Every settlement climbs the same ladder: Hamlet (Peasants) → Village (Commoners) → Town (Artisans) → City (Patricians). To move up a level, supply every Food and Equipment need the settlement has, then press Level up in the settlement window. Each new level brings in a new social class with its own buildings and its own, more expensive needs, so you’ll want the next class’s supply chains planned before you press the button. The production chain planner lays out any meal’s chain across your settlements.

How Leveling Works

Needs come in two groups, and they do different jobs:

  • Food raises building efficiency. Food is the biggest factor in how fast every building in the settlement works, so a hungry settlement falls behind across the board.
  • Equipment unlocks building slots and lets buildings hire more workers. Each settlement has three building slots per social class, and they open as you supply more of that class’s Equipment.

You choose which meals a settlement eats. Pick up to three from the class’s list below, and pick the ones whose ingredients your region already produces. Higher classes eat more, too: a Patrician eats about 1.7 times as much as a Peasant.

Settlements get one vendor for every 50 residents. Vendors carry products between settlements in the same region, but only when another settlement needs them as food, equipment or a production input. That means a meal’s ingredients can come from anywhere in the region, which matters when each settlement only has three slots per class.

Region Limits

A region’s level matches its highest-level settlement, and that level caps how many settlements of each level the region can hold. Charters you issue as you gain levels can raise that cap, and the capital’s range, further. When you hit the cap, the Level up button stays locked. Your options are to found a new region far enough from your existing ones, or to downgrade a settlement to free its place. Downgrading is expensive: you have to destroy every building of that settlement’s highest class first.

Read each row as the limits that apply while your best settlement in the region sits at that level.

Region levelHamletsVillagesTownsCities
Hamlet61––
Village611–
Town6211
City6321

The capital’s range also grows a little at each region level, so a higher region can reach settlements farther out.

Hamlet Needs (Peasants)

Peasants choose from seven meals and need two Equipment items. Meeting all of them lets you level the settlement up to a Village. The Chain column lists every building you need to make the item, starting from raw materials. Building stats are on the production chains page.

Peasant Meals

MealIngredientsChain
Cabbage soup10 CabbageCabbage Farm
Sour lentils10 LentilLentil Farm
Boiled turnips10 TurnipTurnip Farm
Mashed beans10 BeanBean Farm
Buckwheat flatbread10 BuckwheatBuckwheat Farm
Oat porridge10 OatOat Farm
Mashed chickpeas10 ChickpeaChickpea Farm

Peasant Equipment

ItemMade atChain
Wooden ChestsWooden Chest WorkshopLogging Camp, Wooden Chest Workshop
Wool TunicsWool Tunic WorkshopSheep Farm, Wool Tunic Workshop

Village Needs (Commoners)

Commoners choose from six meals and need six Equipment items. Meeting all of them lets you level the settlement up to a Town. The Chain column lists every building you need to make the item, starting from raw materials. Building stats are on the production chains page.

Commoner Meals

MealIngredientsChain
Fish pie13 Fish, 10 FlourWheat Farm or Rye Farm, Fishery, Water Mill
Baked beans with bread10 Bean, 18 BreadWheat Farm or Rye Farm, Water Mill, Bean Farm, Bakery
Cheese filled pastries10 Flour, 12 CheeseWheat Farm or Rye Farm, Cattle Farm, Water Mill, Cheesery
Cabbage pottage with bread10 Cabbage, 17 BreadWheat Farm or Rye Farm, Water Mill, Cabbage Farm, Bakery
Chickpeas soup with bread10 Chickpea, 14 BreadWheat Farm or Rye Farm, Water Mill, Chickpea Farm, Bakery
Beef soup with cheese10 Beef, 14 CheeseCattle Farm, Cheesery

Commoner Equipment

ItemMade atChain
Wool TunicsWool Tunic WorkshopSheep Farm, Wool Tunic Workshop
CandlesChandleryApiary, Chandlery
Ceramic TablewarePotteryClay Pit, Pottery
ToysToy WorkshopCattle Farm, Logging Camp, Tannery, Toy Workshop
Musical InstrumentsMusical Instrument WorkshopCattle Farm, Logging Camp, Musical Instrument Workshop
SoapSoap WorkshopSheep Farm, Potashworks, Soap Workshop

Town Needs (Artisans)

Artisans choose from five meals and need six Equipment items. Meeting all of them lets you level the settlement up to a City. The Chain column lists every building you need to make the item, starting from raw materials. Building stats are on the production chains page.

Artisan Meals

MealIngredientsChain
Lamb with verjuice sauce10 Lamb, 25 Cheese, 10 VerjuiceVineyard, Cattle Farm, Sheep Farm, Cheesery, Verjuice Workshop
Fish on butter15 Fish, 10 Pickled Onion, 13 ButterOnion Farm, Cattle Farm, Fishery, Pickling Onion Workshop, Butter Workshop
Chicken on mustard10 Chicken, 12 Bread, 8 MustardWheat Farm or Rye Farm, Mustard Farm, Water Mill, Chicken Farm, Bakery, Mustard Workshop
Sausages meat pie8 Honey, 10 Flour, 20 SausagesWheat Farm or Rye Farm, Sheep Farm, Cattle Farm, Apiary, Water Mill, Smokehouse
Beef on chestnuts oil10 Beef, 15 Bread, 20 Chestnut OilWheat Farm or Rye Farm, Chestnut Orchard, Water Mill, Cattle Farm, Bakery, Chestnut Oil Press

Artisan Equipment

ItemMade atChain
SoapSoap WorkshopSheep Farm, Potashworks, Soap Workshop
LampsLamp WorkshopPotashworks, Sand Pit, Iron Mine, Foundry, Glassworks, Lamp Workshop
Glass TablewareGlassware WorkshopPotashworks, Sand Pit, Glassworks, Glassware Workshop
MedicineApothecaryWheat Farm or Rye Farm, Lavender Farm, Sheep Farm, Alcoholworks, Apothecary
Painted CabinetsPainted Cabinet WorkshopChicken Farm, Logging Camp, Sawmill, Paintworks, Painted Cabinet Workshop, plus Celadonite from any pit, quarry or mine
Leather SurcoatsLeather Surcoat WorkshopSafflower Farm, Cattle Farm, Tannery, Dyeworks, Leather Surcoat Workshop

City Needs (Patricians)

Patricians choose from four meals and need six Equipment items. This is the top level. The final King’s task, Build a thriving county center, asks for a City with every need met and 260 Patricians, held for 350 days. The Chain column lists every building you need to make the item, starting from raw materials. Building stats are on the production chains page.

Patrician Meals

MealIngredientsChain
Pie of the high pastures10 Eggs, 10 Pickled Onion, 10 Sausages, 10 Blue CheeseOnion Farm, Sheep Farm, Cattle Farm, Saltworks, Chicken Farm, Pickling Onion Workshop, Smokehouse, Blue Cheesery
Pork of the dark orchards10 Chestnut, 10 Powidl, 10 Mustard, 10 Cured HamMustard Farm, Plum Orchard, Pig Farm, Saltworks, Chestnut Orchard, Powidl Workshop, Mustard Workshop, Curing House
Lamb of a thousand gardens10 Lamb, 10 Powidl, 10 Verjuice, 10 Lavender PasteVineyard, Lavender Farm, Plum Orchard, Pig Farm, Sheep Farm, Powidl Workshop, Verjuice Workshop, Lavender Paste Workshop
Chicken in the shade of the vineyards10 Chicken, 10 Bread, 10 Butter, 10 Grape SyrupWheat Farm or Rye Farm, Vineyard, Cattle Farm, Apiary, Water Mill, Chicken Farm, Bakery, Butter Workshop, Grape Syrup Workshop

Patrician Equipment

ItemMade atChain
Leather SurcoatsLeather Surcoat WorkshopSafflower Farm, Cattle Farm, Tannery, Dyeworks, Leather Surcoat Workshop
Ceremonial ArmorsArmorer’s WorkshopIron Mine, Safflower Farm, Flax Farm, Potashworks, Foundry, Dyeworks, Linen Workshop, Steelworks, Armorer’s Workshop
Commissioned PaintingsPainter’s StudioSafflower Farm, Apiary, Logging Camp, Sawmill, Varnish Workshop, Fine Pigmentworks, Painter’s Studio, plus Celadonite from any pit, quarry or mine
Illuminated CodexScriptoriumFlax Farm, Chicken Farm, Potashworks, Saltworks, Linen Workshop, Writing Supplies Workshop, Paper Mill, Scriptorium
Lavender PerfumesPerfumeryWheat Farm or Rye Farm, Lavender Farm, Potashworks, Sand Pit, Alcoholworks, Glassworks, Lavender Oil Distillery, Perfumery
Pocket AstrolabesAstrolabe WorkshopCattle Farm, Iron Mine, Sheep Farm, Pig Farm, Tannery, Foundry, Leather Case Workshop, Precision Component Workshop, Astrolabe Workshop