Every settlement climbs the same ladder: Hamlet (Peasants) → Village (Commoners) → Town (Artisans) → City (Patricians). To move up a level, supply every Food and Equipment need the settlement has, then press Level up in the settlement window. Each new level brings in a new social class with its own buildings and its own, more expensive needs, so you’ll want the next class’s supply chains planned before you press the button. The production chain planner lays out any meal’s chain across your settlements.
How Leveling Works
Needs come in two groups, and they do different jobs:
- Food raises building efficiency. Food is the biggest factor in how fast every building in the settlement works, so a hungry settlement falls behind across the board.
- Equipment unlocks building slots and lets buildings hire more workers. Each settlement has three building slots per social class, and they open as you supply more of that class’s Equipment.
You choose which meals a settlement eats. Pick up to three from the class’s list below, and pick the ones whose ingredients your region already produces. Higher classes eat more, too: a Patrician eats about 1.7 times as much as a Peasant.
Settlements get one vendor for every 50 residents. Vendors carry products between settlements in the same region, but only when another settlement needs them as food, equipment or a production input. That means a meal’s ingredients can come from anywhere in the region, which matters when each settlement only has three slots per class.
Region Limits
A region’s level matches its highest-level settlement, and that level caps how many settlements of each level the region can hold. Charters you issue as you gain levels can raise that cap, and the capital’s range, further. When you hit the cap, the Level up button stays locked. Your options are to found a new region far enough from your existing ones, or to downgrade a settlement to free its place. Downgrading is expensive: you have to destroy every building of that settlement’s highest class first.
Read each row as the limits that apply while your best settlement in the region sits at that level.
| Region level | Hamlets | Villages | Towns | Cities |
|---|---|---|---|---|
| Hamlet | 6 | 1 | – | – |
| Village | 6 | 1 | 1 | – |
| Town | 6 | 2 | 1 | 1 |
| City | 6 | 3 | 2 | 1 |
The capital’s range also grows a little at each region level, so a higher region can reach settlements farther out.
Hamlet Needs (Peasants)
Peasants choose from seven meals and need two Equipment items. Meeting all of them lets you level the settlement up to a Village. The Chain column lists every building you need to make the item, starting from raw materials. Building stats are on the production chains page.
Peasant Meals
| Meal | Ingredients | Chain |
|---|---|---|
| Cabbage soup | 10 Cabbage | Cabbage Farm |
| Sour lentils | 10 Lentil | Lentil Farm |
| Boiled turnips | 10 Turnip | Turnip Farm |
| Mashed beans | 10 Bean | Bean Farm |
| Buckwheat flatbread | 10 Buckwheat | Buckwheat Farm |
| Oat porridge | 10 Oat | Oat Farm |
| Mashed chickpeas | 10 Chickpea | Chickpea Farm |
Peasant Equipment
| Item | Made at | Chain |
|---|---|---|
| Wooden Chests | Wooden Chest Workshop | Logging Camp, Wooden Chest Workshop |
| Wool Tunics | Wool Tunic Workshop | Sheep Farm, Wool Tunic Workshop |
Village Needs (Commoners)
Commoners choose from six meals and need six Equipment items. Meeting all of them lets you level the settlement up to a Town. The Chain column lists every building you need to make the item, starting from raw materials. Building stats are on the production chains page.
Commoner Meals
| Meal | Ingredients | Chain |
|---|---|---|
| Fish pie | 13 Fish, 10 Flour | Wheat Farm or Rye Farm, Fishery, Water Mill |
| Baked beans with bread | 10 Bean, 18 Bread | Wheat Farm or Rye Farm, Water Mill, Bean Farm, Bakery |
| Cheese filled pastries | 10 Flour, 12 Cheese | Wheat Farm or Rye Farm, Cattle Farm, Water Mill, Cheesery |
| Cabbage pottage with bread | 10 Cabbage, 17 Bread | Wheat Farm or Rye Farm, Water Mill, Cabbage Farm, Bakery |
| Chickpeas soup with bread | 10 Chickpea, 14 Bread | Wheat Farm or Rye Farm, Water Mill, Chickpea Farm, Bakery |
| Beef soup with cheese | 10 Beef, 14 Cheese | Cattle Farm, Cheesery |
Commoner Equipment
| Item | Made at | Chain |
|---|---|---|
| Wool Tunics | Wool Tunic Workshop | Sheep Farm, Wool Tunic Workshop |
| Candles | Chandlery | Apiary, Chandlery |
| Ceramic Tableware | Pottery | Clay Pit, Pottery |
| Toys | Toy Workshop | Cattle Farm, Logging Camp, Tannery, Toy Workshop |
| Musical Instruments | Musical Instrument Workshop | Cattle Farm, Logging Camp, Musical Instrument Workshop |
| Soap | Soap Workshop | Sheep Farm, Potashworks, Soap Workshop |
Town Needs (Artisans)
Artisans choose from five meals and need six Equipment items. Meeting all of them lets you level the settlement up to a City. The Chain column lists every building you need to make the item, starting from raw materials. Building stats are on the production chains page.
Artisan Meals
| Meal | Ingredients | Chain |
|---|---|---|
| Lamb with verjuice sauce | 10 Lamb, 25 Cheese, 10 Verjuice | Vineyard, Cattle Farm, Sheep Farm, Cheesery, Verjuice Workshop |
| Fish on butter | 15 Fish, 10 Pickled Onion, 13 Butter | Onion Farm, Cattle Farm, Fishery, Pickling Onion Workshop, Butter Workshop |
| Chicken on mustard | 10 Chicken, 12 Bread, 8 Mustard | Wheat Farm or Rye Farm, Mustard Farm, Water Mill, Chicken Farm, Bakery, Mustard Workshop |
| Sausages meat pie | 8 Honey, 10 Flour, 20 Sausages | Wheat Farm or Rye Farm, Sheep Farm, Cattle Farm, Apiary, Water Mill, Smokehouse |
| Beef on chestnuts oil | 10 Beef, 15 Bread, 20 Chestnut Oil | Wheat Farm or Rye Farm, Chestnut Orchard, Water Mill, Cattle Farm, Bakery, Chestnut Oil Press |
Artisan Equipment
| Item | Made at | Chain |
|---|---|---|
| Soap | Soap Workshop | Sheep Farm, Potashworks, Soap Workshop |
| Lamps | Lamp Workshop | Potashworks, Sand Pit, Iron Mine, Foundry, Glassworks, Lamp Workshop |
| Glass Tableware | Glassware Workshop | Potashworks, Sand Pit, Glassworks, Glassware Workshop |
| Medicine | Apothecary | Wheat Farm or Rye Farm, Lavender Farm, Sheep Farm, Alcoholworks, Apothecary |
| Painted Cabinets | Painted Cabinet Workshop | Chicken Farm, Logging Camp, Sawmill, Paintworks, Painted Cabinet Workshop, plus Celadonite from any pit, quarry or mine |
| Leather Surcoats | Leather Surcoat Workshop | Safflower Farm, Cattle Farm, Tannery, Dyeworks, Leather Surcoat Workshop |
City Needs (Patricians)
Patricians choose from four meals and need six Equipment items. This is the top level. The final King’s task, Build a thriving county center, asks for a City with every need met and 260 Patricians, held for 350 days. The Chain column lists every building you need to make the item, starting from raw materials. Building stats are on the production chains page.
Patrician Meals
| Meal | Ingredients | Chain |
|---|---|---|
| Pie of the high pastures | 10 Eggs, 10 Pickled Onion, 10 Sausages, 10 Blue Cheese | Onion Farm, Sheep Farm, Cattle Farm, Saltworks, Chicken Farm, Pickling Onion Workshop, Smokehouse, Blue Cheesery |
| Pork of the dark orchards | 10 Chestnut, 10 Powidl, 10 Mustard, 10 Cured Ham | Mustard Farm, Plum Orchard, Pig Farm, Saltworks, Chestnut Orchard, Powidl Workshop, Mustard Workshop, Curing House |
| Lamb of a thousand gardens | 10 Lamb, 10 Powidl, 10 Verjuice, 10 Lavender Paste | Vineyard, Lavender Farm, Plum Orchard, Pig Farm, Sheep Farm, Powidl Workshop, Verjuice Workshop, Lavender Paste Workshop |
| Chicken in the shade of the vineyards | 10 Chicken, 10 Bread, 10 Butter, 10 Grape Syrup | Wheat Farm or Rye Farm, Vineyard, Cattle Farm, Apiary, Water Mill, Chicken Farm, Bakery, Butter Workshop, Grape Syrup Workshop |
Patrician Equipment
| Item | Made at | Chain |
|---|---|---|
| Leather Surcoats | Leather Surcoat Workshop | Safflower Farm, Cattle Farm, Tannery, Dyeworks, Leather Surcoat Workshop |
| Ceremonial Armors | Armorer’s Workshop | Iron Mine, Safflower Farm, Flax Farm, Potashworks, Foundry, Dyeworks, Linen Workshop, Steelworks, Armorer’s Workshop |
| Commissioned Paintings | Painter’s Studio | Safflower Farm, Apiary, Logging Camp, Sawmill, Varnish Workshop, Fine Pigmentworks, Painter’s Studio, plus Celadonite from any pit, quarry or mine |
| Illuminated Codex | Scriptorium | Flax Farm, Chicken Farm, Potashworks, Saltworks, Linen Workshop, Writing Supplies Workshop, Paper Mill, Scriptorium |
| Lavender Perfumes | Perfumery | Wheat Farm or Rye Farm, Lavender Farm, Potashworks, Sand Pit, Alcoholworks, Glassworks, Lavender Oil Distillery, Perfumery |
| Pocket Astrolabes | Astrolabe Workshop | Cattle Farm, Iron Mine, Sheep Farm, Pig Farm, Tannery, Foundry, Leather Case Workshop, Precision Component Workshop, Astrolabe Workshop |