Items in Enter the Chronosphere come in several forms. Abilities are signature moves tied to your chosen character. Passive items provide always-on bonuses like damage modifiers, speed boosts, or conditional triggers. Gadgets and gear have charges and must be activated or trigger on specific actions. Stabilizer perks modify what happens when you use a stabilizer between floors.

Most items are associated with a specific biome. You’ll find them as rewards on floors themed around that biome. Universal items can appear regardless of biome composition.


Character Abilities

Each playable character comes with two active abilities and a set of innate passive traits. These define your playstyle before any run-specific items are picked up.

Lillypilly

“The coolest crewmember and the only one with the password to update the crew bios.”

SlotNameEffect
ActiveBerojutsuUse tongue to grapple towards walls or enemies. Kick nearby enemies. (3 charges)
ActiveExploding KickKnock enemies back with a jump kick. A perfectly-timed kick with no early hits causes an explosion.
PassiveCold-bloodedOn melee hit with your ability, enemies take the combined damage of every attack which has ever hit them.
PassiveMix-upOn melee hit with your ability, inflict 2 vulnerability.
PassiveInfuriatingEnemies within your aura take friendly fire damage twice.
PassiveLock inOn melee hit with your ability, gain fast and powerful.

Marcia

“The last survivor of a world consumed by a chronosphere. A former freedom fighter, adaptable and pragmatic.”

SlotNameEffect
ActiveDodge RollDodge, becoming briefly invincible.
ActiveRun and GunActivate to fire while moving. Move to maintain the effect.
PassiveAdrenaline: FocusIncreased accuracy after using Marcia’s ability.
PassiveAdrenaline: SpeedIncreased speed after using Marcia’s ability.
PassiveAdrenaline: PowerGain powerful after using Marcia’s ability.
PassiveResourcefulSmall bonuses to accuracy, speed, max health, and max ammo.

Urtar

“Claims to be ‘retired’ from a life of adventure. Charges headlong into combat, shrugging off wounds and smashing through trivial obstacles like people and buildings.”

SlotNameEffect
ActiveKinetic SurgeHit the ground with a heavy melee slam, sending projectiles and enemies flying. Projectiles gain +2 power.
ActiveAvalancheCharge forward and slam the ground. Damage and radius increase for each hit taken.
PassiveThick SkinnedReduce hit damage by 1.
PassiveBearzerkingOn kill, gain 1 bearzerking stack.
PassiveAbsolute UnitEvery move action is also a melee tackle.
PassiveAll FoursYou are fast while an enemy is within your aura.

Stabilizer Perks

Stabilizer perks modify what happens when you use a stabilizer between floors. You select them as permanent bonuses for the rest of the run.

PerkEffect
AcceleratingGain fast on stabilizer use
EmpoweringGain powerful on stabilizer use
EnduringGain max health on stabilizer use

Universal Items

These items have no biome affiliation and can appear in any chronosphere.

ItemEffectFlavor
AmbushingDeal bonus damage to unaware enemies, or enemies alerted this turn
Aura FarmingYour aura starts small and grows as your health decreases
BerzerkingBecome powerful after taking damage
BullyingDeal 30% more damage to anything on 25% health or less
Close CombatAttacks deal 20% more damage against enemies in your aura
DampeningReceive a portion of incoming damage over time instead
DesperationAttacks gain +1 power while on 25% health or less
DiscretionGain a defensive status after taking damage
DistractingEnemies in your aura take 20% more damage from hits you didn’t cause
Emerald TerrorYou can leap over terrain and enemies
gift from a mimichold still hold still hold still hold still hold still hold stillhold still stop pretending to be alive i know what we are
HumblingDeal 20% more damage to anything on full health
ImmovableHalve received knockback
LimitingYou cannot receive more than a set amount of damage in a single hit
Meltdown BetaTake 1 damage every turn, unleashing a radiation shockwave that clears bullets. Cannot reduce you below 10 healthThey martyred their planet, yet we were unharmed.
OpportunistIncreased melee damage against moving enemies
PerfectionAttacks gain +1 power while on full health
RiskingRestore health when instability level increases
SnipingDeal 20% more attack damage against distant enemies
StylishStart with −75% max health but your attacks gain bonus power
SurvivorPrevent death when above one health
This is FineImmune to burning and poison”This is fine.”
ThornyDeal a portion of incoming hit damage back at your attacker
TricksterNearby enemies take increased friendly fire damage

Outerback Items

The Outerback rewards a gunslinger playstyle, ricochets, reloads on the move, and high-risk cowboy gambits.

ItemEffectFlavor
Bad CoffeeMove 35% fasterEqual parts joy and rage.
Big BandolierDouble max ammoThat’s a lot of ammo!
Black HatWhen an ailment overloads, reload your held weaponTheir suffering, your opportunity.
Bushranger ArmorDeflect all hits, taking no damage. Goes on cooldown the turn after you get hit. Slows you downSuch is life.
Cool HeadWhen hit while waiting or reloading, 50% chance to take no damageQuick don’t mean much next to being cool-headed.
Cowboy BootsOn move, reload ammoThe quick and the dead.
Dead EyesGain grit on killAin’t seen no-one as in love with killing.
Die HardFast when suffering from an ailment. Powerful when you are hit. Grit when at low healthYippee ki-yay.
Fancy MonocleProjectiles gain +1 power on ricochetCultivates a distinguished squint.
Gunfighter PonchoOn reload, gain increased accuracy”…”
Hearty Beans Alpha+40 max health, heal 10 health each levelCampfire approved.
Hearty Beans BetaHalve max health, but heal 40 health per levelCampfire approved.
Hit and GritGain grit on melee hit against undamaged targetsIf you’re going to hit, show some grit.
Idle HandsReload your weapon when you waitDo the devil’s work.
Knifey SpooneyThrow either a knife, or a spoonI see you’ve played before.
Lucky CoinOn bounce, your projectiles try to hit a nearby enemyAre you feeling lucky, punk? (yes).
Named BulletProjectiles from your next attack deal triple damage against full health targetsYour name is out there too.
Outlaw GlovesReload 100% more ammoThe fastest hands in the west.
Pocket SandThrow pocket sand. Anyone within is blindedPocket sand!
Powder HornProjectiles from your quickdraw attacks explodeMight as well add a little extra…
Ranger’s HolsterReload weapons as you holster themAn empty gun is a dead ranger.
Shiny BeltAfter your projectiles bounce, they will try to avoid youBuckle up.
Spare Ammo50% chance to reload a single bullet each turnBe the one with loaded guns, not the one who digs.
Trick ShotProjectiles from your next attack ricochet +1 and deal triple damage afterward. Destroyed at the end of the turn they ricochet60 percent of the time, it works every time.
TumbleweedOn use, everyone takes 100% more damage. Stacks up to 300%. Any action other than wait or attack ends the effectThis town ain’t big enough.
Window SpursYour aura is smaller. Attacks gain bonus power while you are alone with one enemy within your auraThere are two kinds of spurs, my friend.

Clockwork Items

Clockwork items emphasize timing, cycles, and mechanical precision, swapping weapons, managing cooldowns, and gaining power in rhythmic intervals.

ItemEffectFlavor
Absolute StopwatchAll bullets within 12 meters are frozen, then destroyed 12 turns later
AutoflailOn move after attack, trigger an autoflail to swing around you”Swinging a chain, swinging a chain.”
Battle PendulumGain fast after an attack. Attacks gain bonus power after a moveCome out swinging.
Clockwork ArmySpend all charges to summon clockwork minionsAssemble your forces.
DeathclockFling a nova of knives
Disposable DollsWhen a minion is hit, item cooldowns advanceBuilt to die.
Grenade GadgetLaunches grenades (3 charges)
Killing TimeGain powerful every third turn
OverclockYou are extremely accurate, but take damage when you use a stabilizerBetter, until you need fixing.
Perpetual LoadingAfter a weapon swap, gain auto-reload for three turnsPerpetual is perhaps overselling it.
Portable FutureItems cooldown twice as fast
Potential EnergyYour minions gain bonus power, and gain powerful when spawnedLet them feel your arithmetical magnitude.
Power CycleEvery four turns, you gain accurate and powerful
RecyclingReload both weapons when one of your projectiles falls into a pitWaste not, want not.
Slasher ShotAfter gadget or ability use, projectiles from your next weapon attack slash a nearby enemy each turnWhen the wind blows, the grass bends.
Speed CrankGain fast for 12 turns
The Winding WayConsecutive quickdraw attacks gain bonus powerJourney before destination.
Unwilling CogsEach turn, enemies within your aura take damage. Reload ammo for each enemy damagedGrist for the mill.
Wheels within WheelsReduce damage taken by 1 for each gadget or gear you have cooling down

Mole Mines Items

Mole Mines items reward destruction, blowing through walls, detonating everything in sight, and turning the tunnels themselves into weapons.

ItemEffectFlavor
AnarchistGain grit and fast when you destroy a hazard, wall, or doorI want to be, anarchy.
Auto ShieldOn attack, deploy a defensive barrier (3 charges)
BiofuelReload when something dies within your auraOne way or another, you’ll help with mining operations.
Booster PackPropel yourself forward with fire (5 charges)Like a jetpack, if you lived underground.
Boring ShotProjectiles from your quickdraw attacks drill through +1 wallsIf they’re in there, they’re not happy.
Canary ProtocolGain fast when a minion diesWhen they stop moving, start running.
Company PolicyAnything you kill emits a seismic shockwaveHit your quota before you clock off.
Explosive PenetrationYour projectiles no longer pierce; instead they explode inside targets (3 charges)No kill like overkill.
Flame TurretSummon a flamelobber turretRequest some fire support.
Fuel ReservesRefill charges in every other item
Hold My Molebrew…Your next explosion will be much more intense than you expect. This is a good ideaFamous last words.
Knock KnockWhen your projectiles, beams, or melee attacks destroy a wall or door, they gain bonus powerWho’s dead?
M-TechAfter attacking, move 40% faster and leave flames behind (3 charges)M-tech just kicked in!
MolesignMoving consecutively causes a mutant mole to attack you with a delayed earthquake. Perform other actions to avoid itWalk without rhythm, it won’t attract the mole.
Molestone ShotOn gadget or ability use, weapon projectiles that break on walls scatter explosive molestoneA little rock in every shot.
Molio CartDeploy Molio to scoop up enemies. Molio explodes on walls (3 charges)Vehicular mole-slaughter.
Patent 66Explosion size increasedExecute patent 66.
PlungerOn wait, your bombs instantly explode with +2 powerCool moles don’t look at explosions.
ResignationWhen hit while waiting, take 75% less damageWell, that’s how it is.
Riot BarrierProjects a radial shield (6 charges)
Safety StandardsTake no damage from your own explosionsSafety standards are written by the survivors.
Sausage in MolebreadWhen you equip new gear or gadgets, heal healthThe best part of getting new tools.
Seasonal LayoffsWhen a minion successfully hits an enemy, terminate them (explosively)Great work! However, to stay competitive…
SlagvestSafely explode, clearing projectiles and damaging enemies (3 charges)Saves the tools, but maybe not the craftsmole.
SmokoOn wait, enemies within your aura are knocked back, interrupting their movementYou’re on smoko, they should leave you alone.
Toxic ByproductsOn reload, inflict poison on enemies within your auraManagement has known for decades.
TunnelbusterFires a drilling projectile which explodes in 3 turns — a truly massive explosion. TAKE COVER!Busting makes us feel good.
Under New ManagementSummon a mole employeeIf you could fight for me now, that’d be great.

War Monkeys Items

War Monkeys items lean into military hardware, artillery support, combat stimulants, radiation, and overwhelming aggression.

ItemEffectFlavor
Airburst ShotAfter gadget or ability use, projectiles from your next weapon attack explode at the end of turnChoose to miss.
Ammo DumpEach turn, spend charges to reload both weapons (up to 50 charges)Save their ammo for later.
Artillery BeaconThrow a flare to call down an artillery strike in 8 turns (3 charges)Opfor is done for.
Black Market StimsYou move 50% faster and are constantly powerful, but you are inaccurateRecycled from the bloodstream of dead soldiers.
Breakneck BlitzYour minions are faster, and gain fast when spawnedHey ho, let’s go.
ChainsaugmentDeploy a trio of chainsaws while moving or attacking for 6 turns (3 charges)Chainsaw, man.
EnfiladeOn attack with half ammo or less, fire bullets in all directionsThe air filled with lead, as though we could die.
Field CommanderYour aura is larger. Minion attacks within your aura gain bonus powerDon’t worry. They couldn’t hit an elephant at this distance.
First AidOn wait, remove ailmentsYou’re not dead yet.
Gas MaskYou take no damage from weak poisonSome toxicity is expected.
Hot ShotYour first weapon projectile each turn inflicts 6 burningExtra spicy ammunition.
Meltdown RoundsYour bullets have Meltdown, causing dangerous radiation novas on killEvery shot is a nuclear disaster.
Mr. Stim SpecialGain fast and powerfulThe full list of side effects are long forgotten.
RequisitionsProjectile and beam attacks from your weapons spend charges to gain maximum power (up to 9 charges)Steal from the poor, give to the strong.
Siege ModeEnter siege mode. Attack to maintain the effectDispense some indiscriminate justice!
Stolen RationsHeal your minions; they gain fast and powerfulI’d kill for a bite.
Supply LinesWhile a minion is within your aura, you and minions reload each turnAn army marches on its stomach.
Tactical FlexibilityGain fast on swapping weaponsBe formless, direct their fate.
Toxic ShotProjectiles from your quickdraw attacks leave toxic pools when destroyedIt’s in the air and it’s all around.
Trench RaidProjectile and beam hits grant your next melee attack bonus power, and vice versaHere come the rats.
War CrimesOn hit, enemies with ailments gain a random ailmentIt’s not a list of suggestions.

Bellusect Items

Bellusect items revolve around a parasitic ecosystem, spawning minions, spreading poison, and evolving alongside your insect swarm.

ItemEffectFlavor
Acid ParasiteOn attack, extra poison spitAcid from flesh.
Apex ContemptYour aura is larger, but enemies within your aura are alertedYou come at the king, you best not miss.
BroodmotherHitting an enemy in your aura removes all eggs and transplants four times as many into themFeed them or become their feed.
Claw ParasiteOn attack, extra melee clawClaws from flesh.
Eat YoungSacrifice minions within your aura, gaining power and fast for each minion sacrificed. Gain gritTo your body, they return.
EmesisDuring movement, poison can’t be inflicted on you; instead it’s expelled in a beamNo flux like reflux.
Experience ShareA weak larva follows you. It evolves at charge thresholds (up to 32 charges)Makes evolution too easy.
Frenzy MuskRelease rage-inducing pheromones, inflicting frenzy on nearby enemiesSmells like trouble.
Gestating ParasiteOn melee kill, gain charges. At max charge, equip a random parasite (up to 50 charges)The worms! Argh! The worms are back!
Good GenesYour minions have bonus max healthThe natural selection.
Grapple BugsRelease an explosive bug which grapples to a nearby enemy, interrupting movementYou miss, they don’t.
Hardened CarapaceYou take 2 less damage from projectilesNature’s armor.
Horror SurvivalYour minions have a 50% chance to negate hit damageThe Devil’s own luck.
Indescribable AgonyWhen an ailment on an enemy overloads, they take extra damageDeath is preferable.
Inert EggsSummon an Inert EggDeath before life, and again after death.
JuggermiteRelease a huge beetle that pursues enemies, burrows through walls, and blocks some attacksGet behind the bug.
LumpySummon Lumpy”Is he alive? Is he a-dead? Is he a friend? He’s got bugs in his head!” —Lillypilly
Needle ParasiteOn attack, extra needle attackSpines from flesh.
Overclocked Bug ZapperInflict burning to enemies and projectiles in your aura (5 charges)The warranty is definitely void.
Paralyzing ToxinEach turn, poisoned enemies have a chance to take extra damage and get knocked backPrepare your prey.
Terror RushOn kill within your aura, enemies within your aura are knocked backFear is the mind-killer.
Toxic BloodWhen you are damaged by a hit, inflict poison on enemies within your auraA wonderful defence mechanism.
Venom GlandsKilling a poisoned enemy creates an extra poison explosion which does not harm youA little drop of poison.

Gezstar Items

Rare items originating from deep-space environments beyond the standard biomes.

ItemEffectFlavor
BlastsuitReduces damage from explosionsSafety first.