8Stat bonus-
5395Gil TossAbility15
6695Stamina +10Stat bonus-
71,195Observe and AttackPassive35
82,195HP +90Stat bonus-
94,195Double GilPassive30
94,195AP +8Stat bonus-
94,195Spirit of VaanSpirit ability90
Awakening LevelAbilities Unlocked
0 (on joining)Fire Slam (10 AP), Stone Slam (10 AP), Libra (10 AP), Haste (10 AP), Stagger Power +20% (40 AP), Skyward Dreams (30 AP)
1Red Spiral (10 AP), Fira Slam (10 AP), Stonera Slam (10 AP), Sleep Slam (10 AP), Speed +20% (40 AP), Nullify Berserk (10 AP)
2White Whorl (10 AP), Firaga Slam (10 AP), Stonega Slam (10 AP), Berserk (10 AP), Haste on Stagger (20 AP)
3One for the Road (30 AP), Wings of Freedom (30 AP)

Lightning

Role: Breaker · Attacks: Physical · Get it: Sanctum of Lightning, Mysidia, the Uncharted Land

Resonance: Zantetsuken. Deal Lightning physical damage to all enemies with a 40% chance of Instant Death.

MRTotal MRPRewardTypeAP
110MineuchiAbility10
235Stamina +5Stat bonus-
395OverwhelmPassive20
4195AP +8Stat bonus-
5395Bonus Phase Stagger BoostPassive20
6695Spirit +5Stat bonus-
71,195Momentum ShiftPassive20
82,195Strength +5Stat bonus-
95,195Lightning EaterPassive50
95,195AP +8Stat bonus-
95,195Spirit of LightningSpirit ability95
Awakening LevelAbilities Unlocked
0 (on joining)Froststrike (10 AP), Sparkstrike (10 AP), Esuna (10 AP), Physical Attack +30% (60 AP), Radiant Knight (30 AP)
1Lightning Strike (10 AP), Froststrike II (10 AP), Sparkstrike II (10 AP), Drain (10 AP), Resist Lightning (30 AP), Speed +10% (20 AP)
2Thunderfall (10 AP), Froststrike III (10 AP), Sparkstrike III (10 AP), Syphon (10 AP), Stagger Power +20% (40 AP)
3Esunaga (10 AP), Lightning Immunity (30 AP), Odin’s Blessing (30 AP)

Y’shtola

Role: Breaker · Attacks: Magic · Get it: Sanctum of Y’shtola, Zoldaad Empire Territory

Resonance: Aetherial Wind. Deal Wind magic damage to all enemies and remove their buffs.

MRTotal MRPRewardTypeAP
110Skill FlowPassive20
235Magic +5Stat bonus-
395Staggering SpellsPassive25
4195AP +8Stat bonus-
5395Magic Attack +10%Passive20
6695Stamina +5Stat bonus-
71,195Heal on Sweeping StaggerPassive15
82,195MP +30Stat bonus-
94,195Magic BarrageAbility40
94,195AP +8Stat bonus-
94,195Spirit of Y’shtolaSpirit ability95
Awakening LevelAbilities Unlocked
0 (on joining)Blizzard of the Seventh Dawn (10 AP), Aero of the Seventh Dawn (10 AP), Cure of the Seventh Dawn (10 AP), Stagger Power +20% (40 AP), Fulminating Spells (20 AP)
1Blizzard II of the Seventh Dawn (10 AP), Aero II of the Seventh Dawn (10 AP), Cure II of the Seventh Dawn (10 AP), Manaward (10 AP), Protectga (10 AP), Magic Defense +20% (40 AP), Nullify Silence (10 AP)
2Blizzard III of the Seventh Dawn (10 AP), Aero III of the Seventh Dawn (10 AP), Cure III of the Seventh Dawn (10 AP), Protect Opener (20 AP), Shell Opener (20 AP)
3Foul of the Seventh Dawn (10 AP), Shellga (10 AP), Scion Sorceress (30 AP)

Noctis

Role: Commando · Attacks: Physical · Get it: Sanctum of Noctis, Dirnado, the Continent of Wind

Resonance: Armiger Unleashed. Deal physical damage to all enemies.

MRTotal MRPRewardTypeAP
110Fill LB on Defeating FoesPassive20
235Strength +5Stat bonus-
3125ReflexPassive20
4275AP +8Stat bonus-
5595Scan and StrikePassive25
61,035Spirit +10Stat bonus-
71,785Bonus DamagePassive40
82,785HP +90Stat bonus-
94,785BarrageAbility20
94,785AP +8Stat bonus-
94,785Spirit of NoctisSpirit ability100
Awakening LevelAbilities Unlocked
0 (on joining)Thunder (10 AP), Blizzard (10 AP), Physical Attack +20% (40 AP), Magic Attack +20% (40 AP)
1Warp-Strike (10 AP), Thundara (10 AP), Blizzara (10 AP), Add Silence (30 AP), Bravery Opener (20 AP), Speed +10% (20 AP)
2Plunge (10 AP), Thundaga (10 AP), Blizzaga (10 AP), Deft Warp (30 AP), Critical Hit Rate +10% (25 AP)
3Phase Echo (30 AP), Warp Crit (30 AP), Stagger Power +20% (40 AP)

Clive

Role: Breaker · Attacks: Physical · Get it: Sanctum of Clive, Kingdom of Grandshelt

Resonance: True Ifrit-Primed. [Eikon Skill] Deal Fire physical damage to an enemy.

MRTotal MRPRewardTypeAP
110Vigorous StaggererPassive20
235HP +30Stat bonus-
395Restore HP on Defeating FoesPassive20
4195AP +8Stat bonus-
5395Power StaggerPassive15
6695HP +60Stat bonus-
71,195MirageAbility20
82,195Strength +15Stat bonus-
95,195Fire EaterPassive50
95,195AP +8Stat bonus-
95,195Spirit of CliveSpirit ability95
Awakening LevelAbilities Unlocked
0 (on joining)Fire Surge (10 AP), Aero Surge (10 AP), Stagger Power +30% (60 AP), Boundless Flames (30 AP)
1Rising Flames (10 AP), Fira Surge (10 AP), Aerora Surge (10 AP), HP +20% (40 AP), Resist Fire (30 AP)
2Heatwave (10 AP), Firaga Surge (10 AP), Aeroga Surge (10 AP), Regen on Stagger (20 AP), Clive’s Limit Break (30 AP)
3Fire Immunity (30 AP), Regen Opener (20 AP)

Sephiroth

Role: Commando · Attacks: Physical · Get it: Defeat him in battle, Whirlpool Hollow, Kingdom of Grandshelt

Resonance: True Octaslash. Deal non-elemental physical damage to all enemies.

MRTotal MRPRewardTypeAP
110Perfect SerenityPassive20
235HP +30Stat bonus-
3125Critical Hit Rate +20%Passive40
4275AP +8Stat bonus-
5595Ultimate AggressionPassive30
61,035Strength +15Stat bonus-
71,785Moiety’s MirrorAbility40
82,785Magic +15Stat bonus-
94,785Dark EaterPassive50
94,785AP +8Stat bonus-
94,785Spirit of SephirothSpirit ability130
Awakening LevelAbilities Unlocked
0 (on joining)Boundless Void (10 AP), Dark Surge (10 AP), Physical Attack +30% (60 AP), Jenova Cells (30 AP)
1Darkra Surge (10 AP), Firaga (10 AP), Blizzaga (10 AP), Thundaga (10 AP), Magic Attack +30% (60 AP), Auto-Bravery (20 AP)
2Purging Blade (10 AP), Darkga Surge (10 AP), Curaga (10 AP), Critical Hit Rate +20% (40 AP), Legendary SOLDIER (30 AP)
3Meteor (10 AP), One-Winged Angel (30 AP)